Crusader Simulation - Lower Ability

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The Crusades
Part V – Your training and
Journey to the Holy Land
Plymstock School History
Department
Learning Objectives
Learning Outcomes
Learning
objectives
Using this simulation:
• You will learn more about your training
as a Crusader, the order of Crusaders
you belong too and your preparations
• you will be able to create your account
of your travels to The Holy Land
Your Crusader
Training
Get out you Crusader Character
Sheet. Keep a record of your journey
and your changing fortunes by filling
out the table round by round
First Rolls
R1
R2
R4
R3
R5
The Popes sermon, urging Christians to take the
Cross and fight to regain the Holy Land
R6
Round I
• You have a cheap and calm crossing of the
Channel
Wealth
-5
Stamina
+3
Faith
+4
Luck
+2
Intelligence
0
Literacy
0
Army
0
Round II
• Sea sickness and an expensive journey across
the Channel make a bad start to your Crusade
Wealth
-8
Stamina
-2
Faith
-1
Luck
-2
Intelligence
0
Literacy
0
Army
-2
Round III
• Poor winds make for a slow crossing of
the Channel
Round IV
• Fog leaves you lost in the Channel, and
without strong winds your crossing takes
three long days
Wealth
-5
Stamina
-3
Faith
-2
Luck
-3
Intelligence
0
Literacy
0
Army
-3
Round V
• Strong southerly winds take you across The
Channel in six hours landing at Calais where the
mayor greets you as a hero
Wealth
-5
Stamina
+2
Faith
+3
Luck
+3
Intelligence
0
Literacy
0
Army
0
Round VI
• Westerly winds cause your boat to sail
towards Burgundy near Germany. This makes
your journey to Europe longer and your march
south further
Wealth
-2
Stamina
+2
Faith
+3
Luck
+3
Intelligence
+2
Literacy
0
Army
0
Second Rolls
R1
R3
R5
R2
Crossing the English Channel to Northern
Europe to begin your journey south to the
Mediterranean Sea
R4
R6
round I
• King Richard and Phillip, King of France agree
to help each other in every way
Wealth
+2
Stamina
+2
Faith
+3
Luck
+3
Intelligence
+2
Literacy
0
Army
0
Round II
• King Richards comes to a bridge over the River
Rhone. It collapses and many men fall into the
river
Wealth
-1
Stamina
-2
Faith
-3
Luck
-3
Intelligence
-2
Literacy
0
Army
-3
Round III
• Traveling with King Phillips Army, you and
many other Crusaders suffer from disease
Wealth
-10
Stamina
-15
Faith
-10
Luck
-10
Intelligence
0
Literacy
0
Army
-10
ROUND IV
• Your journey to Marseilles on the
Mediterranean is interrupted by an outbreak
of Plague.
Wealth
-10
Stamina
-15
Faith
-10
Luck
-10
Intelligence
0
Literacy
0
Army
-10
Round V
• Your journey continues well. Many locals join
you on your Crusade gaining you a reputation
as a leading Crusader
Wealth
+20
Stamina
+10
Faith
+10
Luck
+10
Intelligence
+2
Literacy
+2
Army
+20
ROUND VI
• An outbreak of plague and bad weather
leaves you and other Crusaders camped
outside the city of Monaco for four weeks,
waiting for the plague orders to be lifted
Wealth
-15
Stamina
-20
Faith
-10
Luck
-10
Intelligence
+2
Literacy
+2
Army
-10
Third Roll
R1
R3
R5
R2
R4
R6
ROUND I
• Richard sails from Marseilles to Messina in
Sicily. Fighting breaks out in the city
Wealth
-20
Stamina
-10
Faith
-10
Luck
-10
Intelligence
+5
Literacy
+5
Army
-5
Round II
• In Sicily, Richards mean are badly treated
and some are killed
Wealth
-10
Stamina
-10
Faith
-10
Luck
-15
Intelligence
+2
Literacy
+5
Army
-10
Round III
• You travel through Italy, stopping in Rome to
receive a blessing from the Pope
Wealth
-10
Stamina
-10
Faith
+20
Luck
-10
Intelligence
+5
Literacy
+5
Army
+10
ROUND IV
• Due to hunger some Crusaders rob and steal
their way across Italy earning the hatred of
locals
Wealth
-10
Stamina
-5
Faith
-10
Luck
0
Intelligence
+5
Literacy
+5
Army
-5
Round V
• Your ship is blessed by the Cardinal of Nice
before setting sail. Your journey is a smooth
and quick one reassuring everyone involved
that God supports your mission and is guiding
you
Wealth
-10
Stamina
+5
Faith
+10
Luck
+10
Intelligence
+5
Literacy
+5
Army
+5
ROUND VI
• Sailing eastwards your vessels has to battle
Muslim pirates from North Africa. Failure to
defeat the pirates will leave you as a slave, if
you win however all their treasures will be
yours to spend or donate to the Crusade
Wealth
0
Stamina
-10
Faith
-10
Luck
+5
Intelligence
+5
Literacy
-5
Army
-5
Fourth Rolls
R2
R1
R3
R4
Crusaders arriving in
Constantinople on way to
the Holy Land
R5
R6
ROUND I
• Some of Richards ships reach Cyprus, and are
wrecked on poorly mapped reefs around the
island. Locals kill many exhausted survivors
Wealth
-20
Stamina
-20
Faith
-10
Luck
-15
Intelligence
+5
Literacy
+5
Army
-10
ROUND II
• Richards main fleet arrives in Cyprus and the
island is captured quickly with little loss of
life
Wealth
+50
Stamina
+10
Faith
+15
Luck
+10
Intelligence
+10
Literacy
+5
Army
-2
ROUND III
• Storms wreck many Crusading ships on their
way to the Holy Land. You barely make it
alive, landing on a desolate strip of coast
Wealth
-15
Stamina
-20
Faith
-10
Luck
-20
Intelligence
0
Literacy
0
Army
-15
ROUND IV
• A poorly working compass slows your journey,
making you arrive late, well behind the main
advance of the Crusader army.
Wealth
-10
Stamina
-15
Faith
-10
Luck
-10
Intelligence
+2
Literacy
+2
Army
-5
Round v
• Rotten supplies and stagnant drinking water lead to
scurvy and disease amongst crew and Crusaders on
your journey
Wealth
-10
Stamina
-20
Faith
-10
Luck
-10
Intelligence
-10
Literacy
+2
Army
-15
Round VI
• Landing in the Byzantine Empire you are welcomed into the City
of Constantinople. Here thousands of Crusaders go on a rampage
burning and looting the city of its treasures. Crusaders are paid
a fortune to leave
Wealth
+25
Stamina
+10
Faith
-12
Luck
0
Intelligence
-10
Literacy
+5
Army
+3
Fifth Rolls
R2
R1
R3
R5
Attacking the City of Acre by
Sea
R4
R6
Round i
• In the battle for Acre the Turks fought bravely to defeat
Richard, but you and he survive to win when a second attempt is
made
Wealth
+10
Stamina
+1
Faith
+10
Luck
+5
Intelligence
+15
Literacy
+5
Army
0
Round II
• The Turks surrender to Richard's army at
Acre. They have poor supplies and see that
Richard is well prepared to lay siege to them
Wealth
+20
Stamina
+5
Faith
+10
Luck
+5
Intelligence
+10
Literacy
+2
Army
+7
Round iii
• The siege is long and hard through the
incredibly heat of the summer. Little shade
makes the task of taking the city incredibly
hard
Wealth
-20
Stamina
-20
Faith
-10
Luck
-10
Intelligence
+10
Literacy
+2
Army
-20
Round iv
• Siege Towers and Trebuchets are constructed to scare the Turks
into surrendering. It only takes one firing to convince the Turks to
give in.
Wealth
-30
Stamina
0
Faith
+10
Luck
0
Intelligence
+20
Literacy
+20
Army
0
Round v
• Acre is captured after a long and destructive siege. No
sooner have you captured the city and prayed in the church
then you start the reconstruction of the city
Wealth
-30
Stamina
-30
Faith
+10
Luck
+10
Intelligence
+10
Literacy
+5
Army
0
Round vi
• After securing the city of Acre following a long
and bloody siege you witness King Richard ordering
the slaughter of prisoners captured in the city
Wealth
0
Stamina
0
Faith
-30
Luck
0
Intelligence
-20
Literacy
0
Army
0
Sixth Rolls
R1
R3
R5
R2
R4
R6
Round I
• On the march to Jerusalem many men
collapsed with the heat and tiredness. Water
is rationed due to limited availability. A
desperate attack to capture a nearby oasis is
just successful
Wealth
-10
Stamina
-30
Faith
-10
Luck
+20
Intelligence
+10
Literacy
0
Army
-40
Round II
• The Turks continue to make raids on Richards’s
army, slowing down the journey and leaving you
with wounded to tend to.
Wealth
-10
Stamina
-20
Faith
+10
Luck
-20
Intelligence
0
Literacy
0
Army
-20
Round III
• Your journey to Jerusalem is made easier by
gaining a place on a warship as it sails down
the coast of the Holy Land. When you arrive
you will have a much shorter march than those
who have traveled all the way from Acre
Wealth
-10
Stamina
-5
Faith
+10
Luck
+20
Intelligence
0
Literacy
0
Army
0
Round IV
• Villages are a mixture of those e who
welcome you as Christians, whilst others are
Muslims who are wary of helping you should
the Muslims defeat you
Wealth
-10
Stamina
-10
Faith
+10
Luck
+10
Intelligence
0
Literacy
0
Army
-5
Round V
• Advance parties of Crusaders succeed in
capturing a series of oasis on the route to
Jerusalem. These garrisons ensure that not
only are you well fed and watered, but that
less food is reaching the Muslim garrison in
Jerusalem
Wealth
+10
Stamina
+20
Faith
+10
Luck
+20
Intelligence
+10
Literacy
0
Army
+10
Round VI
• Storms on the journey down the coast of the
Holy land send you as far south as Egypt. You
land in the Sinai (in modern Egypt), land of
the Malmuk Sultans. Your journey across the
Sinai desert to the Holy land will be a
dangerous and slow one
Wealth
-20
Stamina
-15
Faith
-10
Luck
+20
Intelligence
+5
Literacy
+5
Army
-10
Seventh Rolls
R1
R3
R5
R2
R4
R6
Round i
• The Turks start a non-stop attack on
Richards army and kill many. The fighting
continues all the way down the coast, with
Richard and his army trapped with the sea to
their right and the Turk dominated dunes to
their left
Wealth
-20
Stamina
-30
Faith
-20
Luck
-20
Intelligence
*5
Literacy
0
Army
-40
Round II
• Richard leads a charge and the Turkish army
is beaten. Surely their can be little left in
the way of Turk forces on the route to
Jerusalem
Wealth
-10
Stamina
-20
Faith
+10
Luck
+10
Intelligence
0
Literacy
0
Army
-20
Round III
• In a battle with the Turks you see many
Crusaders die horrible deaths at the hands
of the Turks. You also know that King Richard
has ordered the killing of many Muslim
soldiers who have surrendered
Wealth
-10
Stamina
-30
Faith
-20
Luck
+10
Intelligence
0
Literacy
0
Army
-30
Round IV
• King Richard is reported missing during a battle
with the Turks. Panic breaks out amongst the
Crusaders. Only the arrival of a relief force allows
the battle to be won
Wealth
-10
Stamina
-10
Faith
-10
Luck
0
Intelligence
0
Literacy
0
Army
-20
Round V
• Relations between the various Kings leading
the Crusades lead to mistrust and rivalry on
the final approaches to the city. You begin to
wonder if personal glory rather than faith is
motivating not only your leaders but many
Crusaders as well. More and more people are
talking about the fabulous riches that await
the conquerors of Gods city
Wealth
-20
Stamina
-20
Faith
-10
Luck
-10
Intelligence
0
Literacy
0
Army
-10
Round VI
• Your final approach to the city is a worrying
one. A Muslim army keeps in constant touch
with your patrols, often being seen on the
dunes to your left, whilst Muslim Galley’s sail
along the coast to your right. You are
sandwiched between the enemy and the sea.
Only the arrival by sea of more soldiers
enables you to see off the Muslim army and
clear the sea of their ships.
Eighth Rolls
R1
R3
R5
R2
R4
R6
Round i
• The Crusaders are pleased they will soon reach
Jerusalem and get ready to attack it. Favourable
weather leaves you feeling that God is watching
over you
Wealth
-10
Stamina
-10
Faith
+20
Luck
0
Intelligence
+3
Literacy
+5
Army
-5
Round II
• Arguments between the Crusaders lead to
Richard having to use brutal force against his
own men to restore order
Wealth
-10
Stamina
-10
Faith
-20
Luck
0
Intelligence
-10
Literacy
0
Army
-5
Round III
• You succeed in defeating a major Muslim
force on the route to Jerusalem attempting
to reinforce the soldiers in Jerusalem. The
capture of several Arabian stallions ensures
that the remaining part of the journey is
smooth
Wealth
+20
Stamina
-2
Faith
+10
Luck
+10
Intelligence
+5
Literacy
0
Army
-5
Round IV
• On the final stage of your journey your force
intercepts a column of slow moving Malmuk
Muslim soldiers heading from Jerusalem to
the Malmuk Sultan in Cairo. It was carting
treasure from Jerusalem to the Sultan in
return for military assistance in fighting the
Crusaders
Wealth
+50
Stamina
+10
Faith
+10
Luck
+20
Intelligence
+5
Literacy
0
Army
-5
Round v
• On the final stage of your journey your force
intercepts a column of slow moving Malmuk
Muslim soldiers heading from Jerusalem to
the Malmuk Sultan in Cairo. You are amazed
to see the looting of the treasure train and
the murder of surrendering soldiers. You see
many Crusaders leaving for the coast to
journey back to Europe with their treasure
Wealth
+30
Stamina
-10
Faith
-40
Luck
+10
Intelligence
-5
Literacy
0
Army
-10
Round vi
• The Crusaders are pleased they will soon reach
Jerusalem and get ready to attack it. However,
the Turks now approach you under the cover of a
white flag trying to find a compromise over
Jerusalem
Wealth
0
Stamina
-15
Faith
0
Luck
+5
Intelligence
0
Literacy
0
Army
-2
You have arrived
at the gates of
Jerusalem to lay
siege to gods holy
city
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