Case Analysis NINTENDO Presented by: Abiel Solomon, Sandra Lopez, Dawson Dawson Ricker, Solia Pham, Joseph G. Joseph G. Domolky Agenda General Environment Analysis Porter's Five Forces Analysis Internal Analysis Competitive Analysis Recommendations General Environment Quick Look into The Game Console Industry Demographic - The industry appeal broader age range, attracting player under 18 to 50+ - The industry offers range of products, high-end gaming to more affordable games, to cater to income levels Sociocultural - The increase in female gamers has changed marketing strategies to be more inclusive - The gig economy might impact gaming habits as flexible work schedule Legal/Political - American with Disabilities Act (ADA): impacts the industry's focus on creating more accessible games - Regulations and laws in different countries influence game development and distribution strategy Quick Look into The Game Console Industry Technological - - Economic Advances in AI, VR, - Inflation and unemployment affect and cloud gaming consumer spending revolutionizing power, affecting interactions industry sales Increased internet - There are mobile access cryptocurrency and gaming markets, blockchain especially in technology are regions being integrated into gaming for new game mechanics Global - Tariffs and global trade agreements shape operational strategy across international markets - The economic growth of emerging markets influence to gaming firms; expansion strategies Porter's Five Forces Threat of New Entrants – Low • High barriers to entry: The video game console industry is dominated by big corporate like Sony, Microsoft, etc which requires significant capital for infrastructure and expertise in hardware and software • Exclusive game libraries: Major companies have established a strong brand name and game libraries, IPs, etc which are costly to develop or license Bargaining Power of Buyers - Low • High Switching Cost o Consoles range from $59.99 to $499 o Nintendo, Microsoft, and Sony all have exclusive games that can only be accessed on their consoles • Low threat of backward integration o Buyers are not likely to produce their own gaming consoles or games • Products in the market are differentiated with unique features Bargaining Power of Suppliers - Moderate As gaming becomes increasingly digital with the emergence of streaming, gaming software developers are becoming less dependent on suppliers for software materials. THEREFORE Bargaining power of suppliers is decreasing. Rivalry Intensity - High • Main industry competitors (Sony, Microsoft, and Nintendo) are quick to adapt to market trends o Ex. Nintendo released the Wii, introducing motionsensing controls to the market (2006), Microsoft and Sony both caught up to this new technology with their Kinect (2010) and Move (2010). • Competitive pricing • Moderately high exit barriers o Specialized assets (technology, software, etc.) o Fixed closure costs Threat of Substitutes - High The gaming industry is a form of entertainment There are a wide variety of alternative entertainment options, including mobile gaming, PC gaming, and streaming services all compete for the same consumer preferences • • • • • • Alternative Platforms Cloud gaming services Subscription model (eg. Xbox PC gaming VR & AR gaming Streaming services etc Internal Analysis Tangible resources • Financial Resources: o Strong sales revenue with significant capital reserves • Technological: o Advanced manufacturing facilities for high-quality consoles o Extensive inventory of consoles, games and accessories • Distribution Networks: o Global supply chain and retail presence including eShop Intangible resources • Human Resources: Creative talent and leadership driving innovation and strategic direction • Organizational Culture: Focus on innovation, quality production, and employee development • Brand equity: Nintendo’s brand is globally recognized, associated with customer loyalty • Intellectual Property: Its iconic game franchises and patents in gaming technology Nintendo's unique and immobile resources drive competitive advantage Resource Heterogeneity: Nintendo's unique mix of advanced technology, extensive global distribution, and iconic intellectual properties differentiates it from competitors. Resource Immobility: Key resources such as Nintendo's advanced manufacturing capabilities, deep financial reserves, and proprietary intellectual property are costly and complex, making them difficult to replicate or transfer. Nintendo has a sustainable competitive advantage due to its product's value and rarity Valuable Rare Yes - Strong brand, Yes - Iconic IP, and hybrid franchises (e.g., gaming Mario, Zelda, experiences (e.g., Pokémon) and a Switch) provide unique innovation significant culture customer value Imitate Substitute No - Nintendo’s iconic franchises (Mario, Zelda), its fanbase built over decades, and unique approach to blending hardware and software, like the Switch Yes – Many direct competitors like Sony PlayStation, MS Xbox and other indirect competitors from mobile gaming Key activities across Nintendo's value chain Procurement : Strategic partnerships and effective supply chain management Technology Development: Innovate in R&D for hardware and software advancements HR Management: Offer supportive work environment • General Efficient supply • TimelyManage global • Distributes Utilize culture are • Provide afterAdmission: operations• and leaders who drive chain production through physical and celebrity sales support decision-making • Manages aligned with and online endorsements and software supplier market demand channels • Emphasize updates relations to • Efficient unique features • Focus on user mitigate risks manufacturing to differentiate experience from competitors Inbound Logistics Operations Outbound Logistics Marketing & Sales Service Competitive Analysis Nintendo's Ongoing Competitive Landscape The Switch's Continued Success: • Strong Sales: Despite the increasing competition, the Switch has maintained strong sales figures, demonstrating its enduring popularity. • Expanded Offerings: Nintendo has continued to expand its Switch lineup with models like the Switch Lite and Switch OLED, catering to different preferences and budgets. • Exclusive Game Releases: The company has consistently released highly anticipated exclusive titles, such as the latest entries in the Mario, Zelda, and Pokémon series, solidifying its position as a gaming powerhouse. Evolving Competitive Threats: • Cloud Gaming: Services like Google Stadia and Microsoft xCloud offer a subscription-based model for playing games on various devices, potentially challenging the traditional console market. • Mobile Gaming: The growing popularity of mobile gaming platforms like iOS and Android presents a competitive threat, especially for casual gamers. • Next-Generation Consoles: The release of the PlayStation 5 and Xbox Series X/S, with their advanced hardware capabilities, could potentially draw away consumers seeking the latest technology. Nintendo's Response • Leveraging Exclusivity: Nintendo focused on building a strong library of exclusive games, such as the Mario and Zelda series, to attract and retain customers. • Hybrid Design: The Switch's unique hybrid design offered a distinct advantage over traditional home consoles, allowing for both docked and portable gameplay. • Family-Friendly Appeal: Nintendo continued to focus on a familyfriendly image, appealing to a broader audience beyond hardcore gamers. Recommendations Nintendo's Strategies for the Future: • Innovation: Nintendo has a history of innovation, and it will likely continue to explore new gaming concepts and technologies to stay ahead of the competition. • Partnerships: Collaborations with other companies can help Nintendo expand its reach and offer unique experiences to its customers. • Subscription Services: Nintendo has introduced subscription services like Nintendo Switch Online, providing additional features and content to its users. Expanding these services could be a source of recurring revenue. Discussion Questions • What do you think Nintendo should do next to keep up with competitors? • In which areas of its value chain should Nintendo focus its efforts to further strengthen its competitive advantage? • Considering the challenges posed by cloud gaming and next-generation consoles, what do you believe is Nintendo's best path forward to maintain its relevance in the gaming industry? Thank you! Appendix • 15 stats on mobile gaming demographics for 2024. https://playtoday.co/blog/stats/mobile-gaming-demographics/ PlayToday.co. (2024, February 23). • 2024 essential facts about the U.S. video game industry. the ESA. (2024, May https://www.theesa.com/resources/essential-facts-about-the-us-video-game-industry/2024-data/ 16). • Barriers to Market Entry.” Barriers to Market Entry - Advantage, Type, Cost, www.referenceforbusiness.com/small/A-Bo/Barriers-to-Market-Entry.html#google_vignette. Accessed 2 Oct. 2024. • Carmely, M. (2023, December 25). Nintendo Target Market & Audience Segmentation. Start.io - A Sell-side Omnichannel Advertising Platform. https://www.start.io/blog/nintendo-target-market-segmentationmarketing-strategy-main-competitors• expert, O. L. work. (2024, April 16). How the gaming industry can equip itself for a future with ai. HRForecast. https://hrforecast.com/how-the-gaming-industry-can-equip-itself-for-a-future-with-ai/ • Herridge, Stephanie. “A Strategic Audit of Nintendo Co., Ltd. - UNL Digital Commons.” Nintendo Strategic Audit, May 2023, digitalcommons.unl.edu/cgi/viewcontent.cgi?article=1149&context=honorstheses. • Team, M. S. (2023, April 30). Xbox Porter Five Forces Analysis. https://www.mbaskool.com/five-forcesanalysis/companies/18355-xbox.html