Chapter 1: Introduction Product Design and Development Fourth Edition by Karl T. Ulrich and Steven D. Eppinger Goals of Book and Course • Examine structured approaches to product design and development (e.g. functional decomposition, set-based design, …) • Develop the knowledge and tools to be able to work successfully on cross functional teams (e.g. identify customer needs, intellectual property, economic decision making, …) Bias of the Book • Assumes a For-Profit enterprise • Considers primarily Discrete Goods (printers, and power drills rather than plastic film) • Considers primarily Physical Products rather than engineering services or software. Bias of the Teacher SMIU Rules for Good Design • Does not hurt anyone • Makes money • Works OK Excellent Design • Enhances lives • Makes tons of money • Delights the user Role of Structured Methods • Creativity vs. Recipe in design • Creativity vs. Recipe in product development process Effect of Organization • The organization or structure of design teams can significantly affect your life and the company.