AACS2733 INTRODUCTION TO E-COMMERCE Chapter 1: Introduction to E-Commerce UPON COMPLETION OF THIS CHAPTER, YOU WILL BE ABLE TO: • Define e-commerce. • Explain the differences between traditional commerce and e-commerce. • Distinguish pure versus partial e-commerce. • Discuss different categories of e-commerce. • Describe the benefits of e-commerce to organizations, consumers, and society. • Describe the technological & non-technological limitations of e-commerce. 2 1.1.2 ELECTRONIC COMMERCE (EC): DEFINITIONS AND CONCEPTS • A general definition of Electronic Commerce (EC) The process of buying, selling, or exchanging products, services, or information via computer or any electronic means. Commerce refers to activity of selling and buying, especially on large scale. 3 1.1.2 ELECTRONIC COMMERCE (EC): DEFINITIONS AND CONCEPTS • e-Business A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, delivering e-learning and conducting electronic transactions within an organization Technology is always a business-enabler 4 5 THREE DEFINITIONS OF THE RELATIONSHIP BETWEEN E-COMMERCE AND E-BUSINESS We are referring to (b) as definition of the relationship between e-commerce and e-business 6 E-BUSINESS VS. E-COMMERCE 7 E-BUSINESS VS. E-COMMERCE • In its narrow definitions, EC can be viewed as a subset of e-business. • In the textbook, these two terms are used interchangeably to represent the broadest meaning, which is equivalent to the definition of e-business. 8 9 1.1.2.1 PURE VS. PARTIAL EC • EC can be either pure or partial depending on the nature of its three major activities: ordering and payments, order fulfillment, and delivery to customers. • Each activity can be physical and digital. • If all activities are digital, we have pure EC, in none are digital we have non EC, otherwise we have partial EC. 10 1.1.2.1 PURE VS. PARTIAL EC: CLASSIFICATIONS OF E-COMMERCE Activity Ordering, Payment Order fulfillment (processing) Delivery (shipment) 1 P P 2 D D 3 4 5 6 7 8 D D D P P P D P P D P D P D P P D D D D Type of EC Non EC Pure EC Partial EC Legend: P physical, D digital 11 1.1.2.1 PURE VS. PARTIAL EC: CLASSIFICATIONS OF E-COMMERCE 1 2 3 12 Example: Partial E-Commerce (www.adidas.com.my) First Dimension: Ordering and payment Online customer views the e-catalogue and place order through the website. Then, payment via electronic payments such as credit card/ debit card/ e-wallet. Hence, this dimension is DIGITAL. Second Dimension: Order fulfilment After received the order, Adidas staff will packs the ordered items manually with the help of computerized system. Happen in physical and digital. Third Dimension: Delivery Delivery man sends the order item to the customer shipping address. Customer use the item physically. 13 1.1.2.1 PURE VS. PARTIAL EC (CONT.): TYPES OF EC ORGANIZATION • Brick-and-mortar (old economy) organizations: Purely physical organizations, conduct all the business activities in the physical world. • Virtual (pure-play) organizations: Companies that conduct their business activities solely online. • Click-and-mortar (click-and-brick) organizations: Organizations that conduct some EC activities, usually as an additional marketing channel. 14 • brick-and-mortar (old economy) organizations Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents 15 • virtual (pure-play) organizations Organizations that conduct their business activities solely online e.g. Spotify, Netflix and Steam. 16 • click-and-mortar (click-and-brick) organizations Organizations that conduct some e-commerce activities, usually as an additional marketing channel. 17 1.1.2.1 Pure vs. Partial EC (cont.) Example Of Business That Suite To Various EC Organizations 18 1.1.3 COMPARISON OF TRADITIONAL COMMERCE AND E-COMMERCE Traditional Commerce E-Commerce Business Organization Hierarchical management and Flat management and communication communication Consumer Walk in customer Electronic/virtual Business Process Labor-intensive, require manual intervention, time consuming, costly, etc.. Automated e-transaction, instant, efficient, etc.. Marketing Conventional marketing Online marketing tools media such as postal, phone, such as banner, e-mail, newspaper, radio, TV etc. bulletin board. 19 20 1.2 CATEGORIES OF E-COMMERCE A common classification of EC is by the “Nature of the transactions” or “The relationship among participants”. 1) B2B (Business-to-Business) • Businesses sell products or services to other businesses. Manufacturer + Wholesaler Wholesaler + Retailer 21 1.2 CATEGORIES OF E-COMMERCE 2) B2C (Business-to-Consumer) • Businesses sell products or services to individual shopper/consumers. • E.g. most likely ALL the shopping websites that you (students) have encountered. 22 1.2 CATEGORIES OF E-COMMERCE (CONT.) 3) B2B2C (Business-to-Business-to-Consumer) • Business sell products or services to a client business. The client business maintains its own customers, who may be its own employees, to whom the product/service is provided without adding any value to it. • E.g. Startbucks sells branded stored value cards to companies to give as gifts to their employees or customers. 4) C2C (Consumer-to-Consumer) • Consumers transact directly with other consumers. • E.g. eBay.com allows consumers trade with each other through its web site. • In addition, many auction sites allow individuals to place items up for auction. 23 1.2 CATEGORIES OF E-COMMERCE (CONT.) 5) C2B (Consumer-to-Business) • Individuals use the Internet to sell products or services to organizations. Alternatively, individuals use C2B to bid on products or services. • E.g. Priceline.com is a well-known organizer of C2B travel service transactions. A customer can utilize their blog to links back to a product sold on the company's ecommerce website 6) Collaborative Commerce (c-commerce) • C-commerce refers to online activities and communication done by parties working to attain the same goal. • When E.g. Business partners in different locations may design a product together using screen sharing. Business interactions among an enterprise's internal personnel, business partners and customers throughout a trading community. The trading community 24 could be an industry, industry segment, supply chain or supply chain segment. 1.2 CATEGORIES OF E-COMMERCE (CONT.) 7) E-learning • Training or formal education that is provided online. • E.g. A lots of distance learning program and virtual universities are conducted online. 8) E-Government • In e-government EC, a government agency buys or provides goods, services, and information from or to businesses (G2B) or from or to individual citizens(G2C). • E.g. Citizens above 21 years old can check their voter registration status and related particulars through the Web. • Governments can deals also with other governments (G2G). 25 1.3 BENEFITS OF E-COMMERCE • From three(3) aspects: • To Organization/company/merchant/seller • To Consumer/customer/buyer/client • To Society/general public 26 BENEFITS TO ORGANIZATIONS • Global reach: Quickly locating customers and/or suppliers at reasonable cost worldwide • Cost reduction: Lower cost of information processing, storage and distribution • Supply chain improvements: Reduce delays, inventories and cost • Business always open: Open 24/7/365; no overtime or other costs • Improved customer service and relationship: Direct interaction with customers, using eCRM • Lower cost of distributing digitizable product: Delivery online can be 90% cheaper (FOR Pure-e-commerce ONLY) 27 BENEFITS TO CONSUMERS • Inventory: Provide huge selection to choose from various vendor, products, styles • Ubiquity: Can shop any time from any place • Real time delivery: Download digital products • Find unique items: Using online auctions, collectible items can be found • Comfortable shopping: Shop at customer leisure without pushy sales clerks 28 BENEFITS TO SOCIETY • Enable telecommuting: Facilitate work at home; less traffic and pollution. • More public services: Provided by e-government. • Improved homeland security: Facilitate domestic security. • Increased standard of living: Can buy more and cheaper goods/services. • Close the digital divide: Allow people in rural areas and developing countries to use more services and purchase what they really like. 29 1.4 30 LIMITATION TO ELECTRONIC COMMERCE Technical limitation • Lack of universal standards for quality, security and reliability. • Telecommunication bandwidth (Internet speed) • Software development tools are still evolving. • Special Web servers are needed in addition to the network accessibility, add to the cost of EC. • Internet accessibility is still expensive and/or inconvenience. • Order fulfilment of large scare B2C requires special automated warehouse. 31 LIMITATION TO ELECTRONIC COMMERCE Nontechnical limitation • Security and privacy concerns. • Legal and public policy issues. • Taxation • National and international government regulation. • It is difficult to measure some of the benefits of EC. • Some customer like to feel and touch. • Resistant to the change from shopping at brickand-mortar store to virtual store. • Online fraud is increasing. 32 CHAPTER 1 RECAPITULATION 1.1 Definition and Comparison of Traditional Commerce and E-Commerce 1.1.1 E-commerce in Malaysia-Commerce getting more popular? 1.1.2 Definition of E-Commerce 1.1.2.1 Pure vs. Partial E-Commerce 1.1.3 Comparison of Traditional E-Commerce and E-Commerce 1.2 Categories of E-Commerce B2B, B2C, B2B2C, C2C, C2B, B2E, Collaborative Commerce, E-Learning, EGovernment 1.3 Benefits of E-Commerce 1.3.1 To Organization 1.3.2 To Consumer 1.3.3 To Society 1.4 Limitations to E-Commerce 33