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Video Games & Mental Health: Effects on Young Adults

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How Video Games Affect the Mental Health of Young Adults
In the past three decades, video games have been with us for some of our lives,
from when we were babies, to now as adults. From nice jump games like Super Mario to
the first-person shooters like Call of Duty, there are different kinds of games for anyone
to play and get hooked onto. These video games, while fun, have an effect on those who
play them. It can have all kinds of effects, from physical to mental and psychological
changes. These effects on the mental health of young adults from video games have
gained a lot of attention in recent years. With video games becoming one of the most
engaging ways through which people spend their time, researchers have also explored the
possible benefits and harms that the practice has on well-being. In the article “Gaming
Well: Links between Videogames and Flourishing Mental Health”, Christian M. Jones,
Laura Scholes, Daniel Johnson, Mary Katsikitis, and Michelle C. Carras argue that there
are “positive effects of videogaming, within the literature there has been a long history of
highlighting the negative effects of videogames, and this contribution is duly noted” (1).
In other words, while video games can help improve the mental health of the young
adults that play them, they can also cause problems to the mental health as well. Different
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kinds of video games can have a lot of effects on people in different ways depending on
how long the people play them. With video games sometimes having good effects like
reducing stress and improving social interactions, and sometimes bad effects like
increasing aggression, violence, and addiction to video games, it shows that video games
can help or make things worse for people who play them.
Positive Effects of Video Games on Mental Health
Video games can have many effects on the mental health of the people who play
them, some of which are good effects. One of the positive effects that playing video
games can have on mental health is relieving stress and regulating their emotions. Video
games can act as a stress reliever for young adults stressed by school, their jobs, and
relationships. Video games help young adults overcome these everyday stresses by
playing games instead of being overwhelmed by stress. Casual games, such as Candy
Crush and Bejeweled, can help reduce stress and boost the mood (V. Russoniello,
O’Brien and M. Parks, 55). Computer games can make people happy and feel more
refreshed with a lot less hopelessness compared to not playing games. People that play
video games said that it can help with “‘letting off steam’ in response to problems with
friends or parents with feelings of anger, guilt, or frustration dissipating after time spent
in game play resulting in players feeling much happier” (Jones, et al., 2). By playing
video games, it can help reduce stress caused by negative feelings and arguments by
family and friends. These benefits of reducing stress can be used to help young adults
who suffer from certain mental disorders, such as anxiety and depression.
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One stereotype about people that play video games is that they are anti-social, but
this is wrong in today’s gaming world, especially when video games have multiplayer
and online games. Video games with multiplayer features can help young adults make
some friendships with others like themselves. In the article “Gamers on Gaming: A
Research Note Comparing Behaviors and Beliefs of Gamers, Video Game Players, and
Non‐Players”, Kort‐Butler argue that players that play online games would be “engaged
with other game players” and that they would frequently play “with others online,
including people they know face-to-face and only know online” (975-976). Online
gaming is an important part of social interactions for some young adults, especially with
people who have problems with socializing with other people in person. According to
Mustafa Seref Akin, people with social problems in the real world can build friendships
through the online games they play, which can help those people to not feel lonely (6).
Video games offer a place for those people so they can have a community to be a part of
and friendships that can help erase the loneliness and isolation they would be feeling.
Multiplayer games require communication and teamwork between players, which can
help improve their social skills and encourage collaboration with each other. Games like
Fortnite, League of Legends, and Overwatch can encourage players to work together to
achieve a common goal by cooperating and solving problems with teammates. These
positive effects of video games show that video games can help improve young adults’
social interactions and help improve their mental health.
Negative Effects of Video Games on Mental Health
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Despite having many positive effects that video games can have on mental health,
it can also have negative effects as well. One of the negative effects from playing video
games is that people that play them won’t stop playing them, getting addicted as a result.
Due to them getting addicted to playing video games, it can end up becoming a problem
to their day-to-day life, like sleeping for example. According to the article “Sleep Quality
and Video Game Playing: Effect of Intensity of Video Game Playing and Mental Health,”
Emin Altintas, Yasemin Karaca, Timothé Hullaert, and Patricia Tassi argue that
“electronic media exposure time is described as the origin of decreasing sleep duration
(Twenge et al., 2017), and as affecting the sleep-wake cycle” and that it could lead to
“bad sleep quality, fatigue and insomnia” (2). This shows that people that play video
games would prioritize it over other activities and would continue gaming despite the
negative effects it could have. When young adults prioritize gaming over everything else
in their life, it can lead to many negative effects for the mental health like increased
anxiety, depression, make them feel socially isolated, and poor sleep. This effect on
young adults can ruin their mental health and well-being, making them suffer in the
future.
Another negative effect video games can have on the mental health of young
adults is the increased aggression and violent behavior they can have. Some violent video
games, especially first-person shooters, may make the players desensitize to violence and
give them aggressive thoughts and tendency. While the relationship between violent
video games and real-world aggression is still debated, violent media can make people
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have violent tendencies. According to Craig A. Anderson, Nobuko Ihori, Brad J.
Bushman, Hannah R. Rothstein, Akiko Shibuya, Edward L. Swing, Akira Sakamoto, and
Muniba Saleem, they have found that violent video games are associated with increasing
violent thoughts and aggressive behaviors, as well as decreasing empathy for other
people (156). This means that when playing a video game that has violence in it, it can
make a person have violent thoughts from it, while not caring about the other people’s
feelings in the process. Many gamers play violent video games without displaying
aggression while some young adults may be more impacted by these things. Due to
repeated exposure to violent content, it can desensitize players to the consequences of
violence, reducing their sensitivity to real-life suffering and aggression.
Playing in Moderation
Considering that both positive and negative effects can happen, people can see that
these positive effects of video games as a way to help people grow up when controlling
their use of video games. The duration and type of games being played and the person’s
opinions towards gaming all dictate whether or not gaming will be healthy for the person.
One of the most important parts of gaming is moderation, which allows gaming not to
consume a player’s life. Video gaming can be harmless when played sometimes or during
times of relaxation from stress, so young adults should avoid spending many hours on
gaming so that it doesn’t affect their responsibilities and social interactions. Jones, et al
argue that moderate gaming, one to three hours of gaming per day, has positive impacts
on the mind and mood but does not have harmful effects on mental health (7). These
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healthy gaming habits can be kept in check by setting strict session times, playing in
intervals with breaks, and making sure that real-world interactions are not ignored. Other
factors that affect healthy gaming for young adults may include increased parental
involvement and self-regulation. Parents are responsible for looking after their own
children and preventing them from playing adult games or spending too much time on
gaming. It is possible for young adults to find ways to regulate their gaming habits to
avoid becoming addicted by setting goals and schedule for gaming and seeking help if
they feel that they are spending too much time playing video games. With proper
moderation and management, young adults would be able to use the positive effects of
video games while avoiding the negative effects of it.
Conclusion
Video games can have positive and negative effects on the mental health of young
adults. Despite having some positive impacts like reducing stress and improving social
interactions, they can also have negative effects like addiction, aggressive and violent
behaviors. It is up to individuals to regulate and limit their playtime when playing video
games to make sure that any positive benefits from video games can help their mental
health. This means that while video games can be damaging when played excessively, the
damage can be avoided since the benefits of playing video games are plenty when played
at the right amount. The authors suggested that as technology continues to grow,
researchers and mental health professionals must stay observant in looking into the
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effects of video games and making prevention and strategies that can encourage healthy
gaming styles.
Worked Cited
 Jones, Christian M., et al. “Gaming Well: Links between Videogames and
Flourishing Mental Health.” Frontiers in Psychology, vol. 5, 2014,
https://doi.org/10.3389/fpsyg.2014.00260.
 Russoniello, Carmen V., Kevin O’Brien, and Jennifer M. Parks. "The
effectiveness of casual video games in improving mood and decreasing stress."
Journal of CyberTherapy & Rehabilitation 2.1 (2009): 53-66.
 Kort‐Butler, Lisa A. “Gamers on Gaming: A Research Note Comparing Behaviors
and Beliefs of Gamers, Video Game Players, and Non‐Players.” Sociological
Inquiry., vol. 91, no. 4, 2021, pp. 962–82, https://doi.org/10.1111/soin.12363.
 Akin, Mustafa Seref. “Communication with the social environment in multiplayer
online games: The Turkey case.” International Journal of Game-Based Learning
(IJGBL) 13.1 (2023): 1-14.
 Altintas, Emin, et al. “Sleep Quality and Video Game Playing: Effect of Intensity
of Video Game Playing and Mental Health.” Psychiatry Research, vol. 273, 2019,
pp. 487–92, https://doi.org/10.1016/j.psychres.2019.01.030.
 Anderson, Craig A., et al. “Violent Video Game Effects on Aggression, Empathy,
and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic
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Review.” Psychological Bulletin, vol. 136, no. 2, 2010, pp. 151–73,
https://doi.org/10.1037/a0018251.
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