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The Russian Endgame Handbook -- Ilya Rabinovich -- Revised ed , 2012 -- Mongoose Press -- 9781936277391 -- aaa45717a8033f5f98251d52ea1d2ee9 -- Anna’s Archive

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I. Rabinovich
THE RUSSIAN ENDGAME
HANDBOOK
Translated and Revised from the 1938 Edition
English translation© 20 1 2 Mongoose Press
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Publisher: Mongoose Press
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ISBN 978- 1 -936277-39- 1 (paperback)
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Translated by: James Marfia
Editor: Jorge Amador
Layout: Andrey Elkov
Cover Design: Al Dianov
Printed in China
First English edition
098765432 1
CONTENTS
Editor's Preface
Foreword
Introduction
7
9
11
..................................................................................................
.............................................................................................................
......................................................................................................
CHAPTER 1. The Simplest Mates
A. Mate with the rook
....................................................................
13
.......................................................................................
13
B. Mate with.the queen
18
C. Mate with two bishops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9
.....................................................................................
CHAPTER 2. King and Pawn vs. King
A. Winning without the king's help
22
22
B. Winning with the king's help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
a ) Rook's pawns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
b) Non-rook's pawns
.
26
C. Addendum
.
34
...............................................................
.
.......................................... .........................
.......
...........................................................................
.......................................... ........................................................
CHAPTER 3. Queen vs. Pawn (or Pawns)
.
A. Queen vs. pawn on the seventh rank with the white king out of play
B. Queen vs. pawn o n the seventh rank with a n active white king
...........
..............................................
..
. ............
.......................
a) The rook's pawn
......................................................................................
b) The bishop's pawn
...................................................................................
C. Queen vs. pawn on the sixth
D. Queen vs. pawns
.........................................................................
..........................................................................................
CHAPTER 4. King, Minor Piece, and Pawn vs. King (or King and Pawn)
A. King+ minor piece+ pawn vs. king
a) Knight+ pawn
............
.............................................................
.
............................................................................... ........
b) Bishop+ rook's pawn
.
................................................ .............................
c) Bishop+ knight's pawn
.
................................... .......................................
B. King+ minor piece+ pawn vs. king+ pawn .
................................................
a) Knight+ pawn vs. pawn
........................................................ ............
b ) Bishop+ pawn vs. pawn
...............................................................
CIJ"
DTER 5 . Mate wi"th B1"shop + Kn1"ght
�·
· · · · · · · · · · · · · · · · · · · · · · · · · · ·
CHAPTER 6 . Mate with Knights (vs. Pawns)
A Mate with two knights vs pawn
·
·
............. ........
.........
s: Mate with a single knigh� vs. p ���::::::::::::::::::::
a
.
· · · · · .......
.
.
.....
..........
. ... · · · · · · · · · · · · · ·
.
. ....... .......................
· · · ·
.... · · · · · · · · · · · · · · · · · · · · · · · · ·
..............................
.............
37
37
40
40
42
43
44
48
48
48
52
54
54
55
58
71
76
77
91
.. . .
. .
.
96
.
. . ..
. .
96
B. Knight vs. two pawns .................................................................................... 99
C. Bishop vs. pawns
..
1 05
CHAPTER 7. Minor Piece vs. Pawns
A. Knight vs. pawn
.....
.
.............
............
...
.......................
.
...
.....
..
...
..........
.............................................
.
...................
..
...............
........................
.........................................
CHAPTER 8. Exploiting the Adwntage in Endings with a Large Nwnber of Pieces
Aggressively placed pieces
Queenside pawn majority
Open file
...............
.
.................
..............................
.
. .
..
.....
..
....
.
. .. . . . . . . . . . . . . .
...................................
.
.
109
109
. 1 13
.....
.............
..........
..
115
Two connected passed pawns
.
117
The meaning of the pawn structure
. .
.
11 9
Mobile pawn center
.
.
. 122
Center vs. wings
.
.
.
. 1 24
Hemmed-in bishop
.
.
:................... 1 25
The exchange (rook vs. minor piece)
. . .
1 27
Extra piece (a piece for pawns)
.
. .
.
133
Rook on the seventh rank................................................................................ 1 36
Passed pawn
.
.
..
.
.
. 1 37
Kingside pawn majority
.
. . ..
1 40
Mobile pawn chain
. . .. . . . . .
141
Isolated d-pawn
.
1 46
Returning an extra pawn
.
.
1 48
Sacrifice of a piece or the exchange ................................................................. 1 50
Gradual siege . .. .
. . ..
.
.
. 1 52
Active defense
...
.
. ..
1 54
........................................................................................................
................................................. ...........
..................................
.......................
..........
.......................
......
........ . . . . . .......
.......
.....................................
. . . . .......
.........
.
..
...
..
...
......
. . . . . . . . . .. . . . . . . . . . . . . .
..
..........
....
.....
CHAPTER 9. Pawn Endings . . .
.. .
. .
.
a) Connected pawns
.
.
....
...........
....
.................
.
.
............. . .
.........
.
. ..
..... .
.
... .
.....
.
..
......
........
...
..........
..
..
.......
.
..
.....
..
.
...
............
.......... . .
.
.
....
............
....
...
.
......
........
............
.
.............
....................
.
.
.
.
.
..
.
..
.
......
. . . . . . . . . . . . . . . . . . . . . . . . . .. . . . .
..
.
...................
.........
.
....
.................
.
...
. .
...
.........
........ ...........................
.
..... . . ................
........
.
.....
.
.
.
c) Connected pawns, one of them passed .. .. . ..
d) Connected pawns which are not passed, vs. an immobile pawn
..
1 57
1 57
1 57
1 58
1 59
.. 162
1 62
. 1 66
1 69
1 72
1 72
.................................
b) White's pawns are isolated, and one of them is passed
...
..
..... . ......................
...............
......
............
... . .
. .. . .
........................
................................
.......................
. . ... .
.
. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . ...
.................
. . .. .
..........
....
..
........
. ...............................
..........................
.
... . ...
...
..............
......
... . . .
.. . .
.
.
..
................................
.. . ..
.
. . ....
. .. . ..
..
.
. .
.
.
.
.
.
c) Doubled pawns
.
B. King + pawn vs. king+ pawn .. ...
.
.
.
.
.
ns
.
.
.
.
.
.
.
Passed
paw
a)
.
..
.
.
b) Pawns on the same file
.... . .
.
c) Pawns on neighboring files .
..
.
C. King + two pawns vs. king+ pawn. ...
.. . . .
.. .
a) Two passed pawns vs. one
.....
b) Disconnected pawns
................
........................ . ..............................
..
..
.....................................
.......................................
.............
..
.....................
. . . ............
....................................
. ...
A. King+ two pawns vs. king . . . . ..
....
.................
.........
........................................................
....................
.............
. . . . . ......................
...................................................
................................................
.............
..............
................................
.................... . .
...........
.....................................
.............................................
.................................
....
....
..... . . . .
.....
.
.....
.
...........
. 1 73
1 77
1 85
1 94
.
..............
...............
e) Connected non-passed pawns, vs. a mobile pawn
. ............... . . . .
...
. . . .. .
f) Isolated pawns (none of them passed)
o. Pawn endings with more than three pawns
.
..
..
...........................
......................
a) Making use of the king's active position
b) Exploiting an active pawn stance
.....................
.
...............
E. The king as a defensive piece
F. Stalemate combinations
..
...........
.
......
CHAPTER 10. Bishops of the Same Color
A. Bishop+ pawn vs. bishop
.
.....
.........
.
..........
.
..............
........................................
...............
..
.
..................... ........
...
..
................. . . ......
............
. .
B. Bishop+ two pawns vs. bishop
C. Bishop+ pawn vs. bishop+ pawn
.
D. Same-colored bishops with a large number of pawns
..
.
.. . .
..
.
.
..........
...................................
................
.......
.
.
......................
.
.........................
............................................
..............................
......
.................
.
......
..............
.........
.
....
.................
.......................
.
....
.
.....
.
.......
.
.................
...................................
CHAPTER 11. Bishops of Opposite Colors
.
A. Bishop+ pawn (or bishop+ doubled pawns) vs. bishop
214
220
220
229
237
239
245
245
255
257
260
272
272
B. Bishop+ two connected pawns vs. bishop
. .
273
a) Pawn on the sixth rank
.
.
.
273
b) One pawn on the sixth rank, the other on the fifth .................................. 27 5
c) Pawns on the fifth rank
.
.
.
. 277
d) One pawn on the fifth rank, the other on the fourth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 80
.. . .
e) Pawns on the fourth rank
28 3
f) Less-advanced pawns . .
.
28 5
C. Bishop+ two isolated pawns vs. bishop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 6
D. Endings with more than two pawns . .
.
29 1
........
......................
.
......................
...........................
............................
......
......
.........
..
....... ....... . . ...............................
..
.............. . ....
.....
............... ....................................
..
...
...................................................
... . ...............................................
...
.
.................................
.
........
..
......
.............
......................
......................
CHAPTER 12. Knight Endings .
.
..
.
303
A. Knight+ pawn vs. knight.. . ......................................................................... 303
B. Knight endings with a large number of pawns .
.
. .
306
.............
.........................
..
.
......
..................
......................
..............
...
.... .
CHAPTER 13. Bishop vs. Knight
.
310
A. Endings with a small number of pawns ........................................................ 310
a) "Forcing" pawns
310
b) Exploiting a material advantage ............................................................. 3 1 2
c) Stalemate combinations ......................................................................... 3 1 9
. 323
B. Endings with a large number of pawns
.
. 323
a) Making use of the knight's power
.
.
.......................................... ... . .
....................
...................................................................................
.................................
..............
.....
...
..................
....................................
b) Making use of the bishop's power
.
328
.. . 334
................................................ .......... .
c) Bishop+ rook(s) vs. knight+ rook(s)
CHAPT ER 14. Rook Endings
....
A. Rook+ rook pawn vs. rook
.
.............
.
.................
.
. . .
... . ..
.....
......................
B. Rook + non-rook pawn vs. rook .
..
.
........
.
..................... ...........
.
...
. ..
.................
..
.
...
..
... . ...
......
.
.
.
. .
.
.
.
.
. . . .
.....
....
. . . ....
.....
. . . ..
...
....
.. . 337
. . 337
361
. .
.........
............
...
................
..
..
..
a) Black's king stands in front of the pawn
..................................................
b) Black's king is driven away from the pawn
........
.
.....................................
c) Black's king is behind the pawn
............................. .................................
C. Rook+ two pawns vs. pawn
a) Connected pawns
...................................................
b) Disconnected pawns
D. Rook vs. pawns
a) Single pawn
........................................................
..........
.
.
.
...............
.
..... ........................
...................................................................
.............................. ............................................................
...........................................................................................
b) Rook vs. two pawns
...............................................................................
c) Rook vs. three pawns
.
...... . .. . ..... ......... ....... . . ..... ..............
E. Rook+ pawn vs. rook+ pawn
F. Rook+ two pawns vs. rook+ pawn
........................
CHAPTER 15. Queen vs. Rook (or Rook + Pawns)
CHAPTER 16. Queen Endings
.......................
............................................................
G. Rook endings with a large number of pawns
A. Queen+ pawn vs. queen
.
...... ..............................................................
.
.......................
...... ....................................
........................................................................
.............................................................................
B. Queen endings with a large number of pawns
..............................................
CHAPTER 17. Rare Endings
.
362
369
393
404
404
409
417
417
426
436
44 1
447
453
47 1
482
482
484
D. Rook+ knight vs. rook
490
490
498
502
506
Solutions and Answers
509
...................................
A. Rook vs. bishop
...............................................
B. Rook+ bishop vs. rook
C. Rook vs. knight
.
.......................................
..........................................
...............................................................................
................
.
...........................
.
.....
..
......................................
...............................................................................
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . ................. ....................
Editor's Preface
[)ya Rabinovich's classic endgame manual was first published i n the Soviet Un­
n in 1927 and reissued in 1938 under the title of, The Endgame. We present here
io
translated and revised" edition, meaning that we gladly accepted Jim Marfia's
excellent translation of the 1938 Russian text and then made slight alterations to the
voice, to make the final result sound more natural to the mind's ear in our less formal
times, yet without changing the meaning of any statement.
a
"
Although this work was conceived as a teaching aid for group lessons, the indi­
vidual student can make good use of everything in it (except for the foreword). The
book you are holding truly constitutes a complete course on the endgame, assuming
little about the reader's knowledge of the final phase of the game but taking the stu­
dent to a high level of understanding.
For this edition, we have dispensed with the more complex aspects of the author's
discussion of the theory of "corresponding squares, " which we consider to be of
diminishing value in these times of increasingly fast time controls and sudden-death
play. On the other hand, for the reader's convenience we have added many new dia­
grams for the exercises and alternative positions.
7
Foreword
This work is conceived chiefly as a method for advising instructors and teachers
in group learning settings. Since the instructor must deal not only with skilled chess­
players but also with beginners, this book focuses on both elementary and complex
endings, as well as on endings with middlegame features. In laying out the elemen­
tary themes, special attention is paid to the methodical side of the question, and in
our treatment of more complex endings, to the illustration of the latest discoveries
and, where possible, to a fuller elaboration of the theme.
For group study, we recommend the study of separate endgame themes in the
following order. First, study the first five chapters. Then, proceeding to the following
chapters, we recommend that you rely on the "concentric" method of teaching them
- that is, first acquaint your audience only with the basic positions in each chapter,
delaying a deeper study of the given theme to the second ring. The toughest questions
(chapters 9 and 1 4
-
rook and pawn endings, for example) we recommend that you
divide up into three concentric rings.
In order to ensure that each theme is absorbed deeply enough, the instructor
should pay special attention from the very first exercises to the members of the class
learning to analyze independently the simplest positions and then generalizing from
their own experience. Only in these circumstances, "from the particular to the gen­
eral," can you avoid piling up a list of ready-made particular results with no way to
apply the techniques to other situations. T he present volume should present an argu­
ment against such a method of teaching.
This second edition differs from the first not only in eliminating the defects and
flaws that crept in, but chiefly in highlighting the achievements in endgame theory
of the past decade and the ever greater closeness to the needs of the practical game.
With this goal in mind, for example, chapters 8 and 1 4 were reworked and enlarged,
and many of the illustrative games were replaced by new ones, chiefly from interna­
tional practice over the last decade.
In putting together this book, the author also kept in mind those who study end­
ings on their own, and those wishing to refresh or touch up their endgame knowl­
edge. It is precisely for the sake of this rather large group of people, who seek to im­
prove their skills by self-instruction, that this book includes a considerable number
of examples as well as explanatory games.
9
The answers to the examples are given at the end of the book.
I wish to express my gratitude to M.M. Botvinnik, N. D. Grigoriev, G.Y. Lev­
enfish, M. M. Yudovich, A.A. Troitzky, and V.A. Chekhover, as well as to all those
people who, by their efforts and research, collaborated to prepare the second edition
of this work.
IO
Introduction
The most extensively examined part of the game is the endgame; the hardest to
analyze exactly is the opening, and the least comprehensively studied phase is the
middlegame. Endgame theory, in its accuracy, can aspire to bear comparison with
that most fully finished of sciences - mathematics. Opening theory has roughly the
same authenticity as the physical and chemical theories. Middlegame play is the
most complex part of the game, and therefore the least amenable to precise investi­
gation: here, creativity is given the greatest scope.
As we set forth to lay out the best-researched stage - that is, the endgame - we
consider our task to be primarily the connected, systematic presentation of all that
has been given, and to give that presentation the greatest possible level of clarity.
We consider it less important to require that checkmate be given in the fewest
possible moves. Therefore, we will not necessarily seek the shortest path to victory, as
much as the clearest and most easily remembered solution.
11
Chapter 1
The Simplest Mates
(Mate with the rook, the queen, and the two bishops)
The winning plan in all of these end­
ings is the same: The action of your own
pieces (including the king) should be
strengthened as much as possible , while
the enemy king must first be hemmed in,
and then driven into a corner or the edge
of the board. However, you should not
pursue this blindly: hemming in the op­
ponent must be done carefully so as to
avoid stalemate.
Below we see how this is all carried
out i n practice.
A. MATE WITH THE ROOK
Before
all else , you must have in
mind a clear idea of the goal. What is the
position that White wants to achieve?
Generally speaking, is mate possible?
Mate is possible only after the enemy
king has been forced to the edge (or, bet­
ter, to the corner) of the board
.
Such mates are only possible when the
enemy king is "in opposition" - that is,
standing directly opposite the king (on
the same file or rank) , with one square
between them.
In the top half of the diagram, mate
is delivered to the black king standing
in the corner. Here, we don 't need the
white king to be in opposition* such as
at h6. It is enough for the white king to
(See Diagram I)
In the bottom half of the diagram,
the white king has been checkmated in
the middle of the edge line of the board.
• T his kind of o ppos it io n -
tha t is , bot h
kings on t he same fi le , wit h o ne s quare be ­
twee n t hem - is a lso cal le d
"direct opposi­
tion."
13
Chapter 1
We now switch to the general case*.
be located on the sixth rank one knight's
move away from the black king.
3
Now we must answer another ques­
tion: how to drive the opponent's king in
the direction of the edge of the board?
For example, where must the white king
and rook be, in order to force the black
king from d6 to the next-to-last (sev­
enth) rank? Again, the white king must
be in "opposition" (that is, on d4) , and
the rook must give check on the sixth
rank.
2
Here the white pieces are not yet co­
ordinated, and the black king occupies
its best possible position - in the center.
The goal may be achieved in any one
of several different ways. First, we shall
show the "slow, but sure" method, which
works in all cases.
1 .�e8
In order to drive the black king from
the edge square a6 (or h6) to the seventh
rank, it's not necessary for the white
king to be in opposition (that is, on a4
or h4) ; instead, you can occupy the b4
square (or the g4 square) with your king,
a knight's move away from the enemy
king.
This move hems in the enemy king,
not allowing him to get to the right half
of the board - the e-, f-, g-, and h -files.
1 . .. )i;>dS
The black king maneuvers on the d­
file, preferring the center squares (d4, d5) .
2. � g2
To the second question, we can now
give a short answer: in order to drive
the king to the edge, it's enough to give
check at the moment when the kings are
in opposition.
White's first task is to force the black
king to go from the d-file to the c-file ; in
• Us uall y, we shall conside r White to be
the st ronge r side . Th is has noth in g to do with
the gene ral appl icabilit y of o ur con cl usions .
14
The Simplest Mates
order to achieve this, the white king must
approach.
Black's king aims for the center.
1 1 . <JiJe7
2 ... 'litd4 3. 'litf3 'litd5 4. 'ltff4 W d6!
After 4 . . . W d4 (opposition) 5 . l::t d 8+!
Black is driven off the d-file at once.
White places his king, not in opposi­
tion, but a knight 's move away from the
black king, letting his opponent take the
opposition with . . . W c 7 .
5. 'ltt f5 Wd7
ll . . . \t>c5 12. W e6 W c4 13. We5 Wc3
Careful!
Careful!
6. l:Ie l
14. l::td 8 W c4
The rook retreats to the opposite end
ofthe board, as there it is less vulnerable
to attacks.
6 <t>d6 7. l:e2
•••
A move typical in the endgame . The
problem is that the opposition does not
always favor White. It favors White only
when he has the move. (And if White
"took the opposition" with 7. W f6 , then
Black would immediately break the op­
position by 7 . . . W d5 . ) Therefore , White
makes a ''waiting move, " as if inviting
Black to take the opposition himself.
7
••.
W d7
If 1 4 . . . W c2 , White approaches with
the king by 1 5 . W e4; and if 14 . . . <JiJb4,
then White cuts him off from the c-file
by 1 5. I:tc8 .
1 5 . l::td 7!
A waiting move .
15 W c3 16. We4 <JiJc2 17. We3
@cl 18. W e2 Wb2 (or any other move)
19. l::tc7!
•..
Cutting off the c-file.
19 Wb3 20. W d2 Wb4 21. Wd3
<JiJb5 22. W d4 <t>b6
•.•
If 7 . . . W d5 , then 8 . l::td 2+ .
8. W f6 W d8 9. <JiJn
Now Black is forced to take the op­
position, or else go to the c-file himself.
Either way, White moves his rook to d2.
9 ... \t.>d7 10. l::td2+ ! W c6!
On 22 . . . W a6 , the simplest is 23.
\t> c5 ! , and mate next move.
23. l:Icl Wb7 24. Wd5 \t>b6 25. l:c2!
Wb7 26. <JiJd6 Wb8 27. Wd7 'litb7!
If 27 . . . \t.>a7, then instead of the rou­
tine continuation 28. l:b2 White could
play 28. Wc7! W a6 29. l:c5! , and mate
15
Chapter 1
next move. The closer we get to the end,
the more possibilities there are!
is frequently possible , and it shortens the
solution considerably.
1 . J:t e8 'it> dS
28. l::tb 2+
And here we could shorten the end
considerably by playing 28. l::t c6! ; on
Black's best reply, 28 . . . Wb8!, we have
mate on move 32.
The first moves are the same as be­
fore.
2. W g2 W d4 3. Wf3 W dS 4. W f4
W d6
I leave it to the reader to check this.
28 W a6 29. Wc7 @ as 30 . Wc6
W a4 3 1 . @ cs Wa3 32. l::tb 8 Wa2 (for
example) 33. W c4 Wa3 34. l::tb 7! Wa2
3S. W c3 Wal 36. Wc2
. •.
Of course not 36. l::t h 2? , stalemate.
36 W a2 37. l::ta7#
••.
The sole drawback of this system is
the fact that there are too many moves
(37 moves is not too far from 50
the
maximum number of moves for this type
of ending)* . Some notes to condense the
solution are given in the notes to moves
27 and 2 8 . However, we can take this a
step further.
-
For this, we return to the starting
position (WKh 1, WRa8, BKd4), and
try to get to the goal faster. In the above
solution, White irresistibly and steadily
forced Black from the right to the left
and gave mate on the far left file . How­
ever, we shall see that a "change offront"
Up to this point, White has driven
his opponent from right to left; Black
opposed this effort, preferring to leave
the center rather than be driven left onto
the c-file .
The outcome was dragged out in the
above example , because White decided
that, come what may, he was going to
checkmate his opponent on the left edge
of the board. However, with 4 . . W d6 ,
Black has come too close t o the " front"
edge , a8-h8 , and this circumstance
should be exploited immediately.
.
S. l::te S!
Change of front! Why should Black
be driven as before , when the enemy
must be knocked off four positions in all
(the d-, c - , b-, and a-files)? Isn't it bet­
ter to occupy the fifth rank, thereby giv­
ing the opponent only three ranks (the
sixth, seventh, and eighth), instead of
the four he had before?
S W c6 6. W e4
. ••
* Accord ing to t he la ws of chess , if - o ver
t he course of 50 mo ves - a p iece or pa wn has
not bee n capture d a nd no pa wns ha ve move d ,
t he game is a dra w if a player calls it .
16
White's king goes into opposition
with Black's, preparing to check him on
the sixth rank.
The Simplest Mates
6 ... W d6!
If 6 . . . Wb7?, then 7 . l:te6, cutting off
still another rank; while on 6 . . . W b6,
White replies 7. W d4, and if 7 . . . rJdc6,
then 8. l:te6 + , rapidly chasing Black's
king to the next-to-last line (either the
b-file or the seventh rank).
7. Wd4 \ti c6!
If 7 . . . W d7(c7), then 8. rJdcS ! , pre­
venting Black from getting off the next­
to-last line.
8. kte6+
White holds off on his check until
the moment the black king stands in op­
position, since in this position Black will
have to go to the next-to-last line.
10 . . . rJdd7
On 10 . . . rJdb7 , the quickest way to
reach the goal is 1 1 . I:Ic6! (compare the
note to move 28).
1 1 . l:th7+ W e8 12. 'liid 6! 'liif8 13.
'lite6 'litg8 14. llt7!
The strongest - it shortens the solu­
tion by one move.
14 W h8 15. Wf6 W g8 16. rJdg6
rJdh8 17. :C:f8#
•••
Thanks to a new method - the
"change of front" - the solution has
been cut in half! We could have reduced
it by one more move ; however, we think
that for the sake of one little move, it's
not worth burdening the reader's atten­
tion.
8 ... W d7
In reply to 8 . . . W bS , White once
again would rapidly drive Black back to
the left side by 9. l:th6! W b4 1 0. l:tb6 + .
Example 1
-
G. Fahrni :
9. W d5
Stronger than 9. l:th6, when Black
could stretch out the game with 9 . . .
We7!.
In general , the position of the rook,
protected by the king, is very strong, as it
cuts off the black king in two directions.
9 ... W c7 10. l:th6
White mates in 3 moves.
Show that in this position, any rook move
leads to the desired goal.
Now is the time . White offers to let
his opponent take the opposition.
17
Chapter 1
B. MATE WITH THE QUEEN
Like the rook, the queen can only
give checkmate after driving the oppo­
nent to the edge of the board. Of course,
it is easier for the queen to deliver mate,
since: l ) the number of checkmating
positions has grown ; and: 2) driving the
opponent to the edge of the board offers
no difficulties, as this may be achieved in
many different ways.
The first thing White needs to do is to
set his pieces in attacking formation. The
question of whether to move the queen or
the king first looks immaterial to us. Ifwe
need an extra move to achieve our goal,
this should not faze our reader. Only in so­
called "chess problems" are you required
to give mate in a certain number of moves.
In such cases, this requirement is justified
by the elegance of the author's solution.
1. �g3+ c;tie4 (for example)
Along with the previous mating po­
sitions analogous to the rook mates (for
example, WKdJ, Qgl, BKdl) , one may,
for example, point out the following:
WKdJ, Qd2, BKdl. In both positions,
the white king is located in opposition.
But even this circumstance (king in op­
position) is not required. The position
WKdl, BKeJ, Qd2 shows that one may
give mate also in the case where the
kings are a knight's move apart.
Theory shows us that even with the
unfavorable placement of the attacker's
pieces, only I O moves are needed to force
mate. However, and without getting
into all the "subtleties" of this ending,
anything beyond 1 2 moves will hardly be
necessary.
Black approaches the center.
2. @ g7 @ d4 3. @ f6
Now Black may either go to the c ­
file ( .. . <lftc4/c5 ) , or stay in the center
( . . . W d5/e4) .
We shall look at both of these varia­
tions separately (see Variations I and I I ) .
VARIATION/:
(Black leaves the center)
3 @ c4 (for example) 4. <lfte5
•••
White occupies a central position
willingly given up by his opponent.
4
4 ... 'it> c5
On 4 . . . W b4/b5, White increases the
pressure with 5. @ d5 .
5. � b3
Or 5. �c3 + , driving the king to the
next-to-last file (the b-file ) .
18
The Simplest Mates
5 ... W c6 6. �b4 W c7
If 6 . . . 'litd7, then 7. 'iHb7+ .
7. 'iHb5
The queen follows the retreating
king.
As we can see from the previous solution, we recommend that you give check
only as an exception. O n the whole, in the
endgame (in the great majority of cases)
the gradual siege is more important than
hand-to-hand combat. ( " It's more impor­
tant to cut him off than to attack him.")
Example 2:
7 W d8
•••
On 7 . . . W c 8 , White can give mate in
two moves after 8. '1td6.
8. Vi'b7 W e8 9. W e6 ,
and mate next.
VARIATION II:
(Black refuses to give up the center
without a fight)
In how many moves can White force
mate ?
3 W e4
•••
On 3 . . . c;it d 5 , White can reply with 4.
'iHc3 'lit e4 (or 4 ... W d6 5 . Vi'c4 'litd7 6 .
'iHc5 , etc. ) 5 . °iHd2! 'lit f3 6 . Wf5, etc.
4. °iHd6!
C. MATE WITH 'IWO BISHOPS
Two bishops on neighboring diago­
nals hem the opponent in very much.
In Diagram 5, the black king can only
move about in the triangle a4-a8-e8:
Forcing Black to give up the center.
5
4 W f3
..•
O r 4 . . . W e 3 5 . 'lii f5 W f3 6 . Vj'd2 ! ,
etc.
5. 'iHd4 W el (for example) 6. W f5
®f3 7. 'iHdl! W g3 8. 'iHel 'liih 3! 9. W f4,
and mate next.
19
Chapter 1
And so it is not difficult for White to
hem in the black king. How is he going
to be driven to the side of the board? The
bishops may be compared to two lines of
an army, herding the king in the direc­
tion of the c6-b7-a8 line. The first thing
to do is increase the range of activity of
the bishop standing in the rear - that
is, to try to transfer the bishop at a2 to
the a4-e8 diagonal. However, before we
transfer it, we have to secure the rear
- the a2-g8 diagonal , in other words.
This task is fulfilled by the king. There­
fore the first thing we do is to bring the
king from e l closer to a frontal position,
for example:
1. W d2 \t>b S 2. Wd3 W a4 3. � ill
W b 5 4. � b 3!
The rear gets moving.
4 ... W c6 s. \t>d4
Now White repeats the previous
maneuver.
9. @ e6 @ c7 10. � b S
A breather. White uses i t to place
the bishops in their most favorable po­
sitions - side-by-side.
10 . . . W b7
On 10 . . . @ d 8 , there would follow 11.
�b6 + .
l l . @ d7 @ b 8
Catastrophe draws nearer. Now
White can drop the gradual siege in fa­
vor of a finishing attack.
12. � a6!
After this move, Black has only two
squares at his disposal: b8 and a8.
It's not time for � a4+ yet.
12 . . . 'it> a8 13. @ c6!
5 ... W d7
5 . . . @bS would have simplified
White's task, for instance: 6. @ dS @ as
7. @c5 @ a6 8 . � a4!, etc.
6. @eS!
7. �a4+ is threatened.
" Careful with the turnabouts! " If 13.
@ c7 , then it's stalemate!
13 @ b 8 14. @ b6
•••
The white king has occupied the very
best position possible and freed the bishop on cS: king on b6 and bishop on a6
keep the black king trapped.
6 @e8 7. � cs W d7 8. � a4+!
•••
14 @ a8 15. �b7+ @ b 8 16. � d6#
•••
Black has to retreat. The "triangle "
narrows!
8 ... @d8
20
The Simplest Mates
&ample 3:
positions are as follows: the diagonals
a2-g8 and a3-f8. Black's king will be
driven back to the h l comer. From e7 ,
the bishop redeploys from the a3-f8 di­
agonal to the a l -h8 diagonal. The king
takes over guarding the a3-f8 diagonal
from the rear.
Note 1. If the kings on the board
have only one minor piece (with no
pawns) , then mate is not possible. Two
knights (and no pawns) also cannot force
a mate. On the other hand, knight and
bishop can force a win (see Chapter 5).
What's the strongest move in this
position? On which two adjoining di­
agonals should the bishops be placed?
Should we play 1. Jlb4, 1. .ta3 , 1. JlgS ,
1. .th4, 1. .ta4, 1. Jlb3 , l . Jlg4, or 1.
i.hS?
Answer:
The strongest is l . .tb3 ! . The white
king should be in the rear! The frontal
Note 2. In the presence of pawns
(even if they belong to the weaker side) ,
the note shown above may lose its force.
Thus, for example , two knights (or even
a single knight or bishop) can some­
times force mate if the opponent has a
pawn (or pawns) . For details on this, see
Chapter 6.
21
Chapter 2
King and Pawn vs. King
A. WINNING WITHOUT
THE KING'S HELP
In some positions, the pawn promotes
without the king's assistance.
6
Here, White simply advances his
pawn: I . a5 'it' t7 2. a6 'it' e 7 3 . a7 , and the
pawn promotes. Even if in the starting
position it's Black to move , he cannot
stop the pawn. For example , I . . . 'it't7 2.
a5 'it'e7 3 . a6 'it' d7 4. a7, and wins.
How do you know if the black king
can stop the pawn or not? For this, we
can use the "the rule of the square. "One
side of the square is the path over which
22
the pawn has to travel. Thus, in the ex­
ample above, the pawn must traverse the
path from a4 to a8, so on this side we
construct the square a4-a8-e8-e4. The
question now is whether Black's king
can get inside that square or not. In the
example given, Black's king cannot get
inside that square , even ifhe moves first,
so he loses.
Now let's look at the position WKh I,
pa3, BKg8. If it's White to move in this
position, he will advance the pawn: I .
a4. We now set up the square a4-a8-e8e4. Black can't get inside this square ,
so he loses. But if it's Black to move in
the same position ( WKh l, pa3, BKg8),
then he enters the necessary square
a3-a8-f8-f3 just in time , and draws. In
fact, after l ... W t7 2 . a4 'it' e7 3 . a5 'it' d7
4. a6 'it' c7 5. a7 'it' b 7 , Black picks up
the pawn.
In order to flawlessly make use of the
"rule of the square , " the rule must be
refined. The problem is that if the pawn
hasn't moved since the beginning of the
game (for example, a white pawn at a2
or a black pawn at c7) , it can move two
King and Pawn vs. King
squares on its first move (a2-a4 or ...c7c5) ; we establish the rule of the square
for those pawns that can only move one
5.
square at a time. In the examples given,
a pawn on a2 is just as valuable as a pawn
on a3, which can only advance one
square at a time, and a pawn on c7 is just
as valuable as a pawn on c6.
Therefore, if we need to apply the
rule of the square to a pawn that hasn 't
yet moved, the pawn must be moved (in
our minds) one square forward.
4:
6.
Black to move.
Can Black stop the pawn ?
7.
Since the pawn at a2 hasn't moved
yet, we have to construct, not the square
a2-a8-g8-g2, but the square a3-a8-f8-
f3. In this square Black cannot get in, so
he loses. And in fact, after l...'.tig7 2. a4!
\tiff) 3. a5 We6 4. a6 Wd7 5. a7 , Black
should resign.
Examples 5-12:
Use the rule of the square for the fol­
lowing positions:
23
Chapter 2
8.
11.
9.
12.
IO.
Look at each position separately, and
first assume that it's White to move, and
then with Black to move.
(The aforementioned rule
of the
square is set up for a "clean" board
- that is, if there is nothing else on the
board except both the kings and one
pawn. But if there is something else on
the board besides the kings and a pawn,
then this rule may tum out not to be ap­
plicable.)
For instance, in this position:
24
King and Pawn vs. King
squares, and the pawn is not subject to
immediate danger.
Thus, for example, in the position
below:
with Black to move, Black can reach the
square h3-h8-c8-c3 successfully, but he
still loses! On l . . .�c4, there follows 2. h4.
Now Black must get into the square h4h8-d8-d4. But after 3. h5, Black cannot
get inside the h5-h8-e8-e5 square, since
his own pawn gets in his way! So Black has
to play 3 . . . 'itl xe4, when h5-h6 follows, and
the pawn queens. (Nor does l . . .'itefc4 2. h4
'it>c5 help, since after these moves, Black's
king is outside the h4-h8-d8-d4 square.)
B. WINNING WITH
THE KING'S HELP
Now, let's tum to positions in which
the pawn cannot advance to the promotion
square without help from the king.
In order to give an exhaustive answer
to this question, first let's examine the
rookpawns that is, the a- and h-pawns
- and then tum our attention to the rest
(in other words, the b- , c- , d-, e - , f- ,
and g-pawns) .
-
a) ROOK'S PAWNS*
Here White only wins in those cases
where his king can get to the b7 or b8
White wins if he has the move . The
variation I . a4! 'itl c 5 2. a5 'it'b5 3. a6
shows that White manages to secure
his pawn without worsening the posi­
tion of the king (see Examples 1 3 and
14).
And ifthe b8 square i s inaccessible to
White's king (while, as noted above, the
pawn cannot queen by itself) , then the
game will be a draw. Prove this.
How can Black cut White's king off
from the b8 square? For this, his own king
must either be in the comer (on a8, a7,
b8, or b7), or maneuver on the squares c7
and c8. (With an h-pawn, the black king
should maneuver on the squares h8, h7,
g8, and g7 or on f8 and f7.)
*
In o rde r to simpl i fy the position , we
shall examine on ly the case of the white a ­
pawn ; ou r con clusions a re the same also for
a white h -pawn , and also for Bla ck's rook
pawns.
25
Chapter 2
not necessarily keep him from losing in
this case.
Draw
Draw
I n the diagram on the left, Black
draws easily by heading for the corner at
the first chance. For example:
1 . a4 W b8 2. Wb6 @a8 3. a5 (if 3 .
'3;c7?, then 3 . . . @ a7) 3 ... Wb8 4 . a6
W a8! 5. a7 - stalemate!
In the diagram on the right, Black
maneuvers along the squares fl and f8,
and at the first opportunity heads for the
corner. For example:
In this ending, a lot depends on the
placement of the kings - especially on
the placement of the attacking side's
king. This king should push forward:
it should pave the way for its pawn. As
Grigoriev keenly observed, the king
should not "push the pawn forward, so
much as carry it behind him. " The most
favorable king position is out in front of its
pawn. I n accordance with this, our state­
ment is once again divided into 2 cases:
1 ) the king is in front of its pawn; and 2)
the king is behind or next to its pawn.
1. The king is in front of its pawn
As we have already noted, you must
strive to place your king ahead of the pawn
- the further you can advance your king,
the better! It's not necessary to get too
caught up in this: you must only advance
the king as far as will not put the pawn in
danger. Thus, for example, in the position
1 . h6 'it>f8 2. 'it> h8 (if 2. Wg6, then
2 . . . Wg8!) 2 . . . @f7 3. h7 (or 3. Wh7 @f8)
3 W f8 , and White is stalemated!
••.
b) NON-ROOK'S PAWNS
These pawns - that is, the b-, c-,
d, e-, f-, or g-pawns - are consider­
ably stronger than the rook pawn (in
this ending) . Here the defense grows
more complicated, and in some posi­
tions defeat is unavoidable, even with
the best defense. The maneuver which
secures the draw with the rook pawn
(placing the king on one of the squares
in front of the opponent's pawn) does
26
you should not play 1 . 'iii f6 ? in view of
1 . . . W e 3 . I nstead of 1 . W f6? you need to
bring up the pawn by 1 . f4, and then in
reply to l . . .W d5 advance the king, this
King and Pawn vs. King
way restoring the previous distance of
two steps between king and pawn.
Generally speaking, we may state
that, "if the king is two steps ahead of
its pawn (and the pawn is not immedi­
ately threatened), then it's always a win,
regardless of where the enemy ki ng
stands. " For example, the position
If in this position it's Black to move,
then play proceeds something like this:
t . .. W g6
Black must give up the opposition.
2. W e5! @ f7
lf 2 . . . @ g5, then 3 . f4+ @ g6 4. W e6!
and wins.
3. <i!tf5
White takes the opposition.
3 ... W e7 4. W g6 Wf8
If4 ... @ e6, then 5 . f4.
5. @ f6 @ g8 6. f4
is winning for White, regardless of whose
move it is. Only in the case where the pawn
is captured, then of course the game ends
in a draw - for example, in the position
WKe4, pj2, BKe2, with Black to move. But
in the position WKd4, pj2, Bl(f4, the pawn
is lost even with White to move.
Now White brings his pawn closer,
since in between king and pawn he
maintains in all cases the required dis­
tance of two spaces. The continuation
6. W e 7 W g7 7. f4 W g6 8. W e6! Wg7
9. f5 , etc . , would have made the game
longer.
Let's look at that position more
closely.
6
8
Or 7 . . . 'it>e8 8 . )f;g7.
•••
<i!tf8 7.f5 <i!tg8
8.W e7
and the pawn goes through unmolested
to queen.
Let's return to Diagram 8 and sup­
pose that in this position it's White 's
move.
27
Chapter 2
I. f3
Once again, Black is forced to give up
the opposition, that he isforced to make
a move is fatal for him. If Black could
stand in place, White would achieve
nothing. Such a position, where one is
forced to make an unfavorable move , is
called Zugzwang.
1 . 'iti'e6 (for instance) 2. 'iti'g5! @f7
3. @f5, etc. as we showed above.
.•
Now we have to investigate the posi­
tions in which the king is only one square
ahead of the pawn.
9
Black to move - White wins;
White to move - it's a draw
White's king cannot penetrate for­
ward. So he has to advance the pawn.
4. f4
Now White's king is no longer in
front of the pawn, but next to it, and he
will be unable to go ahead of the pawn in
the future. As we show below (see "The
king is behind or next to its pawn " ) , the
game will end in a draw.
From this we may conclude that if
the king stands immediately (one square)
in front of its pawn, then the win is not
always assured. Here the opposition
plays a large role. In the example under
consideration, White wins only when his
opponent is forced to yield the opposition;
in those cases where it is White who has
to give up the opposition, the game will
end in a draw.
This rule has but one exception.
We'll examine this exceptional circum­
stance in greater detail, and then, after a
brief analysis of the position, "The king
is behind or next to its pawn, " we will
pick up where we left off above .
10
Here the only way White can win is if
it's Black's move, for example: l . . .'iti'g6
2. 'it/e5 @fl 3. @ f5 , etc. If it's White to
move in the starting position, the game
ends in a draw, for instance:
1. 'iti'e4 We6!
Black takes the opposition.
2. @f4 @f6 3. 'it/g4 'iti'g6
28
White wins
King and Pawn vs. King
Here , with the king on the sixth rank
in front of the pawn, the win is always
there, regardless of who's to move ( " re­
gardless of the opposition" ) . If it's Black
to move, he loses immediately, for exam­
ple: l . . .We8 2. Wg7, or l . . .Wg8 2. W e7 .
However, even i n the case where White is
to move in the starting position, the win
is there, regardless of the fact that it is he
who must give up the opposition.
The win is accomplished as follows:
1. W e6
White could also play 1 . �g6 @ g8 2 .
f6, etc.
White cannot win ifhe is to move (that is,
if it's White's move). For instance, if I .
W g5 �g7 2 . f5 � f7 3 , f6 , then 3 . . . W f8 !
(this move will b e explained below - see
Diagram 1 1 ) 4. Wg6 Wg8 5 . f7+ @ f8 ,
after which we have stalemate.
l. @e8 2 . f6!
..
2. The king is behind or next to its pawn
Here White secures the win regard­
less of the fact that his king is next to the
pawn.
2 @f8 3. rT
...
The pawn arrives at the seventh rank
without giving check!
3 ... '>t> g7
Here the winning chances decrease
again. If the king is behind or next to its
pawn, and cannot move out infront ofit, the
game nearly always will end in a draw.
Exceptions are possible only if the
white king is on the sixth rank.
For example, in the following posi­
tion:
Black must abandon the pawn's pro­
motion square.
4. '>t> e7 and White wins.
The combination we mentioned
works only if the king is already on the
sixth rank. In this position:
29
Chapter 2
White wins if it's Black to move: l . . . \ti f8
2. fl (the pawn reaches the seventh rank
without a check!) 2 . . .'tlg7 3. ® e7.
its pawn, then Black will always be able
to get a draw.
11
To give a second example, consider
the following position:
Draw
If it's Black to move in this position,
play proceeds as follows:
White to move (this position could
be reached from the position we just
saw) . Finally, we should remind you of
a position derived from the first two. In
the position below:
1 . '\t>f6!
••
The only move. On 1 . . .'\t>g7 , there
follows 2. 'lt>gS! , while on l . . . © fl , it's 2 .
'\t>f5! . In either case , the white king ends
up in front of its pawn, and Black will
be forced to give up the opposition - in
other words, he must allow the white
king even further forward . .
I f I . .:\it fl?, then 2. \t> f5 ( 2 . 'i!t hS will
also do) and then 3. 'lfte6.
2. rs
Moves by the king would only delay
the inevitable.
Black to move loses, despite the fact that
the white king i s behind the pawn.
But if White's king has not reached
the sixth rank, and cannot get in front of
30
2 'i!t f7
•.•
The simplest way for Black would be
to maneuver so that he has the possibil­
ity oftaking the opposition. Following this
King and Pawn vs. King
rule, Black achieves the draw without
any trouble.
7
••.
@f8 8. 'itif6, stalemate.
12
3 @ g5
.
On 3 , 'iti f4, the simplest is 3 . . . 'iti f6 .
3 'iti g7 !
•••
The only move. Now it is necessary
for Black to take the opposition.
4. f6+ 'itif7 5. wrs
Draw
A moment of great responsibility! Up
to this point, Black could allow himself
a few liberties; but now he has to abide
strictly by the rule, " maneuver so that
you have the chance to take the opposi­
tion."
5 Wf8!
...
Black has to move so that in response
to 6. W e6 , he has 6 . . . @ e 8 , and on 6 .
'it'g6, he can play 6 ... @g8.
Let's suppose that it's Black to move
in this position. He has to be able to an­
swer @g6 by taking the opposition with
. . . @g8. Consequently, the only correct
answer is, once again, l . . .W f8 ! . I nstead
l . . .Wg8 would be a mistake , in view of
2. W g6! W h8 (for instance) 3. W f7 ! ; the
same for l . . .W e 8 , because of 2. Wg6
'itif8 3 . f7 .
An d we need t o keep i n mind the fol­
lowing position:
The moves 5 ... W e8 and 5 ... �g8 lose,
for example 5 . . . W e8 6. W e6! (now it's
White who takes the opposition) 6 . W f8
7 . f7 @g7 8 . rt/e7 .
..
6. rt/e6
If 6. @ e s , then 6 . . . @ f7 ! is manda­
tory. " If the square in front of the pawn
is clear, then it must be occupied. "
6 rt/e8 7. f7+
•..
The pawn reaches the seventh rank
with check a good omen for Black.
-
Here, White wins independently of
whose move it is. For example, if it's
31
Chapter 2
White to move, then l . @ cs @ d8 2.
@ d6! @c8 3 . @ c6 @b8 4. b7.
Putting together all of the above, we
get the following rules:
l . The attacking side's king must
advance asfar as possible, since this goes
along with the pawn's safety.
2. The defending side's king must
strive to occupy a square located imme­
diately in front of the pawn (to cut off
the pawn or to stop it in its tracks) . If
possible, he should take the opposition.
And finally, if this is also not possible,
then the king must be maneuvered so
that he has the possibility of later taking
the opposition.
c.
If the white king is on the sixth,
seventh, or eighth rank in front of its
pawn.
d.
If the white king is located be­
hind or next to its pawn, and that pawn
gets to the seventh rank without a check.
e.
If the white king is located be­
hind the pawn, and the black king does
not manage to occupy one of the defensive
positions noted in point 2.
Examples 13-22:
13.
3. The a-pawn cannot win if: I )
Black's king succeeds in occupying the
a8 square ; 2) with the white king on a7,
the black king is on c8 or c7. Only when
the white king succeeds in occupying
the b8 or b7 square without risk to the
pawn, is it a win.
4. A pawn other than a rook pawn
which is secure from extinction may
force the win only in the following
cases:
Black to move draws.
14.
a.
If the white king is more than
one square ahead of its pawn.
b.
If the king is one square ahead
of its pawn, and the opponent isforced to
give up the opposition.
• These rules a re set up for those cases
when the pawn cannot p romote on its own .
32
Black to move; White wins.
King and Pawn vs. King
15.
Draw. ( "Doubled " o r "tripled "pawns,
and also rook pawns, don 't win!)
17.
1 8.
In Examples 1 6-22 the position must
be evaluated (with White to move, and
with Black to move):
16.
19.
33
Chapter 2
20.
I nvestigate how Black wins in No. 16
after l . . .'itif f3 ? 2. 'ifif h2 ! .
C. ADDENDUM
21.
22.
The positions and examples given
above illustrate well the great importance
of the concept of the "opposition. " This
concept will help you considerably to
orient yourself in pawn endings, and will
decrease to a minimum the amount of
time needed to find the right move. An
especially important concept is the di­
rect (or vertical) opposition. I n addition
to this, we have already seen the horizon­
tal opposition. Some other expressions
are also used, such as simple or distant
opposition.
We can establish more precise defini­
tions of these concepts. Under the gen­
eral concept of the opposition, we shall
include the placement of the kings when
between them there is an odd number of
squares in a single line. As examples, we
point out the following mutual king po­
sitions: f3/f5 , f3/d 3 , f3/d5, f2/f6, f2/b2,
f2/b6, g l jg7, g l /a7, g l /a l , etc. From
this, it is clear that kings in opposition
always stand on squares of the same
color.
If there is just one square between
the kings, then we have simple opposi­
tion; if there are three or five squares
between them, then the opposition is
called distant.
Kings located in direct (vertical) op­
position stand on a line parallel to a l -a8.
Direct horizontal opposition connects
the kings along a line parallel to a l -h l .
34
King and Pawn vs. King
Finally, the opposition is termed diago­
nal if there is an odd number of squares
between the kings on a diagonal line .
In the first of the aforementioned
king positions, the kings stand in "sim­
ple direct" opposition; while in the sec­
ond, they stand in " simple horizontal"
opposition. After that, we have "simple
diagonal, " "distant direct, " " distant di­
agonal, " etc . , opposition. What is seen
most often is "simple direct" opposi­
tion; and this is what we have in mind
when formulating the rules for the sim­
plest of pawn endings (see above) .
Now let us examine a position in
which the kings stand in distant direct
opposition, with White's king placed
next to the pawn.
possible , but erroneous would be either
I . . .'it' d6 (because of 2 . 'it' d4) or l . . .'it' e6
(because of 2. 'it' e4 'it' d6 3 . 'it' d4 'it' c6
4. W c4, after which White 's king gets to
the fifth rank) .
It would be more interesting, ifin the
position presented it were Black to move.
As it turns out, only one move here leads
to Black's goal. In order to discover it,
Black must follow this line of reason­
ing: Where does the white king threaten
to move? To d4 or c4. Consequently, it
follows that Black must play such that
on 2. c;!i d4 he can occupy the d6 square ,
and on 2 . W c4 he can play 2 . . . W c6. This
means that right now he must go to a
square from which he can move to either
d6 or c6 - that is, it's necessary to play
I . . . 'it' c7.
Every other move loses. For example,
if l . . .'it' c6, then 2 . 'it' c4; and if l . . .'it' d6,
there is 2 . 'it' d4; while on 1 . . .'it> e7 , White
answers 2. 'it' c4! followed by 'it'bS.
13
The old proverb, "You should
maneuver so as to retain the possibility
of taking the opposition, " is confirmed
by the example we have just seen.
Draw
Moving the white king forward ac­
complishes nothing: if I . 'it' d4, then
l . . .'it> d6, and on I . 'it' c4 there comes
l . . .'it> c6. And if I . 'it' c2? or I . 'it' d2?,
then Black even has a choice. Black
has to show a little alertness only after
I . 'it> e 3 . The simplest reply to I . 'it' e 3
i s I . . .'it' c6 ; I . . . 'it' c7 o r I . . .'it'e 7 are also
In conclusion, let's look at a position
for whose evaluation these rules are in­
sufficient.
(See Diagram 14)
Here the kings are quite distant from
one another, and their positions make it
impossible to bring the situation under
the heading of any sort of "opposition. "
The most natural move i s 1 . 'it' t2 ,
which i s answered by I . . .'it' e7 . I f now 2 .
35
Chapter 2
23. G . Lolli, 1 763 .
14
White to move
White to move - draw; Black to move loses.
'it> f3 or 2. @ e 3 , then Black replies 2 . . .
W f7 ! and gets a draw as shown i n Dia­
gram 1 3 .
24.
Perhaps some readers will be in­
clined, on the basis of the variations we
have presented, to rate the position in
Diagram 14 as drawn. However, before
aflixing so categorical a stamp, we should
see if there are no other winning tries. It
turns out that, if White does not play so
straightforwardly, then he can win. White
should play I . 'it> g2! 'it>e7 2. 'it>h3! 'it>f6 3 .
'it> h4! , after which Black can resign.
We shall put off the explanation of
such an apparently strange outcome for
a little while. The point is that the expla­
nation of the " mechanism" of this end­
game requires more than the aforemen­
tioned rules: for that one must acquaint
oneself with the "theory of corresponding
squares " (see Chapter 9), which will
help illuminate not only the given, rath­
er simple ending, but also considerably
more complex situations.
Examples 23-25:
36
Evaluate this position.
25.
White to move wins.
Chapter 3
Queen vs . Pawn ( or Pawns )
The queen does not always win
against a pawn. A pawn which has ad­
vanced to the seventh rank often forces
the draw. I n some positions, even a pawn
taking the sixth rank can save the game
even if the opponent has the move .
A. QUEEN vs. PAWN ON THE
SEVENTH RANK, WITH THE
WHITE KING OUT O F PIAY
If the stronger side 's king is far away,
and the pawn has already reached the
seventh rank and does not have to worry
about an immediate death (that is, if it
is supported by its own king) , then the
a - , c-, f-, and h -pawns (the rook's and
bishop's pawns) can force a draw; the
rest of the pawns will lose in the major­
ity of cases.
We begin with the center pawns.
(See Diagram 15)
Here, White manages to paralyze the
opponent's threat ( . . . d2-d l � ) : he can
drive the black king to d 1 .
t . �es+
White to move wins
White could also play I . �b2, para­
lyzing the pawn.
I. .. W d3
Or l . . .W fl (f2) 2. �d4! W e2 3 . �e4+
W f2(fl ) 4. �d3! W e l 5. �e3+.
2. �d5+ W c2
Nor does 2 . . . We2 change things. I f
2 . . . W c3/e 3, Black threatens nothing,
so White can bring his king one square
closer.
3. �c4+ Wb2(bl) 4. �d3!
37
Chapter 3
Slowly but surely, the queen ap­
proaches her goal.
4 ... 'iil c l 5. �c3+ 'iil d l
Forced. Now White brings the king
closer, since nothing threatens it.
In the example we have examined,
White makes it his tum to move. In many
positions, the win is achieved by the op­
posite method: giving the opponent the
move. For example , look at this posi­
tion:
6. 'iil b 7 ! 'iil e2
Once again, Black gets aggressive .
Once again, White must defend himself
against . . . d2-d l � .
7 . �c2
Tying up the pawn. 7 . �e5+ and
7 . � c4+ are also good.
White to move
7 . . . 'iil e l !
If the king retreats to e 3 , then with 8 .
� d l! White effectively stops the pawn,
and may approach with his king unhin­
dered.
8 . . . � e 4 + 'iil fl (fl ) 9 . �d3 'iil e l
1 0 . � e3+ 'iil d l I I. 'iil b 6, etc.
I n the example just presented, it is
not difficult to indicate the basic win­
ning idea: by a system of checks, tied in
with close attacks on the pawn, White
forces his opponent to occupy the square
in front of the pawn, thereby gaining the
time needed to bring his king closer. Such
a gain of time is commonly referred to as
winning a tempo. The opponent's threats
are temporarily paralyzed, and White
makes use of this pause to bring up his
reserves.
38
Here White quickly achieves his
goal by means of a waiting move: l .
!la8 , for example. He gives his oppo­
nent the move, making him run into the
jaws of death. Black has to make a move
which is not good for him, as he is in
Zugzwang. White does not win directly
with I . :as, rather he loses a move in
order to create the most favorable situa­
tion for himself.
As we can see from the above , the
winning methods in these two compara­
ble positions are completely different. In
the first method, we have "won" a tem­
po, while the second method involves
" losing" a move. We also call this latter
method a waiting move, with the aim of
giving the opponent the move.
Returning to queen vs. pawn end­
ings, it's not difficult to see that the
Queen vs. Pawn (or Pawns)
knight pawn ( b- or g-) is just as helpless
in the ending cited as a center pawn. For
instance, in the following position:
With a bishop pawn, Black has a dif­
ferent stalemate combination. For example, in this position:
with 'i+'c3+ White can force Black to
guard the pawn, winning a tempo to
bring up the king.
Black can retreat into the comer without
fearing the loss ofthe pawn.
Rook and bishop pawns enable Black
to save himself by stalemate. For in­
stance, in the position below:
White to move. Draw
after I . . . @a I White cannot have his king
approach, because of stalemate. White
has no other plan, since forcing Black to
head for the comer can only be accom­
plished with the check at b 3 , which we
have already examined.
Even in the position in Diagram 1 6 ,
Black gets a draw, i n spite o f the fact
that his king goes to a less favorable
position. For instance, I . ©b7 'it> d2
2 . 'i+'b2 © d i (of course not 2 . . . 'it> d3 ?
because of 3 . 'i+' c l ) 3 . °i¥d4+ © e2 4.
�c3! (or 4. � f4 © d i ) 4 ... © d l 5.
�d3+ © c l (White now wins a tempo ,
which, however, proves insufficient to
win the game) 6 . W b6 'it> b2 7 . �d2
39
Chapter 3
'it> b l 8 . �b4+ 'it> a2 9. �c3 'it> b l 1 0 .
� b 3 + 'it> a l ! , etc .
And so, if the white king does not suc­
ceed in participating in play, then a pawn
(supported by the king) which has reached
the seventh rank can force a draw if it is
on the a-, c-, f-, or h-files; whereas the b-,
d-, e-, and g-pawns lose.
B. QUEEN vs. PAWN ON THE
SEVENTH RANK WITH AN ACTIVE
WHITE KING
Moving on to positions in which the
white king is closer to the action (and
the black pawn stands, as before, on
the seventh rank) , we need to point out
right away that in some cases the king's
role could be a negative one. An exam­
ple could be the following position by B.
Guretsky- Komitz:
Leaving aside such exceptions, the
white king's increased activity can only
improve his winning chances. Even
in the fight against rook's or bishop's
pawns (on the seventh rank) , a small
improvement in the king's position will
pay dividends.
For greater clarity, we examine each
of these types of pawns separately.
a) THE ROOK'S PAWN
Place the black king on b l , and its
pawn on b2. Let the white queen take
the g2 square. Now the question arises:
where to place the white king, so he can
force the win? For example, we show
that with the white king on aS or on e4,
it's a win with White to move ( Diagrams
1 8 and 19).
18
White to move and win
White to move. Draw
Here , White's king just gets in the
way of giving check on the e-file; nor
can White pin the pawn, either. The
game will end in a draw, despite the fact
that the black pawn is neither a rook's
nor a bishop's pawn!
40
To achieve his goal , White need only
bring his king to b3.
1 . 'it> a4!
The less effective move l . 'it> b4 is just
as strong.
Queen vs. Pawn (or Pawns)
1. .. al�+
Forced, since after l . . .'iit> c l the pawn
is lost, and after l . . .'iit> a l White mates in
two moves.
G. Lolli, 1763
20
2. 'it>b3!
Despite the complete equality of
forces, Black must resign.
D. Ponziani, 1782
White to move and win!
19
Here the white king arrives just in
time to get to the fifth rank with
1. 'it> b6!
The king is already active! Block­
ing the queen, it acquires the ability to
close .
White to move and win
Here, White cannot reach b3, but he
has a more effective combination at his
disposal. Playing l . 'iit> d3 forces mate!
( l ...a l � 2. �c2#).
Now we can give an exhaustive an­
swer to that question: where should the
white king stand in the starting position
to win? It must be where it can reach b3
in two moves, or d3 in one . That means
that White wins with his king on the
following squares: a5, b5 , c 5 , e4, e3 or
e2, not to mention closer squares. Even
with the king at e l it's a win, since after
l . '>t d l 'iit> a l (forced), White mates in
two with 2. � d2 .
1 . .. 'iit> b2 2. 'it> a5 +
Also strong is 2 . W c 5 + .
2 'it' c l
•..
If 2 . . . 'iit> c2, then 3 . �g2 + ; while on
2 . . . W a l , White could repeat the combi­
nation by 3. 'it> b4.
3. � h t + 'it> b2 4. � g2+ Wbl
If4 ... 'iit> b 3(a3 ) , then 5. �g7! followed
by 6. � a l ; or if 4 . . . 'iit> a l , then 5. 'iit> b 4.
5. 'it> a4
Or 5 . Wb4, as in Diagram 1 8 .
41
Chapter 3
Lolli's study shows the following: if the black king stands in front of
the pawn, or is in check, it will have to
lose time on moves that do not make
progress. In Lolli's study, Black must
waste an extra two moves, which White
employed to bring the king from the seventh to the fifth rank.
22
b) THE BISHOP'S PAWN
Let us once again put the queen on
g2 and the black king on b l , and trade
the pawn at a2 for a pawn on c2. Where
does the white king go now, and where
can it stand at the beginning? As we'll
soon see, the white king should occupy
a square from where it can go in one
move to either b3 or d2 (see Diagrams
2 1 or 22).
White to move and win
If l . . .'lt> a l , then 2. 'lt> d2! wins the
pawn. On l . . . W c l , White can win in
various ways, the most elegant of them
being 2. �b4 and mate next move.
2. �b4+ 'lt> a l
On 2 . . . 'lt> c l , White gives mate in two
moves with 3 . W d 3 , 3 . �b5 , 3 . 'i¥b7 , or
3. 'lt> f2! .
21
3 . W d 2! and wins.
The following position:
White to move and win
White wins simply with l . 'lt>b3 ! ,
since on l . . .c l 'i¥ there comes 2. �a2#.
(See Diagram 22)
Here the solution is a bit more com­
plex.
t. �e4 'itlb2
42
is a curious one. The natural move 1 . Wb3
turns out to be a false start, since Black
Queen vs. Pawn (or Pawns)
replies to this by promoting to a knight!
There are many ways to win, but we give
the most interesting one: 1 . Wc3! . Now if
l c l �+ then 2. Wb3, and on l . . . 'it> a l
the quickest route i s 2. W xc2! .
...
G. Lolli, 1 763
24
.
Let's look at two more positions with
this theme, but now let's place the black
king on d 1 instead of b 1 . As was already
pointed out in our discussion of Diagram
1 6 , this gives White another tempo.
J. Berger, 1921
3 'it> d2 4. 'it> e4
23
•••
The simplest. The king moves to d3.
4 ... 'it> d l 5. 'it> d3
C. QUEEN vs. PAWN ON THE SIXTH
White to move and win
1. �a4 @ d2 2. �d4+ W e2 3. �c3
'itt dt 4. �d3+ W e t
In this case the queen almost always
wins. The only exceptions are those in
which the pawn's advance to the seventh
rank cannot be prevented due to the un­
fortunate placement of the white king.
In the following position ( The Chess
World, 1 865)
Here Black cannot sacrifice the pawn
as he could with his king on b l .
5. @ d5, etc.
(See Diagram 24)
Even here, it's possible to win!
t. �b3 'it> d2 2. �b2 'it> d t 3. 'it>fJ!
A pretty move. If 3 ... c l � , then 4.
�e2# .
43
Chapter 3
for example , there is no win. On I .
� h i + , there follows l . . .W b2 2 . �b7+
W e i ! . If White rejects perpetual check,
then Black advances the pawn. Nor does
I . Wf6 c2 2. We5 W d l help. If you compare this position with Berger's position
(Diagram 23), it's clear that White is
late with W c4 by one tempo. For ex­
ample, ( l . Wf6 c2 2. W e5 W d l ) 3. �b3
W d2 4. � a2 ! (if 4. �b2 W d l 5 . �d4+? ,
then 5 . . . W c l 6. W e4 W b l i s a draw; and
4. �b2 W d l 5. W d4? is also an error,
because after 5 . . . c l � White 's queen is
attacked, which prevents him from playing 6. W d3) 4 . . . Wc3!! (4 . . . W d l ? loses in
view of 5 . W d4! c l � 6. Wd3!) 5. �a3+
(or 5 . � a l +) 5 . . . Wd2, and White must
either repeat moves or allow one of the
above variations.
If in the starting position we trans­
pose the king from g7 to a8 , we can
achieve victory: I . � h i + W b2 (or
l . . .Wd2 2. �g2 + , etc.) 2. �h8! (by oc­
cupying the a l -h8 diagonal, White now
wins; but with the king on g7, the queen
on h8 would not have the same action)
2 . . . Wb3 3. W a7 c2 4. �a l , etc.
J. Berger, 1922
25
White to move and win
h7-g6-h5-g4-h3 , after which Black, in
view of the presence of the pawn at a4,
will have to lay down his arms) 3. � d 3 +
W g2 4. �e4+ Wg3! s . W c 5 ! a 3 6 . W d4
a2 7. � h i a l � + 8 . �xa l . White goes
on to play the maneuver noted in the
analysis for Diagram 1 9 , for example
8 . . . 'it> g2 9. �b2+ 'it> g l (if 9 . . . W g3 ?,
then 1 0 . � b 7 and 1 1 . � h l ) 1 0 . W e 3 ! ,
and wins.
D. QUEEN vs. PAWNS
If Black has another pawn in addition
to a pawn on the seventh, his chances for
a draw are usually worse.
(See Diagram 25)
Here White secures the win by I .
�g8+ W f2 ! (on l . . . W h l ? , White mates
in three: 2. �g3 ! and then 3 . �f2 and
4. � fl #) 2. �h7 Wg3! (if the king, as
usual , hovers over f2 and g2, then the
queen approaches in zigzag fashion with
44
White to move and draw
Here White cannot win, because the
black pawn on h5 denies White access
to the all-important g4 square. For ex-
Queen vs. Pawn (or Pawns)
ample, l . �e4+ W d l 2. �d3+ W e l 3 .
� e3+ 'it fl 4. W d7 W g2 5 . � g 5 + W h2
6. �h4+ (or 6. � xh5+ W g2) 6 . . . Wg2,
etc. ,with a draw.
The position in Diagram 26 could
have been obtained from the study from
the first edition of Endspiel by V. and M .
Platov ( 1 92 3 ) :
1 1 . a6 W e2 ! 1 2 . a7 f3 1 3 . a8� f2 , after
which we get the drawn position from
Diagram 26.
If, in Diagram 26, we transfer the
pawn from h5 to g5, then there still is
no win. For instance , 1 . � e4+ W d l 2.
�d3+ W e l 3 . �e3+ W fl 4. W d7 (nor
does 4, �xg5 win; see Diagram 1 6)
4 . . . g4! 5 . W e6 W g2 , and the game ends
in a draw, as after 6. �e4+ W g l the
queen can occupy the necessary square
g4 only by removing the pawn on that
square .
The drawn positions presented are ,
in fact, exceptions. In the great majority
of cases, the queen wins against two (or
a n even greater number of) pawns (see
Example 35).
This study is calculated mainly o n
the following clever variation: 1 . W d 6
ttJc8+ 2 . W d7 tll b 6 + ! ( 2 . . . tll a7 loses
because of 3. a4!) 3. 'it> c6 tll c8 (if 3 . . .
lll a4, then 4. tll d l h 4 5 . W b 5 , etc . ) 4 .
LD f5 W h7 ! ( o r 4 . . . h 4 5 . W b7 ) 5 . 'it> b 7
'.t>g6 6. tll h4+ ! W g 5 7 . tll f3 + ! W f4 8 .
lll xc8 ! W xf3 9 . a4 h 4 1 0 . a 5 h3 1 1 . a6
h2 1 2 . a7 W h2 1 3 . a8� , and White
wins (for example, 1 3 . . . W g l 1 4 . � a l +
lt>g2 1 5 . �b2+ W h l 1 6 . � c l + W g2
1 7 . �d2+ W g l 1 8 . � e l + W g 2 1 9.
�e2+ 'it> g l 20. �g4+ W f2 2 1 . � h 3
\t' g l 22. �g3 + , a n d if 2 2 . . . 'it> h l , then
it's mate in 2 ) . H owever, as V. Chek­
hover pointed out , the study as pre­
sented has a serious flaw, since after
9. a4 (that is, in the position WKc8,
pa4, BK/3, pf7, h 5) , instead of 9 . . . h4?
Black could play better: 9 . . . f5 ! 1 0 . a5 f4
True, this win doesn't always come
easily. For example, in this position:
White can win only by the following far­
from-obvious method: 1 . iVf3 W e l 2.
�e3+ @ fl 3 . �e4!! Wgl 4. �g4+ \t> h2
5. �f3 'it> g l 6 . �g3+ W fl 7. 'it>b3 e4 8.
\t>c3 e3 9. \t> d3 e2 1 0 . �h3+ W e l ! 1 1 .
�h4! and mate on move 1 3 . The posi45
Chapter 3
tion examined comes from the follow­
ing study by V. Chekhover, published in
Journal No. l of Shakhmaty v. SSSR for
1 936:
27.
How should Black play in this position ?
28.
(after l . tll e6! e2! 2. �xd2 'it>xd2 3. tt::l d4
eS 4. tt::l xe2! 'iti xe2 5. c6 f4 6. c7 f3 7. c8�
f2 8. �c4+ We i 9. �e4+ W d2).
Examples 26-35:
26.
Win.
29. J. Berger.
Black to move and win.
Show how White should continue after
I. W c4 W a l!?.
46
Queen vs. Pawn (or Pawns)
30. G. Meyer, 1 884.
33.
White to move and win.
White to move and draw.
31.
34.
Black to move and draw.
32. Evaluate this position:
White to move.
White to move and win.
35. V. Chekhover, 1 936.
White to move and win.
47
Chapter 4
King, Minor Piece , and
Pawn vs . King
(or King and Pawn)
A. KING + MINOR PIECE + PAWN
vs. KI NG
First, let's look at positions where
Black is left with only the bare king, and
White 's advantage consists of a piece and
a pawn. Of course, in the overwhelming
majority of cases such an advantage is
enough to win. However - some po­
sitions do exist where this advantage
proves insufficient: in some situations,
the piece or the pawn perishes, and in
others, one cannot win, despite the fact
that White is secure against taking losses.
The first case , for example , includes
the following position:
27
a) KNIGHT + PAWN
After l . . . W e3! (see Diagram 27),
White loses either the knight or the
pawn by force, and the game will end up
a draw, as the following variations show:
l ) 2.g4 W f4 3. g5 (or 3. tLl h6 W g5)
3 ... W f5 4. W c 5 W g6.
2) 2. tLl e5 W e4 3. tLi -any W f3 .
3 ) 2. tLl d6 W f3 3 . tLl f5 W g4.
4) 2. tLl h6 W f3 3 . g4 W f4 4. @ c s
Wg5.
5) 2. tLlg5 Wf2! (here , the king
may stray outside the boundaries of the
square g3-g8-b8 -b3 , since the white
pawn's advance to the queening square
is blocked by the knight) 3 . tLl e4+ (or 3 .
g4 Wg3) 3 . . . W f3 .
In none o fthese variations does White
manage to sacrifice the knight in such a
way as to reach a winning pawn ending.
Black to move and draw
48
Putting the knight in front of the pawn
is unfavorable to White , since Black of­
ten succeeds in capturing the knight and
then coming back for the pawn, taking
up the necessary defensive position.
King, Minor Piece, and Pawn vs. King
The knight placed in front of the
pawn can win only in exceptional cases:
1) if White succeeds in defending the
knight; or 2) if he manages to sacrifice
the knight such that after it perishes, a
winning pawn ending is reached (see
Diagram 28).
4. 'it1 b5 'it1f4 5. @ cs @ g3 6. \t> d5
@ xh4 7. W e5 and wins.
Things are much simpler when the
knight can defend the pawn "from below. "
29
28
White to move wins
Black to move; White wins
This position can be reached from
Diagram 27 by transposing the kings,
knight, and pawn one file to the left.
1 . lil b 2!
The only winning move. For instance,
if l . liJ b6, then l . . .Wb3 2. a4 Wb4 3 . Wg2
w as . White cannot win here, because his
knight stands in front ofthe pawn.
l. .. W d3 2. lilf5 'it1 e2! 3. lil h4!
1 ... '1tii b3
A similar move was not available in
the previous example , since there was
only one file to the right of the pawn.
But now this move decides the game,
since here Black will have to make an
extended journey, during which White
will be able to improve his position con­
siderably.
3 'it1 e3
.••
Black has to lose a move, as 3 . . . W f2?
would be met by 4. f4. Still Black would
lose even if he could take the shortest
path from e2 to g3 (through f2).
If l . . .Wb2?, then 2. a4, of course.
2. a4
N ow the win is simple. Knight and
pawn defend one another. The knight de­
fends the pawn closely, while the pawn
defends the knight indirectly. White
brings the king closer without interfer­
ence and wins with no trouble.
N ow let's look at a position of the
second kind, in which the knight and
pawn are completely safe.
49
Chapter 4
Returning once again to Diagram
30, we see that even the placement of the
knight behind the pawn doesn't always
ensure the win.
Now there is one more kind of posi­
tion, in which the placement ofthe knight
behind the pawn does not yield a win.
31
Draw
Here White will not succeed in driv­
ing his opponent out of the corner.
Only the knight can cut off the a8
square , and it can only do it from b6
or c7. H owever, before transferring the
knight there , one must consider the
pawn at a7, and defending this pawn can
only be done by Wb6 or 'it'a6. And in ei­
ther case, it's stalemate!
This example we have examined un­
derscores the drawbacks ofadvancing the
pawn too far. The king should travel for­
ward, and only after driving off the op­
ponent should he advance the pawn!
Black to move and draw
Clearly, in this position Black has the
choice ofjust two moves: . . . 'it' f7 or . . . W f8,
and then to move back and forth between
the two. Black can lose only ifhe is forced
to cut short this metronomic motion.
Now if 2 ... Wa8, then 3 . Wb6 Wb8
4, tLl d5! (the knight must be moved to
this square, from where it can attack a8)
4 . . . Wa8 5. CZJ c7+ Wb8 6. a7+.
How can White prevent this movement?
Where, for instance, would it be good to
leave the knight in answer to . . . 'i!tf8? It
must be put on the square from which it
would attack the f7 square (that is, on d8,
d6, e5, g5, or h6). Then Black would have
to make a move (Zugzwang.?, and could not
prevent the move Wg7. And so, in answer
to the king's moving to f8 (a dark square!),
White must also occupy a dark square with
his knight (d8, d6, e5, g5, or h6).
And if 2 ... <;t>b8, then 3 . Wb6 W a8 4.
tLl d5 'it'b8 5. a7+ or 5 . CZJ c7.
We note that, if the knight succeeds
(in reply to . . . W f8) in occupying some
For instance , if in Diagram 30 the
pawn is pulled back to a6, then White
wins easily, for example, by 1 . tLlb4 Wa7
2. 'it> c6.
50
King, Minor Piece, and Pawn vs. King
dark square, say b2, then White wins.
Indeed, then, on . . . '\t> fl , it can occupy
a light square, then on . . . 'it> f8 a dark
one, etc . , while, eventually, in answer to
. Wf8 it will occupy the necessary black
square (that is, d8, d6, e 5 , g5, or h6) .
37.
..
We can support this conclusion with
variations. On l . . . '\t> f8 , White is just in
time to occupy a dark square and con­
sequently wins, for instance, l . . . W f8
2 . Q:Jb2 (or any other move) 2 . . . W fl 3 .
Q:J d3 '\t> f8 4. CiJ e 5 ! '\t> e7 5 . '\t>g7.
L.. '\t> f8 loses. Let's see how things
stand after l . . .'iil fl : In that case White can
occupy only a dark-colored square, and
on l . . . 'iit f8 , only a light-colored one. It was
shown above that on 2 . . . 'it>f8 , White, in
order to win, must occupy a dark-colored
square. Here, he cannot do that, and so we
rightly expect a draw after l @ fl .
White to move and draw.
38.
. . .
Indeed, after l . . .'iif fl! 2 . CiJ e 3 @ f8
.
Q:l
f5 W fl 4. CiJ d6+ (the check i s not
3
disturbing, but a calming influence on
Black!) 4 . . . 'it> f8 , etc . , we get a draw.
White to move; Black wins.
Examples 36-39:
39.
36.
White to move and win.
Assess this position.
51
Chapter 4
b) BISHOP + ROOK'S PAWN
32
For instance, if in Diagram 3 2 we
trade the bishop on h3 for a bishop on
h4, which can attack the h8 square, then
the win is simply achieved by i. ffi + , fol­
lowed by advancing the h-pawn.
White also wins ifthe black king can­
not reach the comer for any reason.
33
Draw
Here, even the active position of
White 's king doesn't help matters.
Black's king cannot be evicted from the
comer: the h8 square remains under the
uncontested control of the opposing
side.
For example, if l . '1t> g6 (after l . i.e6,
it's stalemate!) l . . .'1t>g8 2 . i.g4, then 2 . . .
® h8! 3. h 3 '1t>g8 4 . h4 '1t> h8 5 . rJil f7 rJit h7
6. '1t>f8 ® h8! 7. ®f7 rJit h7 8. i. f5 + <itt h8
9. '1t>g6 \t>g8 10. h5 W h8 1 1 . h6 'it> g8 1 2 .
h7+ ® h8 , and i f 1 3 . W h6 , then it's a
stalemate .
From this we may conclude that a
rook pawn plus a bishop does not win, if
the bishop cannot attack the king located
in the corner. It is curious that even the
addition of one or two more pawns by
White on the same file changes noth­
ing.
However, one can obtain a draw
against a bishop and rook pawn only un­
der the above circumstances.
Black to move draws;
White to move wins
With Black to move , the draw is
achieved simply by playing l . . . ® f8 ! .
Now Black threatens t o reach the cor­
ner through g8 or through g7 . White
succeeds in cutting off access to only
one of these squares, so the draw is in­
evitable .
If it's White's move in the starting
position, then he wins by
1. h6!
l . i. h7? would be a mistake because
of l . . . '1t> ffi ! . If now 2. h6, then 2 . . . @g5!.
And on 2. \t> g4, 2 ... \t/g7 follows.
l
52
...
@ t7!
King, Minor Piece, and Pawn vs. King
With this move, Black could force a
draw if the white king were one square
further away - on g2, for example.
40.
l . . . W ffi is weaker, as after this Black
would still have to occupy the square fl.
If l . . . W f8 , then 2. i. h7 ! , and Black
has nothing other than 2 . . . W fl .
2 . i. h7
The opponent's access to the square
h8 must be cut off.
2 ... wf6
White to move; Black to win.
41.
Threatening 3 . . . Wg5!. If in this posi­
tion White's king were on g2, then the
game would. end a draw, for instance 3 .
.t b l <it> fl! , or 3 . i. g8 c;t> g6 4. h7 c;t>g7,
followed by ... c;t> h8 .
3 . 'ito> f4(g4,h4)
Now not only is the black king de­
nied access to h8, but the support of the
pawn is also guaranteed.
Later White , only by maneuvering his
king, lands on g7 and then clears the way
for the pawn, for example, 3 . . . 'ltt e6 4.
'itg5! c;t>fl 5 . 'ito>f5 Wf8 (on 5 . . . 'ito> e8 there
could follow 6. 'ito> e6 W f8 7. W ffi W e 8 8 .
'itg7, o r 6. i. g 8 W f8 7 . i.. d5 W e 7 8 . h7)
6. 'it>ffi, followed by W g7 or i.. g8 .
Draw.
42.
Examples 40-44:
Show that Black loses after 1 ... 'it h6?.
53
Chapter 4
43.
D. Ponziani, 1782
34
Win.
Draw
2 . . . W xb8 3 . W c6/a6 Black takes the op­
position.
44.
The positions described above are
exceptions. In all positions not referred
to here (for instance, if the pawns are
knight pawns or center pawns), a king,
bishop and pawn against a lone king win
easily (assuming that the pawn is not
captured) .
B. KING + MINOR PIECE + PAWN
vs. KING + PAWN
Black to move and draw.
c) BISHOP + KNIGHT'S PAWN
A knight pawn plus bishop nearly
always win. Only in the case where the
bishop has no moves is a draw possible.
(See Diagram 34)
1. c;!ib5 @a8!
If here 2. @ c6(a6), it's stalemate.
Nor does 2. i.. b 8 help, because after
54
Of course, the presence of a black
pawn increases the chances for a draw
(the exceptions are dealt with in Chap­
ter 6).
As an illustration, we present a posi­
tion from a game Nimzowitsch - Rubin­
stein from Karlsbad 1 9 1 1 , in which the
pawn forces a draw against a knight and
pawn.
King, Minor Piece, and Pawn vs. King
a) KNIGHT + PAWN vs. PAWN
t . .. W g3!
If l . . .'it'e4, then 2. tt.::l g 2! , and on l . . .
g 5 there follows 2. @ f2 W e4 3 . tt.::l f5 and
then tt.::l h6! .
2. W d l (el) Wf3!
Here Black must maneuver so as to
have the chance to take the diagonal
opposition.
The game concluded as follows: 1 .
Cll t2 @g5 2 . W b4 e 5 3 . 'it> c4 e4. White
must assent to the draw, as he is helpless
against the maneuver . . . � f4, . . . e4-e 3 ,
and . . . Wxg4.
Now let's look at a position from the
1 8 8 1 match between Blackbume and
Zukertort:
2 . . . @ f2 would be a mistake, after
which not Black, but White takes the di­
agonal opposition: 3 . 'it>d2! W f3 4. � d 3
� f4 5 . �d4. Now Black h as t o alter the
position, but not in his favor, for exam­
ple: 5 . . . @f3 6. W e5! W xe3 7. g5 and
wins, or 5 . . . g5 6. �d5! and wins.
3. W d2 Wf2! 4. Wd3 @f3 5. W d4
@ f4
Now let's try to sacrifice the knight
(the only way to avoid a repetition of
moves) .
35
6. � d5 Wxe3 7. We5 'i.tf3 8. W f6!
After 8 . @g5 White even loses: 8 . . .
� g4 9. W f6 � h5! or 9 . @ e4 'it> xg5, and
Black wins.
8 �xg4, draw.
•••
Black to move draws;
White to move wins
First we let the move be Black � in
this position. The draw is not easy to
achieve.
If in the starting position (see Dia­
gram 3 5 ) , it is White to move, he wins
simply by 1 . @f2 (preventing . . . � g3 ) .
Now i f l . . .'it> e4, then 2 , tt.::l g2! . And
on l . . .g5 White replies 2. 'i.t e2 W e4 3 .
� d2 �f4 4. 'it> d3 'it> f3 5 . 'it> d4 � f4 6.
W d5 ! (with the black pawn at g5 , this
55
Chapter 4
move wins) 6 . . . @ xe3 7 . @ e 5 @ f3 8 .
@ f5 , etc .
In Nirnzowitsch - Rubinstein, Black
gained a draw thanks to the exchange of
the last pawn; in Blackbume - Zuker­
tort, Black constantly avoided a position
where he could be forced out. However,
it must be said that both examples pre­
sented are exceptions to the general rule .
In the vast majority of cases, the "ex­
tra piece" ensures victory - especially
when the pawns are close to each other.
Black's chances for a draw are some­
what increased when the pawns are on
opposite wings (see Diagram 36) .
N. Grigoriev, 1936
mistake, in view of I . . .@g8 2 . @ g6 (or
2. tll a2 @ h7 3 . @g5 @ h7 , and if 2. @ f6 ,
then 2 . . . tll a2 3 . @ g 5 @g8!) 2 . . . @ h8 3 .
@g8.
1 ... @f8
After l . . .Wg8 2 . W g6 , the solution is
shortened by one move.
2. @ f6!
White cannot win with 2. @ g6? be­
cause of 2 . . . @ g8 3 . h7+ (3. W h5 @ h7
4. @g5 @ h8 ! ; while the continuation 3 .
tll b4 @ h8 4. h 7 i s just a simple transpo­
sition) 3 . . . @ h8 4. tll b4 a2 , and the game
ends in a draw, since White cannot get
the knight to f'!.
36
2 . . . @ g8 3. @ g6 @ h8 4. tll b4 @ g8
5. h7+
I n the previous note, White gave
this check with the knight back on a2,
which meant that White was one move
too late.
5 ... @ h8 6. tll d3
Win (adding a black pawn at b5
makes it a draw)
6. til c6 also wins.
6 . . . a2 7. tll e5 al'@' 8. tll f7#
1 . tll a2!
The only move to win.
As will become clear later on, Black
achieves the draw only if he succeeds in
taking the opposition with the knight on
a2 , while if the knight is on b4 (or c3, or
c l ) he gives it up. Therefore l . W f5 is a
56
If we add a black pawn on b5 to the
starting position (see Diagram 36), then
White will not be able to win, since now
he can 't give check with the pawn with
the knight standing on b4. For exam­
ple, l . tll a2 Wf8 2. @f6 @g8 3. @g6 b4!
(forcing the knight to move prematurely
to b4) 4. tll xb4 @ h8 5. h7 (the pawn ad-
King, Minor Piece, and Pawn vs. King
vances, with the knight on b4, without
check; thus the game ends in a draw)
5 . . a2 6. tZ:lxa2 - stalemate! With the
pawn on b5, I . W f5 W g8 2. W g6 W h8
3 . h7 a2 4. tZ:l xa2 b4 5 . tZ:l c l b3 6. tZ:ld3
b2 7. tZ:l e5? does not win either, a s Black
queens with check.
Smorodsky - Breitman
Moscow 1 93 3
.
38
N. Grigoriev, 1933
37
White to move
1. tZ:l a3
I . tZ:l xb6? would have lost to l . . .a3.
Draw with White to move; but adding a
black pawn at b5 makes it a win
1 . . . W h4
On 1 . . c4 there would have followed
2. tZ:lbS! as in the game .
.
1. tZ:lb4 a2 2. tZ:l xa2, stalemate.
Adding a black pawn to Diagram 37
hurts Black's cause instead of helping:
White wins with I . tZ:l b4 a2 2. tZ:l xa2 b4
3. lll c l ! b3 4. tZ:l d3 b2 5. tZ:l e S b I'@' 6 .
l1Jf7#.
2. W g2 W g5 3. W g3 w rs 4. h4 W g6
5. W g4 W h6 6. h5 c4!
This sacrifice was necessary to
strengthen the black queenside pawns.
7. tZ:l b5!
As Grigoriev points out in 64 (No.
8, 1 933), the studies we have examined
were composed by him under the influ­
ence of the following endgame:
7. tZ:l xc4 was weaker in view of 7 ... b5
8 . tZ:l a3 b4 9. tZ:l c2 b3 1 0 . tZ:l a3 b2, after
which the knight would be forced to keep
an eye constantly on the b I square.
7
•••
a3?
Black is sacrificing the wrong pawn.
He should have held onto the pawn fur-
57
Chapter 4
thest from the kingside, the more so in
that after it queens, this pawn would im­
mediately perform valuable work along
the a l -h8 diagonal.
As it turns out later (see the notes
to moves 1 2 and 1 5) , therefore 7 . . . c3!
would have given the draw.
8. tl'ixa3 c3 9. tl'i c2 b5 10. tl'ib4 W h7
1 1 . 'it' g5 'it' g7 12. h6+ 'it' fl
Now we basically get the same posi­
tion, as in the modified Diagram 36 (af­
ter adding the b5-pawn); however, now
the pawn is not located on a3 , but on c3.
Black could have reached the required
position had he played 7 . . . c3! on move 7.
13. wrs 'it'g8 14. 'it' g6 \t> h8
W h8 1 8 . tl'i d3 a2 1 9. tl'ie5 a l � 20. tl'i f7#)
16. h7+ W h8 1 7. tl'ic3 a2! 1 8 . tl'i xa2 b4
1 9 . tl'i c l b3 20. tl'i d3 b2, and now White
is forced to take the pawn, since on 2 1 .
tl'i e5? Black queens with check!
15 . . . c2 16. tl'i e5 c l� 17. tl'i fT + W g8
18. h7+ 'it' f8 19. h8� + 'it' e7 20. �d8+
'it e6 2 1 . � d6#
b) BISHOP + PAWN vs. PAWN
Here, too, there are certain exceptional
positions, in which you cannot win. In the
first place, even winning the enemy pawn
does not always guarantee victory (posi­
tions were given above in which the ad­
vantage of both a piece and a pawn proved
insufficient) : and in the second place, the
pawn capture itself may not be possible in
view of stalemating combinations.
As before, the pawn does not advance
to the seventh rank with check, but none­
theless here White can force the win!
15. tl'i c6
Still more forcing was 1 5 . h7! c2 1 6.
tl'id3! c l � (or 1 6 . . . b4 l 7. tl'i e5!) 1 7 . tl'ixc l
b4 1 8 . tl'i d3 b3 1 9. tl'i e5 b2 20. tl'if7#.
With the pawn on a3 (instead of c3), this
variation would not work, for example
1 5 . h7 a2 1 6. tl'i c2 b4 1 7. tl'i a l b3 with a
draw. With the pawn on a3, the variation
chosen by White in the game also fails,
since now on 1 5 . tl'i c6?, there follows
1 5 . . . a2! 1 6. tl'ie5 a l � 1 7. tl'i t7 + Wg8 1 8 .
h7+ W f8 , and Black wins, since the h8
square is now attacked by the queen from
a l ! And finally, if (with the pawn at a3)
White plays 1 5 . tl'ia2, then 1 5 . . . Wg8! (not
1 5 . . . b4? in view of 1 6 . tl'ixb4 Wg8 1 7. h7+
58
Draw
In the given position, White cannot
win, since he cannot attack the c8 square.
Even were Black's king on c8 there
is no win. True , we can drive the black
king from c8 (and d7) , but in so do­
ing we have to give him the b8 square ,
King, Minor Piece , and Pawn vs. King
and the comer square aS along with it.
It's not hard to see that increasing the
pressure (by bringing the king closer) in
these examples would not achieve the
goal because of stalemate.
Ifwe added a white pawn on c5 and a
black one on c6, this too would have no
bearing on the result (we may add pawns
concurrently at d4 and d5, e3 and e4,
etc. , without changing the outcome).
Let's go back once again to Diagram
39, and place the bishop on f3 instead
of e3. Here too, there is no win, for ex­
ample l . @ ffi WbS 2. � e6 W aS 3. � d7
'it>bS 4. @ dS @ as 5 . .il c6 (the final try)
5 .. @bS! (of course not 5 . . . bxc6? in view
of6. @ c7). N ow White must again back­
pedal with his bishop, since after 5 . . . @bS!
Black does threaten to lop it off.
.
again White cannot win, since after sac­
rificing the bishop for a pawn, we get a
drawn pawn ending. The ending of this
game might go something like this:
l . @ f7 'ltt bS 2. 'lite7 @ as 3. @ d7
@ bS 4. @ dS (on 4 . .il xb7 W xb7 5. 'lt> d6,
Black could reply not only with 5 ... @bS,
but even with 5 ... @ cS 6. @ c6 'lt>bS 7 . b7
'lt> a7 , since after S. @ c7 we have a stale­
mate!) 5 . . . @ aS 5. Si c6! @bS (5 . . . bxc6?
loses to 6. W c7) 6. @ d7 bxc6! (compared
to the position on the previous move ,
here this continuation saves the game ,
while 6 . . . � aS? loses after 7. @c7 or 7 .
�cS) 7 . � xc6 WcS (here Black could
play 7 . . . � aS too, since after s. @ c7 or S .
b 7 + W a7 9. Wc7 it's stalemate) S . b7+
@bS 9. Wb6 is again stalemate .
It is useful to note the following posi­
tion:
And, if with the bishop on /3, we add
a pawn each for White and Black (at c5
and c6) , then White wins, for example ,
by i.xc6 (it would be still simpler if we
first brought the king to d6).
On the other hand, ifwith the bishop
on f3 we add pawns at a5 and a6 - that
is, in the following position:
Here Black could lose only if he
played for a "self-mate " : l . . .W aS? 2.
W c7#. But with the correct l . . .W cS ! the
game ends in a draw.
Many of the things presented in this
chapter are contained in the following
59
Chapter 4
ending from a game Paulsen - Metger
(Nuremberg 1 888).
40
What can Black do? On either of the
two possible pawn moves ( . . . b7-b6 or
. .. b7-b5) , White plays a5-a6 ! ; and in the
other cases, White can make use of the
c5 square under more favorable condi­
tions, and then go after the important
square b5. For the sake of clarity, we will
look at each of the possible replies in
turn, in Variations I-VI I .
VAR/A TION /:
1 . . . b6 2. a6 W c6 3. @ c4 @ d7
White to move wins
Or 3 . . . @ c7 4. @ b5 @ d7 5. @ xb6,
etc .
Paulsen saw that the most natural
move, l . Wc5, would lead, after 1 . . .
b6+ , only to a draw: White could only
prevent the exchange of his last pawn by
playing either 2. i. xb6+ or 2. axb6+ . Ei­
ther way, the draw would be unavoidable
(see Diagrams 32 and 34.)
Therefore , Paulsen played l . W c4 ex­
pecting to counter l . . .b6 with 2. a6! and
an easy win (see Diagram 33). However,
on I . @ c4 there follows 1 . . . b5+ ! . By
giving check, Black wins a tempo for the
vital move 2 . . . @b7, with an easy draw.
And so, neither l . @ c5 nor l . Wc4
lead to the goal. Instead of these , White
ought to make a waiting move , intend­
ing to occupy the c5 square under more
favorable circumstances.
4. i. xb6!
After 4. Wb5 W c 7 ! , White would
have to regroup.
4 . . W c8 5. i. a7, etc.
.
VARIA TION II:
1 ... b5 2. a6! @ c6 3. @ cJ!
I f 3 . Wd3?, then 3 . . . b4! 4. @ c4 (or 4.
i. g l @ c7!) 4 . . . b3 5. @ xb3 @ b5!, draw.
3 ... 'it> d6 4. @ b4 'it> c6 5. w as
VARIA TION III:
1. . . 'it> d7 2. 'it> c5!
t. Wd4!
White waits, exploiting the fact that
his opponent does not have a good move
(Zugzwang).
60
Now 2 . . . b6+ is harmless, in light of
3 . Wxb6 or 3 . axb6 W c8 4. @ c6.
2 ... '>t> c7
King, Minor Piece, and Pawn vs. King
If 2 . . . W c 8, then 3. Wb6, while on
2 . . . Wd8, there is 3 . il.b8! W c8 4. i. h2
followed by W b6.
in Variation I I I after White ' s third
move .
VARIATION VII:
3. Wb5!
t . . . 'it> d6 2. i.b6 \tic6 3. \ti c4 'it> d6
If now 3 . . . W c 8 , then 4. W b6, and on
any other king move there comes i.b 8 ! ,
a s pointed out in the preceding note. Fi­
nally, if 3 . . . b6, then 4. a6.
VARIA TIONS IVAND V.·
I . .. 'it> d8( c8)
Here White wins just as in Variation
1 1 1 , with 2. W c 5 followed by 'it> b5 and
Sl b8 or 'it>b6.
VARIA TION VI:
l . . . 'it> c6 2. i. b6!
Stopping the pawn. Otherwise , if 2.
't'c4? , then 2 ... b5 + , and on other moves
there follows 2 . . . b6! 3 . a 6 'it>b5.
Or 3 . . . 'it> d7 4. WcS.
4. 'it> b5
Once again, we have returned to a
position we have already looked at (see
Variation VI after White 's move 5).
Now let us examine two positions
by Kling and Horwitz ( 1 85 1 ) , which are
the start of a whole slew of researches
by gifted analysts (Berger, Karstedt,
Teichmann, Troitzky, Rauzer, et al. ) on
the theme of "bishop + wing pawn vs.
pawn . "
Kling and Horwitz, 1 85 1
41
2 ... 'it> d6
2 . . . 'it>b5? meets with 3 . W d5 'it> a6 4.
't'd6 Wb5 5 . \ti c7 \ti a6 6 . 'it>b8; if 2 . . .
't'd7, then 3 . W c5 W c 8 4 . i. a7! ctJ c7 5 .
't' b S , as i n Variation I I I .
3. 'it> c4 'it> c6 4 . W b4 W d6
If4 . . . Wd7, then 5 . W c5.
5. 'it>b5 W d7 6. W c5! W c8 7. i. a7!
't' c7 8. Wb5!
Reaching the same position we had
Win
At first sight, this requirement looks
strange, since the capture of the a4-pawn
still does not guarantee White the game ,
for example l . Wc5 W a6 2. Wb4 W b7,
61
Chapter 4
with a forced draw. However, White has
a maneuver at his disposal which will al­
low him to take the pawn at the precise
moment when Black will be "at a very re­
spectful distance " from the a8 square.
7. i. b2
Preventing . . . W d4. On any Black
move there now comes 8. WbS.
Kling and Horwitz, 1851
1. '>t>b7! '>t>b5 2. i. b6! '>t> c4 3. '>t> c6
42
What move should Black pick now?
If 3 . . . W c 3 , then 4. WbS Wb3 S. i.cS
Wc3 6. W xa4 W c4 7 . i. f8 'it> dS 8 . WbS
'it>e6 9. 'it> b6 is an easy win, since the
black king will not reach the comer.
Nor is 3 . . . 'it> d3 any good , because of
4. WbS W e4 S.'it>xa4 WdS 6. WbS W d6
7. W a6 'it> c6 8. a4 @ -any 9 . Wb7.
The best move , relatively speaking, is
3 ... Wb3 with an attack on the a3-pawn:
3 ... Wb3! 4. i. c5 W c4 5. i. eJ
Now White's task is to drive Black
from the fourth rank to the third.
5 . . . 'it> bJ
If S . . . Wd3, then 6. 'it>bS! 'it> e4 7.
Wxa4 WdS 8. 'it>bS, etc.
White wins,
regardless of who is on the move
The authors considered this study to
work only with White to move; however,
Rauzer ( 1 928) showed that there was
also a win with Black to move *.
White to move drives the enemy king
to the second rank, which simplifies the
solution somewhat.
1. i. f4! W g2
S . . . Wc3 is weaker still, in view of 6.
WbS Wb3 (or 6 ... Wd3 7. 'it> xa4 Wc4 8 .
'it>aS) 7. i. c l , followed b y 'it> xa4.
6. i. c l W c4
On 6 . . . Wc3, the simplest is 7. WbS
'it>d4 (if 7 . . . 'it>b3, then 8 . was or 8.
i.b2!) 8 . Wxa4 WcS 9. 'it> aS W c6 I O .
Wa6 Wc7 l l . i. f4+ etc. An d if 6 . . . W c2,
then 7. Wb S Wb3 8. was or 8 . i.b2!.
62
Relatively best. Black's king plans an
end-run maneuver to the right via the
h3 square , which he will use if the white
king goes immediately after the a4-pawn
(for instance, 2. 'it> e4? 'it> h3 3 . W dS?
Wg4 4. i. h2 W fS s . W c6 W e6 6. WbS
• The analysis o f Diagrams 4 2 through 46
is aimed at more-skilled readers.
King, Minor Piece, and Pawn vs. King
� d7 7. Wxa4 W c6(c8) 8. @ -any Wb7
draws).
2. Wg4! @fl 3. i.. c l W e2
After 3 . . . Wg2 4. i.. e3 the following
variations are possible . For example:
l ) 4 . . . 'lii> fl s . 'it> f3 'iil e l 6. i.. f4 'it> d l
(or 6 . . . Wfl 7 . 'it' e 3 'itl g2 8 . 'itld3 'itl f3 9.
i h2 'itlg4 I O. 'itl c4 'itlf5 l l . 'itl bS 'itle6
12. 'it>xa4 \t> d7 13. 'itl bS! 'itl c 8 14. 'itl c6,
and wins) 7. 'itl e3 'iil c2 8 . 'iil d4 'iil b3 9.
i d6 and wins, as in 9 . . . 'iil c2 1 0. 'itl c4
lil d2 l l . 'itlb4 'itl d3 1 2 . 'itl xa4 'itl c4 1 3 .
lila5 W dS 1 4 . 'it> b6 'itl xd6 I S . a4 W d7
16. 'itib7.
2) 4 ... W h l s . 'itlf3 c;i;i h2 6. i.. f2 (the
winning plan consists in transferring the
bishop to b8 or h2, but in order to carry
out this plan the black king's end-run
must be stopped) 6 . . . 'itl h3 (or 6 . . . � h l 7 .
ig3 Wg l 8. i.. b8! 'iil h l 9 . 'itl e4! 'iil g 2 I O.
lil d4 W f3 1 1 . 'itl c4 'it> e4 1 2. i.. h2! , after
which Black cannot be saved, either by
1 2 ... W fS , in view of 1 3 . 'itlbS 'itl e6 14.
�xa4 \t>d7 IS. 'it> bS 'itl c 8 1 6 . 'itl c6 ; or
by l 2 . . . 'iil e3 , because of 13. 'it> b4 'itl d4
14. Wxa4 'itl cS I S . c;i;i aS 'it> c6 1 6 . 'itl a6 ! ,
etc.) 7 . .lt e l 'iil h2 8 . 'itl g4! (blocking
the black king's right-hand maneuver)
8 ... W g l (the reply 8 . . . 'itl g2 would have
simplified matters: 9. i.. g 3! 'iil g l I O . W f3
and 1 1 . .ltb8! and White wins as given
above in the note to 6 . . . 'iil h3) 9. 'itlg3!
� fl (on 9 ... 'iil h l there follows IO . .lt aS
� g l 1 1 . i.. c7; if now 1 1 . . . 'iil h l , then
1 2.Jlb8! <;i;> g l 1 3 . <;i;> f3 , as above ; and on
1 1 . .. @ fl , White replies 1 2. \t>f3 'iil e l
1 3 . We3 <;ti n 1 4 . .ltb8! <;i;> g2 and now,
once again, I S . 'iil d4 'iil f3 1 6 . 'itl c4 'itl e4
1 7. Jl h2 ! , etc .) I O . i.. b4 'itl e2 (if, here or
later, the black king turns to the king­
side, White begins once more to shift the
bishop to b8, for example, I O . . . 'iil g l 1 1 ,
.lt d6 'iil fl 1 2 . 'itl f3 ! W e i 1 3 . 'itl e 3 'iil fl
1 4 . .ltb 8 ! , etc.) 1 1 . W f4 'itl d 3 1 2 . <;ti es
<;i;> c4 1 3 . <;i;> d6 'itlbS 14. <;i;> c 7 <;i;> a6 I S .
i.. cS! 'itl b S 1 6 . .lt g l 'itla6 1 7 . <;i;> c6 'itl aS
1 8 . Wb7, etc . , as in the analysis for Dia­
gram 4 1 .
4 . 'iil f4 'iil d l
If 4 . . . W d 3 , then S . .lie3 'itl c4 6. 'itl eS
\t>b3! (6 . . . 'itlbS fails to 7. 'itl dS) 7 . .li e s
W c4 8 . <;i;> d6 @ d 3 (or 8 . . . @ b S 9. @ dS
W aS I O. <;i;> c6 \t> a6 1 1 . .lte3 @ as 1 2 .
@b7, etc. ) 9. @ dS! @ c 3 I O . .lt d6 @ d 3
1 1 . @ cs 'itl e4 1 2 . @bS @ d S 1 3 . .lt h2 ,
and wins (see Diagram 44) .
5 .lt e3 'iil c2
.
Or S . . . 'iil e2 6. 'itl e4 followed by trans­
ferring the bishop to b8.
6. 'itl e5 @ b3 7 . .lt c5 'itl c4 8. 'it> d6
'itlb5 9. @ d5 @ a5!
After 9 . 'itl a6 the white king would
have immediately taken off toward b7.
. .
10. <;i;> c6 \t> a6 ll . .lt e3 W a5, and
White wins with 12. 'it' b7 (see Diagram
4 1 ).
Now let's look at the position dis­
played in Diagram 42 with Black to move.
Rauzer showed that here White, by means
of a clever maneuver, can wrest the right
of the first move to achieve victory.
l . . . 'lt> g3!
63
Chapter 4
Kling and Horwitz (as well as Berg­
er) considered this move to be enough to
draw, but they did not take into account
the five-move bishop maneuver given
below.
2. i.r6 Wf3
The black king maneuvers along the
third rank, since driving him to the sec­
ond rank leads to the same sort of win we
have already looked at.
3. i.e5 'it> e3 4. i. b2!!
This is the move Rauzer found! Here
Berger had continued 4. i. b8?; on which
then followed 4 . . . W d4! 5. W e6 W c 5 6.
Wd7 Wb6 7. Wc8 W c5 , and White can't
win, since he cannot get to the position
where the kings are at b7 and b5 and the
bishop is at b6. For example, 8. W c7 (or
8. Wb7 Wb5 9. i. c7 W c5 1 0 . i. a5 Wd5!)
8 ... W d5 9. 'it' d7 W c5 1 0 . i. c7 Wb5 l l .
Wc8 W c5 1 2 . Wb7 W d5 ! , etc.
The strength of 4. i.b2! consists
chiefly in its continuing to watch the d4
square, so that it cannot be occupied by
the black king.
5. W e5 W e3
Other moves don't help either: for
example, if 5 . . . W c4, then 6. W d6 Wb5
(after 6 ... Wb3 7 . i. c l W c2 , the simplest
is 8 . W c5! W xc l 9. W b4 W c2 1 0 . W xa4
W c 3 l l . Wb5) 7 . i. d4 W c4 (other
moves meet with 8. W c6) 8. i. c5 Wb5
(or 8 ... Wb3 9. W c7 W c4 1 0. W c6) 9.
W d5 and I O . W c6.
6. i.ct+ Wf3! 7. w rs W g3 8. i. g5
If now 8 . . . W h 3 , then 9. W f4, driving
the king to the second rank.
8 . . . Wf3
The goal is achieved. We have the
starting position, except that it's White
to move!
Rauzer, who made a special study of
this endgame, gave what appeared to be
an exhaustive analysis of this ending. He
established the "drawing zone" a8-h8-h6g5-f4-e5-d4-a7 (see Diagram 43): with a
white pawn at a3, White wins if the black
king can be cordoned off from this zone.
V. Rauzer, 1928
4 . . Wd3
.
43
After 4 . . . W f3 the king will be driven
to the second rank with 5. i. c l Wg3 6.
i.g5 W f2 (on 6 . . . W h3 , White plays 7.
W f4 and 8. Wg4, driving the black king
away from the third rank; and if6 . . . @ f3 ,
then White achieves his intent, which is
to secure the move in the starting posi­
tion!) 7. W f4 W e2 8. W e4 W f2 9. i. f4
and 10 . i.b8 ! .
64
King, Minor Piece, and Pawn vs. King
In Diagram 43, the black king is out­
side the indicated zone, and later on it
can be completely cut off from it; thus,
White must win.
3 ... W d3 4. We5 We3 5. i. c t + @CJ!
6. 'iif f5 W g3 7. i.g5 W O 8. i. r4 and
White wins as explained in greater detail
in our analysis of Diagram 42.
With White to move, he wins as fol­
lows:
Establishing the "drawing zone"
makes it much easier to correctly evalu­
ate positions of the type we have exam­
ined, and simplifies finding the correct
method of play. For example, in this po­
sition
I. i. h2 W d4
Although the black king does enter the
drawing zone, that doesn't save the game
here, since on the very next move the king
will be forced to leave the area. From this
it follows that the black king's entry into
the zone does not guarantee the draw; and
when it cannot enter the zone, the win is
assured. In other words, the win is forced:
l) in positions where the black king can­
not enter at all into the drawing zone; 2)
when the king is driven out of the drawing
zone; and 3) in a few exceptional positions
where the black king stands outside the
zone (for example, see Diagram 44) .
2. W d6 W e4
Or 2 . . . W c4 3 . W c6 Wb3 4. i. d6 W c4
5 .tc5, etc.
.
3. W c5, and wins.
With Black to move, great effort must
be expended to secure the draw (see Di­
agram 43).
t ... Wf3! 2. Wf5 'it> e3 3. i. b2!
Now we have the same position as in
Diagram 42 (after 4. i. b2! ) ; therefore,
after this we can limit ourselves to just
the main variation.
White must win, since the black king
is cut off from the aforementioned
zone .
If Black here plays l . . . W h4, for ex­
ample, then it is met by 2. W f5 , with the
following possible continuation: 2 . . . @ h5
3 . .t e l '>ii' h4 4. W g6 Wg4 5. i.g5 W f3
6. Wf5 , and wins (see Diagram 42 ,with
Black to move).
(See Diagram 44)
This position proves once again that
the black king's entry into the "draw­
ing zone " doesn't always protect him
against defeat.
1 . 'lt>b5!
65
Chapter 4
not be ejected without clearing the path
to the other comer, a8. "The drawing
zone is none other than the path for the
black king to the a8 and h8 squares, from
which it cannot be driven away. " (V. Rau­
zer, Shakhmatny Listok, 1 928, No. 20)
44
Now let us turn to a position by
Teichmann with a white pawn on a2 see
Diagram 46) .
White to move wins
White undertakes decisive action
without fear of the black king's further
advance into the drawing zone.
R. Teichmann
46
l. . .'it' dS 2. i. b2! 'it> d4
Or 2 . . . 'it> c6 3 . 'it> xa4 W d7 4. 'it' b5
'it>c8 5. ® c6 and wins.
3. 'it'xa4 'it> cS 4. @ as 'ltt c6 S. \t> a6
@cs 6. a4 'ltt b4(c6) 7. aS and wins.
White wins
45
Here White's winning chances are
even greater, since now White need have
no fear of stalemating the black king; on
the contrary, that circumstance is favo­
rable to him (assuming that the black
king is not allowed access to a8) , since
after the forced reply . . . a4-a3 he can at­
tack the black pawn with his bishop.
White to move draws
Here the draw is assured for Black,
since if his king gets driven away from the
center, it can approach the right-hand
comer (h8-g7-h7) , from which it may
66
For a long time, Teichmann's study
was considered "cooked, " a conclusion
which, however, stemmed from an im­
proper evaluation of Kling and Horwitz's
position ( Diagram 42) . Thanks to the re­
evaluation of this position published by
Rauzer, the drawing zone was reduced,
King, Minor Piece, and Pawn vs. King
which in tum led to the complete reha­
bilitation of Teichmann's study.
8. W d6 W e8 9 . .ll a5 'it> t7 10 . .ll d8
'it> e8 1 1 . .ll h4 'it>t7 12. 'it> d7 'it> g6 13.
'it> e6 W h5 14 .ll e7 'it> g6!
•
In our analysis ofTeichmann's study,
we will limit ourselves to Rauzer's most
significant variations.
Since the black king is unable to
reach the a8 square, it can, after it is re­
moved from the center, aim for the h8
comer instead; however, with the pawn
on a2 (rather than a3), White - as we
have said already - can try to stalemate
the black king, which in tum would en­
force the favorable . . . a4-a3 for him. In
view of this threat, the black king must
leave h8 and the drawing zone associated
with it, and then White wins with a2-a3
and bringing the game to the aforemen­
tioned positions.
1. Wb6 W d7 2. W b7 W d8
If the black king does not retreat
rightward, for example , but in the direc­
tion of the a2-pawn, then after it is driv­
en from the drawing zone , White wins
by playing a2-a3 .
(If 1 4 . . . 'it>g4, then l S . 'it> eS 'it> hS
[else the black king will not get into the
proper zone] 1 6 . 'it> tO , achieving the
same position as in the main variation
after White's move 23 I. R. )
-
15 .ll f6 'it> h6! 16. @f5
•
16. W fl also wins.
16 . . . 'it> h7 17 . .ll b2
White 's king breaks through to f6
(see White's move 23).
17 cot> g8 18. 'it> e6!
.••
First we must cut off the black king's
path to the a8 comer.
18 .. . 'it> f'S 19 .ll f6 Wg8! 20. 'it> e7
'it> h7 2 1 . 'it>t7 'it> h6 22 . .ll e7 'it> h5 23.
'it> f6! 'it> h6
•
Or 2 3 . . . 'it> g4 24 . .il d6 'it> f3 2S. 'it> fS
'it> e 3 26. ii.cs+ 'it>d3 27. @es 'it> c4 2 8 .
� d6 , etc.
3. Wc6! W e7!
If 3 ... 'it> c8?, then 4 . .ll c7! a3 S . .ll d6
� d8 6 . .ll x a3 'it> c8 7 . .ll d6, and wins.
4. .ilc7 'it> e6 5 .ll d6 W f5
•
For S . . . 'it> tO , see the Variation be­
low.
6. Wd5 'it> f6 7 . .ll b4 'it> t7
7 . . . ct> fs 8 . .ll c 3 .
24 .ll f'8+ W h5
•
If 24, , , W h7?, then 2 S . W fl 'it> h8 2 6 .
.ll h6 'it> h7 27 . .ll g7! .
2 5 . a 3 and White wins.
(On 2S . . . Wg4, for example , there fol­
lows 26 . .ll h6, when Black is completely
excluded from the drawing zone , after
67
Chapter 4
which White wins by using the methods
indicated in our analysis of Diagram 42
- 1R)
.
a clever study by Duras on the theme we
have been examining.
.
0. Duras, 1908
VARIA TION:
47
( l . 'it b6 'it' d7 2. 'it'b7 'it'd8 3 . 'it' c6
We7 4. li.. c7 'it' e6 5. Ji.. d6)
5 ... 'it' f6 6. 'it' d7 'it' f5 7. 'it e7 'it' e4
8. W e6 W d4 9. jt_ aJ 'it' c4 1 0 . 'it d6
'it' d4
On l 0 . . . 'it'c3 (with the threat of l l . . .
'it' c 2 1 2. li.. c5 a3! 1 3 . li.. xa3 \t> b l ) White
replies 1 l . li.. c5.
White to move and win
11. li.. b2+ 'ite4
Or l l . . .Wd3 1 2 . 'lt> d5 Wc2 1 3 . li.. d4,
and if now l 3 . . . a3, then 14. W c4! 'lt>b l
1 5 . c;t>b3.
12. 'it' e 6 c;t> f4 13. li.. f6 'iti g4
If 1 3 . . . c;t> e4 1 4. li.. e5 c;t( f3 , then 1 5 .
a3! Wg4 (after 1 5 . . . c;t> e4 White wins with
16. Ji.. h2, as in Diagram 43) 1 6 . W f6
'it h5 1 7 . 1 7. li.. f4.
14. 'it'e5 'it' h5 15. 'it' f5 'it' h6 16. Ji.. b2
'it'h7 17. 'it' f6! 'it' h6!
(If 17 ... 'it' h8?, then 1 8 . 'it' g6+ 'it' g8
1 9. li.. g 7! a3 20. W f6 W h7 2 1 . li.. f8 ; while
if 17 . . . Wg8?, then White can play, for
example, 1 8 . li.. a3 , and then li.. a3-f8-g7
and 'it' g6 or 'it' fl - I. R. )
18. Ji. c l + W h5! 19. a3, and wins.
To conclude this chapter, we present
68
First let's try the least clever method:
l . li.. c5, which is met by l . . . W fl (the
black king must stay inside the square
a3-a8-f8-f3) 2 . a4 W e6! (2 . . . W e8 doesn't
work, in view of 3. a5 W d8 4. li.. d6 W c8
5 . a6! W d8 6. a7) 3 . a5 Wd5 4. a6 W c6
5 . Wg2! W c7 ! 6. li.. a7 W c6! and , thanks
to the threat of . . . Wb5, Black can force
the draw.
Which leads to the question of
whether we can improve on our first
move. Did the bishop play any role on
c5? Of course. In the variation shown
above , White could win a tempo (after
4 . . . W c6) by playing 5. Wg2, only be­
cause from c5, the bishop cuts off the b6
square. However, this is not enough to
win. Black can bypass the b6 square by
using c7, which is no less valuable.
This line of reasoning shows us the
way to the proper solution. The bishop
must stand such as to attack not only
King, Minor Piece , and Pawn vs. King
b6, but also c7 - that is, the bishop must
stand on the a5-d8 diagonal.
46. A. Troitzky, 1 907.
1. k b4!
With the aim of bringing the bishop
later on to the aS-d8 diagonal. We sug­
gest that the reader persuade himself
that other maneuvers aimed at the same
result - that is, the maneuvers k a3-cS­
b6, k a3 -d6-c7, and � a3 -e7-d8 - fail
to achieve the same result, since on b6,
c7 and d8, the bishop's position is in­
sufficiently secure : Black makes use of
this fact, and at the right moment wins a
tempo by attacking the bishop.
White to move and win.
47.
1. .. W f7 2. a4 W e6!
On 2 . . . W e 8 , White answers as above
with 3. as W d8 4. � d6 W c8 S . a6.
3. a5 W d5 4. a6 W c6 5. � a5!
Now the black king is denied ac­
cess to b6 and c7; in the same way, other
squares are denied to him too, since
they are located outside the a6-a8-c8c6 square! Defeat can only be delayed a
few moves, by S . . . dS 6. 'i!i g2 d4, etc. The
upshot is that the black king must make a
move (Zugzwang!), and then the a-pawn
will queen.
Black to move and draw.
48.
A brilliant study, which answers the
requirements of a practical game!
Examples 45-52:
4S. Show, in Diagram 40, that the
moves 1 . W e S and 1 . W e4 lead merely
to a draw.
White to move and draw.
69
Chapter 4
51.
49.
Draw.
Draw.
50.
Win. Examine separately the moves
I. . . 'ft/ h 7 and 1. . . <ti h5.
70
52.
Black to move; White wins.
Chapter s
Mate with Bishop + Kni ght
It is considerably harder to force
mate with a bishop and a knight, than
with a rook or the two bishops. The
problem is that the knight cannot cut off
two neighboring squares on a rank ( dS
and e5, for instance) or on a file (for in­
stance , d5 and d6) ; and besides, it's not
easy to coordinate the activities of the
bishop and knight.
As with other endings, we must force
our opponent in the direction of the cor­
ner or the edge of the board. In this case ,
however, it turns out that it is possible to
force mate only in the comers that can be
controlled by the bishop. Therefore , in
the presence of the following forces (see
Diagram 48) , mate can only be forced
on a8 or h l .
48
Black to move
1
Naturally, the best defense consists
of staying, as much as possible, in the
middle of the board, and if this is not
possible , then to aim for the corners that
the bishop can't control (a l or h8).
W e4 2. W c5
In all endings featuring a small
amount of material, the king plays a very
important role.
2
First let us explain how to drive the
king to the edge of the board.
.•.
••.
'ftl e5
For 2 . . . We 3 , see the Variation.
3. � d3
Cutting off the centersquare e4; true ,
we could obtain the same result. with 3 .
� dS . However, i t i s better t o occupy this
center square with the king. And so, we
71
Chapter 5
must drive Black s king from his central
post, trying at the same time to occupy
the center with our own king.
3 ... Wf4!
After 3 . . . W ffi 4. W d 5 , Black must re­
treat to the next-to-last rank.
4. W d5 W e3
If 4 . . . Wg5, then 5 . W e 5 ; and if 4. . .
Wg3 , then 5 . W e4.
5. �e4 W f4
If 5 . . . Wd2, then 6. 8 b5 ! W e3 7.
We5, followed by 9. W d4(f4).
6. 8 f5!
Driving the king to the next-to-last
rank. The same objective may also be
achieved by 6. 8c2, but then the knight
would be somewhat distant from the
scene of the action.
6 ... W g5
If 6 . . . Wg4, then 7. W e5 Wg5 8.
8e3!, driving the king to the edge of the
board.
7. We5 W g4
Nor can Black stay on the next-to­
last rank after 7 . . . Wg6 either, for exam­
ple 8. 8 d6+ Wg5 9 . .t f5 , or 8. 8d6+
Wg7 9. W f5.
8. 8 d4 W g3
72
Or 8 . . . Wg5 9. � f5 ! .
9. @ rs W f2 10. W f4 W e t t i . W e3
VARIA TION:
2 ... W e3 3. W d5! W f4
If 3 . . . W d2, then 4. 8 f5 ! (cutting off
e3) 4 . . . W c3 5 . W c5! W d2 6. W d4, etc.
4 . � d3 W e3
After 4 . . . Wg5, Black's king would be
on the next-to-last rank, and White locks
in this advantage with 5 . W e 5 ; 4 . . . W g3 is
also not good , because of 5 . W e4.
It is still simpler to demonstrate the
win after the move indicated, 4 . . . W e 3 ;
the point i s that after this move we get
the position corresponding exactly to the
position we have already examined (see
the main line 2 . . . . W e 5 following Black's
fourth move) .
Now we must answer the second
question: Once we drive the king to the
edge of the board, how do we push it into
the comer we need ?
Fo r this, we will examine a sam­
ple - the following position: WKf6,
Ng5, Bf5, BKh 8 (see D i agram 5 1 ) .
H oweve r, before embarking o n a d e ­
tailed analysis of this position , we
make note of two positions we should
strive for.
Having the king o n b 6 and
I)
bishop on a6 is most favorable to White
with the black king on b8.
Mate with Bishop + Knight
49
to place the white king on c7 and move
the bishop to c 8 ) , thus attaining the po­
sition defined above.
Now let us turn to the position in
Diagram 5 1 .
51
Despite the fact that only two white
pieces are currently taking part in the
fighting, the black king here is nearly
immobilized, and White doesn't even
need the knight to secure what he has
achieved; therefore the knight can be
used to deliver the decisive blow.
2) The position of the bishop at b5
and knight at d5 with the black king at
b7 is also nice.
The black king must b e rousted out
of the corner at h8 and driven to the cor­
ners a8 or h i .
1 . lll f7+ <t'g8 2. i.e4 (or d 3 , c2, b l ,
50
g6)
A waiting move. White moves the
bishop along the g6-b l diagonal , so
that on Black's forced reply 2 . . . 'it> f8 he
can occupy h7 with the bishop, driving
Black's king towards the a8 corner.
2
The point is that here too, two white
pieces have the black king locked up (inside the confines of the trapezoid a8-d8c7-a7); in order to hem Black in further,
it is enough to bring up the white king to
b6, and then move the bishop to a6 (or
•••
W f'8 3. i.h7 We8 4. lll e5
Here Black has two replies: 1) 4 . . .
'it> f8 (Variation I) and 2 ) 4 . . . 'it> d8 (Variation I I ) . Let's look at each variation in
turn.
VARIA TION I:
4 Wf8 5. lll d7+ W e8 6. W e6 Wd8
•••
73
Chapter 5
Now the question arises: how should
White continue? Does he play 7. ii.g6,
cutting off the eS square, but opening up
c7; or should he prefer 7. W d6, cutting off
c7 but allowing the black king to get to eS?
Of course, it's better to allow the square
eS on the edge of the board the more so
in that, from there, it's not hard to force
Black to retreat in the desired direction.
-
7. Wd6! \ti es
Black tries to stay as far away as possi­
ble from aS. If7 . . . 'it> dS , then S. t'Llc5, and
ifthen S . . . c;it dS , White plays 9. ii.g6 WcS
10. ii. es! c;it dS 1 1 . ii.b5, leading the game
to the same position as after 7 . . . c;it eS .
8. ii. g6 + W d8 9. t'Ll c5 W c8 10 . .1l. e8!
From its diagonal h5-eS, attacking
eS, the bishop moves to the eS-a4 diago­
nal, where it not only hits the eS square,
but also threatens the important squares
d7, c6, and b5.
10 . . . c;it dS
After 10 . . . WbS, White gets there
quicker: he replies 1 1 . ii. d7, then Wc7!
and ii.cs!, reaching the position depict­
ed above: the king from c7, joined with
the bishop from cS, keeps Black locked
up, while the knight delivers the decisive
blow. For greater definition, we present
an exhaustive analysis of the position
after 10 . . . c;itbS. White replies 1 1 . ii.d7,
after which Black has only two moves
to choose from, l l . . .W a7 or 1 1 . ..WaS.
On l l . . .c;ita7 there comes 12. Wc7! WaS
1 3 . AcS! W a7 14. t'Lld7 (for example)
14 . . . WaS 1 5 . t'Lle5 c;it a7 1 6. t'Ll c6+ WaS
74
1 7 . ii.b7#. Whereas if 1 1 . . .W aS , then 1 2.
@c7! @ a7 1 3 . ii. cs! @ as 1 4. t'Ll d7 W a7
1 5 . t'Ll e5 W aS 1 6 . .1l.b7+ @ a7 l 7. t'Ll c6#.
1 1 . Abs @ cs 12. ii.d7+!
Forcing Black back to bS.
12 ... @b8 13. @ c6
Another waiting move. Black must
retreat to a7 or aS , after which White
goes to c7 with his king and his bishop
to cS, and then acts as indicated in the
notes to White's move 1 0 .
VARIA TION II:
4 ... @ d8
At first glance, the black king appears
to be escaping from attack and winning
through to freedom by approaching the
a l comer. However, that impression
soon dissipates.
5. W e6 W c7
If 5 . . . WeS, then 6. t'Ll d7 , bringing
this ending to a position we have already
discussed.
6. t'Ll d7!
White takes the measures necessary
to restrict the enemy king's movements.
The knight at d7 cuts offb6 and c 5, while
b5 and a6 are also off-limits to Black,
since White brings the bishop over to d3
in timely fashion.
6 . . � b7
.
Mate with Bishop + Knight
This move gives White the greatest
difficulties. For if 6 . . . W c8(d8 ) , then 7 .
<;f;> d6, and i f 6 . . . @ c6, White replies 7 .
.t d 3 ! and then 8 . .t b s .
7 . ..t d3! 'iit c6
White answers other moves with 8 .
Wd6 o r 8 . .t b s .
White brings his king to c7 and the
bishop to c8.
16 ... 'it> a7 1 7 . .ll c8 Wb8
Now White makes a waiting move
with the knight and then plays 'it> c7 .
Examples 53-55:
S 3.
8. .ll a6
Black is forced to retreat.
8... 'it>c7 9 . .ll b 5!
With this move , White prepares an­
other position we've discussed before
(see Diagram SO) , where he tries to
achieve a situation with bishop at bS and
knight at dS , since these two pieces with ­
out the aid of the king hold Black within
the trapezoid a8-a7-c7-d8.
9 ... 'it>b7!
White answers other moves by bring­
ing the knight at once to the necessary
square dS via ffi or b6.
Mate in four.
S4. Where should you place the bish­
op and knight so that, unaided by the
king, they lock up the black king on h4?
SS. Force mate from this position
10. 'it> d6 'it> c8
If l 0 . . . W a8? or l 0 . . . 'it> a7? , then 1 1 .
W c7 with a quick win.
Now White need only bring his
knight to dS and then make use of his
king to deliver the coup de grace. The
concluding phase might go like this:
n.lll f6 Wd8 12. ll:ld5! 'it>c8 13. �e7
Wb8 14. 'li7d8 Wb7 15. �d7 Wb8 16 . ..ta6!
no later than the SO"' move. (With best play,
33 moves are enough to force mate with
bishop and knight from any position.)
75
Chapter 6
Mate with Knights (vs . Pawns )
Mate with two knights and king
against a king cannot be achieved, if the
opposing king stays away from the cor­
ners and edges.
Only if the defending king goes ofhis
own free will into the corner, or the edge
of the board, can he be mated - in the
following position, for example:
such that they are incapable of deliver­
ing the decisive blow. For instance, in
the following position
(after 1. . . cJJ h 1 ??)
,
or in this position:
(See diagram next column)
True, there do exist positions in
which it is possible to force the opponent
to head into the corner; however, in this
case the position of the white pieces is
76
Mate with Knights (vs. Pawns)
Black must play l . . . W h l , after which
White lacks the tempo needed for
mate: here he can deliver only stale­
mate.
G. Bolton, 1840
53
A. MATE WITH 1WO KNIGHTS
vs. PAWNS
If we add a pawn to the positions we
are examining, then the pawn, in the
overwhelming majority of cases, will
only harm its possessor. Thus, for ex­
ample, in the position described above
Black loses if he also has a pawn on g5
(see Diagram 52).
White to move and win
In this example, the negative role of
the black pawn is drawn in especially sharp
relief: it deprives its own king of the h3
square, and besides that, it allows White to
win a tempo at the decisive moment.
52
1 . tt:l t2!
White wins
After l . . .'it> h l 2. tt:l d l , Black loses
because he has a pawn: on the forced reply 2 . . g4, there follows 3. tt:l f2 # .
.
This example shows us that there is
a negative aspect to the pawn: its presence prevents Black from setting up the
stalemate. Sometimes the pawn is also
harmful in that it hinders its own king s
mobility.
White brings the knight from h l to
g4, with the goal of preventing the black
king from hiding at h5 or h6, which
would at least delay the win. True , after
l . tt:l f2 , the g3 square is freed, but this
offers Black only temporary relief.
Of course , l . 'it>g6 would be a mistake, causing stalemate.
1
•••
'it> h5
Concerning l . . .Wg3 , see the Variation.
2. tt:l g4 'tt' h4 3. Wg6 '\t' g3 4. W g5
Now we can see that the black king
cannot run through to freedom from g3 .
77
Chapter 6
4 . . . W g2 5. W f4 W h l
O n 5 . . . W g l , White seizes the oppo­
sition with 6. Wg3 ! , after which comes
6 . . . \t> h l 7. tt:J f3 ! (this move deprives the
black king of mobility, and with this frees
the h3-pawn - the latter circumstance
being fatal for Black as he must waste a
tempo on an unproductive pawn move)
7 . . . h2 8. tt:Jf2#.
6. W f3!
A delicate move , typical of such po­
sitions. If 6. Wg3, then 6 . . . W g l , after
which not White , but Black takes the
opposition. Therefore , White makes a
waiting move, intending to go to g3 in
more favorable circumstances; he gives
his opponent the right of the move (the so­
called "loss of a tempo" - see Chapter
3 ) , so that he can then take the opposi­
tion.
6 ... \t> g l 7. W g3 W h l 8. tt:Jf3 h2 9.
tt:Jf2#
After 1. tt:J f2 W h5 2 . tt:J fg4 W h4 3 .
W g6 Wg3 4. Wg5 W g2 5 . W f4 W h l ,
White does not move to the g 3 square
at once, but takes two moves to do so.
He deliberately delays his journey to g3
with the intention of getting to the des­
ignated spot just when the black king is
on gl. From this, it is clear that White 's
king prefers not to move from f4 to g3
directly, but via the indirect route f4-f3g3: the king utilizes two sides of the tri­
anglef4-f3-g3 instead of one.
So what does White gain by slow­
ing his journey? He wishes to hand over
the right to move to his opponent. See­
ing that the black king must swing from
h l to g l and back again, White exploits
the advantages of his position: it is in
his power to occupy the g3 square with
Black's king on either h l or g l . Mov­
ing along the contours of a triangle, he
succeeds in reaching g3 at the right mo­
ment: with the kings on g3 and g l , Black
has to give up the opposition!
Let's move on to our next example.
VARIA TION:
Kling and Horwitz, 1851
l
•..
W g3 2. tt:J g4
54
After this move , the game moves into
positions already examined: for instance ,
i f Black replies 2 ... W h4, then we have a
position from the main variation after
Black's second move; and if 2 . . . Wg2,
then after 3 . W f4 we get a position which
exactly duplicates a position in the main
variation after White 's move 5 .
Let's return t o that main variation.
78
White to move and win
Mate with Knights (vs. Pawns)
First, let us take note of the following
circumstance. If it were Black to move
in this position, he would lose quickly:
I . ..'iti h l 2.liJg3+ W g l 3. liJ f3 # .
2 . . . \t> g l 3. 'it> h3 ! , achieving the starting
position, with the one significant difference that now it 's Black 's tum to move!
2. 'it> h4
But, in fact, in this position, it's
White to move; which means that in or­
der to win, he must hand over the right to
move to his opponent!
We note also the following curious fact
if it were Black to move in the starting po­
sition, then with 1 . . . 'it> h 1 he could take
the opposition and lose quickly thereafter
- which means that in this position hold­
ing the opposition is a curse rather than a
blessing. Such an outcome should not sur­
prise us: true, in the pawn endingY examined
above, taking the opposition was considered
an advantage; in contrast, consider the rook
mate, which to achieve required not gaining
but yielding the opposition (compare also
the analysis to Diagram 36).
Now let's go back to Diagram 54. As
we already explained above, the white
king must maneuver so that it occupies h3
only after the black king occupies g 1 . In
other words, it is desirable later, in reply
to Black's . . . W g l , to occupy, not g3 (op­
position), but h3, located at the distance of
a knight's move from the enemy king.
l. W g4
A waiting move. He might also play
l . 'it> h4.
l. . . 'it> g2
If l . . . 'it> h l , then 2. 'it>g3 (occupying
the square a knight's move away from h l )
Another waiting move. The black
king has to return to the first rank, after
which White will have a choice between
the g3 and the h3 squares.
2 'it>gl
•••
If 2 . . . W h l , then 3 . 'it> g 3 ! (occupying
a square a knight's move away from the
enemy king) 3 . . . Wg l 4. 'it> h3 ! W h l 5 .
liJ g 3 + W g l 6. liJ f3 # .
3. 'it> h3! 'it> h l 4 . liJ g3+
and mate next move.
If we note the first three moves for
both White and Black, we see the fol­
lowing: in the main variation, the black
king, located first on g 1 , returns to that
square in an even number of moves;
while the white king, starting on h 3 ,
comes back t o h 3 i n an odd number of
moves. In this way, the white king se­
lects, not "the shortest distance between
two points," but the sides of a triangle;
thanks to this tactic the white king re­
turns to the h3 square a little later, but
underfavorable circumstances.
Giving up the opposition by means
of the "triangle" has widespread use and
is seen often in practice. For better ab­
sorption of this technique , we allow our­
selves to present here an example from a
different genre.
79
Chapter 6
55
White to move
This is a position from the game Reti
- Marshall, Baden- Baden 1 925.
If it were Black to move in this po­
sition, White would win without any
trouble. Black is in Zugzwang: any move
leads to a worsening of his position; for
instance, I . . .'it'g6 2. d6, or l . . .b4 2 .
tl'l xb4 'it' g6 3 . tl'l a2 @ f6 4 . tl'lc3 'it' g6 5 .
tl'l e4.
But how to achieve the win when it 's
White to move ? For this, it's necessary to
pass the move to one 's opponent - that
is, White must maneuver his king so as
to return to the original position, but
with Black having the move ( " losing a
tempo").
Let's see which squares the black
king can use if the white king starts
maneuvering. The g6 and g7 squares
remain unusable for the black king, but
the way to f5 is open. And so the black
king may dance along the f5, f6 and fl
squares (e8 is unavailable to him, since
he must protect his pawn at g5 ; for more
detail on this, see the notes to Black's
first move). Black depends on maneu-
80
vering either on those three squares, or
on only two of them; but in either case,
he must occupy the intermediate square
f6 every two moves. That's the whole
point! White's king can go wherever he
wants to, back and forth (g4-f3-g4-f3 ,
etc . , fo r instance) o r he can take a " lit­
tle stroll. " In the first case, White 's king
returns to the starting square in an even
number of moves, while in the second
case , he walks along the sides of a g4f3 -g3 triangle, and therefore returns to
the starting point in an odd number of
moves. Meanwhile , the black king has
to "wander" in narrower circumstances.
His movements are strictly constrained:
he must necessarily return to the starting
square in an even number of moves.
Wishing to change this conjunction,
the white king, of course , will prefer the
"triangle" - that is, the maneuver which
cannot be duplicated by his opponent.
VARIA TION /:
I. 'it' g3!
The beginning of a tour around the
sides of the triangle g4-g3-f3. One can
also begin the movement in the opposite
direction (see Variation I I ) .
l . . . 'it' fS
I . . . 'it' fl changes nothing. In this
case , too, Black's king must come back
immediately. (If I . . . 'it' fl 2. 'it' f3 'it> e8?,
then 3 . 'it' g4 'it> d7 4. 'it' xg5 'it> d6 5 . tl'l b4!
W c 5 6 . Wf6 and wins.)
2. Wf3! 'it' f6
Mate with Knights (vs. Pawns)
If2 . . . g4+ , then 3 . @g3 wins at once ,
since 3 . . . @g5 meets with 4. d6.
3. @ g4
The goal is achieved! We have the start­
ing position, but with Black to move!
VARIA TION I/:
t. @f3! @ f5
Or I . . . @ f7 2. @g3! @ ffi 3 . @ g4.
number of moves. This circumstance can
be expressed in the brief but not quite
accurate formulation , "The knight can­
not lose a tempo . " The following ex­
pression would be more exact: " Maneu­
vering only the knight, one cannot give
the move to one 's opponent, if he moves
his king back and forth. " It's for this very
reason that White cannot win in this po­
sition: WKh8, Ndl, ph 7, BKf7with White
to move. The knight's movement cannot
be put off for a single move : for example,
one cannot get the knight from d l to b6
in four moves.
2. © g3 g4!
One last try. If 2 . . . @ ffi , then White
"closes the triangle" with 3. \t> g4.
Along with the knight, an advanced
pawn cannot lose a tempo - for exam­
ple, a pawn can only get from f3 to ffi in
three moves, and from f4 to f8 only in
four. But a pawn which has not yet made
a single move in the whole game (a white
pawn at f2, for instance) , can lose a tem­
po. For instance, in the position below
-
3. @ g2!
White makes use of another triangle.
The continuation 3. \t> h4 @ f4 4. d6 g3
5. 'it> h3 @f3 6. tlJ d4+ @ f2 7. d7 g2! 8 .
<1Je2! and wins, would b e less efficient.
56
3 ... @ f6 4. @ fl! @f5 5. 'it> g3!
I n the above variations, the white
king goes from g4 to g3. This operation
required one move in the first variation
and two in the second variation. This is
the secret to " losing a tempo" ! It is only
thanks to the fact that the king may go
from g3 to g4 in either an even or an odd
number of moves, that it doesn't matter
whose tum it is to move .
Not all the pieces have this capabil­
ity. For instance , the knight can go from
e3 to c6 only in an odd number of moves,
it can go from d3 to fl only in an even
White always wins: if it's Black's move ,
then in reply to l . . .b5, White plays 2 .
a3!. An d i f it's White's move , then White
advances his pawn two squares: l . a4! .
The judgment presented above shows
us that the queen, rook and bishop may
81
Chapter 6
"lose a tempo" - for instance, the bish­
op may go from a8 to b7 in whatever
number of moves is required.
A. Troitzky
57
Let us return again to the two knights
vs. pawn ending.
Many analysts have busied them­
selves with this theme - among them we
could name Chapelle ( 1 780) , Mendheim
( 1 832), Guretsky-Kornitz, Blok, Henri,
Jan, and especially that celebrated rep­
resentative of the art, A. Troitzky, who
brought much that was new to the theory
of this ending and published, in the years
1 906- 1 9 1 0, detailed research into this
theme of ours. Subsequently Troitzky
deepened his investigations further, and
put them together in his work, entitled
"Two Knights vs. Pawn, " included in his
collection of chess studies ( 1 934) .
White to move and win
"Abnormal Position V"
A. Troitzky
58
We present some of the most impor­
tant parts of Troitzky's theory. First we
examine the key positions, starting with
those with the black king in the comer,
a8, or near to it.
A. Troitzky
Black to move. White wins
"Normal Position H"
Black to move. White wins
"Normal Position V"
82
Mate with Knights (vs. Pawns)
A. Troitzky
(since almost every "abnormal" position
can be changed into a " normal " one).
In Diagram 56 White wins rather
simply: on l . . .'it' h8 there follows 2. tll c4
a3 (the pawn should br advanced at the
first opportunity with the goal of getting
rid of it; playing l . . .W h7? would only
simplify the opponent's task) 3. tll e5! a2
4. tll g 6+ W h7 5. tll f8+ W h8 6. tll e7(h4)
a l 'iY 7. tll eg6#.
59
White to move and win
"Abnormal Position H"
In Diagrams 56 and 5 7 the white
pieces (the king and one of the knights)
are placed on a single vertical file (V) ,
and in Diagrams 58 and 59, on the same
horizontal rank ( H ) . In every position
presented, the white king stands in op­
position to the black one , and in Dia­
grams 56 and 5 8 , Black is the one who
must break the opposition, while in
Diagrams 57 and 59 it's White. Further­
more, between the white king and one
of its knights there is a distance of one
square, with the other ( " reserve " ) knight
holding the pawn back, occupying the
square directly in front of it.
The labels " normal" and "abnor­
mal" mean that every "abnormal" posi­
tion can be almost always converted into
a "normal" position of its own kind; the
reverse conversion is not possible (with­
out the aid of the reserve knight). There­
fore, if you have a win in a " normal " po­
sition, then as a rule it can be achieved in
the corresponding "abnormal" position
I n Diagram 57 White , in order for his
reserve knight to land on g6 with check,
must first convert the "abnormal " posi­
tion into a "normal" one - that is, he
must pass the move to his opponent.
This is done as follows:
l . W f6! W h8 (after l . . .W g8 2. W e7
W h7, White first takes the opposi­
tion, and the solution is shortened by
one move) 2. W e7! Wg8! 3. W e8 W h8
4. W f8 W h7 5. 'it' f7 , after which White
wins as above.
In Diagram 58, the win is somewhat
more complicated: here it is first neces­
sary to convert Position H into Position
V. This is accomplished as follows:
I . . .W h8 2. Wf7! 'it' h7 3. tll g7! W h6!
4. Wf6 W h7 5. tll f5! (the knight takes
up a position characteristic of Position
V) 5 . . . W h8! 6. 'itt e7 Wg8 7. 'it> e 8 'it> h8
8. Wf8 ! (taking the opposition with the
goal of creating the normal Position V)
8 . . . W h7 9. Wf7 etc., as in the analysis of
Diagram 56. White's method does not
change in its basic form in the variation
( l . . .W h8 2. Wf7! 'it> h7 3. tll g7) 3 . . . '.!.i h8 ,
since he now also continues 4. tll f5 ! W h7
83
Chapter 6
(we now have Position V, but with White
to play) 5. <t'ffi 'it'g8 (or 5 . . . 'it' h8 6. W e7)
6. We7 Wh8 7. Wf8 W h7 8 . W f7 , etc.
The win in Diagram 59 is still more
complex. Here White's play breaks
down into four operations: l ) converting
Abnormal Position H into a normal po­
sition of the same type (giving over the
move to the opponent) ; 2) converting
Normal Position H into an Abnormal V
(if Black wants to play that way, he can
avoid this stage and go immediately into
the Normal Position V; this does not
change the overall number of moves; 3)
changing the Abnormal Position V into
a Normal Position V; 4) bringing up the
reserve knight. Here is the basic varia­
tion (see Diagram 59):
t . W f6 W h8! 2. W gS!
White executes a maneuver similar
to the one noted for Diagram 57.
8. CiJfS W h7
We have reached Position V, but with
White to move . Once again, it is neces­
sary to yield the move to our opponent
(stage 3).
9. W f6 'it> h8! 10. r.t> e7! <t' g8 11. W e8
r.t> h8 12. r.t> t8 r.t> h7 13. 'it> t7 'it> h8
Now the decisive phase begins (stage
4).
14. CiJ c4! a3 15. CiJ eS a2 16. CiJ g6+
r.t> h7 17. CiJt8+ r.t> h8 18. CiJ e7(h4) al�
19. CiJ g6#
The methods presented for the a4pawn are also just as good for a pawn
on e3 (for the layout of pieces described
above). Further on it will be clear .that, for
the placement of pawns on squares fur­
ther from the queening square (that is, on
one of the squares between a5 and a7 or
between e4 and e7) , the win is simpler.
2 ... W h7 3. W hS W h8 4. W h6 Wg8
5. W g6
The first operation is complete:
White has passed the move to his op­
ponent. Now he has to change the hori­
zontal front of the white pieces to a ver­
tical one (stage 2).
A. Troitzky
60
5 ... 'it> h8 6. Wt7! W h7 7. CiJ g7! W h8
After 7 . . . W h6 8 . W ffi W h7 9. CiJ f5
W h8 I O. 'it> e7! 'it>g8 1 1 . 'it> e 8 W h8 1 2 .
Wf8 'it> h7 1 3 . 'it> f7 , play goes from stage
2 directly into stage 4; however, this does
not affect the total number of moves
played.
84
White to move and win
"Abnormal Position V"
Mate with Knights (vs. Pawns)
A. Thoitzky
61
A. Thoitzky
63
White to move and win
Black to move. White wins
"Abnormal Position H"
"Normal Position H"
A. Thoitzky
The analysis for positions 60-63 re­
veals the following curious phenom­
enon: here the abnormal positions tum
out more favorably than the normal
ones. For example, in abnormal posi­
tions 60 and 6 1 , the reserve knight enters
right away and forces mate in four moves
with l . lll g4! h2 2. lll f6+ � h8 , followed
by bringing the other knight to g6 (in
Diagram 60) or to fl (in Diagram 6 1 ) .
62
Black to move. White wins
"Normal Position V"
Moving to Diagrams 62 and 6 3 , again
we are reminded that usually a normal
position cannot be transformed into an
abnormal one, and that therefore one
can win here only with the aid of a new,
previously unexamined combination.
In Diagram 62, White achieves his
goal as follows:
t. . . 'iit h8 2. Wg6
White tries to transform the position
into Abnormal Position H .
2 <ti g8 3. lll g7 �f8!
•..
85
Chapter 6
As opposed to Diagrams 56-59, here
3 . . . 'it>h8? loses, on account of 4. Cl:l e6!
Wg8 5. Cl:lg4 h2 6. Cbf6+ (taking the f6
square with check decides the game)
6 . . . Wh8 7. Cl:lg5(d8) h t '@' 8. Cl:l t7 # .
4 . Wf6 W g8 5 . Cl:l e6 W h7
Once again, Black could not reply
5 . . . Wh8?, since here White declines to
take the opposition, but again plays 6.
Wg6, creating an abnormal position and
after 6 . . . Wg8 forcing mate in four.
achieved not only against the h3-pawn,
but also against the g4- and f3-pawns
(which we suggest that our reader prove for
himself). With the pawn at d3, though, the
last of these combinations does not work,
and so here the win is possible only in an
"abnormal" position (see Diagram 64).
A. Troitzky
64
6. W g5 W g8
Once again,
comes 7. W g6.
on
6 . . . W h8? there
7. 'iii g6 'it> h8
White has achieved Position H , but
he cannot force the abnormal position,
which is better for him here than the
normal one .
8. Wf7!
The start of a new combination. It
looks like the black king has been set
free, but the reserve knight once again
stands athwart his escape route.
8 'it> h7 9. Cl:l g4! h2 10. Cl:lf8+ Wh8
1 1 . Cl:lf6 ht'@' 12. Cl:l g6#
..•
In Diagram 63, White can win still
more quickly with ( l . . . W h8) 2. Wf7!
Wh7 3 . Cl:lg4! , etc.
By the methods pointed out in the
analysis of Diagrams 60-63, the win is
86
White to move wins;
Black to move draws!
White to play wins easily by immedi­
ately moving the knight on d2 to f6 (or
g5), followed by Cl:l f5-e7(h4)-g6#. And
if in Diagram 64 it's Black to play, then
White is just one move too late and there­
fore must content himself with a draw.
Here neither the immediate appearance
of the knight, nor the exchange of the
vertical front for a horizontal one, nor, fi­
nally, the combination noted in the anal­
ysis of Diagram 62 and 63 will help.
In the lower corners (a l and h 1 ) ,
White has a somewhat harder time win­
ning, since thanks to the presence here
of the white king he must consider the
possibility of a pawn advance with check
(see Diagrams 65 and 66).
Mate with Knights (vs. Pawns)
A. 'Ifoitzky
65
White to move wins
Therefore, in Diagram 65 he should
play l . Wc3! W a l (after l . . .W a2 , the so­
lution is one move shorter: 2. W b4 W a l
3 . � a3 Wb l 4 . Wb3) 2 . � b4 � a2 3 .
W a4 W a l 4. W a3 W b l 5 . W b3 W a l 6.
W c2 W a2 7. tiJb2 W a3 8 . W c3 W a2 9.
li:l c4! W a l 10. Wd2 Wb l 1 1 . W d l W a l
1 2. � c l W a2 1 3 . Wc2 W a l , and now
the only move is 14. tiJb3+ W a2 1 5 .
li:l c l + � a l 1 6 . CiJa5(d2) c5 1 7 . li:l ab3#.
In Diagram 66, meanwhile , the win is
achieved as follows:
t . 'it' h l 2. tiJ hJ
..
"Abnonnal Position H"
In Diagram 65, the immediate ap­
proach of the reserve knight fails to
achieve the goal, since after l . li:l a4? c5
2. l!Lic3+ W a l 3. lll e l , he does not get to
cany out the threatened 4. lll c2# because
ofthe check on c4. In order to achieve his
goal, White must here give his opponent
the move, then change the horizontal
front to a vertical one, and only after­
wards make use of the knight in reserve.
A. 'Ifoitzky
The immediate 2 . CiJ e l d3 3 . li:l f3
d 2 4 . tiJ e2 (or 4 . lll h5) would be mis­
taken , in view of 4 ... d l li:l + ! . There­
fore , before mobilizing his reserve
knight, White brings the other knight
to g5 . The point of this maneuver soon
becomes clear.
2 . . W h2 3. tiJ g5! 'it> h l 4. lll e l d3 5.
li:lf3 d2 6. lll e4!
.
From here the knight threatens two
decisive squares, g3 and f2.
6 dlli:l + 7. � g3!
66
..•
Black to move; White wins
Reaching an original type of
Zugzwang. Black has to make a move
with his knight, releasing the pressure
on f2 . If Black had no knight, it would
be stalemate! ( ''And you accept death
at the hands of your own knight! " ) The
combination we have just seen was the
conclusion of the following Troitzky
study:
"Nonnal Position V"
87
Chapter 6
Black to move. With White's best (!)
play, 59 moves are required to bring this
to the position shown in Diagram 66.
Thus, the entire study is calculated to
take 66 moves, and until move 63, not
a single pawn move is made! The 50move rule, presented in the first chapter,
should therefore be refined.
A. Troitzky
67
White to move and win
In the position in Diagram 67, the
pawn is on the far right file (as in Diagram
53), and the knights keep the black king
locked in, allowing him only the squares
h4-h l and g l . Nevertheless, the win
here is not yet so simple, and to achieve
88
it, it will be necessary to sacrifice one of
the knights. White plays I . 'it' f4 'it' h2! (a
pawn move would restrain the black king
still more; after I . . . 'it' h4 2. tl:lg2+ c;t> h3 3.
'it'f3 'it' h2 4. 'it' t2 'it' h3 5. tl:l :ffi ! , followed
by 6. tl:l f4, White wins without having to
resort to the knight sacrifice) 2. 'it' f3 c;t> g J
(clearing the way fo r the pawn) 3 . tl:lg5
h4 (now this is relatively the best chance,
since otherwise the white king goes to f2)
4. W e2 h3 5. tl:l f3 + 'iii h l (threatening
6 . . . h2!) 6. tl:l h2!! (only by sacrificing the
knight can White force the win now) 6 ...
W g l (6 ... W xh2 would have only short­
ened the solution) 7. W e l c;t> h I 8. Wfl
(8. W f2 also wins; compare Diagram 69)
8 . . . © xh2 9. wf2! '.it h l IO . tl:l fl h2 1 1 .
tl:\g3#.
Troitzky showed that, "on any place­
ment of the black king, White undoubt­
edly wins only against black- pawns
standing on a4, b6, c 5 , d4, e4, f5 , g6, h4
or above (26 cases) " . Along with this, he
demonstrated a great number of losing
positions with further-advanced pawns;
however, in the vast majority of such po­
sitions the win is forced only with very
complicated maneuverings, the expla­
nation of which would take up too much
space in this manual.
I n conclusion, let's examine the end­
ing of the game Norman - Lilienthal
from the Hastings tournament of 1 934
(see Diagram 68).
Both players displayed in this en­
counter a very weak understanding of
the ending we have been examining.
Thus, for example, in this position from
a previous stage of the game:
Mate with Knights (vs. Pawns)
68
White, instead of forcing the draw with l .
b4! tll d6 2. W xa7 (but not 2. b5? in view
of 2 . . . ll'lc8! 3. Wb7 ll'l d4!) 2 . . . ll'lb5+! 3 .
Wb6, etc . , played l W xa7? immediately,
allowing his opponent to fix the pawn on
b3 (instead of b4) with l . . .ll'l b4!. As we
shall see from the further course of the
game, this circumstance will be of deci­
sive importance.
1 . .. ll'l t7 !
That i s how Black should play. The
point is that with the white pawn on
b3 mate is forced only when the black
king is on the a l square, and it can only
be driven there via a roundabout route
through the kingside.
2. W f8 ll'l d6 3. Wg7!
The game continued: ( l . W xa7 ll'lb4)
2. 'it>b6 ll'l d4 3. Wc5 ll'l dc6 4. W d6 W f6
5. 'it>d7 We5 6. W e 8 '>t> e6 7. '>ii> f8 W f6 8 .
W e 8 tll e5 9. W d8 W e6 I O. \t/ e8?. Here
IO. Wc7 was somewhat better, tempo­
rarily refraining from going around the
board via the king's wing. But after 1 0.
We8, the game arrived at the following
position:
Norman - Lilienthal
Hastings 1 934
(See Diagram 68)
The path to victory shown below
was basically shown by Troitzky in
Shakhmaty v SSSR, 1 93 5 , No. 2. In
fact, Lilienthal committed quite a
number of errors, which resulted in a
drawn game.
After 3 . Wg8? Wf6, Black's task is
simplified, since now he can force mate
in the h8 comer. For example:
l)
4. Wf8 ll'l c6! 5 . b4 ll'l d4 6. b5
ll'l e6+! 7. Wg8 Wg6 ( Position H!) 8.
b6 W f5 9 . b7 ll'l h6+ 10. W h8 ll'l g5 1 1 .
b8� ll'l gf7 # .
2) 4 . W h7 ll'l f5 5 . \t/ g8 W e7 6.
W h8 \t/ f8 7. W h7 W f7 ( Position V!)
8 . W h8 ll'l c6! 9.b4 ll'l ce7 I O . b5 tll g6+
1 1 . \t/ h7 ll'lf8+ 1 2. W h8 tll e7 1 3 . b6
tll eg6#.
3)
4. W h8 \t/ t7 5 . W h7 tll f5 , etc . ,
as i n the previous example.
And so, 3 . W g7! was forced. Curi­
ously, White must get relentlessly closer
to the c l square. If he turns away from
89
Chapter 6
this path, his king gets mated sooner (in
the hl or h8 corner) .
3 ... c;i;>f5! 4. c;t> h6!
Other moves lose more quickly; for
example, 4. c;i;> h7? c;i;>g5 5 . <Jd g7 lli c6!
(the variations given here show that, with
the knight standing on d6, the reserve
knight at b4 can go to c6 with the white
king standing at g7 and the black one at g5
or, as in the previous note , with the two
kings standing at/8 and/6, respectively)
6. b4 llid4 7. b5 lli e6+ 8. c;i;> h7 (on other
retreats, there follows 8 . . . c;i;>g6!) 8 . . . lli e8
9. b6 (and now, on other moves, Black
plays 9 . . . c;i;>g6!) 9 . . . llif6+ 1 0 . c;i;> h8 c;i;>g6!
1 1 . b7 llig5 12. b8� lli fl # .
Once again , 8. W h2 would have
only shortened the solution , in view of
8 . . . 'lil f3 9 . 'lil g l (or 9 . W h3 lli d3 1 0 . b4
QJ f4+ 1 1 . 'it> h2 'lii f2 , c reating Position
V) 9 . . . lli e3 10. W h2 'it> g4!, etc . , leading
to Position H .
8
• • .
'lil e3 9 . @ fl!
If 9. 'it> h3 , then 9 . . . \t> f3 , a s above;
while the variation 9. W h2 \t> t2 1 0. W h3
'lil f3 leads to the same position. Finally,
on 9. 'ltt g l , there follows 9 . . . 'iit f3 I O.
W fl lli d3! (not allowing White 's king
to reach the a l corner) 1 1 . b4 lli e3 + 1 2.
W g l @g3, etc.
9 . . . lli h4 10. W e t !
4 . llie8! 5. W h5!
.
.
After 5. W h7? Wg5 6 . 'iit g8 � f6 .
Black can again force mate o n h8, for
example:
I)
7. 'iii f8 llig7! 8. 'lilg8 lli e6 9.
Wh7 Wg5 and 1 0 . . . Wg6, creating the
well-known position with a horizontal
front of black pieces.
2)
7. W h7 llig7 8. W h6 (if 8 .
'iit g 8, then 8 ... lli e6! 9. W h7 'lii g 5, etc . )
8 . . . lli c6! 9. b4, and now something like
9. , .. llie5 1 0 . b5 lli g4+ 1 1 . W h7 W fl 1 2 .
b 6 llifS! 1 3 . b 7 llif6+ 14. 'lii> h8 lli e 7 1 5 .
b8� llig6# .
5 llig7+! 6. 'ltt h4
.•.
If 6. 'lil h6?, then 6 . . . Wf6 7. W h7
lli f5! 8. Wg8 We7, etc.
6 Wf4 7. Wh3 llirs 8. 'lt> g2!
...
90
White must inexorably g o t o the a l
comer. I f 1 0 . W g l ? , for example, then
10 . . . 'lile2 1 1 . 'lil h2 W f3 ! 1 2 . 'it> g l (or 1 2.
W h3 lli g2 1 3 . W h2 lli f4 14. W g l W e2,
etc. ) 1 2 . . . lli g2 1 3 . W fl (on 1 3 . W h2,
again we have 13 . . . lli f4!) 1 3 . . . lli d 3 , win­
ning quickly.
10 ... lli g2+ 1 1 . @ d l
If 1 1 . @ fl ? , then l l . . . W f3 1 2 . W g l
lli e 3 1 3 . W h2 W g4, etc.
1 1 . . . 'lil d3 12. @ c t lli e3
Now the crisis is nigh. However White
plays now, Black will bring his king to d2,
and the knight from e3 via c2 and a3 to
b5; after this the b4-knight goes to d4,
conclusively surrounding the white king.
13. 'lil b2
Mate with Knights (vs. Pawns)
If 1 3 . c;i;>b l , then l 3 . . . c;i;>d2 first.
13 ... lll c2! 14. c;i;> c l c;i;> e2 15. c;i;> bt
©dl 16. c;i;>b2 c;i;> d2! 17.c;i;>bl tl:l a3+ 18.
©b2 lll b5! 19. c;i;>bt tl:l d3 20. b4
Or 20. c;i;> a2 c;i;> c 2 , followed by
... qjc l +.
20 lll c3+ 2 1 . W a l c;i;> c2 22. b5 tl:l c t
23. b6 lll b3#
..•
if it's White to move, then 1 . tl:l b4+! (the
only way to win; it would be mistaken,
for example, to play 1 . tl:lc 1 + , in view
of l . . . c;i;> a l 2. lll b3+ c;i;> a2 3. tl:l d4 c;i;> a l
4 . � c l c;i;> a2!!, with a draw) l . . . W a l 2 .
W c l a 2 3 . tl:l c2#.
The position under examination
(WKc2, Nd3, BKa2, pa3) was known al­
ready in the thirteenth century. It comes
from a position presented in the old
manuscript Bonus socius.
B. MATE WITH A SINGLE KNIGHT
A. Salvio, 1634
vs. PAWNS
70
69
White wins, regardless of whose move it is
White to move -mate in 3;
Black to move. Draw
If it's White to play, then victory is
gained like this:
Here, mate is achieved simply by l .
©c2 c;i;> a l 2 . c;i;> c l ! a2 3 . tl:lb3#. And if it
is Black's move in the starting position,
then he gets out with l . . .c;i;>b 3.
Now let's change the position i n
Diagram 6 9 a bit. Let's say that the
white king does not stand on c 1 , but on
c2. Then, the game is won regardless
of whose move it is. If Black is to move,
then l . . .c;i;> a l 2. tl:l c l a2 3 . tl:lb3#. And
1. tl:l f6 'iti b l
On l . . .g5, White has mate i n three:
2. tl:l g4+ 'it> h l 3. 'iti fl ! h2 4. tl:lf2#.
2. tl:l g4 gs 3. wn h2 4. lll fl#
I f in the starting position it' s
Black 's move, then two variations are
possible:
91
Chapter 6
VARIA TION /:
57.
1 ... g5 2. lLl f6 g4
Or 2 . . . W h l 3 . ltJ g4 h2 4. lLle3 g4 5 .
Qj fl g3 + 6. ltJxg3#.
3. ltJxg4+ W h l 4. wn h2 5. lLl f2#.
VARIA TION //:
1 ... 'itt hl 2. lLl f6 'itt h2
White wins, regardless of whose tum it is.
If2 . . . h2, then 3. ltJg4 g5 4. ltJe 3 g4 5 .
Qj fl g 3 + 6 . ltJ xg3#.
58.
3. lLlg4+ 'itt h t 4. wn g5 5. wa h2
6. lll e3 g4 7. ltJO g3+ 8. ltJxg3#
While two knights win against a pawn
in the majority of cases, mate with one
knight (against pawns) is possible only
in exceptional circumstances.
Examples 56- 70:
56.
White wins, regardless of whose tum it is.
59.
White wins, regardless of whose tum it is.
White wins, regardless of whose tum it is.
92
Mate with Knights (vs. Pawns)
63.
60.
If White moves, he wins;
ifBlack moves, it 's a draw.
Black to move wins.
64. P. Stamma, 1 745.
61.
Black to move wins.
62.
White to move wins;
Black to move draws.
Troitzky deepened this study by plac­
ing the kings at e3 and h2. In this situa­
tion, how does White win (when he has
the move)?
White to move; Black wins.
93
Chapter 6
65.
67. K. Janisch, 1 83 7 .
White to move and mate in JO.
White wins.
66. In one of Kieseritzky's games (from
about 1 850) , the following position
occurred:
68. Y. Mendheim, 1 83 2 .
White to move and mate in 9.
69.
The game continued: 1 . tLlfS! g2 2.
lll d6+ � d4 3. tLlb7! � xe4 4. ii.cs � f3
5 . W d2 g l ._, ! 6. i, xg l � g 2 7 . �e2, and
White forced the wi n . How?
White to move and win.
94
Mate with Knights (vs. Pawns)
70. A. Troitzky, 1 895.
White to move and win.
How does Black answer I. � c6 and I. � e4?
95
Chapter 7
Minor Piece vs . Pawn s
I n the preceding chapter, we looked
at positions where the knight forced
mate against a pawn (or a few pawns) .
There we presented a position in which
a bishop wins against the pawns (see Ex­
ample 70; White must sacrifice a pawn
to reach the goal).
I n both of these cases, Black loses
because of the exceptionally poor posi­
tion of his king. But usually in a minor
piece 's struggle against pawns, the op­
ponent who has to stop the pawn needs
to be careful.
A. KNIGHT vs. PAWN
Here the pawn is a serious danger to
Black. He must take immediate steps
against its possible advance.
Of course , 1 . . . tt:J b7? does not work
because of 2 . a6, after which the knight
would be forced to retreat. ( Note that
eve n if the white king were far away,
on h l fo r example , Black would not
be able to stop the pawn after I . . . tt:J b7?
2 . a6 . ) In order to save the game , it
is necessary to get the knight to c7,
from which it can survey the d5 and a8
squares.
But how to do this? For instance, can
we play l . . . @ f7 , and then 2 . . . tt:J e6 and
3 . . . tt:J c7? As we will see , l . . . @ f7 loses,
since after 2. a6 tt:J e6 White can win with
any of the following three (!) methods:
( l ) 3. @ c6 tt:J d8 + (or 3 . . tt:J d4+)
4. Wb6!. Now the white king cannot
be caught: in order to check him, the
knight must make four moves. Gener­
ally, in such endings it's recommended
for the king to take close diagonal op­
position (in relation to the opposing
knight) .
.
Black to move draws
96
Minor Piece vs. Pawns
(2) 3 . 'it> d6 8 d4! (preventing 4. a7 ,
in view of 4 . . . 8b5+) 4. 'it> c5! 8b3(e6)+
5. 'itb6.
(3) Even 3. a7, which at first glance
appears to be a mistake, leads to the win.
If now 3 . . . <;t> e7 , then 4. <;t> c6 ! , and on
3. . . lll c7+ there follows 4. 'it> c6 8 a8 5 .
lt> b 7 'it e 7 6. 'it> xa8 any 7. Wb7.
Next we look at l . . .'it> e7 . This move
leads to the goal, and this time there are
two systems Black can use:
( l ) 2. a6 8 e6. If now 3 . 'it> c6 , then
3. .. 'itd8! 4. a7 8 c7 . While if 3 . a7 , then
3. . lll c7+ first, followed by 4 . . . 'lti d8 .
(On 3. a7 , Black can also play 3 . . . 'it> d7!
4. a8� 8 c 7 + ; but more effective than
this is 3. a7 8 c7 + ! 4. 'it> c6 8 a8! 5. 'it>b7
'itt d7 6. 'it> xa8 @ c7 , stalemate! ) .
(2) 2. a 6 W d7 3 . a 7 8 e6! and . . . 8c7.
We can generally establish the following
rule: "If the knight succeeds in stopping a
pawn which has not yet reached the next­
to-last rank, then the draw is assured. "
For instance, in this position:
.
Thus, l . . .'it> e7 leads to a draw, and l . . .
'itt fl loses. We will now show that Black
can also get a draw by l. . . 'itt e8. For exam­
ple, if White answers 2. a6, then 2 . . . 'it> d7!
3. a7 lll e6! , followed by . . . 8c7.
In the example we have just exam­
ined, Black can only save the game be­
cause his king arrived just in time. So
how do matters stand in those cases
where a knight mustfight by itself against
the opponent 's king and pawn ?
It turns out that a knight alone can
put up successful resistance only if it
manages to occupy the square in front
of the pawn; that is, to stop * the pawn.
We find this expression to be better than
"to blockade"
"b/ockieren j .
(from the
German word
Black obtains a draw easily enough, for
example:
1 . 'it> a6 8 c5+ 2. Wb5
Or 2. 'it>a7 @g2.
2 8b7! 3. 'it c6 8d8+
.••
3 . . . 8 a5+ 4. Wb5 8b7, etc . , is even
simpler.
4. 'it> c7 8 e6+ 5. 'it d7
5 . 'it> d6 is met by 5 . . . 8 d8 6. 'it> d7
8b7, etc . ; 5 . 'it>c8 is weak because of 5 . . .
8 c 5 ; and if 5. 'it> c6, then even 5 . . . @ g2!
i s possible.
5
•••
8 c5+ 6. 'it> c6 8e6
6 . . . 8 a6 is also possible ; however, the
text move is stronger still, since now the
pawn cannot move one step forward.
97
Chapter 7
Let's try the rule mentioned above
with a rook pawn. This must be done,
since in a struggle with the knight, it is
the rook pawn that is the most danger­
ous.
Here Black gets an easy draw, for in­
stance: 1 . W h7 tll f6+ 2. W g6 tll g8 3.
Wf7 tll h6+ , etc.
Draw
However, matters are quite different
with a rook pawn. For example, in this
position
I. �b6 tll c8+ 2. 'itlb7
Or 2 . 'itl c7 tll a7! 3. 'iit b7 CZJ b5 4. 'itlb6
tll d6, etc.
2 . . tll d6+ 3. 'itlc7
.
3 . W c6 is answered by 3 ... tll c8; while
3. Wb8 meets with 3 . . . tll b5. Nor does 3 .
Wb6 accomplish anything, since after
that move, White does not threaten any­
thing.
3 tll b 5+ 4. W b6 tll d6! , etc .
••.
Now the question arises: can a knight
battle successfully against king and a pawn
that has already advanced to the seventh
rank ? Is stopping the pawn guaranteed
in that case? To resolve that question, we
focus our attention on the rook pawn first
of all. With this in mind, we examine the
following position, for example:
98
White to move wins simply with 1 . W e5
'itlb2 2. 'itl f6 'itl c3 3 . 'itl g7 'itl d4 4. 'itl xh8
'itle5 5. 'itlg7.
Based on the above line , we can
state the following: " If a pawn advanced
to the next-to-last rank is stopped by a
knight, then the draw is secured only if
the pawn is not a rook pawn. With a rook
Minor Piece vs. Pawns
pawn, the outcome is determined by the
placement of the kings . "
74
In positions where the knight i s un­
able to stop the pawn, the draw cannot
be considered to be assured even with a
knight's or bishop's pawn (see Diagrams
73 and 74) .
73
1 . . . t2l e7+!
Black to move; White wins
1
...
t2l d7+
I . . .t2l c6+ does not help, in view of 2.
<J;;; c7 t2lb4! 3 . W b6! t2l d5 + 4. W a5 t2l e7
5. ltib5! and White wins.
2. 'it>c8!
Not 2. W c7? because of 2 . . . t2l c 5 ! ,
and draws.
2 t2lb6+ 3. W d8 and wins.
...
Now let us move the position from
Diagram 73 one file to the right ( Dia­
gram 74) .
1 . . .t2l d6+? loses in view of 2. W d7
t2l c4! 3 . W c6! t2le5+ (or 3 . . . t2l a5 + 4.
W d5!) 4. Wb5 C2if7 5 . Wc5!. This vari­
ant is analogous to the line 1 . . .t2lc6+ in
the preceding diagram. With l . .. t2le7+
now, Black saves the game (in contrast
to l . . . C2i d7 + in the previous diagram) .
2 . W d8
Or 2. W d7 t2l d5 ! , draw.
2 t2l c6+ 3. W e8 t2l a7!
•••
Here is the move which has become
possible only thanks to moving the posi­
tion to the right. And this move would
also have met 3 . W d7 .
Draw.
B. KNIGHT vs. 1WO PAWNS
Here the outcome depends: ( l ) on
the relative position of the king and
knight; (2) on the quality of the pawns
99
Chapter 7
(connected, isolated, or doubled) ; (3)
on how far the pawns are separated ; and
(4) on the pawns' distance from pro­
motion. To consider all these factors in
one general formula is not easy; besides,
such a formula would be unavoidably
heavy and difficult to remember.
Instead of this, we choose a different
method here: from the arsenal of eve ry
possible position we select one definitive
position, examine it, and then explain
how some alteration in the position af­
fects the final outcome .
To find the proper response, it is
necessary to look a bit more deeply into
the position. First we must see if White's
threats are real or so strong. For instance,
can we just allow b5-b6 (or c5-c6) and
then prevent the further advance of the
pawns? Framing this question provides
us the key to the solution. In fact, Black
can safely get his king closer as though
nothing had happened - 1 . . .@ e2 ! , since
on 2. b6 there follows 2 . . . Clle 7! (or 2 . . .
Cllb4) followed b y 3 . . Cllc 6, while o n 2 .
c6, Black replies 2 . . . Cllb 6. I n either case ,
the white pawns are paralyzed.
.
Delving even deeper into the posi­
tion, we can find additional solutions.
For example , we can allow ourselves the
"luxury" of losing a tempo by l . . .Cllffi .
75
After this move , the pawns are also
held back - for example , 2. c6 Clld 5! 3 .
c7 Cllx c7 (3 . . . Cllb 6 i s simpler still) 4. b6
Clla 6. And if White meets 1 . . .Cllb6 with
2. b6, then 2 . . . Clld 7!.
White to move. Draw
Another possibility is 1 . . .Cllb 4, for
example 2. b6 Cllc 6 or 2. c6 Clld 5; if 2.
@ h2 , then 2 . . . @ f2 .
On l . c6?, Black replies not 1 . . .
Cllxb4? but 1 . . .Cllb 6! , paralyzing both
pawns, and gaining the possibility of
quietly approaching with his king.
Finally, Black can also play 1 . . .Clle 7,
since neither 2. b6 (in view of 2 . . . Cllc 6)
nor 2. c6 (in view of 2 . . . Cllc 8) fills Black
with fear.
White 's move l . b5 sets Black a more
difficult task. He must find some way
to prevent b5 -b6-b7. The reply 1 . . .Cllc 7
(counterattack!) suggests itself; however,
this leads to defeat after 2. b6, for exam­
ple 2 . . . Clla6 3. c6! , or 2 . . . Clld 5 3. b7.
Despite the apparent variety of the
variations presented , they are all united
by one overarching idea: in every case
Black tries to create a position where his
knight paralyzes both pawns. One pawn
is stopped mechanically, and the other
pawn is indirectly held up: the square
1 . b5
100
Minor Piece vs. Pawns
through which the pawn must pass is at­
tacked by a piece.
We return once again to Diagram 7 5
and make the following change there:
This instructive ending shows that
not every approach of a pawn to its pro­
motion square is an achievement: in
many cases, the advance of the pawn
only serves to weaken it. We must be es­
pecially careful of advancing the pawns
when they stand side by side (on b5 and
c5, for example). When pawns stand
thus, they are hard to attack; but ad­
vancing one of them often leads only to
the strengthening of the enemy piece.
Now let's present a "small " change
in the starting position: let's trade the
kings' places. In other words, let the po­
sition become as follows:
White's move. Here White again
forces a win: 1 . b6, and whatever Black
plays, 2. b7 (he could also play 2. c7,
with 3 . b7! to follow, or 3 . c8\i' CiJxc8 4.
b7! ) . And as expected, moving the en ­
tire position one step forward increases
White 's winning chances.
In the position just examined, let us
move the b5-pawn to a5. That gives the
following position
White to play. Here the white king is
more active than its opponent; this fac­
tor plays a very important role, which is
reflected in the game's outcome. After
I. b5 'it' h2 (for instance) 2. b6 CiJ e7 3 .
b 7 lllc 6, the white king comes onto the
scene and swiftly decides the game: 4.
'it>f2 (the opposition!) 4 . . . 'it' h3 5. @ f3
©h4 6 . 'it' e4 @ g5 7. 'it' d5 CiJ b 8 8 . c6.
which again changes the outcome of the
game. After 1 . a6 (or 1 . c7) , with l . . .CiJ c8
Black paralyzes both of White's pawns,
101
Chapter 7
and then comes over with his king, tak­
ing both pawns. The conclusion sug­
gests itself that connected passed pawns
in this ending are stronger than isolated
ones. However, this conclusion turns
out to be too hasty. We can only say that
connected passed pawns are more dan­
gerous than isolated pawns that are close
to each other.
tively less dangerous passed pawns (see
Diagram 76) .
76
In order to demonstrate the power
of isolated pawns distantly separatedfrom
one another, let's look at the following
position:
Black to move. Draw
l . . .f4 2. tllb 3!
The only move. 2. tlle 2 loses to 2 . . . f3
3 . tllg 3 e3!.
2
f3
...
If 2 . . . e 3 , then 3 . tlld 4.
3. l'll d 2! f2 4. tlln , draw.
White to move . Here the pawns are ,
for the moment, a good distance from
the queening square , and the white king
does not play a powerful role. Nonethe­
less, White forces the win! After l . a5
'iti d4 2. a6 tllc 8 (or 2 . . . tllb 5), White sac­
rifices a pawn with 3 . d6! , leading Black
to resign: if 3 . . . tllb 6, for example, then
4. a7 'iti c5 5. d7 or 5. a8� . This example
shows that the knight is helpless in a bat­
tle with "sufficiently separated" passed
pawns.
It's not always easy to find the
knight's true way to struggle with rela1 02
In every position examined above,
the black king was located somewhat
offside; and so the defense proved dif­
ficult, if at all possible. The defender's
task is simplified if the king manages to
take up a position solidly in front of the
pawns. With this, sometimes you can
save a position that looks hopeless at
first sight. For example , in the following
position, Black plays to a draw, despite
his opponent's threatening pawns on the
sixth rank.
Minor Piece vs. Pawns
On 3 . W c8 or 3 . W c 7 , the reply 3 . . .
tlJg4! clarifies the draw at once. And if 3 .
'it> d6, then 3 . . . tlJg6 i s simplest.
77
3 . . . tlJc6+
3 ... tlJf7+ is simpler still.
4. 'it> c7
Black to move. Draw
White 's main threat is 1 . 'it> d7 , with
e6-e7 to follow. The most "natural "
move is l . . .'it> e 8 , but it doesn't help in
view of 2. f7+ 'it>f8 3 . e7+! '!ixf7 4. W d7.
There is only one way to save the game:
to allow the white king to get to d7, and
then neutralize the threats resulting from
this incursion.
1. .. tlJg6!
After 4. 'it> d7 tlJe5+, once again we
arrive at the old position ; while on 4.
W c8 , there follows 4 ... tlJd4! as in the
main variation.
4 . . . tlJd4
Forcing the draw. On 5. Wd7 or 5 .
'!id6 there i s 5 . . . tlJxe6; and i f 5 . e 7 + ,
then 5 . . . '!ie8 followed by 6 . . . tlJfS! and
7 . . . tlJh6 (or 7 . . . tlJxe7) .
4 . . . tlJe5 is possible too, but not 4 . . .
CiJe7?, i n view of 5 . W d7!.
1 . . . tlJfS+ is clearly bad, on account
of2. 'it>d7.
Examples 71-80:
However, l . . . tlJf3 (with the same
idea as l . . .tlJg6) also does not save the
game, since here White answers, not
with 2. Wd7 (because of 2 . . . tlJe5+ ! ) , but
with 2. f7!. Black then loses as a result of
Zugzwang.
71.
2. 'it> d7
If now 2. f7?, then 2 . . . tlJe7; and on
2. e7+, Black answers 2 . . . W e8 and then
3. . . tllh 8.
2 ... tlJeS+ ! 3. W d8
White to move and draw.
1 03
Chapter 7
72.
75.
White to move. What result?
73.
White to move draws; Black to move wins.
76.
Black to move and win. Does the outcome
change if the kings, knight, and pawn are
moved one square to the right ?
74.
77.
Black wins.
104
White to move - draw.
White to move - draw.
Minor Piece vs. Pawns
C. BISHOP vs. PAWNS
78.
As in the preceding section, we will
first examine the struggles of the bishop
against one pawn.
White to move. Draw.
79.
The defense in this case presents no
difficulties. If the bishop is able to stop
the pawn, or to attack the square in front
of it, then this guarantees a draw, in every
position without exception. Thus, the
entire matter boils down to a single ques­
tion: can the bishop succeed in stopping
the pawn, or at least take control of the
square in front of it?
78
White to move wins.
White to move. Draw
1. h6 i. c5 2. � d3
80.
Preventing . . . i. d4. On 2. �c3 ,
Black has three ways t o force the draw:
I) 2 . . . � d5 3 . h7 i. d4+; I I ) 2 . . . i.e3 3 .
h7 i. f4! 4. h8� i. e5+; I I I ) 2 . . . 'it> e6 3 .
h 7 i. d6 o r 3 . . . i. c7 .
2 . . . i. a3
2 . � d5 is even simpler.
.
Black to move draws.
.
3. W c3
10 5
Chapter 7
On 3 . 'it>c2 there would follow 3 . . .
.t c 5 again.
After 3. @ c l Black gets the draw
by the above methods: I) 3 . . . 'it>d5 4. h7
.t d6; I I ) 3 . . . 'it> e6 and then . . . .t d6 or
. . . .t e7; I I I ) 3 . . . .t c l followed by . . . .t f4.
Now let's look at a well-known study.
4 .t h4 5. 'iitf3 !
•..
Now the pawn advances unhindered
to the queening square, as Black cannot
cover a7 .
Let's take further this bishop vs. two
pawns ending. The outcome of the game
is based on the same two factors as in the
ending of knight vs. two pawns.
G. Otten, 1892
Here, too, the active position of the
king plays a frontline role. For example,
in the position below:
79
White to move and win
Here White has two pawns for the
bishop. Victory is achieved by sacrific­
ing one of them.
1. a5 .tt'S 2. 'it> d5 .t h6 3. g5+! £i.xg5
White to move - the win is obtained
simply by invading with the king: l . <;ti g6
.t d5 (or l . . . 'it>e8 2. 'it>g7) 2. f7! 'it> e7 3.
'it>g7.
If 3 . . . 'it>xg5 , then 4. a6.
4. 'it> e4!
It's interesting to compare the kings'
respective positions. The white king pre­
vents the bishop from getting to the im­
portant e3 square; while the black king
plays an exceptionally negative role: it
restricts its own bishop, preventing the
moves . . . .t d8 or . . . .te7.
1 06
Similarly, the game result could be
influenced by the bishop � placement.
(See Diagram 80)
Here the bishop is unfavorably
placed, which allows White to force a
win as follows: l . c6! (not l . b6, in view
of l . . . .i. d4! 2. b7 .i.e5) l . . . .i.e5 2. b6 and
3 . c7. It's not hard to see that with the
bishop on/6 (instead of g7) in the starting
Minor Piece vs. Pawns
81
80
White to move and win
White wins
position, Black would force a draw ( 1 . c6
id8 or 1 . b6 � d4) .
In this position, White wins, regardless of
whose turn it is to move (despite the favora­
ble position of the black king). For instance,
ifit's Black toplay, the win is achieved as fol­
lows: l . . .�b5 or l . . .�e4 ('itie7 WdS threat­
ened; if l . . .'it>d8, then 2. c7+ 'itic8 3. d7+
@xc7 4. We7) 2. d7+ @d8 3. @d6!.
The distance of the pawns from each
other also plays a role in this ending. In
this position:
And so, in the position in Diagram
8 1 , White always wins. But if we change
the position just a little by moving the
bishop on d3 to d4, it makes a sea change
in the outcome. With the bishop on d4,
the favorable position of the black king
matters more than the threatening posi­
tion of the white pawns.
Let us examine , in detail, the follow­
ing position:
with White to move, White wins easily
with l . a5 'it> d4 2. a6 �b8 or 2 . . . �c5
3. d6. If, in the designated position,
we move the pawn on a4 to b4 (that is,
move the pawns closer together) , then
the game will end in a draw.
The pawns standing just short of the
eighth rank is a significant factor here,
too.
10 7
Chapter 7
If it is Black to move, then he can play
82.
t. . . i. cs
I . . .i.b6, intending . . .i.c7!, is not too
bad, either; if, in reply to I . . .i.b6, White
stops the threat with 2. We7, then 2 . . .i.c5.
2. c7
On king moves there follows 2 . . .
i. xd6!; and if 2. d7+ , then 2 . . . ® d8 fol­
lowed by . . . i.b6.
White to move wins; Black to move draws.
2 . . . i. b6
Leads to the quickest win; another
decent move was 2 . . . i.b4.
83.
3. d7+ ® xc7 4. ®e7 ® c6, draw.
If in this position it were White '.s move,
the game would transpose into variations
we have already seen: for instance, if l .
W e7, then l . . .i.c5!, while on l . 'itt d 5
there follows l . . .i.b6, intending . . .i. c7!
and . . . i.xd6. Finally, if l . c7, then l . . .i.b6
( I . . .i.c5 is also possible, when 2. 'itt d5!
i.b6! 3. ® c6 i. xc7! forces the draw).
White to move wins.
Examples 81-84:
81.
White to move wins; Black to move draws.
108
84.
White to move draws.
Chapter8
Exploiting the Advantage in End­
ings with a Large Number of Pieces
(Basic technical methods)
In practice, endings with a large
number of fighting units have an im­
portance of the first magnitude. Before
we can reach a position with one or two
pawns, the game necessarily must pass
through a more complex endgame. The
exceptions are: I ) games in which one
may create an immediately decisive at­
tack thanks to a serious error by one's
opponent; and 2) games devoid of any
content, which do not reach even to the
middlegame , in view of the players' ex­
cessive peacefulness (preferring a sure
draw to the risks of complications) .
We consider it possible to start with
the examination of endings containing a
large number of fighting units, now that
in previous chapters we laid out all the
steps necessary for this. In this chapter
we shall deal with endings defined by a
superiority either in position or in force.
Next to the exploitation of such an
advantage, "technique " alone is some­
times enough - that is, knowing a few
methods which have been utilized previ­
ously in similar positions. Here is a clas­
sic example of this type.
Spielmann - Rubinstein
St. Petersburg 1 909
82
Black to move
First let' s compare the position of
the pieces. The strength of the black
pieces is self-evident. His rook is at­
tacking the enemy pawns, and the
white rook must defend these pawns;
the black rook occupies an active posi­
tion, while White ' s is in a passive posi­
tion . Black's king is also more active
than White 's: it will go to d 5 , where
not only will it be completely safe , but
it will bring pressure to bear on the d4pawn, and in some cases on the white
rook (by . . . @ c4/e4).
1 09
Chapter8
Now let us tum our attention to
the pawn structure. In this regard, too,
Black must be preferred. White 's pawn
position is "nothing but weaknesses" :
all his pawns are broken up, isolated; it
is true that Black's pawn position is also
not perfect: the d6-pawn is isolated, and
the g-pawns are somewhat restricted by
their "doubled" state. If now we proceed
from formal analysis to a deeper evalua­
tion, then White 's pawn structure does
not come off any better: on the contra­
ry, we can see that the weakness of the
black d6-pawn is only apparent, since
that pawn is well-enough protected by
its king. Further, the position of Black's
pawns is such that White 's king cannot
approach them, while Black's king is
threatening to invade through either e4
or c4.
other move , there follows 6. a5) 6. W d4
Wxa4 7. 'it' d 5 , etc.
I n these variations, it is not White,
but Black who must fight for the draw,
Such is the power of the "outside passed
pawn" in pawn endings! The "outside
passed pawn" distracts the entire atten­
tion of Black's king and takes him away
from the main theater of action of the
battle.
2 . . . gS
Exploiting the passive placement of
the white pieces, Black is in no hurry to
make the winning attack: first, he sets
the kingside pawns in their most favora­
ble positions.
3. l:Ib3 f6
What can White put up against all
these advantages? Only the presence of
a passed (but stymied) pawn on a3 , and
the faint hope that the loss of one pawn
might not equal the loss of the whole
game.
l . . . W dS! 2. W e2 !
White makes skillful use of his only
chance - the passed pawn. Now it
would not be good for Black to take on
d4, since after the trade of rooks the a3pawn acquires threatening power, for
example , 2 . . . l:Ixd4? 3. l:Ixd4 W xd4 4. a4!
(this pawn already has something to say:
Black must send his king after it, allow­
ing White to go hunting in tum for the
pawn at d6, and then after the kingside
pawns) 4 . . . W c5 (or 4 . . . d5 5. a5 Wc5 6.
Wd3 Wb5 7. W d4) 5. 'it'e3 'it'b4 (on any
1 10
Of course , not 3 . . . l:Ixd4, in view of
4. l:td3. cik
But then, 3 ... @ xd4 is quite playable,
a sample continuation being 4. l:Ib4+
l:Ixb4 5. axb4 W c4 6. 'it' e 3 d5!, when
White loses on account of Zugzwang: he
will have to abandon the e3 square , after
which Black will be able to capture the
b4-pawn . So the b4-pawn turns out to
be insufficiently outside.
Nonetheless,
Rubinstein's con­
tinuation is to be preferred, since on
3 . . . 'it' xd4, White might reply 4. l:Ib7 f6
5. l:Ixg7 l:Ixa3 6. h4! , complicating the
game. Rubinstein, quite reasonably,
avoids complications in this position,
since he has available a continuation
which also wins a pawn, while simul-
Exploiting the Advantage in Endings with a Large Number of Pieces
taneously preventing White from trad­
ing his weak pawns at a3 and h3 for the
stronger pawns at g7 and g5 .
4. We3!
After this move, Black cannot take
the d4-pawn in view of 5. i:td3 - or the
even stronger 5. i:tb4+.
4 Wc4!
.••
Now Black's plan becomes clear. He
hems in the white pieces still further,
preparing to win the pawn under even
more favorable circumstances.
8. Wd2
On 8. We3, Black replies 8 . . . l::tb 7! ,
and now if 9. We2 (9. a4? i:ta7), then
9 . . . i:tb2+ 10. We3 (or 10. l::td 2 i:tb3!)
l0 ... i:ta2! . After this maneuver, White is
in Zugzwang and drops a pawn.
It would be interesting to move the
rook from a4 to a2 (via the b-file). On
a2, the rook occupies a still stronger po­
sition than on a4, since with the rook
at a2 not only would the pawn be re­
strained, but the white king would also
be tied up.
8 . . . i:te7!
5. i:td3 d5
Every move by Rubinstein deserves
an exclamation point. White is getting
less and less air.
Now White must lose a pawn. For
example, if9. i:te3 , then 9 . . . l::tb7 10. i:td3
i:tb2+ l l . We3 i:ta2! ; and if9. W c2, then
the simplest is 9 . . . i:te2+ 10. i:td2 i:txd2+
l l . W xd2 Wb3! (but not l l . . . W xd4?) .
6. Wd2i:ta8
9. :a.c3+ Wxd4
Black brings the rook to the e-file:
after . . . i:te8 the move a4 will not be
dangerous to him, as he can play either
... �b4 or move the rook back to a8 .
Black has won the pawn, while still
maintaining his good piece placement .
10. a4
The first result of the white pieces'
being tied up now tells: Black can attack
alternately one pawn, then the other; or
he may, "for variety, " attack the king it­
self. Meanwhile , White can only submit
meekly to circumstance, defending each
of the attacked units in tum.
7. We2i:ta7
A waiting move. Black wants to seize
One must certainly hand it to Spiel­
mann, as well: he finds the best move
every time, which renders his oppo­
nent's task considerably more difficult.
10 Jh7 1 1 . i:ta3 i:ta5!
••
A typical move in such positions.
Black blocks the pawn, not allowing it
to advance further.
the e-file with the white king on d2.
111
Chapter8
12. :at W c4 13. W e3 d4+ 14. W d2
l::tf5!
Having restrained the a-pawn long
enough, Black has preserved for his rook
enough freedom of action.
the king up) 22 . . . W xa4 2 3 . W e6 W b4
24. W fl g4! 2S. W g6 (if 2S. W xg7? , then
2S . . .f5 26. W ffi f4 27. W fS g3 and wins)
2S . . . W c4 26. W fS W d3 27. W xg4 W e2
with an easy win, since Black is not only
a pawn up, but his king's position is
more aggressive (see Chapter 9).
15. W e i
If I S . as , then I S . . . : xf2+ 1 6. W ei
(after 1 6. W ei Wb3, White loses the
rook, since on 1 7. :b l + there follows
l 7 . . . Wc3) 1 6 . . . :b2! (on 1 6 . . . :h2? there
follows 1 7. :a4+ WbS I S . a6!) 1 7 . a6
:bs I S . a7 :as , followed by . . . W c4-cS­
b6.
2t. . .:xa4 22. :e2 l::tf4 23. W e3
W b6 24. :c2 W b7
Preventing :cs.
25. :ct
If 2 S . l::t d 2?? , then 2S ... W c7 26. i:a2
l:b4.
15 . . . W b4
25
Now the king takes over the rook's
role: he is the one that will restrain the
passed pawn.
.••
i:a4
Preparing the maneuver . . . l: a6, fol­
lowed by . . ..l:.c6 and edging the king
closer.
16. W e2 W a5
Not 1 6 . . . l::t a S? because of 1 7 . Wd3.
17. l:a3 l::tf4 18. l::ta 2
Nor does I S . W fl help, due to l S . . .
l::t h4 1 9. Wg2 l: h S ! , followed by . . . l:dS
or . . . W b4.
18 . . . l::th4 19. W d3
If 1 9. l::t a 3 , then 1 9 . . . W b4.
19 l::txh3+ 20. W xd4 l:lh4+ 2 1 .
®d3
•••
If 2 1 . W dS , then 2 1 . . .l::t xa4 22.
l::t xa4+ (or 22. l::t b 2 l:t f4! and bringing
1 12
26. l:hl W c6 27. :h7 l:a7 28. W e4
W d6 29. W f5 g6+
He could also win with 29 . . . l: a4, fol­
lowed by . . . l::t f4 - for instance: 29 . . . l::t a4
30. Wg6 : f4 3 1 . l::t h2 w es 32. \tlxg7
W e4 3 3 . W g6 W f3 , and then . . . W e2.
30. W xg6 J:l.xh7 3 1 . W xh7 W e5 32.
W g6 g4 0- 1
White resigned, since on 3 3 . W hS
follows 33 . . . fS 34. W g5 ( 34. W g6? f4)
34 . . . W e4 3 S . \t> h5 'itff3 .
The concluding position in Chapter
9 is broken down similarly.
Exploiting the Advantage in Endings with a Large Number of Pieces
Em. Lasker - Romanovsky
Moscow 1 925
only after putting all your pieces (among
them the king) in the highest state of
battle readiness.
83
4
•..
l:tf7+ 5. 'it>g3 l:te7
In view of the threat of l:te6, Black
must content himself with this humble
position.
6. a5 'it> g5 7. b4 'it>h6 8. a6
Black to move
White is two pawns up; however, only
the extra pawn on the queenside, where
White has 3 connected pawns against
2, has any significance. It will not prove
difficult to exploit this advantage and
create a passed pawn (by, for instance ,
a2-a4-a5 , b2-b4, and c3-c4 followed
by b4-b5 and a5-a6) . The extra pawn
in the center plays less of a role, since
White cannot create a passed pawn
with it. The role of White's e-pawns is
purely defensive: they guard the central
squares d4, dS, f4, and fS , making them
inaccessible to the black king and rook.
Despite White's material advantage , the
win would not have been easy, if White
did not also have a positional advantage,
which was the clearly superior rook po­
sition.
8. c4, followed by b4-b5, would have
been good, too: White would have made
a passed pawn by exchanges.
The goal of the move actually se­
lected was the same , but with the win of
several tempi.
8 bxa6 9. l:txc6 l:ta7 10. l:tc5!
•.•
On IO. l:te6, Black could have ob­
tained some counterplay with IO . . . l:tc7!,
when his rook position would have been
improved considerably.
10 l:te7 1 1 . 'it>g4 l:te6 12. c4 l:te8
13. b5!
•••
1 3 . I:I c6 is weaker on account of 1 3 . . .
l:tb8!.
1 3 . . . axb5 14. cxb5
ltt f2
Now White intends to occupy the
most favorable position possible with his
rook by 1 5 . b6 l:tb8 1 6. l:tbS!.
In positions where the enemy is re­
it is recommended
that you proceed with decisive action
The rook placed behind the pawn sup­
ports its advance; in order to restrain
that pawn, his opponent will have to
1 ... Wf6 2. l::td 6+ 'it> g5 3. a4! 'it> h5 4.
duced to passivity,
1 13
Chapter8
place his rook in front of it - that is, to
play . . . l:Ib7. After this, the difference in
the rooks' placement becomes obvious:
the white rook will be able to maneuver
up and down the b-file , while Black's
remains nailed to the spot by the threat
of b6-b7.
14
•.•
Now the difference in rook place­
ment tells: the white rook can maneuver
freely, while the black rook can only ad­
just to circumstances.
With 1 9 . llb l , White prepares the
maneuver l:Ifl +, then l:If6 and winning
the pawn at g6.
l:Ie6!
19 . . . @ g7 20. l:Ib2! 1-0
Black extracts everything he can
from his position. If White answers 1 5 .
b6, then 1 5 . . . l::t xb6 1 6. lhe5, and the
win is much complicated, while on 1 5 .
l:Ic6, there would follow 1 5 . . . l:Ie7 1 6 . b6
l:Id7! , then . . . l:Id7-d2-b2, setting up the
rook in a favorable position.
The benefit of having the black rook
on b2 (behind the pawn) consists in the
fact that it restrains that pawn, while re­
taining some freedom of action.
After this waiting move , Black resigned, since on 20 . . . @ h7 there follows
2 1 . @ f6 , and on 20 . . . @ f7 White wins
the g6-pawn with 2 1 . l:If2+ @ g7 22.
l:If6 .
Marshall - Capablanca
Match (23), New York 1 909
84
I f we compare this conclusion to the
note to the previous move , one cannot
help but agree with Tarrasch's laconic
formulation: "The rook should stand be­
hind the passed pawn. "
15. l:.d5!
Again, a waiting move typical of
the endgame . Black is in Zugzwang: on
king moves, there follows '1tig5 ; and if
the rook retreats along the e-file, then
the b-pawn moves forward, after which
White's rook can take up the best possible
position.
15 ... l:Ie7 16. b6 l:Ib7 17. l::t b5 rtlg7
18. @ gs @ n 19. l:Ibl!
1 14
Black to move
Black has an extra pawn on the queen­
side; he threatens to create a passed pawn
there, which will prove strong, since the
white king is locatedfar away and there­
fore cannot take part in the fight against
the advancing pawn.
l . . . l:Id l + !
Exploiting the Advantage in Endings with a Large Number of Pieces
Considerably stronger than l . . . a5 ,
in answer to which White would bring
his king closer to the battlefield ( 2 .
�fl !).
2. @g2 as 3. M c2 b4 4. axb4 axb4 5.
if3�bl!
And White resigned a few moves later:
l l . Mc2.tf5 1 2. Mb2 Mc l l 3 , Mb3 .ll e4+
1 4. W h3 lk2 1 5. f4 h5 1 6. g4 hxg4+ 1 7.
W xg4 Mxh2 1 8 . �b4 rs+ 1 9. Wg3 :e2
20. Mc4 l::t xe3+ 2 1 . @h4 @g7 22. l::t c 7+
wffi 23. l::t d7 i.g2 24. l::t d 6+ @g7.
Tartakower Reti
Moravska Ostrava 1 923
-
Restricting the white rook's freedom
of action.
85
6. i. e2
On 6. i.e4, there would follow 6 . . .
rs.
6 b3!
.•.
This move leads quickly to the goal.
6 . @g7 is weak in view of 7 . i. xc4 .ll xc4
8. l:txc4 �xb2, after which we get a rook
ending in which Black's advantage (a
passed queenside pawn , against White 's
extra kingside pawn) might prove insuf­
ficient to win.
..
7. � d2
If 7. �c3 Mxb2 8. i. xc4, then 8 . . .
:::ic 2!, winning a piece .
7 :ct
.••
Threatening ... Mc2.
8. i. d l c3 9. bxc3 b2!
Considerably
l:l:xc3.
stronger
10. Mxb2 �xd l 0- 1
than
9...
Black to move
In this position, there is just one open
file - the d-file - for the rooks. It is only
through this that Black can invade the
enemy camp.
l . . . liJ d3!
On 1 . . . liJ a6 White could oppose
the black rook with his own by 2. l::t fd l !
(stronger than 2. �cd l , as it opens up
the fl square for the white king) . After
2. M fd I Black would not be able to double
rooks on the openfile, since White would
answer 2 . . . Md7 with 3. Mxd7 @ xd7 4.
Md l +, after which White would take
over the open file.
With l . . .liJ d3 Black sets up a cover
for his rooks and, thanks to this, man1 15
Chapter8
ages to set up both his own rooks on the
d-file.
lows . . . e6-e5 , followed by doubling the
rooks with . . . ll d6 and . . . ll cd8 .
VAR/ATJON II:
2.llc3
More natural was 2. llcd l , preparing
to double his own rooks with lld2 and
llfd l . However, this plan turns out to be
unenforceable: on 2. llcd l there follows
2 . . . lld4! , and if now 3. lld2 llcd8 4.
llfd l , then Black wins a pawn with the
pretty 4 . . . ll:l xf2! 5. llxd4 li::lxd l ! .
2 c5
•..
Freeing the rook at c8. The signifi­
cance of this is made clear in the varia­
tion 3. llfd l ll:le5 4. llxd8? llxd8! .
4 . . . :i::Ixd 1 + (Black abandons the d­
file so as to start utilizing his advantage
on the queenside and expecting to open
the c-file) 5. llxd l (although White has
occupied the open file, this offers him no
advantage in the given situation, since
the squares d7 and d6, through which
the white rook could invade, are secure
enough) 5 . . . c4! 6. bxc4 (White has to
develop his opponent's rook, since on
6. l:Ic l there would follow 6 . . . cxb3! 7.
llxc8 b2) 6 . . . llxc4.
3
I n addition, 2 . . . c 5 prevents 3 . b4,
followed by llfd l and lldc l .
3. f4
White cuts off the d3-knight's re­
treat, expecting to create an attack on the
"stray " knight.
And if White had played 3 . llfd l
ll:le5 4. llcc l (not wishing to surren­
der the open file to his opponent) , then
Black would have a choice between two
favorable continuations (see Variations I
and II).
VARIATION I:
4 . . . ll:l c6 (in order to set up the knight
at d4 and, under its protection, double
the rooks on the d-file) 5 . W fl li::ld 4. If
now 6. b4, then 6 . . . c4! , with a powerful
passed pawn, and on 6. ll b l there fol1 16
...
lld4! 4. l:Ibl
White must temporarily give up his
attack on the knight at d 3 , because on
4. l:Id l there follows 4 . . . ll:lxf4! 5 . l:Ixd4
ll:le2 + .
4 ll cd8 5. i. n e5!
••.
A powerful move. Black continues
to concentrate his forces in the center
(centralization.�.
If6. fxe5 , then 6 . . . W e6 ! , with . . . W xe5
or . . . ll:l xe5 to follow. Nor does 6. f5 work,
in view of 6 . . . gxf5 7. exf5 e4, with over­
whelming pressure in the center. Finally,
if6. l:Id l ( " an attack on the knight that's
lost its way" ) , then 6 . . . ll:l xf4! 7. l:Ixd4
exd4!.
6. i. xd3 l:Ixd3 7. l:Ixd3
If 7 . l:Ibc l , then 7 . . . l:I8d4.
Exploiting the Advantage in Endings with a Large Number of Pieces
7 . J:txd3
Euwe Alekhine
World Championship (26)
Netherlands 1 93 5
.
-
Now White cannot save the pawn.
8. wa exf4 9. gxf4 :xb3 t o. b4
86
Had White not played this move,
then his rook would be tied to protecting
the b3-pawn.
t0 c4! t i . :ct c3
..•
Stronger than l l . . .b5, in view of 1 2 .
a4 a6 1 3 . axb5 axb5 1 4 . : a l .
12. 'iite 2 'it> e6 t3. : n h5
1 . t'Dd8!
It will be very difficult for White to
fight two passed pawns.
14. :gt W f6 ts. l::tg 5
On 1 5 . : d l Black would have replied
l5 . c2! 1 6 . :d6+ (or 1 6. :c l h4! 1 7 .
l:ixc2 l:th2+, followed by the rook trade
and . . . h4-h3) 1 6 . . . 'iite 7 1 7. l:tc6 l:t h l !
(sacrificing a pawn to enforce the rook
trade) 1 8 . l:txc2 : h2 + 1 9 . W d l l::t xc2
20. Wxc2 h4.
With this move, White clears the road
for his pawns. Black cannot capture on
e5, in view of 2. :xe5 and 3. t'Dt7+ .
t . :a
..
..
Despite being the exchange ahead,
Black cannot resist the advancing pawn
avalanche ; for example , if l . . .';t>g8 , then
2. t'Dc6, and then e5-e6 or d5-d6.
2. e6 :d2
1s. . :h2+ t6. 'it> d t l:I t'2! t7. es+
'iJf7 t8. e6+ 'iitxe6 t9. l:Ixg6+ W d5!
.
The king goes after its own passed
pawn, after which White cannot stand
before the combined action of rook,
king, and pawn.
20. :gs+ W c4 2 1 . :xbs W b3! 0- t
The following endgames illustrate the
power of two connected passed pawns.
Temporarily holding back the d­
pawn.
3. t'Dc6 l:Ie8 4. e7 b5
Black cannot prevent the maneuver
t'Dc6-d8-b7-d6; for example, if 4 . . . W g7
5. t'Dd8 'iitf6 , then 6. :e6+ ! , followed by
t'Dd8-b7-d6.
5. t'Dd8 W g7
1 17
Chapter 8
If 5 . . . bxc4, then 6. lLlt7+ and 7 .
ClJd6.
6. ClJb7! © f6 7. :e6+! © g5 8. ClJd6
:xe7 9. CLl e4 + 1 -0
Capablanca - Lilienthal
Moscow 1 936
Another possibility was 7. e4 ii. h3 (if
7 . . . Jfi.g4, then 8. f3! ii. xf3 9. :d8) 8. f3 e5
(continuing 8 . . . h5 9. l:Id8 e5 would have
led, after IO. g4! , to a mere transposition
of moves) 9. g4 h5 IO. :d8 hxg4 1 1 . c81i'
ClJ xc8 1 2 . l:Ixc8, and wins.
7
•••
e5 8. l:Ib8 lL'lc8
On 8 . . . CLld5 the simplest route is 9.
c8'iY i. xc8 1 0. l:Ixc8 CLl xb4 1 1 . Mc7+
©e6 1 2 . e4! , with an easy win.
87
9. b5 W e6 10. b6
Threatening 1 1 . b7.
10 . . . lLle7
White to move
I. ctJxb7!
In order to create two connected
passed pawns, White gives up two pieces
for a rook.
1 . . . l:xb7 2. i.xc6+ l:Id7 3. c5 © e7
3 . . . i.e4 would be met by 4. Mxd7
i.xc6 5. :d6; and if 3 . . . CLld5 , then 4. f3
(threatening e2-e4) 4 . . . f5 5. b5 ©e7 6.
i.xd7 © xd7 7. : a t and wins.
Of course , IO . . . lLl xb6 1 1 . :xb6 © xc7
also fails to save the game.
1 1 . l:If8!
Now this is stronger than 1 1 . c8�
ClJ xc8 1 2 . b7, which would still win.
It is true that , by 11. l:If8 , White consigns his passed pawns to oblivion, but
this way, he does eliminate Black's entire kingside.
11
•.•
i. c8
Once again, 1 2 . b7 was threatened.
4. i.xd7 lL'lxd7 5. c6 lL'lb6 6. c7 i.f5
12. l:Ixt7 lLld5
In order to meet l:Id8 with . . . e6-e5. If
Black plays 6 . . . e5 right away, then 7 . g4!
prevents the bishop from getting to f5.
7.l:Id8
1 18
On 1 2 . . . g6, simplest of all is 1 3.
l:Ih6+ ©d7 1 4 . h4! , with the impending
approach of White's king.
Exploiting the Advantage in Endings with a Large Number of Pieces
13. l:txg7 tLixb6 14. l::t h 7! tLl d5 1 5 .
l:xh6+ Wxc7 16. e 4 tLie7 1 7 . f3 W d7
18. h4 \t>e8 19. l::t f6 tLl g8
This move hastens defeat, although
in any case it was inevitable after 1 9 . . .
id7 20. W f2 ; if now 2 0 . . . tLlg8 , then 2 1 .
l::ig 6 l1Je7 22. l:tg5 tLic6 2 3 . h5, etc.
20. l::t c 6! 1-0
Black drops his last pawn.
Samisch - Alekhine
Dresden 1 926
If now 3 . . . l:txc4, then 4. l::ta 2, after
which the a-pawn acquires great power.
3 . . . l::t a 3! 4. l::t b 7+ l::t d 7 5. l::t b 2 J:ha4
6. l::t xd7+ Wxd7 7. l::t b 7+ W c6 8. l:txg7
l::t xc4 9. l::t g6
White has recovered his pawn; still,
the ending is lost for him, since his king
will have to take up an unfavorable posi­
tion, whereas the passed c-pawn, oper­
ating in concert with the black pieces, is
very strong.
9 . . . W d5 to. l::t xh6 l:tc2+ 1 1 . wn c4
12. l:t h8 c3!
88
An energetic finish. Black threatens
.. J::tb 2, followed by . . . l::t bi+ and . . . c3c2.
13. h4
On 1 3 . l:.c8, Black answers 13 ... f4!
(he would have met 1 3 . l::t g8 the same
way) 1 4. exf4 � d4.
Black to move
In Diagram 8 8 , Black's advantage
consists of his better pawn configuration:
he has no weak points, while White's
pawns at a2 and c4 are isolated and the
pawn at e3 is insufficiently secured.
1 . .. ila3+
This move wins a pawn; for example,
if 2. l::tb 3, then 2 . . . l::t da8 3 . I:l:xa3 l::t xa3 +
4.@e2 l::t c 3.
2. '>t>e2 l:::tc 3 3. a4!
If now 1 5 . h4, then 15 ... W e3 16. W g l
W xf4 1 7. h5 W g5 and then . . . d6-d5 . Two
connected passed pawns win easily.
And if 1 5 . l::tc 6 (after 1 3 . l::tc 8 f4 1 4.
exf4 W d4), then 1 5 . . . d5! 1 6 . l::t xe6 l:Id2
1 7 . l:.e2 (or 1 7 . l::t c 6 c2 followed by
. . .l::t di+) 1 7 . . . 'it> d3 ! 1 8 . l::t e 5 d4, and wins,
for example 1 9. h4 c2 20. l::t c 5 W e3! 2 1 .
'itt g l l::t d i + 22. 'itt h2 c l '@°, etc.
13 . . . l::t d 2 14. 'itte l
14. l::t c 8 i s out, i n view o f 1 4 . . . c2 fol­
lowed by . . . l::t d I + .
1 19
Chapter 8
14 ... l:Ixg2 15. Mc8
Ifl5. Wdl, then 15 . ..W c4.
15...c2 16 . h5 l:Ih2 17. h6 l::txh 6! 18.
l:Ixc2 l:rhl + 19. We2 l::th 2+ 20. 'it' d3
l:rxc2 0-1
Winning the pawn ending a pawn up
with the black king so active is not tre­
mendously difficult, for example: 2 1 .
'it'xc2 'it' c4 22. 'it' d2 e5 2 3 . 'it' c2 d5 24.
'it'd2 d4 25. exd4 exd4 26. 'it' c2 d3+ 27.
Wd2 'it' d4. The f3-pawn is defenseless.
Em. Lasker Capablanca
World Championship ( l 0)
La Habana 1 92 1
-
2
•..
l:ta6!
The rook redeploys to the strong­
est position possible - b2 (behind the
passed pawn) .
3. g4
If3. tt:J c 3 , then 3 . . . l::t a l + 4. 'it' h2 l:tci
5. b4 l::t c2 6 . 'it' g l (6. f3 llJg3) 6 . . . l::t b2 7.
b5 l::t b 4.
3 hxg3 4. fxg3
.••
4. llJxg3 is answered by 4 . . . l::t a l + 5.
@ g2 tt:J d6 and . . . l:tb l .
4
.•.
l: a2
A rook on the next-to-last rank is al­
ways in a strong position.
5. tt:J c3 llc2
Threatening . . . tt:J xd4.
6. tt:J dl tt:J e7
Black to move
Black's pieces are considerably bet­
ter placed than White 's. Besides, two of
White's pawns (at b3 and d4) are isolat­
ed and weak. That the b3-pawn is passed
plays no special role here, since it is very
easily restrained.
1 . .. l::tb 6! 2. l::td3
If 2 . l:tb2, then 2 . . . l::t b 4.
1 20
The knight heads for c6, where it will
not only attack d4, but also restrain the
pawn at b3.
7. tt:J e3
7. b4 doesn't work because of7 . . . ll fl!
followed by . . . l::t b 1 .
7
.••
l::tc t + 8 . c;t>a tt:J c6 9. tt:J d l l::t b l
On 9 ... tt:Jb4 IO. l::t d2 l::t b l , which
looks more energetic at first glance,
there follows 1 1 . tiJb2 ! , and if l 1 . . .l::t xb2,
Exploiting the Advantage in Endings with a Large Number of Pieces
then 1 2 . l::t xb2 'lld 3+ 1 3 . 'it>e2 'llx b2 1 4.
Wd2, and White wins the knight back.
10. W e2?
If 1 0 . 'lt.ie3 , then 1 0 . . . 'll b 4 (stronger
than 10 . . . tlla 5 1 1 . W d2).
l::tb 3 or 24. I:If3, because of 24 . . . 'lld 2+;
nor does 24. l:Id l work, because of 24. . .
'llg3+ 25. �e l l::Ig2!. And if 24. ®el,
then Black proceeds as in the game that is, he brings his king to d6 and then
creates a passed pawn by . . . e6-e5.
24 Wf7 25. l::t d3 'it> e7 26. l::t e3 'it> d6
27. l:.id3 l:.f2+
•••
Best was 1 0 . � e l ! tlla 5 1 1 . W d2!
l::txb3 (1 l . . .'llxb3 + ? 12. W c2) 1 2.
l:i:xb3.
IO l::t xb3! II. 'it>e3 k:tb4 12. tll c 3
liJe7 13. 'll e 2
He could also have played . . . e6-e5 at
once.
•••
If 1 3 . g4, then 1 3 . . . g5 followed by
... tt:le7-g6-f4.
13 ... 'llfS+ 14. Wfl g5 15. g4
If White plays passively, then Black
might bring the king to d6 and then cre­
ate a passed pawn with ...f7 -f6 and . . . e6e5.
15 . . . 'll d 6 16. 'llg l tll e4 +
28. W e i l:tg2 29. ©fl l::t a 2 30. l:.e3
es 3 1 . l:.d3 exd4 32. l:txd4
If 3 2 . 'lle 2, then 32 . . . l::t d2 33. J:lxd4
(or 3 3 . l::t x d2 'llx d2+ followed by . . .
'llb 3) 3 3 . . . 'llg 3 + ! .
32 . . . WcS 33. l':t d l d 4 34. l:. c l + 'it> d5
0- 1
On 3 5 . l':tdl (hoping to restrain the
pawn), Black has 35 . . . 'llg 3+ 36. © e l
J:lg2.
White is subjected to unceasing pres­
sure from the black pieces.
11. wn l::t b l + 18. 'it>g2 :tb2+ 19.
wn :a+ 20. Wei :ta2 21. \t>n
Bogoljubow - Reti
Moravska Ostrava 1 923
90
If 2 l . tllf3 , then 2 1 . . .'llf2 ; and on 2 1 .
liJe2, there follows 2 1 . . . J:la l + 22. l':td l
l:i:xd l + 2 3 . W xd l 'llf2 + .
21. . . 'it>g7 22. l::t e 3 'it>g6 23. l::t d 3 f6
24.l:te3
White has a very limited selection of
moves. For example , he cannot play 24.
Black to move
12 1
Chapter8
This position is harder to evaluate
than previous ones. In this position,
neither player has a tangible weakness
or a clear superiority in the placement
of his pieces. On the whole, if you let
yourself be guided here by "static "
signs - that is, look at this position on
its formal features, without taking into
account emerging conditions, then
you cannot say that either side has a
serious advantage , True , Black's king,
being closer to the center, occupies a
somewhat better position than its white
counterpart. (This is why, in endings
with a small number of pieces, they
rarely castle! Castling, especially on the
short side , draws the king away from the
center!) However, "one swallow does
not a summer make . " One advantage
- in king position - is too insignificant
a factor, hardly giving him the right to
expect a win.
If we now deal with the question of
prospects, then it isn't hard to see rich
possibilities in the center for Black. H is
pawns, in taking up central positions,
will advance without risk and restrict his
opponent. On the whole , we must say
that in this multi-piece endgame , it will
be just as weighty a factor as in the other
phases of the game. I hasten to make it
clear that this applies to positions with
a mobile pawn front, and not to the oc­
cupation of central squares by a single
isolated , or two nearly immobile ("hang­
ing") pawns.
l ...c5! 2. llle 2 Wf7 3. f3 ll:ld6 4. b3
And White has made two pawn
moves. However, what a difference be122
tween the pawn moves made by White
and Black! White 's moves, 3 . 0 and
4. b 3 , were forced by necessity (his first
move drove the knight away from e4,
while the second was made with the
goal of developing the bishop. Each
move also has its negative aspect: 3 . f3
weakened the e3 square , while after 4.
b 3 , Black's threat of . . . c5-c4 gains in
strength.
Meanwhile , Black 's pawn advances
have no dark sides to them!
4...e5! 5. �a3 l::I c 8 6. l::I d l d4!
The assault takes place on a wide
front. White cannot break up this front:
for example , if 7. c 3 , then . . . lll f5 with ...
ii.. b5 to follow, while on 7 . f4, there would
follow 7 . . . W g7! (not 7 . . . e4, because of8.
lll xd4!) . I n both cases, Black's position
would only improve: he would obtain a
powerful passed pawn!
7. 0icl lllf5 8. l::'t f2 llle3 9. l::'te l c4!
10. b4
Forced . White must prevent Black
from doubling his rooks along the c-file,
followed by . . . cxb3.
I f I 0. il..b 2, then IO ... c3 l l . il..a3
il..f5 1 2. l::Ie e2 l:t hd8 ! , with the threat of
l 3 . . . lll xc2! 1 4. :l:xc2 ii.xc2 1 5 . : xc2 d3.
10 ...ii.a4 1 1. l::Ie 2
l l . c3 is unplayable due to 1 1 . . . lll c2.
1 1 ...lll d l 12. :n CLic3 1 3. :a CiJbt
14. il.. b2 c3 15. lll b3!
Exploiting the Advantage in Endings with a Large Number of Pieces
A clever
move - which does not,
however, save the game. He could not
play 15 . .ii.a l , in view of 1 5 . . . ctJd2 fol­
lowed by . . . i. xc2.
15... i.xbJ t6. axb3
If l 6. :l'.xb l ?, then 1 6 . . . i. xa2 1 7. l: a l
cxb2 1 8 . :xa2 b l 'iV + .
16 ltJd2 t 7 . :l:e t :d8!
••.
Preparing the central breakthrough
with . . . d4-d3.
18 .ltc t d3! t9. cxd3
•
If 1 9. i. xd2 cxd2 20. :l'.xd2, then
20 dxc2 2 1 . :l'.xd8 l::t x d8 , with . . . l:Id l to
follow.
...
19 .llxdJ 20. � xd2 :xd2 2 1 . .!la t
•..
If 2 l . @ fl , then 2I. . .:b2!.
21... 'it> e6 22. @ fl .llx fl+
Simplest. On the other hand, 22 . . .
�b2 would also have led to a swift vic­
tory.
23. 'it>xfl c2 24. : c t 'lftd5 25. 'it> e3
�c3+ 26. 'it> d2 'it> d4!
Black undoubtedly foresaw this pos­
sibility back on move 22. If 27 . .llxc2 ,
then 2 7 . . . l:xc2+ 2 8 . 'it> xc2 'it> e 3 .
27. h4
After 27. 'it> e2 , Black would have
created a second passed pawn with
. . . f6-f5 and . . . e5 -e4. And if White fore­
stalled that possibility with 27. g4, then
27 . . . .llxf3 28. 'it>xc2 (or 28 . .llxc2 .ll t2 + )
2 8 . . . .llc 3 + .
27
•••
l:dJ+! 0- t
This move made White lay down his
arms, as 28. 'it>xc2 is met by 28 . . . :cJ + ,
while 28. 'it> e2 is answered by 2 8 . . . 'it> c 3
and . . . 'it>b2.
***
This and the preceding examples
show that, in multi-piece endgames, the
center plays a large role. Controlling the
center, it's not hard to parry blows on
either flank. The strength of the center
especially tells in livelier play.
However, we must warn the reader
against overestimating his position. The
most important factor (in positions
with approximate equality of forces)
is not the center, but the activity of
the pieces. With the pieces active , for
example, an isolated pawn could be­
come a very valuable asset (see Dia­
gram 85, 5 . . . e6-e5 ! ) , while with poor
piece placement, even a passed pawn
could become helpless (see Diagrams
82 and 86) .
It is only in the absence of a notice­
able difference in the activity of the
pieces that the pawn configuration takes
on great significance. Other things being
equal, not only does an isolated pawn
become weak, but also "backward" ones
(that is, the ones that cannot be support­
ed by the pawns next to it - for instance ,
1 23
Chapter 8
the b2-pawn in Diagram 84) or doubled
pawns.
Things are more complex when
clarifying the relative power of central
vs. flank pawns. Here we may note
the following: if there are still a lot of
pieces left on the board , with livelier
play (as , fo r example, in Bogoljubow
- Reti, see Diagram 90) , then central
pawns are stronger than wing pawns;
but if there are few pieces left, and
the endgame assumes a quiet charac ­
ter, then the possibility of creating an
"outside passed pawn" on the wing
plays a greater role than with a central
pawn that can easily be restrained by
the enemy king.
Thus, for example, in the Marshall
Capablanca endgame we examined
(see Diagram 84) , the outside passed
pawn allowed Black to enforce a rapid
victory. On the other hand , this example
could not completely convince the read­
er of the strength of wing pawns in simi­
lar circumstances. The point is that , in
Marshall - Capablanca, Black had - in
addition to his extra queenside pawn other advantages as well: (l) his piece
position was considerably more active
(compare, for instance, the rook posi­
tion after move 5); (2) Black's queenside
pawns had already adopted a threaten­
ing stance , while the white kingside
pawns had barely moved.
In order to really clarify the power of
wing pawns (in a position with a small
number of pieces) , we need to exam­
ine the battle between wing pawns and
center ones in circumstances equally
1 24
favorable to both sides. I n the follow­
ing example, the number of pieces is
down to a minimum, and therefore we
can rightly expect that here the wing
pawns will prove stronger than the cen­
tral ones.
91
White to move
A position like this one (the only
difference being that there was a white
pawn on b4, and there were no pawns
at c4 and c5) , occurred in Tartakower
- Reti, Marienbad 1 925.
Here both sides are equal: in com­
pensation for the passed pawn in the
center, White can create an outside
passed pawn. Both sides' kings are re­
stricted, and the game should end in
a draw, if White cannot create a passed
pawn on the other wing. This goal White
achieved by
1 . f3! h5
If 1 . . . \ti c7 , then 2. fxe4 fxe4 3. g4!
(not 3. h4? because of 3 . . . h5!). In Ca­
pablanca's words, "one must push the
pawn which has is no pawn facing it. "
After 3 . g4, Black i s helpless, since he
Exploiting the Advantage in Endings with a Large Number of Pieces
cannot simultaneously stop the pawns
on both wings, and his own pawns are
"stopped. "
2. fxe4 fxe4 3. h3,
l . . . a5
The beginning o f queenside operations. Black intends the maneuver . . . aSa4, followed by the transfer of his rooks
to the b-file in order to pressure b2.
and then g3 -g4.
2. a4 'it'f7
Winter - Capablanca
Hastings 1 9 1 9
92
Making use of White 's helplessness,
Black establishes h is pieces in their most
favorable positions.
3. :ht
White is unable to undertake any­
thing substantial, since his bishop is out
of play.
3 . . 'it'e6 4. h4 l:tb8!
.
White to move
White 's bishop is locked out of the
game. In order to free it, White has to
sacrifice a pawn, and more than that,
spend a few tempi on (for example) the
following maneuver: 'it'g2, Ji.h2, f3-f4,
followed by f2-f3 and Ji.g l . During this
time, Black may begin an assault on the
wing where he is stronger.
Black does not fear any illusory at­
tack, and concentrates all his forces on
the side where he foresees there will
soon be lively operations.
5. hxg5 hxg5 6. b3 c6 7. :a2 b5 8.
:a t c4!
Opening up the game. If9. bxc4 bxc4
1 0 . dxc4, then 1 0 . . . :b4.
9. axb5 cxb3 10. cxb3 :xb5
l.@g2
The attempt to free the bishop by c2c3 and d3-d4 is refuted as follows: I. c3
:ad8 2. :fd l :d7! 3. :d2 (if 3 . d4, then
3. exd4 4. cxd4 i. xg3) 3 . . . l:td8 4. l:. ad l
;t'f7, after which White once again can­
not play 5. d4 in view of S . . .exd4 6. cxd4
ixg3.
..
White loses a pawn. For example , if
l l . :b l , then l l . . .a4, followed by . . . a4a3 and . . . : ab8.
1 1 . :a4 :xb3 12. d4 :bs 13. :c4
l:tb4 14. :xc6 :xd4 0- 1
1 25
Chapter 8
Bogatyrchuk - Vygodchikov
Leningrad 1 923
Black selects a misconceived plan.
He contents himself with a waiting game,
when in fact it was necessary to create
counter-pressure against White's posi­
tion. Best was l . . .'it'g7, i.e. 2. lZ:lfl h5 3.
lZ:lg3 :h8, with good drawing chances.
2. cz:in 'it't'8 3. lZ:lgJ 'it' e7 4. h4
Seeking to prevent . . . h6-h5.
4 : g8?
••.
White to move
The position of the black bishop on
g6 and the backward doubled f-pawns
remind one of the previous example. So
here too, we have a question: shouldn't
Black open the game on the queenside,
making use of the fact that the bishop at
g6 cannot go there? However, here it' s
not s o easy t o execute this plan, since
White 's queenside pawns are passively
placed: the doubled pawns are held back
by the knight on c5, and on a2-a4 meets
with . . . a7-a5 . White cannot succeed in
opening lines on the queenside.
In this example, the only way to liv­
en up the game is to prepare a kingside
break. To that end, White sets up his
pieces in a position that is most favora­
ble for carrying out the break with h3-h4
and g4-g5.
A colorless move. 4 . . . :h8 should
have been played, intending . . . h6-h5.
For example , if 5 . 'it' t2, then 5 . . . h5,
threatening . . . hxg4.
On 4 .. J::!:h 8, White would have prob­
ably played 5. h5, but this would have
deprived him of the chance to open up
the game with g4-g5.
5. 'it' f2! l:g7
Now 5 . . . l:h8 is not so strong any­
more , in view of 6. We3! h3 7. : hi! , cre­
ating the possibility of the g4-g5 break.
6. :gt :gs 7. l:el l:d8 8. 'it' e3 l: b8
9. :n :m 10. f4
Now it' s simple for White.
If 1 0 . . . exf4, then 1 1 . : xf4, winning
the f6-pawn.
1 . f3
10 . . . l:d8 1 1 . f5!
Freeing the d2-knight.
Locking up Black's bishop forever.
1 ... :ds?
l l . . . ith7 12. lZ:lh5
126
Exploiting the Advantage in Endings with a Large Number of Pieces
Thanks to the fact that White has man­
aged to do without h4-hS, the hS square
may now be occupied by the knight, and
the threat of g4-gS becomes quite serious.
12..J:tgs 13. :a :rs 14. :i::t h 3! tll b7
15. 'itt fJ tll c5 16. tll g3 tll b7 17. l::t g2
QJcs 18. :h2 tll b7 19. g5!
The decisive break.
19
..•
fxgS 20. hxg5 l::t xg5 21. l::t xh6 �g8
If 2 l . . .l::t h S, then 22. l:gh2 l: hgS 2 3 .
QJe2.
22. f6+!
Winning a piece .
22 'iii dS 23. tt:Jrs l::t xg2
.••
If23 . . . l::t g6, then 24. kl: h S ! , threaten­
ing ( 1) 2S. l::t xg6 hxg6 26. f7 or (2) 2 S .
i fl followed b y 'it> e3 a n d tll c7.
3. 'iii g 3 h4+ 4. 'iii xh4 g3 s. ti:l f5 g2 6.
� xg7+ 'iii gS 7. � d4; or 2 . . . h4 3 . 'iii h3
g4+ 4. 'iii xh4 g3 s. �xg7+ @gs 6. � d4.
Now let's look at the position WKj4,
Rel, Bf5, p/6, d7, BKg8, Q/8, Ra8, pj7,
h6. Here White wins with I. :cs!, nail­
ing Black's pieces to the eighth rank. The
queen at f8 is pinned directly, and the
aS-rook, indirectly. it is unable to leave
the eighth rank, in view of d7-dS� . If
I . . .l::t a4+ , then 2. 'it>e3! (not 2. �e4 l::t d 4!)
2 . . . l::t aS (not 2 . . . l::t a 3+ because of 3. 'iii d4
l::t a4+ 4. 'it>dS! l:aS+ S. 'it>c6 l:cS+ 6. 'it>b6
l::t d S 7. l:txf8+ 'it>xf8 S. 'it>c7 :cs+? 9.
'it> d6) 3. 'iii d4 hS (the alternatives 3 . . . l:bS ,
3 . . . �dS, and 3 . . . 'it> hS change nothing) 4.
'it>dS h4 S. l::t xf8+ (he could also play S.
'it> c6 h3 6. 'it>b7 h2 7. �e4) S . . . @xf8 (if
S . . . :xf8, then 6. 'iii d6 :as 7. 'it>e7 l::t a7 S.
'iii eS) 6. 'iii c6 and wins, for example 6 . . .
'it>gS 7 . 'iii b7 l:f8 S. 'it>c7 h 3 9 . �xh3 'iii h7
IO. dSV&' �xdS l l . @ xdS 'it>g6 1 2. 'it>e7.
Now let's look at a few positions with
an extra exchange (see Diagrams 94-9S).
24. 'it> xg2 tll c5 25. @ f3 ti:l d7 26.
ixd7 'iii xd7 27. tll e7 1-0
In this and the previous example,
Black's bishop couldn't get out of pris­
on, which lay at the root of his defeat. Of
course, ifone succeeds not only in restrict­
ing one's opponent, but also in completely
tying him up, then the win is even simpler.
For example, in this position: WKh2,
Rj7, Be5, Ng4, BKh8, Rg8, Bg 7, pg5, h 7,
h5, White wins with I . l::t xg7! (not I . tll ffi
in view of I . . .l::t f8 ) l . . .k:txg7 2. tll h6. The
black pieces are all tied up, and a rapid
demise is unavoidable, for instance 2 . . . g4
Vidmar - Tartakower
Semmering 1 926
94
White to move
1 27
Chapter 8
I. :r6! .txa2!
White could have won more easily
after I. . .\te7 2 . .i::!: t2, followed by 'lt> f4
and a2-a3.
2. .i::!: xf7 + \tc6 3. l::t xa7
White has evened out the pawns, but
the black king is now in a strong position.
Cutting off the black king's path to
the pawn at b4.
7
•. •
Ji. c4
If 7 . . . 'lt> d 3 , then 8. b5! Si. a4 9 . .i::!: c 5
'lt> d4 IO. b6! .
8. \t f3!
Both players conduct the endgame
wonderfully, so it's very instructive.
3 ... Ji.b3
Leaving the c4 square available to
the king.
4. 'it>f4 'it>b5 5 .i::!: b 7!
•
At first glance, Black ought to resign
here, since on 5 . . . \t xb4 there comes 6 .
.i::!: xb6+ \tc3 7 . 'it> e5 with .i::!: b 6-d6xd5! .
5 . . . \t c4!
Instead of b4, Black wins the more
important pawn.
6. l::t xb6
6. \t e6 would have been a mistake:
6 . . . b5! .
6 \t xd4
•••
Now the win is far from simple, since
Black's king has taken up a central posi­
tion, and the d-pawn presents a serious
threat.
7 .i::!: c 6!
•
128
With 8. W O , White undertakes a
lengthy trip with the goal of improving
his king position.
8 . . . @ d3
Of course not 8 . . . \t c3?, in light of 9.
b5 d4 (or 9 . . . 'it> b4 IO. b6 Wb5 l l . b7) IO.
b6 d3 l l . b7 (even simpler is l l . W e3 d2
l 2. l::t xc4+) l l . . .d2 1 2. J:hc4+ ! W d3 1 3.
l:td4+! W xd4 1 4. We2.
9. W f2 W d4
Forced. If 9 . . . W d 2 , for instance,
then IO. l::t c 5! W d3 (or l 0 . . . W c3) l l . b5
\t d4 l 2 . b6.
10. W e t ! Ji.b5 1 1 . l::t c 5 A e8
White's next move would be the same
in reply to l l . . .A d 3 .
12. W d2 Ji. a4 1 3 . W e i A e8 1 4 . W b2
.t a4 15. 'it> a3 .t e8 16. W b3
White's king takes up a strong posi­
tion, while Black's king cannot move
from its post because of b4-b5 .
Exploiting the Advantage in Endings with a Large Number of Pieces
16 � d7 17. I!cl � b5 18. I! d t +
•••
1-0, since 3 l . . .d3 meets with 32. b6
d2 33. b7.
Now White drives the black king
away from his pawn at d5 .
Vidmar - Bogoljubow
Nottingham 1 936
18 ... '>t> e5 19. '>t> c3 � d7 20. I!al
95
Another strong move is 20. I!e l +
'it'd6 2 1 . '>t> d4. If now 2 l . . . '>t> c6, then
22. l:te5, and on 2 l . . .� f5 White answers
22. b5, while if 2 l . . .� b5 or 2 l . . .� c6,
then 22. I!hl followed by 2 3 . l:Ih6 + .
20 . . .� b5
If 20 . . . d4+? , then 2 1 . '>t> c4 � e6+
(else the pawn drops) 22. '>t>c5, followed
by l::t c l + and b4-b5.
21. l:Ia5 � fl 22. I!c5 '>t> d6
If 22 . . . '>t> c4,
24.'it>d2.
then
23.
b5
d4+
23. '>t>d4
Now the black pawn is stopped, and
the white one forges ahead as Black's
king is cut off.
23 ... � a6 24. b5 � b7 25. II c l � a8
26. l::t g l
Intending to drive the enemy king
back one more rank.
26 '>t> c7 27. '>t> c5 � b7 28. l::t g 7+
'it'b8 29. W b6 � c8 30. I!g8 d4 3 1 . '>t> c6
.••
This leads to the goal faster than 3 1 .
11d8.
Black to move
Here Black could save the game with
correct play, thanks to the strong posi­
tion of his king and the weakness of the
pawns at a2 and b3.
l
.••
'>t> g3 2. '>t> c l � e4?
The losing move . 2 . . . b5! , threaten­
ing . . . b5 -b4, should have been played,
after which White 's pawns would have
been paralyzed and his pieces tied down
to the f2 square (he could not permit
. . . f3 - f2 , with . . . � b 5 + or . . . �g2+ to
follow) . If White answers 2 . . . b5! with 3 .
a4, then 3 . . . bxa4 4. bxa4 � c4 5 . a 5 e 5
6 . l::t c2 � b5 7 . e4 � a6 8 . l::t a2 � c4, and
the game peters out to a draw, since the
black bishop maneuvers along the a6-fl
diagonal , not allowing a5-a6 , and the
white pieces, as before, must hold the
f2 square.
3. a4!
129
Chapter8
In contrast to the variation above,
White's pawns are now active: White
threatens b2-b4-b5, followed by :t'!b2 and
a2-a4-a5 , and (after the pawn trade) a6a7 and :t'!a2; in this variation, Black can
no longer attack the rook with . . . i.d5, in
view of a8� .
3
..•
i. c6
Now Black's passed pawn is ren­
dered harmless.
12 . . . e4 13. :t'!d6! i. c4
If l 3 . . . i. a4, then 1 4. :t'!b6 i. c6 1 5 . a6
or 1 5 . :t'!xc6.
14. l:1d4 i. b5 15. :t'!xe4+ W h3 16.
:t'!e7
Not allowing b3-b4.
4. :t'!b2 e5 5. �d2 i. e8 6. @ fl !
White has i t in mind t o transfer the
rook to f8; right now this would be pre­
mature , however, as 6. :t'!d8? would run
into 6 . . . t2 + ! 7. @ fl i. f7 , threatening
not only 8 . . . .t e6, but also 8 . . . i. xb3 followed by . . . i.c4+ .
6 . . . i. c6
16. W xf3 i. c6 1 7. W f4 was simpler
still.
1 6 . . . � c6 1 7 . :t'!g7 @ h4 1 8 . :t'! g3
@ h5 19. �xf3 @ g5 20. �f4 it.ht
2 1 . @ e l 1 -0
Em. Lasker - Ragozin
Moscow 1 936
96
6 . . . i.f7 is met by 7. :t'!d7 (thanks
to 6. @ fl ! , the rook has acquired the
ability to maneuver, since now Black
doesn't threaten to advance his pawn
with check) 7 . . . i. xb3 8. :t'!g7+ @ h4 9.
a5 , after which we get the same general
position as in the game (after move 1 1 ) .
7 . :t'!d6!
The decisive maneuver. White will
now attack his opponent in the rear, and
to achieve this goal he will stop at noth­
ing, not even for a pawn sacrifice (see
move I O) .
7 ... i.e4 8. �f6 i. d3+ 9. @ e l i. c2
10. a5! i.xbJ 1 1 . :t'!g6 + @ h4 12. Wfl
130
White to move
Black has the exchange for a pawn
here , but making use of this advantage
is difficult in view of the weakness of his
queenside. First he will have to take into
account the threat of i. fl -d3, W g l -t2e3-d4, and then c2-c4! . Also rendering
the win difficult is the fact that all of
Black's pawns are on light squares, and
Exploiting the Advantage in Endings with a Large Number of Pieces
therefore can be attacked by the oppo­
nent's bishop.
9 . . axb5 10. b 3 .l:t e 5 + 1 1 . W f4 l:d5
12. � e4
t. i. d3 c;t> g7 2. c;t> a c;t> f6 3. @ e3
:ties!
On 1 2 . W e4, there is 1 2 . . . f5+ 1 3 .
W e 3 W e 5 , seizing more territory.
.
12 . . . :d2 13. g4 :a2 14. h5 l:ha3 15.
Preventing 4. W d4 and c2-c4.
b4
4. g5!
White's only chance. This advance
temporarily paralyzes the black kingside;
and in order to revive it, Black will have
to exchange a pair of pawns - and every
pawn trade increases White 's drawing
chances.
4 ... 'it> d6 5. h4 h6?
With this move, Black meets his op­
ponent halfway. 5 . . . l:te5+ 6. W d4 l:e l
7. c4 .i:td l ! was stronger; in this varia­
tion, the threats involving c2-c4 are no
longer dangerous for Black, since his
king will manage to move from g8 to d6.
In the future, Black (after the prepara­
tory . . . 'it>d6-c6) will be able to attack the
pawns at b2, g2 and h4 with the rook;
and if White plays b2-b4, then he will
weaken his pawn at a3.
1 5 . h6 l:xb3 1 6 . h7 is no use, due to
1 6 . . . :hJ; and after the actual move ( 1 5 .
b4) Black can't play t o win a pawn be­
cause now on 1 5 . . . .l:tb3 there follows 1 6 .
h 6 , and i f 1 6 . . . l:txb4?? then 1 7. h 7 , win­
ning.
On the other hand, the move White
played doesn't save the game either, in
view of his opponent's clever - and ac­
curately calculated - reply.
97
6. gxh6 l:th5 7. g3 l:xh6 8. c4! l:th5
9. cxb5?
Here White could apparently have
gained a draw with 9. b4! , for example
9 .. l:.e5+ IO. W f4 f5 (forestalling g3-g4)
1 1 . cxb5 axb5 1 2. h5 gxh5 1 3 . i. xf5 l:t e l
(or 1 3 . . . W d5 14. i. d7 W d4 1 5 . a4!) 1 4.
ig6 'it>d5 (if 1 4 . . . l:t h l , then 1 5 . i. e8)
15 . .txh5 l: a l (or 15 ... W c4 16. g4!) 1 6.
i e8 'it>c4 1 7. i. t7 + W c 3 1 8 . � e 8 ! .
.
Black to move
15
••.
f5!
Ragozin plays the concluding phase
of this game most accurately. If 1 6. gxf5
gxh 5 ! 1 7 . W g5 , for instance, then 1 7 . . .
l:tb3 and Black has a n easy win.
16. i. b l
13 1
Chapter8
Nor do other moves help; for exam­
ple, 1 6 . j,, f3 l:txf3 + ! or 1 6 . j,, h l gxh5!
17. gxh5 l::t h3 18. i. f3 W e6! 19. j,, e2
Wf6 20. j,, xb5 l::t xh5 , with the irresistible threat of 2 1 . . .: h4+ , since on 2 1 .
Wg3 there comes 2 1 . . .f4+!.
Flohr - Capablanca
Nottingham 1 936
98
16 gxh5!
.••
Here 16 . . . l::t b 3 is weak in light of 1 7 .
hxg6!.
17. gxh5 l::t h3 18. Wg5 We5! 19. W g6
White to move
The last shot. 1 9. j,, xf5 loses at once
to 1 9 . . . :xh5 + ! .
1 9 ... :g3+! 20. Wf7 l::t b3 2 1 . j,, c2
l::t xb4 22. h6 l::t h4 23. W g6
If23. Wg7 , then 23 . . . f4 24. j,, c l W e4
25. h7 f3 , and one of the black pawns
goes on to queen.
23 ...b4 24. j,, dl
On 24.i. xf5? Black has 24 . . . :xh6+!;
while if24. h7, then after 24. . . f4 25. j,, d l
l::t xh7 , we get the same position as in the
game.
As in the previous example , here the
pawn is not sufficient compensation for
the exchange - the more so because the
pawn is soon lost, and the attack Black
cooks up proves insufficient.
I. j,, a2!
Not 1 . l::t x d5? because of I . . .j,, b7.
l .. . :c6
1 . . .:d8 2 . j,, xd5 ! :xd5 3 . l::t x d5 j,, b7
fails to 4. l::t cd l , followed by moving the
king off the a8-h l diagonal.
24 . . . f4 25. h7
Or 25. j,, h5 l::t x h5 26. Wxh5 W f6 .
25 l::t xh7!
. .•
Necessary, since now White really
did threaten 26. j,, h5.
26. ®xh7 ® e4 27. ® g6 f3 28. ® g5
®e3 0-l
1 32
2. i. xd5 l::t g 6+ 3. W h l ltJ d3 4. l::t c2
l::t d 6 5. j,, f3!
With this and the next move , White
takes away his opponent's last hopes of
drawing.
From f3, the bishop protects d l and
thereby prevents . . . ltJ xf2 + , while White
has a strong reply to 5 . . . l:If6.
Exploiting the Advantage in Endings with a Large Number of Pieces
s ... :r6
Had Black forestalled the game vari­
ation with 5 . . . W f8 , he would have faced
6. 'it> g l :g6+ 7. Ji.g2 Ji. b7 8. f4 lLl c 5 9.
W h l , with the complete consolidation
of White's position.
6. ii. e4!
ever, with every exchange, the value of
the pawns grows, and in some cases even
forces the win (see Diagrams 79-88).
In the following position ( Diagram
99) , the win is still not simple, since the
presence of the far-advanced protected
passed pawn at f3 somewhat restricts the
maneuvering capabilities of the white
pieces.
Clarifying the position completely:
6 . . lZJ xf2+? 7. : xf2 :xf2 8. :d8#; or
6 . l:xf2? 7. ii. xd3.
.
Botvinnik - Thomas
. .
Nottingham 1 936
6. .:d6 7. ii. xd3 ii. xd3 8. f3!
99
.
Not 8. :cd2?, in view of 8 ... ii. c4+
9. W g l :g6+ I O. 'iil fl Ji.f3 and then . . .
l:tg6-g2-h2. But after 8 , f3 ! , White really
threatens 9. l::t c d2.
8 . . ii. xc2 9. :xd6
.
The outcome of the game is now
clear. There followed:
9 ... b5 10. 'lt>_g2 Ji. b3 1 1 . l::t b 6 ii. c4 12.
Wg3 ©f8 13. 'iil f4 'iil e7 14. W e5 ii. e2
15. f4 ii. c4 16. :b7+ W f8 17. f5 (threat­
ening 1 8 . f6; also 1 7 . W d6, threatening
not only mate but also 1 8 . 'iil c5 followed
by 1 9 . l::t xb5 , was good enough) 17 f6+
18. 'it>f4 h5 19. c4 ii. e2 20. e5 fxe5+ 2 1 .
\t>xe5 ii.c4 22. 'it> f4 h 4 23. 'iil g5 1 -0.
•.•
White to move
1. b5 axb5 2. axb5 'iil e7
White threatened 3. CLl xd5+! cxd5 4.
c6 bxc6 5 . b6, while 2 . . . cxb5? was bad
because of 3 . CLl xd5+ and 4. CL\ c 3 , fol­
lowed by 5 . CLl xe4.
3. b6 'iil d7
Let's stop and consider for a mo­
ment the methods of capitalizing on an
extra piece.
In the overwhelming majority of cases
(see Diagrams 99 and 1 00) , a knight (or
bishop) is stronger than two pawns. How-
Once again, 4. CLl xd5+ was the
threat. But now White , making use of
the fact that the black king is tied down
to the queenside , wins the h-pawn.
4. lLl h5 'lt> d8
133
Chapter s
Nor does 4 . . . We7 help, due to S .
CLlg7 transferring the knight via rs or es
'
to d6 and forcing the black king to retreat
to bS. After that, White's king would be
free to go after the h-pawn.
5. tLl f6 h6 6. CLl g4 h5 7. tLl f2
Simpler than 7 . tLl f6 , when 7 . . . h4+
would ensue.
7 'iti d7 8. 'iti h4 W d8 9. 'itixh5 'iti e7
IO. W g4 W e6 1 1 . 'it g3
1 S . . . 'iti f6? 1 6. CLl eS + and 1 7 . CLl d6.
16. tLlf5 � c8
17. CLl d6 was threatened.
17. 'it> f4! \t> b8 1 8 . W e5 \t> c8 19.
'iti d6 � b8
Or 1 9 . . . @ dS 20. CLlg3 'iti c S 2 1 . 'iti e7,
etc.
•••
Freeing the knight.
1 1 . . . Wd7 12. CLl h3 ©d8 13. tLl f4
Another wi nning line was 1 3 . tLl g l ,
with a subsequent knight sacrifice on
f3 : 1 3 . it::l g l We7 1 4. CLl xf3 exf3 l S .
W xf3 W f6 1 6 . e4 dxe4+ 1 7 . W xe4
'iti e6 l S . d S + ! cxdS+ 1 9 . W d4 W e7 20.
©xdS 'iti d7 , and now not 2 1 . c6+? in
view of 2 1 . . . 'iti c S ! , but 2 1 . 'iti e S ! 'iti c6
22. 'iti d4 'iti d7 2 3 . W dS ! , which was
later pointed out in analysis of Dia­
gram 99.
13 'iti d7 14. CLl h5
•.•
20. 'iti d7 � a8 2 1 . CLl g3!
The immediate 2 1 . 'iti cS? would have
been a grievous mistake , in view of 2 l ...
f2 22. CLlg3 fl � 23. l?i xfl , stalemate.
2 1 . . . 'iti b8 22. tLlfl
Another possibility was 22. 'iti d8
@ as 2 3 . @ cs f2 24. 'iti d7 , etc.
22 . . . w as 23. 'iti c8 1-0
After the forced 23 . f2 there would
follow 24. � d7 , going after the f2-pawn.
.
.
Nimzowitsch - Alekhine
New York 1 927
White's plan consists of bringing the
knight to fS , followed by an assault with
the king. Since White will always keep in
reserve the moves of the knight (CLl hS­
g3-f5, etc .) , he will be able to drive the
black king to aS , and leave it in a stale­
mated position there ; after this, Black
will have to advance his f-pawn, doom­
ing it to a fatal end.
14
1 34
•..
@e6 15. CLl g7+ 'iti d7
White to move
Exploiting the Advantage in Endings with a Large Number of Pieces
White has an indisputable advantage
here ; however, winning this game is still
difficult: on the kingside Black threatens
to create a passed pawn, while on the
queen's wing he can, making use of his
pawn superiority, make exchanges with
the idea of removing the last of White 's
pawns.
1. @e3 c5
On l . .. b5, there would have followed
2. l'Lld2, and if now 2 . . . h4, then 3 . g4!
(White avoids exchanges as much as pos­
sible) 3 . . . h3 4. @f3 c5 5. ClJ e4 c4 6. b4!
'it' b6 7. @g3 @ c6 (forced, in view of the
threat of 8. W xh3 followed by the return
of the king; however, the black king's
position on c6 allows White to carry out
a combination typical of such positions;
the preliminary 7 . . . a5 8. a3 axb4 9. axb4
doesn't improve matters) 8. tt'\ xg5 c3 9 .
ill f3! © d 5 ( 9 . . . c 2 I O . til d4+) I O. ClJ e l
and White wins, for example I O . . . � e4
1 1 . g5 ©e3 (or l l . . . © f5 1 2 . © xh3 © xg5
1 3. Wg3) 1 2 . ClJ c2+ © d2 1 3 . CiJ d4 © d3
1 4 . l'l:lb3, etc.
tion, the knight destroys all the kingside
pawns, while the white king watches over
the queenside . For example, if 6 . . . © a5 ,
then 7 . © d 3 W b4 8 . W c 2 c 4 9 . CiJ xhS!
cxb3+ IO. © b2 © c4 1 1 . CiJ f6 © d4 1 2 .
ClJ xg4 © e4 1 3 . CiJ t2 + 'it> f3 1 4. g4.
6. g4! h3! 7. ©f3 b4
The final try. Black intends the break
8 . . . c4.
8 . ClJxg5 c4! 9. CiJ e4!
Now the game is decided. If 9 . . . c 3 ,
then IO. CiJ f2 and 1 1 . CiJ d 3 , and o n 9 . . .
cxb3 White can respond with I O. g5 , and
if then IO . . . b2 he can hold Black's pawn
with l l . CiJ d2.
9 . . . cxb3 1 0 . g5 b 2 1 1 . CiJ d2 © cs 1 2 .
g 6 h2 13. \t> g2 © d4 14. g 7 © d3 1 5 .
g8t\¥ '<ii xd2 1 6 . � a2 '>t> c2 1 7 . � c4 +
1 -0
Concerning the exploitation of the
extra piece, see also Chapters 4 and 6.
2. a4
With this move , White allows a trade ,
but here this is dictated by his desire to
liquidate the queenside as much as possible, in order to decide the battle on the
kingside (on . . . h5-h4, White has in mind
g3-g4 followed by an attack on the g5pawn).
Turrasch Reti
Vienna 1 922
-
1 01
2 ...b5 3. axb5 axb5 4. CiJ d2 © b6 5.
lll e4 h4
If 5 . . . g4, then 6. CiJ f6. In this varia-
White to move
1 35
Chapter s
1. l:.g7+ 'itl h8 2. l:.e7
Threatening not only l:.xe6 , but also
i.g7+.
2 ... w g8 3. fJ!
White is in no hurry to win the pawn,
because he is trying to make use of the
active position of his pieces. The move
f2-f3 , cutting off the knight from access
to e4, strongly restricts its movements.
3 . . . tt:J e8
If 3 . . . tt:J h5, then 4. g4 fxg4 5. hxg4
tt:Jg3? 6. 'itlf2 tt:J h l + 7. 'itlg2 l:. a l 8.
:g7+ 'itl h8 9. :n.
1-0 in view of the threat of 1 l . �fl
l::t g 8 1 2. l::t d 3!.
If 1 0 . . . Wg8, then 1 l . :g7+ \t> h8 1 2.
I?.b7! tt:J d6 1 3 . l:td7 tt:J b5 14. � f7 and
l:td8!.
Of course, one should not overesti­
mate the position of rooks on the seventh
rank, either. In the following example, it
is true that the rooks' position compen­
sates for White's pawn minus, but it still
does not give him any basis for " playing
for the win . "
Euwe I. Rabinovich
Leningrad 1 934
-
No better is 3 . . . :e8: 4. :g7+ W h8
5. i:.f7 tt:J h5 6. g4 'itlg8 7. :a1 tt:J f6 8.
l:.g7+ 'itl h8 9. :n.
4. 'itl h2!
The king threatens to intensify the
attack.
4 . . . tt:J d6
4 . . . tt:J f6 doesn 't work, in view of 5.
l:.g7+ 'itl h8 6. : n .
5. :g7+ 'itl h8 6. l'.I d 7 ! tt:J b5
6 . . . tt:Je8 would be answered, as in the
game, with 7. Wg3 and an incursion into
the enemy camp.
7. Wg3! tt:Jxc3 8. W f4 tt:J b5 9. We5
i:.e8 10. 'itlf6!
136
Black to move
l. .. l:.g4 2. tt:J d2
On 2. 1ha7 l:.xa7 3 . l:. xa7 there
comes 3 . . . i. f5 , followed by . . . i. f5 -e4
and . . . l:.g4-g6.
With the text move, White prepares
to transfer his knight to c5.
2 . . . : g6
Exploiting the Advantage in Endings with a Large Number of Pieces
Clearing a path for the bishop. If now
3. \t> f2 , then 3 . . . t!f6+ , while on 3. t!xa7
there is 3 . . . l:.xa7 4. t!xa7 .t h3 5. g3 t! f6 ,
after which White can only shore up his
position with 6. l:. a3 ! , followed by :a3f3 and 'it'g l -f2.
He ought to have played 9. @f2, and
if now 9 . . . .tg4, then 1 0 . tt:J e 5 h5 1 1 .
l:ta8+ r:Ji/ e7 1 2 . l:.a7 + , after which Black
could not avoid repeating moves without
dropping the g7-pawn.
9
•••
@ g8!
3. tt:Jf3 .t h3!
3 .. .t e6? is answered by 4. l:.xa7.
.
4. tLlh4
Analogously to the variation given in
the note to Black's second move, 4. g3
J::i f8 5. l:txf8+ 'it' xf8 6. l:.xa7 t!f6 7 . l:.a3
is possible here.
4 l:.g4 5. g3
The only proper move . If 9 . . . l:e2?,
then 1 0. tLlg6+ 'it'g8 1 1 . tLl f4! l:.e l +
1 2 . @ f2 t!h l ! (after 1 2 . . . l:. fl + 1 3 . \t> e2
Black loses the exchange , at least) 1 3 .
tLl xh3 l:. xh2+ 1 4. 'it' f3 l:txh3 1 5 . 'it'g2!
l:.h5 1 6. l:.b7, with the better ending for
White. 9 . . l:.xd4? would be even worse ,
in view of 1 0. l:.a8+ 'it' e7 1 1 . tt:J c6 + ,
winning the rook.
.
10. tt:J c6
..•
The only move . 5 . 'it' h l would be
bad in view of 5 . . . l:. e 8 ! , as would be 5 .
lt> f2 , when there could follow 5 . . l:t f8 !
6 . gxh3 t!xf7 + 7 . l:. xf7 l:. xh4 8 . l:. xa7
l:ixd4.
.
5 J:.f8
•..
It was necessary to relieve White 's
pressure along the seventh rank.
6. l:txf8+ 'it'xf8 7. tt:JfJ h6!
Preparing 8 . . . ll e4. If 7 . . . t! e4? at
once , then 8. tLl g5 :! e l + 9. 'it> f2 l:. h l
IO. IO. tt:J xh7+ \t> g8 1 1 . tt:Jg5! favors
White .
8. t!xa7 J:.e4 9. tt:J e5?
White overestimates the strength of
his rook on the seventh rank.
Black wins by force after this move:
1 0. @ f2 , giving up the pawn on d4, was
relatively better.
1 0 . . . Me2!
Now it is Black who occupies his
seventh rank with the rook, which in
this case decides the game, in view of the
presence of mating threats.
1 1 . tt:J e7+ \t> h7 12. tt:Jxd5 l:.g2+ 13.
Whl I:tf2! 14. tt:J e3 l:.e2 0- 1
I n our next three examples (see Dia­
grams 1 03- 1 05 ) , White wins thanks to
his more active pawn; he has or creates
a passed pawn, to which Black can only
oppose a pawn that is restricted in its
movements.
1 37
Chapter 8
Kan - Botvinnik
Moscow- Leningrad match, 1 930
1 03
2 ... d3! 3. ii. d i
If 3 . fxe4, then 3 . . . dxe4 4. Itfe l (4
Itxf6? l:t d l +) 4 . . . It d2 5. tZ'l c 3 (5. Itxc5
loses immediately to 5 . . . It d l 6. l:t c l
Itfl +) 5 . . . tZ'l d4 6. l:tb l 'it> h7 , and Black
wins thanks to his opponent's lack of
moves. For example, if 7. b4, then 7 . . .
cxb4 8. l:txb4 l:k6, while 8. tZ'l d5 meets
with 8 . . l:f8 threatening 9 . . . tZ'l c2. If
White plays a waiting game, Black hems
him in still further with the aid of the g­
and h-pawns, after which Black's king
heads for the scene of battle to deliver
the decisive blow.
.
Black to move
l . . .d4
Black sets about immediately to real­
ize his passed pawn.
3... d2 4. Itxc5 .i. d3 5. Itt2 .i. xb5 6.
Itxb5 Ite6! 7. Ito
Nor does 7 . .i.b3 help, in view of
7. . .d l � + .
2. f3
7
Nor is 2. l:txc5 better, due to 2 . . . d3
3 . .t d l (or 3 . .t f3 .t xf3 4. gxf3 l:.g6+ 5 .
W h l d 2 ; i f now 6. Itd l ? , then 6 . . . Ite8!,
while on 6. tZ'lc3 there comes 6 . . . tZ'l d4!
with a decisive edge) 3 . . . d2 4. Si e2 tZ'l b4!
5. tZ'lc3 (5. l:tc4? would also be followed
by 5 . . . .i.d3) 5 . . . .i. d3 6. l:t d l (6. i. xd3
tZ'lxd3 7. l:tb5 tZ'l e l ) 6 ... .i. c2 7. Ita l (or
7. Itfl l:.fd6 8. tZ'l d l Ite8!) 7 . . . Itfd6 8.
tZ'ldl (on 8 . .i. d l there also comes 8 . . .
Ite8!) 8 . . . Ite8! 9. @ fl (if 9. tZ'l c 3 o r 9 .
tZ'l e 3 , then 9 . . . d l � + ! ) 9 . . . i. d3! 1 0 . tZ'l c 3
Itde6 and Black wins.
•••
l:tel 8. l:tc5
8. 'it>f2 l::t d e8 9. i.b3+ 'it> h8 1 0. l:td5
It 8e2+ 1 1 . 'it> g l Ite l ! , and wins.
8 . . . tZ'l b4!
8 . . . tZ'l d4 is a mistake here because
of 9. @ f2 I:tde8 1 0 . l:.d5!, with the bet­
ter game for White. With the text move,
Black is in time to defend the d5 square
and therefore threatens 9 . . . It de8 fol­
lowed by . . . Itxfl + .
9. It c4
The presence ofafar-advancedpassed
pawn, with the opposing king out ofplay,
prepares the ground for all sorts of com­
binations.
Other moves lose , too: if 9. Itb5, for
instance, then 9 . . . Itc8! 1 0. Itxb4 It e l .
9
138
•••
tZ'l d5 10. l:t e4
Exploiting the Advantage in Endings with a Large Number of Pieces
The most decisive retort to 1 0. : d4
is 10 . . . lll e3! 1 1 . :xd8+ W h7 1 2 . .ll c2+
(or 1 2 . .ll e2 :xe2, followed by the rook's
return to e l ) 1 2 . . . g6 1 3 . Md7+ W h8 1 4.
:ld8+ Wg7, etc .
Black, on the queenside , an extra pawn
appears, though it is doubled; here it
will be considerably harder for Black to
make a passed pawn, than for White on
the kingside.
10 ... lll eJ 1 1 . Mxe3 :xe3 12. W t2
:\e8 13 . .ll a4 : e t 0- 1
On the other hand , recent practice
has demonstrated that , in return for
this advantage , in this opening Black
has sufficient compensation in the form
of two strong bishops, which make
themselves felt significantly in an open
game.
Em. Lasker - Tarrascb
World Championship ( 1 )
Diisseldorf 1 908
1 . :eJ!
White 's pieces have occupied pow­
erful centralized posts: by threatening
to invade the enemy position, at the
same time they help create a passed
pawn.
t . . . M h l 2. lll g3 l:t h4+ 3. 'it> e5 l:th3
White to move
There are no passed pawns - yet.
However, it 's not hard to foresee that
White will, in the far-off future , ad­
vance his f-pawn to f6 and create a
passed pawn. Black will find it consid­
erably harder to make use of his extra
queenside pawn, in view of the doubled
state of his c-pawns.
If 3 . . . .ll e8, then 4. f4! .ll xh5 5. lll f5
: h t 6. lll xg7.
4. f4! W d8
After 4 . . . .ll e8, White wins as follows:
5. f5! .ll xh5 6. W e6! l::I h2 (or 6 . . . Jl.g4 7.
W f7 g6 8 . ffi; if 6 ... 'it> d8 , then 7 . 'it' d6)
7. fO gxfO 8 . gxfO Jl. g6 (8 . . . Jl. g4+ 9. 'it' e7
: t2 1 0 . f7) 9. :t f3! , and then 1 0 . f7.
s. rs :h4 6. r6 gxf6 1. w xr6
The beginning of this game was in­
teresting: 1 . e4 e5 2. lll f3 lll c6 3 . .ll b5 a6
4 . .txc6 (the Ruy L6pez Exchange Vari­
ation) 4 . . . dxc6 5. d4 exd4 6. �xd4 �xd4
7. llJxd4. The idea behind this opening
consists of preparing/or the endgame: for
Considerably stronger than 7. gxffi ,
since, after 7. W xffi, the activity of the
white pieces is further enhanced.
7
•.•
.li es 8. lll f5!
1 39
Chapter8
White is in no rush to create his
passed pawn, but first brings the activity
of his pieces to the maximum.
I.evenfish Flohr
Moscow 1 936
-
1 05
8... �f4
Of course not 8 . . . l::t xh 5? because of
9. �xe8+!.
And if 8 ... l:Ig4, then White has many
different ways to win. For example, 9.
�e7 it. xhS (or 9 . . J::tf4 1 0 . l::t xh7! it. d7
1 1 . l::t xd7+ Wxd7 1 2 . h6) 1 0. :xh7 i.e8
1 1 . ll'i d6, etc. ( l l . . .l::t f4+ 1 2 . 'it' e6 : rs
1 3 . l::t b7!).
9. g6 hxg6 IO. hxg6 l::t g4 11. l::t x e8+
Of course not 1 1 . g7 , in light of 1 1 . . .
l::t g6+ and . . . it. f7 .
1 1 . l::t xe8+ wins a piece, which also
could be achieved by 1 1 . l::t g 3.
White to move
As in the previous example too, White
has here an active pawn majority on the
kingside, while he can prevent Black's ad­
vance on the queenside from happening.
I. i. e4! h6 2. it. d3!
Aiming to forestall . . . b7-b6.
I I ... 'it' xe8 12. g7 'it' d7 13. ll'i b4
2 ll'i b6
•••
Threatening 1 4. ll'ig6.
13 . . . :xg7
If 1 3 . . . :f4+?, then 1 4 . @g5 � fl l S .
ll'ig6!.
14. 'it'xg7 W e6 15. ll'i f3
Keeping Black's king out o f e S .
15 . . . 'i!frs 1 6 . w f7 'it' e4 17. 'it1 e6!
Wd3 18. 'i!f d6 © c3 19. 'it' xc6 @ xb3 20.
Wb5 l-O
2 . . . ll'ib2 3. aS! (3 . . . b6! was threatened)
3 . . . ll'i d l + 4. @f3 @c7 was somewhat bet­
ter, after which the white king would find
it difficult to reach the center, since on 5.
@ e4 there would follow S . . . ll'i c3+ 6. Wd4
ll'i dS 7. @ c4 ll'ie3+, slowing the advance
of the e-pawn. On the other hand, after the
moves presented (2 . . . ll'ib2 3. aS ll'i d l + 4.
@f3 @ c7), with S. e4! White would retain
considerable winning chances, although
in order to make good on his advantage
he would have to consider some counter­
threats like . . . ll'i d l -c3-a2.
3. e4
1 40
Exploiting the Advantage in Endings with a Large Number of Pieces
Now everything is ready for the white
king to move to d4.
3 . tl:la8 4. 'it e3 Ci:Jc7
..
Threatens S . . . b6.
5 a5 ! @ e7
.
On S . . . tl:l e6, simplest is 6. Ci:J xe6, fol­
lowed by @e3-d4-cS, ii. d3 -c4 and e4e5-e6-e 7 , crowding the black king away
from c7 and, thanks to that, moving his
own king down to b6.
6. i. c4 @ d6 7. 'it d4 Ci:J e8
and on 1 0 ... g6 White would reply 1 1 .
ii. d3 'it f7 1 2. e6+! 'it ffi (or 1 2 . . . ii. xe6 1 3 .
Ci:J xb7) 1 3 . tl:ld7+! �xe6 1 4 . Ci:Jb6 Ci:J d6
(or 1 4 . . . ii. d7) 14. ii.xg6 and White wins,
since after the exchange of the knight on
b6 or of the bishop on c8 he will threaten
not just to attack on the queenside, but
also to advance the kingside pawns.
1 1 . tl:l e4 ii. e6
If Black moves the knight back ( 1 1 . . .
Ci:J e8), then White replies 1 2. WcS, with
the decisive threats of 1 3 . Wb6 or 1 3 .
Ci:J d6. And i f l 1 . . .tl:l e6, then 1 2. ii.xe6
and 1 3 . tl:l d6.
The pawn ending after 7 . . . Ci:J e6 or
7 . . i.e6 is hopeless for Black.
12. tl:l d6! ii. xc4 13. �xc4 � e6 14.
'itc5 l-O
8. e5+ fxe5+ 9. fxe5+ 'it e7 10. h4!
On 1 4 . . . 'iit' xeS l S . tl:l xb7 tl:ldS there
would follow 1 6. tl:l d8.
.
A subtle waiting move. For now, 1 0 .
tll e4 (in order t o let the king get t o b6)
is still premature, in view of 10 . . . ii. fS l l .
lll d 2 tl:l c7 1 2 . 'it c S ii. e6, threatening
1 3 . .. i. xc4 14. Ci:J xc4 Ci:J d S . Therefore,
before okaying Ci:J e4, White induces
... CfJc7, and only afterwards does he play
tll e4, so as to answer . . . ii.fS with Ci:J d6!.
Now we present a position in which
the pawns stand opposite one another,
with the advantage lying with the more
active side.
Bogoljubow Reti
Baden- Baden 1 92S
-
10 . . tl:l c7
.
Black is in Zugzwang: any move he
makes will only make his position worse.
For instance, if 1 0 . . . 'it d8 1 1 . tl:l e4 ii. fS ,
then 12. tl:l d6! Ci:J xd6 1 3 . exd6 'it d7 1 4 .
WcS i.g4 l S. 'it b6 'itc8 1 6 . ii. t7 ii. d7 1 7 .
i g 6 ii. e6 1 8 . ii. e 8 ! and 1 9. d7+ . Pawn
moves also weaken Black's position: on
10 . . .gS there follows 1 1 . hxgS hxgS 1 2
tll e4 g4 1 3 'it cS and then tl:l d6 or W b6;
White to move
14 1
Chapter s
If you were to compare both sides' de­
velopment at the moment, you couldn't
show any special advantage for White :
most of his pieces are undeveloped; only
the bishop at a3 occupies a strong diago­
nal, preventing Black from castling. But
if we tum to the pawn structure , White 's
advantage becomes obvious: the pawns
at d4 and e5 restrict Black; besides
which, those same pawns create support
points for White's pieces - for example,
the d6 square for the bishop. Finally,
White can advance his kingside pawns
later, restricting his opponent still more .
In other words, thanks to his more
active pawn chain, White controls more
space: his prospects, in the sense of pos­
sibilities for developing his pieces, are
better than Black's. Thus, an advantage
in pawn structure results in an advantage
piece development.
bling rooks on the c-file, he would put
pressure on the queen's wing, and on
the king's wing his pawns might take up
threatening positions.
5. h3 Ci:l c8 6. g4!
Nailing down the g5-pawn in its
place and thus preparing an attack on
this point with h3-h4.
6 Ci:l e7 7. h4 gxh4
•••
Forced, as on 7 . . . �g8 there follows
8. hxg5 hxg5 9. �h5.
8. l:txh4 0-0-0 9. l:thl
The weakness of a backward pawn on
an open file already begins to make itself
felt.
9 . . . �g8!
I. b3 Ci:l b6 2. Ci:l f3
The time has not yet come fo r f2-f4:
before then, he must complete his devel­
opment.
A clever (though temporary) defense
of the pawn. 9 . . . l:tdg8 would have been
bad, because of 1 0 . g5.
10. �gt �h8 1 1 . Ji. d6!
l . .. Ji. d7 3. Ji. d3 Ci:l c6 4. � d2
The best square for the king is e3:
from there, he will protect the d4-pawn,
while at the same time staying protect­
ed from attack and freeing up the f3knight.
In this position, White comes up
with a combined offensive. He attacks,
not only on the kingside, but also on the
queenside, where he creates the power­
ful threat of b3-b4! .
11
•••
Ci:l g6!
4 ... g5
Attempting to whip up a counterat­
tack. Quiet continuations might allow
White to set up a combined attack: dou1 42
Black takes measures against that at­
tack: on b3-b4, he tries to prepare . . . b7b6, which he couldn 't do right away due
to i. xa6# .
Exploiting the Advantage in Endings with a Large Number of Pieces
12. i.xg6!
White adapts to the changed situa­
tion: he's satisfied with the win of a pawn,
since canying out the attack on the cas­
tled position involves great difficulties, for
example l 2. l::l: h h l lLi f4 1 3 . i. fl (with the
idea of preventing . . . b7-b6) l 3 . . . i. e8 ! ,
threatening counterplay with . . . f7-f6.
24 . . . i.c6 25. �b8 @ g6 26. tt.J f6 .l:Ic7
27. r:Jit d2 w n 28. l:1d8
Preparing f3-f4-f5 .
28 . . . b5
The last gasp. Black doesn 't want to
sit by passively and watch White improve
his position move by move .
12 ... fxg6 13. :i::t h l h5!
29. a5 b4
The loss of the pawn cannot be
avoided. In giving it up, Black tries, by
trading rooks, to lessen White's pressure
and obtain some counterplay.
If now 30. l::I b 8, then 30 . . . a6! 3 1 .
l:1xb4? i.bS!, trapping the rook.
30. l::t h 8!
14. gxh5 gxh5 1 5 . l:txh5 llxh5 16.
l':txh5 :ctg8! 1 7 . i::t h 4!
The point of this elegant move is
soon revealed.
Preventing . . . :ctg8-g4.
30 . . . W g6 3 1 . :ctb8 a6 32. :ctb6!
17 . . . b6 18. W d3 �g7 19. Ci'l h2
White has shored up his position
and again goes over to the attack; again,
the drawback of . . .g7-g5 is highlighted:
White threatens to occupy f6 with his
knight.
19 . . . i. e8
To 19 . . . :ctg l , White would have re­
plied 20. ll:Jg4! :te l + 2 1 . W d2 :ct a l 22.
lll f6 :ctxa2+ 2 3 . We3, followed by I:Ih7
or !:th8 + . In this variation, the whites
pieces' combined action wins a piece.
20. �h8 W d7 2 1 . 13! tt.J e7 22. i. xe7
'!i xe7 23. ll:J g4 @n 24. a4!
Hemming in the enemy bishop.
Thanks to White 's inducing 30 . . .
W g6, Black now loses a pawn with no
compensation.
32 . . . ® rs
On 32 . . .i. b S the strongest i s 3 3 .
tt.J xdS.
33. :ctxa6 Wf4 34. l:1b6 W xf3 35.
:ctxb4 :cta7 38. l::t b6 and wins.
The example we have just looked at
reveals a new factor which plays a big role
in the evaluation of the pawn structure.
It turns out that, along with our previ­
ous indicators (" isolated, " "backward, "
"doubled, " "passed, " "center, " and
1 43
Chapter8
"flank" pawns, we must also consider
the role played by the pawn configura­
tion, in the sense of whether it provides
more or less space for the pieces.
Alekhine - Yates
Hastings 1 926
exclusively to the possibility of creating a
passed pawn. The pawn array has mean­
ing also in the sense of creating support
points for one's pieces and in the sense of
keeping the enemy's pieces off important
squares. The more active pawn configura­
tion (given that it's intact!) allows you to
control more spacefor your pieces.
1 07
White to move
Here is a position whose correct
evaluation requires taking into account
the above considerations. If we get dis­
tracted from them, then it is easy to fall
into error; evaluating, for example, the
pawn structure regardless of the position
of the pieces, one could give Black for
preference on the basis of his extra pawn
on the queenside.
Reasoning this way would be, in the
words of the proverb, to "make a fly into
an elephant" [e.g. , "a mountain out of a
molehill "
Tr.]. The advantage on the
queenside is an important factor, it's true;
but not only does it not give a complete
impression of the position as a whole, it
doesn't even form a decisive factor for
the evaluation of the pawn structure. The
point is that the role of the pawn con­
figuration should not be boiled down
-
1 44
Therefore, while evaluating the
strength of the pawn structure , it is
necessary, in each individual case , to
clarify, not only the possibility of creat­
ing a passed pawn , but also the influ­
ence the pawn configuration has on the
pieces' activity and on their freedom of
movement. Besides this, we must learn
whether the pawn configuration is capa­
ble offurther development that is, can
it restrict the enemy pieces even further
and expand the sphere of influence of
our own pieces?
-
If now we think again about the posi­
tion in Diagram l 07, then the evaluation
of this position changes substantially.
Although the creation of a queenside
passed pawn plays a greater role in the
endgame than creating a passed pawn
on the kingside, in the current position
this consideration recedes into the back­
ground. The point is, that here Black
has no business thinking about creat­
ing a passed pawn, since his queenside
pawns are not very mobile: moving the
d-pawn is not very favorable to Black in
view of t'll e4! , and under the right cir­
cumstances, t'll d6; the c-pawn is, on the
whole , immobile , and on l . . .b5 comes 2.
b4! , holding back the c-pawn for an ex­
tended period. As regards White � pawn
Exploiting the Advantage in Endings with a Large Number of Pieces
chain (on the kingside), it is consider­
ably more active : the f-pawn can imme­
diately advance two squares, after which
the pressure may be increased further by
f4-f5 or h2-h3 and g2-g4.
1. f4! kle8
A defensive move: Black hinders the
further advance of the f-pawn. If instead
of this Black playsfor the attack, with 1 . . .
i. c 8 (threatening . . . c6-c5) fo r example ,
that move would tum out to be a loss of
tempo in view of 2. ttd l ! .
2. 'it' tl
Advancing the kingside pawns would
expand the sphere of action of White 's
pieces: among other things, 1 . f4 allowed
White to improve the position of his king
(for the king is an active piece in the end­
game).
2 ll:lf8 3. b4!
.••
This move serves two purposes: first,
it further restricts the black queenside
pawns; and second, it also offers attack­
ing possibilities: b4-b5 followed by an
exchange of pawns and klb l .
White is creating an attack on both
wings!
3... ll:l e6 4. g3 wrs 5. llet g6 6. b5!
Clic5
7. bxc6 bxc6
7 � xc6 would have been met by 8.
ll:l e2! with the threat to occupy a strong
position at d4 in front of the isolated pawn;
and if Black forestalls this by 8 . . . ll:l e6,
then White responds with 9. g4! .
. . .
8. llb l ! \t e7 9. l:tb4 h 5 1 0 . ll:l e2
W d8 1 1 . l'::t b 8+ \t e7 12. klxe8+ .1l xe8
13. W e3 ll:lxd3?
Up to this point, White 's advantage
has been microscopic. But after this
trade, White can force the win. Black
probably underestimated his opponent's
move 1 5 .
14. cxd3 c5 15. d4! c4
Obviously, Black put all his hopes on
his protected passed pawn on c4. Howev­
er, here this pawn turns out to be harm­
less, and in this position, the knight is
considerably stronger than the bishop
(see Chapter 1 3 for the comparative val­
ues of the knight and the bishop) .
16. f5 !
Lacking this move , White could
hardly expect to win: for instance , if
1 6 . ll:l c 3 , then 16 . . . \t> e6, while on other
moves Black could respond with 16 . . .
2l d7 , after which White 's pawn chain
would be immobile .
16 . . . g5
After 6 . . . d4 7. bxc6 il. xc6! (7 . . . bxc6
8. CLie4!) too, the advantage lies with
White: he replies 8. ll:l e2 ! , threatening 9.
i. c4 or 9. g4.
If 1 6 . . . gxfS, then l 7. ll:l f4, of course.
1 7 . h4! f6
145
Chapter 8
Or 1 7 . . . gxh4 1 8 . gxh4, followed by
1 7 . ll'i f4.
18. hxg5 fxg5
Now White has two connected passed
pawns; Black could create a passed pawn
on the h-file, after which he would have
two distant passed pawns: such pawns
would be strong in a pawn ending; but in
this position they are completely harm­
less.
19. ll'i g l ! ..td7
23 ..t t7 24. ll'i f4 'it> d7
•..
Black has fallen into Zugzwang. The
loss of a pawn is inevitable.
25. W e2! a5 26. 'it> e3! ..t g8 27. ll'i xhS
..t t7 28. ll'i f4 ..t g8 29. ll'i e2 i. e6 30. W f4
W e8 3 1 . 'it> g5 'it> t7 32. ll'i c3! 'it> f8
Zugzwang again!
33. 'it> g6 @ g8 34. t7+
The concluding combination.
White threatened 20. ll'i h3! g4 2 1 .
ll'i f4 i. fl 22. e6.
34 ... 'it>f8 35. 'it> f6 i. xt7 36. e6 ..t h5
37. ll'i xdS i. e8 38. ll'i c3 1-0
If 19 . . .h4, then 20. g4 and 2 1 . ll'i h3 .
Capablanca - Teichmann
Berlin 1 9 1 3
20. f6+ 'it> e8 2 1 . ll'ifJ g4
While the advance of White's pawns
restricts the enemy, this forced move only
leads to a weakening of his own pawn po­
sition. However, 2 1 . . .h4 22. gxh4 g4! is no
better, in view of 23. ll'ig l ! ; now White
succeeds in transferring the knight to c3
and the king to g3 , as Black is unable to
advance his pawns. If23 . . . c3, for instance,
then 24. 'it>d3, and 23 . . . g3 meets with 23.
ll'ie2! g2 24. 'it>f2!, with ll'i c3 to follow.
Black to move
22. ll'ih4
Black's pawns are finally rendered
harmless.
22 . . . ..te6 23. ll'i g6
White brings his knight to the strong
square f4.
1 46
White can pressure the isolated
pawn, while his knight controls the cen­
tral square in front of it. This placement
of a knight in front of the isolated pawn
is both very strong and very solid: the
knight exerts pressure on a lot of impor­
tant points (f5, c6 and c2, for instance),
and driving it from this position is dif-
Exploiting the Advantage in Endings with a Large Number of Pieces
ficult, since it may only be attacked by a
piece, and not by a pawn.
1
••.
l:tc8 2. ll:lf5!
Now not 2 ... .t d8 (2 ... .tf8 fails to
3. ..lt xffi ) 3. ll:l d6 Mc7 4. ll:l xb7 .l::! xb7 5 .
i. xf6 .t xffi 6 . l:txd5! .l::! c 7 7 . .l::! d 2.
2 � f8 3. ll:l xe7 � xe7 4. ll:l d4!
•••
Black no longer has the bishop pair,
and it's the more important half of it
that has been removed: the bishop on b7
is still non-functional. Black's rook on
the c-file also plays no serious role , since
it cannot get into the enemy position ( c2
and c l being protected!) .
White, o n the contrary, already h as the
threat of5 . ll:lf.5+, and on 5 . . . 'it'f8, 6 . .t xffi
followed by the knight's return to d4.
4 g6
..•
Black is forced to weaken still further
the knight's position at f6. In order to
free it, he has to sacrifice the h6-pawn.
5. f3
Threatening 'it> g l -f2-g3-f4-e5.
7. h4
Intending in the future to create a
passed pawn by g2-g4 and h4-h5 .
7 ll:lc5 8. i. f4 ll:l e6 9. ll:l xe6 �xe6
10 . .l::! d2 l:th8
..•
Black strives to prevent (or at least
delay) the creation of a passed h­
pawn.
Somewhat better was 10 . . . b4 1 1 . 'it>f2
a5 12. g4! i. a6.
11 .l::! c 2!
•
A surprising move. Despite the pres­
ence ofopposite-colored bishops, White
himselfforces the rook trade.
1 1 . . .Mc8
If l l . . .l::. xh4, then 1 2 . l:'k7 i. a8 1 3 .
Ma7, etc .
12. l::t c8 .txc8 13. 'it>f2!
Now White undertakes his long­
planned voyage . He threatens to oc­
cupy d4 with the king, in order then to
skip to c5 or e5, regardless of circum­
stances.
5 . . . h6
13 ... d4 14. exd4 'it>d5 15. 'it> e3 .t e6
If 5 . . . .l::! h 8 , preparing h6 , then of
course 6. I::t c I .
6. i.xh6 ll:l d7!
The best move. Black must drive the
white knight from d4.
On l 5 . . . 'it>c4, White would probably
answer 1 6 . g4 with iie5, 'it>f4, and h4-h5
to follow.
16. 'it> d3 'it> c6 17. a3 .t c4+ 18. W e3
.t e6 19 . .t h6!
1 47
Chapter s
The immediate 1 9 . g4 would have
been weaker on account of 1 9 . . . fS .
19 . . . 'iiti dS 20. i.. g7
White threatens 2 1 . g4 (2 1 . . .fS 22.
'it' f4).
If20 . . . c;i; c4, then 2 1 . g4 'it>b3 22. c;i; f4!
and White wins easily, since at the mo­
ment Black cannot take the pawn at b2.
And if 20 . . . i.. fS , then 2 1 . c;i; f4
(threatening 22. h5) 2 l . . .i.. d3 22. c;i;gS
c;i;e6 (22 . . . . i.. fl is no help) 23. g4 i.. c2
24. 24. f4 i.. d3 25. f5 + ! gxf5 (or 25 . . . 'it' d5
26. h5) 26. gxf5 + . If now 26 . . . i.. xfS , then
27. d5+, and on other replies there fol­
lows 27. h5.
1 -0
Alekhine Marshall
New York 1 927
would land White in difficulties: for in­
stance, if l . W d3 , then l . . .b5! , threatening
. . .b5-b4, and on l . @d2, Black could re­
ply l . . .8c4+ and then . . .b7-b5 or . . . :as.
A question could arise: does White
have any advantage in this position?
Close examination would give a posi­
tive answer to the question. The point
is, that along with the extra pawn, White
has another trump: his king is closer to
the center than the opposing king.
Now, how to exploit this advantage?
Alekhine finds the correct path: in order
to jump ahead of his opponent in devel­
opment, he returns the extra pawn. Since
Black must trade off a pair of rooks to
get his pawn back, White 's king will be
able, without risk, to take an active part
in the game: the central position of his
king will tell.
-
If now L . .:xc 3 , then 2 . :xc3 :xc3
3. :d8+! (stronger than 3. 8 d4, in view
of 3 . . . :c4! 4. 'it' d3 l:tc7 followed by
. . . :d7) 3 . . . W h7 4. 8 d4! , after which
Black is in a difficult situation (see vari­
ations I - IV) :
1 09
White to move
White is up a pawn, but in compensa­
tion Black outstrips his opponent some­
what in development and threatens to
win back the pawn. Defending the pawn
1 48
1. :hd l !
Variation I : 4 . . . 8 c2? 5. c;i; d2 ! .
Variation I I : 4 . . . a 6 o r 4 . . . b5 5 . :d7!.
Variation I I I : 4 ... 8 c4 5 . l:c8! :c3+
(6. :c7 and 6. lbbS were the threats) 6.
Wf2 :c3 7 . 'iiti g3! (threatening 8 . lbb5d6) 7 . . . a6 8 . a4! and 9. :c7 or 9. lb f5 .
Variation IV: 4 . . . :c4 5 . : d7 (threatening 6. W d3!) 5 . . . 8 c2? 6. W d3! : xd4+
7. :xd4 8 xd4 8. c;i; xd4, followed by
marching the king to c7.
Exploiting the Advantage in Endings with a Large Number of Pieces
1. .. lll b5 2. c4!
If now 2 . . . l:Ixc4, then 3. I:txc4 l:hc4 4.
l:td8+ 'ltt h7 5. l:Id7 l::t xc2+ (or 5 ... l:Ic7? 6.
i:rxc7 lt:lxc7 7. lti d6) 6. \t>fl l:Ixa2 (6 . . . b6
7. a4!) 7. l:t.xb7, then l::I xf7 and l:Ixg7.
2 ... lt:l a3 3. lt:l e3! \t> h7
He could not play 3 . . . lt:l xc4 in view
of 4. lt:ld5, followed by lt:le7+ or lt:l f6 + .
l l . . .b3
Otherwise 1 2 . c7 with lll f5 or lt:l c6.
12. ltixb3 lll c2!
Black does a pretty job of freeing his
pieces; this doesn't save the game, how­
ever.
13. l:Ixa2 lt:lb4+ 14. 'ltt d4 lt:lxa2 15.
l:Ic4! @ g6 16. Wc5 \t>f6 17. l:Id4
4 . l:Id5! l:I c6 5. @ d3 b 5 ! 6. c5 b4!
Threatening . . . lt:l a3-b5-c3.
7. lt:l f5!
Skillfully parrying the threatened
... lll b 5, which would be met by lti d4!.
7 .. J�g6!
Now, besides . . . l::I xg2, Black is again
threatening 8 . . . lt:l b5!.
White wins more quickly with 1 7 .
W d6 l:Ib8+ 1 8 . @ a7 l::t xb3 1 9. c 7 �a3+
20. W b7 l:Ib3+ 2 1 . @c6 lll b4+ ! 22. 'ltt d7
(of course not 22. l::t xb4? in view of 22 . . .
l:Ixb4) 22 . . . l:Id3+ 2 3 . 'ltt e 8!.
1 7 . . . lt:l c3 18. l:Ic4 lll e2
This move hastens rather than delays
defeat.
19. @b6 l::t b 8+ 20. Wa7 l:Ixb3 2 1 . c7
l::t a 3+ 22. 'i:t>b7 l::. b3+ 23. Wc6 l-O
8. lll d4!
I. Rabinovich Smorodsky
Moscow 1924
-
White once again sacrifices a pawn
for position.
110
8 ... l:Ixg2 9. c6
This once weak pawn now forces the
win.
9 ... l:Ixa2 10. l:Id7 l:t.c8 1 1 . l:Ixa7
Tying up Black's pieces. 1 1 . c7 would
have been weaker in view of l l . . .b3! 1 2.
lll xb3 (if 1 2 . l:Id8?, then 1 2 . . . b2!) 1 2 . . .
l'll b 5.
White to move
1 49
Chapter 8
Black is "attacking" at present. But
he is a pawn down, with a fractured pawn
structure. It is on this ruined pawn con­
figuration that White now turns his atten­
tion, and in order to improve the position
of his own pieces, he returns the pawn.
1. f3!
The beginning of a combination in­
volving a pawn sacrifice. 1 . II ab 1 would
have been bad: I . . .l:.ta8 2. l:tt2 I:.txf2 3.
W xf2 I:.ta3 ! .
9
.••
e4 10. fxe4! W f7
If l 0 . . . l: xe4, then 1 1 . l:txb3 J::t e 5+?
1 2. W g6, threatening mate.
1 1 . e5 l:e4
Black needs to do something before
White brings up his reserves.
12. e6+ W e7 13. J::t xb3 J::t e 5+ 14.
'it' g6 l:xd5 15. h4
Preparing W xg7 .
1 . . .l:a8 2 . :a l:xfl 3 . Wxf2 l:a3!
15 . . . W xe6 16. W xg7 l: d2
If 3 ... b3 at once , then 4. a4 and
l'.Ib l .
I f 1 6 . . . W fS , then 1 7 . l::t b 4, with the
threats of e3-e4+ and g2-g4+.
4. Mbl!
Forestalling ... b4-b3 .
17. g4 l:g2 18. IIb4 c5 19. IIf4 llg3
20. h5 l:txe3 2 1 . h6 1-0
4 I:.txa2+ 5. W g3 lla4
Griinfeld - Michel
Margate 1 923
..•
Now White' s advantage is evident.
Not only his rook, but also his king, have
taken up strong positions.
111
6. 'it' g4 e5!
A clever move . After 7. dxe5, Black
would have obtained connected passed
pawns.
6 . . . lla2 was weak in view of 7. g3
llxh2 8. W xg5 followed by IIxb4.
White to move
7. d5! b3+ 8. 'lt> xg5 llb4 9. J::t b2
Holding back the pawn. Now White
threatens e3-e4! and 'it' f5.
1 50
Although the queens are off the
board, this is still a middlegame. Making
use of the restricted condition of Black's
Ex ploiting the Advantage in Endings with a Large Number of Pieces
forces, White can develop a blistering attack.
If 1 3 . . . tll xf5 , then 1 4 . .t e5+ Cll hg7
(or 1 4 . . . tll fg7 1 5 . l::t c 6!) 1 5 . d6 @h7 1 6.
d7 l::t d 8 1 7 . l::t c 8.
1.tll fxg5+ ! fxg5 2. Cll xg5+ 'lil g8
14. llc8+ llxc8 15. il.. xc8 1-0
On 2 . . . 'it> e6, there too follows 3 .
l:t e6 + !
Bogatyrchuk - Zubarev
Moscow 1 925
.
3. l::t e6 t'll d7 4 . .l:.g6+ il.. g7 5. Cll e6
rtirn
5 ... Cll f8 should have been preferred,
after which White would have had to
play very accurately in order to exploit
his advantage: 6. Cll xf8 W xf8 7. g5! (7.
ixd6+ would be a mistake, in view
of l'll xd6 8. l::t xd6 il.. xb2 ! , with strong
queenside threats) 7 . . . il.. xb2 8 . f6 a4 (if
8 <t>t7, then 9 . .t h4! and l::t h6) 9. l::t h6
h3 (if 9 . . . a3, then simply 1 0 . llh8+ fol­
lowed by l::t h 7+ and ll xb7) 1 0 . a3! (in­
tending not just 1 1 . ll h8+ but also 1 1 .
ih4! , threatening mate in two) 1 0 .
rtlg8 1 1 . l::t h 7! and wins.
...
. .
6. Cll xg7 Cll xg7 7. llxd6 il.. c8
Forced. If 7 . . . W e7 , then 8. g5.
8. llc6 lll f6 9. g5! t'll h5 10. llc7+
\t> gs 11. f6! ii.rs
If l l . . .t'll xg3 , then 1 2 . llxg7+ @ f8
13. l::I h7.
12. f7+! @ h8
On 1 2 . . . 'iitl h7? there would come 1 3 .
ixf5+ lll xf5 1 4 . f8'fi' + .
13. il.. xf5 Cll xg3
White to move
1 . f4!
A powerful move. White opens the
f-file.
l . . gxf4
.
If l . . .g4, then 2. il.. e2 g3 3 . h4, fol­
lowed by Cll f3 and l::I h 3.
2. :m c5?
A counterattack is not always the best
defense. When our development is lagging,
sharpening the contest will only benefit our
opponent. The move 2 . . . c5 was a mistake,
just like "accepting the gambit" with 2 . . .
g 5 would be , followed as it would have
been by 3 . Cll f3 l:tg8 4. h4! , breaking up
Black's kingside pawn chain.
151
Chapter 8
In the current position, B lack should
have contented himself with fortifying
his position: it was necessary to take ex­
treme measures to protect the fl point
by, for example 2 . . . � d7 3. l::l: xf4 ill c6 4.
ill h3 '>!l e7 5. l:. hfl l:. af8 6. tll g5 tll d8.
With such a defensive setup, it would be
hard for White to make use of his advan­
tage .
ment, in view of 1 4 . �b5 l::l: d 8 (unfor­
tunately, he can't castle: see his eighth
move) 1 5 . W f4. Now the black pieces
are totally tied down (he can only move
the king back and forth) ; exploiting this,
the white king wins first the c-pawn , and
then the a-pawn.
3. l::l: xf4 � d7 4. ill h3 '>!l e7 s. :i::i: 1n
� e8 6. tll g5!
Alekhine - Theybal
Baden- Baden 1 926
Now Black has no time to shore up
fl, as 6 . . . l:.f8 would be met by 7. �g6.
13. � g6+ 1-0
1 13
6 ... l:.xh2 7. l:xt7+!
This sacrifice gives White a decisive
attack.
7 . . . �xf7 8. J::l: xf7 + '>!l e8 9. l::l: xg7
l::l: xg2+ 10. W e3 cxd4+
Black's position is also hopeless af­
ter 1 0 . . . J::l: xg5 1 1 . J::l: xg5 ® fl 1 2 . l:lh5!
- for instance, 12 ... c4 1 3 . l::l: h 7+ Wg8
1 4. �g6.
1 1 . ® f4! l':l:xg5
1 2. �g6+ was threatened.
12. ® xg5 ill d7
After this, Black loses a piece. How­
ever, 12 . . . dxc3 would not have saved the
game either, in view of 1 3 . l::l: xb7 . If now
1 3 . . . tll c6, then 1 4. �b5 l::l: c 8 1 5 . l::l: h 7,
winning a piece; while if 13 ... a5, then
1 4. l::l: g7! , preparing 1 5. Wffi ( 1 5 . . . tll d7+
16. W xe6) . 13 . . . tll d7 is no improve1 52
White to move
The center pawn at d4 restricts Black:
thanks to it, the points e5 and c5 are
inaccessible to the black pieces, while
White can occupy these squares and
thus restrict Black still more. Because
the freeing moves . . . e6-e5 and . . . c6-c5
are very difficult to execute , Black can
only maneuver within the cramped limits
of his current box.
1 . l::l: hd l � d7
After 1 . . .c5? Black would have lost a
pawn.
2. ill e5 � e8 3. ® e2 @f8 4. f4!
Exploiting the Advantage in Endings with a Large Number of Pieces
Launching a kingside pawn storm.
4... g6
Pawns occupying passive positions
ought to be advanced only with the greatest
caution; therefore it was better to refrain
for a while from . . . g7-g6 and play . . . :ac8 ,
with the goal of preparing . . . c6-c5.
l l . . .cxd4! - l. R. ) l I . . .: xc5 1 2. :xc5
: xc5 1 3 . liJ e4 :c7 1 4. tLl d6 tLl c6 1 5 .
tLl g4! , with a much better position for
White ;
2)
1 0 . . . liJd7 1 1 . tLl xd7+ it. xd7 1 2.
: xc5 :xc5 1 3 . dxc5 'it> e8 (if 1 3 . . . it. e 8 ,
then also 1 4. 'it> t2 ! , with 1 4 . . . :xc5 1 5 .
tLl e4 :cs 16. tLlf6 'it>g7 1 7. tLl xe8+
I:1xe8 18. l:1d7 - 1. R. ) 1 4. 'it> t2! , winning
a pawn.
5. 'it>f3!
10. liJ e4 .:!.d8
Preparing tLle2 and g2-g4.
5 :cs 6. it. b3
. .•
l0 . . . f6? would greatly weaken the e6pawn. White would have exploited this
immediately with 1 1 . liJc5!.
Seeking to restrain . . . c6-c5 .
1 1 . tLl c5
6... :c7 7. tLl e2 tLl e7!
See the previous note.
8. g4! l:c8
Now Black threatens 9 . . . c5.
If Black's knight were on d5, White
could allow this advance , as it would be
met by e3-e4! and d4-d5.
9. liJ g3!
A subtle move , aimed at preventing
... c6-c5.
9 ... liJ d5
Now if 9 . . . c5, then I O . g5!. Alekhine
gives the following variations ( "Shakh ­
maty, " No. 6, p. 1 9 . 5 ) :
l)
l O . . . tLl fd5 1 1 . dxc5 (consid­
erably stronger than 1 1 . e4, in view of
White has occupied the central sup­
port points and threatens to increase the
pressure still more by e3-e4 and h2-h4
or g4-g5 and liJ e5-g4.
1 1 . . .b6
The c5-knight must be driven from
its post; but this weakens the c6-pawn,
standing as it does on an open file.
12. tLl a6 :cs 13. e4! f6
White decides the game with a pretty
combination in reply to this move . How­
ever Black's position is also quite joyless
after 1 3 . . . tLlf6 (if 1 3 . . . liJc7?, then 1 4 .
tLl xc7 l:t xc7 1 5 . d5!).
14. exd5!
Considerably stronger than 14. tLl d 3 ,
which would b e met by 1 4 . . . liJc7 1 5 .
1 53
Chapter 8
11J xc7 llxc7, just in time to protect the
e6-pawn, as the d4-pawn is under at­
tack.
14 . . .fxeS lS. d6! llxd6
If 1 5 . . . e4+ , then 1 6 . 'iil xe4 llxd6
1 7 . 'iil e5!, winning the e6-pawn. The
strength of the king tells here , even with
many pieces on the board!
16. fxeS l:.dS
Otherwise he cannot defend the im­
portant pawn at e6.
17. �xdS i1l xdS
Now White must drive out the
black knight from its central position
and then continue his attack on the
kingside.
If 26 . . . c 5 ? , then 2 7 . dxc5 ll xe5+
28. 'iil f5 llxc5 29. ll xc 5 , with a quick
win.
27. 'iil f4 l':td7 28. 'iil e3
Freeing up the rook on d 1 .
28 llb7 29. b4 a6 30. lln l:t a7 31.
l:.f6 l:.e7
•.•
The win still involves great difficul­
ties, given that White finds it difficult
to break into the enemy camp. With his
next two moves, White creates the best
possible situation for a pawn sacrifice to
break through.
32. a4! 'iil g8 33. as bS 34. dS! exdS
If 34 . . . cxd5, then 3 5 . l:.c8-a8.
3S. e6!
18. a3! gS 19. CiJb4! CiJ e7
If 1 9 . . . CiJ f4, then 20. h4.
20. CiJ d3 CiJ dS 2 1 . h4! gxh4
After 2 l . . .h6 22. hxg5 hxg5, not only
would the h-file have been opened for
White , but the g-pawn, too, might have
come under attack by the knight and
rook.
22. CiJf4 CiJ xf4 23. 'iil xf4 l:.d8 24.
'it>gS 'iil g7
Stronger than 35. 'iil d4 - which,
however, also wins.
3S
.•.
'iil g7
On 35 . . . llg7 , there would follow 36.
l:.cfl ! l:.e7 37. 'iit d4. And if 35 . . . i.d7,
then simply 36. 'iit d4.
36. gS hS 37. 'iit d4 : c7 38. \tics llc8
39. 'iil b6 d4 40. e7 1-0
The threat is 4 1 . 'iil b7 i. d7 42. l:.d6
and lld8.
White threatened 'iil f6.
2S. 'iil xh4 l:.dS 26. 'iil gS lld8
1 54
In conclusion, we present two exam­
ples which illustrate the necessity of ac ­
tive defense in cramped positions.
Exploiting the Advantage in Endings with a Large Number of Pieces
Em. Lasker I. Rabinovich
Moscow 1 93 5
-
5. b 4 tt:l b3 6. lt:J c2!
Lasker defended outstandingly well,
and with 6. lt:J c2! he thoroughly consoli­
dated his position.
1 14
6 Ji. b2 7. JI. e l h5 8. � fl lt:J c l 9.
tt:J xc l 11. xc l 10. W e2 W f7 1 1 . Ji. d2
Yi-Yi
. . .
Em. Lasker Botvinnik
Nottingham 1 936
-
White to move
1 15
The b2- and d3-pawns constitute
good targets for attack. In order to save
the game , White must not only defend
against the immediate threats, but also
prepare a counterattack.
1. b3!
He cannot play l . JI. c l in view of l . . .
ib4! , with the decisive threat o f . . . lt:J a4c5.
1. tt:J c5 2. lt:Jcl lt:J d7!
•.
Threatening 3 ... Jl. a3 , with ... tt:J c5 to
follow.
3. tt:l e l 11. aJ 4. tt:l a2!
4. lt:Jc2 loses to 4 . . . 11. xc l 5 . 11. xc l
Ill es.
White to move
Here too, White must act quickly to
improve his position, since Black threat­
ens, after . . . g6-g5 , to begin an immedi­
ate attack on the b4- and d4-pawns.
1. lt:J xf4! Jl.xb4 2. 11. dJ
Forcing the exchange of the active
f5-bishop.
2 . . . lt:J d2 3. Ci:lxd2 lt:J xd2 4. Jl. xf5
gxf5
4 .. tt:l c5
.
I f 4 . . . Jl. xf4, then 5 . Ji. d7 .
If 4 . . . b4? , in preparation for this,
then 5. lt:J c2 lt:J c5 6. Jl. xb4! .
5. lt:J e6!
1 55
Chapter 8
The only move to save the game. 5 .
tl:ld3 loses after 5 . . . .lt c3! 6. tl:l e5 (or 6.
'it> fl b4! 7. \t> e2 b3 8 . \t> d l .lt xd4 9. tl:l b4
c5! I O . tl:lxd5 @ fl , with the decisive
threats of l l . . .c4! or l l . . . .lt xf2) 6 . . . b4 7.
tl:lxc6 b3 8 . tl:l e7+r:Jdfl 9. tl:l xd5 .lt xd4.
On the other hand, if against 5. tl:le6
Black plays 5 . . . .lt c 3 , then White suc­
ceeds in bringing his king over to stop
the b-pawn, since now his d4-pawn is
held and the black king cannot go to fl
because of tl:l d8+ and tl:l xc6.
5 . . .lt c3!
.
Now it is Black who must play cir­
cumspectly, as on 5 . . b4? there follow 6.
.
1 56
tl:l c5 and 7 . tl:lb3, with the better game
for White.
6. r:J'JO Yz-Yz
The game could still continue
6 . . . b4 7. W e2 b3 8. W d l , after which
both sides' pieces would be tied down:
White 's king must keep an eye on the
b3-pawn , while his knight must de­
fend the d4-pawn; and the black bishop
has to keep up the pressure on the d4pawn, while the black king cannot go
to fl (because of tl:l d8 + ) , or to g6 (via
h7) in view of tl:l f4 + ! followed by tl:le2,
when the white king draws near to the
pawn at b3 .
Chapter 9
Pawn Endings
A. KING + 1WO PAWNS vs. KING
We begin our presentation with po­
sitions in which a lone king struggles
against a king and two pawns. These
pawns can be located either on neigh­
boring files (connected pawns) or one or
more files apart (disconnected pawns) ,
or, finally, on one and the same file (dou­
bled pawns) . Let's look at each of three
cases in tum.
with White to move, White plays 1 . b6
(he could also start with I . c6, since I . . .
'lit xb5 would be met by 2 . c7) l . . .W a6 2 .
W g2 Wb7 3 . W f3 W c6 4 . @e4 @b7 (the
c5-pawn is indirectly defended) 5. 'it> d S ,
etc.
An exception is only those positions
in which one pawn/a/ls and the attacking
king cannot support the other pawn. For
instance , in this position
a) CONNECTED PAWNS
These pawns almost always win. For
instance , in the position below
Black to move draws: l . . .'it> c7 2. 'it> e4
W xc6 3 . 'it> d4 @b5 4. @ c3 'it> c S , etc. (in
the starting position, if the white king
were on e3, White would win).
1 57
Chapter 9
b) DISCONNECTED PAWNS
Disconnected pawns (or, more ac­
curately, pawns located on non-adja­
cent files) also win in the majority ofcas­
es. However, exceptions here are more
frequent than they are for connected
pawns. First let's look at these excep­
tional cases.
I)
As with connected pawns, the
game is drawn if one pawn perishes while
the other cannot be adequately supported.
For instance, in the following position
with Black to move , the draw is
reached.
II) In some positions, a rook or a
bishop pawn does not win, in view of the
closed-in position of the king. For exam­
ple, in the following position:
(See diagram next column)
White on move cannot free his king from
its prison.
Note: If it is Black to move in this
last position, then White wins, since
on l . . .'iit> f8 there follows 2. W g6, and if
l . . .'iit> xffi, then 2. Wg8.
158
I I I ) There are positions in which a
rook pawn or a bishop pawn does not win
because of the possibility of stalemate
combinations.
Black to move
Draw!
l . . . 'it' g7 2. 'it' e6 'it' f8 !
Now White cannot hold onto his
f-pawn, since after 3. h6 or 3. 'iit> f6 it's
stalemate!
Note: in Diagram 1 1 6, if we move
both pawns and the king an equal number
of squares to the left, then the win may be
forced by a pawn sacrifice. For instance,
consider the position below:
Pawn Endings
in view of 4 . . . W a7, and 4. c6 in view of
4 . . . 'it> c7).
c) DOUBLED PAWNS
Here the win is more difficult yet
than with distant pawns. For example , if
White 's king is far away, then his dou­
bled pawns are helpless, since they can­
not defend each other.
Black to move. On 1 . . . W fl 2. 'it> d6
'it e8 there follows 3 . 'it> e5 ! 'it> xe7 (or
3. .. 'it'fl 4. 'it> f5) 4. g6! , and White wins
as he manages to take the opposition
(4 Wf8 5. 'it> f6 ; 4 . . . 'it> e8 5. 'itt e6) . It's
not difficult to see that in Diagram 1 1 6,
this combination would not lead to the
win, since the opposition plays no role
when a rook's pawn is involved.
. . .
Two doubled pawns do not win in the
following cases:
I)
If the front pawn dies and, af­
ter it dies, the king is unable to give the
proper support to the remaining pawn.
For example, in the position below
In all other cases, distant pawns win.
For example, in this position
White to move, the draw is obvious.
I I ) If the pawns are rook pawns,
and their supporting king cannot take up
the proper position (see Chapter 2, B).
White to move wins as follows: 1 . c5!
'it a6 2. 'it>g2 W b7 3 . a5 ( 3 . Wf3 would
be a mistake, in view of 3 . . . W c6) 3 . . .
'itb8 (not 3 . . . 'it> a6 4. c 6 , o r 3 . . . 'it> c6 4 .
a6) 4. 'it>f3! (4. a 6 would b e a mistake,
I I I ) If, in order to avoid stalemate, it
is necessary to sacrifice a pawn, with an
unfavorable king position. For example,
in the following position
1 59
Chapter 9
The only correct move. Here too, the
king maneuvers so as to be able to take
the opposition. Let's consider it neces­
sary (see the analysis to Diagram S4) to
warn the reader against being distracted
by this rule: it is presented especially for
the ending " K + P vs. K" , and therefore
it is not necessarily applicable to other
pawn endings.
2 . . . 'iil c8 would be a mistake because
of 3 . 'it>c6 W b8 4. b7 W a7 S. b8� +!.
with White to move the win is impossi­
ble, as the moves I . 'it>b6 and 1 . b6 lead
to stalemate.
Note: In the last position, ifit is Black
to move then White wins by ( l . . .'it> a7) 2.
b8� +! 'it>xb8 3. 'it>b6.
IV) If the stronger side, to avoid the
aforementioned cases, is forced to make
relatively meaningless moves, then the
game also will end in a draw.
Let's suppose that in the position
in Diagram 1 1 7 it is Black to move. The
draw is obtained as follows:
If now 4. b7+, then after 4 . . . lit'b8
we get the forced draw we have already
examined, and on 4. @ c s there follows
4 . . . 'it> b7 , with the win of a pawn.
Therefore, White refrains from both
4. b7+ and 4. \ti cs .
4. 'iii' d 5 'it> b7 5. 'it> cs 'it> b8! 6. lit'b4
W b7 7. W a5 c;!;b8! 8. @ a6 @ a8, etc.
It's not difficult to see that, if the
bS-pawn in Diagram 1 1 7 were moved
to b4, we would have a winning posi­
tion. For instance , in the following
position
1 17
Draw,
regardless of whose move it is
t . . . 'it>b7 2. 'iil c5 'it>b8!
160
3. W c6 W c8
Pawn Endings
White to play wins thus: l . <:t; c6 <:t; c8 ( l . .
'it> a8 doesn't change anything) 2 . b7+
'it>b8 3. b5 W a7 4. b8� + <:t; xb8 5 . <:t;b6.
And if in the position under discussion
it's Black to move, then after l . . .'>tt b7 2 .
'it> c5 't> a6 (2 . . . <it1b8 3 . � c6 leads t o the
variation we have already examined) ,
White wins by 3 . b7! ® xb7 4. <:t;b5.
87.
&amp/es 85-93:
85.
White to move and win.
88.
Black to move; White wins.
Draw.
86.
89.
Evaluate the position.
White to move. Advance the pawn to the
queening square without moving the king.
161
Chapter 9
93 .
90.
White to move and win.
Black to move; White wins.
91.
B. KING + PAWN vs. KING + PAWN
Here too, the character that the
struggle takes depends largely on the
pawn configuration. The pawns may be:
l ) passed; 2) they may be located on one
and the same file; or, finally, 3) the pawns
may be located on two adjoiningfiles.
a) PASSED PAWNS
Evaluate the position.
92.
If both passed pawns can be stopped,
then the game , obviously, will end in
a draw. The outcome is also evident
in positions where one of the pawns is
stopped and the other goes on to queen
unhindered.
Now let us turn to those positions in
which both pawns encounter no obsta­
cles on their way. Here one may imagine
some cases:
Black to move - what result?
1 62
Both pawns go "painlessly" on to
queen, for instance:
Pawn Endings
Here winning is out of the question for
either side.
Both pawns go on to queen, but one
of the queens perishes. For example, -in
this position
White to move . Here the win is
achieved as follows: l . g6 a3 2. g7 a2
3 . g8'iV a l 'iV 4. 'iVg2+ � c l (if 4 . . . W a3 ,
there comes 5 . '@' f3 + Wb2! 6. '@° e 2 + ,
etc . ; and if 4 . . . cJii> b l , then 5 . 'it> b 3 ! ) 5 .
'iV fl + cJii> b2 6 . 'iVe2+ cJii> c l (or 6 . . . � a3
7 . � d3 + W b2 ! 8 . �d2+ 'iii b l ! 9 .
'it> b 3 ! ) 7 . �e l + 'it>b2 8. �d2+ W b l
(on 8 . 'it> b 3 , White has mate in two
moves) 9 . 'it> b 3 ! .
. .
4)
One pawn queens, while the
other is one tempo behind. This case is
similar to the " queen vs. pawn" ending
examined in Chapter 3.
if it is White to play, then he wins, since
after 1 . h8� b8� , he has 2. �h7+.
Both pawns queen, but the difference
in the kings 'positions is so substantial that
the game can't be saved. For instance,
let's look at the position below:
Up to this point, the pawn either is
stopped or advances unobstructed to
queen. However, there are also some
positions in which the queening of the
pawn, although assured, still requires
overcoming some difficulties. In order to
remove these obstacles, we must either
use up moves on it ("spend time " ) , or
put our king in an unfavorable position.
The following study shows this very
well.
1 63
Chapter 9
H. Rinck, 1922
latter variation, White spends two tempi
fighting the f-pawn.
1 18
3. 'itl g l !
After this move , White succeeds i n
stopping the black pawn forever, while
his own pawn marches on irresistibly to
promotion.
VARIA TION:
2 . . . 'it> c4 3. a6 'itl d3!
White to move and win
At first glance, the solution to this
study seems very simple: the white
pawn marches irresistibly forward to the
queening square, while the black pawn
is held back. However, let's examine the
study a little more attentively.
On 3 . . . c;t>b5, 3 . . . c;t> c 5 , or 3 . . . Wd5
there follows, of course , 4. a7; while if
3 . . . W d4, then 4. @g l ! with @ fl or @f2.
While relatively best, 3 ... 'it> d3 does
not save the game , since on d3 the king
occupies an unfavorable position.
4. a7! f2 5. a8� fl�
1 . a4 'ltib3 2. as \t> c3
5 . . W e2 6. �a6+ 'it> e l 7. 'it>g2.
.
The alternative 2 . . . 'lt> c4 is examined
below (see the variation) .
But after 2 . . . 'lt> c 3 , White may appar­
ently win in two different ways, with 3 .
a6 o r 3 . c;t> g 3 . But in fact, these "natural "
moves are both wrong.
Black answers 3 . a6 with 3 . . . c;t> d2!
(not 3 . . . Wd3?, in view of 4. a7 f2 5.
a8� fl � 6. �a6+) , after which the f­
pawn becomes of equal value to White's
a-pawn; and if 3. Wg3, then 3 ... W d4!
(threatening to increase the power of
the f-pawn by 4 . . . 'lt> e 3 , for example 4.
a6 'lt>e3! 5. a7 f2, and White cannot pre­
vent the f-pawn from queening) 4. c;tJ xf3
c;t>c5!, catching White 's pawn. In the
1 64
6. � a6 + !
and wins the queen.
R. Reti, 1922
1 19
White to move and draw
Pawn Endings
At first glance, this task seems im­
possible . After all, for Black to stop
the h-pawn, he would have to gain two
tempi . Where can he get these tempi
0. Duras, 1905
1 20
from?
1. rtd g7 h4
l . . .Wb6 changes nothing, which the
reader may verify after learning the main
variation.
2. 'tef f6!
The white king approaches the black
pawn along the diagonal , enabling him
to get near his own pawn.
2 ... W b6
Black "gives back" one tempo, the
goal being to render the white pawn
harmless. After 2 . . . h3 3. © e7 or 3. 'it/ e6
the c-pawn would be as srong as the h­
pawn.
3. We5!
Once more , White threatens to in­
crease the power of the his pawn (with
itd6) ; Black can't forestall this threat,
since 3 . . . W xc6 (loss of a second tempo!)
would allow White to take his h-pawn.
White to play and win
1. W c5!
We suggest that, after absorbing these
variations, the reader verify the fact that
only this move achieves the objective.
1 . . .g5
l . . .Wg6 is examined below (see the
variation) .
2. b4 g4 3. 'tef d4!
Now Black experiences difficulties:
in order to support his pawn, he must ex­
pend a few moves, besides which his king
must take up an unfavorable position.
3
3 ... h3 4. 'tef d6! h2 5. c7 bl� 6. c8� ,
draw.
In Diagram 1 20, just as in the pre­
ceding study, the white king must fulfill
a double task: to support his own pawn
and to create difficulties for the oppos­
ing pawn.
...
W g5
I f 3 . . . g3 , then 4. We3 Wg5 5. b5! (not
5. W f3? in view of 5 . . . Wf5!) 5 . . . W h4 6.
b6 W h3 and so on, as in the main varia­
tion: 7. b7 g2 8. Wf2 W h2 9. b8i:V + .
4. b5! g3
Or 4 . . . W f4 5. b6 g3 6. b7 g2 7. b8°i¥ + .
1 65
Chapter 9
5. @e3 @ g4 6. b6 @ h3
Preparing . . . g3-g2.
7. b7 g2 8. 'it> f2 @ h2 9. b8� + . etc .
The h2 square, occupied after great
exertions, turns out to be insufficiently
secure.
VARIATION:
1 . . . @ g6 2. b4 @f7
2 ... @ f6 would only simplify White 's
task: after 3. @d6! and mutual pawn pro­
motion, White plays �f8+ and �g8 + .
3 . b 5 @e7 4. @ c6!
The only winning move.
After 4. b6? Black holds the pawn:
nor does 4. 'it>b6 give White anything, for
in that case Black plays 4 . . . g5 5. <t/ a7 g4.
with Black to move he cannot hold onto
the pawn: on I . . .<t/ e6 there comes 2.
<t/g5! (White's king goes forward). The
king's entry onto the rank of the opposing
pawn in this case, the fifth rank marks
the end of the line for the pawn: 2 . . . @e7
3. WfS 'it> d6 4. 'lt> ffi <t/ d7 (or 4 . . . W c6 5.
'it> e5) 5. W e5 W c6 6. W e6. Now Black
can no longer defend his pawn. However,
losing the pawn here still does not mean
losing the game. On 6. <t/ e6, there follows
6 . . . <t/ c7! 7. <t/ xd5 W d7!, forcing the draw.
-
-
b) PAWNS ON THE SAME FILE
It would be interesting to know what
the win of a pawn is based on in such
circumstances. The point is that while
the pawn at d5 can be attacked /rom two
neighboring squares ( e5 and e6) , it can be
held only from c6 (since c5 is not avail­
able thanks to the d4-pawn, and the d6
square is controlled by the white king).
Therefore, if the d5-pawn is defended
for the time being, it is sufficient to bring
the king from one attacking square to the
one next to it, to pick up that pawn.
In order to obtain winning chances in
this ending, you must capture a pawn; how­
ever, this action too is insufficient to win.
For instance, in the following position
Let's go back to the starting position
( WK/4, pd4, BK/6, pd5) , but now sup­
pose that it's White s move. In that case
there is nothing White can achieve , as I.
4 ... @ d8
After 4 . . . g5 White 's pawn marches
inexorably on to queen. On the other
hand , the king's position on d8 is not
brilliant, either (see his ninth move).
5. <tlb7! g5 6. b6 g4 7. @ as g3 8. b7
g2 9. b8� + .
1 66
Pawn Endings
<;f;ig4 would be met with l . . .�g6. The
black king maintains the opposition, not
allowing White 's king to reach the fifth
rank.
Now let's move both pawns and both
kings one rank further up:
The player whose turn it is in this
position , wins the pawn (but not the
game) ; however, in order to reach this
goal , one must play correctly. Thus, for
example, 1 . We5 not only doesn 't win
the pawn, but even leads to defeat for
White after I . . .'it> c4 with I . . . 'it> xd4 to
follow.
White should play 1 . 'it> f5 ! . After this
move, Black must accept that he will lose
the pawn, retreat his king to c6 or b6,
and then aim for the d7 square, which
he should occupy in answer to 'it> xd5
(but not before!). If, on I. @ f5 ! , Black
tries to set up a counterattack, he loses:
if l . . . W c4, for example, then 2. 'it> e 5 ;
and i f l . . . W d4, 2. 'it>e6! (after 2. 'it> e5?
it's White who loses) 2 . . . 'it>c4 3. 'it>e5.
If it's White to move here , then he
can't accomplish anything, because
Black's king maintains the opposition,
not allowing White 's king to reach the
sixth rank. But if it's Black to move in
this starting position, then he loses the
pawn, just like before , because White 's
king gets to the sixth rank in front of his
pawn.
Black is in Zugzwang here: he loses
the pawn, and thanks to the unfortu­
nate placement of his king, the game
with it.
Kling and Horwitz, 185 1
1 21
N ow let's examine this position:
White to move and draw
If I . e4 W f8 2. e5, then after 2 . . . 'it> e 8 ,
the draw is obvious.
1 67
Chapter 9
Nor does l . e4 @ f8 2. 'itt d7 give
White anything, due to 2 . . . e5! (but not
2 . . . @ f7 , because of 3 . e5! e6 4. 'itt d6).
Finally, if l . e 3 @f8 2 . e4 'itle8 3 .
e S @ f8 4. 'itt d 7 , then 4 . . . 'ift f7 ; now
not Black, but White must play for the
draw, although he has various ways to
achieve it, for instance S. 'itt d8 (also
possible are S . 'itt c 8 or S. 'iti c7 , but not
S. e6+? in view of S . . . @ f6 ! ) S . . . @ e6 6.
'itt e 8 .
N ow, let 's turn t o positions i n
which the kings stand fa r from the
pawns. We begin with a position
reac hed in the game Schlage - Ahues,
Berlin 1 92 1 .
White to move and win
This game concluded as follows: l .
'iti e6 'iti c 3 2 . 'itt d6 'itf d4 3 . 'iti c6 @ es
4. 'itt b7 'itt d6 S . 'itt xa7 'iti c 7 , draw.
White 's error in this game was that
he was too engrossed in his own plans
and did not take sufficient measures to
ward off his opponent ' s plans. Rightly
seeing b7 as the final destination of
his journey, White didn 't think about
the route he ought to take there . He
1 68
could have approached b7 from f7 by
various ways in four moves; therefore,
he should have selected the route that
would have maximally inconvenienced
his opponent.
As l . M . (a pseudonym of the au­
thor, who prefers to remain anonymous)
notes in the magazine "64 " ( l 92 S , No.
6), the white king "should move accord­
ing to the most twisted, broken route , "
since i n this way, " Black's whole defen­
sive method comes crashing down. " In
fact, White forces the win as follows: I .
'itt e6 W c 3 ( Black too strives to incon­
venience his opponent, moving accord­
ing to the most twisted, broken line) 2.
Wd5! 'itt b4 (what kills Black is that he
cannot get from c3 to c 7 by the shortest
route, that is, in four moves) 3 . 'it1 c6 @as
(the squares c5 and bS are inaccessible)
4. 'itt b7 'itt bS (forced loss of tempo; up
to here, it would seem as though Black
has reached his goal: from the second
rank he has gone to the third , from there
to the fourth ; travelling from the fifth to
the sixth will have to wait) S. 'itt xa7 'itic6
6. Wb8! (thanks to the fact that Black
has lost a tempo, he does not manage to
occupy c7 in time).
Grigoriev, who has done a lot of work
generally in the area of endgames, and of
pawn endings in particular, presents (in
"64, " 1 92S, No. 9) the following exam­
ple of the theme we have been working
on. In one of the games of the Moscow
championship, the following position
arose:
Pawn Endings
Yates played I . W c4? in complete con­
fidence that after l . . .b l � 2 . �xb l +
W xb l 3 . Wb4, the a4-pawn would fall
and the f2-pawn would queen. However,
after the moves above , Black replied 3 . . .
W b2! (threatening . . . a4-a3) , and White
had to take a draw in view of the forced
continuation 4. Wxa4 Wc3.
White failed to find the saving
maneuver: I . W d7! W d4! 2. W e6 a3 3 .
@f5! W c 3 4, W e4 W b2 5 , W d 3 , etc.
("the end-run: that's White 's watch­
word here!" N. G. ) .
-
Instead , t h e game ended a s fo l ­
lows: I . W c7? W d3 ? (he should have
played l . . . W d4 ! ) 2 . 'itl b6? ( 2 . W d6
or 2. W c6 was necessary) 2 . . . W c 3 3 .
@ b5 a 3 4 . W a4 W b2 5 . W b4 (a fo rced
loss of tempo) 5 . . . 'it' xa 2 , and White
resigned.
I nstead of I. Wc4?, a forced win was
to be had after I. �c2 a3 2. W c 3 W a l
3 . �b3! b l � 4. �xa3 + �a2 5 . �xa2+
W xa2 6. f4.
c) PAWNS ON NEIGHBORING FILES
Here too, the positions of both kings
play a critical role.
Consider this position:
Still more curious was the error com­
mitted by Yates in his game with Mar­
shall (from Karlsbad 1 929) . I n the fol­
lowing position
Black's king has no moves, while
White's has a commanding position. This
is what underlies Black's defeat here: on
I . W c8! he is forced to reply l . . .a6 or I . . .
a5 , which are met by 2. b6 and 3. b7+ .
If both kings and pawns are moved
down one square, then we have a posi­
tion from C. Salvioli:
1 69
Chapter 9
One can win some positions despite
the possibility of a sacrifice. In that type
of position, we have the following:
F. Dedrle, 192 1
1 23
in which Black can force a draw thanks
to the improved position ofhis king. If it's
White to move in Salvioli's position, then
the ending unfolds thus: l . Wc7 W a8
(it would be premature to play l . . .a5 in
view of 2. b5) 2. c;t;> b6 a5! (a timely pawn
sacrifice) 3. c;t;> xa5 (3. bxa5 creates a rook
pawn) 3 . . . c;t;> a7!, forcing the draw.
In such endgames, one can frequent­
ly save the game by sacrificing a pawn.
For instance, in this position:
White to move and win
1 . c;t;> b l !
l . W c3 would b e mistaken on ac­
count of l . . .a3!. Whether White replies
2. bxa3 , 2.b4, or 2.b3, Black manages
to take up the necessary defensive posi­
tion.
1. .. a3!
On other moves White plays simply
c;t;> b l -a2-a3 .
2. b3!
The pawn takes just one step forward.
This shortens the path the white king
must take to end up infront ofthe pawn.
White can save the game by 1 . g6! fxg6 2.
We2! (the "distant opposition"!) 2 . . . c;t;> ff)
3 . W f2 ! . Now i f 3 . . . W e 5 , then 4. c;t;>e3;
while on 3 . . . W f5 there follows 4. W f3;
and if 3 . . . Wg5, then 4. Wg3.
170
2
•••
c;t;> es 3. W a2 W d5 4. W xa3 \ti cs
5. c;t;> a4 and wins.
Pawn Endings
E:xamples 94- 100:
97. J. Berger, 1 889.
94.
Black to move and win.
White to move and win.
98. N. Grigoriev, 1925.
95.
Black to move and win.
White to move wins; Black to move draws.
Black to move and win.
Black to move wins.
96.
171
Chapter 9
1 00. N . Grigoriev, 1925.
power of "two passed pawns vs. one."
Especially if one of them occupies one
of the squares in front of the opponent's
pawn.
Q'Black '.Y pawn is held up, and White's
pawns are not threatened by anything
immediate, there's nearly always a win.
An exception is a position of the follow­
ing type:
White to move wins.
C. KING + 1WO PAWNS
vs. KING + PAWN
Despite the insignificant amount
of material, this ending allows a lot of
combinations. The character of these
combinations depends chiefly upon the
pawn configuration ; of course , the position of the kings in this also plays a
large role.
First let's look at the simplest endings.
a) 1WO PASSED PAWNS vs. ONE
As we explained before (pages 1 571 59), two connected, as well as two
distant passed pawns can independently
(without the king's help) secure their
positions; for this we need only ensure
that l ) at the proper moment, one of
the pawns moves forward, and 2) the
two pawns work together - that is, that
the distance between them, measured in
files, is not too great. It is not difficult,
in the majority of cases, to exploit the
172
White to move. Here White has to
give up his f-pawn. Usually White wins
easily, since one of his pawns is inevita­
bly strengthened, or the opponent has to
sacrifice the pawn back.
For instance, let's look at this positi on:
Pawn Endings
White to move. To achieve the win,
it is necessary to give one's opponent
the move, since Black must maneuver
on two squares (f4 and g5) , while White
can make use of the triangle e2-fl -e l .
For example, 1 . 'it> e l (of course not 1 .
'it> d3?, on which comes l . . . W f3 ! , when
it's Black who wins!) l . . .W g5 ( l . . .W e4
would be answered by 2. g5 W f5 3 . h4,
etc.) 2. W fl ! W f4 3 . W e2.
b) WHITE'S PAWNS ARE ISOIATED,
AND ONE OF THEM IS PASSED
Here the win is often achieved by
means of the simple advance of the
passed pawn; Black's king must chase
after one of the pawns, and in the mean­
time White's king takes up a more active
position. For example, in the following
position
I n this position ( 1 9 1 3) by I . Krum:
White wins by offering his opponent ei­
ther of the pawns - his choice: 1 . W fl
W d4 2. W f2 Wc5 3. e4 ! '.tib6 (on 3 . . . W d4
there comes 4. 'it> f3 , and if4 . . . \ti e 5 , then
5. 'it>e3 'it> e6 6. W d4 'iii' d6 7. e5+ W e6 8 .
'it' e4 'it' e7 9. 'it' d5 'it> d7 1 0 . e6+ 'it> e 7 1 1 .
We5 'it'e8 1 2 . W d6 Wd8 1 3 . 'it> c6! 'it> e7
1 4 . Wb7) 4. e5!. If Black now takes the
a-pawn, then the e-pawn queens; and to
4 . . . Wc6 White replies 5. <ti f3 , preparing
to sacrifice the e-pawn.
1 24
White wins with 1 . d5+ W d6 2 . W d4
'it>d7 3 . W c 5 W c7 4. d6+ 'it' d7 5 . 'it> d5
(5. '.tib6 is premature because of 5 . . .
'it> xd6 6. 'it> xa6 'it> c7) 5 . . . W d8 6. W c6
Wc8 7. W b6! W d7 8 . 'it> xa6 'it' xd6 9.
'it>b7.
White to move and win
Here White also can achieve the goal
via a pawn sacrifice: 1 . f6+ Wf8! (rela­
tively better than l . . . 'it1 ti, which would
be met by 2. Wf5-e6) 2. t'7! (maneuvering
173
Chapter 9
the white king in triangular fashion also
wins, for example: 2. W f4 Wg8 3. Wg4!
'it>f8 4. 'it>g5 Wg8 5. @g6 @f8 6. f7) 2 . . .
@xf7 (on 2 . . . W e 7 or 2 . . . Wg7, there fol­
lows 3. f8� + '1tl xf8 4. Wffi) 3. wrs '1tle7
4. Wg6, etc. Sacrificing a pawn enabled
White to occupy the sixth rank.
In the position below
It's not hard to see that it's impos­
sible to win here. Let us suppose that,
for example , it's Black's move here. On
l . . .W d8 , White must refrain from 2. d7
and stalemate; however, other moves
also give White nothing, for example: 2.
W d5 W d7 3. W c 5 (if 3 . W e 5 , simplest is
3 . . . @ c6) 3 . . . @ d 8 , etc. (4. d7 is pointless
here).
White can't save the pawn, but he still
wins thanks to his better king position: 1 .
d4+ W xf5 2 . d5! (if 2 . W c5?, then 2 . . .
W e6 3 . W c6 W e 7 4. W c7 We6!, and on
2. W d5? there follows 2 . . . Wg4, and then
. . . f6-f5) 2 . . . W g6 (or 2 . . . W e5 3. Wc5 f5
4. d6, etc . ) 3 . W c5! ( 3 . d6? W fl 4. Wc5
We8 5 . W c6 W d8) and wins, for in­
stance, 3 . . . Wfl 4. W c6! W e7 5. W c7.
By way of a second example , we
present a position by Salvioli:
Now we present some positions in
which White doesn 't succeed in making
use of his outside passed pawn. The fol­
lowing position belongs among them:
(See diagram next column)
(If we transpose all the pawns and
both kings one square back, then we get
the winning position we have already ex­
amined. )
1 74
Here White wins only if Black has the
move ( l . . .\ti e6 2 . d4 followed by @ h6).
If it's White 's move, on the other hand,
then it is not possible to win, for exam­
ple: 1 . d4+ W xd4 2. W h6 W e 5 , after
Pawn Endings
which not Black, but White , must play
for the draw ( 3 . Wg5!).
Finally, there are some drawing posi­
tions which cease to be such upon trans­
posing all the pieces to the right or left
an identical number of squares.
For instance, let us examine the fol­
lowing position:
1 25
5. e6 c4 6. e7 c3 7. e8� c2
And now White can't move his
queen back to c l , and his king is too far
away.
I ncidentally, here is where it becomes
clear that moving the starting position
(see Diagram 1 25) one file to the right or
left changes the outcome: the c2-pawn
against the queen draws, while pawns on
b2 or d2 lose!
Nor can White win in the next posi­
tion.
N. Grigoriev, 1920
1 26
White to move and draw
Here White cannot win, for exam­
ple:
I. 'it> fJ
Black to move and draw
l . 'it f2 hardly changes the position:
Black replies I... 'it e4 with repetition.
1 . � f7 !
••
1 . .. We5 2. e4 'it> d4! 3. W f4 'it>xc4 4.
e5 'itb3!
The only correct move.
If 4 . . . 'itl d 5 , then 5. � f5 c4 6. e6 c 3
(for example) 7 . e7 c2 8 . e 8 � c l � 9.
�d8+ and IO. �c8+. And if 4 ... 'itl d 3 ,
then 5. e 6 c 4 6 . e7 c 3 7 . e 8 � c2 8 .
�e l .
l . . . 'itl h8? loses to 2. �g5! 'itl g8 3 .
'itl f5 @ fl (if 3 . . . h6? or 3 . . . h 5 ? , then
White wins easily if only due to 4.
W g6) 4. W e 5 ! , and however Black
plays, he cannot hold the h 7-pawn in its
secure defensive position. For example ,
4 . . . � f8 5 . 'it> e6 � e8 6. f7 + '1i> f8 7 . 'itl f6
h5 (or 7 . . . h6 8. h4! h5 9. � g6) 8 . h 3 !
h4 9 . 'itlg6.
175
Chapter 9
2. W g5! We6 3. h3
For 3. h4, see the variation below.
3 . . . @f7 4. @ f5 @ e8!
Advancing the h7-pawn would se­
verely weaken Black's position and lead
quickly to defeat after 5. h4. So Black
must retreat the king, and not to f8 in
view of 4 . . . @ f8? 5 . @ e6 @ es 6. h4!
@f8 (both 6 . . . h6 and 6 . . . h5 are as bad
as ever) 7. h5 @ eS S. f7+ ©f8 9. © f6,
and wins.
10. @ e6 @ es 1 1 . f7+ @ f8 1 2. @ ffi h6
1 3 . @ g6, as does 9 . . . h6? because of the
white king's triangulation: 1 0. @ e s @ f8
1 1 . W e4 @ e s 1 2. @ f4 ! , and wins. Fo r
example , 1 2 . . . @ f8 1 3 . W e5! @ eS (or
1 3 . . . @ f7 1 4. @ fS ) 1 4. @ e6 @ f8 1 5 . f7.
10. @ e6 @ f8 1 1 . f7 h6!
Only now does the time come to ad­
vance the h-pawn.
12. W f6, stalemate.
VARIA TION:
In addition to 4 . . . W eS!, 4 . . . WgS! was
also possible.
5. ©e6 ©f8!
The h7-pawn is the anchor of the
position, so Black must not move that
pawn, short of dire necessity.
6. h4
On 6. f7 Black saves the game with
6 . . . h6! 7. @ffi (7. h4 doesn't work either)
7 . . . h5! S . @g6 h4, draw.
( l . . . W f7 2. Wg5 @ e6)
3. h4 @f7 4. @f5 @ f8 !
Had the white pawn stood on h 3 ,
this move would have lost , and 4 . . .
@ eS(gS) would save the game ; but now
(that is, with the pawn standing on h4) ,
we have the opposite picture : here only
4 . . . @ f8 ! saves the game, while 4 . . . @ eS?
and 4 . . . @gS? lose ( 5 . W e6 @ f8 6 . h5,
etc . ) .
5. @ e6 W e8 6. h5
6 . . . @ e8 7. h5
If 7. f7+ @f8 S . @ f6 , then S . . . h6!
again follows: 9 . @g6 h5, with a draw.
Or 6. f7+ @f8 7. @ ffi h6! S. 'it>g6 h5,
draw.
6 . . . @ f8 7. f7 h6! , draw.
7 . . . @f8 8. @ e5
One last try.
8 .. . @f7 9. W f5 W e8 !
Once again, 9 . . . @ f8? loses in view of
1 76
Let's return now to winning posi­
tions.
Pawn Endings
A. Bauer, 1 9 1 1
8. a4! 'it>c8 9. a5, etc. - White also wins
with the pawn starting out on a3 .
In conclusion, let us look at a pair of
positions in which the pawns are immo­
bile; in such positions, the game comes
down chiefly to king maneuverings.
c) THE THEORY OF
CORRESPONDING SQUARES
Fahrni
White to move and win
-
Alekhine
1 28
1. 'it> d4 'it> d6 2. c5+ 'it> c6 3. 'it> c4
'll c 7
3 . . a6 or 3 . . . a5? would only simplify
White's task.
.
4. 'it> d5 'it> d7 5. c6+ rtl c7 6. \t> c5
� c8 7. 'it> d6 'it> d8 8. c7+
As V. Chekhover pointed out, White
could also have won by 8. a4 'it> c 8 (on
8 .a6 or 8 . . . a5 there would come 9.
WcS) 9. a5! 'it> d8 (9 ... a6 1 0. c7) 1 0. c7+
\t>c8 1 1 . 'it> c6 a6 1 2. 'it> b6.
..
White to move and win
Here we must pass the move to our
opponent - that is, bring the game
around to the starting position, but with
Black to move.
8 ... 'it> c8 9. 'it> c6
If9 . . . a5 now, then 1 0 . a3! a4 1 1 . 'it> b6
\t>d7 1 2 . 'it> b7 , and on 9 . . . a6 there is 1 0 .
a4! a5 1 1 . 'it> b6 'it> d7 1 2 . 'it> b7 .
Ifwe start with the pawn on a 2 rath­
er than a3 , then the path shown in the
main variation does not work due to 8.
c7+ 'it>c8 9. 'it> c6 a5! 10. 'it> b6 a4, draw.
However, following the path noted in
the note to move 8 - that is, by playing
In order to discover the proper solu­
tion, it is useful first of all to ask ourselves
some questions. First of all, we find out
what king positions are better for Black.
Where, for instance, does the black king
have to be , with the white king at c5?
The only square from which he can
stop the white king from invading on b6,
and prevent the pawn from queening, is
c7 (a7 is not such a square , since , with
1 77
Chapter 9
the black king at a7 , White wins easily
with @ d6). So c5 "corresponds" to the
c7 square.
Now let us pose the following ques­
tion: where does the black king have to
be with the white king on d6 - or, more
accurately, what move must Black play in
reply to @ d6? There is only @ d8. The
d8 square corresponds to the d6 square .
At first glance, it might seem that we
are getting no closer, but further away
from the solution: it would seem that
Black now has some freedom of move­
ment. However, if we again tum our at­
tention to d4, then the picture changes
at once: d4 is a square located also next
to d5 and c5. So that means it also cor­
responds to squares adjacent to c8 and
c7 - that is, to b8 and d8.
We shall explain which square Black's
king must occupy in answer to @d5 that is, which is the corresponding square to
d5? Note that the white king, after land­
ing on d5, is next to the aforementioned
squares c5 and d6, which means that, in
reply to @d5, the black king must occupy
the square from which it can get to c7 (to
ward off the threatened @c5), as well as
to d8 (to ward off the threat of@ c5). The
only such square is c8. That means that
the d5 square corresponds to the c8 square.
This is the key to solving the prob­
lem! Black must occupy b8 or d8 either
in reply to either @ c4 or @ d4. What
kills him is the fact that White can, from
the d4 square , land immediately on the
square c4, while the black king cannot
similarly "jump" from b8 to d8. So it's
enough for White to, for instance, oc­
cupy d4 and then go to c4 to force Black
to "break the correspondence. "
If White makes use only of the squares
c5, d5 and d6, he cannot win, since
Black's king can always occupy the cor­
responding squares. For instance: 1 . @ d5
@c8! 2. @ d6 @ d8! 3 . @ c5 @ c7, etc.
Black must occupy the correspond­
ing square.
Now let's go further: we shall explain
how Black must play if the white king oc­
cupies c4 (at the moment the black pawn
on c6 is not attacked - for instance, after
1 . Wd5 @ c8). The c4 square is adjacent
to c5 and d5, which means, in reply to
@c4, Black must play so that he can later
occupy the squares corresponding to c5
and d5 - in other words, c7 and c8. And
next to c7 and c8 there are two squares
- b8 and d8. The square c4 corresponds to
the squares b8 and d8.
1 78
1 . 'itt d5 @ c8
2. @ c4
He could also play 2. @ d4. It's not
important in which order he occupies c4
and d4; what matters is to touch on each
one of them.
2 . . . @ b8
Or 2 . . . 'iti d8 . If 2 . . . @ c7 , then White
immediately occupies the necessary
square c5.
3. @ d4!
Pawn Endings
Now Black must break the symme­
try.
The following example illustrates
even more clearly the importance of
correspondence .
3 <it> c8
.••
G. Walker, 184 1
If3 . . . <it' c7, then 4. <it> c 5 . Other moves
are still worse, as is not hard to see.
Now, how does White reply to 3 . . .
lilc8? Black has broken the symmetry.
How do we take advantage of this? We
must do something similar to what we
do after our opponent yields the opposi­
tion: having forced our opponent to yield
the opposition, we take the opposition
ourselves. We can act the same way here:
having forced our opponent to break the
correspondence , we can ourselves occu­
py the corresponding square, thus placing
the opponent in a new dilemma.
4. <it> d5!
Once again, Black is forced to break
the symmetry. And the white king, hav­
ing reached the fourth rank, goes to the
fifth rank, and is planning to get to the
sixth.
4
...
<it' c7
1 29
White to move and win
This example is more difficult than
the preceding one. There, nothing
threatened White , while here White
must constantly be on his guard. One
careless move is enough for Black to gain
the opportunity to force a draw. For ex­
ample , if l . W c3?, then l . . . W a4! 2. W d3
W b4!, or 2. W c2? W a3! 3. W d3 (on 3 .
W b l there follows 3 . . . 'it'b4) 3 . . . \t> xa2! 4.
<it' e4 <it'b3. Now White must bring the
king back, as 5. W d5? loses in view of
5 . . . <it' b4.
Or 4 . . . W d8 5 . W d6.
5. W c 5, etc .
As may be seen from the above, find­
ing the "corresponding squares" simpli­
fies the solution a lot. So the attention
given this question by numerous well­
known theoreticians such as Berger,
Tarrasch, Przepiorka, Zakman, Grigo­
riev, and others, is understandable.
To find the correct solution, we
explain which squares correspond to
each other, or more distinctly: what
square should White occupy i n reply
to any move by Black ? To resolve this
question, we remove the white kingfrom
the board, and suppose that Black has
gone ahead and played . . . ® b4. Now,
what square should White ' s king oc­
cupy in order to win? The square d5 or
1 79
Chapter 9
d 3 , for instance ( l . . . W b4) 2 . W d3 W a3
3 . W e4 W xa2 4. W d5 W b 3 5 . W xc 5 .
This means , that in response t o Black's
. . . W b4, it is desirable for the white king
to go to d5 or d 3 . With the black king
on b4, W d5 or W d3 by White decide.
Thus we say that , " the b4 square cor­
responds to d5 and d 3 . "
Now let u s explain which square
"corresponds" to the position of the
black king at a4. At a4 the black king
is next to the square b4. Therefore , in
reply to . . . W a4 it is desirable to occupy
a square from which White can move
to d3, for example (therefore, a square
corresponding to b4) . There are a lot of
squares next to d3: e4, e3, d2, c2, c3.
However, it 's not hard to see that only
e4 and e3 are useful in this regard. For
instance, if on l . . . W a4 White replies
2. Wc3, then Black forces the draw by
2 . . . 'it>a3; on the other hand, if on 1 . . .
'it>a4, White could reply 2 . 'lt> e 3 ! , then
he wins, for instance 2 . . . W b4 3. @ d 3 ! ,
o r 2 . . . 'it> a3 3. @ e4 and @ d5. lfthe black
king is on a4, the white moves W e3 and
@ e4 will prove decisive.
Now let 's examine which move by
White will prove decisive with the black
king at a5. The square a5 is adjacent
to a4 and b4, already examined. These
two squares correspond to the squares
e3 (e4) and d3 (d5 ) . Therefore , a5 cor­
responds to that square located next
to e3 (or e4) and d3 (or d 5 ) . There are
many such squares: d 2 , e2, e 3 , e4, e5.
It is sufficient to occupy one of these
squares (if the black king stands on aS)
to achieve our end . With Black '.s king on
a5, White 's move W d2 (or W e2 , @e3,
@ e4, or W e5) will prove decisive.
In just this position, the black king
stands at a5 ; the problem, however, is
that the white king cannot go to d2 im­
mediately (to say nothing of the squares
on the e-file). That means that the game
cannot be decided immediately; for the
time being, White can't occupy the de­
cisive squares.
Continuing our researches, let's
make sure that, for example, there is a
square which corresponds to the square
b6 (or a6) . From b6 (or a6) , Black
threatens a5 , which corresponds, for
instance , to d2; that means that in reply
to I. . . '>ii b6 (or l. . . W a6) White should oc­
cupy a square where he will threaten to go
to d2 in other words, c 3 , c2 or c l (to
say nothing of the squares on the d- or
e-files) .
-
Now, let's pull together all of our re­
sults.
TABLE I
1 80
Position of the black king
Decisive squares
b4
d 3 , d5
a4
e3, e4
b6 or a6
c3, c2, c l
(also d 3 , d l , e 3 , e2, e 1 , etc . )
Pawn Endings
This table is not enough to find the
solution, since the deciding squares are
not yet reachable for White; for example ,
in this position he cannot occupy d2. And
if he aims for d2 by the shortest route
(via c3 or c2) , then Black gets a draw
with the counterattack I . . . @ a4!.
Now two questions arise: I) how do
we manage to achieve occupation of the
di square at the right moment, and: 2)
how do we safeguard against surprises
like the first variation ( 1 . @ c 3 @ a4!)?
For this, we explain which squares
(besides the decisive ones) White could
occupy for any position of the black king.
For example , with the black king on aS ,
where might the white king go ? As we
have already pointed out, in answer to
. . . 'it'aS it's not a good idea to reply @ c 3 ,
o r lii' c2, or @b2, while the moves @ a3
and @b3 are completely permissible.
So if, in answer to . . . @ as , White can­
not occupy the decisive squares (d2 , e2,
and so forth) , then to maintain winning
chances he must occupy either aJ or bJ.
Now we will explain which square
(in addition to the decisive one) White
can occupy with Black's king on b6 (or
a6) . The b6 square stands right next to
the aS square . Therefore if, in answer to
. . . @ as , White wants to go to a3 or b3,
then with Black 's king on b6 (next door
to aS) he must occupy a square adjacent
to a3 or to b3 (that is, one of the follow­
ing squares: b3, a3 , b2, a4) .
Table I I shows which squares (be­
sides the decisive ones) could be oc­
cupied by White in reply to . . . @ as or
. . . @b6.
At last we are ready to present the
solution.
I . @ a3 !
The only move . Since White cannot
occupy the decisive squares (d2 , e2, e 3 ,
e 4 , o r e 6 - see Table I ) , h e will have to
content himself with a "permissible"
square (Table I I ) .
TABLE II
The black king's position
aS
b6 or a6
l ... @ b6
! . . . @ a6 does not change anything,
since b6 and a6 are of nearly equal value
(we may infer that at least on the basis of
the table).
"Permissible squares"
a3 , b3
b3, a3 , b2, a4
2 . @ b2
2. @b3 and 2. @ a4 were also possi­
ble ; however, 2. @b3 would have led to
the previous position, and 2. @ a4 would
have been useless, since White could not
break through to the left-hand wing.
181
Chapter 9
4 @ as
2 ... @ aS!
••.
If 2 ... @a6, White could have occu­
pied a decisive square (c3 , c2, or c l - see
Table I ) , since other moves would have
allowed White to bring his king unop­
posed to dS - for example, 2 . . . @ c6 3 .
'it>c3 'it>b6 4. 'it> d3 @ as 5. 'it> e4 'it> a4
6. @dS! 'it> b4 7. a3 + ! . As this variation
demonstrates, the placement of the
white king on dS is decisive (despite the
position of the black king) .
3. 'it>b3!
Since White still cannot reach the
decisive square , he occupies a " non-de­
cisive" one (Table I I ) .
And we reach the initial position,
with one difference - now it is Black to
play. Whatever move Black now choos­
es, White can then occupy a decisive
square.
3 @b6 4. 'it> c3
•••
He could also play 4. 'it>c2.
If 4 . . . @ c6?, then 5. 'it> d 3 'it> d6 6.
..t> e4 W e6 7. a4, etc .
5. 'it> d2!!
This hard-to-find move follows di­
rectly from Table I .
5 . . . @ a4 6. @ e3! @ a4 7. 'it> d3 'it>b4
8. 'it> e4 , etc.
Later on in this chapter (see Dia­
grams 1 58 and 1 59), we will give many
examples of correspondence. But now,
with the aid of the concept of "corre­
sponding squares, " we examine a posi­
tion given before: WK/1, pg3, BKd8 (see
Diagram 1 4 ) .
Which squares must the black king
occupy for any placement of the white
king? The f6 square corresponds to the
position of the white king on f4, so that
is where the black king must go in reply
to 'it> f4; we can also see that g6 corre­
sponds to g4, and h6 to h4.
TABLE III
The white king's position
f4
g4
h4
Where should the black king go?
fO
g6
h6
Now let's see which squares cor­
respond to the king's position on f3, or,
more precisely - where should the black
king go in response to 'itt f3? He should go,
such that after Wf3-g4 he could occupy
the square g6, and after 'it> f3-f4 he will
play . . . Wffi. This means that in response
to Wf3 Black's king must occupy a square
adjacent to both g6 and ffi. And there are
many such squares: g5, f5, g7, fl.
1 82
Pawn Endings
In the same way, we explain where
the black king must go in answer to <It' h3.
The h3 square is adjacent to h4 andg4; the
h4 and g4 squares correspond to h6 and
g6; that means that the h3 square corre­
sponds to squares adjacent to h6 and g6;
that is, the squares g5 , h5, g7 , and h7.
Now we can understand why moving
the king to h3 decides the game , while
moving the king to f3 allows Black to
In this study, White achieves victory
by a whole series of only moves.
I. 'itt g3!
I . @ g2? would be a mistake in
view of l . . .'ltt e4! , and if 2 . W g 3 , then
2 . . . W e 3 ! , and on 2. Wf2 there follows
2 . . . @ f4! ; in both of these variations
Black wins the pawn and draws without
trouble.
save the game. The point is that the white
king can go from fl to h3 in two moves,
while the black cannot go from d8 to
any one of those squares corresponding
to h3 (that is, none of these squares: g5,
h5, g7 or h7) in two moves.
t. . . 'it' e4! 2. Wg2!
Here 2 . W f2? is wrong in view of
2 . cJJ f4! .
. .
2 . . . 'it' e3
It's a different matter ifthe white king
goes from fl to f3 : among the squares
corresponding to f3, we have one (f7)
which the black king can occupy in two
moves.
Let's conclude our analysis of the
theme we have examined with the follow­
ing prize-winning study by Grigoriev.
N. Grigoriev, 1936
I - I I prize, La Strategie magazine
White wins more quickly after 2 . . .
W f4 3. 'ltt f2 'ltt g4 4 . 'ltt e3 'ttt xh4 5. W f4
(compare the position after White's
move 1 1 in the main variation).
3. @ n 'ltt e4! 4. W e i
The only path t o victory; continuing
with 4. @g2 'ltt e3! would have only in­
creased the length of the solution.
4
•..
cJJ e3 5. W d l Wf4 6. Wd2 'ltt e4
I f 6 . . . @ g4, then 7. We3 shortens our
solution by one move.
7. e3 @ CJ 8. W d3 Wg3 9. W e4! W g4
10. 'iil e5!
Just so, as White's king must occupy
the square adjacent to f4 (so that . . . @ xh4
may be met by \t> f4).
White to move and win
1 83
Chapter 9
10 . . . <.tixh4 1 1 <.il f4 <.il h3 12. e4 � g2
13. e5!
•
103.
Not 1 3 Wg5 because of 1 3 . . . W g3 ! ,
forcing the draw.
·
13 . . . h4 14. e6 h3 1 5 . e7 h2 16. e8�
hl =
'iOll 17 �e8-e2+, and mate in four
.
(see also Diagram 1 56).
•
Examples JO 1- 1 JO:
What is the result ?
101.
1 04.
What is the result ?
1 02.
1 05.
White to move and win.
1 84
Pawn Endings
106. N. Grigoriev, 1 932.
White to move draws.
Show that 1. hJ? would be a mistake, and
find the correct defensive line.
107.
White to move loses; Black to move draws.
1 09.
Black to move and win.
1 1 0. This position is from Alekhine
- Reti, Vienna 1 922.
Black to move draws.
108.
d) CONNECTED PAWNS, ONE OF
mEM PASSED
White wins, no matter whose move it is.
To exhaust all of the possible posi­
tions would be very difficult, so we will
content ourselves with examining only
the most important case in practice: one
ofthe pawns is a ''protected passed pawn, "
and the others arefvced.
1 85
Chapter 9
The protected passed pawn has a lot
of strength in most cases. For instance ,
in the position below
White can achieve a winning position
only by the (well-timed) method of sac­
rificing his pawn, followed by driving the
king away from the fO square .
Finally, there are positions in which
Black achieves the draw byforce. Among
these positions we have, for example,
the following:
the protected passed pawn decides the
game easily. Despite the fact that the white
king is off to the side, the pawns at d4 and
e5 are completely secure: the e5-pawn is di­
rectly and the d4 pawn indirectly defended
(Black cannot attack the d4-pawn, since
that would allow the e5-pawn to queen). So
White may advance his king unhindered to
a4, and after that win the d5-pawn.
However, we do not always succeed
in thus increasing our material advantage. In some positions, reaching the
goal requires us to sacrifice the passed
pawn. For instance, in this position
1 86
Here White cannot drive the black
king from its position because of stalemate.
The possibility of a stalemate combination is what saves Black in the follow­
ing position:
1 31
Pawn Endings
For instance , if l . W g4, then l . . .W g8
2. 'it> f5 Wg7 3 . W e6 W g8 (3 . . . W h8 is
possible, too; now 4. W f7 leads to stale­
mate, just like the continuation 4. W f6
i'g8 5 . g7 W h7 6 . W f7 ; nor does 3 . . . W f8
lose) 4 . 'lft ffi 'it> f8 5 . g7+ W g8 6 . W g6,
stalemate.
Now, if in Diagram 1 3 1 we move
the kings and all the pawns three ranks
down:
down by the same number of squares) ,
White 's passed pawn is located on the
g-file , and its pawn defender is on the
h-file . Combining the results obtained,
we conclude that a knight-file passed
pawn , protected by a rook pawn, wins
(against an immobile rook's pawn)
when the passed pawn is located on the
fourth orfifth rank *.
Now let's move all the chessmen one
file to the left.
1 32
then Black obtains the draw by counter­
attacking, i.e. l . W g l W f3 2. W fl W e3 !
3 . 'it> c l 'it> f3 ! 4. W d2 \t> g2 ! , with . . . W xh2
to follow.
The outcome doesn't change if we
move all the chessmen in Diagram 1 3 1
one square up.
But if we move all the pieces in Dia­
gram 1 3 1 one or two squares down, then
White can win, since Black has available
neither stalemating combinations nor a
strong enough counterattack.
In Diagram 1 3 l and arbitrarily gen­
erated positions (produced from Dia­
gram 1 3 1 by moving all the pieces up or
Here White wins with a timely pawn
sacrifice. This result differs from the one
obtained from the analogous position in
Diagram 1 3 1 . However, if we now move
the position in Diagram 1 32 either up
or down, then the results will be just the
same as in the analogous positions from
Diagram 1 3 1 .
For example , by moving the entire
position one rank up:
•
With every fonnulation of this para­
graph, it is assumed that the white king is
capable of defending its rear pawn.
1 87
Chapter 9
or three ranks down:
once again we get a drawn position. In
order to get the draw, here Black plays
the same as in Diagram 1 3 1 ; he need
not fear the pawn sacrifice , since after
accepting it he can take the opposi­
tion.
A bishop-file passed pawn, defended
by a knight's pawn, wins against an im­
mobile knight's pawn when the passed
pawn is on the fourth, fifth, or sixth
ranks.
Now let us move all the pieces
in Diagram 1 3 2 one more file to the
left.
1 88
Here White's winning chances are
still better. Now White wins not only
with his passed pawn on the fifth or sixth
ranks, but with it on the seventh rank as
well, since in this position
White has at his disposal an end-run to
the right.
With the passed pawn on the fourth
rank, it is not always possible to force a win.
For example, in the following position:
(See diagram next page)
all of White's attempts are doomed to
fail, in view of the following variation:
1 . @e2 (or 1 . @ g2 @ f6 2. @ h3 @g5)
l . . .@ d4! 2. @ d2 @ c4 3. @ c2 @ d4! 4.
Pawn Endings
an immobile bishop 's pawn. Only with
such a pawn on the fourth or third rank
does the outcome depend on the position
of the kings.
If we now move the pawns and kings
in Diagram 1 33 one further file to the
left ( WKe4, pd6, e 5, BKd7, pe6) , then
the win is always guaranteed. As an illus­
tration, let's look at the most unfavora­
ble position of this kind.
lt>b3 �e3 5. e5 @ xf3 6. e6 'ltig2 7. e7 f3
8. e8� f2, draw.
1 34
With the passed pawn on the third
rank
White wins
Ifit is Black to play, then the win is very
easy; for instance, I . . .'it>c3 2. W fl ! , or l . . .
'lt>e5 2 . @ d i @ f4 3 . \t>c2 \t>g3 4 . d4, etc.
the win is only possible with Black to
move, for example, l . . . 'it>d3 2. @g l ! 'it> e4
(2 . or 'lti c4) 3. 'lti h2!, or l . . .'lti f5 2. \t> e l !
with 3 . @f2, and crowding out the black
king after that. For if it is White to move
in that position, then the game will be
drawn, since l . \t> e l is met by l . . .\t> d3 2.
lt> d l 'it>c3! 3 . 'lit e 1 'iti d3 ! , while to 1. @ g l
Black replies l . . .\t> f5 ! 2. 'lti h2 \t>g4.
And if White is to play, then he wins
as follows: l . W fl \t> e5 (or l . . . W c3 2.
@g2) 2. 'ltig2! \t> f4 3. \t>h3!.
. .
A center passed pawn, protected by a
bishop � pawn, almost always wins against
A center passed pawn supported by
another center pawn (facing an immobile
pawn) always wins.
In the positions we have just exam­
ined ( Diagrams 1 3 1 - 1 3 3 ) , the passed
pawn was on more centralized files (the
g-, f-, and e-files}, than the pawn protect­
ing it (h-, g-, andf-files).
1 89
Chapter 9
Now we will examine positions in
which the file of the protecting pawn is
closer to the center than that of the passed
pawn (see Diagrams 1 35 and 1 36).
1 35
If it's Black 's move, then l . . .We3 2.
W e l W d3! (not 2 ... Wf4 because of 3.
W d2!) 3 . W d l We3, with a draw, for ex­
ample , 4. W c2 W f2 ! , etc.
Here, too, White cannot win (even if
he is on the move), for example: l . We3
W e5 (Black's proper maneuver may be set
out by using the theory of correspondence,
which will be explained later as regards to
Diagram 1 36; it will become clear that
in both cases Black can take the opposi­
tion - vertical, horizontal, or diagonal)
2. W d3 W d5 3 . W c3 W e5! (of course not
3 . . . W c5? in view of 4. h5) 4. W c4 We4!
5. Wc5 We5 (5 . . . W f3 loses) 6. Wb4 Wd4
7. 'iil b 5 W d5 8. 'iil b6 'iil d6 9. W a7 'iil e7!
(here Black takes the distant opposition,
since after 9 . . . 'itt c7? Black's king would be
outside the boundaries of the quadrangle
h4-h8-d8-d4) 10. 'iil b 8 'iil d8, draw.
If all the pieces in Diagram 1 35 are
moved upward two or more ranks, then
Black can no longer save the game. For
instance, in the position WK/], pg4, h5,
BK/6, pg5,
In the starting position, White cannot
win even if it is his move. For instance, if
l . We2, then l . . . W f4 2. W d2 'iil d4 3. h4
(or 3. W c2 W e3 ! ) 3 . . . W e4, etc.
The result is the same if we shift the
pieces up one rank.
White wins even if it's Black's tum: 1 . . .
W e5 2 . W e 3 '3J f6 ( 2 . . . 'iil e6 3 . W e4) 3 .
W d4 W e6 4. W e4.
A passed rook 's pawn, protected by a
knight's pawn wins (against an immobile
knight's pawn) , when the passed pawn is
1 90
Pawn Endings
the fifth, sixth, or seventh ranks - the
exception being the following artificial
position:
on
1 36
Black to move and draw
If in Diagram 1 35 we move all the
pieces one file to the left, the outcome
does not change. For example, if in the
position below:
This position is hard to assess. For
instance, it might seem that here White
wins, since after l . . .Wd4 2. Wd2 \t> c4 3 .
� c2 ® d4 4. � h3 ! 'it e 3 5. g 5 'itxf3 6 .
g6, Black must resign: if, fo r example:
6 . . . �e2, then 7. g7 f3 8. g8@° f2 9. @°g2
W e i 1 0. Wc2!.
It's not hard, however, to see that
Black lost in this variation only because
after 4. \t> h3! he was in too much of a
hurry to play the "counterattacking"
move 4 . . . 'ite3 : that move killed the game
for Black. Instead, he had to continue
his well-conceived waiting game.
l . . . 'it d4
White plays I. 'iii d2, then l . . . 'lti d4 2.
@c2 'ltic4 etc . , while on I . @ fl there
comes I . . .@ f5 2. 'iii g l 'ltig5! 3. W h l
@ f5 (if 3 . . . 'ltig4?, then 4 . 'iii h2 with 5 .
@ h3 and 6. g4) 4. 'iii h2 'lti g4! , etc .
Now let's move the last position up
one rank. Then we get the following po­
sition:
This move is quite satisfactory. Black
need not fear 2. g5, since after the trade
of the g-pawn for his f-pawn, Black can
take the opposition.
2. \t> d2 \t> c4 3. \t>c2 'it d4 4. \t> b3
\t> d5! 5. 'it b4 'it d4!
If now 6. 'itb3, then once again
6 . . . 'iitl d5; and on 6. ®b5, Black has two
choices: he can play either 6 . . . 'iitl d5 or
191
Chapter 9
the sharper 6 . . . 'it> e 3 7. gS 'it> xf3 8. g6
W e2 9. g7 f3 1 0 . g8� f2 l l . �g2 'it> e l
1 2. �e4+ 'it> fl ! 1 3 . 'it> c4 � g l , draw.
If we transport the entire Diagram
1 36 position up by one or a number of
squares, it will be easy to see the win for
White.
A passed knight � pawn, protected by a
bishop � pawn, wins (against an immobile
bishop's pawn) if the passed pawn stands
on the fifth, sixth, or seventh rank.
But if we shift Diagram 1 36 one
square to the left, then we get the fol­
lowing position:
A "bishop-file "passedpawn, protected
by a center pawn, will always win against
an immobile center pawn.
Examples 1 1 1- 1 19:
11l.
It's not hard to see that White wins
easily here. Even if we take Black's most
favorable position of this sort - that is, a
position like this:
(See diagram next column)
then here too, he will not be able to
avoid losing, for example l . <t> e l <t> eS
(or l . . .<t>c3 2. 'lt> fl 'lt> d2 3 . f4) 2. <t> fl
'lt>fS (or 2 . . . <t> f4 3 . <t>g2, with 4. <t>g3
and 5. f4 to come) 3 . 'iil g2 'iti f4 4. <ti h3
(or 4. "11' h2) , etc.
1 92
Black to move; White wins.
Pawn Endings
1 1 2.
1 15.
White to move; Black wins.
1 1 3.
Draw.
1 1 6.
Draw.
1 14.
White to move wins; Black to move draws.
1 17.
Draw.
Draw.
1 93
Chapter 9
1 1 8.
Draw
Win.
1 1 9. Amateurs, 1 77 5 .
Here White cannot win, since he has
to avoid stalemate. Black's king goes to
the comer, where he cannot be driven off.
The result is the same no matter how
many ranks down we move the position.
For example, in the position that follows
Black to move draws.
Indicate the only correct move for Black
with the kings placed on e2 and e6.
e) CONNECTED PAWNS
WHICH ARE NOT PASSED
vs. AN IMMOBILE PAWN
First, let's look at those positions
in which the base of the pawn chain is
on a more central file than the pawn it
supports. For instance, let us look at an
position in which the base of the pawn
chain is on the g-file, while the support­
ed pawn is on the h-file.
1 94
White can't get more than a draw. If it's
White to move, then after 1 . W e3 \t>e5
(he could also play l . . .'it>g4) 2. 'it>d3
there follows 2 . . . 'it> f5 ; and if it's Black
to move in the starting position, then he
plays l . . . 'it> e 5 , since he doesn't have to
worry about g3 -g4.
Now let's move the position in Dia­
gram 1 37 one file to the left.
Pawn Endings
If i t were White to move in the start­
ing position, then he could force the win
as follows:
I. w d5 'it> f6
If l . . .'.ti d7, then 2. ffi! '.tie8 3 . fxg7! ,
while o n l . . . '.ti f8 there follows 2 . ® d6,
as in the variation above.
2. W e4 W e7
In this position , White can force the
win, regardless of whose move it is.
1. . . @f8
On l . . .'.ti d8 there follows simply 2. ffi
ltt e8 3. fxg7; if l . . .'.tie8, then 2. � e6, etc.
If 2 . . . <Ji>g5, then 3. ®es followed by
® e6-f7.
3. W e5!
White takes the opposition.
3 . . . <Ji> e8
2. '.ti d6!
Or 3 . . . 'it> d8 4. ffi.
White's king invades enemy territory.
4. 'it> e6 'it>f8 5. ® d7, etc.
It would be a mistake to play the
combinative move 2. ffi, the basic idea of
which is contained in the variation 2 . . .
gxf6 3. W xf6 , and wins. The problem is
that after 2. ffi, Black has the surprising
counter 2 . . . 'it>g8!. Since Black threatens
to take the pawn, White would have to
play 3. f7 + , after which we get a drawn
position we already know.
Now, moving all the forces in Dia­
gram 1 38 one square down, let's look at
this position by Philidor:
2 '.ti e8
•••
After 2 . . . '.ti g8 we would have the
same position as in the main line (after
Black's fourth move).
3. 'it> e6 'it> f8 4. � d7 'it> g8 5. '.ti e7
ltt h8 6. f6! gxf6 7. ® fT
Here the result depends on whose
move it is.
1 95
Chapter 9
Ifit's Black turn in this position, then
White wins, since on l . . . c;i;> d6 (or 1 . . .
We7 2. W e5) there follows 2. f5! gxf5+
3 . W xf5 We7 4. W g6.
If in the starting position it's White
to move, then the game ends in a draw,
for instance:
1 . W d4 W d6!
sented, White wins only if it is Black to
move.
In positions such as in Diagram 138,
with Black to move it 's always a win; but
if it 's White to move, then he wins only
with Black 's pawn placed on its starting
square.
1 39
l . . . W f5 would be an error in view of
2. W e3 followed by W e4.
2. W c4 W e6 3. W d3 W d7!
Distant opposition.
4. We3 We7!
The point behind this move is to
maintain Black's freedom of action: if
now 5. W d4, then 5 . . . W d6, while on 5 .
W e4, there follows 5 . . . W e6.
5. ®f3 ®n!, etc . , draw.
If in Diagram 1 38 we move all the
forces not just one rank, but two or three
ranks lower, then the additional change
will have no effect on the outcome of
the game : in all three positions we pre-
This position was produced from the
position depicted in Diagram 1 38 by
transferring all the forces one file to the
left. Compared to Diagram 1 38 , this po­
sition does not reveal (in its results) any­
thing new. Here too, with the black pawn
on f7 , White gets the win every time, and
in the derivative positions (produced by
transferring the entire position by one,
two, or three ranks down), the win is
achieved only if it is Black to move.
TABLE IV
Black's pawn on the fourth ,
Black's pawn
fifth, or sixth rank
on the seventh
rank
White to move Black to move
1 96
Black pawn on the h-file
Draw
Draw
Draw
Black pawn on the g-file
Win
Draw
Win
Black pawn on the f-file
Win
Draw
Win
Black pawn on the e-file
Win
Draw
Win
Pawn Endings
The same result (as in the original,
just as in the positions presented) applies
when we move Diagram 1 39 one file to
the left. The results in the positions of
this kind in Diagrams 1 37- 1 39 are com­
bined in Table IV.
Note I. It should not be forgotten that
this table (just like Tables V and VII) is
constructed for any particular configura­
tion of the kings ' positions.
Note II. The results in Table IV (just
like Table V) can be taken for symmetri­
cal positions (for more on this, see Note
II for Table VI I , p. 209) .
Now let's go on to examine positions
where the base of the pawn chain is on a
more outside file than the pawn it sup­
ports.
1 40
,,-­
then Black gets a draw b y other means:
I . . .@ d6! 2. W d4 @ e6; and if now 3 .
@ c5?, then after 3 . . . @ f5 , it's not Black,
but White who must play for the draw by
4. W d5 @g4 5. @e5 � xh4 6. � f4, but
not 6. � ffi? in view of 6 . . . � h5 ! .
T h e outcome i s t h e same if we
shift Diagram 1 40 two or three ranks
down .
Now let's move Diagram 1 40 one file
to the left.
1 41
Draw
In order to draw in the given posi­
tion, Black need only go to the comer
- for instance, l . . . W f8 (not, of course,
l . . .Wd7?, in view of 2 . h6) 2. @ d6 W g8
3. 'lt> e7 <ti h8 4. h6 @g8 ! ! .
If we move the entire position one
rank down:
As in Diagrams 1 38 and 1 39, here
White wins, regardless of who is to
move. For instance , if it's White to move,
he wins as follows: I . � e5 ! (not I . @c5?
1 97
Chapter 9
'it' e6) l . . . 'it' e8 2. W d6 W d8 (or 2 . . . W f8
3. 'it' d7) 3 . g6! <ti e s 4 . g7.
And if we move all the pieces in Dia­
gram 1 4 1 one rank lower:
6
..•
<>ti f7 7. <>ti h4 <>ti g7
Here White cannot run around to
the right of the pawns, since on that side
he has only one file available for opera­
tions.
8. <li> h5 <li> h7, draw.
If it's White 's move in the starting
position, then while it's true that he can
drive Black back one rank, still this will
be insufficient to win. For example, I .
W e4 W e7! (the only move; fo r example,
if l . . . W c7 , then 2. W f4! W d7 3. g5!) 2.
W d5 'it' d7 3. <ti c s wc7 4. <;i;>b5 Wb6,
etc.
then we get the following unexpected re­
sult: regardless of whose tum it is in the
given position, the game is a draw.
Of course , if we move Diagram 1 4 1
two o r three ranks down, then White's
winning chances can only be decreased.
For example, let's suppose that in
the last position it is Black to play.
And so, in positions like Diagram 141,
the win is only achieved when the black
pawn is in its starting position.
t . . . \t> c6!
The only move. For instance, if 1 . . .
W e 7 , then 2. W c5 ! .
2. '>ll c4 W d6! 3. W d4
If 3 . W b4, then 3 . . . We5.
3 '>t> c6 4. W e4 W d6 5. W f4
•••
Threatening g4-g5 .
5 W e7 6. 'it' g3
•••
Or 6. g5 fxg5+ 7. <li>xg5 <li> fl .
1 98
This diagram was obtained by shift­
ing all the pieces in Diagram 1 4 1 one file
to the left.
Pawn Endings
Here we achieve the win easily, re­
gardless of whose move it is. The win­
ning methods are the same as given pre­
viously.
In moving this position one , two,
or three squares down, we get a draw if
it 's White 's move and a win if it 's Black 's
move, For example , in this position
with White to move we get a draw, but
with Black to move, White wins, for ex­
ample: l . . .'it> b6 (or l . . . 'it> d7 2. @b5) 2.
�d4 'it> c6 3. @ e4 @ d7 4. @ f3 @ e7 5 .
\tlg4 @ fl 6. @ h5 ! , etc.
I f we slide the position in Diagram
1 42 one square to the left, it main­
tains its character throughout , and the
outcome remains the same (as in the
main line , j ust as in the positions pre­
sented ) .
The outcomes fo r positions similar
to Diagrams 140- 142 are grouped in Ta­
ble V.
Despite this detailed analysis, we
should not imagine that all possible po­
sitions in the theme " non-passed, con­
nected pawns vs. immobile ones" have
been exhausted. The only positions
that would be exhausted would be the
positions of the kind contained in Dia­
grams 1 3 7- 1 42 - that is, those obtained
by shifting all the pieces an identical
number of squares. Change the posi­
tion of one of the kings or a "lagging"
pawn ever so slightly, and it could affect
even the game 's outcome (see Diagram
143).
TABLE V
Black's pawn on the fourth,
Black's pawn
fifth , or sixth rank
on the seventh
rank
White to move Black to move
Black pawn on the g-file
Draw
Draw
Draw
Black pawn on the f-file
Win
Draw
Draw
Black pawn on the e-file
Win
Draw
Win
Black pawn on the d-file
Win
Draw
Win
1 99
Chapter 9
I. Kling, 1848
view of White's ability to "win a tempo"
with h2-h3?
1 43
Win
B lack can play I . . . @ es, after which
the position looks very similar to one
of the positions presented from Dia­
gram 1 40 (in fact, the position WKeJ,
pg4, hJ, BKe5, pg5) which we obtained
from Diagram 1 40 by moving all the
pieces down two ranks. The only dif­
fe rence would be in the pawn 's posi­
tion on h 2 ( i nstead of h3). This fact,
howeve r, is quite significant, as if the
pawn stood on h2, White would have
two possibilities: I) he could advance
the pawn to h4 Uust as he could if the
pawn we re on h 3 ) ; and 2) he would
have at his disposal the waiting move
h2-h3, which he could make use of
at the moment his opponent is in
Zugzwang.
The only question is whether the
same king position can be obtained
where one of the indicated threats will
be decisive. For instance, can White play
h2-h4 when his king is on g3 and Black's
is on e6? Or perhaps the white king may
be advanced to e4 or to d4, after which
even the opposition won't help Black, in
200
To answer this question, we explain
where the black king needs to be for any
position of the white king. For instance,
where does the black king go in answer to
W f3 ? Only to e5. All other moves would
lead to a quick loss, for example l . . .@e6
2 . W e4, or l . . .W d4 2. W g3, with h2-h4!
to follow. And if in reply to 1 . Wf3 Black
plays l . . . W d6, then White even has two
ways to win: 1 ) 2. @g3; 2) 2. @ e4 @e6
3 . h3.
Thus, in reply to @ f3 Black must an­
swer . . . W e 5 . If now White plays @jJ-eJ,
then where will Black's king go? Only to
d5, since otherwise the white king ad­
vances to the fourth rank. And if instead
of W f3-e3 White plays Wf3-g3, then
Black would have to answer . . . @e5-f6,
since otherwise White would get to the
right flank with h2-h4.
Now we can see that the f3 square
corresponds to e5, the e3 square to d5,
and the g3 square to f6.
Which square corresponds to f2? On
f2, the white king threatens the squares
f3, e3 and g3; therefore, with the white
king on f2, Black must be on a square lo­
cated adjacent to the squares f3, g3 and
e3 - that means that, in reply to W/2,
Black must play . . . W e6!.
It remains only to explain how
Black must answer @g2. The g2 square
is adjacent to the squares f3, g3, and
f2. This means that, in answer to W g2,
Black's king must occupy a square ad-
Pawn Endings
TABLE VI
If the white king is on:
f3
e3
g3
f2
Then the black king must go to:
e5
d5
f6
e6
jacent to e 5 , f6 , and e6. However, the
only such square (f5) is inaccessible to
Black: after 'lt'g2! Black has no satisfac­
tory answer.
On other moves Black could oc­
cupy the corresponding square , after
which White would have to start all over
again.
The final phase of this game might
proceed as follows, for example (with
White to move):
With 4. Wf2, White forces his op­
ponent to leave the only corresponding
square. (If f2 corresponded not only to
e6, but also a square adjacent to e6, then
in response to Wf2 Black could go to
that adjacent square from e6. )
l. 'lt'f3
Aiming for g2.
4 . . . 'iii f6
l. 'lt'e5!
..
Forced (see Table VI) .
2 . 'lt> g3!
2. W g2 would be premature , in view
of 2 . . . @ f4! , after which White would
have play h2-h3.
2 'lt'f6! 3. 'itig2! 'itie6
.•.
I f 3 . . . W e 5 , then 4. W f3 ! wins. Black
loses because of the fact that he already
stands on e 5 , and therefore cannot go
to it; on the contrary, he must abandon
it.
4.'lttt2!
If 4 . . . 'lt'e5, then 5. W f3! (exploiting
the fact that the square e5, correspond­
ing to the square f3, is already occupied)
5 . . . W d5 (not allowing White 's king to
get to the fourth rank) 6. Wg3, followed
by h2-h4.
5. 'itig3!'it'g6
5 . . . Wg7 doesn't change things: if
5 . . . 'it> e6 , then 6. h4.
6. 'itif3
Now Black cannot prevent the white
king's appearance on the fifth rank.
6 . . . 'iii f6 7. 'it'e4'it'e6 8. h3! , etc .
20 1
Chapter 9
Examples 120 - 126:
1 23 .
1 20.
Show that not only 1. © c5, but also
1. e6+ leads to a win.
121.
Black to move draws;
White to move, Black wins.
1 24.
Draw.
1 22.
A win, no matter whose move it is.
202
Draw.
1 25 .
White to move; Black wins.
Pawn Endings
1 26. I. Drtina, 1 907.
White to move and win.
e) CONNECTED NON-PASSED
PAWNS vs. A MOBILE PAWN
144
l . 'it> f3
The king moves t o the opposite flank.
I . W h4 would be useless on account of
l . . .W h6!; if now 2. f5 , then 2 . . . 'it>g7.
Although Black must give up the op­
position, it doesn 't do him much harm,
since after retreating to the seventh rank
he will again have the opposition - for
example, 3. Wg4 Wfl 4. 'it> f4 'it> e7 5 .
'it> e3 W e 8 ! 6. Wd4 Wd8! 7. 'it>d5 'it> d7 8 .
'it>c5 'it> c7 9. W b 5 Wd6! 10. 'it> c4 'it> c6 ! ,
etc.
l . . . @f7
l . . . fS would only make White's task
easier, in view of 2. e5.
2. 'it>e3 'it> e6 3. 'it>d4 Wd6 4. f5!
Now is the right time , as on 4 . . .
'it> c6 there follows 5 . e 5 ! , and o n other
moves White has the opposition, forc ­
ing Black t o retreat t o the seventh rank
as well.
White to move wins; Black to move draws
Black to move forces a draw with
l . ..fS+! 2. exfS+ @ ffi .
The outcome does not change when
we move Diagram 144 one file to the left
or down by any number of ranks. For ex­
ample, in this position
Ifit's White tum, then h e can prevent
that combination. But not all preventive
measures are equivalent. For example ,
after the " natural" move I . f5+ , Black
can draw by playing 1 . . . W g7 ! .
In order t o force the win, White must
hold off on f4-f5, and first take up the
best possible position for his king.
203
Chapter 9
with White to move - the win is achieved
by 1 . @ fl f3 (if l . . . 'it' h3 2. @ e l @g2,
then 3 . f3 ®g3 4. @ d2 @ g2 5 . W d3 @f2
6. @e4!) 2, e3 @ f5 3 . @ e l and 4. @ d2.
fore, if the position in Diagram 1 44 is
moved one file to the left (see Diagram
1 45), White can no longer win.
1 45
The outcome is unchanged even if
we move the position in Diagram 1 44
(or the alternative positios just present­
ed) by one or two moves to the left.
With this, White can win in one of
two ways. One example - in the follow­
ing position
Draw
I n this position, Black obtains a draw,
not just ifit 's his move ( l . . . c 5 + ) , but even
if it 's White 's move.
White to move
- he can win, not only with 1 . @e3 @ e7
2. @ d3 @ d6 3. @ c4 W c6 4. es @ c7 (or
4 . . . @ b6 5. d5!) 5. W c5 @d7 6. @b6! as
in Diagram 1 44, but also with 1 . @g4
Wg6 2. e5 @ h6 (if 2 . . . Wg7, then 3.
Wg5 , or if 2 ... W f7(h7), then 3 . @ h5 and
the white king invades at ffi) 3. W f4 Wg6
4. \t> e4 W f7 5 . W d 3 \t> e7 6. W c4 Wd7 7.
Wb5! Wc7 8. \t> c5 W d7 9. 'it>b6.
In the position under examination, a
considerable role was played by the pos­
sibility of an end-run to the left (pay at­
tention to 6. W b6! in the first variation
and to 7. WbS! in the second). There204
Now the white king's journey to the
queenside is no longer any good - for
example, 1 . W c3 W c7 2 . Wb3 W b6 3.
W a4 � a6 , and if 4. c5, then 4 . . . �b7 5.
'itt a5 � a7 .
Similarly, White gets nothing from
the attempt to end-run to the other side
- for example, 1 . @ e4 @ e6 2. � f4 @ ffi
3 . c 5 ( 3 . Wg4? � e 5 ) 3 . . . W e6 4. \i/e4
W ffi! 5. @ d4 (or 5 . W f4 � e6 6. W g5?
W d5) 5 . . . 'it>e6 6. W c4 W d7 7. Wb3 ® c7
8. W a4 Wb7, and White must content
himself with a draw, since he cannot
now cross over to the fifth rank along
the diagonal (left of the b4-pawn there is
only one file).
Transposing the pieces in Diagram
1 45 one or two ranks down has no effect
on the outcome; if we move Diagram
Pawn Endings
145 one rank up, though, then White can
achieve victory if it 's his move by playing
l . c6+ (see Diagram 1 4 1 ) .
We get Diagram 1 46 out of Diagram
145 by sliding all the pieces onefile to the
left and one rank up.
Draw
Black draws here too, except that
with White to move, he must exercise a
little caution.
For example , if Black uses the meth­
od recommended for other positions,
which is to put his king in the comer, he
runs the risk of losing - for example, 1 .
\t>d5 \t>b8 2 . \t> d6 \t> a8? 3 . W c7 W a7
4. a6! bxa6 5 . b6+ . In order to gain the
draw after I . W d5, Black must not go into
the comer, but take measures to protect
the c6 and b6 squares. This may be done ,
for example, in the following manner: I .
'it>d5 W d7 2 . W e5 W c7 (he should avoid
2 . . . We7 because of 3. a6) 3. W e6 W c8
4. \t>d6 W d8 ! 5. W c5 W c7 ! , etc. This
shows that Black should direct his king
into the comer only after b5-b6, since
then the b6 square will be inaccessible to
White's king.
If we move all the pieces in Diagram
1 46 one, two, or three ranks down, then
achieving the draw will be simplified,
since the white pawns will be less threat­
ening than in Diagram 1 46. For instance ,
examine the following position:
White to move. Black answers I.
W d4 with 1 . . .\t> d6 2. We4 W e6! (now
this move, keeping the opposition, is
possible) 3 . b5 (or 3. Wf4 '.t1d5) 3 . . . W d6
4. \t> d4 W e6!, etc.
Consider the following position:
1 47
Here White wins only if it's Black to
move. In this case Black must yield the op­
position, after which his king will be driv205
Chapter 9
en away, for instance l . . .'lt> b6 2. WdS, or
1 . . .Wd6 2. 'lt>d4 Wc6 3. W eS , and wins.
And if in the starting position it's
White to move, then he can take the op­
position only at the price of worsening
his position, for example: 1 . 'It> d4 '1t> d6 2.
\i/e4 'lite6 3 . as (if 3 . W f4, then 3 . . . @ dS)
3 ... \tr>d6 4. 'lt> d4 'lt> c6 S . W c4 W d6, etc . ,
and it's a draw.
Black moves first. An analogous position
occurred in the game I. Rabinovich Verlinsky ( Leningrad- Moscow match,
1 927).
Let's move the position in Diagram
1 47 one rank up, so that we have the fol­
lowing position:
Here, White forced a win by 1. 'lt>e2
@ es 2. 'lite3 W dS 3 . W d3 'lites 4. \i/e4!
a4 S. b4+ W c4 6. W e 3 WbS (or 6 . . . Wb3
7. bS, etc.) 7. \tr>d4 W c6 8. W eS! (8. W c4
is useless, since after 8 . . . W b6 White can­
not play 9. bS? in view of 9 . . . '>t> aS ! 10.
�cs, stalemate) 8 ... �b6 9. W d6 WbS
1 0 . 'ltc7! W c4 1 1 . W c6 <t> b3 1 2. bS , and
Black resigned.
Here this modification, contrary to
the general rule , does not strengthen,
but actually weakens White 's position.
In this position on the whole, White can­
not win, because in order to ensure the
draw Black need only head for the cor­
ner, for instance: l . . . 'lt>b7 2. Wa6 Wa8
3. Wc6 Wb8 4. Wd7 W a8 S. 'lt> c7 a6! , or
2 . . . Wb8 3. \t> c6 'lt> a8 4. b6! '1t>b8! s. b7
a6 6. 'lt>b6, stalemate.
And if we shift the position in Dia­
gram 1 47 one rank down, then we get
the outcome we had at the beginning:
White to move draws; win for White if
206
If we transpose the position in Dia­
gram 1 47 two ranks down, then once
again the draw is unavoidable. For in­
stance, in the position below
Pawn Endings
with White to move, after 1 . a3 @ d4 the
draw is obvious, since White's usual ex­
ploitation of Black's unfortunate king
position by 2. b3 or 2. b4 falls short here.
White also gets nothing from 1 . 'it> d2
'it'd4 2. 'it>e2, in view of 2 . . . a3! (sim­
plest) 3 . b3 W c 3 .
I f it's Black to move in the last dia­
gram, he plays l . . .'it>d4 2. 'it>d2 (or 2. b4
axb3+ ! ) 2 . . . 'it> c4! 3. 'it>e2 a3 (simplest) 4.
b3+ 'it>c3 , etc. And so, in positions with
a similar layout to that of Diagram 14 7 ,
we conclude that if it 's White 's move, it 's
always a draw; if it 's Black 's move, then
it's a draw but only when the Black pawn
stands on the fourth or the seventh rank.
We have examined positions similar
to those in Diagrams 144 and 14 7 and
established that moving the position one
way or another affects the outcome.
However, we should not general­
ize too much from the results obtained.
We should note that the positions under
examination do not exhaust all of the
possibilities of positions of this type. For
example , many positions exist which are
apparently similar to the positions we
have examined, but which on further in­
spection display particular qualities af­
fecting the game's outcome.
In Diagram 1 46, for example, we
need only move the black king from c7
to a7 for this to have a profound effect
on the result. An apparent change in the
position's appearance -
- turns it into a win for White, no matter
whose move it is.
For instance, if it is White to move in
the last position, he wins as follows:
1. 'iit d 6 'it> b8
After l . . .'it>a8 2 . 'it>c7 we get the same
position as in the main variation (after
White 's third move).
2. 'iit d7 'iit a8
On 2 . . 'iit a7 White wins with 3. 'iit c7
\t> a8 4. 'it>b6! (4. a6 would be an error,
since after that Black replies, not 4 . . .
bxa6?, but 4 . . . 'iit a7! , forcing the draw)
4 . . . 'it>b8 5. a6 'it>a8 (or 5 . . . bxa6 6. 'it>xa6)
6. axb7+ 'it>b8 7. 'iit c6 'iit a7 8. b8� +
'it>xb8 9. W b6.
.
3. 'it> c7 'it> a7 4. a6 bxa6 5. b6+
Black also loses in the position
WKc5, pa5, b5, BKa 7, pb 7, if it is his
turn to move, as l . . .b6+ is met by 2.
'it>c6! bxa5 3. 'it>c7 ! .
Now let's make the following change
207
Chapter 9
to Diagram 1 46: let's move the white
pawns one square back, so that White '.s
king is in front ofhis pawns.
repositioning once again affects the out­
come of the game.
White to move and draw
White wins
This is a very important factor.
With Black to move, White wins thus:
l . . .b6+ (king moves are answered by 2.
�b6! and then a4-a5-a6, for instance
l . . .@c8 2. Wb6 Wb8 3. a5 �c8 4. a6
�b8! 5. b5!) 2. @ d5 @ d7 3. b5!. As we
can see from these variations, placing
the king in front of the pawns is good
for two reasons: 1 ) the king will be more
active there ; 2) thanks to the measured
advance of the pawns, White retains the
possibility of "losing a tempo" (in the
variations presented, note the moves 5.
b5! and 3 . b5! ) .
If it's White to move in Diagram 1 48 ,
then after 1 . W b5 h e wins in analogous
manner. l . . .b6 is met by 2. @ a6 and
then b4-b5 , while White can answer king
moves with 2. @ b6, followed by advanc­
ing the a-pawn.
Now let's move the black pawn in
Diagram 148 one file to the left; this
208
If it's White to play here, then the
draw quickly becomes clear, for instance
1 . �b5 � b7 2. a5 a6+ 3. 'iil c5 � c7;
while if 1 . a5 , then l . . .a6. In both cases,
Black maintains the opposition. 1 . b5 is
also useless in view of l . . .�b7.
If it's Black to play, it's a draw even
though he must give up the opposition.
For example:
1. 'iil b7 2. 'iil b5 'iil a8!
••
This saves the game. 2 . . . 'iil b8 would
be a mistake: 3. 'it> a6 'it> a8 4. b5 'iil b8 5.
a5 'it> a8 6. b6 axb6 (or 6 . . . 'iil b8 7. b7) 7.
axb6 Wb8 8. b7, and wins.
3. W c6
If now 3. � a6, then 3 . . . 'iil b8 4. b5
� a8 5 . a5 � b8 6. b6 axb6 7. axb6 � a8
is a draw.
3 Wb8 4. b5 'it> c8!
.•.
Pawn Endings
4 . . . @ a8 is bad due to 5. @ c7! a6 (or
5 .a5 6. @ b6) 6. b6.
..
5. a5 @ b8 6. b6 axb6 7. axb6 @ c8,
draw.
Shifting all of the pieces in Diagram
149 one or two ranks down is once again
reflected in the outcome of the game.
For instance , in this position
may only be had with White
to move; if it is Black to move, then he
loses, since on 1 . . .@ b6 there follows 2.
b4 W c6 (2 ... a5 3 . b5) 3. a4, after which
the opposition decides the game (see
Diagram 1 47); and 1 . . .a5 doesn't help
because of 2. a4! .
is defined not just by the pawns, but also
by the location of the kings. Therefore, if
the kings' positions differ from those in­
dicated in the table, then the outcome
may change too; on the other hand, this
may be established easily in each indi­
vidual case , if we take into account the
conclusions offered in the text.
Note II. Every case shown in Table
VI I has three symmetrical positions, the
result of which it is not difficult to show.
For instance , if we take the following
position
a draw
(which is a win only with White to
move), then we may obtain another po­
sition, symmetrical as regards the middle
file, that is, this position
In all positions of this type (two con­
nected pawns vs. a single immobile one),
we have , up to this point, set up the two
white pawns side by side . To make it eas­
ier on the reader to orient himself on the
material offered, we have grouped the
results for such positions (see Table VI I
on the following page) .
Note I. When making use o f Table
VI I, we should not forget that a position
209
Chapter 9
TABLE VII
Placement of
the white pawns
a2, b2
Placement
of the
black pa wn
White
king's
position
Black
king's
oosition
Result
b4
c2
c4
Draw
a2, b2
a4
c2
c4
Draw
a2, b2
a5
c3
c5
Win only if B moves
a3 , b3
b5
c3
c5
Draw
a3, b3
a5
c3
c5
Win only if B moves
a3, b3
a6
c4
c6
a4, b4
b6
c4
c6
Draw
a4, b4
a6
c4
c6
Win only if B moves
a4, b4
a6
c4
c6
Win
a5 , b5
b7
c5
c7
Draw
c5
c7
Draw
"
a5 , b5
a7
a5 , b5
b7
c5
a7
Win
b2, c2
c4
d2
d4
Draw
b2, c2
b4
d2
d4
Win
b3, c3
c5
d3
d5
Draw
b3, c3
b5
d3
d5
Win
b4, c4
c6
d4
d6
Draw
b4, c4
b6
d4
d6
Win
b5, c5
c7
d5
d7
Win only if W moves
c2, d2
c4
e2
e4
Win
c2, d2
c4
b2
b4
Win only if W moves
c3, d3
c5
e3
e5
Win
c4, d4
d6
e4
e6
Win only if W moves
c4, d4
c6
e4
e6
Win
c4, d4
c6
b4
b6
Win only if W moves
d2, e2
d4
f2
f4
Win
d2, e2
d4
c2
c4
Win only if W moves
d3, e3
d5
f3
f5
Win
d4, e4
e6
f4
f6
Win only if W moves
d4, e4
d6
f4
e6
Win
d5, e5
d7
f5
f7
Win
210
Pawn Endings
with the same result. I n addition,
these two positions may also be turned
around, changing the colors. In this
manner, we get the following positions
- l ):
1 50
White to move; Black wins
For example , if Black answers I.
'iil hS with l . . .'iil f4 2 . 'iil g 6 'iit f3 ! ? , then
after 3. 'iil fS! the draw is unavoidable.
Equally after I. 'iilh S 'iilf4 2. @ g6 f5 3 .
@ f6!, Black has t o play very carefully,
for instance 3 . .. @ e4 4. @gS @ es S.
@ hS! @ f6? 6. 'iil h4 '.t>g6? 7. f3 ! ! , with an
obvious draw.
and 2):
And finally, besides 1 . @ hS , White
could have played 1 . W h6 f5 (or I . . . @ f4
2 . 'it>g6) 2 . 'i?JhS , and if 2 . . . @ f4 then 3 .
'it>g6 @ e4 4. @ gS , after which we get
the same position as in the preced­
ing variation following White 's fourth
move .
and in both positions it will be a win only
if Black is to move.
(See Diagram 150)
In this position, Spielmann resigned
to Rubinstein (see Chapter 8, Diagram
82). However, he might still have waited
to resign, because the win still involves
considerable difficulties.
These variations show clearly
enough the problems Black would have
had to overcome had the game contin­
ued.
In order to find the right solu­
tion, look at the position obtained in
the variations indicated after White's
fourth move - in fact, at the following
position
21 1
Chapter 9
responding squares; here we limit our­
selves to those corresponding squares
that are sufficient to find the right solu­
tion. For instance, explaining where the
black king has to go in reply to 'iit g3, we
indicate only the square e2, since after
Wg3 We2 Black's win is self-evident
(for example , if on . . . W e2 White replies
Wg2, then . . . f5-f4-f3 ) .
151
Black to move
Here the win is difficult only because
it's Black's move; if one could lose a
tempo, giving the move to White in this
position , then the win would no longer
be difficult, for instance , I. W h4 (or I.
W h5) l . . . W f3 ; if I. Wf6(g6/h6) then
l . . .f4 and then . . . g4-g3.
Thus, if Black can respond to
White 's W g5 (with the pawns placed on
f2, g4 and f5) with . . . W e4, then his goal
is achieved. In Diagram 1 5 1 , the square
g5 corresponds to the decisive square e4.
Let us set up for Diagram 1 5 1 the fol­
lowing table (explanations are offered
below) :
TABLE VIII
Position of the
white king
Corresponding
squares
g5
e4
g3
e2
h4
d3 , f3, f4
h5
d4, f4, f3
Analyzing this position, we do not
set ourselves the task of finding all cor212
We fi n d the square corresponding to
h4 as follows: h4 is the square adjacent
to g3 and g5 ; this means that h4 corre­
sponds to the squares adjacent to e4 and
e2 - that is, d3 and f3. In addition, it's
clear that in reply to 'iit h4, . . . 'iit f4 is very
strong.
Finally, the h5 square (adjacent to h4
and g5) corresponds to the squares adja­
cent to e4 and one of the squares d3, f3,
or f4 - that is, the squares d4, f4, and f3.
Now let's return to Diagram 1 50
and present the most likely course of the
game.
t. W h6!
I. 'iit h5 would be answered by l...f5.
If now 2. @g5 , then 2 . . . 'iit e4! , while on
2. 'iit h4, Black would respond 2 . . . 'iit f4.
l . . .f5
First Black creates the necessary
pawn configuration.
2 .'it> h5!
2 . 'it> g6 does not work, in view of
2 . . . f4; if 2 . Wg5 then 2 . . . 'iit e4! .
Pawn Endings
1 28.
2 @ d4!
...
The table shows that on 2. @ h5 ,
Black could move to either d4 o r f4; of
these two we should prefer 2 . . . @ d4! ,
as 2 . . \!tf4 gets in the way of his own f­
pawn and would therefore allow White
to block the road with 3. 'it'g6.
.
3 W h4
.
Or 3 . W g5 W e4!.
3 \!td3!
Draw.
1 29.
•••
Now White can indeed resign, since
4. 'it>g5 meets with 4 . . . \!te4!; whereas if
4. W g3 or 4. <it>h5 , then 4 . . . 'iile 2!.
Examples 127- 134:
1 27.
Black wins.
1 30.
White t o move wins; Black t o move,
White loses.
Draw.
213
Chapter 9
134. This position is from the sixth
game of the Em. Lasker - Steinitz
match:
13 1.
Black wins.
White to move draws.
1 32.
If in this position it were Black's
move, would that have any effect on the
game's outcome?
f) ISOLATED PAWNS, NONE OF
THEM PASSED
Here the result depends mainly on
the positions of the kings.
Draw.
133.
White to move wins; Black to move draws
White to move wins.
214
If it's White's turn, then he wins by
improving his king position.
Pawn Endings
I. \t> d4!
The only way to win. If I . \t> c4, then
l . . .d5 + ! 2. 'litd4 W d6, seizing the opposition.
riment and allow the white king to get
behind him.
6 <iite 6 7 .<iitd 8! 'iiif6
•••
Or 7 . . . W e5 8. W d7.
1...\t> c7
8 .'itt d7 W e5 9. 'itt e7
If I . . .<iitd 7, then 2. <iitd 5! W c7 (or
2 .. �e7) 3. c4 <iitd 7 4. e4 and Black los­
es, since on 4 . . . 'it' c7 there follows 5. c5!
dxc5 6. 'itt xc5 ; while if 4 ... \t>e7, then 5.
e5! dxe5 6. W xe5.
.
Finally, if l . . .d5, then 2. c4! .
2. <iitd 5! \t> d7 3 .c4
Another strong line is 3 . e4 \t>c7! 4.
�e6!, after which the game runs just
about as in the main variation.
Now let's examine Diagram 1 52 with
Black to move.
l . ..d5
Depriving White of the "extra"
moves e3 -e4 and c3 -c4, while also keep­
ing White's king out of c4 and e4.
2. \t>d4
If 2 . c4, then 2 . . . W c 5 (or 2 . . . W d6 3.
\t> d4 dxc4).
3. ..\t> e7!
2 ...@ d6
3 ... \t> c7 loses immediately to 4. c5.
Black takes the opposition.
4 . 'it'c6!
3 .'itt d3 <iii c6
White 's king moves still further forward. 4. e4, on the other hand, would
be weak, since with 4 . . . W d7 the game
would be drawn.
3 . . . 'it' d7 ! 4. W e2 W e6 ! , maintaining
the distant opposition, is simpler.
4 .\t> e2 \t> d6 5 . Wf3 W e5, draw .
4 ...W e6 5 .W c7 W e7
If 5 . . . <iil e5, then 6. @ d7. An attack
from the rear decides quickly!
In the following position by Neus­
tadtl, White draws by making use of the
distant opposition.
6 .e4!
After this move, Black is in Zugzwang:
he must change the position to his det215
Chapter 9
Kling and Horwitz, 1851
1 53
1 54
White to move draws;
Black to move, White loses
Black to move draws; White to move wins
If in this position it is Black to move,
then he wins as follows: l . . .'it' e2! 2. @g3
W f l ! (attack from the rear!) 3. W h3 W f2
4 . 'it> g4 'it>g2.
If White is on the move, then he forces
a draw with the distant opposition.
If it's Black to move, he plays l . . .d6!
2. W c4 W c8 (he could also play 2 . . . Wc7)
3. Wb5 W b7 , etc.
If it's White to move, then
I. d6!
I. 'it> h l !
l . Wg3 would be a mistake in view
of l . . .'it> e l ! 2. Wg2 W e2 3. Wg3 W fl ,
etc.
Nailing down the d7-pawn in its
place and forcing Black to give up the
opposition.
l . .. 'itl c8
l . . . '>td2
Or l . . .W e8 2. W c4.
If l . . .g4, then not 2. fxg4? in view of
2 . . . e4 3. g5 e3 4. g6 e2 5. g7 e l � + . but
first 2. Wg2! , and if then 2 . . . W c2 , then
3. fxg4! e4 4. g5 e3 5. g6, etc.
2. 'it> e4!
2. 'it' c4 would have only resulted in a
loss of time .
2. W h2!
2 W b7 3. W f5 W c6 4. W e5 Wb7 5.
Wf6 W b6 6. 'ftle7 W c6 7. d4-d5+ , etc.
•••
White continuously maintains the
distant horizontal opposition (symmetrically along the file from fl to f8).
2 W d3 3. Wh3! W e3 4. W g3!, etc.
•••
216
Pawn Endings
N. Grigoriev, 1935
3
•.•
'it' e8! 4. 'it'h5 ® f8 5. 'it> g5!
The decisive waiting move: if now
5 . . . We8?, then 6. \tlh6 \t> f8 7. \tlh7.
155
5 . . . 'it' g8
White to move and win
Achieving the win here takes very accurate play.
What kills Black is the fact that there
are no available squares on the f-file. If
we move the entire position down one
rank ( WKg4, p/J, /5, BKj7, pf6), then
Black could draw with 5 . . . ® f8 ! 6. \tlf4
\t>e7 7. \t> e4 'it> d6! 8. \t> d4 \t> c6 9. \t>c4
\tld6, etc.
6. @f5 \t> h7
On 6 . 'it> f8 there would follow 7 .
\t> e5 \t> e8 8 . \t> d6 \t> d8 9 . f5 , and wins.
.
1 . W f5
l .Wg5? would be mistaken in view of
l . ..We5!, as would 1 . @g4? because of
l . . .We6!.
l
...
@ d6
If l . . .\t>d4, then 2. f4 @ d5 3. \t>g4! \t> d6
4. 'itihS! (threatening to bring hiskingto g7)
4. We6 5. @gS, with 6. W h6 to follow.
.
7. \t>e4!
N ow White moves in a roundabout
manner toward e7; h e avoids the e 5
square in order t o occupy i t only in reply
to . . . \t>g6.
7 . . . \tlh6
..
2. f4 \t> d7
If we moved this position one rank
down ( WK/4, p/J, /5, BKd6, p/6), the
win would no longer be possible (see the
note to Black's fifth move).
3. @ g4!
Or 7 . . . @ g8 8. @ dS (he could also
play 8. @ eS) 8 . . . @ f8 9. \t> d6!, winning.
8. @ d5! \t> g6 9. @ e5 @ -any 10.
@ d6 and wins .
We conclude our survey of these
endings on the theme of "two pawns
vs. one " with the following substantial
study by G rigoriev.
Again heading for h6 via a rounda­
bout way (avoiding g5, so as to occupy it
only in reply to . . . @ e6 or . . . @ f8 ) .
217
Chapter 9
N. Grigoriev, 1925
1 56
a while before winning it: otherwise,
Black not only deprives himself of all
chances to win, he loses even the draw.
For example, if l . . . W h6, then 2 . W f6
W h5 3 . 'i!lxf7, with a win /or White; the
same result with I . . .ffi.
l . . . W h4, it turns out, is the only
move!
2. 'it> f4
White to move and draw
White needs to do something about
the threat of . . . W g5 followed by . . . f7-f5 .
However, i t i s not easy t o mount a coun­
terattack: for example, if I . Wffi, then
l . . .Wg4 2. W xf7 Wf5!, and on 1 . W d5,
there follows l . . .f5 2. Wc6 f4 etc. Black
wins in both of these cases.
t.'it>f5!
It turns out that White has an origi­
nal plan at his disposal. For the mo­
ment, he contents himself with defense:
maintaining the diagonal opposition, he
restricts the black king. But when Black,
in an attempt to wrest the opposition,
makes a move with the pawn, White
abandons his waiting tactics and insti­
tutes a combinative attack.
t . .. W h4!
The main interest in this study lies
in the mutual tension of the play. Both
sides must carefully consider each of
their moves. Setting himself the goal of
winning the opposition, yet he must wait
218
White must maintain the diagonal
opposition for as long as possible! Devi­
ating from this plan would lead to de­
feat, for instance 2 . 'iit> ffi? 'iit> g4 3. Wxfl
W f5!, etc .
2 W h3
•.•
Here too, 2 . . . ffi would be a mistake,
which is not hard to prove . And if 2 .
'iit> h5, then 3 . W f5 leads to the previous
position.
..
3. 'it> f3 'it> h2
Black must still act with great care:
the move . . . f7-ffi he has prepared he
must again postpone, since now it would
be met by 4. 'it> f4 'it>g2 5 . 'it> f5 'it> f3 6.
'iit> xf6 W e4 7. W e6 with a win/or White.
4.'it>f2!
Again the only move. For example, if
4. W f4 then 4 . . . 'iit> g2 5 . W e4 (or 5 . 'it'e5
Wg3!) 5 . . . Wg3! 6. 'iit> e5 'it> g4 7. 'iit> f6 (7.
W d5 f5) 7 . . . W f4, with a win/or Black.
4 . . . f6!
Pawn Endings
At last this can be played.
After 4 . . . 'it> h l 5. 'it> fl f6 6. 'iil f2 'iil h2
we would reach the same position as in
the main variation.
" However, there is a prophet in the
country! " The long-forgotten counter­
attack on the queenside finally comes to
pass.
7. W d5!
5. 'iil f3
White has to give up the opposition.
Now the only thing that can save him is
- the opposition!
However, the waiting game also has
a role to play: in order to avoid a repeti­
tion, Black needs to advance the f-pawn,
which, as we shall see, will increase the
power of White's counterattack.
5...'iii gl
Black expects to mount an attack on
the b-pawn.
6. 'it> e4!
The time for a cautious waiting game
has passed. Now we should carry out the
attack with the utmost vigor!
6 'it>f2!
•••
Up to this point, the counterattack
would have failed on account of . . . f7-f5 .
But now this move has lost its former
power, since the f-pawn's movement is
blocked by its own king.
Only now can we evaluate the sub­
tlety of White 's play in sufficient depth:
first he made the f-pawn advance, after
which he would threaten to capture the
pawn, and when Black finally protects
the pawn, White will get the chance to
mount an attack on the opposite wing.
Warding off the attack on the kingside,
Black must allow the queenside attack!
7 . . . f5 8. 'it>c6 f4 9. 'it>xb6 fJ 10. 'it>c7
'it> e2 1 1 . b6, draw.
Examples 135-137:
1 35 . Jlandbuch, 1 843 .
6 . . . 'iil g2 would be a mistake, as this
would be met by 7. 'it> f5 with a win for
White!
After 6 . . . 'iil f2, 7. 'iit f5 would also be bad,
in view of7 . . . 'it>e3 with a win for Black.
It would seem that now Black has
achieved his goal: his king has broken
into the clear, and the f-pawn is un­
touchable.
White to move wins; Black to move draws.
219
Chapter 9
ly meets with great difficulties, since in
many positions you have to go by vari­
ous considerations which sometimes
contradict one another.
1 36.
The positions examined under this
heading we will examine not by their
outward appearances, but by their inner
meaning.
a) MAKING USE OF THE KING'S
ACTIVE POSITION
White to move and win.
In the following position (F. Thied,
1 885)
137.
Black to move and win.
D. PAWN ENDINGS WITH MODE
THAN THREE PAWNS
This vast topic cannot be studied in
such detail as the previous ones. S o we
will not try to give an exhaustive analysis
of all possible positions of this kind: we
wish only to illustrate the general principles which help you to orient yourself in
this type of ending. Almost all of these
considerations are well known to the
reader; using them in practice frequent220
White to move wins: l. 'it>f7 , and if
l . . .'it>h8 , then 2 . 'it>g6. True, if l . <tifl,
Black does have l . . . hS! , but even this
doesn 't help, since White has a counter­
combination: 2. h4! 'it>h6 3. W f6 ! gxh4 4.
g5+ 'it>h7 5. 'it>f7! .
In the position shown in Diagram
1 57, White wins this way:
1. 'it>f3 'it> f6
If l . . .eS, then 2. 'it>e4 'it>e6 3. e3 ,
while on l . . .e6 there follows 2. W e4 '>fif f6
Pawn Endings
C. Salvioli, 1 887
157
The exact moves are : I. We3 Wd6
2 . '1tif4 '1tie7 3 . '1tig5 '1tif7 4. W h6! W f6
5 . c3 (a decisive " loss of tempo"!) 5 . . .
W f7 (or 5 . . . W f5 6 . W g7) 6. W h7 W f6
7. Wg8!.
The strength o f the king's active po­
sition is illustrated even better by the
next two examples, in which the factor
indicated is more important than having
an extra pawn.
White to move and win
In this position by B. Horwitz
( 1 879)
3. e3 W f7 4. W e 5 W e7 5 . e4. The white
king's more active position restricts the
opponent, and with the aid of "reserve
moves" he will win the game.
2. W e4 W e6 3. e3! W f6 4. @ d5 W f7
4 . . . e 6 + 5 . @ d6 @ f7 6. We5 leads
only to a transposition of moves.
5. @es e6 6. '1t'd6 '1tif6 7. e4 '1tif7 8. es
The win is achieved in similar fash­
ion also in the following position by G .
Walker ( 1 84 1 ) :
White wins by means of a pawn sacrifice:
I . @ g7 ( I . e6 is premature on account of
l . . . fxe6 2. W g7 W c7 ! , taking the distant
opposition) l . . .W e8 2. e6! fxe6 3. Wg8
c;t>d8 ( 3 . . . e5 doesn't help) 4. Wf8! W d7
5 . c;t>t7 c;t>d6 6. '1t'e8 and wins.
In another position by the same
composer:
(See diagram next page)
White to move - here the extra pawn is
also useless. For example:
l . '1tid3
22 1
Chapter 9
Em. Lasker and Reichhelm, 190 1
1 58
Relatively better than l . @ f3.
l . .. @ f4 2. @ d4 @ xg4 3. @ e3
@ h5!
Curiously, after 3 ... Wg3 it would be
Black who loses, in view of the break 4.
e5!.
4. 'it>f3 'iil h 6!
The first to show this move was G .
Marco ( Wiener Schachzeitung, 1898).
Horwitz himself considered the position
drawn, in view of 4 . . . g4+ 5. Wg2! W h6
6. 'it> h2! \t>g5 7. \t>g3. In this variation,
the g5 square corresponds to g3.
5. 'it> e3 'it> g7 6. 'it>d4 'it>f7 7. 'it>c4
rtie7 8. 'iii d4
If 8. 'it>d5, then 8 . . . g4.
There follows 8 'it> d7 9. 'it>c4 'it> c7
10. 'it>d4 'it>b6 1 1 . 'it> c4 g4 12. 'it>d4 g3
13. 'it>e3 'it>c5 14. W e2 W d4 15. 'it>f3 g2
(but not 1 5 . . . 'it> d3 , in view of 1 6 . e5!) 16.
Wxg2 Wxe4.
.••
222
White to move and win
The pawns here are immobile ; only
the kings can move. Black must protect
the b5 square, and also defend himself
against an end-run maneuver on the
kingside, not allowing the white king to
h5. White is in a more favorable posi­
tion, since (thanks to the extra pawn on
d4) Black does not threaten to invade
his queenside; in addition, Black must
forego a kingside end-run of his own, as
that would take a lot of time and allow
White to decide matters on the queen­
side. In a few words - White's king takes
up an active position, while Black's
king is passive. White has more space
for maneuvering, which enables him to
keep Black off-balance; the question is
whether Black will be able to prevent
White's breakthrough on one wing or
the other. For this, we determine where
Black's king must go in answer to any
move by White.
First we establish which square cor­
responds to c4. Clearly, in reply to 'it>c4
Black must play . . . W b6. If, for instance,
Black were to respond to l . 'it> c4 with
Pawn Endings
l . ..Wa6, then 2. 'it> d3 (the white king
moves toward the h-file , since in that
direction the black king will fall quite a
distance behind) 2 . . .'iil b 6 3 . 'it> e 3 W c 7
4. 'it> f3 'it> d7 5. 'it> g3 'it> e7 6. W h4 'it> f6
7 . 'it>h5! .
From this variation, i t i s clear that
after Black's move, the distance between
the two kings must not be greater than
a single file. And so, W c4 must not be
answered by . . . W a6, because after this
move by Black the white king will be two
files to the right, and he can increase
(briefly) that distance to three files.
The d3 square is next to the c4
square; therefore , in reply to W d3 , the
black king will have to take up a square
next to b6 - which is the square c7.
When the white king reaches e3 or
e2, then the black king must absolutely
go to the d-file; if it is placed any further
into the queenside, then the white mon­
arch will break into the kingside ; and if
Black's king stands on the king's side
of the d-file, then it will not reach the
queenside in time to defend it.
king runs to the kingside) 5. W c 3 Wc7
6. Wd3, and Black's king stands on
the square it needs to move into. Or if
l . . .W b6, then 2. W c2 ! Wb7 (2 . . . W c7 3.
'it> d3) 3 . 'it> c 3 , and again White 's king
has used its extra space to outmaneuver
Black's.
l . . .Wb8 is no use either, in view of
2. r:Ji/c2!.
2. 'it>c l! 'it>c8
It is not difficult to find the right
replies to other moves. For instance, if
2 . . . \t> a6, then 3. 'ltt d l or 3 . W d2, reach­
ing the h5 square .
3. 'lttd 2! W d7 4. \t> c3!
It would be a mistake to play 4. W e3
or 4. We2, due to 4 . . . W d8 ; it would also
be wrong to play 4. 'lttd l or 4. 'lttd 3 on
account of 4 . . . W c7 .
But then 4. W c2 or 4. W e i are pos­
sible, although they do involve a loss of
time.
4 'it>c7 5. W d3
•..
Now let's go back to the starting po­
sition (Diagram 1 58) and see how White
ought to play so as not to let the win slip
away. The most natural move, I . Wb2,
turns out to be mistaken: detailed analy­
sis shows that after I . W b2? W a8! White
must settle for a draw.
This is more energetic than 5. W b3.
When White has a choice , then he
should go to those squares which leave
him the greater flexibility to go after the
decisive squares b5 and h 5 .
5 ... Wb6
1. Wbl! Wb7
If now l . . .W a8 , then 2. W b2 Wb8 3 .
lt>c2 Wc8 4. 'it> d2! W d8 (else the white
I f 5 . . . W d7(d8/c8jb8), then 6. 'it>c4b5; and on 5 . . . Wb7 White answers 6.
\t> e 3 .
223
Chapter 9
6. 'JJe 3, etc.
After 6. \t> c4 \t>a6, the game would
have dragged on a bit.
Now let us look at this position:
F. Zakman, 1913
On 2 . . . \t> c7? there follows 3 . \t> e7.
3. \t>f7 'JJb8 4. cJoie6!
More decisive than 4. W f8 , which
would only draw out White's solution.
4 ... \t>a7
Or 4 . . . �b7 5 . � d7 .
1 59
5. � e7 W a6
On 5 . . . Wb8, 5 . . . Wb7, or 5 . . . @b6
there would follow, respectively, 6. @d8,
6. 'it>d7, or 6. @ d6, maintaining the op­
position.
White to move and win
It's not hard to see that the only
response to 'it>d7 is . . .'it>b7 ; to 'it>d6,
... W b6; and to 'it>d8 , ...'it>b8.
I . W d6? or I . @f6? would be weak
in view of l . . . W b6!. Instead, White must
make a move that Black cannot answer
by occupying a square that allows him to
respond appropriately when White en­
ters one of those squares. We have such a
move: I . @ f5 ! .
1 . \t>f5! \t>b6
Black cannot take the opposition,
and must eventually yield. If 1 . . .\t>a6,
then 2. W e6! \t> a7 3 . \t> e7 ! , etc . , just as
in the main variation after 5. 'it>e7 .
2. \t>f6! \t>b7
224
6. @ d8! � b7 7. W d7 (the opposi­
tion) 7 W b6 ( Black must give way) 8.
'it' c8 and wins.
.••
In the positions given above, the ag­
gressive position of the king was deci­
sive; in Diagrams 1 60 and 1 6 1 , we have
situations where Black manages to avoid
losing through accurate defense.
Grob Nimzowitsch
Ziirich 1 934
-
1 60
Pawn Endings
l. . W d7!
.
Weaker is the "natural" move 1 . . .
'iild6, i n view of 2. f4 'litc6 3 . b4! cxb4
4. 'itxb4 W b6 (if 4 . . . 'litb7?, then 5. Wc5
Wc7 6. a5!, and if 4 ... W c7? there would
follow 5. Wc5 W b7 6. a5 Wc7 7. W d5
'it>d7 8 . W e5 W e7 9.f5! and White wins)
5. a5 + W c6 6. W c4 W d6 7. W d4 W e6
(7 . . . Wc6 loses quickly to 8 . We5 W b5
9. Wffi c.t>xa5 I O. W xg6) 8 . W c 5 ! W f5 9.
'it>b6 W xf4 I O . W xa6 g5! l l. hxg5! (on
1 1. Wb5 comes, not 1 l . . .gxh4? , but 1 1 . . .
g4!) 1 l . . .h4 1 2 . g6 h 3 1 3 .g7 h 2 1 4 . g8'i6
b l� 1 5 . W a7 , with winning chances.
cause of 5 . . . Wb7 6. � b4 W c6, while 5 .
a 5 ? even loses t o 5 . . . W d 5 ! ) 5 . . . a5 6. W d4
W d6 7. We4 We6!, draw.
3 a5
•••
If, instead of this, Black attempts to
"play for the win" with 3 . . . Wd5 4. W e3
c4? , then this would be met by 5 . b4,
when it would not be White, but Black
who would be seeking the draw with 5 . . .
c 3 6. W d3 c2! 7 . 'itxc2 'itc4 8. b 5 axb5 9 .
a5! 'i!tc5 I O. Wb3 'ittd 5, etc.
4. 'iit c4 'iii'c6 5. 'itc3 Wd6 6. W c4
'iitlc6 Yz-Yz
2. f4
N. Grigoriev, 1932
White tries to steer the game to the
above variation. If 2 . W xc5, then 2 . . . g5!
(the same move would apply against 2 .
'it>d5) 3 . W d4! gxh4 4 . @ e3 a5 ! , after
which Black, not White , would have to
seek the draw with 5. @f2 @ e6 6. @ g2
'it> f5 7. W h3 W g5 8 . f4+ @ xf4 9. @ xh4
'it>e4 I O. W xh5 � d4 1 1 . @ g4 @ c 3 1 2.
@f3 @ xb3 1 3 . W e2 @ xa4 14. W d l @ b3
15. 'itc 1 ! .
2. . . W d6!
After 2 . . . W c6? 3 . b4! , White indeed
would have moved the game into the
above variation. But with 2 . . . @ d6! Black
avoids all danger. Here again we have an
example of the immediate triangulation
( . . . 'itc6-d7-d6, instead of . . . W c6-d6).
3 W d3
.
If now 3 . b4 cxb4 4. W xb4, then
4. .. W c6 5. W c4 ( 5 . W a5 is useless be-
161
Draw
In this position, White's direct king­
side attack is balanced by Black's queen­
side counterattack, i.e. I . W g7 W c2 2.
W g6 Wc3 3. @xh5 W xb4 4. Wg6 @ c3
5 . h5 b4, etc. However, White has at his
disposal the following plan, as well: he
can maneuver with his king on a middle
course, maintaining contact with both
flanks.
225
Chapter 9
1. 'iti e7!
Taking the midpoint - the e-file
- between the pawns.
Now it is not easy for Black to find
the proper continuation. For example , if
l . . .'iiid 2? , then 2. 'iii d 6! 'iii c3(e3) 3. @cs
wins.
l . . .'it>e2? also loses, thanks to 2 .
'iii e6! (taking the distant opposition
and, at the same time , achieving mas­
tery of the e-file) 2 . . . @e3 (if 2 . . . @ d 3 ,
then 3 . 'iiid 5!, while o n 2 . . . @ f3 there
follows 3 . W f5 ! ; these variations show
that if White had left the center file to
the black king, White would have won ,
b y sending his king to the same side as
his opponent) 3 . 'iiie 5! (forcing Black
either to retreat along the central file ,
or to leave this file altogether) 3 . . . 'iii e 2
4. W e4 @ e l 5 . 'it>e3 ! , and White wins,
since after the forced retreat of the op­
ponent from the center file, White aims
his king to the same side his opponent
is going to.
Regarding the possibilities l . 'iiie8
and I . 'iiifl, see Variations I and I I .
1 .. .@ e l !
The only correct move. After the at­
tacking white king's deployment in the
middle file, Black must also go to that
file, and with that he must occupy a
square of the same color as the opponent
(while maintaining the opposition) .
Following the rule we indicated, Black
keeps for himself this "commanding"
position on the central file and later
226
squeezes his opponent entirely off the
file .
2. 'it> e6
IfWhite leaves the center file, Black's
defense will be easier, i.e. 2. W d6 'iiif2 !
or 2. W f6 W d2 ! , with an obvious draw.
From this it is clear that the defending
player must, in the event that his oppo­
nent leaves the central file, aim for the
opposite side of the central file . The rules
for conducting attack and defense are
not always the same!
2 ... @ e2! 3. 'iii e5 'iii e3
By taking the opposition, Black
has succeeded in defending the center
file and has therefore achieved his goal
- i.e. , the draw.
4. \t> f5
If4. W d5 , then 4 . . . W f4! , and after 5.
W e6? \t> e4! (6. W e7 W e5 7. W e 8 We6)
White will even lose.
4 . . . \t>d4! 5. \t>g5 \t> c4 6. \t> xh5'iiixb4
7. 'iiig5 'iiic4 8. h5 b4 , draw.
This analysis has shown some gen­
eral considerations which should guide
you in the position examined. From this
it's clear that the methods for conduct­
ing the attack differ somewhat from the
methods of defense (the king which is
closer to the line of demarcation , or who
first reaches that line , should be con­
sidered the attacker) . In order to bring
complete clarity to the solution, let's
look at Variations I and I I also.
Pawn Endings
VARIATION/:
I. <;i;>e8?
This move actually loses, since , by
refusing to cross the line of demarca­
tion, White - for no reason at all - con­
signs himself to defense. As has already
been explained, in such circumstances
the opponent must try to hold the op­
position.
If the attacking king (in this case,
White's king) does not go to the central
file, then the defending king (located on
the opposite side of the central file) also
should not occupy that file. If l . . .<;i;>e2?
anyway, then 2. <;i;>e6!, while on l . . . W e l ?
there follows 2 . @ e7! and White i n both
cases.
2. <;i;>g6 @ b3, draw.
Lisitsyn Alatortsev
Moscow 1 935
-
1 ... <;i;>e2! 2. <;i;>e7
On 2. <;i;>fl there would follow 2 . . .
lt>t3! . (If, with the kings o n the center
file, the defending king leaves that posi­
tion, the win is obtained by moving the
attacking king to the same side where
the enemy king is headed. )
2 ... <;i;>e3 3. <;i;>e6 W e4 4. W e7
Other moves also fail: if 4. <;i;>f6, then
4 . <;i;>f4!.
..
Black to move
4 ... W e5 5. W e8 <;i;>e6!
5 W f6 would be premature: 6. <;i;>d7
with a draw.
. . .
6. <;i;>f8(d8) W f5(d5), and Black
wins.
VARIATION II:
t . wn
Less energetic than I . <;i;>e7 ! , since
Black here easily forces the draw.
I. . . <;i;>c2(d2)!
Here Black's king is more active
than White 's; however, as Levenfish and
Chekhover showed (Shakhmaty v SSSR,
1 936, No. 1 2) , such an advantage is not
enough to win in this position (see the
notes to moves 8 and 1 0 ) .
l . . . @ c5! 2. W c3 a5
Securing the king's position at c5.
3. h4 h5 4. W d3
As a consequence of Zugzwang (a
lack of good moves) , White must give
227
Chapter 9
way and allow the black king access to
the b4 square.
4 . . . 'it>b4 5. \ftc2 b5
Black plans to approach the e3- and
f3-pawns with the king. However, in or­
der to carry out these plans, he must pre­
vent, in timely fashion, his opponent's
counterattack on the queenside, which
is accomplished by liquidating all the
pawns there. The temporary abandon­
ment of the square b4 that he currently
occupies plays no significant role here.
6. axb5@xb5 7.@c3@c5 8.@d3
Levenfish and Chekhover recom­
mend 8. e4! , with the following varia­
tions:
l)
8 . . . @bS ( Black waits until his
opponent runs out of pawn moves) 9. f4
(White uses the break to create a pawn
chain eS-f4-g3 -h4) 9 . . . @cs IO. eS! 'lt> bS
1 1 . @d3 @b4 (attempts with . . . '.t>bS­
cS-dS and . . . f7-f6 lead, after eSxfO g7xf6
and g3-g4! , to an advantage for White)
1 2 . '.t>c2 a4 (if 1 2 . . . '.t>a3? 1 3 . @c3 '.t>a2 ,
then 14. b4 and White wins, because his
g3-pawn is harder to attack than Black's
f7-pawn) 1 3 . bxa4 '.t>xa4 1 4. @c3 @bS
l S. @ b3 @ cS 1 6 . @ c3 @dS 1 7 . @ d3 g6
1 8 . @ e3 '.t>c4 1 9 . '.t>e4 @c3 20. @e3,
draw.
2)
8 . . . eS! 9. f4 f6 ( If now IO. fxeS?
or IO. fS? then White loses, for example ,
IO. fxeS? fxeS 1 1 . '.t>d3 '.t>b4 1 2. @c2 a4!
1 3 . bxa4 @ xa4 1 4 . @ c3 @bS IS. @b3
@cs 1 6 . '.t>c3 g6! 17. 'it>d3 'it>b4 18. We3
'it>c3 1 9 . @f3 'it>d3 20. g4 W d4!; or IO.
228
fS? @ bS 1 1 . @d3 @ b4 1 2. '.t>c2 a4 1 3 .
bxa4 @ xa4 1 4 . @ c3 '.t>a3 . This posi­
tion is winning for Black, as IS. @c4
is met by 1S . . . @ b2 1 6. @ dS @ c3 1 7.
@ e6 @ d4 1 8 . @ f7 'it>xe4, while "the
attempt to play for stalemate after 1 5.
'.t>d3 '.t>b3 1 6. '.t>e3 '.t>c3 1 7 . '.t>f3 @d3
1 8 . g4 hxg4+ 1 9 . '.t>xg4 '.t>xe4 20. '.t>hS is
refuted by 20 . . . @ f4! 2 1 . @ g6 e4, etc.")
IO. @d3! (refraining from 1 0 . fxeS and
IO. f5 , White keeps the pawn tension)
IO . . . '.t>b4 1 1 . 'it>c2 a4 1 2. bxa4 @ xa4
1 3 . @c3 @ bS 14. 'it>b3 @ c s l S. @c3
g6 (after this move , White must give
up the opposition; still, he manages to
save the game) 1 6. 'it.'d3 @ b4 1 7 . @c3.
Now Black has to play 1 7 . . . @ cS, tak­
ing the draw, since 1 7 . . . @ c4? loses on
account of the following combination:
1 8 . fS! gxfS 1 9 . exfS @ dS 20. g4! @d6!
2 1 . gS! fxgS (on 2 1 . . .@ e7 there follows
22. gxf6+ Wf7 23. @ f3 ! @ xf6 24. @e4)
22. hxgS, and White wins, "since Black
cannot force the advance of his pawns to
the fourth rank without losing them, for
instance, 22 . . . h4 2 3 . W f3 and then Wg4,
W xh4 etc . "
8 . . .@b4 9. W c2 Wa3 10. '>t> c3?
The losing move. Here also, IO. e4!
fS (for instance) 1 1 . eS would have saved
the game.
10 . . . 'iitla2!
Now 1 1 . e4 is already too late , in
view of 1 1 . . . @ b l 1 2. eS ® c l 1 3 . f4 @bl
14. @ c4 (after 14. b4 a4, Black queens
with check) 14 . . . @ c2 lS. ® bS (if lS. b4,
then 1 S . . . a4, and after the pawns queen,
then . . . �a l -c3+ wins the queen) l S . . .
Pawn Endings
'it'xb3 1 6. W xa5 W c4 1 7. W b6 W d5 1 8 .
Wc7 ffi! 1 9 . exffi gxf6 20. g4 hxg4 2 1 . h5
g3, and after both pawns queen, then
. . . Vig l -a7+ wins.
In the following position (Salvioli,
1 887):
The variations presented in this and
the previous note were provided by Lev­
enfish and Chekhover.
1 1 . 'itic2
Here, not even 1 1 . b4 axb4+ 1 2 .
'it'xb4 helps: 1 2 . . . Wb2 1 3 . W c4 W c2 1 4.
'it'd4 'iti d2 1 5 . 'iti e4 'iti e2 1 6. W f4 ffi! 1 7.
g4 g6 1 8 . gxh5 gxh5 1 9. \tie4 'itit2 20.
'it'f4 (or 20. f4 f5 + 2 1 . 'iti d4 'itif3! 22.
Wd3 Wg3) 20 . . . Wg2, and Black wins.
Nor is 1 1 . g4 satisfactory, in view of
the following variation of Chekhover's:
1 l . . .hxg4! 1 2. fxg4 'it>b l ! 1 3 . g5 ( 1 3 . h5 ffi
1 4. e4 e5) l 3 . . . g6 1 4 . e4 e5, etc .
11
fS 12. W c3 'lt>b l ! 13 e4
.•.
.
1 3 . b4 is now met by 1 3 . . . a4! .
13 fxe4 14. fxe4 e5
White to move - Black has an ex­
tra pawn, but after l . g5! his pawns are
paralyzed, while White 's passed pawn
remains in force . The game ends in vic­
tory for White , for instance l . g5! Wc5
2 . W b3 Wb5 3 . a4+ W a5 4. Wa3 \t> a6
5. W b4 W b6 6. a5+ Wa6 7 . W a4 W a7 8 .
W b 5 W b7 9. a6+ (White also scores the
point after 9. W c 5 W a6 1 0 . W d6 W xa5
1 1 . 'iti e7 '>tb6 1 2 . 'iti xfl W c6 1 3 . Wg7
'iti d6 14. '1tixh7 'iti e7 1 5 . '1tixg6) 9 . . W a7
1 0 . W a5 Wb8 1 1 . '>tb6 '>ta8 1 2 . a7! , and
it's mate in 1 5 .
.
•••
White is out of useful moves.
I n the following position b y Kling
and Horwitz ( 1 85 1 ) :
15. 'itid3 'itib2 16. 'itic4 'itic2 17. W d5
\t>xb3 18. '>t xe5 a4
The game concluded: 19. Wf5 a3 20.
Wg6 a2 2 1 . W xg7 al� +22. W g6 �e5
0- 1.
b) EXPWITING AN AGGRESSIVE
PAWN STANCE
229
Chapter 9
White to move - White is a pawn down
but, as compensation, his king is in a
strong position and Black's pawns can
be restrained by 1 . f4! . This game ends in
a draw, e.g. , 1 . f4 @ fl 2. @ d7! g5 3. fxg5
e5 4. @d6, etc.
B. Horwitz, 1879
If 4 . . . 'it>g7 , then 5 . @ e6 h5 6. Wd5!,
etc.
5. 'it> e7 h5
Or 5 . . . 'it>g7 6. \t> e6 h5 7 . 'it>d5 .
6. 'it>xf6 h4 7. g7
This is more effective than 7. W e7.
1 63
7 ... h3 8. 'it> g6 h2 9. f6 hl'fi' 10. 17#
J. Berger J. Bauer
Conclusion of a correspondence game
1 889- 1 89 1
-
1 64
Win
Here White's advantage consists in that
( 1 ) his pawns defend each other; and (2)
White's g6-pawn prevents the black king
from leaving the e7-e8-h8-h7 rectangle.
Let's suppose that it's White to move
in the starting position. He wins as fol­
lows:
I. W f4 W e8
If l . . . h5, then 2. Wg3 Wg7 3. 'it>h3!.
2. @ e4 '>it e7 3. @ d5 W f8
Forced, since 3 . . .@ e 8 meets with 4.
@e6 threatening g6-g7; while if 3 . . . h5,
then White's king returns to the kingside.
4. 'it>d6! 'it>g8
230
White to move and win
I n this position White is ahead by a
pawn, but his queenside pawns may not
advance without doing serious harm to
themselves. Berger finds a pretty path to
victory: he sacrifices a pawn, intending
to create an outside passed pawn.
I. c4 bxc3 2. @ e3 @ gs 3. a4!
The pawn advances two squares. If
3 . a3? , then 3 . . . @ xg4 4. b4 axb4 5 . axb4
\t> f5 ! .
Pawn Endings
3 W xg4 4. b4 axb4
•••
If 4 . . . hS, then S. bxaS! h4 6. a6 h3 7.
a7 h2 8 . a8�, holding h i .
W d4 c;t> fs s . W xc4 'it' xf4 6. W b4 'it' e3 7.
w as c;t d3 8 . 'it' xa6 W c4!) 4 ... @ f6 s . f5
c3 6. bxc3 aS 7. c4 a4 8 . W d4 W xfS, etc.
t . . . c;t> d6 2. W c3 @ d5 3. fS!
5. W d3!!
Only thus can White restrain the
black pawns.
3 . @ b4 would be bad, due to 3 . . .
'it> e4!.
3 ... @eS 4. W xc4
S. a5 b3 6. Wd3 b2 7. Wc2 would be a
mistake, in view of7 . . . <Jtf3! 8. a6 <Jte2 9. a7
bl�+! IO. Wxb l Wd2, with a forced draw.
5 . . . hS 6. a5
White wins, since after 9. a8� , the
After 4. f6?, Black obtains a draw as
follows: 4 . . . c;t> xf6 S. W xc4 W eS 6. Wc5
W e4 7. Wb6 c;t>d4 8. @ xa6 (or 8 . b4)
8 . . . W c4! .
4 'it' xfS
•.•
h I square is held.
F. Prokop, 1926
1 65
I t would seem as though now the
draw is guaranteed, because Black would
respond to s. Wb4 with 5 . . . We4 6. w as
@ d3 7 . W xa6 W c4.
5. W d4!
White to move and win
A most elegant waiting move . On
S . . . W f4 White would win a vital tempo
with 6. b4! , and then he would go after
the a6-pawn; and if 5 . . . We6, then after
6. W cS, Black would find himself fur­
ther away from the pawn at b2 than after
the immediate S. W cS.
5 ... @ e6 6. W c5 W e5 7. b4!
Turning to Diagram 1 6S, here too,
White has an outside passed pawn.
White gains the victory as follows.
1. 'tti d2!
l . W e2? is wrong in view of l . . .W d6
2. c;t>f3 W dS 3 . W e 3 W e6 4. W e4 (or 4.
A final bit of elegance. 7. Wb6 is pre­
mature because of 7 . . . Wd4! 8. Wxa6 Wc4.
But now Black cannot parry White 's
threatened 8. @ b6.
Now that you ' re acquainted yourself
with the main idea of Prokop's study
23 1
Chapter 9
(S. W d4! ) , it is useful to go back to the
"false lead" I . W e2? and show why, after
this move, we cannot play the main idea
of this study. The problem is that, after
I . 'it>e2? 'it>d6 2. 'it>f3 'it>dS 3. 'it>e3 'it>e6
4. 'it>d4 'it>fS s. 'it>xc4 'it>xf4 6. 'it>d4!,
we have a position, generally speaking,
that is the same as the one in the main
variation after White 's fifth move , with
the difference that here the black king
stands on f4 instead of fS. This detail is
very important, as it allows Black to save
the game: 6. Wd4 @ f3 7. b4 (or 7. 'it>cS
W c 3 8. W b6 Wd3 9. 'it>xa6 'it>c4!) 7 . . .
'it>e2 8. @ cs W d3 9 . Wb6 'it>c4, draw.
consists of setting up obstacles on these
highways.
A. Troitzky, 1913
Black begins moving along Route
Two.
1 . f6
Black must take this pawn, after
which there is a roadblock (his own
pawn! ) on the h4-gS-f6-e7-d8 route.
t . . .gxf6 2. 'it> xg2
He must liquidate Black's threat of
. . . 'it>g3 .
2 'it>g5
••.
1 66
3. a4 bxa3 4. bxa3 @ rs 5. a4 @ es
Now White sets up another road­
block on Route Two.
6. d6! cxd6
White to move and win
Or 6 . . . c6 7 . aS W dS 8. a6 , and White
wins, since c6 is no longer accessible to
Black's king.
7. c6! dxc6 8. a5
White can't exploit his outside passed
pawn immediately, since I . a4 would be
met by I . . . bxa3 2. bxa3 Wg3! 3. a4 hS, while
after l . Wxg2 WgS 2. a4 bxa3 3. bxa3 Wffi,
the black king intercepts the a-pawn.
Although Black's king can now enter
the square aS-a8 -d8-dS, he can't catch
the a-pawn along either eS-dS-c6-b7 or
eS-d6-c7-b7 .
In order to win, White prevents Black
from moving along the route h4-gS-tO­
e7-d8-c8-b7 , and also interferes with his
movement along the route h4-gS-fS-eS­
dS-c6-b7. The main idea of this study
In the last three diagrams ( 1 641 66), White forced a win thanks to his
outside passed pawn. The power of this
pawn is that it allows us to distract the
enemy king from the main theater of the
232
Pawn Endings
fighting. However, we should not over­
estimate the power of passed pawns (see
Diagrams 1 67 and 1 68 , for example) .
After 3. b4 b5!, White would not be
able to get in.
3 ... f6 4. h4 h6 5. g3 g5
Pirc - Alatortsev
Moscow 1 935
167
Although Black will not be able to
create a passed pawn, still he advances
his pawns on the king's wing, with the
idea of weakening the f4-pawn.
6. 'it> e3 gxf4 7. gxh4 h5 8. W d3 Yz-Yz
Here White is practically a pawn to
the good, since Black is unable to create a
passed pawn on the kingside. On the other
hand, Black's king can take up a powerful
post at d5, which reduces his opponent's
maneuverability considerably.
Here the game was declared a draw,
in view of 8 . . . b5 ! . If now 9. W c3 ? , then
9 . . . W e4! 1 0. W b4 W xd4 1 1 . axb5 axb5
1 2. W xb5 W e4 1 3 . W c5 W xf4 14. b4
'it>g4, and after mutual pawn promotion,
it is Black who wins. On the other hand
if, after 8 . . . b5, White plays 9. axb5 axb5
1 0 . W e 3 , then 1 0 . . . W d6 1 1 . W d2 (on 1 1 .
� d3 W d5 1 2. W c3 there follows 1 2 . . .
W e4!, a s in the above variation) l l . . .b4
( l 1 . . .'1t> c6 or l 1 . . . '1t> e6 are also possible)
1 2. W c 3 W e6, and the game will end in
a draw, since Black will occupy d5 only
in reply to W d3 .
1. . . 'it' d5 2. a4
White's plan consists of playing for
Zugzwang. He waits until Black runs out
of pawn moves, in order to advance his
own king to c4; then he 'll play d4-d5 and
@d4, and then move the king to e5 and
to the queenside , in some variations.
Ilyin-Genevsky I. Rabinovich
Leningrad 1 926
1. .. a6
Here and next move Black shores up
b5 and e5, thus impeding his opponent's
advance of the king.
2. b3
White to move and draw
233
Chapter 9
Here Black has, not one , but two
outside passed pawns (not counting the
one on b6) . However, balancing this,
White can stir up a kingside counterattack to restrict the black king.
Stoltz - Nimowitsch
Berlin 1 928
1 69
I. g4! \t> f6
l . . .b3 would be useless, simply drop­
ping this pawn.
2. f4!
Not allowing Black's king to get to
gS or es (after . . . b4-b3, for instance) .
1 . . .f4! 2. gxf4+
2 . . . d5 3 . 'itid4 h6 4 . 'iti d3 W e7 5. 'iti d4
W d 6 6. h4 Yz-Yz
Now the black king is not active
enough, as he must prevent the break­
through g4-gS with fS-f6 to follow.
He cannot accomplish anything with
just the pawns - for example, 6 . . . b3 7 .
Wc3 d4+ 8 . W xb3 b S 9. � b4, and then
once again Wb3.
In Diagram 1 68 , the black pawns
did not acquire decisive force , since
the white king was able to impede their
advance. Such freezing of the pawns by
the king is possible only when the passed
pawns are close to one another - that is,
located on neighboring files, or separat­
ed from one another only by one inter­
vening file. In Diagram 1 69, Black cre­
ates passed pawns two files apart, which
decides the game.
On 2. aS or 2. b6 there would follow,
as in the game, 2 . . . W d6!.
2 W d6!
•••
Now the black pawns can promote
on their own, unaided by the king. The
white pawns lag somewhat behind.
3. a5 g3 4. a6 'iil c7! 5. 'iil e2 d3+ 6.
Wxd3 g2 7. W e4 gl �
The game concluded with 8. Wf5
�b6 9. 'it> g5 W d7 10. rs 'iil e7 0- 1 .
I n the following example ( Sarwatt,
1 808):
(See diagram next page)
White to move - the queenside pawns
are so active that they force the win: I .
b6! axb6 (or l . . .cxb6 2 . a6 bxa6 3 . c6) 2.
c6 bxc6 3. a6.
The position shown offers a rare case
234
Pawn Endings
Colle - Griinfeld
Karlsbad 1 929
1 70
in which a breakthrough is possible de­
spite pawns being even.
The breakthrough is interesting in
the following position by Kling and
Horwitz ( 1 85 1 ) :
White to move and win
Here the f4-f5 advance suggests it­
self - the more so, because other moves
lose for White . However, in order for this
advance to have decisive effect, White
needs to play accurately.
1 . f5! gxf5 2. g6 f4+ 3. \ti g2!!
White wins with l . g3+ txg3 + (if
l . . . W h 3 , then 2 . gxf4! exf4 3 . e5 dxe5 4.
d6, while after l . . .� g5 the simplest is 2.
Wg2) 2. W g2 W h5 3 . W xg3 W g5 4. f4+
exf4+ 5. W f3 , etc .
M istaken would be 3 . W h2? in
view of 3 . . . f3 4. g7 f2 5. g8� fl � , af­
ter which not even the queen trade
- which would be possible after 6.
�b3+ \ti e2 7 . � c4+ W e l 8 . �xfl +
W xfl - would be hazardous to Black's
health. White 's advantage in this pawn
ending would not suffice to win, as the
following main l ine shows: 9. Wg3 We2
10. \ti f4 \ti d3 1 1 . \ti g5 \ti e4! 1 2 . Wxh5
\ti f5 1 3 . \ti h6 \ti f6 1 4 . h5! (or 1 4. W h7
\tJ fl 1 5 . h5 W f6 ; if now 1 6. h6? , then
1 6 . . . W fl , or if 1 6 . Wg8, then 16 . . . Wg5
1 7 . W fl W xh 5 1 8 . W e6 W g6, with an
obvious draw) 1 4 . . . W fl 1 5 . Wg5 Wg7
1 6. <iil f5 W h6 1 7 . � e5 � xh5 1 8 . W d5
(now White 's king outdistances his op­
ponent's king considerably; still, the
235
Chapter 9
game is drawn) 1 8 . . . W gS 1 9 . ® cs ® f6 ,
etc .
the outside passed pawn a t a7. So White
plays for the breakthrough as a last resort.
3 ... ®e2
1 . c4! dxc4?
Forced, in view of the threat of 4.
® fl .
4. g7 f3+ 5 . ® g3!
Here too, the tournament book's
recommended S. ® h2? is wrong, because of S . . . f2 6. g8� fl �, with a continuation similar to the one in the note
t o White's third move.
5 ... f2 6. g8� n v:.v 7. V:.Vc4+ ® e l 8.
v:.vxn + ® xn
Compared to the variations examined previously ( 3 . '.it> h2? and 3. '.it> h2?),
White has won an important tempo, as
his king already stands on g3 instead of
h2.
9. \ii> f4 1 -0
171
The character of the game is
changed noticeably after this mistaken
reply. 1 . . . 'it' fS ! 2. cxdS \ii> xg6 would have
won.
2. h4!
Now Black can no longer play 2 . . .
@ fS because of 3. hS ®gS 4. dS @f6 5 .
h6! .
2 a5
•.•
Trying to make use of his mass of
pawns.
3. h5 a4 4. ® d2! b5 5. d5+ ® d7
Relatively best. If now 6. ® c3?, then
6 . . . a3 7. h6 b4+! .
6 . h6! a3 7 . ® c2! b 4 8 . hxg7 b 3 + 9.
'.it> b l
O f course not 9. 'it>c3?, i n light of
9 . . . a2 1 0. '.it> b2 c3+ 1 1 . W a l c2 1 2. ®b2
a l �+ .
9 a2+ 10. ® a l ! c 3 1 1 . g8� 1 -0
• • .
This position came up in a casual
game between Stahlberg and Tartakower
( 1 934) . White is lost because Black has
236
The more active pawn chain was ex­
ploited in a curious manner in the fol­
lowing encounter between Zubarev and
Grigoriev ( Leningrad 1 92S):
Pawn Endings
which would be met by 4. bxc4 a4 S.
© d6 a3 6. cs+.
4. bxa4 c4 5. f4 d3 6. cxd3 cxd3 7.
f5 d2 8. f6 dl'@' 9. f7 '@'d8 10. Wf5 '@'d6
0- 1
Black to move.
Black won like this:
Still another example of the exploi­
tation of a more aggressive position is
shown in the analysis of Diagram 248
(see Variation I).
E. mE KING AS
A DEFENSIVE PIECE
1. .. b5 2. axb5+ © b6!
The only winning move.
If2 . . . W xbS, then 3. W e6 c4 4. bxc4+
W xc4 S. f4 a4 6. fS a3 7. f6 a2 8. f7 a l '@'
9. f8'@' '@'e l + 1 0 . W d7 ! , and the position is drawn.
3. © e6
We have presented a number of positions in which the favorable defensive
position of the king saved the game: one
frequently succeeded in saving the draw
(even facing a n extra pawn) thanks to
the opposition, not allowing the enemy
king to advance.
In the
Philidor
following
example
by
Nor does 3 . W e 7 help, in view of
3 . . . a4! . G rigoriev gives the following
variation (64 magazine, 1 92S, No.
20) : 4. bxa4 c4 S. f4 d3 6 . cxd3 cxd3 7 .
f5 d 2 8 . f6 d l 'iV 9 . t7 '@' e 2 + 1 0 . 'it' d7
�f3 1 1 . 'lt> e8 '@' e4+ 1 2 . W d7 '@' fS+
1 3. rj;; e7 '@' e s + 1 4 . 'it' d7 �f6 l S . as+
(or 1 5 . rj;; e8 �e6+ 16. Wf8 © c7 , etc . )
1 5 . . . rj;; xbS! 1 6 . W e8 'iV e 6 + 1 7 . W f8
W c6 1 8 . a 6 rj;; d7 1 9. a 7 �dS 2 0 . <:t/g7
�g2 + , followed by ... �a8 ( + ) and
... W c 7 .
3 a4!
..•
Considerably stronger than 3 . . . c4,
White to move can defend against the
black king's incursion and save the
game , despite being two (!) pawns down.
237
Chapter 9
The entire art of the defense consists in
not occupying e3 unless he needs to:
White 's move 'i!i e 3 must come in reply
to . . . 'tite5 and not before. So now White
should play, not 1 . W e3?, but I . 'i!i e2!
'i!ie5 (if 1 . . .e3 2 . 'i!i xe3 'i!ie5, then 3 .
'i!id3, after which Black could not get
into White's position) 2. 'i!ie3! 'i!i f5 3 .
'i!i f2 (he could also play 3. 'i.t d2) 3 . . . @ f6
4 . 'it' e 2 ! , etc.
Now let 's take a look at a somewhat
different position by Carrera.
2. \t> g3 f5 3. 'it' g2!
The only move. If, for example, 3.
'i!i f4? , then 3 . . . h4 4. <;.t>e3 h3 5 . 'i!if2 h2
6. 'i!ig2 g3 7 . 'i!i h l f4 8 . 'i!i g2 f3 + 9. W h l
f2, followed by 1 0 . . . h l � + and Black
wins.
3 . . . h4
Or 3 . . . f4 4. @ f2 (he could also play
4. W h2).
4. 'i!i h2 f4
P. Carrera , 1617
Not 4 . . . g3+ 5 . 'i!i h3 ! f4 6. 'i!ig2. On
4 . . . h3 there would follow 5. 'i!ig3 f4+ 6.
'i!i h2! f3 7. 'i!ig3. In both of these vari­
ations, White first wins the pawn and
then the game.
1 72
5. '.t> g l ! f3
Or 5 . . . g3 6. 'i!ig2. If 5 . . . h 3 , then 6.
� h2 f3 7 . �g3.
White to move and win
Both kings occupy defensive posi­
tions: the black king, however, has no
moves (for example, if . . . 'it'c8 or . . . 'i!ic7,
then a6-a7) ; while White's king is in a
more favorable position, since he is able
to maneuver.
Here is how White wins:
1. Wf4 f6
After 1 . . . f5 , 2 . 'titg3 clarifies matters
at once.
238
6. 'iii fl h3 7. 'i!i g3
White wins, since after 7 . . . f2 we have
8. 'i!i xf2 h2 9. 'i!i g2 g3 1 0 . 'it' h l , forcing
the black king to play a suicidal move.
An example of original maneuver­
ing by the king in order to defend itself
is given in, among others, the analy­
sis for Flohr - Capablanca ( Diagram
245) .
Pawn Endings
F. STALEMATE POSITIONS
A. Selezniev, 1918
J. Berger, 1 889
1 74
173
White to move and draw
White to move and draw
1. 'it> c6 W d8 2. W d5 'it> xd7 3. W e4
...
If 3 . W e 5 , then 3 . . . W e7 , followed by
'ift f6 and . . . g5-g4.
3 . . 'iit d6!
.
3 . . . W e7 would have simplified
White's task in view of 4. \t> f3 'iii fl 5 .
'itg3 , etc.
4. 'iit f3 � es s. � g4 � f6 6. W h5
'itxf5, stalemate.
White finds an interesting draw in
the following study.
(See Diagram 1 74)
1 . f4
Mistaken would be l . h4 (or l . g3
Wc7) l . . .gxh4 2. f4, in view of 2 . . . � c7
3. f5 �d7!.
1 . . \t> c7
.
If l . . . a5? then White breaks through
on the kingside with 2. f5 gxf5 3. h4,
etc . , while on l . . .gxf4 he of course plays
2. h4.
2. fxg5!
If 2. f5 or 2. h4, then 2 . . . � d7!. With
2. fxg5 ! White prepares to play an un­
stoppable stalemate combination.
2 . . . as
On this or any other move, White
plays W h2-g3-h4, followed by g2-g3!,
stalemate!
With a stalemating combination
(pointed out by Mar6czy) , Chigorin
could have saved his game against Tar­
rasch (Ostend 1 905) , had he played
(See diagram next page)
l . �g4 � e4 2 . g6! h6 3 . W h5!. Only this
combination leads to the draw: if l . gxf6
gxf6 2. ®g4, then 2 . . . ®e4 3. W h5 W xf5
4. � h6 �g4 5 . � xh7 W h5 ! .
239
Chapter 9
Forcing the draw. If Black promotes
to queen or rook, it's a stalemate!
Proper evaluation of the pawn end­
ing is necessary before starting to trade
off all the remaining pieces on the board.
An excellent illustration of this is Game
24 of the 1 935 World Championship
match between Euwe (playing White)
and Alekhine:
1 76
Stalemate also saves White in the fol­
lowing example.
L. Kubbel, 1922
1 75
I. Jlxf8 + ?
White to move and draw
I. '1t d4 d6 2. '1t c3 d5 3. '1t d4 b4 4.
@ xd5!
If4. '1t d3 ? , then 4 . . . @b8.
4 . . .b3 5. 'it> c6 'it> b8
6. a7 was threatened.
Playing for exchanges is most appro­
priate here, despite Black's sizable edge
on the queenside. However, instead of
the i ncorrect sequence of moves that
White chooses, he should have played
l . Jl xf3 ! '$'xg5 2 . :xrs+ @ xf8 3 . hxg5 ,
after which there is no win for Black:
3 . . . b5 4. f4! a5 5. W f2 a4 6. '1t e 3 c5 (or
6 . . . b4 7. '1t d4 c5+ 8. '1t c4 '1t e7 9. e4,
followed by g3 -g4 and f4-f5 or e4-e5)
7. '1td3 @ e7 8. e4 '1t d6 9. g4 and then
f4-f5 .
I. . . 'it> xf8 2. '$' f4+ '$' t7 3. '$' xf3 '$' xfJ
4. exf3 e5!
6. 'it>b6 b2 7. a7+ ..ti a8 8 . ..ti a6!
Now White must lose, since his king240
Pawn Endings
side pawn mass is paralyzed (f3-f4 is not
playable) .
5. @ n b S 6. @ e2 aS!
This is how Black had to play. But
in fact he played 6 . . . c5?, to which there
ensued 7. @ e 3 ! with the unstoppable
threat of 8. f4 exf4+ 9. @xf4. The game
ended in a draw.
The move 6 . . . a5 in the variation pre­
sented was pointed out by Alekhine .
B lack uses triangulation ( . . . d5-e6d6-d5) with the idea of playing . . . b5-b4
with White 's king on d3 or on the sec­
ond rank (l.R.).
13. @ d3 @ d6 14. @ c3 @dS! 15.
@ d3 b4 16. axb4 cxb4 17. @ c2 @c4 18.
@b2
On 1 8 . h5 Black would once again
transfer his king to the other wing: 1 8 . . .
'it' d 5 , etc .
18
•.•
a3+ 19. @ a2 @ c3!
7. @ d3
7 . @ e3 a4 8 . f4 exf4+ 9 . @ xf4 no
longer works, given the obvious reply
9 . . .b4 IO. @ e 3 b3 l l. axb3 a3!.
7 ... a4 8. @ c3 cs 9. g4 rtl e7 10. @ d3
with the decisive threat of 20 . . . b3+ 2 1 .
<ti xa3 b2 2 2 . <ti a2 <tic2.
In Game 6 of the same Euwe - Alekhine match, the following position
arose:
IO. g5 would be met by 1 0 . . . 'itt e7-e6f5-g6-h5 ; and if 1 0. h5 , then I0 . . '1li> e7f6-g5 , followed by ... e5 -e4.
.
10 . . . @ d6 1 1 . @ c3
For the reason already given, White
cannot here (or in the future) advance
the kingside pawns.
11
•.•
@ dS
Now Black threatens to improve his
position with 1 2 . . . b4+ and then 1 3 . . . c4,
14 .. @d4, 1 5 . . . b3, etc. Since during
that time White could not push his own
pawns, he would soon have to resign.
(l. R.)
.
Despite his two-pawn advantage ,
Black is unable to win, since the ex­
change of rooks that's possible on this
or on the following move leads only to a
draw. This is how the game ended:
1 . 'itt fS
•.
12. a3 'itt e6
24 1
Chapter 9
If l . . J::t g6, then 2. l::t xg6+ ! @ xg6 3.
Wxg4 Wf6 4. f4! \t> e6 (4 ... e3 doesn't
work because the e5-pawn is captured
with check) 5. Wg3! (losing here is 5 .
fxe5? W xe5 6. @g3, in view o f 6 . . . W d4
7. @ f2 W d3) 5 . . . W f5 6. fxe5 W xe5 7.
Wf2 W d4 8 . We2, draw.
2. l::t ts + \!l e6
Here again, 2 . . . l::t f6 is useless due to
3. I:Ixf6+! W xf6 4. \t>xg4 @g6 5. f4 e3 6.
f5+ ! \t> f6 7. @f3, draw.
3. @xg4 l::t d3
The game continued 4. l:e8+ W f6 5.
f4! exf3 (after 5 ... l:td5, 6. Wg3, threaten­
ing 7. l::t xe5 or 7. fxe5+!, is the simplest)
6. l::t f8 + W e6 7. li:l:xf3 l:td2 8. l:tts l:td3
9. :a l:tdl to. W g3 e4 1 1 . l:tts l:td2 12.
l':te8+ @rs 13. l:te7 l:ta2 Yz-Yz.
Interestingly, not only in the end­
game of Game 24, but in Game 6 also,
Alekhine (a few moves before the above
position was reached) had serious win­
ning chances, but then let these chances
slip by prematurely simplifying the posi­
tion.
This position Black evaluated as win­
ning for himself. However, the continu­
ation was:
3. W b2 W c4 4. � a3! b2
If 4 . . . � c 3 , then it's stalemate! How­
ever, in reply to 4 . . . b2 White also has a
study-like variation.
5. W a2!
This move was not considered in time
by Black; apparently he only expected
the variation 5. W xb2? W xb4, winning.
But after 5. @ a2! Black had to con­
sent to the draw, in view of 5 . . . b l �+
(or 5 . . . W c3 6. @ b l ) 6. W xb l W xb4 7.
W b2 .
These games show clearly the need
to analyze carefully whether to simplify
the position.
Examples 138- 14Z·
1 77
Black to move; White wins.
242
Pawn Endings
Win, no matter whose move it is.
White to move draws. Show that 1. rtl a5?
leads to defeat.
1 43 . Alatortsev - Kirov Factory
(corr. 1 934-35)
White to move and win.
1 4 1 . N. Grigoriev, 1 932.
White to move wins.
Black intends to play d5-d4.
Find the only winning move.
. . .
White to move draws. Prove that White
should not move the b2-pawn.
243
Chapter 9
144. H . Rinck, 1 9 1 2 .
White to move draws.
White to move and win.
1 4 7. K. Lokoka.
White to move draws.
244
White to move and win.
Chapter 1 0
Bishops of the S am e Color
A. BISHOP + PAWN vs. BISHOP
This ending was so thoroughly ex­
amined in the mid-nineteenth century
( 1 847- 1 856) by L. Centurini, that these
days we need only to flesh out his analy­
sis a bit.
an impregnable position in front of the
pawn).
If it's White to move, then the first
thing he needs to do is to prevent I . . .
Wg8 with
1. 'it' h7!
We begin our survey with an exami­
nation of two won positions; these posi­
tions show what elements constitute an
advantage in this type of endgame.
The king goes in front ofthe pawn, in
order to: I) prevent Black from playing
. . . Wg8, and: 2) prepare the pawn's ad­
vance.
178
1 . . . ii. b2
The bishop must guard the g7 square.
I nstead of l . . .ii.b2, he may, with equal
"success, " play l . . .ii. d4 or l . . . ii. f6.
2. ii. f4 ii. d4 3. ii. h6+ W e8 4. ii.g7!
White to move wins;
Black to move draws
Driving Black's bishop off the a l -h8
diagonal.
4 ii. c5
•••
Black to move forces the draw very
simply with l . . .Wg8 (the king occupies
Black's only move. For instance, if
ii.
4 . . . e3, then 5. ii. a l followed by g6-g7.
245
Chapter 1 0
Black must make a move that allows
his bishop to land in timely fashion back
on the h6-f8 diagonal , in order to pro­
tect g7.
1 79
5 . .tes .tt'B
The pawn cannot move yet (6. g7
.1xg7); but there is a significant change
in the black bishop's positioning: from
the spacious long diagonal it has been
forced to go to the short diagonal h6-f8.
Here its movements are very restricted,
since it has only two squares available
(g7 and h6) to move to, and those are at­
tacked by White's king, while the third
(f8) could be attacked by the enemy
bishop from e5.
6 . .t d6!
This move clarifies the whole mat­
ter at once , whereas 6. @ g8 .1 h6
7 . .1 d6 (with the threat of 8 . '>it h7 )
would have allowed Black to p u t u p
a longer resistance ; on (6. @ g8 .1 h6)
7 . .1 d6 , Black could have abandoned
the shorter diagonal for a little while
(for example , by 7 . . . .1 e 3 ) , since there
would be no reason to fear 8 . g7? for
the time being.
Besides 6 . .1 d6!, White can also win
with 6 . .1 f4 '>t> -any 7 . .1 h6.
Win
Here Black must guard e7, at the in­
tersection of the a3-f8 and d8-h4 diago­
nals. Both of these diagonals are spacious
enough; nonetheless, here too Black los­
es, because his king is badly placed.
1 . .t f6 + 'lil c8!
The king must avoid the dark squares,
because l . . .'>t> c7 would allow White to
win a tempo with a check. on l . . .'>t>c7,
there follows 2 . .1 e7 .1 d4 3 . .1 d6+! and
then e6-e7 .
2 . .1 e7 .1 e3 3 .t b4 .1 g5
•
If now 4 . .1 e7, then again 4 . . . .1 e3.
However, White has a move allowing
him to drive Black away from both di­
agonals (a3-f8 and h4-d8) .
4 . .1 c3!
The example we have presented
demonstrates the power of the king in
front of the pawn, as well as the great
significance of the length of the shorter
diagonal.
246
The decisive move. Black is helpless
against the threat of .t ffi ! .
The threat o f .1 f6 turned out t o be
stronger than .1 e7 . This is not difficult
to explain : on e 7, the bishop blocks its
Bishops of the Same Color
pawn, in view of which Black man­
ages to move his bishop from one diago­
nal to the other.
own
The ending we have examined also
allows us to explain where the black king
must stand in order to get the draw: It
must be where it can ward off the threat
of .t fO - that is, on /5.
two by the king, and one by the bishop; 2)
White does not have, in this position, the
combination depicted in Diagram 1 79 meaning that here White cannot drive the
black bishop off the d8-h4 diagonal with
i./6; in order to drive the bishop off the
indicated diagonal, here he would have to
take up the less useful position at e7.
If we take another look at Diagram
1 80, then we can see exactly which posi­
tion is most favorable for Black's king:
Black's king should stand behind the
pawn, holding the vertical opposition.
1 80
If we shift Diagram 1 80 one file to
the right - in other words, if we look at
this position
Draw
The only difference in this position
from Diagram 1 79 is the black king's
position.
1. i. f6 i. b4 2. i. e7 i. d2
Black could also play 2 . . . i. aS, 2 . .
..tc3, or 2 . . . i. e l , since after any of those
moves, the black bishop could reach the
h4-d8 diagonal.
.
3. i.c5 i. g5, draw.
The black bishop had to abandon the
long diagonal for a shorter one. However,
this is not very important here, since:
l ) the shorter diagonal also in this case
has sufficient length: it has 5 squares, of
which only 3 squares can be interdicted:
the shorter diagonal gets even shorter.
However, Black still obtains a draw since
the shorter diagonal has just enough
room: it consists of four squares (e8 , fl,
g6, h5) , and White can only deny access
to three of them.
Moving the position we are examin­
ing one further file to the right, then the
shorter diagonal grows still shorter, and
this is reflected in the game's result.
247
Chapter 1 0
I n the position below
the win may be forced thus: l . .i h6 j_ d4
2. j.,g7 j.,c5 3. j.,c3 .i f8 4 . .i d2 (4. j., b4
.i. h6 5 . .i.c5! \t>g5 6 . .i. e 3 + is strong,
too) 4 . . . 'it>g4 5. j., h6 .
And so, i f the king stands behind
the pawn, and the bishop driven to the
shorter diagonal has access to at least
one square, then the game is a draw.
Less favorable for Black is the di­
agonal (rather than vertical) opposition.
Thus, for example, in the diagram be­
low, Black's king has the diagonal oppo­
sition, with the game's outcome hinging
upon whose move it is.
If it is Black to move in this posi­
tion, he gets a draw, as he manages to
exchange the diagonal opposition for
the vertical. He plays l . . . 'it> e4! (not
l . . .� e5 in view of 2 . .i. e 7 followed by
j., f6+ or .i. d6 + ) 2 . .i. e7 .i. d2 3 . .i.a3
.i. g5 4. j.,b2 � f5 ! , and he 's just in time
to prevent j_ f6.
But if it is White to move in the posi­
tion under discussion, he wins this way:
l . .i. e7 .lli. d2 2 . .i. a3 .i. g5 3 . j., b2 and
then ii f6. White 's extra tempo turns out
to be enough for victory.
From this we conclude that the di­
agonal opposition ensures the draw only
in cases where: l ) there is time to trade
the diagonal opposition for the vertical
opposition; and 2) if after taking over the
vertical opposition, the shorter diagonal
is not too "short . "
If the kings are in horizontal oppo­
sition (see Diagram 1 82), then Black
draws when his king takes the opposi­
tion from the short diagonal and guards
two squares on that diagonal.
181
Draw (win, if the kings trade places)
White to move wins; Black to move draws
248
Bishops of the Same Color
Here the short diagonal has only three
squares; however, even this is enough to
gain the draw, since in this situation the
white king can cut off access to only one
of the squares on the short diagonal, the
bishop - one more , and the third square
isn't under attack.
Nor does this waiting move help,
since Black has this sort of moves too.
6 @ cs 7 .t n i. b7! 8 .t hJ 'it' d6 9.
i. c8 .t e4 10. i. a6 i. f5 , draw.
••.
.
•
If we switch the kings in the starting
position - that is, if we get this position
The black bishop is, at the moment,
at the intersection of both diagonals.
Before anything else , it must be driven
onto the shorter of the two, which will
be accomplished by i1. e4-c6-d7. After
this, the white bishop will retreat along
the c8-h3 diagonal, and his king can go
from d7 to d8. This is precisely when
the crucial moment comes for Black: he
should not forget the strength of the ver­
tical opposition, which he should acquire
at the first opportunity.
For instance, the ending might pro­
ceed thus:
1. i1. c6 i1. a6 2. i.. d7 � b7 3. i1. h3
the situation changes radically. Now the
white king penetrates to b8 , where it will
attack two of the squares on the short di­
agonal (c8 and b7) .
.lta6 4. 'it' d7 'it' c5!
The king heads for d8; therefore,
Black should strive to take the vertical
opposition on d6.
5. 'it' d8 'it' d6!
Now Black has every reason to ex­
pect a draw, since 1 ) he has taken the ver­
tical opposition, and 2) the white bishop
can cut off all the squares along the short
diagonal only from the square c8, where
it hinders its own pawn.
6. i. g2
In fact, in this position White wins
with I . i1.f3 ( I . i1.b7 would be premature
in view of l . . . 'it' d7, forcing White to go
back) l . . . 'it' e5 ( I . . .i1. h 3 2. 'it'b7!; or I . . .
i. a6 2. Sl b7) 2 . Sl b7 Sl h3 3 . .ii. a6 'it'd6
4. 'it' b7! 'it' c 5 (4 . . . i1.g4 5 . 'it' b8 Sl h3 6.
.ii. c8 Si. fl 7. Slg4 .ii. a6 8 . .ii. e2) 5. 'it'b8
'it' b6 6 . .ii. c8 Sl g2 (or 6 . . . .ii. fl 7. Slg4
.ii. a6 8 . Sl f3 and wins, as 8 . . . 'it' c5 is met
by 9. i1. b7) 7. Sl g4 i1. b7 8. i1. e2! 'it'c6 9.
Sl f3 + .
Generally speaking, we have already
spoken of four types of drawn positions.
There are four cases in which Black
can get a draw: 1 ) if his king occupies a
249
Chapter 1 0
square in front of the pawn which he can­
not be driven from; 2) if it is behind the
pawn and holds the vertical opposition; 3)
ifthe black king is in diagonal opposition
and succeeds in making it vertical; or 4)
if it takes the horizontal opposition from
the side of the short diagonal. In order
to guarantee the draw in those circum­
stances, the short diagonal must not be
too short (that is, once the white bishop
goes on that short diagonal, there must
be at least one square open there).
Center pawns in this ending are less
dangerous than wing pawns, since with
center pawns, there is enough space on
both diagonals.
Centurini ( 1 856) pointed out an­
other interesting case of a draw. In the
following position
Most curious of all is the fact that,
with the bishop in its starting position on
g3 , f4, or e5 (instead of h2), White wins.
He plays 1 . e7 .ll d8! 2. e8.ll ! (he could
also play 2. e8llJ , when, on the other
hand, the win would not be simple) 2 ...
.ll a5 (if 2 ... .ll h4, then 3 . .ll c7! , while on
2 . . . .ll c7 there would follow 3 . .ll d7+!) 3.
.ll d7+ and 4 . .ll h4(g5/f6)#. This varia­
tion shows why White falls short if the
bishop is at h2 in the starting position.
The five cases shown above exhaust
nearly all of the possible drawn posi­
tions. In positions not belonging to one
of the types indicated, the win is usually
attainable.
L. Centurini, 1847
Win
Black can draw despite White � having the
move by using the following study-like
method. On 1 . e7 he replies l . . . .lid8!,
when White cannot promote either to a
queen or a rook, due to stalemate! Nor
does 1 . .li c7 help, since that would be
met by l . . . .ll b 4! (of course, not l . . . .ll xc7
in view of 2. e7).
250
This classic example shows that Black
must lose if the short diagonal contains
only two squares. Even the vertical op­
position is of no avail here!
Nonetheless, forcing the win here is
not so easy: a lot of effort must be ex­
pended in order to drive Black from the
long diagonal. For instance, if I . .lih4
Bishops of the Same Color
(having in mind il. h4-f2-a7-b8) , then
l . ..Wb5 2. il.f2 W a6, preventing il. a7.
Cutting off the important square d6.
3 i.g3
..•
As we can see from this try, White
cannot win by using immediate threats.
Now we will try to win by Zugzwang. That
means, after 1 . il. h4 Wb5 2. il. f2 W a6,
making some sort of waiting move with
the bishop - 3. il. d4 for instance. Now
the black king cannot move (because of
.ta7), so Black has to make a bishop
move. However, not all such moves are
equivalent; for instance, if 3 . . . il. f4, then
White wins as follows: 4. il. ffi (threaten­
ing i. ffi-d8-c7) 4 . . . Wb5 5. il. d8 W c6 6.
.tg5! il.g3 7. il. e3 and then il. a7.
The proper answer to ( 1 . il. h4 Wb5
2. i. f2 W a6) 3 . il. d4 is 3 ... il. d6!. If now
4. Jl. ffi , then 4 . . . Wb5 5 . il.d8 W c6 6.
.tb7! il. h2! (all other moves simply lose ;
for instance, if 6 . . . il.g3, then 7. Si. h4!
followed by il. f2-a7). H aving occupied
the e7 square with tempo, White still can­
not transfer the bishop immediately to
the a7-g l diagonal .
On 3 . . . il. f4 or 3 . . . il. e5 , White wins
much as in the main variation; while if
3 . . . Wb5?, then 4. il. a7 at once.
4. il. e7 Wb5 5. il. d8 W c6 6. il.h4!
il. f4 7. il.12 il. e5 8. il. a7 il. d6 9. il.b8
il. c5 10. il. h2 il. a7 1 1 . il. g l
In the next three examples ( Dia­
grams 1 84- 1 86), the short diagonal con­
sists of three squares, but in contrast to
Diagram 1 82, here Black's king cannot
cut off three squares on this diagonal.
That circumstance in Diagrams 1 84 and
1 85 leads to a loss; and it is only in Dia­
gram 1 86 that Black manages to save the
game , since here the white king does not
manage to penetrate to fl.
L. Centurini, 1847
As you can see from these variations,
the best squares for Black are d6 and h2.
I n the former case, the move il. e 7 brings
no joy to White, since after the black
bishop retreats, White cannot move over
to the a7-g l diagonal; in the latter case,
White cannot even attack the bishop on
h2. The whole question comes down to
whether the black bishop can be driven
from both of its positions, d6 and h2.
Now it is not too difficult to absorb
Win
1 . il. g7 il. g5!
the solution itself.
I. il. h4 Wb5 2. il. t2 © a6 3. il. c5!
The win is simpler after other moves,
for example I . . .il. d2 2. k h6 il.b4 (or
25 1
Chapter 1 0
2 . . .Ac3 3 . Ag5 Ag7! 4 . A e7!) 3 . Ag5
Af8 4. A f6 'it> f4 5. Ag7 .
2. Ah6 Af6
Or 2 . . . Ae7 3 . A e3 A f8 4. A d4 'it> h4
(on 4 . . . 'it> f4 there follows 5. i.g7) 5.
Ae5! 'it>g4 6. Ji. f6 , after which we get the
same position we had in the main varia­
tion (after White's fifth move).
the restricted position of the black king.
If the black king were on d7 and the
white bishop on a3 , the win would not
be possible, since the white king could
not get to fl (see Diagram 1 86).
First let us suppose that in the posi­
tion depicted in Diagram 1 85 , it is White
to move.
t . A g5!
3. A e3 A g7
White threatened h5-h6.
l. A f6 would be useless in view of
l . . . @ h6.
4. ii. gs! ii. rs s. i. r6
l...i.f8
Black loses because of Zugzwang. For
instance, if 5 . . . 'it>f4, then 6. Ag7.
L. Centurini, 1847
If l . . .i. d4 or l . . .i. h8 , then 2 . Jif6.
2. 'it> f6!
The king forges ahead. White need
not fear the reply 2 . . . A e7+ thanks to 3.
'it> fl ! A f8 4. A e 3 .
1 85
2 . . . 'it> g4 3. i. e3
Of course not 3 . 'iil fl? now, in view
of 3 . . . @ xg5.
3 A a3! 4. Ji d4!
••.
Win
The win is more complicated here ,
since the white king isn 't yet partici­
pating in the struggle for the diagonal .
In order to win , White needs to get the
king to fl, where it will be attacking
two important points, f8 and g7 . This
transfer can be carried out because of
252
The shortest route to victory.
4 . . . Ji f8 s. �fl wrs
If 5 . . . A h6, then 6. A e 3 .
6. A e3!
Zugzwang
-
Black loses.
Bishops of the Same Color
If it is Black to move in the starting
position, then play proceeds in roughly
the same manner. The only thing that re­
quires special attention is 1 W h6, which
was impossible in the first variation.
I . . .<;t> e8? loses here and on the next
move because of 2. ii. d6 ! , followed by
.1l. e5 and Wf6.
...
l. .. W h6 2 .1l. f6 .t fB 3. ii. es .t e7
•
In order to hinder 4. W f6 (which
would be possible after 3 . . . .Jt c 5 , for ex­
ample) ; if 3 . . . .tg7, then 4 . .Jt f4+ W h5
5. i.g5, which leads us to the same posi­
tion as in the first variation (after White 's
first move).
As long as the white king is not leav­
ing f5 , the black king must remain on
d7, to prevent the maneuvers ii. b4-d6e5 and .Jtb4-e7-f6.
2 .tf8 .1l.c3 3. W g5 W e8!
•
Now this is timely, and even neces­
sary, since the white king threatened to go
to h7, forcing a win (see Diagram 1 78).
4. ii.d6!
4. g7!
A pretty combination! At first glance,
this move would appear to be an error,
since Black can play . . . W h7 with the
threat of . . . Wg8.
4 . W h7 5. 'it' e6!
..
A decisive win of tempo. Black must
remove his bishop and allow White to
play 6. W fl .
4 . .1l. c5 is not dangerous for Black,
in view of 4 . . . ilg7 5. W h5 (or 5. W f5
W d7!) 5 . . . W d7 6. ile3 We8, and if now
7. ii. h6? then 7 Wf8!.
. . .
But after the move 4 . .1l. d6, White
not only threatens 5. W h6, but also 5 .
W f5 ! , followed by 6 . i.e5.
4 Wd7!, draw.
•.•
We need to point out one more ex­
ception, concerning the rook s pawn.
1 86
Draw
1 . .t b4 .tb2
White to move; draw!
253
Chapter 1 0
This position differs from Diagram
1 84 only in that the black king stands
on e6 rather than g4. This distinction is
reflected, however, in the game's out­
come , since now Black does not fear the
exchange of bishops (either on gS or on
h6) .
To conclude our theme o f "bishop
and pawn vs. bishop of the same color, "
let's look at one more study by Grigo­
riev, which requires very accurate play
from White.
N. Grigoriev, 1931
bS, followed by moving the king to a7;
White would execute this plan unhin­
dered after 3 . . . .ll f3 , for instance.
4. b5 'iil f6
If now s . 'it' b4 'it' e7 6. w as , then
6 . . . .ll c8!, preventing the white king's in­
vasion (7. W b6? .ll d7!).
5. b6! .Il es
Or 5 . . . .ll f3 6. W d4 W e7 (6 . . . .ll b7 is
no better, in view of 7 . .ll dS .ll c8 8 . Wc5
@ e7 9. @ c6) 7 . .ll dS! .ll xdS 8 . W xd5
W d7 9. 'it' cS W d8 1 0. W d6 ! , and White
wins.
6. 'iil d4 'iil e7 7. 'iil c5 W d7 8. Jl b5+!
The only move to win; 8. Jl fl , for
instance, would be mistaken because
of 8 . . . Jl b7! 9. Jl h3 + (the threat was . . .
W d7-c8-b8) 9 . . . @ e7 , when White can
no longer win.
White to move and win
I. b4 .ll e2
Regarding l . . .W gS , see the Variation
below.
2 . .ll d5!
2. 'it'd4 does not win: 2 . . . \t'gS 3 . JldS
@f6 4. k c4 .ll f3 , etc.
2 @ g5 3. Jl c4 Jl g4!
•.•
He has to do something about b4254
8 @ d8 9. 'it' c6!
•••
Again, the only right move ; for if
9 . 'it' b6, then 9 . . . .ll b7! 1 0 . Jl d7 Jlg2
1 1 . .ll e6 .ll b7! ( Black is saved in this
variation by the fact that now his op­
ponent has to move ; compare the note
to move 1 3 ) 1 2 . Jl dS Jl a6 ! , and thanks
to the threat of . . . 'it' c8 Black forces the
draw.
9 Jl d7 +
•••
Other moves would be met by 1 0.
Wb7 or 1 0 . r:tlc7 and White wins as in
Diagram 1 78 .
Bishops of the Same Color
10. @ d6 .t c8 1 1 . .t c6 .t a6 12 . .t d7 !
.ib7 13 . .t e6
7 . .t a6 .t g2 8 . .t c8! @ e7 9. @ a6
and wins.
Now Black loses because of
Zugzwang: for instance , if l 3 . . . .t f3 , then
14 .td5!.
B. BISHOP + 1WO PAWNS
vs. BISHOP
.
13 .t a6 14. 'lii c6 .t c8!
•..
Only this way can the invasion of
White's king to b7 or c7 be prevented for
a single move .
15 . .ll c4! ii.rs
Or l 5 . . . @ e7(e8) 16. @ c7 .
This is nearly always a win - with the
following exceptions:
l)
If the pawns are doubled, then
you can't count on a win.
2)
If White 's pawns are on
squares of the same color as his bishop ,
and the black king is on a weak square
between the pawns, a draw is also pos­
sible.
1 6 . @ b7 and wins.
For example , in this position
VARIATION:
1...@g5 2. b5 .t c2
If 2 . . . .t g4, then 3. b6 .t c 8 4. © d4
'it> f6 5 . @c5 @e7 6 . .t f3 , and the white
king goes to c6, after which White forces
the win much as in the main variation
(after White 's move 9).
3. b6 .ll a6 4. @b4!
Now after4. � d4? 'it> b6 5 . 'it> c5 'it> e7,
the black king could threaten to pass via
d8 to c8 (since now the c8 square is not
taken by the black bishop, as above - see
the previous note).
4 © f6 5. © as .t c8 6 .tb5! .t b7
.••
•
Or 6 . . . © e7 7 . .t a6 © d8 8 . .t xc8
'it> xc8 9. @ a6 @ b8 I O. b7.
White cannot win.
3)
If White
pawns.
loses one of the
4)
If Black can profitably sacrifice
the bishop, then the win also is not a
sure thing.
For example, in the position
255
Chapter 1 0
h6+ @g6(g8) 4. h7+ W g7 5 . h8� + . and
White wins.
2. rJi1 e7 i. e2 3. ii. g6
If 3 . e6? , then 3 . . . i. g4 or 3 . . . i.c4
and 4 . . . i. xe6.
3 ... i. g4 4. @ d8 �h6 5. i. e8 @ g7
Black to move
Black can force a draw with l . . .ii. a3!.
The same idea applies in the follow­
ing example:
Goglidze Kasparyan
Tbilisi 1 929
-
1 89
Another possibility is 5 . . . i. e6 6. W e7
il.. g 4! 7. <;if f6 ! (or 7. 'it> d6 @gs 8 . ii. d7
i.xhS, etc . ) 7 . . . i. h3 8 . i. f7 ! (if 8 . ii.g6
i.g4! 9. i. fS , then 9 . . . ii.xhS 1 0 . e6 ..te8
1 1 . e7 ii.bS 1 2. ii. h3 il.. a4 1 3 . @f7 @g5!,
draw) 8 . . . il.. g4 (or 8 . . . ii. d7 9. ii. e6 i.b5
1 0 . i.g4 i. c4) 9. i.g6 ii. d7 1 0. i. fS i.b5
(if 10 . . . i. e8?, then 1 1 . i.g4 and 1 2. e6)
1 1 . i.g4 (on 1 1 . e6 there would follow
1 1 . . .@ xhS 1 2. e7 i. c6 1 3 . i. e6 i. bS 1 4.
@ f7 @gS! 1 5 . @ f8 @ f6 , with a draw)
1 1 . . .i. c4 1 2. i. f3 i.b3 1 3 . @ e7 @g5
14. @ d6 ( 1 4. @rs @ h6!) 1 4 . . . il.. c4 1 5 .
i. d S i. e2 1 6. i. f7 i. g4, etc . , drawing.
The method Black chooses in the game,
however, is simpler and more certain.
6. @ e7 i. d l
Black to move. Draw!
1 ... i.g4+ !
Black plans to give up the bishop for
the e-pawn, after it would be impossible
to win (for example, see Diagram 32).
On the other hand, l . . .ii.b3+ 2 . rt; e7
ii.xfl? would be a mistake, owing to 3 .
256
As far as possible, Black keeps his
bishop on the d l -hS diagonal, so that if
the white bishop leaves the e8-h5 diagonal,
he can take off the hS-pawn right away. At
the moment (with the white king on e7),
he is not even obligated to hold back the e­
pawn, as in reply to 7. e6?, Black will attack
the pawn and then sacrifice his bishop.
7. i. r7
If White intended t o maneuver @e7d6-d5-e4-f5-g5 , then Black could pre-
Bishops of the Same Color
vent this maneuver by (7. \tid6) 7 . . . i.g4
8. W d5 W h6! 9. 'lt> e4 'lt>g5!.
the following play is recommended:
1 . h4
7 i. e2 8. b6+ 'lt> xh6 9. �f6 i. g4
10. i.g6
•••
Now Black can no longer stop i.g6f5 and the pawn's advance to e7; however,
this does not win yet, since l ) the "short"
diagonal e8-h5 is rather long, and 3) in the
case of White "forcing" the pawn throu�
(with the help of 'lt>ffi-f7-f8 and i.f7),
Black would put his king on ffi just in time.
10 i. e2
•••
Giving up e6 voluntarily, since after
1 1 . i. f5 White's pawns would move for­
ward anyway.
1 1 . e6 i. c4 12. e7 i. b5 13. 'lt> f7
<t>g5! Yi-Yi
These examples are, essentially, ex­
ceptions. In most cases, the win is forced.
In order to achieve it, White should
avoid the positions indicated in the sec­
ond point - that is, he should lay out his
pawns either side by side, or on squares on
the opposite color from the enemy bishop.
For example, in this position
After this move , the pawns attack the
dark squares, and the bishop on e2 at­
tacks the light ones.
1. 'lt> g6 2. \t>f4
.•
Of course not 2. g4 in view of 2 . . .
i. xg4. Before advancing the g-pawn,
White must drive away the black king.
2 <it>b6 3. i. g4 i. c4 4 .ilf5 i.e2 5.
i. e4 i.dl 6. i.f3 i.b3 7. g4 'lt> g6 8. g5,
followed by h4-h5+ , etc .
•••
•
C. BISHOP + PAWN
vs. BISHOP + PAWN
Here , of course , the win is very rarely
forced: there are winning chances only
if Black's position is very bad and his
pawns are inactive.
For instance , in this position by Hor­
witz ( 1 880)
White wins with I . i.f3+ 'lt> h6 2. g4
W h7 (forced) 3 . g5 W h8 4. i. e4. In this
257
Chapter 1 0
example, the black pawn played an ex­
ceptionally negative role: because of it,
Black was unable to develop the bishop.
In this position (from a game Duras
- Herdingsveldt, 1 9 l l )
White's king occupies a central posi­
tion: its influence is felt both on the king­
side and on the queenside. Meanwhile,
Black's king is somewhat hemmed in.
At the same time , White 's pawn is much
more active than Black's.
I. a5 ..t h4
On l . . .Wg3 there follows 2. Wf5!
..t f4 3 . ..t h2 + ; and on I . . . ..td8, White
answers 2 . ..tb6!.
Rgarding l . . .Wg4, see the Variation.
2. a6 Sl g3+ 3. W e4 ..t b8 4. Wf3!
W h4
If 4 . . . h4, then 5 . ..t f2 .
even with White to move Black succeed­
ed in obtaining the draw, as his king was
able to participate. On I . ..t xh3 there
followed I . . . ..t a8! 2 . ..tg2 W c5! 3 . ..t xa8
Wb6.
5 . ..t e3! W h3 6 . .t a W h2
On 6 . . . h4, simplest would be 7 . ..t g l .
7 . ..t g3+
The following study by Troitzky is
elegant:
A. Thoitzky, 1913
1 90
VARIA TION:
1 . a5 W g4 2. a6 ..t f4+ 3. W d5! ..t b8
4. W c6! W g3 5. W b7 W g2 6. W xb8
W xgl 7. a7
In another study by the same author,
White achieved his aim, in spite of his
opponent's trickery.
White to move and win
258
Bishops of the Same Color
A. Thoitzky, 1925
The best retreat, leaving Black the
widest choice after 8 . 'iYg2 + .
8. 'iYg2+ W f4
If 8 . . . W b4, then 9. �f2+ �g4 (on
9 . . . Wg5, there follows 1 0. "iVg3 + , as in
the main variation; if 9 . . . W h5 , then 1 0.
� f3 + '\t;g5 and now again 1 1 . 'iVg3+)
10 . .ll d7+ '\t; h5 l l . 'iY h2+ or 1 1 . �f3+,
forcing mate.
White to move and win
9. 'iVfJ+ W g5
I f 9 . . . �e5, then 1 0 . �f6#.
1 . a6 c4 2. a7 c3 3 .ll h l !
•
10. 'iVg3+ w rs 11. 'iVg6+ W f4
The only move to win, whose strength
tells in the variation 3 . . . .ll g 6+ 4. W e7 c2
5. a8'iY c l 'iY 6. 'iYg2#.
Forced.
12. �h6+, winning a piece.
3 ... ..t a4 +
Black must derail the aforementioned
combination; for this purpose, he transfers
his bishop to c6. 3 . . . ii. e4 would not achieve
this, in view of 4. ii.xe4 attacking c2.
4. '\t; f7 !
An i nteresting win was the one
achieved by Marshall ( Black) in a
game against Teichmann ( Diagram
1 92 ) .
Teichmann - Marshall
San Remo 1 930
As will become clear in seven (!) moves,
it is only this retreat to f7 that wins.
4 Si. c6!
.•.
The alternative reply 4 . . . i. b3+ would
only have simplified White 's task after 5 .
W f6 Sl d5 6. Sl xd5 and s o o n , a s i n the
main variation.
5 . .ll xc6 c2 6. a8� cl� 7 . �a2+
<t>g3!
Black to move
259
Chapter 1 0
1 . . .lt c8 2 . W e3 il.d7!
•
Here 2 . . . .ltb7? does not win because
of 3 . .ltc4! i. xg2 (3 . . . W xg2 doesn't
change anything) 4 . .lt e6, and White
draws (see Diagram 1 82 ) .
3 . 'it' e4
3. We2 is met by the same continua­
tion as in the game; and if 3. Wd2, then
3 . . . Wf2! 4. i. c4 W xg2 (threatening . . . h4h3) 5. W e l W g l ! (not 5 . . . h3? immedi­
ately, due to 6. i. fl +) 6. i. fl (if 6. <� d5,
then Black immediately pushes his pawn
to h2 and then brings his bishop to g2)
6 . . . i. e6! 7. i. b 5 (7. rtJe2? i. c4+) 7 . . . h3
8. i. c6 h2 9. i.e4 Ji. h3 and IO . . . .ltg2.
3. .i. c6+ 4. @ eJ .lt xg2 0- 1 . Indeed ,
in the actual game White resigned after
2 . . . i. d7! .
There followed 1 . W h2 (if 1 . @ fl ,
then l . . .f5 2 . W e2 i.g2!) 2 . . . f5 3 . gxf5
(the threat was . . . f5-f4 and . . . f7-f5) 2 . . .
il. xf5 3 . W g3 f6 (preparing . . . i. f5 -g6-f7)
4. W h4 (if 4. h4 .lt g6 5. W g4, then 5 . . .
h5+ first and then 6 . . . il. f7) 4 . . . .lt g6 5 .
'it'g4 f5+ 6. 'it' h4 'it' f6 7 . .lt c2 f4 8 . il.b3
.ltt7! 9 . i. xf7 'it' xf7 IO. W g4 W g6, and
White resigned, since after 1 1 . f3 h5+
1 2 . 'it> h4 there would follow 1 2 . . . Wf5!
1 3 . W xh5 e4.
In the game we have just seen, the
win did not prove especially difficult,
since the weakness of the a2-pawn in­
duced White to trade the bishops.
Mar6czy Griinfeld
Vienna 1 920
-
..
1 93
D. BISHOPS OF THE SAME COWR
WITH A LARGE NUMBER OF PAWNS
Other things being equal, an extra
pawn usually decides here. For instance ,
in the following position ( Reti - Tarta­
kower, Hastings 1 926)
White to move
White to move could not save the game.
260
As a matter of fact, White in this po­
sition has an extra pawn; on the other
hand, exploiting this advantage involves
surmounting some obstacles, as it will
be difficult to penetrate the enemy's
position here. However, Mar6czy, the
"grandmaster of the breakthrough, "
solves the problem set before him with
relative ease. He cleverly combines two
Bishops of the Same Color
threats: ( 1 ) a king invasion via a6 and
b6; and (2) the maneuver i. a5-e l -g3
followed by e5-e6 and i. d6.
Eliskases - Breuer
corr. 1 933
1 . i. d2 i. d8 2. e6! i. f6 3. <;t> as
White skillfully parries the coun­
terattack of his opponent; on 3 . . . i. xd4
there would follow 4. W b6!.
3 ... Wb7! 4. i. e l !
After the black king was forced to
move away from the passed pawn, the
latter acquired new powers, among
them pinning the enemy bishop to the
d8-f6 diagonal .
Black cannot take on d4; in addition,
he must defend against the threatened
� e l -g3 -d6 followed by e6-e7.
4 i. d8+ 5. W a4 W c8 6. it g3 it f6!
•..
Threatening . . . i. xd4, of course . If
White moves to protect the pawn, then
his task grows more complex: on 7. i. t2
Black answers 7 . . . Wb7; whereas i f 7.
il e5?, then 7 . . . i. xe5 8 . dxe5 Wd8.
7. W a5! i. xd4
7 . . . W b7 does not help in view of 8 .
.id6 i. d 8 + 9. W a4 W c 8 1 0. e 7 ; nor
7 . . . i.d8+, in light of 8 . W a6!.
8. Wb6 i. f6 9. ©xc6 d4 IO. i. eS!
1-0
We present some more examples of
the exploitation of achieved advantages
(see Diagrams 1 94- 1 97).
White to move
The pawns on b7, d5, and h5 are
weak and subject to attack. However, be­
fore attacking these pawns, White must
ward off the threats of . . . W g6-f5-e4 and
. . . @ g6-f5-g4.
1. g3!
A powerful move , to which Black
cannot reply 1 . . . W f5 because of2. i. h3+
W e4 3 . i. xd7 fxg3 + 4. W xg3 W xd4 5.
W f4! W xc5 6. W e 5 ! , and White wins,
for instance 6 . . . b5 7. A e8 b4 8. i.xh5
b3 9. A g6, or 6 . . . d4 7. i. e 8 d3 8. i. xh5
b5 (8 . . . d2 is no better) 9. i. d l b4 1 0. h5
W c4 1 1 . W e4! d2 ( l l . . .b3 1 2 . i. xb3+)
1 2 , W e3 ! W c3 1 3 . h6 .
Nor is l . . . fxg3 + any improvement:
2. W xg3 W f5 3. i. h3 + W e4 4. i.xd7
W xd4 5. W f4!, transposing to the varia­
tions we have just seen.
l. . . i. g4
If I . . .i. e6, then not 2. gxf4 (in view
26 1
Chapter 1 0
of 2 . . . W f5 3 . i. h3+ '>ot> :ffi ! 4 . i. xe6 W xe6
5. Wg3 W f5 6. Wf3 W :ffi 7. W e3 W f5 and
draws) , but 2. W g2! W f5 (or 2 . . . i.g4 3 .
W f2 ; i f now 3 . . . W 5 , then 4. i. g 2 ; o r if
3 . . . i. e6, then 4. W f3 !) 3 . W f3 fxg3 4.
i.d3+! W f6 5. W xg3 i. 5 6. i.b5 i.g6
7. W f4, with the irresistible threats of
i. b5-d7-c8 or (if the black king retreats
to 5) i.b5-e8.
No better is l . . . fxg3+ , as a result of
2. © xg3 W f5 3. i. h3+ or 3. i.d3+ and
4. W f4.
Finally, if l . . . f3 , then 2 . Wgl i. g4
(2 . . . 'lt> f5 3. i. h3+) 3. W f2 W f5 4. W e3
with a winning position for White, since
at g4 the bishop is pinned to the f3pawn.
2. i. g2!
On 2. gxf4? there follows 2 . . . W f5 3.
i.g2 (3. Wg3? W e4!) 3 . . . W xf4 4. 12. xd5
it.. c8 5. i.. g2 (parrying the threat of 5 . . .
Wg4) 5 . . . c;t> e3 6. d 5 � d7! 7. d 6 (or 7. c6
bxc6 8. dxc6 k xc6! , with a draw, since
the black king reaches the h8 comer)
7 . . . W d4 8 . .Xi. xb7 © xc5, draw.
2 . . . f3
If instead Black plays 5 . . . i. f5 , then
6. i. b 5 , threatening 7. i. e8 and 7.
W f2 .
6 . W f2 W c6
Thanks to his fine play, Eliskases
has shored up his position completely
and created yet another weak pawn in
his opponent's camp, at f3. Now White
launches the decisive attack.
7 . i. c2 !
Threatening 8 . ii. d I or i. b 3 , not
fearing the reply 7 . . . W b 5 because of 8.
Ji. b 3 Ji. e6 9 . W e3 ! W b4 10 . .it. d i ! Wc3
1 1 . Ji. xf3 Ji.f7 1 2 . g4! . In this varia­
tion (7 . . . W b 5 8 . Ji. b3 Ji. e6 ) , 9. W xf3??
would be a blunder i n view of 9 . . . W b4!;
if now 1 0. i. d l ? , then 10 . . . i. g4+,
while on 1 0 . il. c2 there follows 1 0 ...
© c 3 ; 1 0 . i. a2 is not much better in
view of the same reply 10 . . . W c 3 , after
which Black not only threatens to win
a paw n , but also I I . . . © b 2 ! , winning a
whole piece!
7 . .b6 8. cxb6 W xb6 9. �di j( e6
.
Or 9 . . . W b5 1 0 . 1l xf3 � xf3 1 1 . W xf3
W c4 1 2. W e3 Wc3 1 3 . g4! hxg4 1 4. h5 g3
1 5 . h6 g2 1 6. W f2 , and wins.
.
If now 2 . . . Ji. e6, then White would
play 3. gxf4! , considering that on 3 .
W f5 White would have the reply 4. :;t'g3
( Black cannot go to e4) 5 ... \t' f6 5 . � f3 ! ,
i ntendi ng 6. '.ii e3 and �.g2-f3-d I with
�·- a4 to follow (either at once , or after a
preli minary ::.. b3 ) .
. .
3 . ill. fl W fS 4 . .it d3+ ;:i/ e6 5 . ;t> g I
W d7
262
10. 1i.. xf'3 .'il.... f7 1 1 . W e3 WbS 12. © f4
Wb4! 13. \!? es W c4
Now White needs only to pass the
move to his opponent , which he accom­
plishes via "triangulation " with .l£ f3 h l -g2-f3, since the enemy bishop only
has two squares: f7 and g8.
Bishops of the Same Color
14 . .i. h l .i. g8 15 . .i. g2! .i.f7 16 . .i. f3
1t'd3 17 .i. xd5 and wins.
sition. With this sacrifice , Black ensures
the draw!
Em. Lasker - Bogatyrchuk
Moscow 1 935
2 . .i. c4 .i.b7 3. \t' g5 .i. c8 4. \t'f4
\t' d7 5. \t' f3 .i.b7 6. \t' e2 .ii. cs 7. \t' d3
.,t b7 8. \t' xd4 .i.c8 9. We3 .i.b7 Yz-Yz
•
1 95
White to move
Here White has not only a mate ­
rial edge , but a positional one as well.
Black's pawns are subject to attack,
whereas White 's pawns are not , even in
the distant future. The white king is also
considerably more aggressive than its
counterpart.
A draw was agreed here in light of
the following line: 1 0. \t' f4 .i. c8 1 1 .
\t'g5 \t'e7 1 2 . \t' g6 .i.b7 1 3 . \t' g7 i.. c8
1 4. 'i:t' g8 .i. b7 1 5 . .i. xe6 'i:t' xe6 1 6. \t' f8
'i:t' xe5 1 7 . 'i:t' e7 � xe4 1 8 . 'i:t'd7 \t'd4 1 9.
'i:t' c7 .i. a8! 20. 'i:t' b6! (after 20. '.t b8?
'i:t' c4 2 1 . 'i:t' xa8 'i:t'xb4 22. '.t b7 '.tb5!,
White even loses) 20 ... \tc4 2 1 . Wxa6
'i:t' xb4 22. \t' b6 \t' c4 23. a6 '.t b4 24. a7
(if 24. 'i:t' a7? then 24 . . . \t' b5! and Black
wi ns) 24 . . . W c4 25. \t'c7 \t' xc5 26. 'i:t' b8
'.i? b6 27. \t xa8 '<tlc7, stalemate!
N ow let 's look at how White should
have played from Diagram 1 95 . The
variations presented are the result of
analysis by G rigoriev and both play­
ers.
1. 'i:t'g5
1 . e4?
White brings his king to d4.
White sees the proper plan , but he
overlooks his opponent ' s reply. Before
advancing the pawn to e4, he should
have brought his king to d4 (see be­
low) .
1 . . . d4!!
Already a pawn down, Black sacri­
fices a second one! This way, he: ( l ) pre­
vents an unfavorable exchange on d5;
(2) takes away the square e4 from the
white bishop; and (3) closes up the po-
1. .. '<tlf7 2 . .i. g6+ 'i:t' e7
2 . . . '<tl g7 is no use : 3 . i. e8 .i. b7 4.
'i:t' g4 \t'f8 (4 . . . \t' h6? 5. i. d7) 5 . ii. h5
'<tl g7 6 . '<tl f3 .� c8 (on 6 . . . r;t> h6? now,
there follows 7. ii. t7 .i. c8 8 . ii. e s .i. b7
9 . .i. d7) 7 . .i. e8! .i. b7 8. 'i:t' e2 'i:t' f8 9.
ii. h5, etc . By repeating this maneuver,
White gains time to bring his king to
d4, and at the same time he hi nders the
black king's end-runs from the right
flank.
263
Chapter 1 0
3 . W g4 i.b7 4 . W f3 W f8 5 . W e2
W g7 6. i. e8! 'it' f8 7. i. h5 'it' g7 8. 'it' d3
Wf8 9. W d4 W e7 10. e4!
Only now is the time right for this
move.
IO dxe4
.••
If 1 0 . . . @ d7 1 1 . i. e 2 © e7 , then 1 2 .
exd5 exd5 (or l 2 . . . cxd5 1 3 . c6!) 1 3 .
i.g4! , with a decisive gain of space on
the king's wing, for example l 3 . . . W f7
1 4 . i. f5 © g7 1 5 . © e 3 'it' h6 1 6. @ f4
Wg7 1 7 . W g5 W t7 1 8 . 'it' h6! W e7 1 9 .
'it'g6. Now any king move leads t o 20.
@ffi and 2 1 . e6; if 19 . . . i. a8 , then 20.
i.c8; and finally, 19 . . . d4 doesn't help, in
view of 20. 'iit> g 5.
II. @ xe4 i. c8 12. @ f4
Now White brings his king over to
the right flank.
He played I . i. h5? i. xg2 2. i.g4
'it' d6 3 . W xg5 , and ran up against 3 . . .
@ e5 ! 4. 'iit> xh4 'it' d4 5 . 'it'g5 'it' e3 ! 6. h4
i. xf3 , when Black got the draw.
Instead , he could have won eas­
ily with I . @ xg5 i. xg2 2. 'it' g4! @ d6 3.
i. e4! W e 5 4. @ xh4 @ d4 5 . 'iit> g4! @ e3
6. h4.
Riumin - Kan
Moscow 1 936
12 . . . i. b7 13. 'it' g5 i. c8 14. 'it' g6
i.b7 15. 'it' g7 i. c8 16. i. f3 i. b7 17.
i. e4! i. a8 18. b5! axb5 19. a6 and wins,
as Black is in Zugzwang.
In that game White did find the cor­
rect plan , but when executing it he over­
looked his opponent's counterchance ,
letting slip a well-deserved win.
Alekhine, in the third game of his
1 929 match against Bogoljubow, com­
mitted a still more grievous error in this
position:
Black to move
In this ending, Black has the fol­
lowing advantages: ( I ) he can create a
264
Bishops of the Same Color
passed pawn on the kingside , while at
the same time his opponent's pawns on
the queen's wing are stymied; (2) his
king occupies the unassailable center
square e5, and threatens to advance fur­
ther should the bishop on f3 be driven
off the long diagonal ; and (3) the pawns
at e3 and h3 are isolated and in need of
defense.
Alatortsev - Levenfish
Leningrad 1 934
1 97
2 . ..t c6 rs 3. a4
If White continues to stick to passive
tactics, Black will advance his kingside
pawns with . . . g6-g5 and . . . h7-h5 , then
by . . . ..t b3-d5 he will either force the ex­
change of bishops or break into the en­
emy camp through e4.
3 . . . g5 4. h4?
This move eases his opponent' s
task.
Black to move
If the wing pawns are stronger than
the center pawns, it is only because they
are further advanced and Black's king
delays the opposing pawns to a lesser de­
gree than does White's king. Let's look
at a few of the main variations (Varia­
tions I - I I I were given by Alatortsev) .
VARIATION /:
4 . . . gxh4+ 5. ®xh4 f4! 6. ® g4
After 6. exf4+ 'iil xf4, Black's king
would head for b2.
6 ... ..t d l + ! 7. ® h3 fxe3
If now 8. ®g3, then 8 . . . ..tb3 fol­
lowed by 9 . . . ..t d5 and IO . . . ® e4.
l . . .e4 2 . ..t a6! 'ii7 d8
On 2 . . . ® d7 there would follow 3 .
.tbs+ ® c8 (3 . . . ..t c6? 4. b7!) 4. c6! ®b8
( 5 . ..t a6+ was the threat) 5. g5! , and
Black, in Zugzwang, loses in short order.
3 .t bs gs
.
8. 'iitl g2 @ f4 9. b4 ..t b3
0- 1 in view of the threats of . . . ..t b3e6 and . . . h7-h5-h4-h3, after which one
of the black pawns will queen.
If 3 . . . e3+ 4. 'iitl e2 ..te4 right away,
then 5 . g5 and White wins as in Varia­
tion I I I ; 3 . . . h6 is also pointless, because
of 4. h4 at least. For 3 . . . \t> e7, see Varia­
tion I I .
4. c6
265
Chapter 1 0
Here again, the black pieces are
"stalemated; " for example , if 4 . . . i. e6,
then 5 . c7+, and if 4 . . . W c8 , then 5.
i. a6+.
4 ... h6 5. h3 e3+ 6. W e2 i. e4
VAR/ATION IV:
l . . . g5
This and the next few moves took
place in the actual game.
7. c7+ W c8 8. i. a6+ i.b7 9. i. d3!
i. c6 10. i. f5 + i. d7 1 1 . 'iil d 3 and wins.
2 . .ll a6 W d8 3. i. b5 '>it e7 4. c6 Wd6
5. c7 ..tb7 6. i. d3 'it' c5 7 . .t rs 'it> xb6 8.
c8'@' .ll xc8 9 . .ll xc8 e4 e4 10. Sirs e3+
1 1 . '>it fJ h6 12 . ..t d3 1-0
VARIATION II:
L. Kubbel, 192 1
Nor does 6 . . . i.g2 change anything.
l . . .e4 2. i. a6 'itl d8 3. i. b5 W e7
Instead of 3 . . . g5, as in Variation I .
4 . g5! 'it> d8
If 4 . . . d3 then, analogously to Vari­
ation I , 5 . c;t> e 3 c;t> d8 6. c6! ; while on
4 . . . e3+ there follows 5 . c;t>g3-f4-e5; and
finally, if 4 . . . 'it' e6?, then 5. ll c4! e3+ 6.
c;t>g3! and wins (6 ... c;t> e5 7. Si xd5 W xd5
8. b7 e2 9. W f2 ) .
White to move and draw
5. c6
1 . W d6!
Threatening to move the king to e5.
Threatening W e7-f8.
5 . . .e3+ 6. W g3! i. e4 7. W f4 e2 8.
c7+ W c8 9. i. xe2 and wins.
I . W d7 (with the same threat) loses:
Black replies l . . .gxh6 2. W e6 W g7! and
then . . . e4-e3.
VARIA TION III:
l. . . gxh6!
l . . . W d7 2. i. b5+ 'it> c8 3. c6 'iil b 8 4.
g5! i. e4 5. c7+ 'it> c8 6. i. a6+ i. b7 7.
i. c4! i. c6 8. i. e6+ i. d7 9. b7+ W xb7
10 . .1L. xd7 W xc7 1 1 . i. e6 W d6 12. i. g8
'itl e7 13. 'itlf3 '>it f8 14 . .ll c4 \it g7 15.
W e4 h6 16. h4! and wins.
266
If l . . .e3? then 2. W e7 ! Wg8 (if 2 . . . e2
or 2 . . . .ll xa8 , White plays 3. W f8 ! ) 3.
.ll xg2 gxh6 (or 3 ... e2 4 . .il d5+) 4. W f6!
and then .il d 5 + .
Bishops of the Same Color
2. \t> e5!
This is the difference between l .
\t>d6 and I . \t> d7!.
an ending in which the insignificant
amount of material does not lessen the
sharpness of the combination.
Romanovsky Dus-Khotimirsky
Moscow 1 924
2 ... e3 3. i. xg2 e2
If 3 . . . h5, then 4 ..t o and \t> e4,
drawing easily.
.
1 99
4. \t> f6
At first glance, it seems that White
must lose despite all his cleverness.
4 . . . el�
Not 4 ... e l M ? 5. W f7 ! .
White to move
1. g4 c4
Although this move does not lose
the game , it does make Black's task
more complicated. Simplest was l . . .
i. e l , after which the game would end
in a draw.
2. g5!
5. g7+ \t> h7 6 . i. e4+! � xe4 7 .
g8� + \t> xg8, stalemate!
This kind of position was reached
earlier, bur the basic idea of the study
- the stalemating combination - is
masked skillfully: this combination ap­
pears on the scene only after lively play
from both sides.
Now it becomes clear the dangers
Black has thrust himself into: White
threatens 3 . \t> t7 i.d2 (or 3 . . . i.e l ) 4.
h5!.
2 . . . \t> g8
Forced. For instance, if 2 . . . c3, then
3. \t> t7 c2 4. h5 gxh5 5. i.g7! , and mate
next.
To conclude this chapter, we present
267
Chapter 1 0
I n the same way, on 2 . . .k d2 there
would also follow 3. W f7 ! , with the
threat of 4. h5! .
And i f 2 . . . k e l , then 3 . h 5 ! , and if
now 3 . . . gxh5? or 3 . . . k d2?, then 4. W f7!
and wins.
3. W xg6 .fl e l !
3 . . . .i d2? loses to 4 . .i tO! c 3 5 . h 5 c2
6. h6 c l � 7. h7+ 'iit> f8 8. h8�#.
And if 3 ... c3?, then 4. h5 c2 (or 4 . . .
il b4 5 . h 6 k a5 6 . h7+ W h 8 7 . 'iit> t7!) 5 .
kb2 k d2 6 . h6, and again White wins.
4. h5 Sl d2?
The decisive error. Here he should
have played 4 . . . c3! 5. h6 ( 5 . W tO? loses in
view of 5 . . . c2 6 . .i b2 .i c3 + ! ) 5 . . . kd2!,
with the following possibilities:
( I ) 6. W f6 c5! and Black draws, as
noted in the note to Black's sixth move
(6 . . . c6);
(2) 6. h7+ W h8 7. W h6 (7 . . . 'iit> t7
8 . Sl xg5 il xc3 + leads to a draw) 7 . . . c5
8 . Wg6 c4 9. W h6 k xg5 + I O. W xg5
W xh7, draw;
(3) 6. W h5 c2 7. W g6! ( 7 . g6 loses
to 7 . . . .ixh6!) 7 . . . c l � 8. h7+ W f8 9.
h8� + W e7, with apparently enough of
a defense ( I O. k tO + W d7).
5. h6?
White fails to exploit his opponent's
carelessness. 5 . Sl f6! c3 6 . h6 leads to
268
a forced loss. After the move played,
the game should again have ended in a
draw.
6. W f6
The continuations 6. h7+ and 6.
Wh5 also draw (see comments to the
fourth move).
6 c6?
•..
Once again, Black complicates his
task. Still , it was not easy for him to find
the strongest line here. For instance , 6 . . .
W h7? loses t o 7. g6+ W xh6 (or 7 . . . W h8
8 . h7!, with a subsequent transfer of the
king to the queenside) 8. g7 c2 9. g8�,
threatening mate. Nor does 6 . . . .i xg5+?
help Black's position , in view of 7. 'it> xg5
c2 8 . kb2, followed by 9. Sl c l and I O.
'it> f5 .
Correct was 6 . . . c5!, after which Black
draws, for example 7. Wg6 c4 8. W ffi
(regarding 8. h7+ and 8. 'it> h5, see again
the notes to move 4) 8 . . . c2 9. 'it>g6! (not
9 . .ib2? in view of 9 . . . .ic3+) 9 . . . c l � IO.
h7+ Wf8 1 1 . h8�+ 'iit> e7 12 . .tffi+ Wd7.
6 . . . c2 7. Wg6! c l � . with analogous
variations, was also possible.
7. W g6 c5 8. 'iti f6 c4?
With this move, Black ruins his po­
sition definitively. Here, too, he could
have brought the game into variations
given above with 8 . . . c2 9. 'it> g6 c l � ,
etc.
9. 'iit> g6 'it> h8
Bishops of the Same Color
Or 9 . . . ii.. e l 1 0 . h7+ W h8 1 1 . '>t> f7 ! .
1 50.
1 0 . h 7 ! ii. e l
Forced, a s 1 0 . . . Ji.. xg5 allows mate in
two.
1 1 . 'itt t7! .t h4 12. g6 Ji.. f6 13. '>t>:xf6
c2 14. �f7+ c3 15. ii.. xc3#
Examples 148- 162:
Draw.
148.
151.
White to move and win.
What is the result ?
1 49.
1 52.
White to move and win.
Draw.
269
Chapter 1 0
1 56 .
1 53 .
Win.
1 54.
1 57.
Win.
1 55 .
White to move; draw.
1 58 . L . Centurini.
Win.
270
Evaluate this position.
White to move and win.
Bishops of the Same Color
1 59.
Win.
1 60. A. Herbstmann, 1 926.
White to move and win.
Win.
1 62. Em. Lasker.
White to move and win.
27 1
Chapter 1 1
Bishops of Oppos ite Colors
A. BISHOP + PAWN (OR BISHOP +
DOUBLED PAWNS) vs. BISHOP
If there are bishops of opposite
colors, not even two connected passed
pawns always win; and a single pawn or
two doubled pawns win only under ex­
ceptional circumstances.
For instance , in the position below
- the win is now unattainable. If, for in­
stance, I . a6, then 1 . . .5l f52. 'lt> e3 il h3 3.
Wf2 il f5 4. @f3 il d3! ( Black could also
play 4 . . . Ji. b l or 4 . . . Ji. c2) 5 . a7 .il. c4 6.
a8� �d5+.
J. Berger, 1889
200
White wins with I . a6 .ilg4 2. 'lt> f2 ,
since Black's bishop i s unable t o stop
the pawn. If we shift the kings a bit (one
square up along the diagonal) - in other
words, if we examine this position by J.
Berger:
272
Win or draw ?
Bishops of Opposite Colors
1 . 1l. g5 1l. g4 2. c7
Berger gives this move an exclama­
tion mark, on the basis that after 2. Wc7
.t f3 ! 3 . '>t b7 1l. e4 4. W b6 .t f3 5 . c7 W d7
the game peters out to a draw.
However, as we shall see, after 2. c7
Black can also force the draw.
2 . . . Ji. h3 3. c6
If 3 . W c6, then 3 . . . Ji. g2+ 4. W b6?
lifd7 and 5 . . . W c 8 .
B. BISHOP + 1WO CONNECTED
PAWNS vs. BISHOP
In most of the cases examined be­
low, the white king is located behind his
pawns, and the black king in front of
them. So the position will define itself
mainly according to the pawn configu­
ration.
The more advanced the pawns are ,
the greater the winning chances. Pawns
on the sixth rank are particularly dan­
gerous. We begin our discussion with
these .
3 ... W f7 !
a) PAWNS ON THE SIXTH RANK
This move escaped Berger's atten­
tion. He limited himself to presenting
the following variation: 3 . . . .ll g4 4. Wc5
.t h3 5 . W b6 Ji. cs 6. W a7 .ll -any 7.
Wb8, and White wins.
20 1
4. W c5
Nor do the preliminary 4 . .ll d8 or
.t f4 change anything.
4 . . . .ll c8
Win
Setting the stage for the next move.
5. W b6 W e6! 6. '>t a7 W d5! 7. '>t b8
.t f5
Still simpler was 7 . . . .ll a6 8 . W a7
Wxc6.
8. W b7 i. g4 , draw.
With opposite-colored bishops, one
must, where possible, place the white
pawns on squares of the opposite color
of those attacked by the white bishop.
Therefore , in this position, one must
strive to advance , not the d-pawn, but
the e-pawn. However, for now the move
to e7 is not possible because of . . . i.xe7;
we will be able to push the pawn to e7
only when the white king stands at d7 or
f7.
273
Chapter 1 1
Now the win becomes obvious. We
must give check on the first move, and
jump either way, depending on Black's
reply, to d7 or to fl. For example, 1 .
i. hS+ '.t' f8 2 . 'iit c6 i. h4 3 . W d7 .
Now let's take the black bishop i n
Diagram 20 1 , and move i t t o f8 - that is,
we will look at the following position:
White may win: ( l ) by means of an end­
run, for example 1 . ii.cs+ 'it'e8 2. 'itif.5,
running to g7; and if, on l . ii.cs+, Black
plays l . . .Wg8, then 2. @ d6 etc.; or (2)
with Zugzwang, for example l . Ji.cs+ Wg8
( 1 . . .\t> e8 2. @f.5) 2. \t>f.5 i.e8 3. @gS.
In the following position by S . Tar­
rasch
If now 1 . Ji. hS+, then after 1 . . . \t> d8
White cannot win by the above method,
since his king has to defend the d6-pawn
- for instance ( 1 . i. hS + '.t' d8) 2. WeS
i.g7+ 3 . W fS i.f8!, forcing the white
king to return.
However, the black bishop's position
on f8 has its own drawbacks. The prob­
lem is that, on f8, the bishop is too re­
stricted in its movements. That circum­
stance may be exploited with Zugzwang:
after 1 . i. hS + <lt d8 , any waiting move
will force the opponent t o lay down his
arms.
In some positions, one may win with
either of the two ways indicated - that
is, either by an end-run or by Zugzwang.
For instance, in the following position
274
White can win only with an end-run: I .
i.b3+ W h8 2. Wg4 i. h6 3. Wf.5 i.f8 4.
'it>e6 i. h6 S. @f7; he cannot win by playing
exclusively for Zugzwang, as on l . i.b3+
W h8 2. i. c4 there follows 2 . . . i. h6!.
Especially difficult are bishop endings with a knight pawn and a rook pawn.
Bishops of Opposite Colors
Here, the win is not always possible: if
the color of the squares attacked by the
defending bishop is the same as the color
of the comer square, then the normal
outcome of the game is a draw. For example , in this position
with correct play Black gets a draw:
on I . i. d5 + he should reply l . . . 'lt> f8 !
(not l . . . 'lt> h 8 , in view o f 2 . \t> f7 ) , af­
ter which White cannot win, since an
end-run on the right flank is impos­
sible , and hoping for Zugzwang is un­
realistic in view of the black bishop ' s
great mobility.
In the same way, Black obtains a
draw in the following position
Black to move. However, the draw may
be obtained here only with l . ..i.f8!
threatening . . . � xh6! .
If the black bishop attacks squares
opposite to the color ofthe corner square,
then the win is achievable with a knight
pawn and a rook pawn, for example, in
this position
b) ONE PAWN ON THE SIXTH
RANK, THE OTHER ON THE FIFfH
Moving to pawns arranged diago­
nally, we will stipulate that the color of
the squares they occupy is opposite to
the color of the squares attacked by the
white bishop. Only with this kind ofpawn
configuration is there any one hope for a
win.
However, even with this disclaimer,
the pawns on the diagonal are weaker
than pawns placed next to each other. In
some cases, Black may even force the
draw despite the apparent closeness of
White's king. For example, in the fol­
lowing position
275
Chapter 1 1
1 . . . 'lfi e6
If Black does not make this move, then
White puts the king on f5 and wins easily.
2. <t> h5 i. b4
If 2 . . . 'lft f5 , then 3 . i. h3 + 'itle5 4. f7!
i.b4 5. 'lfi h6 i.f8+ 6. <t> h7 , and then
@g8 and g5-g6.
3. i. h3+ 'lfi e5 4. 'lfi h6 i. d2
Black to move forces the draw with 1 . . .
@ f6 2. 'lft e4 i.c2+. And if in the given
position we move White's king from d4
to h3, then the game will end in a draw
even with White to move, since on 1 . 'ltt g4
there follows l . . .i.b3! 2. i. h4+ 'it> d6! 3 .
e 7 ( . . . i. xe6 was the threat) 3 . . . 'lft d7 , and
then . . . i.f7 and . . . 'it>e8.
If White can prevent similar combi­
nations (and neither of his pawns is lo­
cated on a rook file), then he wins. Let
us examine one of the most difficult po­
sitions of this type:
If 4 . . . 'lfi f4, then 5 . g6, and on 4 . . .
i. f8 + there follows 5 . 'lfi h7.
5. f7!
This is an exception to the general
rule to bring up the lagging pawn; leav­
ing the front pawn on the square the
color of the enemy bishop should only
be done with great caution.
5 i. b4 6. g6 'lfi f6 7. 'it> h7!
.••
This move is the entire point! White's
king takes up a dominating position in
front of its pawns, a maneuver which
could not be prevented.
202
If the white king at this moment
stood on h5, then Black could simply
gain the draw with . . . i. f8 or . . . 'it>g7.
7 i. f8 8. i. f5
.••
Black to move
Followed by � g8! and f8 � (or g6g7) .
Here White wins, although it's not
easy.
To win, White only needed the
h-file - to the right of his pawns. On
276
Bishops of Opposite Colors
this basis we could guess that moving
Diagram 202 to the right would make
White unable to win. Indeed , in the po­
sition below
M. Henneberger, 1916
203
White to move and win
with Black to move the draw would be
forced by l . . . \t> f6 ! 2. i. d4+ (or 2. "1/g4
.1e2+) 2 . . . W fS ! If now 3. g7 , then 3 . . .
.tc4, after which White's king cannot
support its advanced pawn.
And so, if one of the pawns is a rook
pawn, then the win is not always as­
sured. This result might be expected,
since the rook pawn and a knight pawn
even standing on the sixth rank do not
always win. Moving one of those pawns
back to the fifth rank, winning chances
are reduced still further.
c) PAWNS ON THE FIFfH RANK
In the first place , we need to refute
the widely held (and sometimes encoun­
tered even in some handbooks) belief,
that pawns on the fifth rank supported
by the king always win. For instance, in
Diagram 203
Black need only bring his bishop to c8 in
order to obtain a clearly drawn position.
The point is that, with the bishop on c8,
Black would get his king to fl and White
would not be able to prepare e5-e6, since
his king would be tied to the pawn at fS ,
and an immediate e5-e6 would be met
by . . . i. xe6.
Now let's go back to the position de­
picted in Diagram 203. How does White
play here? Does he start with a check on
gS or on b4?
If we give check from b4, the black
king retreats, not to d7 (when \t> e4-f4g5-f6 would ensue) , but to fl. The idea
is that after l . it. b4+ \t>fl the white
king could not run around the left flank,
since on 2. \t> d4, Black would force the
draw with 2 . . . it. c2! 3. e6+ (or 3. f6 it.b3)
3 ... 'itiff6. This last (3 ... 'itif f6) would not be
possible had White given check on the
first move from g5 , instead ofb4. There­
fore, White plays
1. it. gs + ! 'lt> d7
277
Chapter 1 1
If now l . . . © t7 , then 2 . © d4 £2. a2
(or 2 . . . ii.. c2 3. e6+ and 4. @ e 5 ; on 2 . . .
©g7?, 3 . e 6 works again) 3 . © c5! ii. b l
4 . e6+ and 5 . f6.
2. @f4 ii.. a2 3. il h4
White also wins after 3 . ii.. f6, for ex­
ample : 3 . . . ii.. c4 4. \t> g5 �f7 5. © h6!,
etc .
3 . . . �J7
.
Or 3 . . . .sl c4 4. Wg5 ©e7 5 . ©g6+
and 6. W f6.
4. © g5 � e7 5. © h6+! ©d7 6. © g7
ii. d5 7. @f6
Before anything else , we will show
that the usual system here does not win.
For example, if I . ii.. h5+ , then I . . .
© e7! (not l . . .©g7 because o f 2. © e4,
working around to the left) 2. ii.. g6 Sl b2
3. ©g4 i. c3 4. © h5 ii.g7! (now the in­
sufficiency of the one h-file tells for the
successful White operations on the right
flank) 5. il h7 W f7 .
Now let's look at a different White
attacking system.
1 . © g4 ii.. b2 2. © h5 © g7
Forced. For instance , if 2 . . . ii.. g 7,
then 3. ii.. c4+ and 4. @ g6. And if 2 . . .
.Jl c 3 , then 3 . © h6! ii.. g 7+ (on 3 . . ii.. b2
or 3 . . . .Jl d2 , White gives check with the
bishop and enters with the king at g6) 4.
@ h7 and then 5 . .Jl c4+ or ii.. h5+.
.
As may be seen from the variations,
in order to win White needs the h-file ( 5 .
© h6!), located two files t o the right of
the pawns.
3. il b5 .Jl c3
Therefore we can expect that by
moving the entire position to the right,
White would not be able to win, since
he would not have a move analogous to
\t>g5-h6 in the variations under discus­
sion.
Black can only move his bishop along
the long diagonal , since he has to pre­
vent f5 -f6 and forestall the white king's
invasion on the sixth rank.
4. Si. es .Jlb2 5. ii.. g6 ii.. d4 6. © g4!
204
Preparing 7. ii.. h5 followed by @g4f3-e4-d5 -e6; however, since White does
not currently threaten f5-f6+, Black can
make use of this to set up his bishop in
the more favorable position indicated in
the note to Diagram 203 .
6 ... ii.. b6! !
White to move. Draw
278
The bishop shifts over t o the d8-g5
Bishops of Opposite Colors
diagonal. (He could also play 6 . . . Si.cs
with the same idea. )
7. Si. h 5 Si. d8!, draw.
Some readers might be inclined to
pay too much attention to the result we
obtained: for instance, it might seem
that knight and bishop pawns on the
fifth rank generally cannot force a win
in such positions. However, such gen­
eralizations would be premature . The
point is that a typical sign for Diagram
204 is not only the presence of pawns
on knight and bishop files (on the fifth
rank) , but also the fact of the pawn that
is slated to advance.
In Diagram 204, White must pre­
pare for the advance of his f-pawn, since
Black's bishop covers the dark squares;
in Diagram 205 Black's bishop covers the
light squares and thus it is necessary to pre­
pare the g-pawn's advance. This circum­
stance is reflected in the game's outcome.
205
Win
1 . A c3+ W f7
If l . . .W h8 , then W f4-e5-f6.
2. Si. d4 and then g5 -g6.
When the knight pawn is designated
for advancement, then White wins even
if Black's bishop succeeds in taking the
most favorable position. For instance, if
in Diagram 205 we move Black's bishop
to h7, arriving at this position -
- then it turns out that Black cannot save
the game , since his bishop has no moves.
White wins here by means of Zugzwang:
I . .ll c3+ W t7 2 . .ll d4.
Before going to the wing pawns,
let's recap what has gone before. Center
pawns on the fifih rank do not win when
Black's bishop succeeds in occupying
the most favorable position (in front
of the pawns, while attacking the one
which is not intended to advance) , If the
pawns stand on the fifth rank on the f­
and g-files (or the b- and c-files) , then
the win is assured only if the knight pawn
is markedfor advancement.
As regards rook pawns, they win still
more rarely than those on the sixth rank.
In positions analogous to those we have
already examined, edge pawns on the
279
Chapter 1 1
fifth rank don't win even with the help of
the bishop, attacking the corner square .
206
Here Black gets a draw by l . . . i.e8
2. W d4 i. f7 ! (if White advances the epawn now, we get the drawing position
we already looked at: Black takes the
d7 square with his king and the bishop
shuttles between f7 and g8) 3. W e5 i.g8
4. i. b4+ 'iti> d7 5. i. c 5 i. t7 6. 'iti> f6! 'iti>e8!
(6 . . . i.g8 would be a mistake , owing to
7. Wg7, and so would 6 . . . i. h5 because
of 7. e5) 7. W g7! i. h5 ! . Now this move
is playable , since on 8 . e5 there follows
8 � f3 9. d6 i.g4 and . . . W d7 .
. . .
Black to move. Draw
If it is White to move in the given po­
sition, he wins easily with l . i. d4+, fol­
lowed by g5-g6, etc. Black to move can
save the game with l . . .i.d3 2. i.d4+ W h7
(2 . . . Wf7! is even simpler) 3. Wg3 i. e2! 4.
g6+ (or 4. W h4 i. d3!) 4 . . . W h6, etc.
d) ONE PAWN ON THE FIFTH RANK,
THE OTHER ON THE FOURTH
We begin once again with the center
pawns. Here too, the outcome of the
game (as with center pawns on the fifth
rank) depends on whether the black bish ­
op can occupy a favorable position.
207
Black to move. Draw
280
If in Diagram 2 0 7 the black bishop
stood on b3 instead of d7, then the game
would end in Black's defeat, since he
would have been too late in transferring
the bishop to the g8-d5 diagonal. For ex­
ample, l . . .i. d l 2. e5 i. h5 3 . i. b4+! (3.
e6 would be mistaken in view of 3 ... i.g4!
4. Sl b4+ W f6 , and also 3. W d4, when
3 . . . i. f7 ! would be the answer) 3 . . . Wd7
(if 3 . . . W f7 , then W e 3-d4-c5-d6) 4. e6+ !
and W d4.
Now we will move the position shown
in Diagram 207 first to one side, then to
the other.
Ifwe move the position one file to the
left (Black to move ) :
Bishops of Opposite Colors
there is no significant change: here too,
Black gets a draw with I . . .i. d8 2. 'ift c4
i.e7 3. 'itt d5 'ift c7 4. 'ift e6 'iftd8 5 . 'itt fl
� h4! , etc.
It also doesn't change the outcome
if we move the position in Diagram 207
two files to the left.
But if we move the position in Dia­
gram 207 one file to the right, then we
have the following situation:
.il.h8 (if 5 ... .il. f8 or 5 ... Wg4, then 6. f6)
6. 'itt d5 .il.g7 (or 6 ... 'ift f4 7. f6) 7 . ..t> e6
and f5-f6.
4. 'it>fS!
After 4. f5? the game ends in draw.
4 i. h6
•••
Trying to prevent 5. Wg6.
5. 'it>g4!
Gradually the role of the pawns at f4
and e5 is becoming clear: they restrict
the enemy bishop considerably. Black
is already in Zugzwang-. for instance , if
5 . . . Wd7 or 5 . . . W f8 , then f4-f5-f6.
5 ... i.f8 6. 'itt g5 .il. g7 7. 'it> g6 'it> f8
If7 . . . i. f8 , then 8 . f5 , and o n 7 . . . i. h8
there follows 8. W h7 ! .
Black to move. Win
White now has a new combination
which was not possible when both pawn
stood on the fifth rank. Here we have
the rare case when pushing the second
pawn to the fifth rank turns out not to
be good!
�
l...i.f8
Black hurries to occupy g7 with his
bishop, as it will secure him the draw if
the f-pawn advances.
2. 'itt e4 ii. g7 3. ii. c4+ 'ift e7
If 3 . . . ..t>g6, then 4. f5+ 'itt g5 5 . .il. d3!
8 . 'itt h7 and wins.
Black lost because of the closed-in
position of his bishop. If the reader com­
pares the position reached here with the
one reached in the main variation of Di­
agram 207 after White's seventh move
it will aid his understanding of this end �
game even more. There, in a similar po­
sition, Black was saved by 6 . . . i. h5 ! ; here
the black bishop cannot move rightward
three squares.
Now let us move Diagram 208 by
one more file to the right, reaching this
position (Black to move):
28 1
Chapter 1 1
First let us postulate that it's White 's
move here . At first glance it looks as
though White could place his bishop at
c4, and then bring up his pawns to g5
and h6, and finally, play @ h7 with a lat­
er g5-g6-g7 , forcing the win. However,
Black can interfere with this plan.
I. .t c4
If l . @ h7, then I . . .Ji. d2 ! , inhibiting
the g-pawn.
Here again, White wins, since af­
ter I . . . .tg8 2 . @ f4 .t h7 , the black
bishop is i n a very tight situation,
while on I . . . .t e8 2 . @ f4 il d7 , there
comes simply 3 . .t d4+ @ f7 4. g5 and
then g5 -g6 .
To complete our survey of endings
with pawns on the fourth and fifth ranks,
we must again stop at the edge pawns.
We saw above that edge pawns, even af­
ter advancing to the sixth rank, do not
always win. Naturally, with pawns on
the fourth and fifth ranks, the winning
chances are even smaller.
l . .. .t d4 2. g5 $i. e3!
The only correct move . For instance,
if2 . . . .tb2, then 3. @ h7 ! , followed by g5g6, h5-h6, and g6-g7 .
3. h6
The threat was 3 . . .t xg5, followed by
4 . . . @g7 with a draw.
.
3 . . . .t d2 4. @ h5 .t e3 5. g6 .t d4!
Afterwards, Black will only need to
move his bishop.
C. Salvioli, 1887
Now let's have the bishops trade
places - that is, the position below:
209
Draw, no matter whose move it is
282
Bishops of Opposite Colors
Here White wins easily after I . W h6
<tlfl 2. g5 'it> g8 (If 2 . . . 'it> e6, then 3 . <tlg7
<tlf5 4. i. f6! and h5-h6) 3 . g6 i. e4 4.
rtlg5, etc .
It would be very tempting to make
the following generalization: "Wing
pawns win, if the bishop of the attacking
side can control the corner. " However,
as we have seen, such a generalization
would be inaccurate. The win in the last
position was based not only on the white
bishop's activity, but also on the power­
ful position of White's king. That piece
needs only to go from g6 to h4 - which
would be to examine the following posi­
tion:
white pawns advance Black will be able
to set up his bishop in the most favo­
rable position (in front of the pawns,
while attacking one of them and re ­
straining the other from advancing
thanks to the possibility of sacrificing
the bishop for it) . U sually, the ques­
tion comes down to whether or not
Black can set up his bishop in the most
favorable position.
A detailed analysis of every possible
position here would take up too much
space, so we will restrict ourselves to a
few illustrations.
S. Tarrasch, 192 1
210
Black to move. Draw
- for the outcome of the game to be
radically altered.
For example: I . Wg5 i. e2! 2. W f5
.t'g8 , etc . ; or l . g5 W fl! 2. Wg3 � c2!
(not 2 ... A e2 , on account of 3 . g6+ ) 3.
?t· f4 J,, b l 4 . � e5 � c2 , etc . , draw.
If Black could move his bishop to c6
here , then he would have achieved his
desired position at once. But since this
is impossible , he must content himself
with the advance of the white pawns to
d5 and e5, and taking steps against their
further strengthening.
e) PAWNS ON THE FOURTH RANK
Here , the number of drawing po­
sitions grows still further, since as the
H ow should Black place his bishop
and king, so that those pawns at d5 and
e5 don't win? Bishop and king should
283
Chapter 1 1
stand where they prevent the further ad­
vance e5-e6 and in addition restrict the
freedom of the white king by pressur­
ing the d5-pawn. In other words, Black
must strive to place his bishop on fl or
g8 , and his king on d7.
And now a question arises: how is
this to be done? For instance , is 1 . . .
il. a4 all right , having i n mind . . . 3i. a4e8-fl and . . . @ d7? This question gets
a negative answer, since on l . . .il. a4
there follows 2 . ii. a3 + ; and if now
Blac k ' s king occupies its intended d7
square , then it interferes with its own
bishop, which must be transferred via
e8 to fl. Instead of I . . .il. a4?, he should
choose a different move , one allowing
Black's king to retreat from the check
to d7, without interfering with his own
bishop .
1 ... ii. d l ! 2. ii. a3+ @ d7 3. d5
Nor does 3 . 'it> f4, intending 'it> e 5 ,
change matters.
3 . . . Si. h5 4. @ f4
S. Thrrasch. 192 1
21 1
Black to move. Draw
This position differs from the previ­
ous one only in the bishops' placement.
However, the draw is considerably more
difficult here than in Diagram 2 1 0.
The end result here, too, is: for the
king, the d7 square ; for the bishop, the
fl square .
1 . . . ..ll c4!
Black can 't play l . . .� b5 , on account
of 2 . Si. b4+. If 2 . . . 'it>d7 now, then 3. d5
and 4. e 5 .
If 4. e5, then 4 . . . il fl ! .
4 il. g6!
••.
Black carries out his plan. Now he
even facilitates the pawn's advance to
e5, since after that he achieves the draw
easily enough.
5. \ti es il. h7! 6. 'it> d4 .1i. g6 7. es
il.t7!, draw.
284
Nor d o 2 . . . 'it> e6 o r 2 . . . 'it> c6 work,
since White would reply 3 . d5+ and then
bring his king to d4 and get time to play
e4-e5-e6.
Finally, if 2 . . . 'it>c7, then 3 . d5 il. e8 4.
e5 ii.fl 5 . e6, etc .
It's useful also to note that, after 1 . . .
Sl b 5 , White wins only after 2 . .1i. b4+ ! ,
since o n 2 . il. g 3 + ? there follows 2 . . . 'it> e7!
3 . d5 ii. e8 4. e5 ii.fl 5 . 'it> d4 'it> d7.
Bishops of Opposite Colors
2. Ji. g3+! 'iii c6!
The only right move. If2 . . . 'iii d7, then
3. d5 ; and on 2 . . . 'iit e6, White moves his
king to c5 and advances his pawns before
Black can occupy the necessary defensive
position, e.g. , (2 . . . 'iit e6) 3. 'iii d2 Ji.b3 (if
3 . . . 'iit d7, then 4. d5!, stopping the c4bishop from going to f7) 4. 'iit c3 Ji. d i 5 .
d5+ 'iit d7 6. e 5 ! (not 6. 'iit d4, in view of
6. . . Ji.h5 7. e5 Ji. t7!) 6 . . . Ji. h5 7. e6+! , etc.
3. 'iit g4 Ji. g7 4. Wf5 'iii e 7 5. e5
Now the win will present no difficul­
ties for the reader (see Diagram 208).
f) LESS-ADVANCED PAWNS
Here the chances of winning are ab­
solutely minuscule ; we may avoid a draw
only in exceptional circumstances - for
instance, in the following position by
Tarrasch
3. @f4 Ji. g8 4. 'iil e5 'iii d7 5. d5 Ji. f7
6. 'it' f6 'iii e8, etc.
S. Tarrasch, 1 92 1
212
White to move plays 1 . f3! and 'it'g l .
Black to move; White wins
213
l . . . ii. c3 2. Ji. h3+
Since the e-pawn is slated to ad­
vance, White defends the f5 square in
timely fashion, and therefore gives check
from h3 and not from c4.
2 'iii d6
•..
If 2 . . . @ ffi , then White brings his king
over to d5 and plays e4-e5+ at the first
opportunity.
Draw, regardless of whose move it is
If it is Black to move, then the draw is
easy: l . . . Ji. t2 2. g4 ii.e3 3. f5 'iit e5.
285
Chapter 1 1
If it's White to move, then the game
might proceed as follows: 1 . 'it> d3 'lt> e6 2.
'lt>e4 i.e7! 3. g4 Wffi 4. g5+ @g7 5. @fS
i.d8 6. 'iil e6 (or 6. @g4 i. e7 7. f5 i.d8) 6 . . .
c;ft f8 ! 7 . Wd7 (7. g6 c;ftg7) 7 . . . i.e7 8. i.d3
i.b4!, forcing the king to go back in order
to beat back the threat of i. d2. Draw.
C. BISHOP + 1WO ISOLATED
PAWNS vs. BISHOP
Ifthe pawns are only one.file aparlfrom
each other, the game usually ends in a
draw: ifthe pawns are separated from each
other by two or more.files, then in the ma­
jority of cases they will decide the game.
In support of this conclusion, Berger
presents the following two positions:
In the first position, White cannot
win, e.g. , I . @ e6 i. b4 2 . i. e4 @d8 3.
@ fl i. a3 4. e6 i. b4.
White does win in the second posi­
tion: 1 . i.f3 'it' d8 2. W e6 i. b4 3. ffi i. a5
4. fl i. b4 5 . 'it' ffi i. c3 + 6. \t>g6 i. b4 7.
@g7.
So it seems that, in opposite-colored
bishop endgames Gust as in pawn end­
ings) , outside passed pawns are stronger
than connected ones. However, outside
passed pawns don't always win: if one of
the pawns is a rook pawn, then often the
defender can force the draw by sacrific­
ing his bishop for the other pawn.
Examples 163- 189:
163.
Black to move and draw.
286
Bishops of Opposite Colors
1 64.
Black to move and draw.
1 65 .
White to move wins; Black to move draws.
168.
Black to move and draw.
Draw.
1 66.
1 69.
Win.
White to move and win.
287
Chapter 1 1
1 73 .
1 70.
Draw.
Black to move and draw.
1 7 1 . Amateurs, 1 775.
1 74.
Black to move and win.
Win.
1 72 .
1 75.
White t o move a nd win.
288
White to move a nd draw.
Bishops of Opposite Colors
1 79.
1 76.
White to move and win.
Draw.
1 80.
1 77.
Black to move and draw.
Draw, regardless of whose move it is.
181.
1 78 .
White to move and win.
Win.
289
Chapter 1 1
1 85 .
1 82.
Black to move and draw.
1 83 . S. Tarrasch, 1 92 1 .
White to move - draw;
Black to move - win.
1 86.
Black to move and win.
1 84.
1 87 .
White to move and win.
290
White to move and win.
Draw.
Bishops of Opposite Colors
As an example of the draw we will ex­
amine the following position from Bo­
goljubow - Rubinstein, Berlin 1 926:
1 88 .
Win.
1 89.
Draw only if it 's White 's move.
D. ENDINGS WITH
MORE THAN lWO PAWNS
As we have pointed out before , the
attacker must situate his pawns such that
they extend the bishop's actions. Thus, if
White has an advantage in position, and
his bishop stands on b6, then in order to
maintain winning chances, he should
place his pawns on dark squares.
And if he can't do this, the game fre­
quently ends in a draw, despite the one­
or two-pawn advantage.
Here White threatens to win the b4pawn, with significant winning chances
(three connected passed pawns for a
bishop) . However, Rubinstein finds
the following route to the draw: he re­
turns the piece and winds up two pawns
down, but enters an endgame with op­
posite-colored bishops! The game con­
cluded as follows: l . . . b3 2. 'it' b4 i1. a7 3 .
W xb3 i1. d4 4. W a3 i1. a6 5. b 3 il.xc4! ,
draw.
The following ending illustrates well
the idea of exploiting the advantage with
opposite-colored bishops.
Vidmar Spielmann
St. Petersburg 1 909
-
(See Diagram 214)
Black has an extra passed pawn on
the queenside. However, this fact alone
could not decide the game in these cir­
cumstances. I n order to achieve the
goal, Black must carry out a combina­
tive attack on both flanks.
29 1
Chapter 1 1
.lt e7 @ h3! 8 . @ f2 (8 . .lt xgS a3) 8 . . . .lt d3
9. @ g l b5! 1 0 . .lt f8 ( 1 0 . .lt xg5 @ g4! and
then . . . @ f3-e2) 1 0 . . . .lt g6 1 1 . .lte7 @g4
1 2. @ f2 @ f5 1 3 . @ e2 ( 1 3 . @ e3 @ e6! 14 .
.lt xg5? a3!) 1 3 . . . @ e6! 1 4 . .lt xgS @ d5!,
penetrating to b3.
Black to move
With 4. c4, White takes away dS from
Black's king (see move 1 4 in the above
variation), but in the process he puts his
c-pawn in danger.
4 ... @ h5 5. 'iil f6
He must hurry with the kingside at­
tack, because otherwise White secures
his position by h2-h4! .
1 . .. .lt hJ!
With this move , Black nails down the
h2-pawn in place , creating the threat of
a king invasion (after . . . g6-g5) via g6 and
hS to g2 .
l . . .gS is bad because of 2 . @ fS h6 3 .
White is counting on the counterat­
tack.
5 ... @ g4 6 .lt aJ .lt g2 7 . .lt d6
•
Black would probably have replied
to 7 . .lt b4 with 7 . . . @ f3 8. @ xgS @ e3!
9 . @ h6 .lt e4 10. h4 @ d4 1 1 . c S @ c4,
etc .
7 . . � fl
.
h4! .
2 .lt aJ
•
White cannot prevent the threat of
. . . g6-g5 with 2. W d4, because Black
would have replied 2 . . . @ e6, threaten­
ing to penetrate on the queenside with
his king.
2 gS 3 . .lt b4 @ g6 4. c4
.••
A waiting game doesn't seem to
save White either; for example, 4 . .lt a3
@hS 5 . @ e4 (threatening @ h5-g4f3) 5 . . . @g4 6. @ e 3 (defending against
. . . .ltg2+ followed by . . . W h3 ) 6 . . . .t fl 7.
292
In this position, this move i s even
stronger than 7 . . . 'it' f3 . The fact is that
after 7 . . . JL fl it would be wrong for White
to answer 8 . c5, in view of 8 . . . a3 , and if
9. c6?, then 9 . . a2 , threatening to queen
with check.
.
s. @ g7 @ rs 9. cs
If 9. @ xh7, then 9 . . .lt xc4 1 0. h4
gxh4 1 1 . gxh4 .lt e2! 1 2 . @ h6 b5 1 3 . hS
@ e6 14 . .lt f8 @ d5 . Here Black wins eas­
ily: he sends his king over to his pawns,
giving up the bishop for the h-pawn.
.
9 a3! 10. c6 a2! 1 1 . g4+
••.
Bishops of Opposite Colors
If 1 1 . cxb7, then 1 1 . . . a l '@' + and
wins, since 1 2 . W xh7 runs into . . . '@'a7.
ll W e4 12. i. e5 bxc6 13 .ll a l c5 14.
\t'xh7 c4 15. W g6 Wd3 16. W xg5 c3 0- 1
••.
•
With 4. c4, White clearly eased his
opponent's task.
Nimzowitsch - Capablanca
Riga 1 9 1 3
3. Wel
White has to avoid 3 . .ll c7, in view
of 3 . . . b5! 4. axb5 (if 4. @ e l , then after
4 . . . bxa4 Black wins quite simply, as he
obtains passed pawns on both flanks)
4 . . . a4 5. c4 (the only way to hold back
the pawn; for instance, if 5. $1. a5, then
5 . . . W d 5 ! , while on 5. b6 Black replies
5 . . . £l f3 !) 5 . . . a3 6. ii. as a2 7. li. c3 @ d6!
and then . . . � e6, picking up the c4- and
b5-pawns.
215
3 @ d5!
•.•
With this Black protects both pawns,
while White 's a4-pawn can no longer be
defended.
4. W d2
If 4. ii. c7, then 4 . . . @ c6! 5. _t xa5?
b6.
Black has an extra pawn, besides
which he threatens to win another pawn
with . . . � f5 .
l . a4
After this move, Capablanca manag­
es to finish the game brilliantly. But af­
ter other replies, White 's position is also
unenviable, for example 1 . W e l i.f5 2.
@ d2 @ e6 3 . ilb8 a6 , threatening to en­
ter through d5 to c4 or e4 with the king.
l. .. 'itt e6! 2. i. b8 a5!
Considerably stronger than 2 . . . a6
- which, however, would also have won,
according to Capablanca.
4 .i. d7 5. !ti. c7 W c6! 6. � d8 b6 7.
c4 @b7 8. 'it> c3 ilxa4
••.
The game ended: 9. 'it> b2 i. d7 1 0 .
W b3 t e6 1 1 . W c 3 a 4 12. @ d3 W c6
13. W c3 g4 14. il h4 h5 1 5 . i. g3 a3 16.
'it> b3 Si xc4+ ! (if now 1 7 . @ xc4, then
1 7 . . . a2 1 8 . il e5 h4 1 9 . 'it> b 3 g3 20. hxg3
h 3 ! 2 1 . g4 h2 or 2 1 . . .a l '@' ) 1 7 . 'it> xa3
b5 18. c3 W d5 1 9 . i. f2 i. e2 20. 'it> b3
!ti. d i + 2 1 . W b2 W c4 22. W e t !ti. f3 23.
W d2 b4 24. cxb4 cxb4 25. iL h4 .ll e4
26. iL f6 Ji. g6 27. Jli. h4 b3 28. Jli. f6 (if
2 8 . W c l , then 28 . . . W d3 29. @b2 iL f7 ,
and a transfer of the king to g2 followed
by . . . h 5 - h4) 28 h4! 29. W e3 g3! 30.
hxg3 ( 3 0 . h3 iL f5 ! ; or 30. Wf3 .ll e4+ !)
30 h3! 3 1 . W f2 iL f5! (it was neces•..
.••
293
Chapter 1 1
sary to prevent g3 -g4) 32. g4 .ll xg4 33.
'iii g3 'iii d3 0- 1 .
I n the next two examples, White
mainly wins thanks to the aggressive
placement of his king, which enters un­
molested into the enemy camp.
Nimzowitsch - Tarrasch
Bad Kissingen 1 928
er due to 2 . . . .ll c6!) 2 . . . f3 3. g4! and then
.ll e 3, 'lt> h2-g3-f4 (or 'lt> h2-g3-f4-g5h6) , and h3-h4-h5.
2. 'lt> g3 'lt> c8 3. 'it> f4 'it> d7 4 .ll b4
'it> e6 5. i. c3 i. d7 6. g3 b5 7. 'it> g5 Wf7
8. h4 .Il es 9. 'it> h6 'lt> g8 10. b3!
•
After bottling up his opponent on
the kingside , White starts exploiting his
pawn majority on the queenside.
216
10 cxb3
•.•
On 1 0 . . . i. e6, there follows 1 1 . a4! ,
creating a passed pawn.
l l . cxb3
Here White not only has an extra
queenside pawn, but also an attacking
position for his king on the kingside.
If now l 1 , . . .ll d7, then 1 2 . .ll e 5 ! , af­
ter which Black loses the game through
Zugzwang. For example, 1 2 . . . i. e6 1 3 . a4
b4 1 4. a5 i. xb3 1 5 . i. d6 ! , or 1 2 . . . i. e8
1 3 . 'it>g5 i. d7 1 4 . 'it> f6 'it> f8 1 5 . i. d6+,
followed by 1 6 . 'lt>g7 or 1 6. We7.
l l . . .f4
1. 'iil h2! c4
The final shot.
White threatened to bring his king
to f4 or h6, which would drive the op­
posing bishop to a passive position.
Then White could start an attack on the
queenside as well, for example with c2c4, a2-a4, and b2-b3 , tying down the
black king to the defense of the b6- and
c5 -pawns.
With I . . .c4, Black shores up his
queenside a bit. He cannot prevent the
attack on the kingside, since on l . . . f4?
there would follow 2. i.g5 (2. f3 is weak-
294
12. gxf4 .ll d7 13. 'it> g5 'lt>rT l.C. f5
.ll c6 15. <it' f4 <it' e7 16. W e5
Black's position is hopeless. The
game ended 16 i. e8 17. 'lt> xe4 i. c6+
18. W e5 i. e8 19. 'it> d5 .ll f7+ 20. W c5
i. e8 2 1 . .Il es .ll d7 22. 'it> b6 W f7 23.
f6 i. e8 24. f4 'lt> e6 25. W a6! (prepar­
ing a decisive queenside breakthrough)
25 . . . 'lt>rT 26. b4 W e6 27. a4! bxa4 28. h5
1 -0.
.••
Bishops of Opposite Colors
I. Rabinovich - Romanovsky
Leningrad 1 934
Or 7 . . . ..t h5 8. g6 (simplest) 8 . . .
@ fS 9 . @ f7 ! ..t xg6+ 1 0 . � e7 and 1 1 .
@ d7 .
217
8. @ f8 1 -0
The pawn on c6 must go.
In the position depicted in Diagram
2 1 8 , White gets the draw in spite of his
opponent's great superiority.
Maroczy - Pillsbury
Munich 1 900
White to move
21 8
Here also, White threatens to get
into the enemy camp via f4 and e5. To
this end, however, he must render harm­
less . . . e6-e5 , which would have led, af­
ter d4xe5 , to a weakening of the white
pawns and some enlivening of Black's
pawn position (thanks to the eventual
possibility of . . . d5-d4) .
l . ..t g3!
In order to meet 1 . . .e5 with 2 . ..t xe5,
leaving e5 available to the white king.
1 . . . e5
Black sacrifices a pawn to at least
free the e6 square for his king.
l. e6!
A brilliant move : White sacrifices a
third pawn.
1 . . .fxe6 2. fxe6 ..txe6 3. @ es ..tb3 4.
@d6 c4 5. '>t> c5 '>t>f5 6. '>t> b4 a2 7. '>t>a3
'>t>e4 8. @ b2 '>t> d3 9. W a l ! Yi-Yi
2 . ..t xe5 @ f7 3. 'lt> h4
Now White 's king breaks into his opponent's left wing.
White maneuvers his bishop along
the c3-h8 diagonal and after . . . c4-c3 he
takes the c-pawn.
3 '>t> e6 4. @ g5 ..t e8 5. '>t> h6 ..tf7 6.
Wg7 ..t e8 7. g5 '>t>f5
•.•
295
Chapter 1 1
Reti - Tartakower
Semmering 1 926
Winning the h-pawn.
9 @ d6 10. @ g4 @ cs 1 1 . i. e2 i.d8
12. <t>xh4 <t> d4 13. @ hs <ti es 14. g6 1-0
•••
219
In this last example, the importance
of the outside passed pawn was para­
mount. The possibility of creating such
a passed pawn is also the primary theme
of our next position.
Rubinstein - Griinfeld
Karlsbad 1 923
White to move
220
1 . @ e4 h4
On l . . .<t>g7 there might follow 2. h3!
.t d6 3 . g4! hxg4 4. hxg4 ii.cs s . @ dS
.t a7 (if S . . . i. e7, then 6. @ d4! .ll g S 7.
·
b4) 6. b4 <t>g6 7. bS @gs 8 . .t e 2 @ f4
9. @ c6.
2. g4! @ e7
White to move
l f 2 . . . h3, then 3 . it. fl @ e7 4. @ fJ .
1. W g4 i. e3 2. i. a4!
3. @ dS!
N ot 3 . @ fS , in view of 3 . . . h3! 4. @ e4
(4 . .t fl i. d6 S . @ e4 leads to the same
thing) 4 . . . .t d6 S. @ xe3 .itxh2 6 . .t fl
.tg 1 + 1. @ o h2.
3 . . . .t a7
Before starting the decisive opera­
tion, Rubinstein improves his position.
With 2 . .ll a4! , he induces the c6-pawn
to advance, and then holds this pawn on
a dark square, thus restricting the oppo­
nent's bishop (see the note to the eighth
move).
If 3 . . i. d6, then 4. h 3 , with the threat
of S . @ d4.
2 cS 3. i. b3 i. d2 4. i. c4! @ g7 S.
a4 @f8 6. @f3!
4. h3 @ d7 S. b4 i. b8 6. @ e4 i. d6 7.
bS ii. cs 8. @ f4 .tb6 9. gS!
White moves his king to the center,
not fearing the reply 6 . . . i. e 1 ? in view of
.
296
•••
Bishops of Opposite Colors
7. We2, indirectly protecting the pawn
at h4.
Nothing comes of 6. hS in light of
6 . . . gxhS+ 7. 'it> xhS 'it>g7.
6 W e7 7. W e2 ii. as 8. W d l
••.
White had another tempting move
here: 8 . i. d S ! , the basic idea being the
threat 9. W d3 ii. e l !? 1 0 . W c4! and White
wins, since l 0 . . . � xh4? is met by 1 1 . aS! .
However, after 8 . �dS, Black has the
following defense: 8 . . . � b4 9. Wd3 c4+ ! ,
ridding himself o f the pawn that blocks
the a7-g l diagonal. Let us examine the
variations which follow these moves:
l)
1 0 . il. xc4 ii. e l 1 1 . il. d S i. xh4!
(this move is playable now that the
a7-g l diagonal has been cleared) 1 2 .
as ( 1 2 . 'it> e2? 'it> d6! 1 3 . as 'it> cs 1 4 .
a 6 W b6 l S . i.b7 i. xgS=) 1 2 . . . i. f2 ! ,
with insufficient advantage t o White ,
for example 1 3 . W c4 W d6! 1 4 . WbS
(or 1 4 . ii.t7 ii. e3 ; if now l S . a6 , then
1 S . . . 'it> c6 , while on l S . WbS there fol­
lows 1 S . . . W c7 1 6 . il. xg6 il. xgS with
a draw) 14 . . . il. e 3 l S . a6 (or l S . W a6
@ c7) 1 S . . . W c7 , and then 1 6 . . . W f8 !
and 1 7 . . . i. xg S , draw.
2)
1 0. W xc4 i. e 1 1 1 . W bS i. xh4
1 2. as i. xgS 1 3 . a6 i. e 3 14. 'it> c6 'it> f6!
l S . Wb7 WgS 1 6 . a7 il. xa7 1 7 . W xa7
� f4 1 8 . W b6 gS 1 9 . W c S g4, and now
it is White who must force the draw (for
example , with 20. il. e6 g3 2 1 . ii. h3 W xe4
22. ilg2+ and 2 3 . W dS ) .
1 0. W e2 (threatening il. xc4)
3)
IO . . . c3 1 1 . W d3 ( Black could answer 1 1 .
i.b3 with 1 1 . . .i. aS , and if l 2 . W d 3 , then
1 2 . . . c2! as in the main variation) l l . . .c2!
1 2. W xc2 il e l 1 3 . Wd3 i.xh4 (ofcourse
not 1 3 . . . W d6? at once , because of 1 4.
hS!) 1 4. aS W d6 l S . a6 ii. fl , draw.
8 � b4
...
8 . . . W d6? loses to 9. hS! gxhS 1 0 . g6.
9. i. e2 W d6
This move became possible once the
white bishop retreated from the a2-g8
diagonal , since now after l 0. hS gxhS 1 1 .
g6? W e7, the pawn is arrested , and af­
ter the further moves 1 2 . � xhS W f6 1 3 .
Wc2 c4 14. i. e2 W xg6 l S . .11l xc4 W f6
1 6 . Wb3 i. e l 1 7. il d S W e7 1 8 . 'it> c4
W d6 1 9 . WbS Wc7, the game ends in a
draw.
10. h5?
Rubinstein has played outstandingly
well up to this point, but here he fails to
see a small tactical finesse. 1 0. W c2 ! ,
winning a n important tempo relative to
the game continuation , was stronger.
After the correct move , 1 0 . W c2!.
Black would most likely have lost in all
variations. For example:
1)
1 0 . . . i. e l 1 1 . hS gxhS 1 2 . i. xhS
We7 (White threatened to queen the gS­
pawn) 1 3 . W d 3 , and if now 1 3 . . . i.h4,
then 1 4. g6, threatening not only l S . g7
or l S . aS , but also l S . W c4.
2)
IO . . . c4? 1 1 . il. xc4, with the
powerful threat of 1 2 . hS gxhS 1 3 . g6
'it>e7 1 4. g7 .
3)
I O . . . W e 7 1 1 . Wb3! i. e l 1 2. hS
gxhS 1 3 . il xhS, threatening Wb3-c4bS.
297
Chapter 1 1
10 . . . gxhS l l . .itxh5 � e7 12. 'it> c2 c4!
Now this move, followed up prop­
erly, ought to have led to a draw.
13 . .it e2 c3?
Black returns the favor for White's
error on move IO. He should have played
l 3 . . . W f7! , when if 1 4 . .it xc4+ , then 1 4 . . .
W g6, after which the game would have
ended in a draw. For example, 1 5 . .it dS
( 1 5 . .it d 3 changes nothing) 1 5 . . . 'it> xgS
1 6 . Wb3 .iii. e l ! 1 7. W c4 'iii> ffi 1 8 . 'it>b5
@ e7 19. a5 W d8 20. W b6 (20. a6 W c7)
20 ... c;ifc8! 2 1 . a6 .itt2+ 22. @ c6 @ c 8 ,
draw. After l 3 . . . W f7 , White cannot win
with 14 . .it hS + either, since in that case
Black would return to the previous po­
sition with 14 . . . @ e7 and then would
arrange for the bishop's transfer to the
a5-e l diagonal. If in this variation White
removes his bishop from the h5-e8 di­
agonal, then once again, Black plays
. . . 'it> t7 ! .
<Joi b2!) 26 . . . <itd2, with a mutual repeti­
tion of moves.
22 .iii. b l !
•
The decisive move. Black must lose a
move to open up e3 for his king.
22 .t d4 23. a7 .it xa7 24. W xa7
@ e3 25. @ b6 l-O
..•
On 25 ... @ d2 there follows 26. @ cs
'it> c l 27. 'it> c4 @ xb l (27 . . . 'it> b2 28 . .itd3
c2 29 . .it xc2) 28. W xc 3 , and wins.
Now let us look at some endings from
tournament games, in which, besides
bishops of opposite colors, both sides
retained a rook or a minor piece. The
winning chances are thus greater than in
endings with the bishops alone.
The following two examples show
that mating and stalemating combina­
tions are encountered in more than just
problems and studies.
14. 'lt>b3 'lt>f7 15 . .it d3! .iii. as 1 6 . 'it' c4
Now White wins the bishop and gets
back just in time to reach the pawns at
e4 and e5.
Yates - Rubinstein
Moscow 1 925
221
1 6 <it g6 17. 'it> b5!
•••
Wins by force.
17 .it d8 18. a5 .it xg5 19. a6 .it e3
20. @ c6 @ g5 2 1 . \t> b7 @ f4
•••
Now if 22. a7?, Black gets a draw
with 22 . . . .it xa7 23. W xa7 \t> e3 24 . .iii. b l
� d2 25. 'it> b6 W e i 26 . .it d3 (26 . .it a2?
298
Black to move
Bishops of Opposite Colors
Rubinstein, who had been playing
for the win all along, failed to notice the
danger hanging over him.
1 . . .l:td2?
•
This "natural" move turns out to be
the decisive error. Instead, Black had to
force the draw with l . . . � e l ! 2. l:tb2 (not
2. W fl ? , in view of 2 . . . �c3+ 3. '>t>g2
� d4! followed by 4 . . . l:td2) 2 . . . l:td2 (or
2 . . . l:ta l ) .
If 5 . . Jk2, then 6. '>t> fl ! and 7. l:txd6.
6. l:c4!
Threatening 7. :e4 l:e l 8. lle6! , as
after 8 . . . :xe6 9. dxe6 the black d6-pawn
is free to move.
6 l':tel 7. l:te4
•••
I n view of the looming 8 . l:le6! , Black
must trade rooks now, with a lost pawn
ending.
2. � g4!
7 ... :xe4 8. fxe4 Wxg4 9. e5! fJ+
An unexpected move. White threat­
ens 3 . .l:th7, and Black can't take the
bishop.
2 . . . � b6
Nor does 9 . . . W f5 help, in view of I O .
e 6 and l l . 'it> f3 .
1 0 . 'it>gl \£7f5 1 1 . e 6 1 - 0
Forced.
Nimzowitsch - Wolf
Karlsbad 1 923
3. l:txb6 hxg4 4. hxg4
222
And now, once again, Black must
defend against mate. If 4 . . Jhd5, then
mate in two.
4 l:tb2!
•••
Black plays his last card: he attempts
to play for stalemate.
5. l:tc6!
5 . l:txd6 would be a mistake because
of 5 . . . llb6! 6. lld7 l:tb7 7. l:td8 l:tb8 8 .
l:td6 l:t b 6 9. ll c 6 ( o r 9 . : e 6 ) 9 . . . l:txc6 I O.
dxc6 (or, again , I O. dxe6) , stalemate!
5 l:.bl
•••
White to move
Despite the bishops of opposite
colors, White has a winning position:
the bishop at e5 and pawn at d6 are very
powerfully placed, and the black king is
pinned to the comer.
299
Chapter 11
1. h4!
13... i.g4 14. f6+ ® h7 15. �xc6 1-0
Preventing l . . .gS and 2 . . .'iit g 6.
Marshall Nimzowitsch
New York 1 927
-
1 .. .<� g8
223
If l . . .�b7?, then 2. Mb3! l::t d 7 (or
2 . . . �xb3 3. axb3) 3. l':tb8 gS 4. hS.
2. � b3 � d7 3. � b8+ @n 4. � c8
i. e4
Of course not 4 . . . Mb7, on account of
S. �c7 + .
5. ® g3 h5
He could have delayed this advance
until after White played �h8; but there's
no avoiding ... h6-hS.
6. ® a i.ds 7. ® e3
The a2-pawn is protected indirectly.
Black to move
The win in this game was simpler
than in the previous one.
1 ... ® a3
Threatening 2 . . . lllb S 3. lllb l i. d3 4.
a4 lllx d4.
7 ... i.g2 8. ® d4 i. f3 9. i.h8!
2. fx gS fx gS 3. 'it>fl i. hS!
Threatening a stalemating attack by
IO. ®es followed by i. h8-f6-gS -h6. If,
after IO. ®es and i. h8-f6-gS , Black
prevents i.h6 with . . . ®g7, then White
replies �c8-c7.
On 3 . . . i.c4 White gains some coun­
terplay with 4. lllf3 h6 S. ii. e s , with 6.
i.g7 to follow.
4. ii.es g4!
9 ..eS+ 10. 'it>xeS i.dS 11. i.f6 i.f3
12. i.g5 ® g7
.
Preventing the counterattack g2-g4
followed by lllf3 or i.f6.
1 3 . i. h6 was again threatened.
5. hxg4 i.xg4 6 . 'it> e 3 i. fS
13. fS!
6 . . . i.e6 a t once was simpler.
Preparing 1 4 . 'iite 6. 1 3 . 'it> e6 right
away fails to 1 3 . . . i.g4+ .
300
7. i.g7 i. e6
Bishops of Opposite Colors
Preparing . . . CZ'ib5 . However, it would
have been more decisive to play 7 . . . CZJ b5
at once; if now 8. c4 dxc4 9. CZ'ixc4 i.e6
10. 'iil d3, then IO . . . i.xc4+ 1 1 . 'i!lxc4
c6! , and Black easily wins the knight vs.
bishop ending, as on 1 2 . d5? there fol­
lows 12 . . . CZ'id6+ ( 1 3 . W d4?? CZ'if5+ ) .
8 . i.18
On 8 . 'i!ld3 , Black could choose the
above variation 8 . . . i.f5+ 9. 'i!le3 CZ'ib5
10. c4 dxc4 1 1 . CZ'ixc4 i.e6 1 2. 'i!ld3
Jl.xc4+ 1 3 . 'i!lxc4 c6! . After 8. i.f8 ,
Black loses a pawn.
8 CZ'ib5 9. CZ'ib l
•.•
most forceful line is 1 7 . . . 'i!lb5! 1 8 . i.xc7
'i!lxc4! 1 9. i.xb6 a4, followed by . . . 'i!lb3
and . . . a4-a3) 17 ... i. e4 18. g3 'i!lb5 19.
'it>cl 'i!lc4! 20. 'i!lb2 (if 20. i.d8 , then
20 . . . 'i!lxc3 2 1 . i.xc7 a4 22. i.xb6 a3 23.
i. a5+ 'i!lb3) 20 ...c5! 21. i.e5 (or 2 1 .
i.d8 cxd4 22. cxd4 'i!lb5 , followed by
. . . 'i!la6 and . . . b6-b5) 21. .. cxd4 22. i.xd4
b5 23. i.b6 (nor do other moves help,
for example 23. i.e5 a4 24. 'i!la3 i.f3 if now 25. 'i!lb2, then 25 . . . d4! 26. i.xd4
b4! , while on 25. i.f6 there follows 25 . . .
i.d l 26. i.e5 d4! 27. i. xd4 b4+) 2 3 a4
24. i.a5 (if 24. i.d4, then 24 . . . b4! with
the threat of 25 . . . bxc3+ 26. i.xc3 a3+)
24...d4 25. cxd4 b4! (after 25 ... 'i!lxd4?
26. 'i!la3 the position is drawn) 26. i.b6
a3+ 27. c;t>a 2 c;t>b5 28. i.c5 Wa4 0- 1.
• • .
9. 'i!ld3 fails to 9 . . . i.f5+ .
9 . . . a5
Another winning line was 9 . . . i.f5 IO.
a4 i.xb l 1 1 . axb5 i.a2 1 2 . 'iil f4 i. c4 1 3 .
We5 'itid7 14. i. -any c6! 1 5. bxc6+ 'i!lxc6,
followed by relocating the king to b3.
Now let's go to a game between
Spielmann and Romanovsky, and ex­
amine the position when there were still
queens on the board.
Spielmann - Romanovsky
Moscow 1 935
10. 'i!ld2
On IO. 'iil f4 Black wins with 1 0 . . .
Ji.f7! 1 1 . a4 ( l l . 'i!le5 i.g6 1 2. a4 i.xb l
1 3 . axb5 i.a2 transposes) l l . . .i.g6 1 2.
axb5 i.xb l 1 3 . 'i!le5 i.a2 1 4. 'i!le6 i.c4,
intending 1 5 . . . 'i!lb7 and 1 6 . . . c6 as in the
preceding note.
10 i.f5! 11. CZ'ia3 CZ'ixa3 12. i.xa3
i.bl! 13. i.18 i. xa2
• • .
Black's task is simplified. There fol­
lowed 14. i.g7 i.bl 15. 'i!le3 'i!lb7 16.
i. f6 'i!la6 17. 'i!ld2 (on 1 7. i. d8 the
White to move
If you take the major pieces off the
board in this position, then the game
301
Chapter 11
would have to be a draw, in spite of
White 's extra pawn. However, it is pre­
cisely because the major pieces are still
on the board - and the presence of mat­
ing combinations - that the bishop on
d4 increases in strength. Moreover, the
fact that they are bishops ofopposite color
just increases the power of the attack,
since Black cannot oppose White along
the long diagonal .
(much stronger than 6. l:tg3 winning
the queen for rook and bishop) 6 . . . 'V/lih6
(other moves are also unsatisfactory: if,
for example, 6 . . . V/lie6, then 7 . :bs+ i.e8
8. 'i¥g3 ! g6 9. h4, threatening IO. h5; and
if 6 . . . 'i¥h5 7 . 'V/lid8+ � h7 , then 8 . VJ/if8!
V/lig6 9. l:tg3) 7. '@'d8+ 'it' h7 8 . l:tg3 i.g6
9. V/lid6!, with the decisive threat of IO.
h4! followed by h4-h5.
5. V/lixh6+! gxh6 6. l:tb7 �g8
1. 'V/lic7 'it'g8 2. l:tb3
Threatening, with 3 . i.e5 , to cut the
black rook off from the kingside.
2
•.•
'it' h7 3. 'i¥d8
White declines to continue 3 . i.e5 ,
i n view o f 3 . . . d 4 4. l:t b 7 dxe3 5 . VJ/ixf7
'i¥xf7 6. l:txf7 l:txe5! 7 . fxe5 e2, and it is
Black who wins. On the other hand, this
variation could be improved by 4. l:tb6!
(instead of 4. l:tb7? ) .
3
•..
l:te8
Now White threatened 4. i.e5 d4 5.
l:tb8 ! .
4. 'i¥h4+ 'i¥h6
Black must offer to trade queens, de­
spite the fact that this exchange worsens
his pawn structure considerably. If Black
declines to exchange queens by play­
ing 4 . . . �g8?, then 5. e4! l:he4 6. i.e5!
302
If 6 . . . 'it'g6?, then 7. g4! l:tf8 8 . Wg3!
h5 (after 8 . . . fxg4 9. hxg4 White wins
much as in the game) 9. gxf5 + � xf5 IO.
i.g7 l:tg8 l l . l:txf7+ �g6 1 2 . :d7 l:txg7
l 3 . l::t xg7+ � xg7 1 4. fS , etc .
7. g4! fxg4
No better is 7 . . . i.e6: 8 . 'it'g3 might
follow, threatening to advance the king
to h5.
8. hxg4 l:tc8 9. \t>g3 l:te8 10. l:td7
l:te6 11. i. e5
l l . f5 :es (or l I. . .:e4) 1 2 . l:td6
'it' h7 1 3 . :f6 saves a few moves.
11 . . . :es 12. :d6 i. e6 13. i. d4 'it'h7
14. f5! i.f7 15. :r6! i.g8 16. l:tg6 l:te7
17. �h4 1-0
There is no adequate defense against
the threat of 1 8 . g5! hxg5+ 1 9. \t> xg5 and
20. l:th6+.
Chapter 12
Knight Endings
A. KNIGHT+ PAWN vs. KNIGHT
In some positions, it is possible to
get the opponent so tied up that his
pieces are helpless against the advanc­
ing pawns. It's especially hard to defend
against advancing rook or knight pawns:
wing pawns in this ending (as also in
i. +[\ vs. i. endings) are more danger­
ous than center pawns. Even if Black's
king stands on one of the squares in
front of the rook's or knight's pawn, one
should not consider the draw secure.
The power of the flank pawn in this
ending will become clear as we examine
the following positions.
J. Kling, 1867
I. l'Z:lg6
With the threats of l'Z:le5+ and l'Z:lf8 .
l . . .@d5
Relatively best. If l . . .Wc7, then 2.
l'Z:lf8 l'Z:lb8 3 . l'Z:le6+, and on I. . . 'lt> c 5 ,
White replies 2. l'Z:l f8 l'Z:le5! 3 . 'lt> a8 l'Z:lc6
4. l'Z:le6+ and 5 . l'Z:ld8.
2. l'Z:lf8l'Z:le5! 3. Wb6 l'Z:lc6
lf 3 . . . l'Z:lc4+ ?, then 4. 'lt>a6.
4. l'Z:ld7 'lt>d6 5. l'Z:le5! l'Z:lb8 6. Wa7
Wc7 7. l'Z:lc4! l'Z:lc6+
If 7 . . . l'Z:ld7 , then 8 . l'Z:lb6 l'Z:lb8 9.
l'Z:ld5+ .
8 . 'lt>a8l'Z:lb8!
A king move would be met by 9. l'Z:le5
or 9. l'Z:la5 .
9. l'Z:lb6! l'Z:la6
White to move and win
On 9 . . . l'Z:lc6 , White replies l 0 . l'Z:ld5+
and 1 l . l'Z:lb4.
303
Chapter 12
10. tZ'idS+ 'it>-any 11. W a7
This example still does not illustrate
sufficiently the power of wing pawns:
the point is that when you move all of
the pieces in Diagram 225 one square to
the right, White still gets the win, by the
same means.
The following position by Kling and
Horwitz ( 1 8 5 1 ) shows this more clear­
ly:
tZ'idS 4. c8'@' tZ'ib6+) 2 . . . W b6 3 . tZ'idS+
@ a7 ! , and if now 4. tZ'ic7 , then 4 . . . tZ'id4.
In the following example, once again
the superiority of the knight pawn over
the bishop pawn is evident. In the posi­
tion below
White to move . Here White can win
in a number of ways. The simplest is l .
b6 tZ'ib7 2 . tZ'ie6, and if now 2 . . . tZ'id8 ,
2 . . . tZ'icS , or 2 . . . tZ'iaS , then 3 . W c8! (the
variation was presented by Vasquez in
1 889). If we move the position by Kling
and Horwitz one file to the right, Black s
position improves: he now has the a-file
for his operations. This circumstance af­
fects the outcome of the game.
In fact, in the following position:
(See diagram next column)
with White to move Black obtains a
draw. He responds to 1 . c6 with l . . . W a7!
2. tZ'ie7 (if 2. tZ'ic3 , then 2 ... CZJxc3! 3 . c7
304
White wins as follows: 1 . b7+ @b8 2.
tZ'ie4! (not allowing the black knight on
c5 and threatening, after the a4-knight
retreats, to maneuver tZ'ie4-c5-d7; if
Black replies 2 . . . @ c7 , then 3 . 'it> a7)
2 . . . tZ'ib6! 3. tZ'if6! @ c7 4. tZ'idS + ! tZ'ixdS
5. @ a7 . If we shift the position under
examination one file to the right, the
win becomes impossible , since in that
case -
Knight Endings
The win in the following position in­
volves a lot of complications:
on l . c7+ W c8 2. tl:if4 there follows 2 . . .
llla6! , with a forced draw.
Now we present some positions demonstrating the power of the rook pawn in
knight endings.
A. Selezniev, 1922
White to move (von Scheve - Estorch, 1 905).
The game finished as follows:
1. tl:ib5 CZJe7! 2. Wb7 CZJc6
If2 . . . CZJc8 , then 3. CZJa3! (pointed out
by Berger) 3 . . . CZJd6+ (3 . . . Wd8 4. tl:ic4!)
4. Wb8 CZJc8 (or 4 ... CZJa8 5. tl:ib5) 5.
tl:ic4 Wd8 6. @b7 @d7 7. tl:ib6+ tl:ixb6
8. @ xb6 @ c8 9. a7.
226
3. CZJd4 CZJa5+ 4. @b8 tl:ic4 5. a7
tl:ib6 6. @b7 CZJa8
White to move and win
If7. @xa8 here, then 7 . . . W c7! forces
the draw.
7. CZJe6!
The solution here may not be complicated, but it is pretty. The move l. tl:ie4!
clarifies the position immediately: Black
cannot answer 1 . . .llt>xe4 or 1 . . .llt>e5 because of 2 . h6; whereas if 1 . . .W e6, then
2. 'it>fl catches the knight.
This pretty move forces Black to lay
down his arms.
In the following position (from a
study by S. Kaminer, 1 925)
305
Chapter 12
The loss of a pawn is inevitable.
White seeks salvation in counterattack.
1. Clle4 Cllxc2 2. llld 6 Clle 3!
With this move, Black defends the
b7-pawn indirectly: on 3 . Cllxb7 , there
follows 3 . . . Cllc 4.
3. a4 Clld 5!
a center pawn forces through the win
thanks to the exceptionally unfortunate
position of the black king. The win is
achieved thus:
l . d6 Cllc6 2. d7 Wh4 (2 . . .g5 changes
nothing, since the black king can't occupy
the g6 square because of llle 5+) 3. W h2!
(3. Wg2 would be a mistake; there would
follow 3 . . .g5 4. 'lii h 2 g4 5. @g2 g3, etc.)
3 . . .g5 4. @g2 g4 5. 'lii h2 g3+ 6. @g2 'it> h5
(6 . . . 'it>g4 7. Clle 5+) 7. Wxg3 \ttg6 8. Clle 5+.
B. KNIGHT ENDINGS WITH
A LARGE NUMBER OF PAWNS
Stronger than 3 . . . b6 , to which White
would reply with 4. Cllc 8.
4. Cllxb7
Or 4. g3 b6 5. Cllc 8 a5. Also insignificant
is 4. f5 because of the same reply, 4 . . b6.
.
4 . . . Cllxf4 5. b4
The only chance. 5. 'it> g l meets with
5 . . . \tff8 6. g3 (6. 'iil f2? llld 3+) 6 . . . Clld3
7. b3 'it> e7 , and Black wins easily, since
he has not only an advantage in mate­
rial, but also the better position.
5 ... llld5 6. b5 Cllc 3!
Marshall - Capablanca
New York 1 927
If now 7. Cllc 5 , then 7 . . . 'it> f8-e7-d6.
7. Clla5
White's plan becomes clear: in ex­
change for the a4-pawn, he will get the
a7-pawn. Nonetheless, his position re­
mains weak, since in order to win that
a7-pawn he must spend several tempi.
7
White to move
306
• . .
Cllxa4 8. Cllc 6 \t>f8 9. Cllxa7 'it> e7
White's position is now hopeless,
since his king is considerably less active
than Black's.
Knight Endings
10. lllc 6+ Wd6 11. Wgl f6
Before beginning the assault on the
b5-pawn, Black sets up his own pawns
in their most favorable positions.
12. Wtl eS 13. l'lld8 Wd7! 14. lllb7
If 1 4 . lllfl , then l 4 . . . We7 1 5 . l'llh 8
g5! , after which White's knight will play
no part in the game.
14 . . . Wc7 1S. lll aS lllc 3
1. .. llld 3! 2. l'llb3
On 2. lllx d3 comes, naturally, 2 . . . a2
3. Wb2 W xd3.
And if 2. llla 2, then 2 . . . W e2! 3. Wb3
W d2 4. Wxa3 W c2!, with a pretty win
of a piece.
2 . . . lllel + 3. Wdl Wd3! 4. Wxel
Wxc3 S. lllal! Wxd4
5 . . . Wb2 would be met by 6. W d l ! , and if
now 6 . . . Wxa l , then 7. Wei Wa2 8. Wc2.
The game continued:
6. lllc 2+ Wc3 7. \ttdl
16. W f3 lllxbS 17. We4 llld 6+ 18.
@dS Wd7 19. lllc 6 li:lf5 20. lllb 8+ We7
21. lllc 6+ W f7 22. li:ld8+ (also after 22.
\tle4 llle 7, White 's position is hopeless)
22 .. 'it>e8 and 0- 1, given that he loses
another pawn.
.
If 7 . lllxa3 , then 7 . . . Wb2.
7 . . . a2 8. Wcl d4 9. lllal d3 10. lllc2!
cS 0-1
Now let us examine a position from a
game Marco - Mar6czy, in which Black
exploited his advantage brilliantly.
The presence ofan outsidepassedpawn
on an edge file (with an equal number of
pawns) assured Nimzowitsch of a win
over Lasker in the following game.
Marco - Mar6czy
Paris 1 900
Em. Lasker - Nimzowitsch
Ziirich 1 934
Black to move
Black to move
228
307
Chapter 12
The game proceeded: 1 rJi;rT 2. rJi;cl
rJ;;f6 3. rJi;d2 rJi;eS 4. rJi;e3 hS S. a3 aS 6.
Cllh3 Cllc 2+ 7. rJi;d3 Clle t+ 8. rJi;e2 Ci:lg2
9. rJ;;f3 Cllh4+ 10. @e3 Cllg6 11. Ci:lgS
rJ;;f6 12. Cllh7+ @e7 13. CllgS ClleS 14.
rJi;d4 rJi;d6 lS. Cllh3 a4 16. Ci:lf4 h4 17.
Ci:lh3 b6! (stronger than l 7 . . . b5 at once ,
when there might follow 1 8 . Ci:lf4 Cllc 6+
1 9. rJi;d3, and if now 19 . . . W c5 , then 20.
Clle 6+! and 2 1 . Ci:lf4) 18. Ci:lf4 bS 19. Cllh3
Cllc6+ 20. We3 WcS 21. Wd3 b4! 22.
axb4+ rJi;xb4 23. rJi;c2 Ci:ld4+ 24. rJi;bl
(nor does 24. 'it>d3 help, in view of 24 . . .
Clle 6 2 5 . W c2 W c4) 24 Clle6 2S. 'iita2
(after 25. rJi;c2 the retort 25 . . . rJi;c4 would
have led to a much simpler win) 2S . . .
Wc4! 26. rJi;a3 rJi;d4 27. Wxa4 Wxe4 28.
b4 Wf3 29. bS 'iitg2 and 0-1, since on 30.
b6 rJi;xh3 3 1 . b7 there follows 3 1 . . .Cllc 5+,
and in other variations Black takes the
knight off and then brings his own knight
to d8, for example 30. Cllg 5 Cllxg5 3 1 . b6
Clle 6! 32. 'it'b5 Ci:ld8 .
•••
.•.
l. . . e6
On I . . . 'it> f8 , White plays 2. Cllb 6 as in
the game ; and if 1 . . .:as, then 2. l::k 8+!
winning two pawns.
2. Cllb6 Ci:lf6 3. aS l::tb8 4. :cs+!
Stronger than 4. a6 l:txb6 5. a7 l:ta6
6. :cs+ W g7 7. a81/i' :xas 8 . :xa8 , af­
ter which Black could have resisted for a
long time.
4 ... :xc8 S. Cllxc8 Clle8
The threat was 6. a6 , followed by 7.
a7 and 8 . Cllb 6.
6. a6 Cllc7 7. a7 Clla8 8. Ci:lxd6 @f8
9. es 'it>e7 10. 'it>e3 f6 11. @f4 h6 12.
CiJ c8 + ! 'it> f'1
If 1 2 . . . @ d 7 , then 1 3 . exf6 ! .
Now let's look a t a n endgame which
quickly turned into a knight ending.
1 3 .@e4@g7 14. Wd4 Cllc 7 lS.@cs
1-0
Botvinnik - Lilienthal
Moscow 1 936
We conclude this chapter with a final
study by J. Villeneuve- Escaplon ( 1 9 1 0).
Black to move
White to move and draw
230
308
Knight Endings
I. b6+ 'iii>xb6
If l . . .Wb7, then simply 2. tt::lb 5, with
tLlc3 or tt::la 3.
2. tt::lc 8+ tt::lxc8 3. 'iii>e 6! b2 4. g7
btiY 5. g8._, ._,b3+ 6. Wd7 ._,xg8,
stalem ate!
Examples 190-192:
1 90. J. Kling, 1 867.
White to move and win.
1 92.
White to move and win.
We present the main variation: l .
tLlb4 We6 2 . tt::ld 3 W d5 3 . tt::lf 4+ W c6,
and so forth, as in the analysis to Dia­
gram 225. Examine the similar varia­
tions.
Black to move and win.
309
Chapter 13
Bishop vs. Knight
A. ENDINGS WITH A SMALL
NUMBER OF PAWNS
Here we deal with those endings in
which both sides have no more than two
pawns apiece; and we arrange the mate­
rial, not by the external characteristics of
the positions, but by their inner content.
maneuver: I . ll:le7 .Jlc2 (or I.. ..td l 2.
ll:lc6! .to 3. ll:le5+) 2. ll:ld5! ..te4 3.
ll:lffi+ .
.
In another study b y the same author,
Black manages to stop the pawn only by
sacrificing a piece.
L. Kubbel, 1909
a) "FORCING" PAWNS
There are some positions in which
the pawns queen by force. For example,
in this study by L. Kubbel ( 1 9 1 0)
� � �
,�-�!�!�
������
��������
�
-�'
�-·
� ��
����
�
�
� •;·0��
the a6-pawn acquires decisive strength
owing t o the following interesting
3 10
White to move and win
1. d6 Wb8(b6) 2. W e t ! ..td3
2 . . . il.e4 doesn't change anything;
and if 2 . . . ..tg6 (or 2 . . . ..th7) 3. d7 W c7 4.
ll:le6+ W xd7 5. ll:lf8+ .
3. d7 Wc7 4. ll:le6+ Wxd7 5. ll:lc5+
Bishop vs. Knight
Despite the b l -h7 diagonal's great
length, Black's bishop has not a single
safe square.
In the next study, the knight, standing on the bishop's diagonal, shortens its
range.
VARIATION:
2 ... W d2
2 . . . Wb2 and 2 . . . W c2 amount to the
same thing.
3. <t>f8 ..th7 4. t'l\g5 ii.d3
V. Koshek, 1921
If 4 . . ...tg6, then 5. rtJg7 ii.es (or 5 . . .
.tbs 6 . Wh6 ii.es 7. t'l\e4+ and tiJd6) 6 .
t'l\e4+, and then tiJd6 and W h6 .
233
5 . t'l\e6 ii.g6
On 5 . . . iHS there follows 6. W e7 ii.g6
7. tl\f4.
6. t'l\f4 ii.cl
White to move and win
Or 6 . . . i.h7 7. <tJg7.
7. <ot?e7 ii.b3 8. t'l\e6
1. t'l\g5
Threatening 2. t'l\e6.
In the above positions, the knight
held the pawn back; while in the follow­
ing study by Troitzky
1. . . ..tg8 2. tl\rT ..th7
Regarding the king's movements, see
the Variation.
3. t'l\h6 ii.g6
Having occupied the short diagonal
eS-h5 , the bishop finds itself in a re­
stricted position.
4. t'l\rs '1itd2 5. t'l\h4 ..th5 6. t'l\g2 and
7. t'l\f4.
the bishop holds back the pawn.
311
Chapter 13
b) EXPWITING A
MATERIAL ADVANTAGE
Romanovsky - Verlinsky
Moscow 1 925
W e6 CiJ e4, etc. I n order to drive the king
from g6, White has to push his h-pawn;
however, this involves weakening the g4
square , and the move h4-h5+ will only
weaken White 's pawn structure.
Let us return now to Diagram 234.
234
1. We3 W g5 2. g3 ..ta4
2 . . . W g4 makes no great difference:
2 . . . W g4 3. W f2 ..te4 4. h3+ Wg5 5. We3
.lfi.c6 6. CiJ e6+ W f6 7 . CiJ d4! ..tg2 8 . h4
W e 5 9. CiJ f3 + and then 1 0. W f4.
3. CiJ hJ+ Wg4 4. CiJf2+ W g5 5. h3
White to move
The enemy king must be driven from
fO, and after this White must occupy ei­
ther e5 or g5 with his king. Black does
not threaten anything; therefore , pro­
tracted maneuvers are possible here. It is
precisely in such positions that the knight
demonstrates its power! It can attack an y
square. True, the knight exercises its in­
fluence only at a short distance, but this
doesn't mean much in this situation,
because all the play takes place within a
limited area.
In order still further to emphasize
the knight's power in such positions, let
us suppose that on the square f4 there is
a white bishop, and on c6 a black knight.
This swap has an immediate effect on
the outcome of the game: now the black
king will find itself in complete security
on g6, which means that Black will easily
achieve a draw, for instance: l . W e3 W g6
2. h3 CiJe7 3 . W d4 CiJg8 4. W e5 CiJ f6 5 .
312
5. h4+ is simpler yet.
5 ... ..tc6 6. h4+ Wf6 7. Wf4! ..te8 8.
CiJdl ii.d7 9. CiJe3 ..te6 10. CiJc2!
White brings the knight to d6, after
which he can drive Black's king out of
f6.
At first sight, it seems like it was sim­
pler to play 1 0. h5 ii. d7 1 1 . h6 W g6 1 2.
CiJ xf5! ii.xf5 1 3 . h7. But in fact, on IO.
h5 ii. d7 1 1 . h6, Black does not reply
l l . . .Wg6?, but l l . . .ii.e6!, and draws.
10 . . . ..tf7
Black doesn't try to prevent the
maneuver shown in the previous note
(transferring the knight to d6) , which
makes his opponent's job easier. On the
other hand, even with more stubborn
resistance , Black apparently could not
save the game .
Bishop vs. Knight
For example, l 0 . . . .tc8! (in order to
answer 1 1 . tZ:la3 with l l . . . .ta6) 1 1 . tZ:ld4
i.d7 1 2. tZ:lb3 .tc8! (White wins more
simply after 1 2 . . . .te6 - see the Varia­
tion) 1 3 . tZ:lcS @ g6! 14. @ es @ hS l S .
tild3! @ g4 1 6. tZ:lf4 .tb7! (if 1 6 . . . .ta6,
then 1 7. @ ffi @ xg3 1 8 . @gS and then
h4-hS , while if 1 6 . . . .td7 , there follows
17. � f6! .te8 1 8 . hS!!) 1 7. \tiff) @ xg3
18. hS @ xf4 1 9. h6 @ e3(g3) 20. h7 f4 2 1 .
h8'iV , with enough of an edge to win.
SUBVARIATJON B
l S . . . @ffi (bishop moves are met by
1 6 . @gS) 1 6 . tZ:ldS+ @ e6 (after 1 6 . . . @g6
play goes just as in the Variation) 1 7. hS!
.te4 (if 17 ... i.d3, then 1 8 . h6 @f7 1 9.
@gS; and on l 7 . . . @ f7 , there follows 1 8 .
@gS first) 1 8 . tZ:lc3 and 1 9 . @gS.
13. tZ:ld6 i.d7 14. h5 .te6 15. tZ:le8+
'it>t7 16. tZ:lc7 i.c8 17. @ g5 .td7 18.
tZ:ld5 @g7 19. tZ:le3@h7 20. tZ:lxf5 1-0
VARIATION:
( l 0 . . . .tc8 1 1 . tZ:ld4 .td7 1 2. tZ:lb3)
1 2 . . . .te6 1 3 . tZ:lcS .tdS (preventing 1 4.
tilb7-d6; if l 3 . . . .tc8 , then 1 4 . hS, enter­
ing gS with the king) 1 4. tZ:ld7+ @ e7 (if
14 ... @g6, then l S . hS+!) l S . @ e s , etc .
11. tZ:la3! .td5
Black cannot simultaneously cut off
both c4 and bS.
12. tZ:lb5 .te6
This ending will convince us that in
positions where there are no passed pawns
and where play on the whole proceeds
slowly, the knight is usually stronger than
the bishop. Things change when there
are passed pawns - especially on both
flanks; here the bishop acquires great
importance, as it can simultaneously
attack the opponent's pawns on both
wings. Generally speaking, play gets
livelier as the bishop's power increases.
235
Defending the pawn along the b l f5 diagonal also fails to save the game ,
for example: 1 2 . . . .ta2 1 3 . tZ:ld6 .tb l 1 4.
tile8+ @ f7 l S . tZ:lc7 ! . Now there are two
possible lines, Subvariations A and B.
SUBVARIATJON A
1 S . . . @ g6 1 6. tZ:ldS .llc 2 1 7 . @es
'it>hS 1 8 . tZ:lf4+! @ h6 (if 18 ... @ g4, then
19. @ffi @ xg3 20. hS, etc.) 1 9 . @ ffi .tb l
20. tZ:le6 @ hS 2 1 . @g7! @ g4 (if 2 l . . .f4,
then 22. tZ:lxf4+ @ g4 23. hS! @ xg3 24.
tilg6! @ g4 2S. h6 @ gS 26. h7) 22. tZ:lf4
\tlxg3 23. hS, etc.
White to move
In this position from Monke - Hein­
richs, Westphalia Hauptturnier 1 926, it
is true that play is restricted to a small
space (which speaks in the knight's fa313
Chapter 1 3
vor) , but Black does have a passed pawn,
which allows him to liven up the game
(and this speaks in favor of the bishop).
The deciding factor in this position is
the strong position of Black's king.
1. Llle 2 ..te3!
Black finishes off the game elegantly.
White cannot take the bishop, for af­
ter 2. 'ltt xe3 'ltt g2, the pawn goes on to
queen.
1 . . . ..th4!. It's not hard to see that all oth­
er moves lead to a draw: if, for instance,
1 . . . ..tb4, then 2. Lllg 3+ 'it> g l 3. Llle 2+
'it> fl 4. Lllg 3+ 'it> e l 5. 'it>g2. The reply
1 . . . ..th4 is a typical waiting maneuver,
giving the move to his opponent (losing a
tempo).
The same sort of waiting move decid­
ed the game in the following position:
2. Lllg3 ..td2!
The bishop moves to the powerful e 1
square.
3. Llle2
If3. Lllfl + , then 3 . . . 'ltt g l 4. Lllxd2 h2,
while on 3 . 'ltt t2 Black replies 3 ... ..te l + .
3 ..tel 4. Llld4 'ltthl 5 . Llle 2 h2
. • .
Now White is in Zugzwang-. he must
free either the g 1 or the g2 square for the
king.
6. Llld4 'ltt gl 7. Llle 2+ 'ltt n 8. Lllg 3 +
..txg3 9. 'it> g3 hll:t!
Naturally, not 9 . . . h l � , due to stale­
mate.
0-1
Returning to the position after
Black's fifth move in the game we just
examined, let us suppose that it's Black's
move in that position. There is a win in
that situation too, but in one way only:
314
White to move (Tartakower - Spiel­
mann, Karlsbad 1 923). White played I.
e4, after which Black was in Zugzwan g-.
on l . . . . @ e 7 there would follow 2. Llle 5!,
and if 1 . . .Wg7, then 2. W e6 with e4-e5
and 'lti d7 . Finally, if 1 . . . ..tf4, then 2.
Llle 5+ W g7 3. W e6! ..tg3 4. tll f3 , etc .
The following circumstance is nota­
ble. If, in the above position, after 1 . e4
it were White's move, then he could not
"win a tempo" and the game would end
in a draw.
From the juxtaposition of these last
two examples, it is clear that in many
situations losing a tempo is necessary
in order to exploit a material advantage.
In the position below, Black cannot win
Bishop vs. Knight
a tempo, and as a result White gets a
draw.
We will present a number ofpositions
in which a material advantage cannot be
exploited.
M. Gerbhaus, 1926
The simplest example i s the following:
236
White to move and draw
1. �f3tl:if4 2. �ht!
All other moves lose to 2 . . . tl:ig2+ .
2 tl:ig2+
. • •
Here White cannot win, because he
can't deny all the squares (b5 , c4, e4, f5 ,
fl , e 8 , c8) to the knight.
In the following position, it's some­
what harder to get a draw.
If 2 . . . W xh l , then 3. W f2 ! .
F. Gay, 1913
3 . 'lt>e2tl:ih4
237
If 3 . . . W xh l now, then 4. W fl ! .
4. � e l tl:if5 5 . �as tl:ih4 6 . �ht!
lllg6 7. �astl:if4 s. �ht!
Repeating a previous position (see
the position after White's second move).
If it were White to move here , then he
would have to resign.
The whole problem is that Black
cannot give the move to his opponent,
because "the knight cannot pass the
move . "
Black to move and draw
White's only serious threat is to
move the knight to fl ; with this, we must
315
Chapter 1 3
bear in mind that, before reaching fl ,
the knight will have to occupy one of
the following dark squares: d8, d6, e5,
g5, or h6. Now the question arises: can
the bishop cut off access to all of these
squares in timely fashion?
In order to answer that question ,
we make use of the "theory of corre­
spondence , " worked out in our study of
pawn endings. Here this theory may be
utilized, because in this position there
will only be two pieces maneuvering: the
bishop and the knight (in pawn endings,
it was the kings maneuvering) . So we set
up a "correspondence table " (the expla­
nation is given below) .
This time we limit ourselves to pre­
senting only part of the table . For com ­
plete assurance that White cannot win,
we would have to set up a table of all
squares (except b4) .
TABLE IX
Position of
the white knight
Where the black
bishop needs to go
d 8 , d6, e5, g5, h6
b7
c6
c4
e6
e4
f5
f3
g4
d4
c7
c7
c7
e7, h4
e7, f4
f3 , f4
f4
f4, g7
d6, g3
The corresponding squares for posi­
tions in the above table are to be deter­
mined as follows.
316
First we see that, if White manages to
occupy the squares d8, d6, e5, g5, or h6
just when that square is not under attack
by the bishop, then Black will have to lay
down his arms.
Having occupied his position at b7,
the knight threatens two of these squares
(d8 and d6) , as well as the pawn at a5;
therefore, after lllb 7 Black can only
ward off all of these threats by playing
. . ..?i,c7.
From the c6 square , the knight
threatens d8, e 5 , and a5, which can only
be defended by the bishop from c7.
On c4, the knight threatens d6, e5,
and a5. Therefore , after lllc 4, Black also
has to reply . . . i. c7.
The squares corresponding to e6, e4,
f5 , f3, and g4 are also found this way:
each time we see how the knight threatens
to go tof7.
Finally, the square corresponding
to d4 is found as follows. From d4, the
knight threatens the squares c6, e6, f5 ,
and f3. Consequently, in answer to lllc 4,
Black must make a move with his bishop
that controls the following squares: ( I)
c7 (the square corresponding to c6) , (2)
e7 or h4 (corresponding to e6) , (3) f8 or
f4 (corresponding to f5 ) , and (4) f4 (cor­
responding to f3 ) .
There are two squares meeting all
four of these conditions: (I) d6 (from
this square , the bishop attacks c7, e7,
f8, and f4) , andgJ(attacking c7, h4, and
f4) .
Bishop vs. Knight
In Diagram 237 the knight is on
d4, with the bishop in the correspond­
ing position. Fortunately for Black, the
d4 square corresponds not only to g3 ,
but to d6 also. From this we conclude
that the only correct move for Black is
I.. .ii.d6!!.
I:
1. .. Cllg4
For l . . .g4+ , l . . .Cllg 6, and l . . .Cllf3 ,
see I I , I I I , and IV, respectively.
2 . .ild7?
B. Horwitz, 1880
This move leads to defeat. 2. Jla6!
was correct (see the Variation).
238
2 ...Cllf2+ 3. 'lt>g2
If 3. 'it> h2, then 3 . . . g4.
3 Clld3!
• • •
This move, pointed out by Karlstedt ,
wins the game.
Black to move. Draw!
At first sight, it seems strange that,
according to Horwitz, in this position
there is no win despite the connected
passed pawns. And the variations pre­
sented by the author are not wholly ex­
haustive.
Later on, many researchers, in­
cluding such renowned analysts as
Karlstedt and Berger, went to work on
this position. Many new combinations
were found. As a result of all of these
investigations, however, the author's
opinion was affirmed: White defends
against all of the combinations and
cleverness!
Let's look at the most important
combinations in detail.
4. 'it>h3
It's imperative to prevent the g­
pawn's advance. If White play s 4. Ji. b5
with the same idea in mind, then 4 . . .
'lt> e3 5 . Ji.d7 (or 5. 'it> h3 Cllt2 + 6. W g2
g4 7. Ji.d7 g3! , and then . . . @ f4 and . . . h4h3+!) 5 . . . Cllf4+ 6. 'it> h2 'it' f3 ! 7. i.c6+
'it> g4 8. i.d7+ (the threat was 8 . . . h3 followed by . . . 'it> h4) 8 . . . 'it' h5 9. i.e8 + @g6
and then . . . g5-g4.
4 .. 'it>f3 5. Jlc6+
.
If 5. Jl.g4+, then 5 . . . @f2 6. Ji. d l
(on 6 . Ji.d7 there follows 6 . . . Cllf4+; if
now 7. 'it> g4, then 7 . . . h3! 8. 'it' xg5 h2 9.
.i. c6 Cllg 2; while 7 . 'it' h2 is followed by
7 . . . 'it> f3 8 . .i. c6+ @ g4 9 . .i. d7+ 'it> h5 10.
i. e8+ Cllg6 , as above) 6 ... Cllf4+ 7. 'it> h2
(on 7. @g4 there again follows . . . h4-h3)
317
Chapter 1 3
7 . . .CiJe2 8 . W h3 W f3 ! , and White loses
because of Zugzwang.
5 W fl 6. 'lt>g4 CiJe5+ 7. 'it>xg5
Wg3! 8 . .tg2!
• • •
I f 3 . . .CiJ g4 4 . W h3 CiJ h6, then 5 . ii. fl
(5 . .tc8 would be a mistake in view of
5 . . . tiJf5 followed by . . . g5-g4) 5 . . . CiJ f5 6.
.te2 CiJ d4 7 . .11.g4 CiJ f3 8 . .td7 , etc.
4 . .tc8! CiJd3
Trying to forestall . . . h4-h3.
On 8 . .11.h l Black wins with ... CiJ e5 g4-e3-g2, . . . h3-h2, and . . . Wg3-f2-g l ,
which isn't hard to see.
If 4 . . . g4, then 5 . .txg4! CiJ xg4 6.
'it h3 .
5. @h3 CiJ f4+ 6. 'it g4 h 3 7. @xg5 bl
8 .tb7 , draw.
•
Here White can't play the combina­
tion analogous to that depicted in our
analysis of Diagram 236.
II:
l. .. CiJg6 2 .te2 @e3 3 .ta6 Wfl 4.
Wg4 tiJe5+ 5. <tixg5 c;t.igJ
•
8 CiJg4 9. Wh5 CiJe3 10 .thl h3 11.
<tig5 CiJg2 12. @rs Wf3!
..•
•
Not 1 2 . . . W f2? , in view of 1 3 . \t> g4 h2
1 4. @ h3 .
•
If 5 . . . h 3 , then 6. W f4! h2 7 . .11.b7
CiJ d3 + 8. W g4 CiJ e l 9. 'lti h3 .
6 . .tc8 , draw.
13. Wg5
III:
If 1 3 . 'it>e5, then 1 3 . . . W f2! (not 1 3 . . .
Wg3 o n account of 1 4. W f5 @ h2? 1 5 .
W g4!) 1 4. w f5 W g l 1 5 . W g4 h2 1 6 . w f3
W xh l and Black wins, as White cannot
reach fl in time.
13 . . . h2 14. 'liif5 'itt fl 15. @g4 @gl
16. @f3 Wxhl 17. © fl CiJe3 and Black
wins.
t. .. g4+ 2. W xh4 CiJf3+ 3. Wh5 g3 4.
.tn 'it>e3 5. 'it>g4 @ fl 6 .th3!
•
Not 6. 'it> h3 , given 6 . . . CiJ e l 7 . Wg4
(7. W h4 CiJg2+ 8 . W h3 CiJ e3) 7 . . . CiJg2 8.
W h3 CiJ e 3 , when White loses.
6
. . •
CiJgl 7 .tm, draw.
•
VARIATION:
2 .ta6!
•
Now we understand the point of this
move: White hinders . . . CiJ d 3 .
2 ... CiJfl+ 3. @g2 <tie3
318
IV
l CiJ j3 2 .1i.d7 CiJd4 3 . .tg4 /1jf5 4.
.te2, draw.
•••
•
Bishop vs. Knight
c) STALEMATE COMBINATIONS
White lost the knight but not the
game.
G. M attison, 1924
Back in 1 880, Horwitz had this posi­
tion:
White to move and draw
The white knight is lost, after which
Black can pick up the a2-pawn. At first
glance , White's position appears hope­
less.
1. 'it>dS
Now, 1 . a4 \t> c 8 2. a5 '>t>b7 3. tl:lb6
would be a mistake because of 3 . . .ii.xb6!
4. axb6 axb6, followed by . . . W a6!
White to move. White is saved thanks
to the possibility of stalemate:
1 . tl:lg3! ii.e5 2. lllfl 'lii e2 3. 'lttg2
ii.f4! 4. '>t>h l ! <it f3 5. tl:lg3! .te3 6. 'ltlh2
ii.f4 7. 'lt> h l .
An interesting stalemate combina­
tion occurs in the following position by
Kubbel:
l. . '>t> d7!
.
If l . . . 'lt> c8 , then 2. W c6 ii. h2 (or
2 . . 'litb8 3. tl:lc7) 3. tl:lb6+.
.
2. a4 a5
Now White is in Zugzwang: his king
must retreat, after which Black wins a
"clear" knight (in otherwords, White does
not even get a pawn for that knight).
3. \t>c4 'lt>c6 4. tl:l c7! '>t> xc7 5. Wb5
i.b6 6. 'it>a6! 'it>c6, stalem ate!
This ending goes:
319
Chapter 1 3
I. e7! � xe7 (of course not l . . .h2 in
view of 2. \t> e6; and if l . . .� d7? then 2 .
.te6+) 2. \t> e5 h2 3 . .td5 h l 'iV 4 . .txh l
ll:lxh l 5 . @ f5 @ fl 6. @ g4! (threatening
@f3 and @g2) 6 . . . ll:Jf2+ 7. @ h5 @ g7
- stalemate!
Nor does 5. f8l:t + lead to success,
in view of 5 . . . @ g7 6. il.. fl (or 6. il...d 3
ll:Jg8 + 7. 'it> e8 ll:lf6+) 6 . . . ll:Jf5 + 7. @es
ll:Jd6 + .
The following study by S. Filaretov,
with its cleverly masked stalemating
combination, is quite nice .
If 5 . . . ll:Jg8+ , then 6. 'it' e6 wins the
knight.
S. Filaretov, 1925
240
5. f8.t! ll:Jg4
After 5 . . . ll:Jg4 White has various
ways to win - for example , 6 . .tf5 ll:Je5
(6 . . . ll:Je3 7 . .te6 'it' h7 8 . 'it' f7 ! , etc . ) 7 .
.th6 'it'g8 (or 7 . . . ll:Jc6 + 8 . 'it' f8 ! ; and
if 7 . . . ll:Jf7 , then 8. il...e 3 ! with il...d4 or
.te6) 8. @ f6 ll:Jf7 (if 8 . . . ll:Jc6 , then 9
.te4! followed by 'it' g6) 9 . .te6 'it' h7
1 0 . .tf8 ! ll:lh8 (on 1 0 . . ll:Jd8 , White answers 1 1 . .td5 - e 7 ; while on 1 0 . . . @g8
there follows 1 1 . .ta3 ; and if 1 0 . . . ll:lh6,
then 1 1 . <;i;>g5 ll:Jg8 1 2 . .tf5 + <;i;>h8 1 3 .
<;i;>g6) 1 1 . il.. f5 + <;i;>g8 1 2 . .tb4 ll:J f7 1 3 .
.te6 .
.
.
White to move and win
1. f6! ll:lfl 2 .txrT ll:Jg4
•
On 2 . . . Ci'\e4, 3 . ilg6+! decides at
once.
3 .tg6+!
•
If 3 . .tg8+ , then 3 ... @ h8! 4. f7 ll:Je5
5. f8'iV ll:Jg6+ .
3 . . . @ h8! 4. f7 ll:Jh6! !
If now 5 . f8'iV + , then 5 . . . ll:Jg8+! and
White, in order to avoid stalemate, must
give up his queen for the knight.
320
Concluding the survey o f this small
number of pawns, we present yet anoth­
er study and one position from a practi­
cal game .
In the following well-known study
by Troitzky -
Bishop vs. Knight
White wins thanks to the cramped posi­
tion of the black pieces. This is how the
win is attained:
l. W h6 W h8 2. lll h 4 W g8 (forced)
3. t'llf3 W h8 4. llle 5 W g8 5. lllc 6 W h8
6. llle 7.
V. Ehser - J. Kusnik
Ludwigshafen 1 927
241
2 ... 'it> g6
Black gets nothing out of the maneu­
ver . . . Wf7-e8-d8 , since he cannot break
in with the king along the eighth rank.
Also insufficient is 2 . . . W e6 (or 2 . . .
Wf6 3 . c 7 ilxc7 4 . lllx c7 a 3 5 . llld 5+!,
and then tllb4 and c5-c6) in view of 3.
c7! ilxc7 4. tllxc7+ Wd7! 5 . lll d 5 W c6
6. lllc 3 a3 7. Wxg3 'it>xc5 8 . W f3 W b4 9.
tlla2+, etc.
These variations force Black to re­
frain from playing . . . W e6 or . . . W f6 .
Therefore he attempts t o invade the en­
emy camp via g6.
3. Wf3 Wh5
Black to move
Here the chances lie with Black,
since White cannot play l. c7 on account
of l . . . ilxc7 2. lllx c7 a3 . The question is
whether the king on g8 can break into
the queen's wing.
t. . wn
.
On 1 . . .W g7 or 1 . . . W f8 , Whiteforces
the draw as follows: 2. c7! i. xc7 3. lllx c7
a3 4. llle 6+ ! . Thanks to this tempo gain,
White manages to stop the a-pawn.
2. Wg2
If 2. llld 6+? , then 2 . . . ii.xd6 3 . cxd6
'it>c6 and Black wins.
With its transfer from the seventh
rank to the sixth, the black king was al­
ready restricted in its movements; but
after moving to the fifth rank, it has even
fewer squares. Thus, for example, here
Black must refrain from 3 . . . Wg5 because
of 4. c7 i.xc7 5. lllxc7 a3 6. llle 6+ ! .
Similarly, 3 . . . W f5 also allows White to
force the draw: on 3 . . . W f5 there could
follow 4. c7 i.xc7 5. tllx c7 a3 6. lllb 5 a2
7. tlld4+! We5 8. lllb 3 W d5 9. W xg3 ,
and now if 9 . . . W c4, then 1 0. c6!.
4. tlla3 Wh4 5. Wg2 W g4 6. tllb5
ii. es
On 6 . . . W f5 or 6 . . . W g5 there is 7. c7,
as noted in the previous note; similarly,
after 6 . . . W f4, White also plays 7. c7!
ilxc7 8. tllx c7 a3 9. lll d 5+ .
7. c7
32 1
Chapter 1 3
Even with the black king on g4 White
succeeds in winning a valuable tempo.
7 il..c7 8. l?Jxc7 a3 9. l?Jd5 a2 10.
tt::l e3+ ! � f4 U. l?Jc2 � e5
•..
l l . . .� e4? would lead, after 12. c6, to
Black's defeat, as is not hard to see.
12. � xg3 'iitd5 13. l?Jb4+ Yz-Yz
The game continuation differs some­
what from that given above; on the other
hand, this did not affect the final result.
Examples 193-196:
1 93.
White to move and win.
The basic variation is: I . �e7 � h7
(examine l . . .il..a 3+ and l . . .il..f8 ) 2. fl
il..a 3+ 3 . We8 �g7 (so as to meet 4. l?Jc6
with 4 . . . �f6) 4. l?Jc3 il..b 4 (examine
4 . . . il..c 5) 5. l?Je3 ! (preventing 5 . . . � f6)
5 . . . il.f8 6. l?Jd5 and 7. l?Je7 .
White to move and win.
White to move and win.
322
Bishop vs. Knight
1 96. A. Selezniev, 1 9 1 0.
the king from getting to d6 and f6. Black
is paralyzed in the center, since his own
pawns restrict the bishop; on the flanks,
also, he cannot undertake anything sub­
stantial; meanwhile, White threatens to
occupy the d4 and cS points, from which
Black will be unable to remove him.
1. @ f2 @ e7
White to move and draw.
B. ENDINGS WITH A LARGE
NUMBER OF PAWNS
a) MAKING USE OF THE KNIGHT'S
POWER
First we present two positions, where
the knight wins ( Diagrams 242 and 243).
Zubarev - Aleksandrov
Moscow 1 9 1 S
On l . . .@f7, White has various con­
tinuations to choose from. Best is the
continuation pointed out by Grigoriev in
64, 1 926, Nos. 9- 1 0: 2. 'it?e2 'it?g6 3. t'Ll e3
@gS 4. g3!, and then @ e2-d3-d4-cS .
2. @eJ 'it'd8 3 . Wd4 'it?c7 4 . Wc5!
ii.cs
Black cannot start anything: his king
is held in place, since he must defend d6
and b6; and the bishop may not abandon
a6 and e6 in view of the threats of tLl b4
ort'Lld4.
5. Ci:lb4 il.b7 6. g3
White intends to bring his knight to
the kingside via d3, to attack the pawns
on g7 and h7. In order to protect these
pawns, Black will have to advance them,
weakening his position.
242
White to move
With 6. g3, White prepares that
knight redeployment; if 6. t'Lld3 at once,
then 6 ... d4! , which not only frees the
bishop, but also gives counterchances on
the kingside (two pawns against one).
6 il.c8 7. Ci:ld3 il.d7 8. t'Llf4 g6
•••
The pawn at eS restricts Black: it
holds back the e6-pawn and prevents
Forestalling 9. Ci:lhS g6 1 0 . Ci:lf6.
323
Chapter 13
9. tbh3! h6 10. ltJf4 g5 11. ltJh5 i..e8
12. tbf6 i..f7 13. ltJg4! h5
Black's position becomes looser and
looser with every move.
the bishop also which has no moves; in
order to win, White need merely play
some waiting move .
The game ended 23. b4 'it'd7 24. 'it'b6
i..f3 25. 'it'xa6 'it'c6 26. ttJxe6 1-0.
14. ttJe3 i..g6
Botvinnik - Eliskases
Moscow 1 936
On 1 4 . . . h4, of course , there follows
1 5 . gxh4 gxh4 1 6 . tilg2.
243
15. h4!
Taking the f4 for his knight.
15... gxh4
Now Black has three weak pawns
- at a6, e6, and b5.
16. gxh4 i..e4
White to move
Stopping 1 7 . tbg2 .
17. Qjfl
The knight gets to f4 by a roundabout
route: first, it goes to d4 attacking e6; this
maneuver restricts Black's bishop, after
which he can move the knight via e2 to f4.
Here , Black's bishop is undoubt­
edly inferior to the knight, in view of the
nearly immobile pawn configuration;
moreover, the pawns on e4, f5 , and g4
stand on white squares, limiting their
own bishop. And the dark squares are
firmly under the control of his oppo­
nent.
17 ... i..fJ 18. ltJd2 i..e 2
If 1 8 . . . i..d l 1 9. tbb3 ! i..g 4, then 20.
tbd4, after which Black loses due to
Zugzwang: his king is tied down, and on
20 . . . i..h 3 there follows 2 1 . tbe2-f4.
19. tbb3 i..g4 20. ltJd4 i..h3 2 1. ttJe2
i..f5 22. ltJf4 i..g4
Now it's not just Black's king, but
324
However, it's not easy for White
to find the correct means of attack­
ing Black, the more so in that his d5pawn can sometimes be attacked by the
bishop.
1. 'it'c3!
Here Botvinnik presents a variation
he demonstrated immediately after the
Bishop vs. Knight
game. With I. 'it> c 3 ! , White has in mind
2. c6 and 3. 'it> d4 (or these same moves
in reverse order) , after which not only
would the knight be attacking the f5pawn, but it would also be threatening
e6 and b5 (in the event that Black re­
plied . . . i.c8) . This is the plan White ex­
ecuted in the actual game , but he chose
the wrong move order. He played l . c6? ,
after which Black improved his posi­
tion with l . . .i.d3 ! 2 . Wc3 b5!, threaten­
ing 3 . . . i.c4! in tum. After these moves,
Botvinnik was forced to take the draw,
in view of the absolute i mpregnability of
his opponent's position: for instance, if
White brings his knight to b7, then Black
can ward off the threat oflt:Jb7-d8-e6 by
playing . . . W e 7 .
Not 4. lt:Je6? because of 4 . . . c6! .
4 c4 5. lt:Jd4 �fl 6. lt:Jb5 We7 7.
lt:Jxc7! Wd6 8. lt:Je8+ Wxd5
•••
8 . . . We7? 9. lt:Jg7 Wf6 1 0. d6! .
9. CfJg7 and White wins.
The advantage of knight over bishop
proved insufficient to win in the follow­
ing position.
Flohr Capablanca
Moscow 1 935
-
l. ..i.d3
Nor does l . . .i.b7 save the game ,
in view of 2 . c6! ilc8! (after 2 . . . it.a6 3 .
0Jd4, White has the decisive move 4 .
tt'le6 , since 4 . . . i.c8 runs into 5 . lt:Jb5) 3 .
t2Jd4 W e7 4. W b 3 ! (nor does the study­
like maneuver 4. lt:Jb5 W d 8 5. lt:Ja7 i.a6
6. b5 i.c8 7 . W d4 win here, since after
7 . . . W e 7 ! 8. lt:Jxc8 + W d8 White cannot
win in spite of his extra piece) 4 . . . Wd8
5. W a4 W e7 6. W b5 followed by relo­
cating the knight to c4 and sacrificing
it on b6.
2. lt:Jd4!
Choosing this move order (involving
a temporary pawn sacrifice), White pre­
vents 2 . . . b5 in view of 3 . lt:Je6.
2... dxc5 3. bxc5 bxc5 4. lZJ b3!
Black to move
Until analysis of this game it was
supposed that the white knight on d4,
occupying an impregnable position in
front of the isolated pawn on d5, must
overcome the bishop in the endgame.
However, by subtle play, Capablanca
obtains a draw here; thus forcing us to
reexamine established opinion.
t. ..We7 2. Wd2
The white king heads for d4, from
which it will threaten both flanks.
325
Chapter 1 3
2 @d6 3. Wc3 b6
. . •
On the queenside , Capablanca sets
all his pawns on dark squares, with the
idea of guarding aS , cS, and (to some
degree) b4; while bS is sufficiently pro­
tected by the bishop.
Black from setting up the f6-g7-h6
pawn triangle; so Black instead creates
the pawn front f6-g6-hS, establishing
the g- and h-pawns on light squares. In
light of this, 1 0 . . . hS at once was more
accurate .
11. g3 h5! 12. b4!
4. f4 .ltd7 5. tZ'lf3 f6! 6. @d4! a5! 7.
tZ'ld2 .ltc8 8. tZ'lb l i..e6 9. tZ'lcJ c;tic6 10.
a3 h6
On the king's wing also, Black ap­
parently intends to keep his pawns on
dark squares, letting the bishop defend
the light squares. However, on this wing
the situation is more complicated: here,
for instance, White can prepare f4-fS
or g2-g4, and also e3-e4. On the other
hand, all of these continuations involve
the exchange of the weak pawn at dS,
and therefore are not yet dangerous to
Black. However, White also has the fol­
lowing tempting possibility: in the event
of passive play by his opponent, he can
( l ) bring his knight to h4;
(2) advance his pawn from f4 to fS ,
and reinforce this pawn with g2-g4;
(3) after this, move the knight from
f4 to h4, tying down the bishop to fl in
order to protect dS and hS, and thus
forcing the black king to maneuver be­
tween d6 and c6;
(4) with the black king on c6, he
plays tZ'ld4-e6 ! , with the following vari­
ation: I. tZ'le6! i..xe6 2. fxe6 @ d6 3. e7!
c;tixe7 4. @xdS @ d7 S . b4, winning the
pawn ending.
Now the knight's journey to h4
would not accomplish anything, since in
the meantime Black would play . . . g7-g6
and . . . .lte6-f7.
1 2. b4! contains the following threat:
1 3 . bS+ 'it> d6 1 4. fS ! . If now 1 4 . . . .ltxfS
or l 4 . . . .ltd7 , then l S . tZ'lxdS winning the
b6-pawn, and if 1 4 . . . i..fl , then White
brings the knight to f4 with decisive
threats against the dS- and hS-pawns.
12 axb4 13. axb4@d614. b5! g6
• . •
Aimed at preventing f4-f5, which plays
a significant role in White's onslaught.
15. f5!
Anyway! With this pawn sacrifice,
White breaks into the enemy camp.
15 gxfS
.•.
Forced, since on l S . . . i..xfS there
follows 1 6 . tZ'lxdS .ltd7 1 7 . tZ'lxffi! .ltxbS
1 8 . tZ'ldS , winning a pawn ( l 8 . . @ c6 19.
tZ'le7+ ) .
.
16. tZ'le2
Finally, as White carries out his plan
of attack (again, in the event of passive
play by his opponent) , he can prevent
326
Now White brings the knight to the
dominating f4 post.
Bishop vs. Knight
16 �d7
• • •
In the end, this move is enough to
draw. However, the retreat with 1 6 . . .
.ig8! 1 7 . tt:lf4 �fl was more exact, so
that only after 1 8 . h3! would the bishop
attack the b5-pawn ( 1 8 . . . � e8). This, in
general, would create the same position
as in the game, the only difference being
that the pawn would be on h2 instead of
h3, so White would have at his disposal
one less tempo, which would lessen his
winning chances (see the notes to moves
26 and 29).
Having exhausted all other possibili­
ties, White brings the game down to a
favorable pawn ending.
24 . . .�xd3 25. �xd3
245
17. tt:lf4 �e8!
Not l 7 . . . � xb5 in view of 1 8 . tt:lxh5! ,
followed b y 1 9. tt:lxf6 (or 1 9. tt:lf4) and
the advance of the h-pawn.
18. tt:lxd5 �xb5 19. tt:lxb6!
Of course not 1 9 . ttJxffi ? because of
19 . . . � e2 followed by . . . b6-b5 , which it's
White who would be forced to play for
the draw.
19
• • .
�c6
To forestall tt:lb6-d5-f4.
20. tt:lc4+ �e6 21. tt:lb2 �b5
Ifthe knight makes it to f4, then White
obtains serious winning chances. There­
fore Black maneuvers the bishop so that it
guards the access squares (in this case, d3
and e2) to the sacred square f4.
22. tt:ldl �e2 23. tt:lf2 �fl! 24.
tt:ld3!
Black to move
25 'lt>e5!
..•
The only correct reply. 25 . . . ©d5
would lose to 26. �d2!, with the fol­
lowing variations, indicated by Grigo­
riev:
1 ) 26 . . . h4 27. gxh4 f4 28. exf4 � e4
29. h5!.
2) 26 ... ©e4 27. ©e2 ©d5 (or 27 ... h4
28. gxh4 f4 29. h5! @ f5 30. exf4) 28. 'it> f3
W e 5 , and now White wins with two(!)
extra tempi: 29. h3! 'lt> d5 30. W f4 W e6
3 1 . h4! .
3) 2 6 . . . \t> e5 27. 'it> e l ! (White must
maneuver carefully, at each step taking
the proper corresponding square with
his king: only in reply to . . . 'it>e4 should
White occupy the e2 square) 27 . . . 'it> d5
28. 'iil f2! 'it> e4 29. 'it>e2, and so on, as in
the (second) variation presented above
after 27. 'it> e2.
26. 'it>e2!
327
Chapter 13
If now 26. W d2 , then, as Capablanca
indicated, 26 . . . h4! (the only move: 26 . . .
W e4 loses i n view of 2 7 . W e2, as given
above) 27. gxh4 f4 28. h5 fxe3 + , and it
is only thanks to this check that Black
makes the draw.
246
26 ... �e4!
Once again, the only correct move.
White to move
27. h3
After 27. W f2 , Black is saved again
by 27 . . . h4, when if 28. gxh4 f4 29. h5,
then once more Black takes the pawn
with check.
With 27. h3 White forces the black
king back, but he cannot win the game ,
since now he has only one spare tempo.
27 ... WdS! 28. Wf3 W e5
Now 29. h4 is useless, in view of 29 . . .
W d5 30. Wf4 �e6.
Yz-Yz
b) MAKING USE OF
THE BISHOP'S POWER
Now we present positions in which
the bishop is stronger than the knight.
You can see from the above that
Black's advantage is based mainly on
his better pawn structure . In addition
to this, in this position, the bishop is
stronger than the knight, since it can
perform important tasks in the up­
coming lively play in the center and on
the wings.
I. lLlel We7 2. We3 We6
Threatening to enter the opponent's
camp via f5 and g4. In order to prevent
this, White must weaken his own pawn
structure somewhat.
3. g4
Nor is 3. h3 better, because of 3 . . . h5
followed by . . . @ ffi and . . . £t.d7 .
3 . . . Wd6 4 . h 3 g6 5. Wd2
Reti - Rubinstein
Goteborg 1 920
(See Diagram 246)
Here Black enjoys more space; his
pawn structure is also preferable; and
finally, he attacks the c2-pawn.
328
White has defended his queenside;
therefore, Black now throws his bishop
over to the other side. It is chiefly in the
possibility of this kind of rapid sh ift from
one flank to the other that the power of
the bishop lies in such positions.
Bishop vs. Knight
5 . . . �d7 6. tt:lfJ <Jile7
The point of this retreat is the re ­
grouping of his forces for immediate
attack: Black is preparing for . . . h7-h5 ! .
If 6 . . . h5 a t once , then 7 . g 5 ! �xh3 8 .
gxf6 , with threats such a s 9. tt:l e 5 or 9 .
lLigS .
fxg5 fxg5, followed by the black king's
invading via e5 and f4. White cannot
prevent this maneuver, since his knight
has to defend the g4-pawn, while his
king is tied to the c2-pawn .
10 ... cxd4 1 1 . 'it' d2
Black threatened . . . @d6-c5 followed
by . . . 'it'b4.
7.®e3 h5!
Now White can't respond with 8. g5;
and if 8. gxh5 gxh5 9. h4, then the black
king enters via f5 and g4.
8. tt:l h2®d6
Again, Black improves his king's po­
sition. White 's situation grows increas­
ingly difficult: he must defend on both
flanks, protecting the pawns at c2 and
g4.
9.®e2
Zugzwang! The knight is tied down to
the spot, and pawn moves would weaken
White 's position still further.
9. @ f3 was also unappealing, since
after 9 . . . d4! 1 0 . cxd4 cxd4 1 1 . W e4 ® c 5 ,
Black threatens mate!
9 . . . d4
Preventing . . <Ji; e3 and preparing to
attack the king's wing.
.
10. cxd4
If 1 0 . c4, then 1 0 . . . hxg4 1 1 . hxg4 (or
1 1 . tt:lxg4 <Jile6 1 2. tt:lh6 f5) 1 1 . . .gS! 1 2 .
1 1 ... hxg4 12. hxg4 ilc6 13.®e2
If 1 3 . c3, then 1 3 . . . dxc 3 + 1 4 . Wxc 3
ilg2! , after which Black wins the same
way as in a simple pawn ending: on
the queenside , he creates an " outside
passed pawn , " deflecting the white
king away from the center and king­
side .
13
.••
.lt dS 14. a3
This forced move turns out to be the
decisive weakening of White's position:
as will shortly be seen, the move a2-a3
simplifies the creation of a passed pawn
on the queenside.
1 4 b S 15. lLin as
•..
Also winning is 15 . . . gS followed by
the incursion of the king to f4, or of the
bishop to b l .
16. tt:ld2 a4! 17. tt:le4+
There is no defense against the
threats of . . . b5-b4 and . . . g6-g5 .
17 �xe4 18. dxe4 b4! 19. 'it' d2 bxa3
20. 'it'cl g5! 0- 1
• • .
329
Chapter 1 3
Bogatyrchuk I. Rabinovich
Leningrad 1 923
-
To hold the a2-pawn.
s . . . 'lit e6
247
Now Black has a clear advantage: his
king is very active, while White cannot
hold onto his extra pawn.
6. exdS+ @ xdS 7 . lllf3 cS!
7 . . . @ e4 would be premature here, in
view of 8 . llld4 c5 9. lllc 6 a5 1 0. c4! , pre­
paring an attack on the b6-pawn.
Black to move
Here. too, Black's game deserves to
be preferred, since after . . . '\t>b8-c7-d6
and . . . e6-e5, play gets livelier, which
makes the bishop more active than the
knight.
1 . . .@ c7 2. e4
A clever counterattack: White an­
swers 2 . . .dxe4? with 3. lllxe4 f5 4. lll f6 ;
whereas if 2 ... W d6, then 3 . e5 + ! , creat­
ing a position favoring the knight (im­
mobile pawns!) .
However, Black's reply makes clear
that 2. e4 favors only his opponent.
White needed to adopt a passive stance
and brought his king into play.
2 . . . eS!
The only proper response. To achieve
his goal of sharpening the game, Black
even sacrifices a pawn.
3. fxeS fxeS 4. dxeS 'it> d7 5. b3
330
8. Wd2 @ e4 9. � e2 h6!
Preparing . . . .i. f7-h5.
10. lll d2+
After 1 0 . @f2 .i. t7! 1 1 . @ g3 .i. h5,
the e5-pawn falls too, since 1 2 . e6 fails
to 1 2 . . . .i. xf3 1 3 . e7 .i. h5 .
10 . . . @ xeS 1 1 . @ eJ .i. dS 1 2 . lllb l
White i s short o f moves here: for
instance , if 1 2. lllf3 + , then 1 2 . . . W f5
threatening 1 3 . . . @ g4.
12 WfS 13. lll a3 a6 14. lll c2 @g4
15. Wf2 Wf4!
• • •
Now the outcome of the game is
clear: Black's king takes up a powerful
position anew, threatening both flanks.
16. lll e3 .i.f7 17. @ e2 bS 18. @fl
.Jl e6 19. @ e2
White is reduced to making colorless
moves.
Bishop vs. Knight
19
. • •
'it> e4 20. tt:lg2
Zugzwang. On 20. W d2 there follows
20 . . . W f3; and on 20. W f2 , Black replies
20 . . . 'it> d3 .
20 �g4+
• • •
36. We3 i.. d5 37. tt:ld3 i.. c4 38. tt:lf2
@ g3 39. tt:le4+ 'it>g4 40. tt:lf6+ @ gs 4 1 .
tt:le4+@f5 42. tt:lg3+ @ g4 4 3 . @ f2 i.. d3
44. tt:lht 'it> f4! 45. tt:lg3 i.. g6 46. tt:ln
@ e4 47. We2 i.. f7 48. tt:l d2+ @ f4 49.
Wfl i.. c4 50. Wf3 We4 5 1 . tt:l e l �e6
52. @ e2 i.. g4+ 53. Wd2 h4 54. tt:l d3 h3
55. tt:lf2+ Wf3 56. Wet h2 0- 1
Simpler was 20 . . . c4! at once.
21. W d2 �e6 22. tt:le l
Marshall - Nimzowitsch
Berlin 1 928
Intending 23. tt:ld3 .
22
• • •
c4! 23. bxc4
If 23. b4, then 23 . . . � g4 and . . . W f3
or . . . W e 3 .
2 3 �xc4 24. a 3 a 5 2 5 . tt:lc2 a 4 26.
lll d4
• • .
On 26. tt:le3 , Black would respond
26 . . . W f3 ! . And if26. tt:le l , then 26 . . . W f4
followed by . . . W f4-g4-h3 .
26
• • .
hS
Zugzwang again! Black's pressure
grows with every move.
27. tt:lc2 'it> f3 28. tt:le3 'iil f2! 29. QJ rs
�g2 30. h 4 'it> f3 3 1 . tt:le7 'it> g3!
Black to move
In this position, White's knight is cut
off from its camp, and for this reason
is threatened with immediate death; at
least Black would be able to enforce the
trade of this knight for his bishop, after
which he gets a pawn ending with an ac­
tive black king and static white pawns.
l . . . @dS
After 3 l . . .W g4 32. tt:lg6, Black could
not have answered 32 . . . �t7.
32. tt:l g6 fd7 33. tt:l e5 i.. d5 34. tt:l g6
..te4 35. tt:le5 W xh4
The game concluded:
Not allowing the white knight to
reach c5, and threatening 2 . . . i.. a2! win­
ning the knight owing to 3 . . . @ c6 4.
tt:l d8+ (or 4. tt:l a5+ 'iil b 6) 4 . . . @ c7 .
In order to exhaust all the basic pos­
sibilities of this position, we shall look
33 1
Chapter 1 3
at three variations: ( l ) 2 . t'Ll d 8 , with the
subsequent return of the knight to b7
and a general exchange of pieces; (2)
the same order of moves, but with White
declining to trade pieces; and (3) what
actually took place: 2. <;if h2 followed by
a knight sacrifice . As we shall see , Black
wins in all of these variations.
VARIA TION /:
2. t'Ll d8 W d6 3. t'Llb7+ W c6! 4. t'Ll a5+
W d5!
Stronger than 4 . . . Wb5, which would
be followed by 5. tLl b7!, forcing the black
king back to c6 (to prevent 6. t'Ll d6!).
®e2(t'2) wrs 12. W f3 ® gs 13. ®e3
W g4 14. W f2 f6, and Black wins.
VARIA TION II:
2. t'Ll d8 W d6 3. t'Ll b 7 + W c6! 4. t'Ll a5+
W d5 5. W h2
5. tLl b7 would be met (similarly to the
continuation in the text) by 5 . . . i. a2!, af­
ter which White loses the knight for no
compensation, for example ( l ) 6. W h2
W c6! 7 . t'Ll d8+ W c7 or 7 . t'Ll a5+ Wb6;
(2) 6. t'Lld8 W d6 7. t'Ll b7+ W c6 and then
8 . . . W c 7 or 8 . . . W b6; (3) 6. t'Ll a5 W c5 7 .
t'Ll b 7 + W c6, etc .
5 . . . i. a2! 6. W h3 W c5 7. t'Llb7+ W c6
8. t'Ll a5+
5. t'Ll xc4
Regarding 5. W h2 or 5. t'Llb7, see
Variation I I .
Or 8 . t'Lld8+ W c7 .
8 W b6, winning the knight and the
game .
• • •
5 . . . W xc4 6. W fl
If 6. f3 ? , then 6 . . . e3! 7 . W fl W d3 8 .
W e i f5 9 . g4 ( o r 9 . f4 h 5 IO. W d l e2+
l l . W e i We3 1 2 . g4 hxg4 1 3 . g3 W f3 )
9 . . . f4 1 0 . W d l e2+! l l . W e i W e3 , and
Black wins.
6
. • .
W d3 7. W e l
Black threatened 7 . . . W d2, gradually
squeezing out the white king.
7
• . •
h5 8. W d l e3!
If now 9. f3 or f4, then 9 . . f5 and
1 0 . . . e2.
.
9. fxe3 W xe3 10. Wei W e4 1 1 .
332
VARIATION III:
2. W h2
This is what Marshall played - not
trying to defend his knight at all, but try­
ing to gain time to develop the king, fol­
lowed by an exchange of pawns.
2 ... i. a2! 3. g4 f6
Before taking the piece, Black takes
measures to preserve the f7-pawn, pre­
ferring to give up the e4-pawn instead.
This might be more to the point than the
immediate 3 . . . W c6, after which, for ex­
ample , there might come 4. t'Lld8+ Wc7
Bishop vs. Knight
5. lll xf7 il.. xf7 6. @g3 @ d6 7. @ f4 @ d5
8. f3 il.. g 6? (after this " natural" move
White forces the draw; the correct line
was 8 . . . exf3! 9. gxf3 @ e6! 1 0. g5 hS) 9.
fxe4+ il.. xe4 (nor does 9 ... @ d4 win, be­
cause of 1 0. @g3 W xe4 1 1 . @ h4 W f4!
12. g3+ @f3 1 3 . gS hS 1 4. g4!! hxg4,
stalemate ; and if 9 . . . W e6, then 1 0 . gS hS
l l . g4! h4 1 2. @ f3 , followed by bringing
the king to h3, with a draw) I O. gS! hS
l l . g6! il.. xg6 1 2. @gs il.. e8 1 3 . g4! , trad­
ing off the last pawn.
4. @ g3 @ c6 5. tt::l a5+ @b6 6. @ f4
Wxa5 7. @ xe4
Although the black king stands quite
far from the theater of action, still he ar­
rives just in time: for instance, if instead
of the text, White plays 7. \ii> f5 , then
7 . . .@b4! 8. @ xf6 @ c3 9. gS! (or 9. @ g6
Wd2! 1 0 . @ xh6 @ e2) 9 . . . hxgS 1 0 . @ xgS
Wd2 1 1 . @ f4 ii. b l ! (not 1 1 . . .il.. dS in
view of 1 2 . @ cS! il.. c6 1 3 . g4 @ e2 1 4. gS
W xf2 I S . g6, draw) 1 2 . g4 @ e 2 1 3 . @g3
( 1 3 . gS? @ xf2 1 4. g6 e3) il.. a2! 1 4. gS ( 1 4.
W f4 il.. dS! l S . @ eS? @ xf2!) l 4 . . . il.. f7 1 S.
Wg2 il.. g6 1 6 . @gl (or 1 6 . @g3 @ fl !)
I6 . . . @ f3 1 7 . W fl @ f4 1 8 . 'it> e2 il.. hS+
and wins.
7 . . . il.. e6! 8. @ f4 W b4 9. @ g3 @ c5 10.
W h4 il.. t7! 1 1 . f4! @ d6 12. g5 hxg5+
Here 1 2 . . . fxgS? 1 3 . fxgS hS would be
a grievous error, because of 14. g4.
13. fxg5 f5
Now on 1 4. g4? there would, of
course, follow 1 4 . . . f4! l S . g6 il.. xg6 1 6 .
W g S f3 .
1 4 . g6!
If 14. @g3 @e7 l S . @ f4, then 1 5 . . .
il.. e6! (preventing g2-g4) 1 6 . @ e s il.. d7
1 7 . g6 il.. c8 1 8 . g3! il.. d7 1 9 . g7 @ f7 20.
@d6 il.. c8 2 1 . @ c7 il.. a6 22. @ d6 il.. e2!
23. 'it> e5 Ji.g4! and Black wins.
14 ... il.. e6!
Not l4 . . . Ji. xg6?, in view of l S . 'it>g5
Ji. h7 16. g4! .
15. 'it> g5
l 5 . g4 would be met, not by I S . . . fxg4?
(in view of 16. g7), but by I S . . . f4! .
15 .. 'it>e5 16. 'it> h6 'it> f6!
.
After l 6 . . . 'it>f4? 1 7 . @ hS! @g3?
( 17 . . . 'it> es returning to the previous po­
'
sition, is better) 1 8 . 'it> gS f4 1 9 . g7 il.. g8
20. 'it>f5 ii. h7+ 2 1 . 'it>gS, the game ends
in a draw, for example 2 I . . . ii.g8 22. 'it> fS
.i. a2 23. 'it>gS .i.e6 24. 'it>f6!, etc.
17. g3
Now 1 7 . 'it> hS would run into I 7 . . .
'it>g7!, etc., as i n the game ; while i f 1 7 .
'it> h7, then 1 7 . . . WgS!, with the threat of
1 8 . . . f4!; finally, on 1 7 . g7 Black has 1 7 . . .
.i.g8! 1 8. 'it> hS (if 1 8 . g3 , then l 8 . . . il.. f7
1 9. 'it> h7 'it>gS) 1 8 . . . 'it> xg7 1 9 . g4 (or 1 9 .
'it>gS il.. e6!) l 9 . . . f4! and wins.
17 il.. d7 18. @ h5
•••
1 8 . 'it> h7 would once again be met
with 1 8 . . . WgS 1 9 . g7 (or 1 9 . @g7) 1 9 . . .
.i. e6; and i f 1 8 . g7 , then 1 8 . . . il.. e6 first.
333
Chapter 1 3
1s
• • .
@ g1 19. @ gs
Now Black must pass the move to his
opponent, which he achieves by moving
the bishop along the unique "triangle "
d7-e6-c8-d7.
19 .Jt e6 20. @ h5 .it c8! 2 1 . @ g5
.Jt d7 22. @h5 @ f6!
•..
Of course , not 22 . . . .il e8 23. @gS
.Jt xg6? right away, due to 24. g4.
White is ahead by a pawn; however,
here it will be hard to turn this advan­
tage to account, since the black knight
can occupy a strong position at c5.
t . . . Cl'i a4! 2. @ a g6
This move turns out badly. 2 . . . h6
ought to have been played.
3. l::!: b l b6 4. l::!: b4 Cl'i c5 5. a4!
Threatening 6. a5! bxa5? 7. l::!: b 5.
23. @ h6 .Jt e8! 24. g7 .it f7 0- 1
5 . . . w rs
On 25. @h7 there comes 25 . . . @gS.
An endgame classically executed by
Black!
O n 5 . . . Cl'i b 7 , White answers 6. a5!
Cl'i xa5 7 . c5! bxc5 8 . l:tb5.
6. a5 l::!: b8 7. 'it> e3 @ e7 8. © d4 ©d6
9. l:tbl l::!: b 7 10. axb6 axb6
c) BISHOP + ROOK(S)
vs. KNIGHT + ROOK(S)
Here we limit ourselves to a few com ­
binative endings.
If IO . . . l::!: xb6?, then 1 1 . l::!: a l l::!: a6 (or
l l . . .a6 1 2 . J::l: a5) 1 2 . l::!: e l , threatening
1 3 . �e8.
11. �a l l::!: e 7
Tartakower - Yates
New York 1 924
On 1 1 . . .hS, White has the choice of
two alternatives: ( I) 1 2. g4 hxg4 1 3 . fxg4,
followed by l:tfl ; and (2) 1 2. @e3, in­
tending <ite3-f4-g5 followed by fJ-f4-f5.
12. g4!
Threatening 1 3 . g4-g5 .
12 . . . f6 13. l::!: b l l:tb7
Black to move
334
If 1 3 . . . Cl'i d7 , then 14. l::!: xb6+! Cl'i xb6
1 5. c5+ @ c 7 1 6 . d6+ , or 1 6 . cxb6+!
W xb6 1 7 . c4.
Bishop vs. Knight
14. f4 :b8 15. g5!
Beginning a brilliant concluding
combination.
15 . . . f5
If 1 5 . . fxgS 1 6 . fxg5 li:l d7 , then 1 7.
l:te l ! li:\c5 1 8 . : m .
.
l 6 . . . n h 8 i s clearly bad because o f 1 7 .
:h6! ® c7 ( 1 7 . . . W e7 1 8 . Ji. xf5! gxf5 1 9 .
:xb6!) 1 8 . W e 5 , etc.
1 ... I:Ig3!
If now 2. Itxf7+, then 2 . . . W h6 3 .
Ji.e2 Ith3!.
17. Ji.xf5! l:lf7!
l. Itbl Itxc3 3. Itel Wh6 4. Ji. el
On 17 ... gxfS , White planned 1 8 .
:h6+ © e7 (or 1 8 . . . © d7 1 9 . nxh7+
Wc8 20. g6! ) 1 9 . :xh7+ 'it>f8 20. I:txb7
t'Ll xb7 2 1 . \ti e s .
18. l:tbl! 'it>c7
If 1 8 . . . li:\ a4, then 1 9 . Ji. e4 :xr4 20.
:b4! b5 2 1 . :xb5.
If 4. Ji. xfl, then 4 . . . l:tg3! (threaten­
ing 5 . . . t'Ll f3+) 5. 'it>t'2 l:If3+.
4 ... \t>g5 5. w r.z 'it>f4 6 . Ji.d 3 :C:a3 7.
l:tal f6
White has no good move. For in­
stance, if 8. l::t e l (threatening 9. e5 fxe5
10. l:te4+), then 8 ... li:l f3 ! .
19. d6+ ! @ d8
If 1 9 . . . W xd6 20. :xb6+ @ c7 , then
2 1 . :ffi!, while on 1 9 . . . W c6 there follows
20. Ji. e4+ li:\ xe4 2 1 . 'it> xe4 W xd6 22.
Itxb6+ 'it>c5 23. :C:ffi l:Id7 (or 23 . . . l:e7+
24. W d3) 24. I!f8! 'it> xc4 25. 'it>e5, etc.
10. Ji. h3! l:txf4+ 11. @ d5 li:l d7 ll.
Ital Wc8 13. : a7 1-0
Black carried out a clever attack in
the following position ( Spielmann Bogoljubow, Moravska Ostrava 1 923):
8 . Ji.el Ith3! 9. l:tdl l:th l 10. c4
'it>xe4 11. Ji.d3+
On 1 1 . c5, simply 1 1 . . .l:xd l 1 2.
Ji.xd l 'it> d5.
n ... \t>d4! 11 . .t o + 'it>c3 13. l:td3+
Wxc4 14. Ji.xg2 l:thl 0-1
The following example shows the
kinds of consequences that might follow
"playing for the brilliancy" without suf­
ficient preparation.
335
Chapter 1 3
Griinfeld Simisch
Baden- Baden 1 925
-
250
To conclude , we bring up the game
Vidmar - Alekhine , New York 1 927,
in which Black sacrificed two pawns
to gain a draw. In the position WKh2,
Rf4, Bg2, pa3, b4, c5, h3, BKg6, Ra2,
Ne4, pa 7, b 7, g 7, h 4, Alekhine played
1 . . t2l g5, when there followed 2. a4!
(of course not 2. l::t xh4? because of
2 . . . t2i f3 + ) . The game continued as fol­
lows:
.
2 . . . t2l e6!
Not 2 . . . l::t xa4, in view of 3 . .il xb7.
White to move
3. l::t xh4 W f5 4. l::t g4
Here White wins easily with 1 . d7+
W c7 2. l::t e 8! l::t g 2+ 3 . W h l l::t d 2 4. :.cs+.
However, in pursuit of a "brilliancy" he
chooses the wrong move order:
4. Wg3 simply transposes. And if 4.
W g l , then 4 . . . l::t a l + and 5 . . . l::t a2.
4 ... g5 5. W g3 tLl f4! 6 .il xb7 l:.a3+
7 .itfJ l::t a 2!
•
1. l::t e 8+? W b7
Of course not 1 . . .t2l xe8, on account
of 2. d7+.
2. d7 llg2+ 3. Whl tLl f5!
Threatening mate.
4. l::t b8+ ! W a7! 5. l::t a 8+ W b7 Yz-Yz
336
•
Threatening mate .
Black's positional superiority bal­
ances his material deficit: on 8. h4, Black
gives perpetual check, whereas bishop
moves are met by 8 . . . l::t a 3+ anew.
Yz-Yz
Chapter 14
Rook Endings
A. ROOK + ROOK PAWN vs. ROOK
One cannot always exploit a pawn
advantage , by a long shot. Only when,
in addition to the extra pawn, you also
have a serious advantage in your pieces'
position, may the win be considered a
sure thing.
For instance, in the following position
black king) 4 . . . @d6 5. @ b7 Il'. h7+ 6.
@b8 Il'.h8+ 7. Il:c8.
The win is not too difficult in this
position, for the following reasons:
( I ) Black s rook is placed passively (in
front of the pawn) , while White s rook is
active (behind the pawn) ;
(2) Black s king is far away from the
pawn, while White s king offers it con­
siderable support.
Now let us examine this position:
with White to move the win is possible ,
though only by I . a7 'it' d? 2. Wb5 W c7
3. W a6 l::t h8 (if 3 . \t> c6 , then 4. Il:c l +
and 5 . 'lt> b7) 4. �c I + (driving off the
.
.
White to move. Here the black king
is somewhat more active than in the
previous example; however, the complete
337
Chapter 1 4
immobility ofthe rook a t a 7 i s a harbinger
of defeat for Black. The simplest win for
White would start with the waiting move
l . l!g8 , forcing the black king to retreat
to d6 or d7 (Zugzwang!) and therefore al­
low 2. Wb6 and 3. a7 .
We now begin the systematic analysis
of the endgame I: + 8 vs. ll . First, we
look at positions with the pawn on the
seventh rank ( Diagrams 25 1 -255), then
on the sixth, etc.
D. Ponziani, 1782
Before we proceed to the systematic
exposition of the themes laid out in the
heading, we will first focus on this posi­
tion:
25 1
Black to move; White wins
Black to move . Here the black
rook is very active , while the white
rook cannot escape its imprisonment ,
since after the white king's forced
retreat it will have to protect the a7pawn. The indicated difference in the
rooks' positions allows Black to fo rce
a draw, which is accomplished thus:
l . . . l::I b 2+ 2. 'lii c 5 (if White wants to
avoid the second-rank checks, then he
must bring his king toward the rook)
2 .. J k2+ 3. W b4 Ila2! (of course not
3 . . . llb2 + , in light of 4. \t> a3 with the
decisive threat of 5 . llg8 + ; see Chapter
1 5) . The white rook is tied down again
and cannot break free , as the white king
has nowhere to hide
for example , 4.
\t>b5 l:t a l 5 . 'it> b6 l::t b l + ! , etc .
-
338
Here the win presents no diffi­
culties: the pawn, supported by a mo­
bile king 'Jrom above " and already
on the seventh rank, is too strong! To
l . . . llb2+ , White replies 2 . 'it> c8 ! (2
'it> a8 ? leads only to a draw; compare
Diagram 2 5 8 ) 2 . . . ll a2 3 . llg6 + ! (an­
other way to win is 3. ll c 7 + , with the
decisive threat of 4. \t> b 8 , 5 . l:tb7, and
6. a8'i¥ ) 3 . . . 'iii' c 5 (if 3 . . . 'lii d 5 , then 4.
'it> b7 l::t b 2+ 5 . l::t b 6) 4. 'lii b7 llb2+ 5.
'lii c7 lla2 6 . l:t g5 + ! (6. l:k6+ would be
a mistake in light of 6 . . . 'it> d5 ! 7 . 'it>b7
llxa7 + ) 6 . . . \t c4 7. 'it> b7 llb2+ 8. 'it> c6
(simpler still is 8 . 'it> a6 l:::t a2+ 9 . l:t a5)
8 . . . ll a2 9 . l:.g4+ W c 3 IO. 'it> b6 l:tb2+
( 1 l . llg8 was threatened) 1 1 . W c5 lla2
1 2 . llg3+ and 1 3 . llg2 + .
Rook Endings
A. Thoitzky, 1896
White wins
Here , in spite of the poor place­
ment of the rook on a8 (in front of the
pawn) , the win is achieved thanks to the
insecure position of the black king on g2
(while with the black king on g7 it would
not be possible to win; see below) .
were on g7 and the black king were on g5.
In that case (after l . 'it> t7 @ f5 2. 'it> e7
'it>e5 3. 'it>d7 'it>d5 4. W c 7 Wc5), the
move 5. l::t c 8 indicated earlier would not
have achieved its end, in view of the re­
ply 5 . . . �xa7+ 6. 'it>b8+ Wb6! .
White also could not win if the black
king were at g7, and the white king at g5.
I n that case, Black would only need to
shuttle his rook back and forth between
a l and a2, and should the white king ap­
proach it, he could move his rook to a6,
and back to al at the first opportunity.
And if the white king approaches his
pawn (at b6 or b7) , the rook gives check,
and again returns to the a-file .
Let us look at two more positions
where the white rook is placed unfor­
tunately on a8 (see Diagrams 253 and
254).
t . \t f4
N. Grigoriev, 1934
Intending 2 . .tlg8 + .
l . . . 'it> f?
The black king uses his opponent's
king as a shield.
2. \te4 'ite2 3. 'itd4 'itd2 4. 'it'c5 'it>c3
If 4 . . . J::t c l + , then 5. 'it> b4 l:tb l + 6.
\t>a3 l::t a l + 7 . 'it> b2 and wins. For the
same reason, checks would have been
useless on the first or later moves.
5. l::tc 8! l::txa7 6. 'it>b6+
As Berger rightly points out, White
could not win, if in Diagram 252 his king
Black to move; draw
It is more difficult for Black to draw
this position than in the above place­
ment of his pieces (Wg7 and l:Ia l ) . The
problem is that here he cannot move the
339
Chapter 1 4
rook off e 7 (in light o f kte8+ ) , while the
king on e6 can maneuver only with great
care, avoiding checks from the eighth
rank (for instance , if l . . .'it> f7+ ? , then 2.
@ f5 threatens 3 . l:t f8 + ! W xf8 4. a8� + ,
and wins) .
l . . . l::t t7 +
More accurate than l . . .l::t d 7, on
which White could play 2. W e4 imme­
diately.
2. W e3!
1 . . . wf6+!
l . . . W d6+ loses to 2. W d4 l::t d7 (2 . . .
W e6 3 . Wc5 W e5 is n o better, since this
runs into 4. W c6 and then - depending
on Black's reply - 5 . 'it> d6, 5 . 'it' d7 , or
5 . Wb6) 3. W c4 l::t c 7+ 4. 'it>b5! (not al­
lowing 4 . . . W c6) 4 . . . l::t d7 (or 4 . . . .l:tc5+ 5.
'it>b4) 5. 'it>b6 and wins.
2. W d4 l::t f7 ! 3. 'it> c5 'it>f5! 4. W b6
l::t f6+ 5. Wb5 l::t t7 6. 'it' c6 � f4
The tempting 2. 'it> e4 would have
been an error in view of 2 . . . l::t d 7 ! , af­
ter which White would have fallen into
Zugzwang, since on 3. 'it> d4 there would
follow 3 . . . W c6 + , and on any other
king move , 3 . . . W d5 with a draw. For
instance, 3 . 'it> f4 W d5 4. W f5 k:tt7+!
and 5 ... l:td7=, or 3 . \t> f4 W d5 4. W e3
l:! e 7 + ! 5 . W d3 l:::t d7 6. W c 3 k:t c 7 + ! 7.
W b4 'it> c6=.
2 . . . l::t d 7 3. 'it> e4!
He could also play 6 . . . l::t f6+.
Now it's Black who is in Zugzwang.
7. 'it> b6 l::t f6+ 8. 'it> c5 l::t f7 !
3
8 . . . :f5+ would be a mistake , because
of 9. W d6 l::t t7 1 0 . W e6 ! .
9. W d6 W f5, draw.
• • •
l::t e 7+ 4. 'it> d4 l::t d 7
Or 4 . . . W e6 5. W c 5 W e 5 6. W c6 \t>e6
(if6 . . . I:!.e6+, then 7. W d7 l::t d6+ 8 . 'it> c7;
and on 6 . . . W e4, there follows 7 . W d6) 7.
Wb6 and wins.
N. Grigoriev, 1934
5. W c4 l::t c 7+ 6. 'it> b5! l:Id7 7. 'it>b6
and wins.
Analyzing the position in Diagram
254, Grigoriev points out further that,
" moving the white king in the diagram
position from f4 to f5 would render
the win impossible, since by checking
on the first move ( 1 . . . i:l t7 + ! ) , Black
forces White 's king prematurely to go
to e4. "
Black to move; White wins
340
Rook Endings
G. Zeiboth, 1899
Black to move and draw
In this position, Black's rook is pas­
sively placed, but his king is fairly active ,
which is enough to get a draw (but only
with exact play) .
1 . . .�c5! 2. \t> d7 �b6 3. l:tbl+! �c5!
Not 3 . . . W xa7?, in view of 4. � c7.
Also 3 ... � a6? would be bad because of
4. \t>c7! l:txa7+ 5. � c6 and wins.
5 ... l::!. a 8!
Black doesn't have a lot of choices.
For example, 5 . . . l:tg8 loses to 6. l:tb l
l:tg7+ 7. �b8 l::!. g 8+ 8 . �b7 l:tg7+ 9.
Wa6 :g6+ (9 ... l::!. g 8 IO. l:tb8) IO. WaS
l:tg2 (on 1 0 . . . l:tg8 there could follow 1 1 .
l:tb8 l:tgl 1 2. l:tc8+, transposing to the
main line) 1 1 . l:tc l + W -any 1 2. l:ta l !
l:tg8 1 3 . 'itib6, and wins. On the other
hand, 5 . . . l:th7+ was a possibility: 6. � c8
l:th8+ 7. 'iti d7; but now, as in the main
variation, 7 . . . l:ta8! was necessary (not
7 . . . :h7+?, in view of 8. W e6!).
6. �d7 l:th8!, draw.
In Diagram 255, Black managed to
draw thanks to the fact that his king was
so near. However, the closeness of the
king doesn't always prevent defeat; con­
sider for instance, the following position
by Dr. Puder ( 1 887):
4. !.Ib7 l::t h 8!
4 . . . � dS? loses to 5. l:tbS+ � c4 6.
llaS W b4 7. Ila l (in comparison with
the starting position White has won a
tempo, since his king is already on d7)
7 . . . �bS or 7 . . . � c5 8. � c7 .
5. �c7
5. l:tc7+ would of course be met by
5 . . . Wb6; and 5 . l::t b 8 doesn't work be­
cause of 5 . . . l::t h7+ ; if 5. W e6 (preparing
6. l::t b S ) , then 5 . . . l:t a8 ! , after which the
white king would have to return to d7 (to
meet the threat of 6 . . . 'it> c6).
White to move . White wins as fol­
lows:
1. a7!
If l . l:tb8? , then l . . .l:tb I + 2. \ti a8
l:tc l , and Black gets his draw, thanks to
34 1
Chapter 1 4
the threat o f . . . W d7-c7(c8) , and shut­
ting in the white king.
2 :bt+ 2. W a6 l:t a l +
• • •
O n 2 . . . Wc7 White plays 3 . � c 8 + ! .
3 . c;t> b6 : b l + 4. 'it' c5 : c t + 5. W b4
:bt + 6. W c3 : a t 7. :h8! and wins.
The examples we have presented
show that a rook pawn on the seventh
rank wins most of the time (particu­
larly when supported by the king from
in front, as in Diagram 25 1 ) . Excep­
tion are positions in which: ( 1 ) Black's
king is near the pawn, or can approach
it without danger (for an example , see
Diagram 255); (2) White 's king, in sup­
port of the pawn , could be restricted in
its actions or even shut in (as, for in­
stance, in Puder's position after I . l:.b8?
l:.b l + 2. W a8 l:. c l 3 . a7 W c7 ! ) ; ( 3 ) with
the passive placement of White 's rook
in front of the pawn , if Black's king
is sufficiently safe (see , for instance ,
Diagram 2 5 3 , or D iagram 252 with the
kings placed at g7 and g5) .
White to move wins
However, thanks to the great differ­
ence in the kings' positions, White forc­
es the win.
t . W b6
By protecting the pawn, White frees
up the rook. Along with this, the king
will strive to take up the most favorable
position: ahead of the pawn. (Compar­
ing this statement with the preceding
one , we see that just the king must forge
ahead, while the rook's place is in the
rear) .
1 . . . I::t b l +
Now let's examine the position with
a rook pawn on the sixth. In the previ­
ous example (by Puder) , we dealt with
this kind of pawn ; there it advanced
at once . Usually, this advance must be
prepared, as for example in the follow­
ing position:
(See Diagram 256)
Black's rook here is in an active po­
sition (in the rear, behind the pawn) ,
while White's rook is passive.
342
O n I . . .li:ta2, White carries out his
plan without difficulty: he gets his rook
out of prison with 2. l:.b8 and along with
that prepares the pawn advance. On the
other hand, after I . . .li:ta2 , play proceeds
approximately as in the main line.
Here we must remember that ad­
vancing the pawn immediately with 2.
a7? (in answer to 1 . . .l:. a2) would be a
serious error, allowing Black to force the
draw (as we already saw) .
Rook Endings
2. 'i!t a7!
This is where the king finds shelter!
2 . . . \t>f7 3. l:Ib8 l:Iet 4. 'i!tb7
He could also play 4. 'i!7 a8 right away.
But the text move is even better.
4 . . . l::t b l +
Forced. If 4 . . . W e7 , then 5 . a 7 l::t b l +
6 . '&t c6 It e l + 7 . W d5 l:t d l + 8 . W e4
l:te l + 9. '&t f3 l:tfl + 1 0 . '&tg2.
5. 'it> a8 l:tel
with Black to move. As was shown above,
this position is winning for White .
Now let's move the black king to e7.
Nor does 5 . . . l:t a l change things.
6. a7!
Now this move is strong, since the white
rook is free and the black king far away.
6 l:te7
. • •
Preventing 7. W b7. I f 6 . . . l:t a l , then
simply 7. W b7 l:tb l + 8. W c6, etc.
Black to move; White wins
7. l:tb6
Here we present the general winning
plan for such positions. In this position
(that is, with the black king on fl ) , 7.
ilb7 leads to the win more quickly.
7 . . . W g7 8. 'i!t b8 l::t e 8+ 9. 'i!tb7 l:Ie7+
10. ® a6 l:te8 11. .l:tb8, etc.
Starting from Diagram 256, after
White's third move we get the following
position
Here White must expend more ef­
fort, in order to win.
l ... l:tct 2. 'i!tb7 l:l.bt +
2 . . . Wd7 is weaker because of 3. a7
l:tb l + 4. Wa6 l::t a l + 5. Wb6 l:tb l + 6.
'it>c5, etc.
3. W a8 l:tal 4. a7 ..ti d6!
If 4 ... W d7 , then 5 . Wb7 l:tb l + 6.
'it> a6, etc.
343
Chapter 1 4
5 . W b7 l:I b l + 6 . <t> c8!
The move 6. W a6 doesn't give White
anything anymore , in view of 6 . . . l:Ia l +
7 . Wb6 l:Ib l + ; in order to win he must
bring his king to c8.
C. Salvioli, 1887
258
6 l:I c l + 7. W d8 l:I h l ! 8. l::t b 6+
<ti cs!
. • •
On 8 . . . WdS, White queens with
check; if 8 . . . W e5 , then 9. l:!.a6 wins easily.
It might seem that after 8 . . . @cS!
White must accept the draw, since af­
ter 9. l:Ia6 there ensues 9 . . . l::t h8+ 1 0.
W d7 l::t h7+! 1 1 . W e8 (of course, not 1 1 .
'iit e6? I! h6+) l l . . .I!h8+ 1 2 . @ fl l::t a8!
followed by . . . WbS.
Black to move and draw
Here the black king has come so close
to the field of battle that it paralyzes the
strong position of the opposing king. All
of White's attempts prove useless here:
his attacks are rebuffed, as a result of
which the game ends in a draw.
9. l::t c 6+!
1 . . . l::t c l
This move overturns all of Black's
calculations. If now 9 . . . WbS, then 1 0 .
I! c 8 I! h 8 + 1 1 . W c7 l::t h7+ 1 2. W b 8 ; and
on 9 . . . W dS there follows 1 0 . l::t a6 l:Ih8+
1 1 . W c 7 Mb7+ (or l l . . .l:Ia8 1 2 . Wb7)
1 2. 'iit b6 l:!. h6+ 1 3 . W b S , and White
wins.
Note: In this last example, instead
of 8. l::t b 6+ , White can also play 8. W e8
W e6 9. l::t b 6+ W e5 (9 . . . W dS 1 0. a8� +)
1 0 . l:ta6 l::t h8+ 1 1 . W d7 l::t a8 12. W c7.
Now let's move the black king in
Diagram 257 one more square to the left
- that is, we examine the following position:
344
Simplest.
Black now threatens to occupy c7
with his king, after which the draw is
obvious: White will not be able to check
the king along the c-file ; and if there
is a check along the seventh rank, then
Black replies . . . � c 8 . And so, if White 's
king is in front ofhis pawn (on a7 or a8),
we recommend that Black place his king
on c 7 (or c8) and his rook on the c-file
- in the rear, ifpossible.
2. W b7
On 2. l::t b 2 or 2. l::t b 6, Black replies
2 . . . 'ltt c7; and if 2. l::t b 7+ W c8 3. Wb6,
the most straightforward approach is 3 . . .
Rook Endings
i:tb l + 4. 'it.7 c6 (or 4. 'it.7 a7 l::t c l ) 4 . . . l::t xb7!
5. axb7+ 'it.7b8, draw.
2 J:Ib l + 3. 'it.l as l::t c l , draw.
••
All that's left for White is either to
repeat moves, or allow Black's king on
the c-file .
Reviewing the results o f our studies,
we can see that if the white king is posi­
tioned on a7, the white rook on b8, and
the pawn on a6, while the black rook is
on b l , then Black can draw if his king
can reach the d7 square (and it is Black's
turn); if the black king is to the right of
the d-file, defeat is unavoidable.
b7; however, this would allow the king
to reach the necessary square d7 from
e7 (see Diagram 2 5 8 ) , or even to the c­
file .
Thus, here Black gets his draw, in
spite of the fact that there are three (!)
files between the pawn and the black
king.
On the other hand, if we move the
black king and white rook one file to the
right
Now let's take the position in Dia­
gram 257 (or 258) and move the white
rook to d5 and the black king to e7.
White wins by advancing his king and c­
pawn with l::t e 5-c5-c8-b8 , as in I . 'it.7 a8
l:Ib3 2. a7! l::t b l 3. l::t c 5 'it.7 e7 4. l::t c 8 'it.7 d7
5. l:Ib8 , sheltering later on from checks
with 'it.7a8-b7-a6-b6-c5, etc.
Draw (but if the black king and the white
rook are moved the same number of
squares to the right, then White wins)
Black gets a draw here by the sim­
ple method of shuttling the rook up and
down the b-file; White can only stop
this by moving his own rook to b8 or
Comparing Diagrams 257 and 259,
we see that only in the latter case does
the fact that Black's king is on e7 ensure
the draw.
These analyses show that White
should not always send his king to a7.
For example, if we move the white king
in Diagram 259 to c6, then in reply to
1 . . .l::t c l + 2. 'it.7b6 l::t b l + he should re-
345
Chapter 1 4
frain from playing 3 . W a7?, and play in­
stead 3. l::t b 5!, achieving the win without
unnecessary tribulations.
Nor should the king head for a7 in
the following position:
Black to move; White wins
This position (with colors reversed)
could have occurred in one of the vari­
ations from Game 1 6 of the 1 93 5 Euwe
- Alekhine championship match .
Grigoriev indicated the proper way to
win.
l . .. �c l +
White threatened 2. a 7 @ f7 3 . l:t.h8!
If l . . . @ f7 , then 2. Wb7 (not 2. a7?, due
to 2 . . . @g7! with a draw) 2 . . . I::t b l + 3 .
@ a7 W e7 4. l:t. b 8 ! and wins (see Dia­
gram 257).
2. Wb5
If 2. 'it>b7 Ilb l + 3 . W a7?, then 3 . . .
W d7 , and Black gets the draw (see Dia­
gram 258).
2 l:t.b l +
. • .
346
3. a7! was threatened.
3. 'it> c4 l:!: c 1 + 4. 'it>b3!
More precise than 4. W d3 , since af­
ter 4 . . . l:t.d l + the white king would have
to turn left anyway. And if, after 4. Wd3
l:!:d l + , the white king turns right, then
the game would end in a draw, as shown
by the following variations, supplied by
Grigoriev:
1 ) 5. W e2? l:!:d7 6. a7 W d6 (or 6 ...
® d5) 7 . @e3 (if 7 . '>t' d 3 , then 7 ... ® c6+
and 8 . . . 'it> b7) 7 . . . W d5 8 . W f4 W d4 9. Wf5
'it> d5 , and the game is a draw, regardless
of whose move it is (compare Diagram
254, note to the second move);
2) 5 . W e3? l:t.d7 6. a7 W d5 ;
3) 5 . 'it> e4? l:t. d 7 6. a 7 W d6.
4
• • .
l:!:c7
After 4 . . . l:!:b l + 5 . ®c2, the black
rook would not even get to the seventh
rank.
5. a7 l:t.e7 6. W b4(a4,c4) and wins.
Above , we examined the position
with an active white king and a pawn
on a6. However, as already noted when
analyzing Diagrams 258 and 259, an
active position for the white king cer­
tainly does not always guarantee the full
point. M uch also depends on the black
king's position. For the most part , plac­
ing the black king on d7 (and in some
cases, even on e7) guarantees Black the
draw. Let's examine two more such po­
sitions.
Rook Endings
In Diagram 26 1 , Black could play
differently, but then his task is much
harder.
1. . l::I c8+ 2. l:':tb8 l::I c 7
.
Here too, 2 . . . l::I c 1 is simpler.
Black to move and draw
1 . . . l::I c l !
Just as i n Diagram 2 5 8 . Black sets his
rook on c l , and his king on c 7 - first the
rook, and then the king.
Changing the move order would
make the defense more complicated;
but we cannot agree with Karstedt
( 1 896) and Berger ( 1 922) that l . . . © c8
loses outright. Apparently, they un­
derestimate the defender's resources:
l . ..©c8 2. l:tb8+ © d7 3. a7 (if 3. l:':th8 ,
then 3 . . . l::I c 8 + ) 3 . . . © e6! 4. l:':th8 (on 4.
l::t b l there would follow 4 ... l:c8+ 5.
l:tb8 W c7 ) 4 . . l::I g 7! (if now 5 . l:':t h6+ ,
then 5 . . . © c 7 , and to 5 . l::I c 8 + Black replies 5 . . . © b6 6. l:':tb8+ \t a6 ; nor does
5. ©b8 give White anything, in view of
the check on b7).
.
2. ©b7
On the other hand , 2 . . . © c7 los­
es, since after 3. a7 , Black is in Zug­
zwang.
It is not possible to disagree with this
assertion of Karstedt's. But in their as­
sessment of 2 . . . l::t c 7 Karstedt and Berger
have apparently made an error. They
believed that, after 2 . . . l::I c 7 3. a7 , White
could force a win.
In support of his opinion, Berger
presents the following variations:
1 ) 3 . . . l::I c l 4. ©b7 l:':tb l + 5. © a6
l::I a l + 6. ©b6 l:':tb l + 7 . ©c5.
2) 3 . . . I:tc8 4. ©b7 l::I c 7+ 5. ©b6
l::I c 6+ 6. 'itlb5.
3) 3 ... @ d6 4. I:th8 © c6 5 . I:t h6+
'itl d7 6. Wb8 :cs+ 7 . ©b7 l::I c7+
8 . 'iti b6 I:tc8 9. I:t h7 + , and then 1 0.
Wb7.
However, a fourth variation is pos­
sible: 3 . . . 'it/ c6!, which gives Black the
draw. This move was already examined
above (see the note to the first move
from the previous position) .
If 2. a7 or 2 . © a7 , then 2 . . . © c7 ,
while o n 2 . l:tb7+ there follows 2 . . .
'it>c8.
3. a7
2 . . . l::I c 7+ 3. © b8 I:tc8+ 4. © a7 l::I c l ,
draw.
3 . . . ©c6!, draw.
If 3 . I:tb7 , then 3 . . . © c 8 .
347
Chapter 1 4
3. 'it> b4 makes no difference. And if
3. l:tbS, then simply 3 . . . l:txbS+ .
3 . . . :c6!
The only move.
Black to move draws
Here Black draws as follows (the ba­
sic variations are indicated by Karstedt
and Berger) :
t . . J:tc6+ 2. \t> a5
If2. WbS, then 2 . . . W a7! 3. a7? :tb6+
4. @ cS (after 4. \t> aS? l:txb2 White loses;
but 4. W a4 :txb2 S. W a3 :t b l 6. W a2
Wb7 is possible, with a draw) 4 . . . l:ta6.
White gets nothing from 2. W b7 in
view of 2 . . . :tc7+ 3. W b8 (or 3. W a8
l:tc l ! with the threats of 4 . . . W c7 and
4 . . . W c8) 3 . . . l:tc8+ 4. W a7 l:tc l ! , again
threatening S . . . W c7 or S . . . W c8 .
2 . . . .l:tc5+
2 ... :tc8? would be a mistake because
of 3. a7! (threatening 4. l:tb8) 3 . . . Wc7
(if 3 . . . l:ta8, then 4 ... W b6) 4. :tc2+ and
wins.
On the other hand, it is possible to
play 2 . . . l:t c l 3 . a7 W c7! 4. a8tll + 'iit c6,
with a draw.
3. \t> a4
348
For example , it would be a mistake
to play 3 . . . l:tc8? here: 4. :b7+ Wc6
(4 . . . :c7? S . a7) S . @ as :th8 (if S . . . l:ta8,
then 6. l:th7! with the decisive threat of
7. a7 8, @ a6, and then l:t h7-h l -c l +) 6.
Mb6 + , with the following variations:
1)
6 . . . W c S 7. a7 M h l (if 7 . . . l:ta8,
then 8 . \t> a6 l:t h8 9. Mb8 M h6+ IO. 'it> a5
J:t h l ! 1 1 . l:tc8+! and 1 2. a8� ) 8 . Mc6+
( 8 . 'it> a6 also wins) 8 . . . W dS 9. l:tc8 Ma l +
1 0 . 'it> b6 :b l + 1 1 . 'it> c7 and wins;
2)
6 . . . \t> c 7 7. a7 :hs+ (7 . . . M h l
8 . l::t a 6) 8 . 'it> a6 l:t h l 9. l:tc6+ 'it> d7 I O.
l:tcS, and wins.
Another losing move is 3 . . . :c4+?,
because of 4. WbS! with the following
variations:
l)
4 . . . Mc7+ S. M h2! (threatening
6. a7) S . . . Mc l (or S . . . W c 8 6. Mh8+ 'it> d7
7. a7) 6. a7 M a l 7 . M h8 ! , and wins;
2)
4 . . . l:tc l S. a7 l:t a l 6. W b6 Wc8
7. l:tc2+ W d7 8 . l:tcS, and wins;
3) 4 .. Jk8 S. a7, and Black cannot
parry the threat of 6. Wb6, since White
trades rooks after S . . . W c 7 .
4. l::t b 7+ W c8 5. W b5 l:t c l
The simplest course. Black also
draws after s . . . l:t h6 6. w as :g6 7. l:tb l
Mg7 8. W b6 Wb8.
6. W b6 M b l + 7. W a7 l::t c l , draw.
Rook Endings
Now let us consider positions in
which White s king stands at a considera­
ble distance from its pawn (see Diagrams
263 and 264) .
ample, I . Wg3 l:Ia4 2. Wf3 W h7 3. W e3
Wg7 4. W d3 W h 7 5 . W c 3 W g7 6. Wb3
l:Ia l 7. Wb4 l:Ib l + 8. W c5 l:Ic l + 9. Wb6
l:Ib l + I O. Wa7.
All this reasoning doesn't take into
account the fact that at this moment the
black rook is not yet tied down to the a­
pawn, and therefore it may be moved to
another location - perhaps a better one.
In fact, in this position pressure from the
side is stronger than an attack from the
rear.
White to move. Draw
Taking this into consideration, we
proceed to our analysis.
t . Wg3
It is possible that this outcome might,
to a lot of leading players, seem hard
to believe - the point being that such
heavyweight authorities as Berger and
Tarrasch considered this to be a winning
position. They based their opinions on
the following considerations:
I ) Black's king cannot approach the
pawn, since after . . . W g7-f7-e7, White
wins with a6-a7! . Now, if after a6-a7!
Black plays . . . Wf7 or . . . W d 7 , then :h8!
and the king cannot go to the sixth rank
because of the rook check followed by
a7-a8'ii' . ( I n the starting position, be­
cause of that combination Black's king
can go to f6, as then a6-a7 could be met
by . . . Wg7).
2) Although the black rook does oc­
cupy an active position, it cannot stray
too far from the a-pawn. If it maneuvers
along the a-file , it will not be too diffi­
cult for the white king to advance to a7,
which can be accomplished by, for ex-
Regarding I . 'it/g2, see the Variation
below.
1 ... :m 2. 'itlg4
If 2. a7?, then 2 . . . :a l ! , after which
the draw is simple (see Diagram 256,
note to Black's first move).
Nor does 2. l::t a7+ give White a de­
cisive edge , in view of 2 ... W g6 , at least
(still stronger is 2 . . . @ f6 ! , although 2 . . .
@g8? would be mistaken because then
3. l::t b 7 with a6-a7 and l::t b 8+ ) . If now
3. l::t b7 (or 3. l::t a8 @ g7 ) , then 3 . . . l::t a l !
(not 3 . . . :l:f6, because of 4 . a7 : a6 5 .
l:Ib6+!) 4 . l::t b 6+ (or 4. a 7 @ f5 , with an
approach to the a-pawn) 4 . . . @ f7 (sim­
pler here too is 4 . . . W f5) 5. l:I h6! (the
only chance, as Black was threaten­
ing 5 . . . @ e7 , after which 6 . l:I h6 would
have come too late in view of 6 . . . W d7
7 . a7 W c7 8 . I!h8 l:Ixa7 9. l:Ih7+ W b6)
349
Chapter 1 4
5 . . . <Jig7! (5 . . . '1t e7? here loses t o 6 . a7! ,
with the decisive threat o f 7 . l::t h8!) 6 .
l::t b 6 <Ji fl , draw.
2 l::t f6!
• • •
Pressure along the sixth rank here
proves to be stronger than the attack
from the rear. White cannot reply 3. a7
due to 3 . . . l::t a 6! (not 3 . . . l::t fl because of 4.
l::t g 8+ ! ) ; if 3. l::t a7+ , then 3 . . . 'iitl g6 with­
out any substantial change in the posi­
tion.
White can only get winning chances
by improving his king position.
1 . . . :rs+
The flank attacks keep White from
mounting the decisive incursion. For
example, 8 . <Ji d6 l::t f6 + 9. <Ji e7 :n+ IO.
'iitl e6 l::t f6 + 1 1 . 'iitl e5 l::t b 6! , etc.
VARIATION.'
1 . 'iitl g2 l::t e l 2. <Ji f3 l::t e 6! 3. <Jif4
l::t b6! , etc . , draw.
It's interesting to note that in the
variations presented, the black king has
not made a single move - that's how
well-placed the king is on g7!
3. W g5
Threatening 4. l:tg8 + .
3 . . . l::t g 6+ 4. 'Jt fS l::t f6+ 5. W es l::t b 6!
The rook keeps maneuvering along
the sixth rank.
This method of defense was discov­
ered independently by Rauzer and the
present author ( 1 926) .
If the white king (with the rook on
a8 and the pawn on a6) isfar away, then
Black frequently manages to establish
control ofg 7just in time, and to place his
rook on the sixth rank, thus forcing the
draw.
Therefore, in this position by Salvioli
( 1 887)
6. <Ji d5 l::t f6!
After the white king abandons e5, the
black rook can once again occupy f6.
7. <Ji c5
As before, 7. a7 is met by 7 . . . l::t a6,
and on 7 . l::t a 7+ , Black replies 7 . . . 'iitl g6,
for example (7. l::t a7+ <Ji g6) 8. 'iitl c5
J::t fs+ 9. 'iitl b6 l::t f6+ 1 0. <Ji b7 :n+ 1 1 .
Wb8 l::t f8 + , etc.
350
Black - contrary to the author's asser­
tion - will not lose, but force a draw:
Rook Endings
on 1 . W g4 he should answer l . . .'lt>g7! 2.
@f4 l::t d 5 3 . 'iit e4 l::t d 6, etc.
264
Similarly, also, in this position by
Tarrasch ( 1 908)
White to move wins;
Black to move draws
1 . We2!
with White to move , Black can get a
draw: on 1 . W g l he answers l . . .'iit g8 2.
@fl 'iit f8 3 . l:ta8+! (after 3 . W e l , Black
forces the draw with 3 . . . W e 8 , and if now
4. :as + , then simplest is 4 . . . 'it> d7 5. a7
'itic7!, successfully warding off the threat
of 6. It h8) 3 . . . Wg7! (this move was not
paid enough attention to by Tarrasch)
4. 'iil e l l:tc2 S. \t> d l (or S. a7 l::t a 2!) S . . .
l:tc6, etc.
Of course, we must not think that if
the white king is not very active, then the
draw is always achieved. Much depends
here also on the relative placement of
the black king and on the rooks' posi­
tions. For instance, if in Diagram 263
we move the kings to f2 and h8 and the
white rook to a7 , then this gives us the
following position:
Not 1 . We3? on account of 1 . . .l:te l +
and 2 . . . Ite6, forcing a draw as in Dia­
gram 263 .
l. .. Wg8
Other moves don't help, for example:
I)
1 . . .l:Ia3 2. W d2 'it>g8 3. 'iit c2
'it>f8 4. 'iil b2 ItaS S. Ita8 + ! (else there
follows S . . . 'iit e8! with the black king
approaching the a7-pawn) S . . . W g7 (if
s . . . 'it>t7 6. Wb3 :rs , then 7. Ith8 l:laS
8. a7!) 6. 'it>b3 ll f5 (or 6 . . . l:t a l 7. W c4,
and White wins, as in Diagram 2S6) 7.
l:tb8! (the threat was 7 . . . l:tf6!) 7 . . . :as 8.
l:tb6 'it> t7 9. 'iit b4 l:t a l 1 0. W bS W e7 1 1 .
Wc6, and White wins;
2)
1 . . .l:tas 2. 'it> d3 l:td5+ (2 . . . l:f5?
3. l:tb7) 3 . W c4 l:td6 4. Wb5!, and White
wins, since he now threatens at least S.
I:tc7, and 4 ... l:tdS+ is useless in view of S.
\t> c6. In this variation, what kills Black is
the fact that, after 4. WbS his rook is on
d6, and not, for example, on e6;
35 1
Chapter 1 4
3)
1 . . .l:l:h I ? 2. l::t b 7, with the un­
stoppable threat of 3. a7 , 4. l::t b S+, and
S . aS� .
2. 'i!J d3 'i!J f8
O r 2 . . . l::t d l + 3 . 'i!t c4 l::t c l + (also 3 . . .
l::t d6 would b e met by 4 . 'i!t b S ! , as i n one
of the above variations) 4. 'i!tbS Mb l + S.
'i!t c6 l::t c l + 6. 'i!t b6 Mb l + 7. 'i!t c7 l::t c l +
S . 'i!t bS M a l ! (if S . . . Mb l + ? , then 9 . :b7)
9. :as! 'i!t g7 (9 . . . :fl doesn't work, because of IO. 'i!tb7+!, winning the tem­
po necessary to get in 1 1 . l::t b S!; and if
9 . . . @ fl , then White proceeds as he does
in reply to 9 . . @g7) IO. 'i!t b7 l::t b l + (on
IO . . . l::t a2 there would follow, not 1 1 . a7?
but 1 1 . l::t b S) 1 1 . 'iif a7 l::t fl 1 2. l::t b S! and
wins.
.
3. l::t a8+ ! 'i!J g7! 4. 'i!t c4 .l:.n
If 4 . . . @ fl , then S . WbS and wins
(S . . . 'i!J e7? 6. a7) .
The moves 1 . . .WgS and L . .:a3 also
lead to draws, in view of the following
continuations indicated by Levenfish: l )
l . . .'i!tgS 2. W e2 W f8 3. :as+ @g7 4 . Wd3
:n S. l:tcS l:tal 6. :c6 Wf7 7. W c4 We7
S. WbS W d7 9. :c2 :b l + , or 2) l . . .Ma3
2. 'iif e2 W gS 3. 'iif d2 Wf8 4. :as+ Wg7 5.
W c2 :n 6. :cs l:ta3! 7. :c6 'itt f7 S. 'it> b2
:as 9. Wb3 W e7 IO. W b4 W d7.
Summing up the preceding notes,
we come to the conclusion that with the
kings at f2 and hS in Diagram 264 (or
e2 and gS , and also on d3 and f8 ) , the
outcome of the game depends on whose
tum it is to move.
In order to remember more eas­
ily the evaluation of the basic positions
with a pawn on the sixth, let's remove the
kings from the board temporarily and
place the white rook on a8 and the pawn
on a6, with the black rook on b I. Then we
can formulate the following rule for this
piece setup.
5. l::t e 8!
Of course not S. 'it>bS? in view of
S . . . l!tfS + , with a forced draw.
5 . . . :at 6. W b5 Wfl 7. Me4 and
wins.
The position depicted in Diagram
264 considerably eases the evaluation of
similar positions. The point is that this
belongs to that group of "critical " posi­
tions whose outcome hinges on a single
tempo. I f, for instance, in Diagram 264
it is Black to move, then the simplest way
for him to draw is I . . . :as! 2. W e3 :es+
3 . W d4 :e6!, etc.
352
If the white king has reached a7,
then: I ) with the black king on d7, the
draw is assured, regardless of whose
move it is; 2) with the black king on e7
White wins only if he is to move; 3) fi­
nally, if the black king is further to the
right than the e-file, then White wins in
both cases.
Now let's take the kings off the board
again, and set up the white rook back on a8
with the pawn on a6, but this time place the
black rook on a I (as in Diagrams 2S6, 263,
and 264). In this case, Black must work
to occupy g7 with his king assuming, of
course, that he cannot come close enough
-
Rook Endings
to the pawn. The placement of the king
at g7 ensures the draw should the white
king not be able to participate closely in
the play (as in Diagram 263) ; in this case,
Black achieves his goal via flank attacks.
But if the white king is active, then the
black king's position on g7 will not save
him. Even with White's king on e3:
I n this position , B lack must stop
the immediate a5-a6 , since after l . a6
there would be no way to prevent the
pawn's further advance. For example,
( l . a6) l:!.c l + 2 . 'iitl b7 l:t b l + 3 . 'iitl c8
I:Ic l + 4. 'iitl b8 I:Ib l + 5. l:tb7, followed
by 6. a7.
l. .. I:Ial!
Only with this move , indicated by
Euwe , can Black achieve the draw. If l . . .
I:Ic l +, then , by analogy t o Game l 6 of
the 1 935 Euwe-Alekhine match, 2. 'iitl b7
l::t b l + 3. 'iitl c 8! l::t c l + (on 3 . . . l:t a l there
follows 4. a6!) 4. 'iitl b 8 l:tb l + 5 . l:tb7 l::t a l
6 . l::t b 6+! 'iitl d5 7 . a6 'iitl c5 8 . 'iitl b7 l::t h l 9.
l::t c 6+ and wins.
2. 'iitl b6
White to move wins with l . 'iitl d4 l::t fl
2. l:tb8 l:t a l 3 . l::t b 6 @ fl 4. 'iitl c5 'iitl e7 5 .
'it> c6, etc.
Now let's examine a few positions
with the rook pawn on the fifth rank.
Compared to having the pawn on the
sixth, the chances for a draw are of
course better.
265
On 2 . l:th5 Black responds 2 . . .
l::t c l + 3 . 'it> b6 (or 3 . � c 5 l:txc 5 + 4 .
'iitl xc5 'iitl d7 5 . 'iitl b6 'iitl c 8 ! ) 3 . . . l::t b 7+ 4 .
'iitl a7 'iitl d7 5. l::t h2 'iitl c7 6. l::t c2+ 'iitl d7 ,
draw.
2 'iitl d6
•••
2 . . . 'iitl d5? loses to 3 . l::t h6! l::t b l +
4. 'iitl c7! l:tg l (or 4 . . . l::t c l + 5 . 'iitl d7
threatening 6 . l::t h 5 + ) 5. a6 :g7+ 6.
'iitl b6.
3. a6 �bl+ 4. 'itJ a7 'iitl c6, draw.
In Diagram 265 , the black king is cut
off on the rank. Now let's consider one
more such position, in which Grigo­
riev's analysis gave our examined theme
new illustration.
Black to move draws
353
Chapter 1 4
N . Grigoriev, 1936
Now Black has no satisfactory de­
fense - see Grigoriev's Variations I -VI:
266
White to move and win
This position occurred in Game 1 6
of the Euwe - Alekhine match, after
move 57 (with colors reversed) . Grigo­
riev's analysis refutes previous com­
mentary ( Euwe, Levenfish , Rabinovich,
etc.) and brings absolute clarity to the
question under examination.
I. a6!
With other continuations, Black ob­
tains a draw rather easily; for example :
1)
1 . l:Ib7? l:I c l + 2. 'it' b6 'iil d6 3 .
a 6 l:Ib l + 4. @ a7 :a 1 , draw;
2)
1 . l:IaS? l:Ic I + (not I . . .tta l ? 2.
a6) 2 . 'it' -any 'it' d7 , draw;
3)
1 . l::t h7?. After this move , we
get a position we have examined already
- see Diagram 265 - in which Black
forces the draw by l . . . tta l .
l
• . •
l:I c l +
If I . . .l:Ia l , then 2 . i::t a S and White
wins (see Diagram 260) .
2. 'it> b7!
354
Variation I: 2 . . . l:Ib l + 3. WcS l:tal
4. l::t h7 @ d6 5 . a7 Wc6 6. l::t c 7+ and 7.
@bS.
Variation II: 2 ... @ d6 3 . @bS! l:Ial
4. l:Ih7 l:Ib l + 5 . l:Ib7 l:I h l (preventing
the pawn's advance) 6. ttc7! l:Ib l + (or
6 . . . :!::t hS+ 7. 'it'b7) 7. @ cs followed by S.
a7 .
Variation I I I : 2 . . . @ d5 3 . @bS! l:Ial
4. l:Id7+ @ e6 (or 4 . . . @ c6 5 . l:Ic7+ and
6. a7) 5 . l:I h7 ttb l + 6. I:tb7. etc.
Variation IV: 2 . . . @ d7 3 . @bS+ @ dS!
4. llh7 llb l + 5. l::t b 7 l:I c l 6. l:Ib2 l:IcS+
7. 'lt>b7 l:tc7+ S. 'l!tb6 @cs 9. a7 l:Ib7+
I O. 'iti a6.
Variation V: 2 . . . ll h l 3 . i:!aS 'it> d7 (a
check along the file would lead to Dia­
gram 260, while 3 . . . '1t> d6 is refuted by
the simple 4. l:IdS+ W e 7 5. a7 ttb l + 6.
W c 6 l:I c l + 7. W b 5 , etc . ) 4. a7 :!:b l +
5 . '1t> a6 tta l + 6. '1t> b6! ttb l + 7 . '1t> c5!
l:I c l + S . '1t> d4 i:td l + 9. 'it'c3 l:I a l 10.
l:I h S .
Variation VI : 2 . . . tt a l 3 . l::t a S (this is
the shortest route to victory, but there
are roundabout methods as well, such as
3 . 'it'bS) 3 . . . '1t> d6 (the other moves, like
3 . . . '1t>d7, were already examined above)
4. l:IdS+ @ e7 5 . l:Id5 (assuring his king
of protection from vertical checks) 5 . . .
l:Ib l + (or 5 . . . . '1t> e6 6. l:Ib5!) 6. 'it' c6 l:Ial
7 . 'it' b6 '1t> e6 S . l:ta5 l:Ib l + 9. l:Ib5 and
wins.
Grigoriev's analysis presented here
led to the reevaluation of many posi­
tions, not least of which those presented
in Diagrams 267 and 26S. Now let's
examine these positions with the latest
Rook Endings
analyses by Levenfish (see the magazine
Shakhmaty v SSSR for 1 937).
White to move and win
Black to move and draw
1 . . . 1:. c l + 2. ©b7 l::t b l + 3. 'it> a7 W e6
4. l':.b8 l:. a l ! 5. l':.b5
If 5. a6, then 5 . . . 'it> d7 with a draw
(compare Diagram 258).
s ... 'it> d7!
5 ... <iti d6? loses to 6 . ©b7 l:.c l (or
6 . . . l::t h l 7. a6 l::t h7+ 8 . © b6) 7. a6 l:.c7+
8. ©b8.
This position differs from the one
depicted in Diagram 266 only in the
placement of the black king at f6 in­
stead of e6. It might seem that here the
win is achieved in various ways, in view
of the king's distance from the pawn;
but in fact this position requires accu­
rate play.
1 . a6!
The only move to win. If 1 . l:.a8 first,
then Black draws (see Diagram 267).
l . .. Ilcl+ 2. rtlb7 l::t b l + 3. © c8!
6. ©b7 k:tcl 7 . a6
After 7. l:.d5+ © e6 8 . l':.d2 l:.b 1 + 9.
<t/a7 © e7 IO. a6, B lack gets a draw as in
Diagram 259.
7
•••
l:.c7+
Now if 8 . W a8 , then the simplest is
8 . . . l::t c l (see Diagram 26 1 ) .
8 . ©b6 J:c6+ 9 . w as © c 7 10. a7
llct, draw.
Not 3. <t/ a8?, in view of 3 . . . l::t b 6,
winning the pawn.
3 ... l:at 4. Wb8
Here 4. :i::t h7 , a move that was rec ­
ommended with the black king on e 6 ,
gives White nothing (compare Vari ­
ation I , indicated in the analysis of
Diagram 266) , in view of the reply
4 . . . ® g6! .
4
• . •
l:I.a2 5. Ila8!
355
Chapter 1 4
Levenfish went o n to present the fol­
lowing variations:
Variation I: S . . . Ub2+ 6. W a7 W e6
7. Ub8 Ua2 (or 7 . . . Uh2) 8 . Wb7 Ub2+
9. Wa8 Ua2 I O. a7 W d6 1 1 . Wb7 and
wins;
Variation I I : S . . . W e6 (if now 6. a7?,
then 6 . . . W d6 7 . W b7 l:tb2+ 8 . W a6
Ua2+ 9. Wb6 Ub2+ I O . w as Ua2+ 1 1 .
WbS W c 7 , draw) 6. W b7! and White
wins as in Diagram 260.
3 . . . Ub8 + , etc . , dangerous to Black - it's
a draw.
2
• • •
l:Ib8+!
A necessary move. The enticing con­
tinuation 2 . . . W d7 3. a6 Uc8 is refuted by
4. a7 .
3. W a4
Or 3 . W a6 W d7 .
Now let us examine some positions
with the black rook directly in the pawn s
path.
A. Cheron, 1926
3 . . . W d7 4. a6 i:':t c8
Another possible way is 4 . . . U b l S.
W aS l:Ia l + 6. W b6 l:Ib l + 7. W a7 '.!::t b 2,
draw.
5. l:Ib4 l:Ih8!
Here S . . . W c7? would have been a
mistake in light of6. l:tb7+ W c6 7. w as,
as indicated in the analysis to Diagram
262 (see the note to the third move re­
garding 3 . . . l:tc8?).
6. W a5 � c7 7. a7
White to move; draw
Or 7 . l:b7+ W c 8 ! 8 . Wb6 Uh6+ 9.
W a7 l:tc6, draw.
1 . W b5 .l:d8!
7 l:Ih5+ 8. W a6 l:h6+ 9. w as
Uh5+ 10. W a4 Uh8, draw.
• . •
The only correct reply. If 1 . . .Ub8+ 2.
Wc6 '.!::t b l 3 . a6 l:Ial 4. W b6 l:b l + , then
not S. Wa7? (see Diagram 2S9) , but S.
WaS! and White wins (S ... Ual + 6. l::t a4) .
2. l:tc4
After 2. Uxd8 the draw is evident;
nor is 2. l:Ia4 W d7 3 . Wb6 (or 3 . a6 W c7)
356
Of course, we should not overesti­
mate the chances for a draw, either, with
the pawn on the fifth rank. For instance,
if in Diagram 269 we move the black rook
from a8 to a 7, then White can win with
1 . WbS l:td7 ( 1 . . . l:ta8 2. a6) 2. l:a4! Wd8
(or 2 . . . l':l:b7+ 3 . W c6) 3 . a6 , etc .
Rook Endings
Similarly, White wins if we move the
black king in Diagram 269from e 7 to e6.
In that case, White plays I . 'iiii bS l::t b 8+
(or l . . .'iiit e7 2. a6 l::t d 8? 3 . l::t xd8 ; if I . . .
<ties 2. : d i l::t b 8+ 3 . 'iiii c6 i:Ib2 4. a6
l:::t c 2+ S. 'iiit b7 l::t b 2+ 6. 'iiit a8 'iiit e6, then
7. Md8! 'iiit e7 8. l::t b 8 i:Ia2 9. a7 'iiit d7 I O .
<t> b 7 , followed b y 'iiii b7-a6-b6-cS) 2 .
<t> c6 Mc8+ ( i f 2 . . . I:!. a 8 , then 3 . i:Ie4+
and 4. l::t a 4) 3. 'iiit b7 l::t c l 4. a6 i:Ib l +
(on 4 . . .i:I a l the simplest is S . l:tb4) S.
<t> c6! l::t a l 6. 'iiit b6 l::t b l + (if 6 ... 'iiit eS,
then 7. l::t b 4) 7. @ as and wins, since on
7 ... i:Ia l + there now follows 8. l::t a 4! .
From these examples it is clear that
in the endings under examination the
outcome of the game frequently de­
pends on quite obscure details of the
position. Therefore it 's difficult to give
general or exhaustive rules for the prop­
er evaluation of the endgame of rook +
rook pawn vs. rook, especially when the
pawn stands on the fifth rank. However,
this case does not require special treat­
ment, since the overwhelming majority
of positions (with a pawn on the seventh,
sixth or fifth ranks) reveal a great simi­
larity to those examined above , which
no doubt helps with the evaluation of
such positions in practice. In any case ,
it is recommended that you commit to
memory the evaluation of the most typi­
cal positions, depicted in Diagrams 2S6260 and 263 .
We will devote a bit more atten­
tion to positions with the rook pawn on
the fourth rank. Here Black's drawing
chances are considerably improved, es­
pecially if his rook takes up the most fa­
vorable position for this type of ending.
Draw
The rook is on a8 in front of the pawn,
on the promotion square, which in this
case (that is, with the pawn on the fourth
rank, and also on the third or second
rank with the black king kept away) , of­
fers the rook the maximum amount of
freedom. In view of this position of the
black rook, the white king cannot pre­
pare the advance of the pawn by itself,
for instance: 1 . 'iiit b4 i:Ib8+ 2. WaS (or
2. 'iiit a3 I:!.a8!) 2 . . . Ma8+ 3. @bS 1'.'tb8+ 4.
'iiit a6 l::t a8 + , etc.
Now Jet 's move the white rook and
the black king one file to the right (see
Diagram 27 1 ) .
271
Win, but only if it 's White to move
357
Chapter 1 4
Here the distance between the pawn
and the black king has grown to three
files, which of course increases White 's
chances: if he is on move here, he can
force the win despite the black rook's fa­
vorable position.
I. 'it' b4! l::t b S+ 2. @ cs : as
If 2 . . . : c 8 + , then 3 . 'it'b6 l::t b 8+ (or
3 . . . :a8 4. a5) 4. 'it' c7 l::t a 8 5. l::t a l ! and
wins (5 . . . :a5 6. 'it'b6).
6. l::t a l 'it' c4
Other moves are no better: 6 . . . l::t c 8+
7. 'it'b7 l::t c 2 8 . a5 l::t b 2+ 9. 'it' c6 l::t c 2+
10. 'it'b6, etc . ; or 6 . . . l::t h8 7. a5 l:th6+
(after 7 . . . 'itt c4 the play would transpose
to the main variation) 8. 'it'b5 l::t h5+ 9.
'it'b4, and White wins.
7. a5 l::t hS S. l::t a4+!
Shutting out the black king along the
rank.
3. 'it'b5
s
Here, 3. l::t e l + @ f6 4. 'it'b5 l::t b 8+
5 . 'it' c6 l::t a 8 6. l:ta l would be still more
forcing, after which we get the position
examined below in the note to 5 . . . @ d4.
3 l:tbS+ 4. 'it' c6! :as 5. !:t e l +
•.•
This move i s necessary for victory. I f
a t once 5 . l:ta l , then 5 . . . l:tc8+ 6 . @b7 (or
6. 'it' d7 l::t c 2 7. a5 l::t d 2+ 8. 'it' e7 l:t h2! 9.
a6 l:th7+ IO. 'it' d8 'it' d6!, draw) 6 . . . l::t c2
7 . nb I (after 7 . a5 Black will chase the
king with checks along the second rank,
and if it goes to e7, then Black will play
. . . :h2!) 7 . . . W d6 8. a5 'it' d7 9. a6 (nor
does 9. l::t d l + 'it' e7 1 0 . a6 win , in view of
IO . . . l:tb2 + ; see Diagram 259) 9 . . . :c7+
etc . , as in the analysis of Diagram 262.
5 . . . @ d4
After 5 . . . @ f6 6. I:ta l , Black is one
tempo late: 6 . . . l:tc8+ 7. 'itt b7 l:tc2 8. a5
l::t b 2+ 9. 'it' c6 l::t c 2+ IO. 'it'b5 l:tb2+ l l .
'itt c4 k:tc2+ 1 2. 'itt b3 �c8 1 3 . a6 'it' e6 1 4.
a7 l:ta8 1 5 . 'itt b4 'it' d6 1 6. 'it'b5 \t> c 7 1 7.
'itt a6, and White wins.
358
. . .
@bJ
If 8 . . . 'iil c3 (8 . . . @ d3 amounts to the
same thing), then 9. a6 l::t h6+ IO. 'it'd5
l::t h5+ 1 1 . 'it' d6 l::t h6+ 1 2 . 'it' e5 l:t h5+
1 3 . @ f6! l::t h8 1 4. a7 l::t a 8 1 5 . 'it' e5 'it'b3
1 6. I:t a l 'it' b4 1 7. 'iil d6 'it' b5 1 8 . 'it'c7.
9 l::t d4 'it' c3
.
On 9 .. J:I h6+, White replies IO. IO.
:d6.
10. :d7 and wins.
And so the win when it 's White 's tum
is demonstrated in Diagram 27 1 . If it is
Black to move, then he staves off defeat
as follows:
1 . . . 'it' e6 2. 'it' b4 'it' e7 3. a5 l::t d S!
This move forces the draw (see the
explanation in Diagram 269).
Rook Endings
Examples 197-213:
1 97 .
200.
White to move - draw.
1 98 .
Black to move wins.
20 1 .
Black to move - draw.
Could Black play 1 "fJ.f6+ here ?
White to move wins.
. . .
202.
1 99.
White to move - draw
.
Black to move wins.
359
Chapter 1 4
206.
203.
Black to move wins.
204.
207.
Black to move draws.
205 .
White to move draws, Black to move wins.
360
Win, regardless of whose move it is.
White to move draws.
Look at the moves I. 'f:. a5, I. a 7, and I. 'fl. b8.
208.
White to move draws.
Rook Endings
209.
2 1 2.
White to move draws.
2 1 0.
White wins only if it 's his move.
Draw.
2 1 3.
Win.
211.
B. ROOK + NON-ROOK PAWN
vs. ROOK
Black wins only if it 's his move.
This ending is still harder to analyze
than the preceding one, which is not too
surprising, since the number of possible
positions here is considerably larger. On
the other hand, it is precisely this factor
(the great number of possible positions)
that increases the likelihood of encoun­
tering this sort of ending in practice. And
36 1
Chapter 14
in fact a large percentage of games ends
up in rook endings of this type.
would come . . . l::r. xg6! with a forced
draw.
Now the question arises: how do we
combine a detailed study of this ending
with its many facets, and avoid boring
the reader with an excessive number of
variations? We must, willy-nilly, restrict
ourselves to the most important posi­
tions, which must guide us in other po­
sitions of this kind.
2 l::t b 6 3. l::r. a 7 l:Ic6 4. e6 l::r. c l! 5.
'iitl f6 l::r. fl +
a) BLACK' S KING STANDS
IN FRONT OF THE PAWN
Philidor, 1777
• • •
Draw, since White cannot avoid either
perpetual check or the loss of the pawn.
This analysis cannot be improved in
either accuracy or clarity.
Now we will give Philidor's second
variation, showing what deviating from
the indicated path can lead to.
1 . . . l:a6 2. e5 l::r. a l
272
Philidor maintained that this move
loses. However, as we shall see below,
2 . . . l:t a l is not the decisive error.
3. 'iitl f6 :n+ 4. 'iitl e6 'iitl f8
White threatened to exchange rooks.
Black to move and draw
Philidor demonstrated the following
sure and simple way to draw: the black
rook stays on the sixth rank until White
advances his pawn to the sixth, after
which the rook immediately goes down
to White's rear.
1 . . . l::r. a 6 2. e5
The only chance. White can't drive
the black rook off the sixth rank with
i:th7 -g7 -g6 , because on l::r. g 6 there
362
If 4 . . . 'it> d8?, then 5. !1h8+ 'it>c7 6.
'ft! e7 , followed by e5-e6 and l:th8-h2c2( + ) .
5. l:th8+ 'it> g7 6. l:te8 l:tel 7. � d7
'it>f7
If 7 ... l::r. d l + , then 8 . 'iitl e7.
8. e6+ 'it> g7 9. 'iitl e7 l:te2 10. l:td8
l: e l 1 1 . l::t d2 l::r. e3 12. l::r. g 2+ 'iil h7 13.
'iil f7 l::r. fJ + 14. 'iitl e8 l::r. e 3 15. e7
We will yet return to a similar posi­
tion, also winning for White (see the
Rook Endings
explanation to Diagram 277 after 2 . . .
'itt b7) .
Now let us examine the corrections
which were indicated by Karstedt ( 1 897)
and other analysts in Philidor's second
variation.
Karstedt pointed out that in this var­
iation ( l . . . .tia6 2. e5 ll a l 3 . @ ffi .ti fl +
4. 'it'e6 W f8 5 . .tih8+ W g7 6. l:Ie8), the
move 6 . . . .tie I ? is the decisive error. In­
stead of 6 ... l:!:e I , B lack should play the
following line:
6 . . . l'!!. a l !
Threatening t o make flank attacks by
. . . .tia6, etc.
So as to answer 7 . . . .ti a6+ with 8 .
.tld6.
7. :c8 also merits attention, count­
ing on the following continuation: 7 . . .
lla6+ 8 . W d 7 l:!.a7+ 9. l:!.c7. O n the oth­
er hand, after 7. l:.c8 Black gets a draw
in the same way as after 7. l'!!. d8.
7
.••
.ti e l !
on 8. l'!!. e 8 Black replies 8 . . . .tia I , while if
8 . .tld7+ then 8 . . . W f8 . Other moves are
also harmless for B lack, since he has the
waiting move . . . .tie2.
Thus Karstedt has refuted Philidor's
assertion that Black's rook must maneu­
ver along the sixth rank until White 's
pawn advances to e6. It turns out that
already on the second move (that is,
after l . . .l:!:a6 2. e5), Black can bring his
rook down to White :S- rear, although this
introduces complications.
The next word in the development of
Philidor's variation belongs to Berger.
Agreeing with Karstedt about the es­
tablishment of Black's rook in White 's
rear on the second move, he opined that
Philidor's assertion remained true until
the third move. In other words, Berger
considered that after l . . .l'!!. a6 2. e5 .tib6
3 . .tia7 , Black could not reply 3 . . . l'!!. b l .
Here is his variation.
1. .tia6 2. es .tib6 3 .tia7! :l:tbl 4.
'it' f6 .tin+
.•
•
If 4 ... .tib6+?, then 5. e6 .tib8 6.
l'!!. h7.
s. 'it' e6 'it' f8
Only now has the moment arrived
for this move. What has changed in the
position substantively, compared with
Philidor's variation, is not hard to estab­
lish: White cannot play 8 . Wd7, since his
pawn is not defended by the rook from e8.
O r 5 . . . W d8 6 . .tia8+ W c 7 7. We7!
.ti h l 8. e6 .ti h7+ 9. W f6 .tih6+ (8 ... 'it>d6
9 . .tld8+) I O. 'it> t7 .tih7+ 1 1 . Wg6 .tic7
1 2 . 'it> ffi .
After 7 . . . .tie I ! White cannot win,
since on 8 . '>tl d6 there is 8 . . . W f7 , and
Or 7 . . . .tib l 8 . e6 .tib7+ 9. '1tt d6 .tib6+
I O. W d7 .tib7+ 1 1 . 'itl c6 .tie7 1 2. Wd6.
6 . .tia8+ � g7 7. We7 .tit7+
363
Chapter 14
5 . . . 'it> f8 !
s. W d6 l:.b7 9. e6 l:.b6+
Or 9 . . . W f6 10. l:.f8+ W g7 1 1 . e7
l:.b6+ 1 2. W c5.
10. W d7 l:.b7+ 1 1 . W c6 J::t e 7 12.
W d6 l:tb7 13. e7
In this last variation, the flank at­
tacks turned out to be harmless, since
the black rook was too close to the white
king (on the b- or the e-file), and was
therefore itself subject to attacks from
it; whereas in Karstedt 's variation, the
flank attacks had real effect, since there
the black rook was on the a-file. Now we
also understand Berger's move 3 . l:.a7!.
However, the Berger variation
doesn't exhaust the subject, either. As it
turns out, on Black's third move he can
take the rear position.
1 . . .l:.a6 2. e5 :b6 3. l:.a7 :!:.bl 4.
Wf6
Now comes an important moment
for Black: 4. . . 'f'i.fl + loses.
4. . .: e l !
Here i s the move which escaped
the attention of Philidor, Karstedt, and
Berger. Unfortunately, we do not know
who was thefint to discover this move in
this position.
5. 'it> e6
5. l:.a8+ is useless, since after 5 . . . W d7
White has nothing better than 6. l::t a7+ ,
returning t o the previous position.
364
Stronger than 5 . . . 'it> d 8 ; o n the other
hand, this doesn't lose , either. For ex­
ample , 5 . . . 'it> d8 6. l:.a8+ 'it> c7 7. l::!. e8 (if
7. W ffi , then 7 . . . W d7!) 7 . . J:Ih l ! (flank
attacks allow Black to save the game) 8.
W fl l:th7+ 9. W g6 l::!. h l ! 1 0 . Wffi (the
threat was l 0 . . . W d7 , and if 1 0 . e6, the n
l 0 . . © d6 1 1 . W ffi l::!. fl +) l 0 . . . l::!. h6+!
1 1 . ©fl : h7+ 1 2 . 'it'f8 l::!. h 8+ 1 3 . @ e7
:h7+ 1 4. © f6 l:1 h6+ 1 5 . Wg5 l:ta l ,
draw.
.
6. : as+ W g7 7. :es
If 7. W d6, then 7 . . . <til fl ! .
7 . . . J::t a l !
Once again , Black has recourse to
the flank attack, which is still stronger
here than after the move 5 . . . © d8 ex­
amined above . The point is that now
the black rook enjoys greater freedom
of action, since between the a-file that
he occupies and the white e -pawn
there are three free files (the b - , c - ,
and d-files) . An d in t h e 5 . . . <til d8 line,
the black rook would have had to oc­
cupy the h-file, when there would have
been only two free files (the f- and g­
files) between it and the e-pawn . This
circumstance frequently plays even a
decisive role (see , fo r example, Dia­
grams 278 and 280) .
s. J:.dS
8. l:tc8 makes no difference ; and if 8.
W d7 , then 8 ... J:.a7+! 9. W d6 Ifa6+ 10.
W c7 (or 1 0 . W d5 ) 1 0 ... @fl.
Rook Endings
8
• • •
l: e l !
After the flank attacks are rendered
harmless, Black resumes the attacks
from the rear, hindering the white king's
advance to d7.
queenside along the a-file ; and on the
king's wing, the black rook can display
no activity, since the h-file is occupied
by White (see the explanations for Dia­
grams 276 and 286).
5. l:Ih8+ clft g7 6. l:e8 l:el?
9. '>tt d6
On 9. l:e8 would follow, again, 9 . . .
l:a l ! .
Again, not the best move. 6 ... l:a l !
was more accurate here: 7 . l::t d 8 (or 7.
l:c8) , and only then 7 . . . l:e l ! , hindering
the white king's advance to d7.
9 . . . '>tt t7 ! , draw.
7. 'it' d7
Now let 's go back again to Phi­
lidor's second variation, but this time
we 'll point out all the possible im­
provements on Black's side (see Dia­
gram 2 7 2 ) .
1 . . .l:a6 2. e 5 l: a l ?
On 7. l:a8 (occupying the file fur­
thest from the pawn), there follows 7 . . .
l:i:e2! 8. '>tt d6 (if 8 . l: a l o r 8. l:a5, then
8 . . . @ f8 ! ) 8 . . . @ f7 , draw.
273
2 . . . J:i:b6! would b e simpler: 3 . l:ta7
(3. e6 l:b l !) 3 . . . l::t c6 (the draw would be
more complicated after 3 l:b l ? 4. @ f6
l:I e 1 !) 4 . e 6 l:Ic l ! .
. . .
3. '>tt f6 l: fi + ?
A n unnecessary move . More ac­
curate is 3 ... l:t e l ! 4 . 'it' e6 '>ti f8 ! 5 .
l: h 8 + '>tl g 7 6 . l: e 8 ( o r 6 . l:I a 8 l: e 2 7 .
'>ti d6 '>tl f7 ! 8 . l:i: a7 + W e 8 9 . W e6 W f8 !
etc . ) 6 . . . l: a l ! 7 . l:t d 8 l: e l ! 8 . l:t d 5 (or
8 . '>ti d6 '>tl f7 ! ) 8 ... '>tl f8 ! 9 . W d7 W f7 ,
draw.
7 . . . '>tt t7??
The decisive error, for now the pawn
advances unimpeded to e6 and White's
rook occupies the a-file.
4. 'it' e6 �t8!
4 . . W d8? is bad in view of 5. J:i:h8+
'>tlc7 6. '>tl e7 and Black loses, as his own
king prevents counterattacks on the
.
Instead of 7 . . . @ f7 ? , Black had to
select one of the following defensive
methods (Variations I or I I ) :
365
Chapter 1 4
10 . . . Wf8 l l . nb7 :es is possible,
VARIATION /:
too.
7 . . . l: d l + 8. 'lti e7 .l: a l 9 . .l:d8 :a7+
10. 'lti e8!
Black has only one correct response
to this move by Chekhover ( 1 937). If IO .
.l::t d 7 and l l . e6, then Black gets his draw
by retreating the rook after any pawn
move along the furthest file, except the
square a6 (compare Diagram 284, the
note to 3 . . . .l:a8).
10
•.•
saves the game. Other moves lose, for in­
stance a) 10 . . . Wg6 l l . lld6+! WfS 1 2. e6
We5 ( 1 2 . . . Wffi 1 3 . e7+) 1 3 . lld7 .l:a8+ 14.
Wf7; b) and c) 1 0 ... .l:a5 or 1 0 ... Wg8 l l .
e6 and 12. e7, with a winning position.
1 1 . l:d7+ 'lti g8
Not l l . . .'ltig6?, in view of 1 2 . .l:d6+.
12. W e7 W g7 13. e6
In this position, once again Black
draws by retreating along the a-file (see
Diagram 284, the note to Black's third
move, 3 . . . .l:a8).
VARIATION //:
• • .
.l: a l
The defensive method presented
here was introduced by Levenfish.
8 . .l:c8 l:Ia7+ 9. l::I c 7 .l: a8 10. e6
Wf6
366
If l l . e7, then l l . . . 'lti f7 .
1 1 . . . W g7!
Now we have a position that will be
worked out in detail in our analysis of
Diagram 284 (see moves 4-7 of Tarra­
sch 's variation with 1 . . . :a 1 , p. 374) .
M.a6!
As Chekhover shows, only this move
7
1 1 . .l:b7
Now let us return again to Diagram
273 and extend Philidor's variation (af­
ter 7 . . . � f7 ) .
8. e6+ W g7
If 8 . . . W f6?, then of course 9. :rs+.
9. W e7??
This " natural " move once again
allows Black to save the game . It was
necessary to retreat the rook to the
left along the e ighth rank (to a8 , for
i nstance) , which with the pawn on
the sixth rank would have ensured the
win (see Diagram 284 with White to
move ) .
9
• . .
.l:e2??
Once again, a decisive error.
As Tarrasch noted in his notes in
the Nuremberg 1 906 tournament book,
9 . . . .l:a l ! would once again have led to
a draw (see Diagram 284 with Black to
move).
Rook Endings
10. i:td8 i:tel
Now 10 ... i:ta2 no longer saves him,
in view of 1 1 . � e8 �ffi 1 2. e7 (threat­
ening both 1 3 . �f8 and 1 3 . i:td6+) 1 2 . . .
�g7 1 3 . � d7 .
1 1 . i:td2! i:t e 3 1 2 . i:tg2+ � h7
Once the black king moves two files
away, the win no longer presents any dif­
ficulties.
13. Wf7 i:tf3+ 14. W e8 i:te3 15. e7,
and White wins as in our analysis of Dia­
gram 277.
Philidor position) . The point is that the
positions seen in these variations are of­
ten repeated in tournament practice.
In addition, these variations force us
to pay close attention to a whole bunch
of factors. For instance, the activity of
the pieces, how far the pawn advances,
the number of files to the right and left
of the pawn, whether there are flank or
rear attacks, etc. One should especially
note that putting the king in the pawn's
path (a "blockade of the pawn" ) cer­
tainly doesn't always act as insurance
against defeat (see Diagrams 274 and
275).
As may be seen from the above, our
detailed analysis of Philidor's position re­
quired a few references to our later presen­
tation, since in the process ofplay the black
king was driven away from the pawn.
In conclusion to our analysis of the
Philidor position, we may make the fol­
lowing conclusions:
Philidor's rule is spotless in its first
part. The draw may most simply be ob­
tained by sixth -rank rook maneuvers;
these maneuvers should continue until
the pawn advances to the sixth rank,
at which point you should immediately
send the rook behind the king.
Win
275
Philidor's assertion that every refusal
to abide by this rule leads to defeat is un­
supported.
The variations presented by us also
have independent value (apart from the
Win
367
Chapter 1 4
In Diagram 274, White threatens
I . e7+ and 2. Mg8 + . If, to prevent this
threat, Black plays l . . .M a6, then there
follows 2. Mb7 Ma8 (or 2 . . . @g8 3. Mb8+
@ h7 4. @t7) 3 . Mf7+ @gs 4. Mg7+!
@ f8 (4 ... @ h8 5 . Mg l ) 5 . e7+ @es 6.
Mg8 + . And if 1 . . .kte8, then 2. e7+ wins
at once .
In Diagrams 274 and 275, Black lost
because of the bad position of his rook
and king; but in Diagram 276, the black
rook stands considerably better - which,
however, is not enough to draw. The
game could finish as follows:
It would also be useful to remem­
ber that when the white rook goes to
g2 Black obtains the draw by l . . .Ma7 2.
:§.b2 M f7 + .
If l . . . @e8, then 2. Mh8+ @f7 3. @d7
Mal ( Black could not attack from the
kingside in view of the presence of his own
king on that side) 4. d6 Ma7+ (this attack
is doomed to fail, since there are only two
mes between the black rook and the white
pawn, and the white rook stands on the
eighth rank) 5. @ c6 na6+ 6. @ c7 Ma7+
7. @b6! Md7 8. @ c6, and wins.
In Diagram 2 7 5 , White wins with I.
Ma7 (there's also no change in outcome
if it's Black to move , since he can't pre­
vent the incursion of White 's rook; for
instance , if l . . .@ h8 , then 2. n h2+ and
3. f7+) l . . .Mc8 2. :§.g7+ @ f8(h8) 3 .
n h 7 @g8 4. t7+ @ f8 5 . M h 8 + . If, in
Diagram 275, we move kings and pawn
the same number of files to the left, this
has no effect on the outcome; if by one
file to the right ( WKh 6, Ra2, pg6, BKh8,
Rb8) , the game will end in a draw, since
White can 't carry out the aforemen­
tioned combination.
Em. Lasker
276
1 . . . @ c8
2. nhs+ @b7 J. @ d7 ng1
If the black rook could reach h l
(with the white rook at g8 , for instance),
the game would be a draw (see Diagram
284). This sort of pleasant outcome for
Black would be based on the following:
( l ) three files between the black rook
and the white pawn; (2) the black king
standing outside those files; and (3) the
black king being close enough to the
pawn (one file away) .
4. d6 M g7+ 5. @ e6 ng6+ 6. @ e7
ng1+
Black cannot stop the d6-d7 ad­
vance. For example , if 6 . . . @ c6, then 7.
Mc8+ and 8 . d7.
7. @ f6! nd7 8. @ e6 ng7
Win
368
Or 8 . . . @ c6 9. l::t c 8 + .
Rook Endings
9. d7
Thus the win is demonstrated in the position depicted in Diagram 276. However, if
we make one slight change in the position
- moving the black rook to d i , for exampie, or the white rook to g l , this immediately affects the outcome. In the first case
- that is, WK.d6, Rh 7, pd5, BK.d8, Rdl:
Wd7 (on 3. l:.h8 there would again follow 3 . . . l:.d l , and if 4. 'iil e6, then 4 . . .
'itic7) 3 . . . l:.h l ! 4. l:.g7 (or 4. d6 l:. h7+ 5.
'iti e6 '.l:th6+ 6. <tl e7 :h7+ 7. <fti d8 'iil c6)
4 . . . '.l:th8!, etc., as in Diagram 284, which
we analyzed in detail.
b) BLACK'S KING IS DRIVEN AWAY
FROM THE PAWN
277
Black to move; White wins
- it's a draw after l . . .'it> c 8 2. I:th8+
lt'b7, which was proven more than once
when we dissected the Philidor position;
and in the second position: WKd6, Rg 7,
pd5, BKd8, Re 1
This position is very pleasant for
White . Black's king is cut off (it can 't
approach the pawn), while the white
king occupies a safe , secure position
in front of the pawn; furthermore, the
black rook is not very active at the mo­
ment, and the pawn is on the seventh
rank already.
t. .. :a
Black also draws, this time with l . . .'iil c8
2 . :gs+ (or 2. I:I h7 :d l !) 2 . . . 'iil b7 3.
If Black prevents the check by 1 . . .
:tc l , he loses quickly: White responds 2.
I:If2 with the powerful threat of 3 . � fl .
The same move 2 . I:If2! would b e White's
answer to l . . .l::t a l as well - for instance,
l . . .I:I a l (or I . . .I:lc l ) 2. I:If2! l:. h l 3. 'iil fl
:h7+ 4. '.!i e6 l:. h6+ 5. l:.ffi I:Ih8 6. l:.f8
l:. h6+ 7 . @ rs , etc .
369
Chapter 1 4
2 . I:tc2+ @b7
278
Black's king must move further away
from the pawn, since on 2 . . . @ d6 there
follows 3. @d8.
Black also loses quickly after 2 . . .
@b6, i n view o f 3 . @ d8 (also possible
is 3. l:Ic4, as in the main variation) 3 . . .
l:Id3+ 4. @ c 8 ! : e 3 S . : c 7 :e l 6. @ d8
l:Ie2 7 . l:Id7! and then e7-e8� .
Black to move and draw
3. :c4!
White's king is not active yet; if
it leaves e8, it will be pursued by the
rook. For example, 3. 'it> d7 l:Id3+ 4.
@ e6 l:Ie3+ S. �f6 :l:tf3+ 6. 'it>gS l:te3!
7. @ f6 : f3 + , etc. To avoid this attack,
White makes a preparatory move with
the rook.
3 . . . :n 4. @d7 l:Idl + 5. � e6 l:I e t +
6. �f6 l:Ifl+
If6 ... @ b6, then 7. :cs; while on 6 . . .
@ b 8 , White replies 7. : c s and 8. :es.
Here Black pursues the white monarch
with checks until he abandons his pawn.
For example, 1 . . .l:a8+ 2. @ d7 l:ta7+ 3.
'it> d6 I:ta6+ 4. 'it>c7 l:Ia7+! S. @ d6 l:Ia6+
6. 'it> dS (if 6. 'ificS, then 6 . . . l:Ie6!) 6 ...
l:taS+, etc. Black likewise obtains a draw if
the king stands on g6 (see Example 2 1 8).
And if, in Diagram 278, we move
the black king to g8 , then the outcome
changes again:
279
7. @ e5 l:Iel+ 8. :e4 and White
wins.
If the black king is cut off and the
white king stands on the eighth rank im­
mediately in front of the pawn, then the
win is nearly always assured. The posi­
tion obtained from the Philidor posi­
tion (see Diagram 273 , Philidor's sec­
ond variation, after l S . e7) also belongs
here.
As an exception, we note the follow­
ing:
370
Black to move; White wins
l . . . :as+
Necessary, as otherwise White would
play 2. l::t g l + and 3. l:Id I .
Rook Endings
2. 'iitl d7 lla7+ 3. 'iitl e6 lla6+ 4.
<it> e5!
Compared to Diagram 278 , Black
controls less space here, which is re­
flected in the outcome of the game.
If4. 'iitl f5?, then 4 . . . 'iitl t7.
1 . . . llb8+
4 . . .lla5+ 5. \t>f6!
This powerful move would not have
been possible had Black's king been on
g7 (or g6) .
5 . . . lla6+ 6. 'iitl g5
The point of 5. 'iitl f6 is to guard f7
while crossing the f-file (see the note to
the fourth move).
6 . lla5+
. .
If 6 . . . lla8, then 7 . 'iitl g6 lla6+ (or
7 .. lle8 8 . 'iiil f6) 8 . llf6.
l . . .lla2 doesn't work now, if only be­
cause of 2. llg l + (the additional shunt­
ing-off of Black's king guarantees the win)
2 . . . W h7 (or 2 . . . Wf6 3. Wf8) 3. llg4, etc.
2. 'iitl d7 llb7+ 3. 'iitl d8 llb8+ 4. Wc7
lla8 5. ll a l ! ! and White wins with queen
vs. rook.
Now let's make the following change
in Diagram 278: move the rook from fl
to d l (Diagram 28 1 ) :
28 1
.
7. 'iitl g6 lla6+ 8. llf6 l:ta8 9. lld6
with the unstoppable threat of 1 0 .
l::1: d 8.
Now let's return to Diagram 278 and
move the black rook to b2:
Black to move; White wins
280
Here neither the good position of
Black's king (outside the a- and e-files,
and on the same rank as the pawn) ; nor
the active position of his rook; nor, fi­
nally, the fact that there are three files
between his rook and the enemy pawn,
are enough to save Black.
Black to move; White wins
On t . . J::t a 8+ there now follows 2.
'iitl d7 lla7+ 3. 'it> e6 lla6+ 4. lld6 lla8 5.
37 1
Chapter 1 4
l::t d 8 l::t a 6+ 6. <;ti d5 , etc. The win would
be assured for White, also, with his rook
on the e- or the c-file (but not on the b­
file).
Recapping everything, and the
theme treated, we arrive at the following
conclusion:
If the black king is cut off and the
white pawn is on the seventh rank (any­
where between b 7 and g 7), and supported
by the kingfrom in front, the win is nearly
always guaranteed. Black can only draw
if the following favorable factors ap­
ply (see Diagram 278): ( l ) there are (at
least) three files between the black rook
and the white pawn; (2) Black's rook
and king are on opposite sides of the
pawn; (3) the black king should not be
on the eighth rank, and between it and
the pawn there is only one file ; (4) the
white rook is not playing an active role
(for example , in Diagram 278 , it can't
be on the c-, d-, e-, or g-file , or on the
eighth rank; and finally, (5) Black must
be on the move.
Note that if the black king is pushed
away, as, for example, in the position
the pawn on the seventh rank, be­
tween b7 and g7 , always guarantees a
win.
Now let us move on to positions in
which the pawn has reached only the
sixth rank and the white king is (as be­
fore) in front of the pawn.
Here flank attacks are so effective
that for the draw sometimes intervals of
from two files are enough.
282
Black to move: Draw!
(The white rook also may be further
up [to a6 inclusive] , and also on the f­
and h-files.)
Grigoriev ( 1 937) showed, that here,
Black (contrary to established opinion)
can draw.
1 . .. l::t b7+! 2. @ d6 l::t b6+ !
2 . . . W f8 ? loses t o 3 . l::t a8+ and 4. e7,
while 2 . . . Wf6? loses to 3. l::t fl + 'iit g7 4.
e7 �b8 5. 'iil c7 l::t a8 6. l::t a l ! .
3. @d7 l::t b 7+!
372
Rook Endings
Not fearing 4. W c6, if only because
of 4 . . . :b2, with the threats of 5 . . . W f6
and 5 . . . W f8 .
4 . W d8 :bs+!
He needs to drive the king away, to
the c-file.
5. W c7 :b2 6. :n
If6. : e 1 , then 6 . . . W f8 ! .
6 . :a2
. .
then White wins with ( l . . .:b7+) 2. W d6
:b6+ 3. W d7 l:.b7+ 4. 'it> c6!.
The black rook goes to the rook file
after all.
N. Grigoriev, 1937
283
7. e7 :a7 + ! , draw.
White couldn't win despite the fact
that in Diagram 282 his rook occupied
the a-file , or rook file. Furthermore, the
rook's position on the rook file in this
case was not an advantage, but a disad­
vantage.
If we place that rook on d 1 instead
of c l , then White can get his win, since
now he could, at the right time , shelter
the king from rook checks (see Exam­
ples 222 and 223). Even with the white
rook on e l he wins with ( l . . .:b7+) 2.
'it>d8 :b8+ 3 . 'it> d7! (not 3 . W c7 in view
of 3 . . . :a8!) 3 . . . :b7+ 4. Wc8 I:te7 5 .
'it> d8 : a7 6. e 7 .
It should also b e noted that if, i n the
starting position, the white rook is on
a8:
Black to move; White wins
The only difference between this
diagram and the previous one is the
placement of the black king at g6. This
change affects the result (as opposed to
the placement of the pawn on the sev­
enth: see Diagram 278).
1
• • •
:b7+ 2. W d8 :bs+
If 2 . . . @ f6, then 3. e7! li:tb8+ 4. Wc7
I:te8 5. 'it> d6 :b8 6. : n + 'i&i>g7 7. 'it>c7
l::t a 8 8 . : a l .
373
Chapter 1 4
3 . <:t; c7 l:tb2 4 . l:t e l
Now this move wins, since Black
cannot reply 4 . . . <:t; f8 . This is where the
bad position of the black king on g6
tells!
4 . . . l:tc2+ 5. <:t; d7 Md2+ 6. <:t; e8 Ma2
7. e7 and wins.
Changing the white rook in Diagram
283 from a l to the f- or h-file, Black gets
a draw with l . . .l::t b 7+! 2. <:t; d8 l:tb8+ (if
2 . . . Ma7 at once, then 3. W c7 l:l:a8 4. e7
l':!:a7 + ! , etc . ) .
py the rook file with I . l:l:a8 ! . This opin­
ion was established on the basis of Tar­
rasch's analyses ( 1 906) and was shaken
only by the more recent researches of D.
Rovner ( 1 937), who showed that White
wins, not only with I . l:ta8, but also with
I . l:l:b8, I . l::t c8, or I . l:td8.
1 . Mc8 l::t a l
l . . .kte2 doesn't help: 2. <:t; d7 l:td2+
(2 . . . Wf6 3 . Mf8+) 3 . <:t; e8 <:j;} f6 4. e7 l:te2
(or 4 . . . Md6 5 . M C I followed by .i:l: fl +) 5.
l:l:c6+ <:t;g7 6. M C I , etc.
2. @ e8!
Positions 2 8 2 and 283 are extracted
from the detailed and, apparently, ex­
haustive researches of Grigoriev on the
theme, "The theory of the endgame:
rook and pawn vs. rook - defense by
flank attack" (Shakhmaty v SSSR 1 937,
No. 6).
This move was not considered in
Tarrasch's analysis.
2 . . . ® f6
White threatened 3 . e7 followed by 4.
® d7 or 4. l:l:c2.
284
2 . . Jih l does not save Black, in view
of 3. e7 or 3. �c2.
3. e7 ® e6
I n order to answer 4. ® f8 with 4 . . .
l:t fl + .
White to move wins; Black to move draws
This position occurred in the second
variation of Philidor, after 9. <:t; e 7 .
Until quite recently i t was believed
that in Diagram 284 White had to occu-
374
4 . Mc6+ and White wins, fo r exam­
ple 4 . . . ® e 5 5. ® f8 .i:l: fl + 6. ® g7 l:tg l +
7 . Mg6.
Now, let us suppose that in the start­
ing position, it is Black to move.
l . . . l:t a l !
Rook Endings
Here Black has to occupy the rook
file. For example, he loses after I . . .l::t b 1 ?
because of 2. l::t a 8! (compare the expla­
nation in Diagram 282).
2. l::t d8 l::t a 7+ 3. l::t d 7
If 3. 'itl e8?, then 3 . . . 'itl f6, while on
3. Wd6 there would follow 3 . . . l::t a 6+ 4.
@es l::t a S+ S . l:tdS? :C:a8 with the pow­
erful threat of 6 . . . � f8 .
3 . . . l::t a8
Until recently, this move was
thought to be forced. However, as
Rovner showed ( 1 93 7 ) , here , besides
3 . . . l:la8 , Black can also retreat to any
other square on the a-file except a6.
For example , 3 . . . l::t a l 4 . 'itl e8 + (if 4.
l::t b7 , Black replies as in the main variation 4 . . . \t> g6 or 4 . . . l::t a2, and he meets
4. 'itl d6+ with 4 . . . 'itl f6 S. l:t t7 + \t> g6,
threatening 6 ... l::t a6+ ) 4 ... @f6 S . e7
'itl e6! 6. 'itlf8 l::t f l + ! 7 . 'itl e8 l::t a l 8 . 'itl d8
(8. l::t d8 l::t a7) 8 . . . l::t a8+ 9. \t> c 7 l::t a7+
IO. 'it>c8 l::t a8+! 1 1 . 'itl c7 l:a7+ 1 2 . 'itl c6
:a6 + , and draws. However, it should
be noted that after 3 . . . l:t a l 4 . .l:d6( ! ) ,
the reply 4 . . . l::t a8! i s forced.
Regarding 3 . . . l::t a6? , this loses
in view of 4. 'itl e 8 + 'iil f6 S. e7 l::t a8+
(now S . . . 'it> e6 no longer works, since
after 6. � f8 ! Black cannot give check
along the f-file because of the unfor­
tunate placement of his rook on a6) 6 .
i::t a8 l:I a7 7 . l::t d6+ �g7 8 . l::t d l l::t a8+
9. 'iil d7 l::t a7+ 1 0 . 'itl e6 l: a6+ 1 1 . l::t a6
l::t a8 1 2 . l::t d 8 .
4. l::t b 7 'itl g6
Black must remain very alert. For
example , 4 . . . 'itlg8? would be a mis­
take ; then White wins not only with
the maneuver S. Wf6 l:lf8+ 6. Wg6
l:la8 7 . l::t g 7+ W h8 8. e7! (not fearing
stalemate combinations) , but also with
this simpler continuation pointed out
by Levenfish: S. l::t b l ! l:a7+ (the threat
was 6. l::t g l + and 7. Wf7) 6. Wf6 l:ta8
7 . .l:g l + .
I nstead of 4 . . . Wg8? and our rec­
ommended 4 . . . W g6, Black could play
4 . . . l:la l , when if S . W d6+, then S . . . \tf6!
( Euwe , on p. 1 06 of his Course of Chess
Lectures, offers the reply S . . . Wf8?; how­
ever, that loses quickly to 6. l:lb8+ 'lt/g7
7. e7 l:ld l + 8 . 'lt/ c S l:lc l + 9. Wd4, etc.)
6. l:lt7+ Wg6, and Black gets a draw as
he threatens checks from the flank, and
if the white rook retreats from the f­
file , he plays . . . Wg6-f6. If White meets
4 . . . l:l a l with S. 'lt/ e8+ or S. Wd8+, then
S . . . @f6 6. e7 .l:a8+ 7. 'it'd7 @f7. Finally, if 4 . . . l::t a l , White plays S. 'it' d7, and
Black returns his rook to a8 (S . . . l:la8 6.
e7 'it' f7) .
Position after 4. . . W g6
5. 'lti d7
375
Chapter 1 4
Black also defends after other con­
tinuations. For example , 5. l:tc7 Wg7
6. nd7 'it>g6 7. l:t d l (if 7 . �dS l:ta7+ S.
'it>eS, then S ... 'it> f6!) 7 ... l:ta7+ S . 'it> d6
(or S. 'it>eS 'it> f6 ) S . . . � a6+ , etc . Or 5 .
nb l :a7+ 6. 'it> g7 :as + , etc.
286
5 . . . 'it> f6
5 . . . 'it>g7 is also sufficient.
6. :ac7
If 6. e7 'it>f7 7. �c7, then 7 . . . nes s.
'it> d6 :as, etc.
6
. • .
W g7!
6 . . J:h l here would be a mistake, in
view of 7. e7 n d I + S. 'it> e S ! .
White wins, regardless of whose move it is
Let us suppose that, in this position,
it is Black to move.
t . . J:I a l !
Threatening t o force the draw with
2 . . . :a7+ 3 . W c6 l:t a6+ 4. W b7 (or 4.
'it>c7 :a7+) 4 . . . :a I , etc.
7. '>t> d6!
7 . e7 and 7. W e7 lead to positions we
have already examined.
2. :cs(!) �a7+ 3. 'it> c6! :a6+ 4.
W c7! l:Ia7+ 5. '>t> b6 l:td7
Or 5 . . � a l 6. d7.
.
7 . . . Wf8, draw.
6. 'it> c6
This last example shows the impor­
tance of the flank attack, while simulta­
neously demonstrating that the success­
ful execution of these attacks requires
sufficient room to carry out operations.
So we can rightly expect that, when we
move the entire position depicted in Di­
agram 2S4 one file to the left, White will
be sure of a win, since the black rook has
at his disposal less space for flank opera­
tions. Analysis supports this conclusion
( Diagram 2S6) :
376
In this manner, the win may be con­
sidered to be demonstrated in the posi­
tion depicted in Diagram 2S6.
If we now move this position two
more squares to the left, White 's task is
even simpler.
Ifwe move Diagram 2S4 to the right,
the result is the same as in Diagram
2S4, despite the additional space to the
left.
Rook Endings
D. Rovner, 1937
288
287
White to move draws
White to move wins;
Black to move draws
1 . :a.n+ @ gs
l . . .@g6 also leads to a draw.
This position sharply illustrates
the latest investigations. With Black
to move, he achieves the draw with
l . . .l:Ia l ! (or l . . .l:Ib l !) 2. lle8 :C.a7+ 3 .
l:t e 7 l:Ia8(a5, a4, a3 , a 2 , a l ) , while with
White to move , the win is achieved by l .
l::t e 8(d8 , c 8 , b8, a8) l . . .lla l 2. @ f8 ! @ g6
3. f7 @ f6 4. :a.b8 l:Ia6 (the threat was 5 .
l::t b6+) 5 . \t>g8.
Comparing the results obtained by
pawns on the sixth rank vs. the sev­
enth, we see (as we would expect) that
with the pawn on the sixth rank Black's
chances for a draw are increased some­
what. Just as with a pawn on the sev­
enth rank (supported by a king from
in front ) , one thing required for the
draw is a check on the very first move
(see Diagram 278); with the pawn on
the sixth, we encountered the possibil­
ity of getting the draw with a relatively
"quiet" move (see Diagram 284 with
Black to move ) . Let's show one more
similar example .
2. I:If4
Or 2. :a.rs+ Wg7 3. l::t d 8 lla7+ 4.
l:Id7 I:I a8 (or any square from a l to aS
- see Diagram 284) .
2 l:Ia7+ 3. @f6
• • •
Nor does 3 . @d6 lla6+ 4. WeS
change matters, since this is met by
4 . . Jla7! 5. @ f6 (if S . l:Ifl , then 5 . . . W g7)
5 ... Wf8, leading back to the main vari­
ation.
3
.••
wrs 4. l:.b4 l::t f7 +!
If now 5 . exf7 , it's stalemate! This is
the saving combination.
5. W e5 lla7(0), draw.
Let me remind you once again that,
with the pawn on the sixth rank, one
can sometimes force a draw with only
two files between the black rook and the
377
Chapter 1 4
white king. As a n example (besides Dia­
gram 282), we indicate the following po­
sition by Grigoriev ( 1 937):
Black to move. The draw is forced
after I . . .:h7+ 2. �f6 : h6+ 3. � g7 (or
3. �fl : h7+) 3 . . . : h I . This example is
still more demonstrative than Diagram
282, since there Black could be saved
anyway by transferring the black rook
at the critical moment from the b- file to
the a-file; here the interval between the
pawn and the black rook always consists
of exactly two files.
between the black rook and the white
king, and the black king must be outside
of those files (on the same rank as the
pawn or further, to the line a8-h8). Ad­
ditional factors necessary for the draw
with the pawn on the seventh rank, play
no significant role here.
Concluding our analysis of positions
with the pawn on the sixth rank, we
mention again the following position by
Tarrasch:
I would say that the possibilities pre­
sented exhaust all of Black's drawing
chances (with White's pawn on the sixth
rank and the king in front of the pawn) .
Thus, for example, here too, i n the case
of the pushing-aside of Black's king two
files from the pawn, the win is assured
(for example, in the following position:
(See diagram next column)
And so, ifthe pawn is on the sixth rank
(b6-g6), and supported by his king from
in front, and the black king is kept one
file away, then in order to obtain a draw
one must, as a rule, have three free files
378
White to move. Similar positions,
but with the pawn on the edge , have
been examined by us before (see Dia­
grams 263 and 264) . Moving the pawn
to the b-file increases Black's drawing
Rook Endings
chances, since thanks to this modifica­
tion the distance between the black king
and the pawn is decreased. After l . ®g l
©g8 2. I:Ib8+ (or 2. W fl ® f8 3 . I:Ib8+
©e7! 4. b7 ® d7) 2 . . . ®fl 3 . ®fl (3. b7
©g7) 3 . . . 'it' e7! (this move would not be
possible in the analogous position with
the pawn on the edge) 4. b7 ® d7 , and
the draw is evident.
Now let us put the pawn on the fifth
rank (and with the black king cut off, as
before , from the pawn). Here Black's
drawing chances, of course , are in­
creased. For instance, if, in Diagram
284, the position is moved one rank
down (except, of course , for the rook on
e l ) , then that leads to the loss of all win­
ning chances for White (see the diagram
below) .
289
In order to further compare the
chances if the pawn is on the sixth or the
fifth rank, we move Diagram 286 one
rank down - that is, to the following
position:
290
White to move wins;
Black to move draws
Whereas earlier (in Diagram 286)
White wins, regardless of whose move
it is, here Black on the move makes a
draw.
1 . . . I:I a l ! 2. I:Ic7 I:Ia6+ 3. I:Ic6
Draw, regardless of whose tum it is
If 3. @d7?, then 3 . . . ®e5. The
maneuver recommended in Diagram
286, 3. 'it'c5 I:Ia5+ 4. © c6 Ita6+ 5.
©b5, is inadequate because of 5 ... lla l .
3 ... I:Ia7!
With Black to move, as before he
takes over the edge file with 1 . . .l:Ia l ,
and achieves his goal easily. With White
to move, the ending could play out like
this, for example:
I. I:Ia7 l:tbl ! 2. ® d6 I:Ib6+ 3. ® c5
l::t b l 4. e6 ® f6 5. e7 W rT , draw.
The strongest answer. Black doesn't
let the enemy king onto the seventh
rank.
On the other hand, 3 . . . l:ta4 doesn't
lose, either (see the explanation of Dia­
gram 297 after l . I:Ic6? I:Ia4 2. d5 Wffi).
379
Chapter 1 4
291
Black pulls the king back, since i n the
rear the black king has two open ranks,
and White is unable to trade rooks by
nc7+.
s. nbt
Threatening to cut off the enemy
king with 6. l:fo l .
lf 5 . 'it> c6 , then 5 . . . @ e7! 6. d6+ @ e6
with a draw.
5 . . . @ e8!
The saving move . Black wards off his
opponent's threat and himself threatens
6 . . . l::I a 6+ 7. @ c7 l::I a 7+ 8. 'it> b6 ( 8 . l::I b 7
nxb7+) 8 . . . na2, etc . .
6. @ e6
The rest of White 's moves are also
easily handled, for instance 6. @ es M.a6,
or 6. l:tb8+ @fl 7. k!:d8 !:!a6+ 8 . rtlc7
ga7+ 9. \t' b6 :!a l , etc .
Draw.
The example we looked at shows us
that, with the pawn on the fifth rank, it is
enough for the draw to have a distance of
two files between the black rook and the
white king (if, that is, the black king is
decisively cut oft). So Black can save the
position in Diagram 290 if he can occu­
py the a-file immediately with l . . .lla l ! .
It is clear that with White to move , the
same position is lost for Black in view of
I . ga7! nb l 2. n a2 <ti fl 3. ne2, etc.
380
White wins
This position was obtained from Dia­
gram 290 by moving all of the pieces one
file to the left. Here the game is won eas­
ily, regardless of whose move it is, since
on the kingside the black rook cannot
be active in view of its king's presence
there , while on the queen's wing he has
nowhere to flex his muscles. Black loses,
given the threat nc7-h7-h2 followed by
l:I h2-d2 or g h2-e2 + .
Now we can draw a few conclusions
relating to the presence of the pawn on
the fifth. If the pawn is on the fifih rank
(from b5 to g5), and supported by its
king from in front, and the black king is
separated by one file, then in order to
get a draw there must be two open files
between the black rook and the white
king, with the black king located some­
where outside those two files (even with
the pawn closer to the a8-h8 edge of the
board).
These rules not only make it easier
to evaluate the position, but also help in
creating the most goal-directed plan in
rook endings. Thanks to his acquaint­
ance with these rules, Spielmann , for
Rook Endings
example, was able to avoid losing his
game with Tartakower ( Bad Kissingen
1928). In this position
(to gain time ; see White's move 2 2 ) 1 9 . . .
Ma6+ 2 0 . M e 6 M a l 2 1 . W t7 l:taS 2 2 . f6
Ma8 2 3 . Me8 Ma7+ 24. 'iti e6 Ma6+ 2S.
@ rs MaS+ 26. MeS l::t a l 27. l::t e 8 :as+
28. @e6 l:ta6+ 29. @f7 Ma7+ 30. l:te7
:as 3 1 . l:te6 l:tb8 32. l:ta6 l:tb7+ 33.
'iti e6 'itig6! 34. l::t d6 l:t t7 3 S . @es l:tf8 36.
Ma6 Mf7, draw.
Concluding our analysis of positions
with a pawn on the fifth rank (anywhere
between bS and gS) , we note further that
if Black 's king is kept two files away the
win may be considered assured. Assum­
ing that White 's king is not too far from
the pawn.
Spielmann played l . . .l:IbS ! , which was
met by 2. l:tf6? (White goes to meet his
opponent halfway; he had to play 2. a4! .
and then 3 . @ g3 and, depending o n cir­
cumstances, 4. l::i. f6 or 4. @ f2 , followed
by shifting his king to the queenside)
2 . . . l::i. a S! 3. Mxg6 (now 3. f4 Mxg3 4.
'.t' gS does not win because of 4 . . . Mg3+
5 . @ h6 Mg4!) 3 . . . @ xt7 4. hS l:Ixa3 (in
aiming for this position , Spielmann un­
doubtedly foresaw that later White would
have to trade his h-pawn for the increas­
ingly powerful a-pawn ; but this trade
gives Black an acceptable ending thanks
to the presence of considerable space to
the left of the f-pawn) S . l:tc6 @g7 6. f4
i:t a l 7. h6+ @ h7 8 . f5 as 9. l:ta6 l:tg l +
10. @ hS M h l + 1 1 . @gs l:tg l + 1 2 . @f6
�b l ! 1 3 . l:txaS @ xh6. Black was aiming
for this position, since the presence of
three (and, later, even four) open files
ensures the draw, despite his king's be­
ing restricted to the right edge of the
board. Subsequently there followed: 14.
:es Mal l S . @t7 l:t a7+ 1 6 . l:te7 l:ta8
17. Me6+ @ h7 1 8 . l:te8 l:taS 19. @ f6
292
Win
Here , Black's king is cordoned
off two files away, which (contrary to
Cheron and Berger) assures White of
the win even though the black rook oc­
cupies the most favorable position possi­
ble, preventing contact between White 's
king and pawn, and stands on a file suf­
ficiently distant from the pawn.
1 . 'iti d3! l:tb4 2. e6 Mb6 3. :et l:tb8
Forced.
38 1
Chapter 14
4. e7 l:te8 5. @ d4 @ g7 6. @ d5 @n
7. W d6 lla8! 8. l:tn+ 't;; g7 9. l:t a l ! and
wins.
Now let's look at positions in which
the pawn has reached only the fourth
rank.
This winning method leads to our
objective regardless of which square on
the h-file is occupied by the black king.
With some positions of Black's king
White can also play for immediate mate.
For instance , in this position by Cheron
( 1 926):
A. Cheron, 1926
293
Draw
Here the white king stands behind
the pawn, which is unable to advance.
1 . l:tc5
White can win with I . e6! @ h6 (if I . . .
l:ta6, then 2. @ e4 l:txe6+ 3 . @ fS , while
on l . . . 'it h4 there follows 2. e7 l:t a8 3 .
@ f4 @ h3 4. @ fS) 2. e 7 ! 1I a 8 3 . \t> e4
�e8 4. @ e s l:txe7+ S. @ f6 , and White
wins the rook.
On the other hand, playing for the
immediate mate from Diagram 292
does not work after l. 'it'd3 l:tb4 2. l:tg2
'it' h7 ! . If instead of 2 . . . 'it> h7! Black plays
2 . . . l:ta4, then in addition to the general
winning method indicated above, White
can also play 3. e6 �a6 4. e7 l:! d6+ (or
4 . . . l:te6 S . l:te2!) S . @ e4! l:t e6+ 6. @ 5
l:txc7 7. @ f6 (pointed out b y Grigo­
riev).
382
If l . @ a4, then l . . .Ila8+ 2. 'it>bS (on
2. @b3, not only could Black play 2 . . . l:lb8
- he could also play 2 . . . 'it' d7, after which
the advance 3. bS is parried by 3 . . . llc8) 2 . . .
l'Ib8+ 3 . w as I:ta8+ 4. 'it>b6 l:tb8+. etc.
Nor does l . � c4 \t>dS 2. l:ks+ of­
fer White anything, as Black can play
2 . . . @ d6 ! , continuing as in the main
variation.
In order to meet 2. @ c4 with 2 . . .
l:tc6!.
l . . .l:th8 2 . @ c4 l:tg8 is also possible:
if 3 . @bS, then 3 . . . l:tb8 + , etc.
Rook Endings
2. c;!r> a4 l:lb8 3. c;!r> a5 Ila8+ 4. 'it>b5
l:tb8+ 5. 'it> c4 I:!h8
Stopping 6. b5.
6. Wb5 I:!b8+, draw.
Although the black king is cut off,
White can achieve nothing due to his
own king's poor placement.
White cannot win even in the follow­
ing position:
In order to move the pawn forward
by even one square , he must move off
the d-file, allowing Black to improve his
own king. To give a better idea of this, we
present one of the variations indicated
by Grigoriev ( 1 937):
1. l:I d4 c;!r>eS! 2. c;!r> c 3 (2. Ild7 'iil e6!)
2 ... llc8+ 3 . I:! c4 I:!b8 4. l:tc6 W d5 5.
l::t a6 (White threatens to bring his king
forward via b3 and a4, with a decisive
pawn advance) 5 . . . I:!c8+! 6. <;t>b3 I:!c6! ,
draw.
I:! +,;:� vs. I:! has not yet reached the fifth
rank, then Black can favorably occupy
a position in front of the pawn (compare
Diagrams 269-27 1 ) . In the present case
the king, standing in front of the pawn,
has greater freedom to move around
than does the rook standing behind. The
case examined is thus an exception to
the general rule .
It would be mistaken, however, to as­
sert that, in positions like the last two, the
draw is always possible. For example, ifwe
shift the last position one file to the right
- that is, if we examine this position
here White can force the win. I n this po­
sition, great significance attaches to the
fact that, in the position thus shifted,
we have a new file for operations to our
left.
I. Wb4 I:!b8+ 2. 'it' c5 l:tc8+ 3. Wb5
Ilb8+ 4. W a6!
This decides.
4 I:!c8 5. :! c l W e5
• • •
Based on this, we present the follow­
ing conclusion: Ifthe pawn in the ending
If 5 . . . W e7 or 5 . . . W e6, then 6. Wb7!.
383
Chapter 1 4
1. l::t d6
6 . c5
6. 'itt b 7 is also possible here; however, with the chosen order of moves,
the main winning idea is shown more
vividly.
This yields a simpler win than l .
l::t d 7 'itt e5 2. 'itt c4! , which is also good
enough.
1 . .. 'itt e5 2. l::t a6 'itt d5 3. 'itt a4
6 . . . � d5 7. 'itt b6
Of course not 7. 'itt b5, in view of 7 . . .
l::t b 8 + , followed by 8 . . . 'itt c6.
Now the win is not difficult, since
b4-b5 cannot b e stopped.
N. Grigoriev, 1937
7 . . . l::t b8+
295
Or 7 . . . l:k6+ 8 . ..atb5.
8. �c7, and then c5-c6.
N. Grigoriev, 1937
294
Win, ifit is White to play
1 . :d4! 'itt e6
If l . . .l::t d 8, then 2. l::t x d8 'itt xd8 3 .
'itt a4! 'itt c8 4. 'itt a5 .
Win, if it is White to play
We have already examined a similar
position, except with the black king on
e6. There , it was shown that the king
on e6 assures Black a draw, which he
could also get with the king on e 5 . I f
we move the black king t o e4 ( a s in
Diagram 294) or to e7 (as in Diagram
297) , then White wins if it 's White 's
move.
3 84
2. 'itt c4! l::t c 8+
On 2 . . . \t1e5 we have 3. l::t d 5+ 'itt e6 4. b5
:cs+ 5. :cs 'itt d7 6. b6! and White wins.
3. 'itt b 5 l::t b8+
Nor does 3 . . . 'itt e5 help, since after 4.
l::t h4 l::t b 8+ (or 4 . . . 'itt d6) , White can get
his king to the sixth rank without losing
the pawn.
Rook Endings
4. @ c6 r!c8+ 5. W b7, and then b4b5.
Ifwe move the white rook and black
king in Diagram 295 one file to the
right , then the win is assured on any
position of the black king on its file
(see Example 247 ) . From this it fol­
lows that with the pawn on the fourth
rank and a distance of three files be­
tween the pawn and the cut-off black
king, Black loses, even with his rook in
the most favorable position possible .
And with a distance of two files White
can win without question only with the
aid of a center or a bishop pawn, as in
the position below -
White to move wins with 1 . 'lt>a4! l:ta8+
(or l . . . �c8 2. �xc8 and 3. Wa5) 2. 'lt>b5.
In Diagram 293 and the last six posi­
tions, the black rook occupies the most
favorable location for its struggle against
the pawn on the fourth. Thanks to this
rook placement, Black can sometimes
manage to save the game even if his king is
pushed two files away. On the other hand,
if Black's rook can't take the most favora­
ble position, then most of the time the win
can be achieved by driving the king away
only one more file, as in Diagram 296.
C. Salvioli, 1887
296
while with a knight pawn, he wins only
with some positions of the black king on
his file (on e7, e4 or lower - positions
analogous to Diagrams 294 and 295).
Further, if the distance is shortened to
a single file (as in Diagram 293 ) , the
game will probably end in a draw. Here
too, however, there are some exceptions
where Black loses in spite of the small
space and favorable position of the black
rook. For instance, Grigoriev gives this
position:
White to move wins;
Black to move draws
385
Chapter 14
White to move can bring his king
closer to the pawn, while simultane­
ously driving the black king away. This is
achieved as follows:
3. l:Id6! l:Ig8+
4. eS was threatened.
4. \t>f5 l:tf8+ 5. l:tf6! l:td8
1. <;it g4! l:tc8
If S . . . l:te8?, then 6. eS and 7. l':td6.
Attempting to set up a defensive sys­
tem, recommended in the analysis of
Diagram 293 . Here, however, Black fails
since his king can be driven away from
the pawn, not only on the file, but also
along the rank.
However, other moves are no better.
For example:
l ) l . . .l:tc8 2. l:tdS! l:tf8 (2 . . . W c4 3 .
l:t d l , threatening 4. e S ) 3 . e S ! and White
wins, since once the pawn advances to
the fifth rank, rook checks along the
eighth rank don't accomplish anything;
2) l . . .l:te2 2. <;it fS \t> c S (if 2 . . . <;it c4,
then 3 . l:tg8-d8) 3 . <;it e6+! <;it d4 (or 3 . . .
<;it c6 4 . eS) 4 . e S <;it cS (other moves are
met by S. @ d6 or S . @ f6) S. ctef e7 and
wins.
3) l . . . l::t d 2 2. @ fS @ cs 3. ® e6+ @ c6
4. l:tdS! l:t h2 s . l:t d l l'i! h6+ 6. @ fS l::t hS+
7. W f6 l:t h6+ 8 . WgS l:t e6 9. W fS , etc .
4) l . . . <;it c4 2 . l':tdS! l:ta2 (or 2 . . . l:!:f2
3. l:td l , preparing e4-eS) 3 . l:td l l:taS 4.
W f4 and S . eS.
2. l:td5! \t' c4
On 2 . . . l:tg8+ 3. W f5 l:t f8 + , there fol­
lows 4. WeS; if now 4 . . . l:te8+, then S .
@d4, threatening 6. l:t d 7 followed by 7.
l:tb7+ or 7. eS; while on 4 ... W c4, White
replies S. :d6! l:te8+ 6. W f5 l:tf8+ 7. l:!:f6,
and then 8. eS, as in the main variation.
386
6. l::t t7!
With the decisive threat of e4-eS-e6.
6 . . . @ d4 7. es W d5 8. e6 W d6 9. Wf6
and wins.
Now let's examine position 296 with
Black to play. Here he draws easily, since
the white pieces are driven back into
passive positions.
1 . . .lle2!
l . . . W c4 would be an error because of
2 . @ g4 @ d4 3 . W f3 ! and then 4. l:tdS+.
2. :Ues
If 2. l:!:g4, then 2 . . . WcS! 3. WgS Wd6
4. @ f6 l::t f2 +; and on 2. eS, Black responds
2 . . . \t>cs 3. \t>g4 W dS 4. \t>f5 l:tf2+.
2 ... \t> c4 3. \t> g4 ® d4 4. \t>f5 l:tfl+!,
draw.
From these examples, it's already
clear that if the pawn is on the fourth
rank, the outcome of the game fre­
quently depends on hidden details of
the position. This is emphasized also,
for instance, in the following analysis
by A. lglitsky, who interested himself in
the position depicted in Diagram 297, a
Rook Endings
II:
position from a game Salwe - Bum (St.
Petersburg, 1 909):
3. l:lc7 l:la6+ 4. 'lites
297
4. Wd7 W e 5 .
4 :as+ S. W c6 l:la6+ 6. WbS l:lal!
. • •
If now 7. W c6, then 7 ... I:ta6+, re­
turning to the previous position, while
on 7. l:Id7 would follow 7 . . . I:tc I ! and
then 8 . . . 'ite5.
7. d6 <iti e6 8. d7 l:tdl 9. Wc6 l:ld6+,
draw.
In a famous, careful analysis ( 64,
1 928, Nos. 1 7 - 1 8) , Iglitsky showed that
I . Wd7! leads to a win, and I . I:tc6 only
to a draw. We present the main variations
of the analysis after I . l:lc6.
III:
3. l:Ic8 l:la6+ 4. <iil c7
Or 4. W c5 W e7.
1 . l:lc6? l:. a4 2. dS W f6!
4 W e7 S. l:lh8 l:la7+ 6. @b6 : a t ,
draw.
• • •
This move saves the game. All of
White 's efforts after this come to naught
(see Variations I -VI ) .
I:
3. l:t c l l:l a6+ 4. W c7 I:ta7+
Not 4 . . . c;it e5?. in view of 5. d6! I:ta7+
6. 'lt> b6 l:ld7 7 . W c5 and wins ( /. R. ) .
I V:
3. :b6 l:Ia7 4. @ c6 @ eS! S. d6 \t> e6
6. :bt l:la6+ 7. Wc7 l:ta7+ 8. 'lt> b6
:d7, draw.
V:
3. \t> d7+ 'lit es! 4. d6 'iiii dS!
S. W b6 J:ld7! 6. \t> c6 W e7! 7. l:lhl
l:td6+ 8. W cS l::l: a 6!
The only move. On 8 . . . I:tf6 or 8 . . . l:Ig6
White has 9. d6+! W d7 I O . l::i: h7+ W d8
1 1 . W c6, winning.
9. d6+ W d8 10. @ dS I:ta2, draw.
The only correct move. For instance,
4 . . . I:ta7+ loses in view of 5. \t> e8! (not
5 . Wc8? because of 5 . . . W d5 and if now
6. d7? , then 6 . . . W xc6! , while on 6. :c1
l:la8+ 7 . Wb7, there follows 7 . . . 'litxd6!)
5 . . . W d5 6. d7! ! , and White comes out of
this with queen versus rook.
387
Chapter 1 4
5. l::t b6
Black tries again to carry out his pri­
or plan.
If 5. Uc7, then 5 . . . l::t a6, and if 5. \t>c7
there follows 5 ... Ua7+ 6. \t> b6 Ua6+ !
(or 6 . . . Ud7).
5 Ua7+ 6. 'iit' c8 'iit' c5 7. d7 Uxd7!,
draw.
. • •
4 . . . 'it' e8 loses quickly in view of 5.
l::t c 8+ 'it' f7 6. dS.
298
VI:
3. \t> c7+ \ti es 4. d6 l::t a7+ 5. \t>b6
5. 'it' c 8 runs into 5 . . . \t> dS ! , as in Vari­
ation V.
5 . . . l::t d 7 6. W c5 \t> e6
White to move
Simpler than 6 . . J::t a 7 (/.R. ) .
7. Ma6 Ud8, draw.
Now, let us return to Diagram 297;
instead of the erroneous move 1 . Uc6? ,
let's play the right move: 1 . 'it' d7 ! .
l . 'it'd7! Uas
The continuation 1 . . .l::t a7+ 2. Uc7
l::t a S 3 . 'it' d6+ 'it' f6 changes nothing (see
Diagram 298). If Black plays instead 1 . . .
Ua7+ 2. l::t c 7 Ua4? , then after 3 . d S \ti ff)
White wins easily with 4 . d 6 and U c I .
2. Uc5 l::t a7+
If2 . . . Ua4, then of course 3 . d5 l::t a7+
4. l::t c 7 llaS 5 . d6 \ti f6 6. :!::t e l Ua7+ 7.
'iit' c8 'iit' e6 8 . d7! Ua8+ 9. 'it'b7 Ud8 1 0.
'it' c6!.
3. Uc7! Uas 4. W d6+ 'i:it f6!
388
This position differs somewhat from
the one depicted in Diagram 297. It's
even difficult to say, at first glance,
which of the two positions favors White
more . For example, if the first player
now continues 5. dS, there then fol­
lows 5 . . . U a6+ 6. Uc6 (6. \t> d7 \t> e5)
6 . . . l::t a4, bringing the game to the posi­
tion indicated .
But nevertheless, the win is there!
5. Uc8!!
The only move to score the full
point. For example, White gets noth­
ing out of 5. I:tcS (or 5. U c l ) in view
of 5 . . . l::t a6+ 6. W d7 (6. Uc6 U a4 7. d5
leads back once more to Diagram 297)
5 . . . Ua7+ 6. \t> c6 (6. Uc7 UaS) 6 . . . \t>e7
with a draw.
5
• • •
I:ta6+
Rook Endings
Necessary because of the threats of
6. l:f8+! and 6. l:te8. Nor does S . . . @ f7
help, when there follows 6. d S l:ta6+ 7 .
'it> d7, and Black loses, since at the mo­
ment his king cannot go to eS.
Salwe - Burn
St. Petersburg 1 909
299
6. '\tl d7!
Not allowing Black's king to get to
the d8 square.
6 . . . l:a7+
lf6 . . . l:taS, then 7 . l:tf8+! '\tl g7 (or 7 . . .
'it> gS 8 . '\tl c6) 8 . l:tf4! '\tl g6 9. '\tl c6, and
wins. The same move (7. l:tf8+) would
follow on 6 . . . l: a4 also.
7. '\tl c6
Now the power of S. l:c8!! is re­
vealed. Because the white rook stands
on c8 instead of cS or c 1 , Black cannot
play 7 . . . '\tl e7 because then White can
answer 8. l:tc7+ ! .
7 . . . l:a6+ 8. W b5 l:td6 9 . ® c5
White wins, since 9 . . . '\tl e7 is now re­
futed by 1 0 . :!:Ie8+ '\tl d7 1 1 . l:td8+!.
As noted above, the position in Dia­
gram 297 was encountered in a game Sal­
we - Bum, and the actual moves played
by the two opponents were far from best.
lglitsky correctly subjected the position
to harsh criticism, and called the whole
ending they played a "comedy of errors."
What is most curious of all, however, is the
fact that lglitsky has still not revealed all
the errors in this game (for example, see
the comments to moves 7S, 77, and 80) .
White to move
75. l:tt7+ '\tl e8
7S . . . '\tl c8 is more exact, aiming for
the "short" side ( /. R. ) .
7 6 . l:th7 l:td3?
Black's draw is achieved consider­
ably more easily after 76 . . . Ma3! 77. '\tl e6
.I:ta6+ 7 8 . @ es �b6! , as in the Philidor
position we have examined (see Dia­
gram 2 7 2 ) .
7 7 . '\tl e6! l:te3+?
And here it would have been more
accurate to play 77 . . . @ d8 7 8 . dS :!:I d l
7 9 . '\tl d6 '\tl c 8 8 0 . :!:I h8+ '\tl b7 8 1 . l:td8
l:t h l ! , as shown in our analyses of Dia­
grams 272 and 276 ( /. R. ) .
78. '\tl d6 l:ta3 7 9 . l:th8+ '\tlt7 80. l:c8
80. dS doesn't win: 80 . . . l:a6+ 8 1 .
@ cs l:taS+ 82. '\tl c6 l:ta6+ 8 3 . '\tlbS
:i:Ia l , etc. ( /. R. ) .
389
Chapter 1 4
80 . . . I:!:a6+??
300
A decisive mistake. He needed to
play 80 . . . I:i:d3 8 1 . d5 I:i:d l 82. I:i:d8 I:!: a l
8 3 . Wc7 r! a 7 + 8 4 . W b6 :t a l , with a
draw (/.R.).
81. :tc6?
As the above analysis by lglitsky
shows, here 8 1 . W d7! leads to the win,
but only with exact play (see Diagram
297).
8 1 ... :a8?
Once again, a grievous error. 8 1 . . .
l::I a4! draws (see the explanation t o Dia­
gram 297).
82. :c7+??
Another decisive mistake: 82. W d7!
wins.
White to move wins; Black to move draws
Here, if Black is to play, then l . ..
I:!:e8+! (the only move, as otherwise
White pushes the pawn to f4 and secures
the win) 2. W f4 :f8+ 3. W g4 l:tg8+ 4.
W h5 I:i: f8 ! , and White must consent to
the draw, since on 5 . I:i:d3 there follows
5 . . . W c4! (also sufficient is 5 . . . l:tf7 6.
W g6 I:i: f8 7 . W g7 l::t f4! 8 . W g6 I:i:f8!); if5.
:f2, then 5 . . . W d4! (also possible here is
5 . . . W d6 6. W g6 W e 7 , followed by 7. f4
IIg8+ or 7. W g7 l::I f7 +) 6. f4 W e 3 , with
a draw.
82 . . . \ti es
And in a few moves, this frustrating
game was acknowledged a draw. Yi-Yi
Now let's move to positions in
which the pawn is on the third or sec­
ond rank, and the king is, as before , cut
off from the pawn. Here - to an even
greater extent than when the pawn is
on the fourth rank - it's recommended
for Black to put the rook on the eighth
rank. However, Black can't always save
the game even following this condition
(see Diagrams 300- 303 , and Example
248 ) .
390
If it's White to move in Diagram 300,
then he wins after l . f4! :es+ 2. Wf3
:f8! 3. W g4 l:tg8+ 4. 'lt' h5 l::I f8 5. Wg5
l:tg8+ 6. W h6 ! , as we have pointed out.
Moving from f4 to f2 in the starting
position does not significantly change
the position or affect the outcome.
It is useful also to note that in Dia­
gram 300 (with White to move) the
win is assured, thanks to the presence
of two files to the right of the pawn; so
if we move the whole position one file
to the right - that is, in the following
position
Rook Endings
such methods in our analysis of Dia­
gram 27 1 .
l . 'lfi> c3 Mc8+ 2. 'lfi>d4 Mb8 3. 'ltt c4
:cs+ 4. W d5 Mb8
If 4 . . . M d8 + , then 5. Wc6 Mc8+ 6.
'ltt b 7 :c3 7. Mb l 'ltt e6 8. b4, etc.
5. l:tbl 'lfi> f6
White cannot force the win, even if it is
his tum to move.
On that basis, we may conclude that
with a knight pawn on the third rank, a
two-file interval is not enough to win
with. On the other hand, having three
files to the pawn's right always ensures
the win.
N. Grigoriev, 1937
30 1
On 5 . . . Mb5+ there follows, of course,
6. 'ltt c6 (not 6. 'ltt c4 Mb8 7. b4? , in view
of 7 . . . 'lit e6! , drawing) .
6. b4 'ltt e7 7. 'lfi> c6! and wins.
On 7 . . . W d8 the simplest is 8. Md l + ,
and if 8 . . . 'lfi> c 8 , then 9. M h l .
I n Diagram 30 1 , ifit is Black to move,
then immediate use of the blended meth­
od no longer works. The correct winning
path here is to give his opponent the move
at once, in the following manner:
l . . . W f6(!)
�elatively better than l . . . W f4, af­
ter which White could immediately go
to the blended method, e.g. , l . . . W f4 2.
Wc3 :cs+ 3 . W d4 Mb8 4. Mb l @rs 5.
'lti> d5 , etc.
Win
I f it is White to move, he wins here
by a blend of methods, consisting of
a long king march followed by the
rook's penetration into the back of
Black's camp. We have already seen
2. l:te4!
Here the rook traces an original sort
of "triangulation: " e l -e4-e3-e l . Where­
as the effort to lose a tempo by moving
the king in a triangle doesn't work here,
because on 2. Wc2 l:tc8+ 3. W b l Black
plays, not 3 . . . Mb8? (in view of 4. Wb2!),
39 1
Chapter 1 4
but first 3 . . . .ll h8 , and i f 4. 'it>b2, only
then 4 . . . l:tb8!.
302
2 . . . 'it>f5 3 .ll e 3! 'it> f4
•
On other replies White achieves the
win more simply, for example 3 . . . \t> fO 4.
\t> c 3 ! , or 3 . . . .ll h8 4. b4 \t> f4 5 . l:te l l:th3
6. \t> c2! 'it> f5 (6 . . . .ll g 3 7 . b5 .ll g 5 8 . b6,
and now 8 .. J!tb5 9 . .ll b l or 8 . . . l:tc5+ 9.
'it>d3 .ll b 5 IO . .ll e 6, etc. ) 7 . b5 'it> tO 8 .
b 6 @ fl 9 . .ll b l ! .ll h8 I O . 'it> c 3 'it> e6 l l .
'it> b4! 'it> d7 1 2 . .ll c l and White wins, for
on 1 2 . . . .ll c 8 he replies 1 3 . .ll c 5! .ll c 6 1 4 .
'it> b 5 .
White to move and win
1 . 'it> d3! .ll d 8+
If l . . .W h5 (or l . . .'it> h7 ) , then 2. e4! .
4 . .ll e l W f5
Neither 4 . . . 'it> f3 ( i n view o f 5 . 'it> c 3
.ll c 8 + 6 . W d4 .ll b 8 7 . .ll b l , etc . ) nor 4 . . .
.ll h 8 , when there might follow, not only
5. W c 3 , but also 5. b4 .ll h3 6. W c 2 ! , as
indicated in the previous annotation ,
is going to help. It would be still easier
to indicate the win after the move in­
dicated in the previous note , 4 . . . \t> f5 .
The point i s that the position arising af­
ter 4 . . . 'it> f5 corresponds exactly to that
depicted in Diagram 30 I with White to
move.
Grigoriev's analyses presented here
comprise an insignificant part of the de­
tailed research printed in Shakhmatny
Ezhegodnik ( 1 937).
Positions where the black king is held
to the edge ofthe board are worthy of spe­
cial attention. Here sometimes it's pos­
sible to win even when the pawn is stuck
on the third rank and the white king is
poorly placed.
392
1 . W c4 l:tc8+ 3. 'it' d5 l:ld8+ 4. We5
I:te8+ 5. 'iil f6! l:tt8+
After 5 . . . 'it'h5, it would be a mistake
to play 6. e4? as a result of 6 . . . l:txe4! 7 .
'it> f5 .ll a4! (not 7 . . . .ll h4?, in view of 8 .
.ll g 8!) 8 . .ll h l + .ll h4, drawing. The cor­
rect answer to 5 . . . 'it> h4 is 6. l:te l ! , fol­
lowed by advancing the pawn .
6. 'it> e7 l:tf5 7. e4! .ll e 5+ 8. @ f6 and
wins.
We should not overestimate the
chances involved in cutting off the en­
emy king on the edge of the board:
A. Cheron, 1926
(See Diagram 303)
Here, Black succeeds in saving the
game, thanks to the somewhat unfortu­
nate position of the rook at g3.
l ... \t> h6!
Rook Endings
7. \t> e6
If White doesn't want to return to
previous positions, there is only one
thing left to try.
7 . . . l:!e8+ 8. l:!e7 l:!xe7+ ! 9. @xe7
@ g4, draw.
Black to move and draw
The black king forges ahead. He
needn't fear 2. e4 at the moment, be­
cause of 2 . . . r!a2+! 3. @ d l (if 3. @ e 3 ,
then 3 . . . l:!a3+ and 4 . . . l:!xg3) 3 . . . l:!a4.
2. @ d3
3. l:!g l is met by 2 . . . W h5! (not 2 . . . l:!e8?
because of 3 . @ d3!; see Diagram 302) and
if 3. e4, then 3 . . . l:!a3! with an easy draw.
2 ... @ h5!
3 . e4 drops the rook, so Black suc­
ceeds in invading with the king.
3. 'iit d4 W h4 4. l:!g7
The combination examined with the
rook trade would not have saved Black
if the white rook were on g6 instead of
g7, so we must also examine the position
with the white rook on g6. Therefore we
must also examine 4. l:!g6 (after l . . .@h6
2. @d3 @ h5 3 . @ d4 \t> h4) ; however,
Black also gets a draw in this case , with
4 . . . 'it> h5 5. l:te6 'it> g5 6. e4 l:!a4+ 7. @d5
r!aS+ 8 . @ c4 \t> f4.
Comparing Diagrams 302 and 303
with Diagram 30 l , we see that with the
enemy king limited to the edge of the
board , the chances for victory are in­
creased: the two-file interval in Diagrams
302 and 303 is roughly equal to the in­
terval of three files in Diagram 30 1 .
c) BLACK'S KING IS
BEHIND THE PAWN
After 4. l:!g 1 , Black starts pestering the
white king with checks along the eighth
rank until it finds shelter on e2, and then
he plays . . . �e8! again, after which the
combination encountered in the analysis
of Diagram 302 doesn't work.
For 4. l:!g6, see below.
4 l:!d8+ 5. @ es l:!e8+ 6. @f5! r!f8+!
Of course not 6 . . . r!xe3? because of
7. \t> f4! .
. • •
White wins
393
Chapter 1 4
In Diagram 304, the black king i s cut
off from the pawn along the rank, while
the white king gives it substantial assistance. White wins easily with l . @ f6 1Ia6
2. @ f7 and then e6-e7 .
306
Black to move and draw
2. e7 llf6+ 3. \t> g7 l:t g6+ 4. 'it> h7
W f6! 5. 1118+ @ xe7, draw.
White wins
I n this position , too, Black cannot
save the game despite the improvement
in his king's position.
Here Black succeeded in drawing
because of l ) the less active position of
White 's rook; and 2) the small distance
between the edge h-file and the e-file,
on which the pawn is located.
307
1 . . . l:I a6
Preventing the immediate advance
of the pawn, since on 2. d7? now there
follows 2 . . . l:te6+ 3 . Wf7 (on 3 . @ f8
Black also replies 3 . . . @ d6) 3 . . . @ d6 4 .
lla8 lle7+! and . . . l::t xd7 , with a draw.
2. l:'!h8! l:lxd6 3. 1Ih5+
Now let's move all the pieces in Dia­
gram 305 one file to the right.
Kling and Horwitz, 1857
(See Diagram 306)
1 . . .l:tb6!
If now 2. l:Ih8, then 2 .. Jhe6! 3 .
1Ih5+ @ g4.
394
Black to move and draw
In this position, both rooks have
enough maneuvering space. The out­
come of the game depends here on how
far the pawn is able to advance.
With the pawn on the third rank,
Black gains the draw as follows:
Rook Endings
l. . . l::I b 8!
We have already indicated, several
times, the advantages of this kind of
rook placement with a pawn that's not
too far advanced.
Another possibility here is I . . .l:::t b 4+
2. 'iil h3 .l:Ib8 ! ; but mistaken would be not
only I . . .l::I b 3? , in view of 2. 'iil h4! , but
also l . . .l::I b 4+ 2. 'it> h3 l::I b 3?, in view of
3. 'lt h4!.
Here the pawn is on the fourth rank.
As a result, which Black can no longer
save the game (in contrast to Diagram
307 ) .
1 . . . '.l:tb8
Also as before, l . . .l::I b4 meets with 2.
'iil h5! (2 . . . l::I xg4 3. l::I a 3+ 'it>f4 4. Ila4+) ,
while o n l . . .l::I b 5+ White retreats his
king to h4.
2. l::I a 3+ 'it> e4
2. l::I a 2+
If 2. 'it> h4, then 2 . . . l::I h 8+ 3. 'it> g4
l:::t g 8+ 4. 'it> f4 l::I f8 + ! , etc.
2 ... 'it> e3 3. :as
On 3. l::I a 3+ Wf2 4. 'it> h 5 , there again
follows 4 . . . l::I h 8+ 5. 'iil g5 l::I g 8+ 6. 'iil f4
l:::t f8 + 7 . 'iil e5 l::I e8+ 8 . 'it> f6 l::I g 8 (8 . . .
l::I f8+ 9. 'it> g7 l::I f3 i s also possible) .
3 'iil f2 4 . l::I g5 'iil g2 5. 'iil h5 l::I h8+ ,
draw.
Now White cannot win with either
3. l::I a4+ 'it> f3 4. 'iil h6? , in view of 4 . . .
l::I h 8+ 5. 'iil g7 l::I h4! , o r 3 . l::I a6 'it>f3 4.
l::I g6 Wg3! 5. 'it> h6 'iil h4 6. g5 l:::t h8+ 7.
'it> g7 I:Ia8.
3. 'it> h6!
The only wining move. If now 3 . . .
l::I h8+ , then 4 . 'iil g7 , and on 3 . . J�b6+
there follows 4. 'iil h5 and 5. g5 .
• • •
Now let's move all the pieces in Dia­
gram 307 up one rank.
3 'iil f4 4. g5 l:::t h8+ 5. 'it>g7 and
wins.
• • •
Here we remind you of this posi­
tion
308
Black to move; White wins
395
Chapter 1 4
i n which Black can draw only with 1 . . .
<li> d5! (see Diagram 297 , Variation V af­
ter 4. d6) .
Insufficient familiarity with the end­
games presented here was the reason
for White 's defeat in Tylor - Eliskases,
Hastings 1 937. In the position below
Compared to the positions examined
above , here not only the king, but also
Black's rook is located at the rear of the
enemy pawn.
t . .. 'ii7 g5
The black king takes up a position
next to the pawn, but this too is not
enough to draw.
2. f6+ <li> g6 3. Mc6! :a 4. Me6 :n
5. �e2 and wins.
310
instead of forcing the draw with l . a8� !
� xa8 2. 'it' xg6 f5 3. �xf5! �g8+ 4. @ fl ,
Tylor played I . :b6? which was met by
l . . .:xa7 2. 'it' xf6 g5 3. :b4+ (nor does
3 . l:tb l help, in view of 3 . �a6+ 4. <li> e5
W h 3 ! , as pointed out in our analysis of
Diagram 308) 3 . . . <li> h5 4. Mb5 <li> h4!
5. Mb8 g4 6. <li> f5 W h3 ! , and White re­
signed.
Black to move draws
. .
309
This position might be obtained by
moving the previous diagram one file to
the right. Downgrading the black king's
position can, in this case , be a favorable
factor - allowing him to play for stale­
mate!
t ... 'ii7 b5 2. g6+ 'ii7 b6 3. Md6 Mg2 4.
:r6
Black to move; White wins
396
Up to this point, all as in the preced­
ing examples. But now Black saves the
game by a clever stalemate combination,
one of the basic leitmotifS of the studies
by A. 0. Herbstmann.
Rook Endings
4 . . . :g5! 5. :n : rs + ! 6. l:txf5, stale­
mate.
Examples 214-253:
2 1 4.
Besides the most typical positions
examined above, the following position,
with the pawn on the seventh, also de­
serves study.
Chess Player's Chronicle, 1878
31 1
White wins only if he is on move.
2 1 5.
Black to move; White wins
1. .. :a6+ 2. @ d5! : g6
If 2 . . :as, then 3 . �h8; while on
2 . . �a5 + , there follows 3 . @ c4 :a4+ 4
@b3
.
.
.
.
3. � e5! 'iil g4
White to move wins. Does it affect the re­
sult to start with the white rook on h 7?
2 1 6.
Forced.
4. :ht @ a! 5. lln + 'lft e3 6. :n,
with the decisive threat of 'iil e5-f5-f6.
White to move wins.
397
Chapter 14
217.
220.
Draw, but only ifBlack is on move.
218.
White to move; Black wins.
221.
Black to move draws.
219.
222.
White to move wins.
398
White wins.
Black to move; White wins.
Rook Endings
223.
226.
Black to move; White wins.
White to move draws.
227.
224.
Draw.
225. Position from the second Philidor variation after Black's move 14:
Win.
White to move wins.
228.
White to move wins.
399
Chapter 14
232.
229.
Black to move; draw.
White to move wins; Black to move draws.
233.
230.
Draw.
Draw.
231.
Black to move; White wins.
400
234.
White to move draws.
Rook Endings
238.
235.
White to move draws. Is J. l:th2+ correct?
Win.
239.
236.
White to move draws.
Black to move draws.
240.
237.
Black to move draws.
White to move draws.
401
Chapter 14
244.
241.
White to move; draw.
White to move draws.
242.
245.
Win only if it is Black to move.
243.
White to move draws. Is 1. l:teJ+ r:tl/4
2. "i:J.bJ the correct solution?
402
Draw.
246.
Win.
Rook Endings
247. N. Grigoriev.
Win.
248. N. Grigoriev.
Win.
250.
White wins only ifhe is on move.
251.
Black wins.
249.
Black wins.
403
Chapter 14
252.
conditions aren't met, the win cannot
be counted on.
Flank pawns are harder to exploit
than center pawns, since in the first case,
White's king is somewhat restricted in
its activity.
Lasker - 'Iarrasch
World Championship ( 7)
Munich 1908
In a game Kan - Lisitsyn ( Leningrad
1 934), here Black played I . .Jlh4+?.
How could Black have gained the draw?
312
253.
Black to move; White wins
Here, the white king is in front of its
pawns, but this is not very important as
it needs to retreat in order to allow the
pawns to move forward.
Black wins only if he is on the move.
C. ROOK + 1WO PAWNS vs. ROOK
a) CONNECTED PAWNS
In most cases, two connected pawns
usually win in rook endings. q the white
pieces aren't placed too passively, and
the pawns are not blocked, the win may
be considered to be certain. But if these
404
l
•..
:n + 2. W g5 l:f7
White threatened to drive the king
back to the eighth rank.
3. h5 l:a7 4. l:tb5
Both rooks retreat in preparation for
flank attacks.
4 . l:g7+ 5. W f4 l:c7
..
Rook Endings
If s . . . :n+ 6. :rs :a7, then 7. gS
Ma4+ S. @ g3 :a3+ 9. @ g4 l:ta4+ IO.
Mf4, etc .
6. g5 @ g7 7. @ f5
White should delay advancing his
pawns for a bit: it is recommended to
push the pawns only when the black king
is unable to occupy the vacated squares.
7. g6 would be too hasty, in view of
7 . . . @ h6; and if 7. h6+ , then 7 . . . @ g6 S.
Mb6+ @ hS . By advancing the pawns,
White would render his task more dif­
ficult, at least.
1 . . . :n+
l S . @g4 :a4+ 1 6. @f5 :as+ 17. Wf6
(also strong would be 1 7. l:IeS nas l S.
@gS ! , and then h6-h7+ and Wh6)
17 . . . :a6+ l S . l::t e 6 ItaS 1 9 . l:Id6! I::I bS (if
19 . . . :es, then 20. :d7 followed by We7
and :dS) 20. W e7! l:::t b 7+ 2 1 . l:td7 i!lbS
22. :ds+ .
14. <lt g6! n b6+
1 4 . . . :bs would be met , not by
l S . h 7 + ? , but by l S . @ f6! :ra+ (or
1 S . . . nb6+ 1 6 . : e6 and then gS-g6)
1 6 . @ e6 l:I fl 1 7 . g6! : e l + l S . @ d6
: d l + 1 9 . @ c s l::t c l + 20. @ d4 I::I d l +
2 1 . @ c 3 i:Ic l + 2 2 . @ d2 :cs 2 3 .
@ d3 l:taS 2 4 . : c 7 ; afterwards, White
brings the king to d7 or b7 and then
plays : c s + .
In this position, S . h6+ was threat­
ened: after S . . . @ h7 9. @ g4 Black could
not exploit the g6 square , in view of 1 0 .
Mb6+ and 1 1 . @ hS .
1s. <>tt rs :ds+ 16. c;tir6 :b8 11. g6
:as 18. l:te5 W h8 19. @g5! l:::tg8 20.
nbs!
8. 'iil g4 : a 7 9. h6+ @ g6 10. :b6+ !
'it>h7 1 1 . @ hS �as
20. h7? would have been a serious
mistake, in light of 20 . . . :xg6+ .
White threatened mate in two.
20...nes 2 1 . h7!
12. :b7+ @ g8 13. l:e7
Now is the right time.
Preparing 1 4. @ g6.
1-0, since on 2 1 . . . @ g7 White decides
the game by 22. l:tb7+ WhS 2 3 . '>ti>h6.
13 . . J'lbS
On 1 3 . . . : a6, White should not an­
swer 1 4. h7+? @ hS l S . g6, in view
of 1 S . . . l:txg6! (or 1 S . . . :a6+ 1 6 . @ h6
MhS!).
The method Lasker employed in this
game was the most accurate and most
convincing. Any deviation from it might
have meant difficulties for White. For
instance, had he brought the game to the
following position -
The proper reply to 13 ... :a6 would
be 1 4 . g6! (threatening mate) 14 . . . :as+
405
Chapter 1 4
313
Draw, regardless of whose move it is
with White to move , he would have had
to sacrifice a pawn to get the win: l .
'iil f5! : xh5 2. :e7+ 'iitl f8 3. :a7, with
'iil g6 next.
Now let us move on to positions in
which the pawns are placed diagonally,
with the black king blocking the rear pawn.
As was already pointed out in our analysis
of Lasker - Tarrasch, such positions are
comparatively unfavorable to White.
Andre Cheron spent a lot of time
working on these endings, publishing de­
tailed research in the Belgian magazine
L'Echiquier ( 1 926). This showed that
drawing positions would be encountered
here roughly twice as often as winning
ones. Here's the simplest example of a
draw.
A. Cheron, 1926
(See Diagram 313)
The white king is "cut off, " his rook
is passively placed, and his pawns have
hardly advanced at all. I n this case, the
draw is achieved simply: it's enough
to move the black rook back and forth
along the e-file.
406
For example, if it is Black to move,
then 1 . . .:e 1 , and if 2. :ffi, then 2 . . .
'iil xd3 3 . c5 'iil d4 4. c 6 'itd5! and . . . :c l .
And if it is White to move i n the start­
ing position, he still can't win, for exam­
ple:
t . 'it>f6 :es 2. 'iil g6 : e l !
2 . . . l:Ie6+ would b e a mistake, since it
would allow White to improve the posi­
tion of his rook: (2 . . . l:Ie6+?) 3. l:Iffi! :es
4. l:Id6+ 'iil c5 5. :ds. If now White man­
ages to occupy d5 with the rook, then the
win is not difficult. Being in Zugzwang,
Black cannot prevent this maneuver, for
instance 5 . . . 'iil c6 6. @ ffi, after which
Black must either give up the d5 square
or let the white king get closer.
3. \t> f6 :e2, draw.
CMron points out that, if all the chess­
men in Diagram 3 1 3 are moved left or
right by any number of files, then the out­
come is not affected; nor does it change if
the position is moved one rank lower.
Rook Endings
Nonetheless, here too Black has a
defense!
A. Cheron, 1926
314
5
••.
'it'c5! 6. b6
On 6. l:e6 there now follows 6 . . .
@ xb5 ! ; i f 6. a 7 , then 6 . . . ..txd6 7. b6
:t!h8+ 8. @ b7 @ cs 9. @ a6 l::t h l ! .
6
@ xd6 7. @ a8 l::t h8+!
The same move would follow 7. a7 or
7. b7, for example, 7. a7 l: h8+ 8. ®b7
'>t>c5! .
Draw
In Diagram 3 14 the draw is achieved
only with great difficulty, despite the fact
that the pawns are on outside files; the
problem is that, in this position, the pawns
are much further advanced than they are
in the position from the previous diagram.
8. rtJa7 W c6 9. b 7 W c7
9 . . 'it'b5 is possible.
.
Draw.
Now let us present a position that is
winning for White.
l . @ c8
In Diagram 3 1 3 , White's king was
not active , while here it enjoys the most
favorable position possible.
t . .J:tg7 2. :t!d7 :t!g8+ 3. l:td8 :t!g7 4
..tb8!
••.
A. Cheron, 1926
•
Not 4. :t!d6+ @ xb5 5 . @b8, in view
of 5 . . . :t!g8 + , etc.
4
• • •
l:Ih7 5. :t!d6+!
If 5 . l:Ie8 l::t g 7 6. l:e6+, then 6 . . .
@xb5! 7. a 7 l:g8 + .
After the check o n d 6 , Black cannot
knock off the b5-pawn, in view of (5.
l:d6+ 'it' xb5) 6. a7 l::t h 8+ 7 . @ c7 :t!h7+
(or 7 . . . :t!h8+ 8. @ b7) 8 . l:d7.
Black to move; White wins
Analysis of this position shows the
nuances that influence the outcome of
the game in such positions.
407
Chapter 1 4
Here White only wins due to
Zugzwang. Cheron demonstrates that if
in the starting position it is White s move,
then the game is a draw because White
can't pass the move to his opponent! Any
move by Black involves a weakening of
his position: the king cannot stray from
d6 because of the maneuver l:tb5-b7-d7 ,
and the rook can only move along the e­
file because otherwise White's king will
skip to the queenside, and through a5,
get to b6.
'it' c8 Il c l ! (White was threatening c6c7) 1 6 . l:Ib7 'it' xd5 1 7 . c7 'it' c6 I 8 . 'it'b8
and wins.
If both pawns have already crossed
the fifth rank, then White 's winning
chances are still better.
Kling and Horwitz, 185 1
Thus, Black has only rook moves
along the e-file at his disposal. However,
all of them lose, as the following analysis
by Cheron shows.
I ) I . . .i.::t e 7? 2. l::t b 7.
2) l . . .�e5? 2. c7! l::t e 8 3 . l::t b 8.
3) I . . .I!e2 2 . l::t b 8! (threatening to get
the rook to d7) 2 . . . l::t t2 + 3. 'it' e3 l::t t7 4.
Ilb7! l::t xb7 5. cxb7 'it' c7 6. 'it' e4 'it' xb7 7 .
<ti es 'it'c7 8 . 'it' e6 .
4) 1 . . .l:Ie l ! 2 . l: b 8 ! :n+! 3 . 'it' g5
(the king heads for the corner at a8!)
3 ... l:Ig l + 4. @ f5 l:fl + 5. 'it>g6 l:Ig l + 6 .
'it'f7 :n + 7 . 'it' e 8 Ite l + 8 . 'it' d8 l: h l
9 . 'it' c8 l:Ih7 (if9 . . . l: h 8 + , then I O . 'it' b7
l:h7+ 1 1 . 'it' b6 ; while 9 . . . 'it' xd5 fails
to I O . l:Ib6! 'it' c5 [if IO . . . l::t h 6 or IO . . .
Il h8 + , then I I . Wb7 , while on I O . . . l::t h 7
White replies 1 1 . c7] I I . 'it'b7 l: h6 1 2 .
l::t b I ! ) 10. l:Ib5 llg7 l l . 'it' b8 ! (the white
king continues on its journey) I I . . . :h7
12. 'it' a8! (if now 12 ... l::t h 8 + , then 1 3 .
l::t b 8 followed by l::t d8 + ; and Black's
rook can't stay on the seventh rank ei­
ther, since on 12 . . . l::t g 7 there follows
I 3 . l:'Ib7! :gt [or 1 3 . . . l:Ig8 + 1 4. l:Ib8]
I 4 . l:Id7+ ) I 2 . . . l::t h I 1 3 . l::t b 8! l::t a l +
( 1 3 . . . 'it' xd5 1 4 . c7) 1 4 . '\tib7 l::t b l + 1 5 .
408
Win
Here victory is won thus: I . 'it'a5
l:h5+ 2. l:b5 l:th8 3. l:b6! Ilh5+ 4 'it'b4!
(this maneuver is made possible only by
the position of one of the pawns on the
seventh rank) 4 . . . l::t h 4+ 5 . 'it' d4 l::t h 5+ 6.
'it' d4 Il h4+ 7. 'it' e 5 l::t h5+ 8. 'it' f4 l::t h4+
9. 'it' g5 l::t h 8 I O . l::t c 6! 'it' b8 ( 1 1 . l::t c 8 was
threatened) I I . @ g6 :rs 1 2. @ g7 l::td8
1 3 . l::t f6 and 14. :rs.
We should not think, however, that if
we succeed in establishing one pawn on
the seventh, and the other on the sixth,
that the win is always assured.
The following position of Cheron's
Rook Endings
shows the opposite: here there is no win,
because the white rook cannot leave the
h-file here (in view of . . . 'itlxg6) , and
Black has flank attacks.
Here, too, there is no win for White ,
for example: 1 . I:td4 I:lb6 2. lld8 l:Ib4+
3. 'it>e5 l::t b 7! 4. l:tg8+ 'it>h7 5. l::tg7+
l:txg7 .
b) DISCONNECTED PAWNS
A pretty draw was obtained by Bern­
stein ( Black) against Geilmann ( Berlin,
190 1 ) . I n this position
I n rook endings, isolated pawns (es­
pecially if they are not too distant from
one another) are considerably weaker
than connected ones; even in those cas­
es where isolated pawns must win, it re­
quires very energetic and accurate play.
317
he played 1 . . .I:t c l + 2. � d5 l:Id l + 3 .
�c6 I:tc l + 4. � b6 I:tc7! 5. � a6 (if 5.
a6, then 5 ... l:Ixb7+ ! ) 5 . . Jlc6+ , forcing
stalemate!
In conclusion, we point out again the
following position by Kling and Hor­
witz:
White to move
This position occurred in Game 9 of
the Schlechter - Tarrasch match (Co­
logne, 191 1 ) . Black clearly must gain
409
Chapter 1 4
the draw here, but only after overcom­
ing a series of tall hurdles.
1. l::t e 3 W f6 2. l::t g 3 l::t a l 3. W g4 l::I a8
4. l::t b 3 l:::t g 8+ 5. 'iti f3 l::tg l 6. l::tb8 :n +
7. 'ittg4 l::t g l + 8. 'ittb 5!
Up to here , it's the same as in Sch­
lechter - Tarrasch , which continued
as follows: 8 . . . l::t g 7? 9. :I f8 + 'itt e7 1 0.
l::t f5 'itt e6 1 1 . l::t g 5 l::t h7+? (after this,
White wins by force; however, even
Spielmann's recommended continua­
tion 1 1 . . .:n 1 2 . W g4 l::t a 7 1 3 . h4 l::t a l
is only a little better, for example 1 4 .
l::t g 6+ W f7 1 5 . l::t b 6 ; i f now 1 5 . . . l:l a7
1 6 . W g5 l::t a 5+ 1 7 . f5 l::t a7, then White
gains the victory this way: 1 8 . h5 \tig7
1 9. h6+ W h7 20. l::t e6 l::t b 7 2 1 . l::t e 5!
l:a7 22. f6 l: a l 2 3 . �e7+ ; while if 15 . . .
:g I + 1 6 . W f5 � h i , then 1 7 . l:b7+
with the following variations: 17 ... 'it> g8
1 8 . h5!; 17 . . .<iit f8 1 8 . W f6 'it> g8 1 9 . h 5 ! ;
1 7 . . . W e8 1 8 . W f6 :xh4 1 9 . l: b 8 + W d7
20. f5 and White wins, since now the
black king interferes with the creation
of flank attacks) 1 2 . W g6! l:xh3 1 3 .
l: e 5 + W d6 1 4. l: e l and wins.
O n 1 0 . . . l:fl 1 1 . 'itt g5 l:g l + 12. 'it>f.5
l::t h l , White can respond with 1 3. :Ig6+;
if now 13 . . . @ h7? (better is 13 . . . Wf7!, as
in the main line), then 1 4. l:g4 'itt h6 15.
Wf6 'itt h5 1 6 . l:g8! l:a l 1 7 . l:f8! Wxh4
(or 1 7 . . . l:a6+ 1 8 . W g7 l::t a7+ 1 9. I:It7,
etc . ; and if 1 7 . . . @ g4, then 1 8 . f5) 18. f.5
l::t a 6+ 1 9. 'itt g7 l::t a 7+ 20. Wg6 and wins.
1 1 . l::t b 5
Preparing the move that follows.
1 1 ... W f6 12. l::t g5 l::t n 13. :Ig6+!
'ittt7 !
If 1 3 . . . W fS , then 14. l::t g 8.
14. l:Ig4 l::t a l !
1 4 . . . @ f6 now falls t o 1 5 . 'itt h6 'it>f5
1 6 . l::t g 8! .
15. 'it> g5
319
318
15
8 ... 'itif7! 9. l::t b 6 'iti g7 10. h4 'ittt7 !
410
• • •
l::t a s
This allows White to push forward the
h4-pawn while keeping the f4-pawn in
place. Therefore, it might have had more
Rook Endings
point if Black had played 1 5 . . . :as + , try­
ing to induce White to play f4-f5 and de­
priving the white king of the f5 square.
For example, 1 5 . . . :as+! 1 6 . f5 (if 1 6.
'it'h6, then 1 6 . . . :rs! 1 7. h5 W f6 l S . :gs
<tif7! 1 9 . :g4 Wf6 20. :h4 Wt7 2 1 . W h7
Mf6, and White cannot win as his king is
shut in) 1 6 . . . : a l (White would have answered 16 . . . : a7? with 1 7 .It.b4, having in
mind the continuation 17 . . . W g7 l S. h5
Mc7 19. h6+ W h7 followed byIt.b4-b5e5, f5-f6, and It.e7) 1 7. h5 @ g7! l S . h6+
(if l S . f6+, then 1 S . . . W f7) 1 S . . . @ h7 1 9.
l:e4 llg l + 20. @f6! :au 2 1 . l:.eS l::t a 2!
(not 2 l . . .l::t a6? in view of 22. Wg5, when
White wins) 22. Wf7 (to get off dead
center) 22 . . . W xh6! 23. f6 (or 23. :hs+
<tig5 24. f6 l::t a 7+!) 23 ... l::t a 7+ 24. l::t e 7 (if
24. @ f8 , then 24 . . . W g6) 24 . . . :as! and
Black draws, as was explained more fully
in our analysis of Diagram 2S4.
t6. h5 @ g7
The threat was 1 7. h6 and l S . l::t h 4
shutting out Black's pieces.
t7. It. g t
1 7 . h6+ , with which Marshall drew
his game against Rubinstein at San Se­
bastian 1 9 1 1 , is also insufficient: 17 . . .
<tih7 l S . @ h5 l::t f8! 1 9. :b4 (if l 9. :g7+
<tihS 20. @ g5 , then 20 . . . : rs + ! , forcing
the draw) 1 9 . . . :gS! 20. f5 (the threat
was 20 . . . llg6) 20 . . . llg l ! 2 1 . : f4 (nor
does 2 1 . l::t e 4 : h i + 22. Wg5 :g 1 + 23.
<tif6 win, in view of 23 ... l::t a l ! 24. Wf7
W xh6 25. f6 l::t a 7+ 26. :e7 :as, draw)
2 1 . . .l:. h I + 22. Wg5 : xh6 23. f6 (if 23.
l:.a4, then 23 ... l::t b 6!) 23 ... l:.g6+! 24.
Wf5 l::t g l , draw.
t 7 . . . l:. a5+ ts. W g4
After l S . f5 l::t a 2 we get a position
analogous to that examined previously
(see the note to Black's move 1 5) .
t 8 Ita2!
.••
Black strives continuously to exploit
not only flank attacks, but also attacks
from the rear.
It would have been weaker to play
1 S . . . W h6? in view of 1 9 . It.b l ! Ita6 20.
l::t b4 l::t c 6 2 1 . l::t e 4! l::t a6 22. f5 Ital 23.
f6! and White wins thanks to his threats
of 24. l::t f4 and 24. I:!.eS. For example,
23 . . . :as 24. @ f5It.as+ (24 . . . 'it>xh5 25.
f7) 25. \t> e6 l::t a 6+ 26. @ e7 :a7+ 27.
@f8; if now 27 ... l::t aS + , then 2S. :es
followed by 29. f7 and moving the king
to e7, gS , or eS; if 27 . . . WxhS, then 2S.
f7 @g6 29. l::t f4! (not 29. @gS? in view
of 29 . . . l::t xt7! 30. l:.g4+ @f5) 29 . . . MaS+
(the threat was 30. @gS) 30. @e7 :a7+
3 1 . \t> e6 and wins.
t9. :bt l::t g2+ 20. @f5 :h2! 2 t .
:b7+ @h6 22. @f6 l::tx h5 23. f5 : h t
24. :b2! :hJ!
24 . . . @ hS would be a mistake here,
in view of 25. l:.bS ; so would 24 ... \t> h7,
because of 25. @ f7 .
25. @ r7
Black would answer 2 5 . l::t g2 with
25 . . . l:. h l 26. \t> t7 :au , threatening at­
tacks from the flank.
25
•..
l::t aJ 26. :b7 :as, draw.
41 1
Chapter 1 4
We have already examined a similar
position (see Diagram 287).
play for the win is to sacrifice a pawn in
order to activate the king.
The variations presented apparently
force us to acknowledge that two isolated
pawns with a single file between them do
not ensure victory in rook endings. If the
isolated pawns are further apart, winning
chances are usually better, since Black
finds it hard to defend against threats to
advance on both sides at the same time.
However, if the white pieces stand pas­
sively, or if there are stalemate combina­
tions, here too the draw is possible (see
Diagrams 320 and 32 1 ) .
3. @a :C. xh4 4. @ e2 :C. a4 5. c;i;>d2
:C. a6
Black also draws with 5 . . . :C.a8 6. c;i;>c2
l::t c 8+ 7. @ b3 l:tb8+ 8. @ a4 l::t a 8+ 9.
c;i;> bS l:tb8+ 1 0. @ c6 l::t a 8! , etc.
6. c;i;> c2 kt f6
Even simpler than the continua­
tion indicated in the previous note :
6 . . . l:ta8.
7. :C. d3 @ f7 8. @ b3 @ e7 9. @b4
:C. d6, draw.
R. Reti, 1929
321
Black to move
In this position (taken from the
Goteborg - Stockholm match) , Black
forced the draw as follows:
White to move and win
l. .. :C. a4! 2. :C. f3+
After 2 . h5? @g5 White drops a
pawn.
2
•.•
@ g6
White 's pieces are tied down to the
defense of his pawns. The only way to
412
If the pawn were on b6 instead ofb7,
the win would not have been difficult after I . :C.c l ; but now White 's task is ren­
dered considerably more difficult by the
fact that there are stalemate possibilities
in the air.
1. :C. b5!
Rook Endings
The only way to win. Other moves
only lead to a draw; for example:
1 ) I . W aS l::t f2 2. l::t g 1 (or 2. W a6 l::t tO +
3. l::tb6 l::t xb6+! 4. W xb6, stalemate) 2 . . .
l::t f8 3. W a6 (if 3 . W b6, then 3 . . . :rn 4.
l::t gS l::t fS !, etc.) 3 . . . l::t g8 4. l::t g 2 (after 4.
Wb6 or 4. g7 , once again Black can "sac­
rifice" his rook; if 4. WbS, then 4 . . . Wxb7
s. WcS W c7 6. W dS W d7 7. Wes We7 8.
wrs l:f8+ 9. WgS :f2 10. 'i.t>h6 Wf8 is
a draw) 4 . . . l::t g7 S. WbS (S. l:tg3 g8 6. g7
once again allows 6 . . . l::t xg7!) S . . . W xb7 6.
WcS W c7 7. W dS W d7 8. 'i.t>eS 'lile7 9.
WfS Wf8 10. l::t a 2 l::t b 7, draw;
2) I . l::t b 2 l::t fl 2. l::t g 2 l::t f8 3. W bS (or
3. :b2 l::t ffi ! 4. l::t g 2 l::t f8 , draw) 3 . . . W xb7
and so forth, as in the first variation;
3) I . l::t b 6 l::t fl 2. W a3 (or 2. WbS
l::t b l + 3 . W cS l::t xb6! 4. W xb6, stale­
mate) 2 . . . 1:. c l 3 . Wb2 l::t c S , and White
cannot win, for instance: 4. :b4 �gS! or
4. 'i.t>b3 l::t c l , etc . ;
4 ) 1 . l::t g l 'it> xb7 and s o o n , as i n the
first variation.
1 . . . 1:. n 2. 1:. gS
As becomes clear later on, White
only wins because he occupies the fifth
rank in a timely fashion.
2 l::t f8 3. 'it> b5 'iii'x b7 4. W c5 Wc7 5.
W d5 W d7 6. � es rtf e7 7. l::t f5 !
..•
The decisive move. Black cannot
trade rooks: 7 . . . 1:. xfS + 8. W xfS We8 9.
'it e6! W f8 1 0. r:tif6 'it> g8 1 1 . g7 .
7 l::t a8 8. l::t f7 + � e8 9. W f6 and
wins.
• • •
Now let's look at the next position, fea­
turing doubled isolated pawns for White:
0. Duras, 1903
White to move and win
Here the b6-pawn plays more of a
negative role , since in its absence White
wins easily with I . l::t d 2+ rtJe7 2. l::t d4! .
But since it's there, White can only win
by study-like play.
1 . l::t d 2+ rtf e7
Now 2. l::t d4 is pointless because of
2 . . . 1:. a l 3. rtJc7 l::t c I + , and White ' s king
has to go back, since the b6 square is oc­
cupied by his own pawn.
2. l::t d6!! l::t c3
2 . . . W xd6 meets, of course, with 3 .
rtJ c 8 l: c 3 + 4. W d8 l:.h3 S . b8� + ! . I f
2 . . . 1:.a l , then 3 . � c 7 l::t c l + 4. l::t c 6!.
3. l:c6! l:x c6
Nor does 3 . . . l::t d 3 help, in view of 4.
l::t c S (threatening S. l::t a S, with rtJe7 to
follow) .
4. rtf a7 and wins.
413
Chapter 14
Examples 254-273:
254. Kling and Hoiwitz, 1851.
Draw.
255. A. Cberon, 1926.
Win.
257.
Draw.
258. A. Cberon, 1926.
Win.
259. A. Cberon, 1926.
256.
Black wins.
414
Black to move and draw.
Find the only correct move.
Rook Endings
260.
263 .
White to move; Black wins.
Draw. Find the sole saving move.
264. A. Cheron, 1 926.
Wtn.
Note: In the main line , up until the deci­
sive moment, White moves only his king .
262.
Black to move and draw.
Indicate the right move after 1 . . .
@ xb4 2. :at @ b5 3 . a6 @ b6 4. a 7 l::t c 7+
5 . @ d6 l:xa7 6. :bl + .
Draw.
415
Chapter 1 4
265. A. Cheron, 1 926.
White to move. Find the forced win in the
two main variations.
266.
268.
White to move and draw.
Examine the variation starting with
1. :C:a5+.
Black to move and draw. Find the only
move to draw.
White to move - draw.
Black does not allow the opposing king,
either on the c-file or on the b8 square.
Examine the variations after 1 . @ a4
and 1 . l: a4.
White wins with the help of Zugzwang.
416
Rook Endings
273. E Galgozzi, 1 924.
270.
Black to move and win. Is l . . . b2 correct?
27 1 .
Draw!
Examine the moves l . . .g2 , I . . .l:tg2,
and l . . .fl � + .
D . ROOK vs. PAWNS
Black to move and win.
272.
Although this ending is not com­
monly categorized with other "rook
endings," it seems to us that it is accept­
able to think of it precisely thus, since
many "rook endings" lead (after the loss
or sacrifice of a rook) to just this end­
ing. Lacking a foundation in the rook­
vs. -pawns ending, we would have to tum
aside while analyzing the more complex
endgames.
a) SINGLE PAWN
Black to move and draw.
In the struggle of rook against one
pawn, the winning chances are of course
held by the rook; however, the weaker
side often manages to bring the game to
a draw. Positions in which the pawn gets
the point are the exception. The follow­
ing position, from an 1 895 game Potter
- Fenton, is one of them.
417
Chapter 1 4
The idea behind this move is not
hard to find: on 6. c8� Black replies
6 . . . l:tc4+ ! , forcing stalemate.
323
Now it begins to look like though
Black has saved the game, since on 6.
W c3 there follows 6 . . . I::t d l ! , and if 6.
c;itc2, then 6 . . . l:td4.
6. csn !
White to play and win
In some manuals, this position is
presented as a study by Emanuel Lasker.
In fact, this position came up in a prac­
tical game - although, true , it did end in
a draw. The path to victory was pointed
out by Saavedra. Lasker mentioned this
position in his lectures (he certainly did
not give himself credit) , after which it
became widely known.
Another change in impressions!
6 . . . na4 7. c;it b3!
The crux of the combination: Black
must lose the rook.
If we move the position in Diagram
323 one or several files to the right, the
win is simpler, as there is no stalemate
combination at Black's disposal (see the
fifth move in the main variation) .
I. c7 l::t d 6+ 2. W bS
2. c;itc5 would be mistaken in light
of 2 . . . l::t d l !. For the same reason, White
should not go to the c-file on the third or
fourth moves.
To the number of positions in which
the pawn triumphs over the rook, we can
add the following:
I)
Also weak.is 2. c;itb7, in view of2 . . .l::t d 7!.
2 . . . l:IdS+ 3. c;itb4 l:td4+ 4. Wb3
Itd3+ 5. 'iti c2
To those who do not know this study,
it might seem that the solution has already
been found, since Black cannot prevent
the pawn from queening (and � vs. l: al­
most always wins - see Chapter 15).
5
418
•..
l::t d4!
After 1 . a7 l:tb3+ (or l . . . l:tb l ) 2.
W a2 , Black must resign.
Rook Endings
2)
White easily attains his goal with 1 .
d7 :c4+ 2 . @ d3 :c l 3 . @ d2. How­
ever, if we move the whole position one
rank to the left - that is, in this position
WKbJ, pc6, BKa5, Ra4
Black gets a
draw after 1 . c7 :b4+ 2. W c3 l:Ib6! 3.
c8� :c6+! 4. �xc6 stalemate.
-
4) Study by A. Selezniev:
Here the win comes after 1 . c7 :b6+
2. \tt dS l:IbS+ 3. '.ti d4 :b4+ 4. @ d3
l:tb3+ S . W d2! ( S . @ c 2 would be a blun­
der because of S . . . :bS! 6. c8� :cs+!
7. �xcS, stalemate) S ... :b2+ 6. 'lti>c l
and White wins, since here there are no
stalemate combinations.
If, in the position under examination,
we move the black king to a2 ( WKd6,
pc6, BKa2, Rb5) , then White can't win,
since after his king moves to c2 or c 1 the
rook checks from b2 or b 1 , where it is
defended by the black king.
3)
White wins with 1 . fl :c6+ 2. @es
(2. We7? :c l ) 2 ... :cs+ 3 . @ e4 :c4+
4. We3 (also possible is 4. @f3 :c 1 S .
@f2 etc . , as i n the main line) 4 . . . :c3+
S. @f2 (up until move 4, White's king
could not go to the f-file because of
. .. :c l followed by . . . l:I fl + ; now White
uses the f2 square as a transit point to
n1ove over to the g-file) S . . . l:Ic2+ 6.
Wg3 l::t c 3+ 7. @ g4 l:.c4+ 8. W gS :cs+
9. Wg6 :c6+ 10. @g7.
As we already noted, the positions
in which the pawn defeats the rook
are rather rare . Usually, only the rook
has winning chances. So the question
is usually phrased as follows: can I
make use of the advantage a rook has
over a paw n , or will the game end in
a draw?
419
Chapter 1 4
Euwe spent quite a lot of time on this
endgame, and in 1934 he published the
results of his research. We will be using
some of Euwe's positions later on, and
also the method employed by him.
M. Euwe, 1934
324
White to move wins; Black to move draws
White to move wins; Black to move draws
Here the rook covers the pawn's pro­
motion square (di), and the question
boils down only to whether White's king
can get to the pawn in time. Considering
the rook and the black king as immobile
(each one's movement in this position
involves a loss of tempo), we may an­
swer this question by using the "rule of
the square." For instance, if it's White
to move in Diagram 324, then his king
enters the square d4-dl-a l-a4, and so
White wins. With Black to move, he plays
l ...d3, and the game is drawn as White's
king will not make it into the necessary
square d3-d l-b l-b3. The variations sup­
port this conclusion:
With White to move, he wins
l)
with I. @b4 d3 (nor does I...@d2 help,
because of 2. @c4 and 3. �a3, at least)
2. @c3 d2 3. @c2;
2)
With Black to move, Black has a
draw after l ...d3 2. @b4 d2 3. @c3 (or 3.
�a2 @el) 3...d l�.
420
Here, Black must expend two tempi
(...@e4-e3-e2) in order to safeguard the
pawn's advance; therefore White can en­
ter the d4-d l-al-a4 square, even though
he is two moves away. In other words, it all
comes down to whether the white king can
get into a square extended by two squares
now, which is the square d6-d l-al-a6 (in
fact, instead of a square, we are now deal­
ing with a rectangle, enclosed by the limits
of the chessboard). With White to move, he
enters into this square and wins, for exam­
ple with I. @c6 d3 (nor do other moves
save Black) 2. @cs d2 3. @c4 @e3 4.
@c3 @e2 5. @c2. With Black to move it's
a draw, because now White cannot prevent
the pawn from advancing to d2 and the
black king to e2, followed by ...d2-d I�.
The "rule of the square" presented
here completely resolves the issue if the
rook attacks the queening square and
Black 's king does not prevent the white
king from approaching. If the black king
is in the path of the white king's advance,
then the question grows more complex
(see Diagrams 326-333).
Rook Endings
White to move and draw
Here the white king can get into the
extended square e l -e6-a6-a 1; neverthe­
less, the win is not there, because the black
king blocks off the white king. On 1. @c6
there follows l...e3, after which White, in
view of the inaccessibility of the dS square,
must spend a tempo on 2. @d6, ending up
in this manner outside the required square
el-eS-aS-a l with his king. This circum­
stance allows Black to draw with 1. @c6
e3 2. @d6 e2 3. @es @d3 4. @f4 @d2.
c7), and this proves sufficient to reach
his goal. White wins with 1. @d6 e3
(on I...@d4 there follows 2. @e6 e3 3.
@fS, when the white king reaches the
square e l-eS-hS-h l in time) 2. e2 3.
@f4 @d3 4. @f3 @d2 S. W f2 . Now it
is clear that, for an exhaustive solution
of the task, one must take into account
not only the possibility of the white
king's approach from the left (@c7c6-cS etc.), but also the roundabout
approach from the right (@c7-d6-eS
etc.)
M. Euwe, 1934
328
M. Euwe, 1934
White to move and win
White to move and win
Compared with Diagram 326, here
the white king has shifted (from b7 to
Here the white king can get into the
square that is extended by two squares:
f l-t7-a7-a l , while the black king
can't prevent the roundabout maneu­
ver @d8-e7-f6-gS, etc. With the king
placed on c8 or c7, White would not be
able to win, since after his roundabout
operations to the right he would come
up one tempo short, while approach­
ing from the left interferes with Black's
king. On the other hand, putting the
white king on cS
42 1
Chapter 1 4
'it> e2 W g l 7 . W f3 g2 8 . l::t g 8 'it' h l ! , the
simplest win is 9. W f2) 5 . llf8+ 'it>g2 6.
We2.
2)
l . l:t f8 + \t e4! (White wins
quickly after l . . .'litg4? 2. W e6 and 3.
W f5 ) 2 . W f6 g4 (2 . . . W f4 3 . W g6+) 3.
'it>g5 g3 4. W h4 g2 5 . l:tg8 'it> f3 6. Wh3.
If in the last diagram we move the
white rook to d6, then, strangely enough,
White can no longer win:
again makes the win possible , since here
White can drive off the black king and
clear the way for the white king's ap­
proach, for example l . W c4 W e 3 (on
l . . .f4 there would follow 2. lle l + ! @ f3
3 . 'it1 d3 , etc. ) 2. 'it1 c 3 'it1 e2 (or 2 . . . f4 3 .
lle l + W f2 4 . W d2) 3 . W d4 f4 4 . W e4
f3 5 . lla2 + .
M. Euwe, 1934
M. Euwe, 1934
329
White to move. Draw
White to move and win
Here White has two ways to win, by
moving to left or right.
1)
l . W d6 g4 ( l . . .c;ite4 2. J:l:g8 W f4
3 . \t d5 , etc . ) 2 . W d5 W f4 3 . � d4 'it> f3
(if 3 . . . g3 , then 4 . J:!:f8+ and 5 . 'it> e3) 4.
'it> d3 'it>t2 (after 4 . . . g3 5 . llf8+ W g2 6.
422
As Euwe indicates, now the first
method indicated doesn't work (given
the impossibility of playing l . 'it1 d6), nor
does the second, since after l . llf6+ 'it1e4
the f6 square is inaccessible to White's
king. Here the game might go as follows:
l . l:'Id5+ 'it> f4 2. W f6 g4 3 . lld4+ Wf3
4. 'it> g5 g3 5. l:'Id3 + W f2 6. �g4 g2 7.
:d2+ W fl 8. 'litf3! g l tt:l + ! 9. 'it> e 3 , and
with correct play by his opponent, White
cannot win despite the black knight's
poor position, for example 9 . . . tt:l h3 10.
l:!:h2 tt:lg l ! (the knight must stay as close
to the king as possible) l l . llf2+ @ e l ,
and the game will conclude in a draw, as
Rook Endings
a more detailed analysis will show (see
the explanation to Diagram 398).
If we move Diagram 330 one file to
the right
l . l::t a4 (with the idea of cutting off
the path of the king) is useless, since the
pawn can independently advance to g2,
and after the forced reply l:l a l it may be
supported by the king.
Nor does l . �fl g4! affect the out­
come ( l . . . �f4? loses to 2. �g6! g4 3 .
W h5 g 3 4. 'lt> h4 g 2 5. l::t a l �f3 6. �h3
'lt>t2 7 . W h2) 2. �g7 (aiming to ap­
proach with the king from the right side)
2 . . . W f4 3. Wg6 g3 4. W h5 g2 5. l::t a l
Wg3, etc.
1 . .. g4 2. W d5 Wf4 3. l::t a8
Or 3. W d4 g3 , etc.
then White will score the point, since
after l . l::t e 5+ W g4 2. W g6 h4 3 . l:te4+
�g3 4. W g5 h3 5. l:e3+ W g2 6. W g4
h2 7. l::t e 2+ W g l 8. W g3 h ltlJ+ 9. W f3 ,
Black cannot save the knight (9 . . @ fl
10. l::t g 2) .
.
3 g3 4. l:If8+ W c3 5. l:Ig8 Wf2 6.
W e4 g2, draw.
•••
Now let u s assume that i n the starting position, the white king stands on f7
and the rook on a6 - that is, we shall examine this position:
Nor can White win in Diagram 330 if
the rook is moved to a3:
331
White to move.
White to move. Draw
l W d6
.
This change in the position reflects
on the outcome. Here, White wins as
follows:
423
Chapter 1 4
1 . Il: f6+ � e4
If l . . .Wg4?, then 2. � g6 W h4 3 .
W f5 ; while o n l . . .W e5 the simplest i s 2.
'iii g6 g4 3 . @g5 g3 4. :o.
2. 'lt g6 g4 3. 'lt h5!
Freeing the g-file for the rook.
3 ... g3 4. 'lt h4 g2 5. �g6 @ f3 6.
@ h3
Some readers might assign a win in
this position to the circumstance that
White's rook is on the sixth rank. This
conclusion would be hasty: the point is
thatjustthe king's transfer to fl in Dia­
gram 33 1 is enough to win with White
to move.
In fact, in the following position -
Here the win is very simple . If, for
example , it is White to move, he plays
l . l: a 5 ! g5 (if l . . . W g 7 ? , then 2. @ e7
and @f6 ) 2 . 'ltd7 g4 (or 2 . . . @g6 3 .
@ e6 ) 3 . @ d6 a n d White wins easily,
since on 3 . . . g3 there follows 4. l:ta3!
and l::Ig 3 .
But i f i t i s Black to move i n the start­
ing position, then the game could take
the following course: l . . .'ltf5 (on l . . .g5
there follows 2 . l:a5!) 2. @fl g5, after
which we get a position already exam­
ined.
Finally, let us move the king in Dia­
gram 3 3 1 to d6. Then we also get a win­
ning position:
- White to move , White wins as fol­
lows: l . �a5+ @f4 2 . @g6 g4 3. @h5 ! ,
etc .
Now let's move Diagram 3 3 1 up one
rank:
424
Rook Endings
White to move. Here White wins
with I. 'iii d5 g4 ( l . . . 'it> f4 2. 'it> d4 g4
3. l:ta8!) 2. 'it> d4 'iii> f4 3. l:ta8! 'it> f3 (if
3 ... g3 , then 4. :rs+ and 'it> e 3 ) 4. W d 3
g3 (other moves are n o better) 5 . J:lrs+
'it>g2 6. 'iii> e2, etc.
R. Reti, 1928
333
White to move and win
Black to move and draw
In Diagram 332, it's hard to get a
draw, since " natural" moves lead to de­
feat.
For instance, if l . . . f3 or l . . .'it> e4,
then 2 . 'iii> c4! with a forced win, which
will not be difficult to prove.
The only correct response is l . . . W d4!
(with this move Black prevents Wb5 -c4,
winning an important tempo to bring his
king up) . After l . . .'it> d4! the game could
proceed this way, for example: 2. J:trs
We3 3. 'it> c4 ( 3 . l':Ie8+ 3 . . . 'iii> d2) 3 . . . f3 4.
'it'c3 f2, etc.
Certainly, not every finesse contained
in the endgame is examined above,
which is at least shown by the following
study by Reti.
The solution to this exception­
ally substantial and subtle study can be
completely absorbed and evaluated only
after first analyzing the positions exam­
ined above.
l . l:. e2!
Also possible is I. l::te 3 , but I. !:e l
would be a mistake due to l . . .e4 2. We7
'it> e 5 , after which not Black (as in the
preceding variation), but White would
be in "Zugzwang," and the game ends in
a draw, for example :
1)
3. 'it>d7 'it>d5! (Black's king
moves to the same side as the opposing
king; it would be a mistake to play 3 . . . 'it>f4?
in view of 4. 'it>d6 e3 5. 'it>d5 @f3 6. 'it>d4
e2 7. 'it>d3; 3 . . . 'it> d4? is also incorrect, be­
cause of 4. W e6! e3 5. 'iii> f5 'iii> d3 6. 'it>f4)
4. 'it>c7 (rook moves give Black an extra
tempo, as would be the case, for exam­
ple, in the third variation) 4 . . . 'it>d4! (now
this works, because White comes late with
the roundabout movement to the right) 5.
'it> d6 (5. 'iii> c 6 e3 6. 'iii> b5 'it>d3, etc.) 5 . . . e3!
6. We6 W d3 7. 'iii> f5 'iii> d2, draw.
425
Chapter 1 4
2)
3 . <:J:i fl W f5! 4 . W g7 (4. We7
@e5) 4 ... @f4! 5. @f6 e 3 ! , and Black
draws as in the previous variation.
3)
3. : e 2 '1td4 ( now Black
moves the king forward at once, since
by attacking the rook he wins an im­
portant tempo) 4 . W f6 W d 3 5. : e 3 ,
draw.
4)
3. l: a l e 3 , draw.
4. W f6 'it> d3 5. @rs e3 6. c;i;i f4 e2 7.
W f3 and wins.
A brilliant study!
Our acquaintance with Reti 's study
makes it easier to find the right path in
the following position
l . . . e4
Forced, since on l . . . @f4 there is 2.
@e6! e4 3 . <:J:id5 e3 4. W d4.
2. : e t !
A rare quiet move i n such a tense po­
sition. White passes the move to his op­
ponent.
What appears to be a more energetic
move , 2. W e7, only draws, for example
2. @e7? @f4 3. @d6 @f3 4. :e l e3 5 .
<:J:id5 c;!ff2, etc.
2 ... 'iti e5
If 2 . . . @f4? then 3. @e6! e3 4. @d5
Wf3 5. W d4, and wins.
3. '1t e7!
Now we have the same position we
could have reached earlier after 1. l::I e 1
e4 2. W e7 '1te5 ; however, this time Black
has to move, which rather than a help is
a hindrance.
3
•••
W d4
Or 3 . . . W f4 4. c;i;id6! .
426
Black to move. Here not only do
l . . .W d4? or l . . . 'iti c4? lose (thanks to 2.
@f6!) , but also l . . . W e5?, which White
meets as in the Reti study with 2. :e 1 !
and a winning position. The only cor­
rect continuation is l . . .e3! 2. c;i;if6 We4!
(with his previous move , Black cleared
the needed square e4 for the king) 3.
W g5 W f3 ! , draw.
b) ROOK vs. 'IWO PAWNS
Here everything depends on the
details of the position. I n some posi­
tions the rook wins (even against 3 or 4
pawns) ; in others, the rook is helpless;
finally, the game often ends in a draw
because attack and counterattack bal­
ance each other.
We begin with a position in which the
Rook Endings
rook wins out over two connected passed
pawns.
F. Zakman, 1 920
On 3 . . . g5 there follows 4. :g t + and
W f3 ; and if 3 . . . h3, then 4. l::t g l + 'it> h4
5. W f3 ! h2 (5 . . . g5 6. l::t g4+ W h5 7. l::t a4!
g4+ 8. Wg3!) 6. l::t a l W h3 7. Wf2, with
l:ta3+ and Wg2.
334
4. W e3 W g2
If 4 . . . h3, then 5. l:tg l + W h2 (or 5 . . .
W h4 6. l::t xg7 h 2 7. Wf2! h llll + 8 . Wg2)
6. l::t xg7 W h l 7. Wf3 h2 (or 7 . . . W h2 8.
l:h7) 8 . l::t a7 .
5. W e2 h3
Black to move; White wins
l
•••
W h5
1 . . . 'it> g5 does not change the main
variation ; and if l . . .h3?, then simplest is
2. l::t h l W f5 3. l::t xh3 g5 4. W d5 , leading
to a position we already know.
2. W e5 W g4!
Berger's move. The win is easier after
2 . . . g5 3. W f5 , for instance 3 . . . g4 4. W f4,
or 3 . . . h3 4. l:tg l ! W h4 (4 ... g4 5. W f4!)
5. l::t g4+ W h5 6. l:txg5 + W h4 7. l::t g4+
W h5 8. l:g8 W h4 9. W f4.
Finally, if 2 . . . h3, then 3 . W f4 W h4 4.
Wf3! g5 5 . W f2 .
If 5 . . . g5, then 6. l::t f2 + W g l (or 6 . . .
W g3 7. wn h 3 8 . 'it> g l g4 9. :a2 W h4
IO. l::t a4 W g3 1 1 . l::t a 3+ W h4 1 2. 'it> h2)
7. l::t f5! g4 8 . l::t f4, etc.
6. :a + 'lt> g3
To 6 . . . W g l White replies 7. Wf3! h2
(7 . . . g5 8. Wg3) 8. :g2+ W h l 9. l:ta2.
7. l::t f7! g5
If 7 . . . h2, then 8. l:txg7+ W h3 (or
8 . . . W f4 9. l::t h7 Wg3 IO. W fl ) 9. W f2
h llll + I O. W f3 W h2 l l . llg8.
8. 'lt>fl W h2
Or 8 . . . h2 9. l::t h 7 g4 IO. l:th8.
9. 'lt> f2 g4
3. W e4!
I f 9 . . . W h l , then I O . 'it>g3 .
It would be a mistake to play 3. l:l.g l +,
after which the game is a draw (3 . . . Wf3!).
3
•..
10. l::t g 7 'it> h l 1 1 . W g3 W gl 12. l:txg4
h2 13. ® h3+ ® b l 14. l:Ia4
'lt> g3
427
Chapter 1 4
Tarrasch - Janowsky
Ostend 1 907
l:tg6 + . Nor does 6. W e6 W e4 7. Wfl,
give White anything, in view of 7 . . . Wf5.
And if 6. W e7 or 6. W d7 , then 6.
'it> e 5 .
335
..
6 . . . W c4!
If6 . . . W e 5 , then 7 . f7! l::t g 6+ 8 . Wb5!.
Nor does 6 . . . l:tg6 help any, in view of 7.
Wb5.
7. W d7!
White to move and win
Here it's the pawns that secure the
win.
I. 'it> d4 'it> b3
1 . . .l:t f5 merely loses a tempo , for af­
ter it there follows 2 . 'it> e4, and if here
2 . . . l:t xg5 , then 3. f7 .
2. @ es 'it>c4 3 . g 6 :tel+ 4. 'it>d6 l:tgl!
This and the following moves were
indicated by Tarrasch. In the actual
game , Black lost quickly after 4 . . . l:td 1 +?
5. 'it> e7 l:te l + ? 6. 'it> f7 .
White's king reaches the_ seventh
rank just when Black's king cannot at­
tack the pawn on f6.
7 . 'it> d7 is the only winning move. For
instance, if 7. W b6, then Black plays,
not 7 . . . W b4, which would allow White
to get back to c6, but 7 . . . l:tg6!.
If now, after 7 . W b6 l:tg6!, White
were to play 8 . 'it> a5 , then 8 . . . l:tg5+!
(not 8 ... 'it> c5 because of 9. f7! l::t xg7 10.
f8� + ) 9. 'it> a4 l::t g 6! (preventing f6-f7)
1 0 . W a3 W c 3 1 1 . 'it> a2 'it> c2 .
After 7 . 'it> b6 l:tg6!, 8. 'it> c7 doesn't
help either, because of the simple 8 ...
'it> d5 9. 'it> d7 'it> e 5 .
5. g7!
7
Not 5. f7, in view of 5 . . . l:Ixg6+ 6.
W e5 l::t g 5 + . If now 7 . W f4, then 7 . . . l:tg l ,
while on 7. W e4 Black would also answer
7 l:tg l ! with the threat of 8 . . . l:te 1 + .
•.•
'it>d5 8. wes
After the white king goes to e8, the
threat of f6-f7 is renewed.
. . .
8 ... 'it>e6 9. f1 l:tal 10. f8CZJ+ !
5
•.•
'>itd4! 6. W c6!
6. f7 would be premature due to 6. . .
428
It is not easy for White to win this
ending, since his pawns are still fa r from
Rook Endings
the eighth rank and his king occupies a
rather humble position.
In the following example, Black wins
easily, if he is on the move.
able to save the game thanks to his driv­
ing the black king back, which allowed
him to create mating threats in some
lines. Similarly, White can get a draw in
the following position too:
G. von der Lasa
Handbuch, 4th ed. , 1 864
336
Black to move wins; White to move draws
Black to move. On l . . .f2 (or l . . .e2 2.
l::t e 7), he answers 2. l::t t7 e2 3. l::t f8 + 'iita 7
4. l::t t7 +, and Black must either settle for
a repetition, or go into the line 4 . . 'iii a6
5 . l::t xf2 e l � 6. l:a2+ �as 7. l::t xa5 + ,
draw.
.
Black to move advances first one
pawn ( . . . b3-b2, for example) , and then
the other one after it: White cannot hold
back both pawns.
White to move forces the draw by
driving Black's king back to the edge of
the board.
Here the draw is obtained like this:
l . :n a2 ( 1...b2 changes nothing; and if
l . . .'it'gS?, then 2. 'it' d3 renders the black
pawns harmless) 2. llg l + 'it' hS 3. 'it' fS !
'it'h6 4. 'it' ffi (White keeps the opposition
at all times) 4 . . . 'it' hS 5. 'it'fS 'it' h4 6. 'it' f4
'iil h 3 7. 'iit f3; now if 7 . . . 'it' h2, then Black
even loses, since he ends up in Zugzwang
after 8. l::t a l ! .
I n this example , White to move was
I n the next two positions ( Diagrams
337 and 338), the bad position of Black's
king even leads into a loss.
D. Harrwitz, 1862
337
White to move and win
429
Chapter 14
1 . l::t c 7+ W g8
Black also loses in short order after
l . . .W h6 2. I:tc2 ! , or 1 . . .'<ii h 8 2. l:tb7! a3
3 . @ g6.
2. l:t g7+ 'it> h8
above, for instance 4 . . . g2 5 . l:te l + 'lt>a2
6. i:tg l ! .
4. W d3 @ c l
After 4 . . . 'it> e l 5. W e 3 , Black cannot
prevent White 's king from approaching
the pawns.
Or 2 . . . 'it> f8 3 . l:tb7.
5. <ifte3 h2
3. l:tb7 a3 4. 'it> g6
M. Shapiro, 1914
If 5 . . . g2 , then 6. @ fl, and 5 . . . 'it>bl
meets with 6. l:te2 h2 7. l:te 1 + and 8.
@ f3 .
338
6 . l::t a t + 'it>b2 7 . l:t h l @ -any 8 . 'it>f3
and wins.
White to move and win
If the rook cannot drive the king to
the edge of the board, then the strength
of the pawns increases considerably (in
Diagram 3 3 5 , for instance) , with the
outcome of the game dependent on
several factors - for example (see Dia­
grams 3 39-34 1 ) , the distance the pawns
have advanced, the position of the white
king, etc.
1 . l:td2+ 'it>bl
V. Sozio, 1935
If l . . . 'it> a l ? then 2. <iftb3 , whereas
l . . .'it> a3? leads to 2 . l:td3+ .
339
2. 'it>c3! <iftc l
On 2 . . . g2 (or 2 . . . h2) there follows 3 .
I:td l + <ifta2 4. l:tg l ! ( o r 4. ll h l !) , after
which Black must give up both pawns in
order to avoid immediate mate.
3.lla2 W d l
O r 3 . . J::t b l 4. l: e 2 , etc . , as indicated
430
Whoever moves wins
Rook Endings
Black to move wins easily with l . . .g2
( l . . .f3 is also strong) 2. l:tg6 (or 2. l:t a l )
2 . . . 0, with the decisive threat o f 3 . . . f2 4.
l:xg2 fl°i.V .
With White to move, the pawns are
neutralized with 1 . l:tg6! 'iii d7 2. l:tg4 g2
(2 . . . 'iiti e 6? loses at once to 3. l:txf4 W e 5
4 . l:tg4) 3 . l:txg2 @ e6 4. l:tg5! W f6 5 .
llc5 and White wins(5 . . . f4 6. l:tc3).
In Diagram 339, if we place the black
king on d7 , the outcome is unchanged
only with Black to move; with White to
move, the game should end in a draw
after 1 . l:tg6! W e7 2. W b6 (or 2. l:tg4
@f6 3 . l:txf4+ Wg5, etc . ) 2 . . . W fl 3 . l:tg4
@f6 4. I:t xf4+ (if 4. 'iiti c 5?, then 4 . . . W f5
5. :S:g8 'iiti e 4, after which it's White who
must play for the draw) 4 . . . @g5 5. 11f8
(or 5 . l1a4 g2 6. ll a l 'iiti g 4, etc . ) 5 ... W g4
(5 . . . g2? 6. l:tg8 + ) 6. W c 5 g2 7. W d4
'iiti d 3, draw.
Kling and Horwitz, 185 1
340
of the aggressive position of the white
pieces ( Kling and Horwitz mistaken­
ly think that this position is a win for
White).
1 . l:th3+ 'iiib2!
Black must play very accurately.
l . . . @ c2 loses: 2. W c4 b3 (if 2 . . . a3? the
simplest is 3. 11h2+ W b l 4. 'iiti b 3) 3 .
l:t h2+ @ c l 4 . @c3W b l 5 . l:Ig2! (not 5 .
@ b4? when Black plays 5 . . . b2 6 . 'iiti a 3
W a l ! as in the main line) 5 . . . 'iiti a l 6.
l1g4! b2 7. 11xa4+ Wb l 8 . l1b4 W a l 9.
W c2 ! .
2. 'iitic4 b3 3 . l:th2+
If 3. Wb4, then 3 . . . @ a2 4. 'iiti xa4 (4.
l:th2+ b2 5. Wc3 a3) 4 . . . b2 5. : h2 'iii a l ,
with a draw.
3 ... 'iitia3!
This move , later indicated by Tassi­
nari , was overlooked by both authors
of the study; their continuation was
3 . . . 'iiti c l , after which White does in­
deed win with 4 . W c3 W b l 5 . l:.g2 ! ,
a s noted in t h e note to White 's first
move .
4. W c3 b2!
If now 5. llxb2?, it's stalemate!
White to move. Draw
5. 'it> c2 W al 6. llh l
Or 6. 'it> c 3 a3 7. Wb4 W a l , draw.
Here the strength of the pawns
supported by the king has increased
so much that Black can draw in spite
6 a3 7. i:Igl bl'iY+! 8. l:Ixbl, stalemate.
• . .
43 1
Chapter 1 4
3) 3 ... 'iii f5? 4. J:tes f3 5 . @ d3 'it> f4 6.
W d2 W g3 7 . c;!;e l , and White wins.
G . Keidanski, 1 9 14
341
4. l:te8+ W d2
If 4 . . . W f2 , then 5 . W d3 with a draw.
5. l:td8+ 'it> c2
White to move and draw
Here the pawns have achieved a
threatening position, so White must
now go after the draw.
1 . l:c8! e2
If l . . . f3 , then 2. l:dS+ We4 3 . W c4
f2! ( not 3 . . . e2? 4. :es+ and 5. W d3) 4.
:es+ 'it>f3 5 . l:f8+ We2 (if 5 Wg2,
then 6. W d3 ; and on 5 @ e4 there fol­
lows 6. :es+) 6. 'it> d4! @d2 7. :ctn,
draw.
. . .
On 5 . . . W e l the simplest is 6. l:t f8 ; or
if 5 . . . W c l 6. l:teS f3 , then 7. W d3 W d l
S . l:aS! winning, as S . . . e l tLl + i s not dan­
gerous and on S . . . W e l there follows 9.
'iii e3 W fl 1 0 . l:a l + e l 'iY + (after 1 0 . . .
W g2? 1 1 . l:tb l ! it's White who wins) 1 1 .
l:txe l + W xe l 1 2 . W xf3 .
6. l:te8 f3 7. l:e3!
The only winning move. Black
threatened 7 . . . W d2! S. l:tdS+ W e l and
then 9 . . . f2 .
7 . . . W d2 8. l:td3+ we t
. . .
If S . . . W e l , then 9. l:xf3.
9 . . . l:c3+ Wb2 IO. l:b3+ W a2!
And if I . . . @ d4, then 2 . : f8 is good
enough, since on 2 . . . e2 there follows
3. :xf4+ @ d3 (or 3 . . . @ d5 4. l:tf8!) 4.
:n+ @ e4 (4 . . . @ d2 5. l:tf2) 5. l:t f8 ! .
On 10 . . . W a l White replies 1 1 . l:a3+,
of course. After 10 . . . W a2! White - de­
spite all his efforts - must lose , it would
seem. Nevertheless, there is salvation!
2. :d8+! @ e4 3 . @ c4 @ e3
1 1 . l:te3!
Nor do other moves win:
l ) 3 . . . f3 4. lles+ 'it> f4 5. 'it> d3 c;itg3
6. l:txe2;
2) 3 ... 'iii f3 4. l:teS 'it>f2 5 . c;itd3 f3
(5 . . . e l 'iV 6. l:txe l 'iii xe l 7. 'iii e4) 6. W d2
'iii g 2 (6 . . . 'iii fl 7. l:txe3) 7. l:txe2+ (not 7 .
'iii e2? in view of 7 . . . f2 + ) ;
432
Draw, because on l l . . .f2? there
comes 1 2. l:txe2 + , while after king
moves White once again checks along
the third rank.
Isolated pawns are strongest in end­
ings where they are not very far from
Rook Endings
each other (with the exception of pawn
endings and endings with opposite­
colored bishops).
Let us present some more positions
featuring isolated pawns for White (see
Diagrams 342-344) .
For example, in the position below
Black to move wins; White to move draws
White forces the win by I. @ ffi (or I.
W d6) l . . .l:tc8! 2. 'it> e6! @ e4 3 . W d7 .
But if, in the starting position, we
move the c7-pawn to b7 , White can't
win even if Black's king is out of play.
For instance, consider this position:
If now I. 'iii' ffi , then l . . .l:tb8! 2. @g6
(or 2. 'it> e6 W a2 3. © d6 l:tg8!) 2 . . . @ a2
3. © h7 l:txb7, draw.
Here the decisive factor is the activ­
ity of the white king. With Black to move
the king on b3 cannot get closer to the
pawns, so White loses after I... .i::t t7 or
l . . .l:th7. With White to move, he draws
with I. 'iit c4! l:tt7 (or 1...Mh7 2. W d5
l:txh6 3. @ eS) 2. h7! .Mxh7 3. @dS, etc.
Similarly, White gets a draw in this
position:
White to move . I. ® d4! (as indi cated by Mattison; I. d4? would be
433
Chapter 1 4
a mistake i n view o f 1 . . . l:t xf4; i f now
2. d S , then simply 2 . . . W a2 and Black
wins because the white king cannot
approach the pawn and 3. d6 fails to
3 .. J:H6; nor [after l . d4? l:t xf4] does 2 .
W c4 help , in view o f 2 . . . W c2 3 . W cS
W d3 4. dS '.ti e4 s . d6 \ti e s 6. d7 l:td4
7 . W c6 W e6) 1 . . . l:t xf4+ (or l . . . W c 2 2 .
W e S W xd3 3 . fS , draw) 2 . W eS :tn
3. d4, and Black is one tempo short
- for example, 3 . . . l:::t d l (or 3 . . . l:te l + ?
4. W d6! wc2 s . dS l:::t d l 6 . W c6) 4. dS
wc2 s . we6 \t>c3 6 . d6 W c4 7 . d7 \ti c s
8 . W e 7 , draw.
J. Berger, 1888
343
2. W c8 l::t a l 3. W b7!
3 . c7 fails to score the full point, given
3 . . . W f4! 4. W b7 (for 4. W d7 , see Variation I ) 4 . . . l::t b l + S . W c6 It e l + 6. Wb6
W eS! (6 . . . l::t b l + is a mistake in view of
7. was l:::t a l + 8. W b4, etc. ) 7. a7 \itid6!
8. WbS (if 8. a8'iH , then 8 . . . l::t b l + and
9 . . . l:::t a l +) 8 . . . l:::t b l + 9. 'lt> c4 l:::t a l ! , draw.
VARIATION/:
4. W d7 l::t d l + S . 'lt> e7 ::te l + 6. W f8
(6. Wfl? It e l ! and it's Black who wins;
simi larly, 6. Wffi? loses to 6 . . . l:Ic l 7. a7
l::t c6+ ! ) 6 . . . l::t h l ! 7. a7 (on 7. Wg7? there
again follows 7 . . . l::t c l ! ; and if 7. 'lt>g8,
then 7 . . . l::t g l +) 7 . . . l::t h8+ 8 . W e7 (8.
\ti g7 l::t a8! 9. \itif6! \ti g4 10. \t> e6 'it>gS
1 1 . W d6 W f6 1 2 . \ilc6 W e7 1 3 . '.tib7
W d7 ! , draw) 8 . . . l::t a8! 9. W d6 (if 9 . W d7,
then of course 9 . . . l::t xa7) 9 . . . Wf5! 10.
W c6 W e6 1 1 . Wb7 W d7 ! , draw.
3
White to move and win
I. a6 l::t d l + !
•••
l::t b l + 4. Wa8! Itel
4 . . . W f4 fails to S . a7 'it>eS 6. c7 It e l
7 . W b7 llb l + 8. W a6 Ita l + 9. 'lt>bS,
etc .
5.a7! W f4
If 1 . . .l:::t a l ? , then o f course 2 . c 7
l::t d l + 3 . W e7 :te l 4. W d7! l:::t d l + S .
W e6 and White wins, since after the
checks run out, the forced . . . I:t c l is met
by a6-a7.
Needless to say, on S . . . l::t xc6 there
follows 6. 'it>b7.
And if l . . . W f4, then the only move
to win is 2. a7! , since 2. c7? leads to a
draw, as seen in the note to White's third
move.
Berger points out that 1 . a6 is the
only winning move. For example, if 1 .
c7? , then Black saves the game by 1 . . .
l::t d l + 2 . W c8 l:t a l 3 . a6! W f4 etc . , as
434
6. W b7 l:t b l + 7.W a6 l::t a l + 8. Wb6
l::t b l + 9. W c5 l::t a l 10. c7 and wins.
Rook Endings
was pointed out in the note to White's
third move.
White plays 1 1 . W f2 and 1 2. l:.h8) 1 1 .
W f2 W h l 1 2 . W xf3 h2 1 3 . l:.a8 and mate
next move.
A. Mandelbaum, 188 1
5. l:.e8+ Wfl
344
After 5 ... W f4 White brings his king
to e l .
6. )fJ d2 h5 7. l:h8 \t> g2 8. l:.xh5 fl 9.
l:tg5+ 'lt>f3 10. l:.f5+ and wins.
White to move and win
In the previous example, only the
side with the pawns had chances; here it
is the rook that wins, but only with exact
play.
Now let's look again at the position
by Kling and Horwitz, as improved by
Tarrasch ( Diagram 345), in which the
rook struggles against two isolated dou­
bled pawns.
345
1 . l:f8!
Here l . l:':txh8? doesn't work, in view
of l . . . @ d5 2. l:.t7 W e4 3. W c 5 f3 4. 'it' c4
\t>e3 5 . \t> c3 f2 6. \t> c2 \t> e2 7. l:.e7+
\t> f3 ! .
White to move and draw
1 . . . \t> e5 2. \t> c5 \t> e4!
After 2 . . . h5? 3 . l:.e8+ \t> f5 4. \t> d4 h4
5. l:. f8 + , White wins without special dif­
ficulties.
3. @ c4 @ e3 4. 'it' c3 f3
Or 4 . . . h5 5. l:.e8+\t>t2 6. W d2 h4 7.
l:.h8 W g3 (if 7 ... f3 , then 8. l:.xh4 ®g3 9.
l:.h8! and wins) 8. 'lt> e l ! h3 9. Wfl h3 1 0.
l:g8+ ® h2 (on 1 0 . . . \t> f4 or 1 0 . . . 'lt> h4,
Tarrasch's improvement consists of
moving the white king from h2 to c2,
thanks to which White's task is made
somewhat more difficult.
1. l:.c7+ <it' b4
On l . . . W d4 2. l:.d7+ ® e4 there fol­
lows 3. l:.e7 + , and if now Black stub­
bornly plays for the win with 3 . . . ®f5 4.
l:.f7+ W e6??, then after 5. l::t f l he can
435
Chapter 1 4
no longer save the game (5 . . . 'it> dS 6 .
Wg2 'it> d4 7. 'it> f2 'it> c 3 8 . W e 3 ! 'it> c2 9.
l:If2, and it is White who wins) .
In this case, on l . l::I c 6+ 'it> d4 2.
l:Id6+ 'it> e4 3 . l:Ie6 + , Black plays 3 ...
'it> dS! and then 4 ... d l � .
2. l:Ib7+ © cs 3. l:Ibl! 'it> c4 4. 'it> g2
'it> c3 5. @ f2 'it> e2 6. 'it> e3!, draw.
c) ROOK vs. THREE PAWNS
If, in Diagram 345 , we put the white
king on h3
This ending is much harder to sub­
mit to exhaustive analysis, since here the
number of possibilities is much larger. As
an illustration of the combinations pos­
sible in this sort of endgame, we present
three endings from practical games and
one study by Reti on this theme.
346
then White can no longer avoid defeat,
since on l . l:Ic7+ (or l . l:Ifl ® c 2 2. �f2
'\tl c l ) l . . . 'it> d4 2. l:Id7+ 'it>e3 3 . �e7+
@ f2 4. l:It7+ there is 4 . . . 'it> g l ! 5. l:Ig7+
© h i ! , and Black wins.
White loses the same way if we move
the rook in Diagram 345 from t7 to f6:
436
White to move and win
This position occurred in an offhand
game played by Tartakower ( Black) in
Paris in 1 93 3 . He forced the win with
I . . .l:Ig8 2. �bS W e7 3. ® c6 l:Ih8! 4.
fS (4. W dS doesn't help due to 4 . . . ® d7
followed by . . . �xh4; while after 4. W b7
® d7, Black wins the same way as in the
game) 4 . . . l:If8 ( Black waits, because
White is in Zugzwang) 5. hS l:h8 6. f6+
'it> e6! 7. t7 ® e7! 8. h6 l::t c 8 9. h7 � f8
I O. ®b7 'it> d7 1 1 . ® b6 l:Ic8 (now all of
White's useful moves are exhausted; for
instance, if 1 2. 'it' b7, then 1 2 . . . �xc7+
and l 3 . . . l:Ic8) 1 2. @cs �e7 1 3 . 'it' dS
® d7. White resigned.
Rook Endings
however, in that case , after l . . . f3 2. :f4
b4 3 . l::!: xg4 b3 4. :g t f2 s. : n b2 6.
W g7 W d4 7 . Wf6 Wd3!, Black wins
thanks to the threat of 8 . . . We2 (8. l:Ib l
W c2 ) . Here the fact that the b- and f­
pawns remain on the board and are not
too distant from each other plays a role ,
allowing the black king to operate in
both directions.
347
Black to move and draw
This position occurred in one of
Fahrni's games with Behemund .
After l . :gs ! , Black's remaining
pawns are further apart, which saves
White.
l . . . g3!
The knight is untouchable , due to
the check from a l .
If l . . . f3 , then 2. l::!: xg4 b4 3. l::!: f4;
while on l . . .b4 2. l:xg4 b3 there fol­
lows, of course, 3 . l:Ixf4 b2 4. : n , with
a draw.
4. l:Ia8+ W a4 5. W b5! al'iY 6.
l:Ixa4+, draw.
2. l:Ig4 b4 3. :xr4 b3 4. I:!:fl! g2 5.
l:Igl b2 6. W g7 W d4 7. Wf6 'it>e3
l. .. b2 2. l:Ih8 b ltll + 3. Wxc4 tll c3!
Reti, 1929
Threatening 8 . . . 'it>f2.
8 . l:Ibl!
348
White attacks first one pawn, then
the other, thus preventing the enemy
king from getting too close to the ac­
tion.
8 Wd3 9. l:Igl !
•.•
White to move and draw
1 . l:Ig8!
9. l:Ie l ? W c2 1 0. l:Ie2+ 'it>b3 l l . l:Ie l
W a2 , and Black wins.
9 ... 'it> e3 10. l:Ibl, draw.
White wins a pawn. He could ac­
complish the same thing by l . l::!: f8 ;
437
Chapter 14
Examples 274-296:
277.
274.
White to move; Black wins.
275.
278.
White to move and win.
276.
White wins but only if he movesfirst.
279.
Black wins.
438
A win but only if it is Black to move.
Draw.
Rook Endings
280.
283.
Black to move and win.
28 1 .
Black to move and win.
284.
White to move and draw. Does it change
the result if White � king starts on e8?
Black to move; White wins.
285.
282.
White to move and draw.
Black to move and draw.
439
Chapter 1 4
289.
286.
Black to move and draw.
White to move and draw.
287.
290.
Draw.
White to move and win.
288.
291 .
White to move and win.
440
White wins, but only if it is his move.
Rook Endings
292.
295.
White wins.
293 .
Black to move and draw.
296.
Black to move and draw.
With Black to move, he wins;
with White to move, it 's a draw.
294.
E. ROOK + PAWN vs. ROOK + PAWN
This ending is only rarely winning:
the problem is that, even after capturing
the pawn (or the rook for the pawn), we
cannot always count on the win.
White wins.
For example, in the following posi­
tion from Alekhine - Bogoljubow, World
Championship ( 1 9) , 1 929
44 1
Chapter 1 4
Here Black has an edge , based upon
the superior placement of his king.
However, this advantage is far from be­
ing enough to win, since in some vari­
ations White can even go in for a rook
trade (but in that case he must answer
. . . W xa2 with W c2 ; and if Black does
not succeed in advancing his pawn to
a3 , then even c3 would be an adequate
square for the king) .
1. W g5 l:e4 2. W f5
Black could easily have forced the draw
by l . . . W e4! 2. b7 f5 3. b8� l:xb8 4. l:hb8
f4 5. l:e8+ W d4! (Black's king must not
only support his pawn, but also prevent
White's king from approaching) 6. 1::t f8
W e 3 7. W d5 f3 , etc . , with a draw. As the
game went, Black failed to take into ac­
count the particularities of the l::t vs. !2
ending, and sent his king to the wrong
side: l . . .Wg4?, leading to defeat after 2.
b7 f5 3 . b8� 1::t xb8 4. l:xb8 f4 5 . W d5! (a
move that would have been impossible
were the black king on e4) 5 . . . f3 6. W e4
f2 7. l:t f8 �g3 8 . 'it> e 3 .
Euwe Alekhine
World Championship ( 1 6)
Netherlands 1 935
-
349
It's still too soon t o offer a n exchange
of rooks; on 2. l:g4? l:ixg4+ 3. Wxg4
W c3 4. W f4 Wb2 5 . W e4 W xa2 6. Wd3
Black responds 6 . . . Wb2!.
2
••.
1::t e 5+ 3. W f4
Here 3 . W f6 is also possible, only
now offering to exchange rooks with
4. l::t g 4+ ! l: e4 5. l: xe4+ W xe4 6. W e6
W d4 (or 6 . . . a3 7 . <t> f6! W d4 8 . Wf5
W c3 9 . W e4 W b 2 1 0 . W d3 W xa2 1 1 .
W c2 , draw) 7 . W f5 ! W c3 8 . 'it> e4 a3 9.
'itt e 3 ! W b2 1 0 . W d2 W xa2 1 1 . W c2,
draw.
3
•••
l:e8 4. W f3
Another drawing line was 4. l::t d 2+
c;!;>c3 5. l::t h 2 a3 6. � f3 1::t b 8 7 . We3 l::t b2
8 . 1::t e 2! 1::t c 2 9. 1::t xc2 + , etc.
4 . . . � d3 5. 1::t b2 l::t f'8 + 6. 'lt> g3?
After this, Black nets a pawn with a
winning position.
White should have played 6. Wg2!,
preventing 6 . . . l:ifl .
442
Rook Endings
6 ... 'it' c3! 7. :b7
lf 7. :e2, then 7 . . . W b4 S . :e3 (or S.
c;itg2 'it' a3 , with . . . i::t f8 -bS-b2 to follow)
8 . . . : n , intending 9 . . J::t a l .
7 . . . :m s. l::t bS :tat 9. 'it'f3 l:txa2
10. 'it' e3
As Grigoriev showed, this leads to a
lost position (see Diagram 266, which
shows the position reached after 1 0 .
'it>e3 with colors reversed). But 1 0. : as
was no better: it would be met, not by
1 0 . . . : a l ? in view of 1 1 . l::t c S+ (com­
pare Diagram 267 ) , but by 10 . . . a3! 1 1 .
l::t c S+ ( 1 1 . 'it' e 3 : a l 1 2 . :cs+ leads to
variations examined in our analysis of
Diagram 260) l l . . .'iii b2 1 2. :bs + 'it' c l
(reaching the same position as i n Dia­
gram 26S after White's third move, with
colors reversed) 1 3 . : as 'it' b l ! 1 4. l::t a7
l::t a l and Black wins, as seen above in the
analysis for Diagram 26S.
1 3 . l::t b S+) 1 2 . :cs+ 'it'b3 ( 1 2 . . J::t c4 1 3 .
:xc4+) 1 3 . :bs+ 'it' a2 1 4. 'it'd3, etc.
1 1 ... 'it'b2 12. :bs+ 'it' c l ! 13. :cs+
If 1 3 . l::t a S , then l 3 . . . a3!. Euwe may
not have looked far enough ahead to this
possibility.
13 ... 'it'bl 14. :b8+ :b2 15. l:taS
:b3+ 16. 'it' d4 a3 17. 'it' c4 'it' b2 IS.
:bs :c3+! 0- 1
The weaker side lost both of the
previous games thanks only to Bo­
goljubow's and Euwe's weak defense.
However, we also encounter positions
of the kind where , despite material
equality, the game cannot be saved even
with best defense (as in Diagrams 350354).
10 . . . l!tb2?
After this move , White can save
the game . He should have played 1 0 . . .
a3 ! , a s we pointed out in our analysis
of Diagram 266. After the erroneous
move 1 0 . . . l:t h2? we get the position in
Diagram 265 , i n which sending the
rook to the edge of the board led to
a draw.
1 1 . :cs+?
Another decisive error. Here the
move pointed out by Euwe himself (see
Diagram 265) leads to a draw: 1 1 . :as!
:h4 (or l l . . .'iil b3 1 2. 'iii d3, threatening
Black to move
This was the position in a casual
game Tartakower - Lilienthal ( 1 934) .
Black forced the win as follows:
1 . .. \t> d3!
Threatening 2 . . . :c2+.
443
Chapter 1 4
l . kld8+
2. kle8 is futile in view of 2 . . . �c2+
3 . ® b l (or 3 . 'it> d l e2+ 4. 'lt> e l l:i:c l +
5 . 'it> f2 �fl + ) 3 . . .l:t c4, with a winning
position for Black.
Em. Lasker, 1890
35 1
l . . . \t' el 3. klb8
3. klh8, too, is answered by 3 . . . Ud4.
3 kld4 4. b5 l!c4+ 5. 'lt>bl kle4! 6.
b6 'lt>el 7. b7 l!e7! 8. \t> a3 el 9. \t> a4
l:td7!
. •.
Preparing his next move.
10. \t' b5 'lt> dl!
An important finesse , since after
10 . . . 'lt> d l White could stave off defeat
with 1 1 . 'lt> c6! klxb7 (or 1 1 . . .e l 'l'W 1 2 .
'lt> xd7, draw) 1 2 . l!xb7 e l 'l'W 1 3 . kl.b l + .
1 1 . \t' c6 Uxb7
If now 1 2. Uxb7, then 12 . . . e l 'l'W and
Black wins.
White to play and win
Because this study is so well known,
we will give the solution in abbreviated
form: 1 . 'lt>b7 klb2+ 2. \t> a7 klc2 3.
l!h5+ \t> a4 (if 3 . . . 'lt>b4?, then 4. 'it>b7
and 5 . c8'1'W ) 4. 'lt> b7 klb2+ 5. 'it> a6 l:i:c2
6. klh4+Wa3 7. \t'b6 �b2+ 8. \t>a5!
Uc2 9. l!h3+ \t> a2 1 0. �xh2!.
A curious ending occurred in Bo­
goljubow - Thomas, Hastings 1 920.
The following position was reached after
Black's move 7 1 :
ll. l:i:d8+ 'lt> c l !
1 2 . . . \t> c2? i s bad because o f 1 3 . l:.e8,
with a draw. Another possibility was
1 2 . . . \t> c 3 .
1 3 . kle8 �bl 0- 1
l:t +L vs. kl +c� endgames have re­
ceived well-deserved attention from
composers, who have created a whole
string of gifted studies along these
lines.
444
The game concluded in a draw, but
only after mistakes on both sides:
Rook Endings
1 . 'it> c5 a2? (Black should have played
I . . .'it>d8, and if 2. '1tlb5, then 2 . . . a2!) 2.
c7 .l::t a 5+ 3 . '1tl b6 .l::t a6+! 4. '1tl c5 I:ta5+ 5.
@c6 .l::t a 6+ 6. '1tl d5 I:ta5+ 7. 'it> e6 I:ta6+ .
Here White committed an error - he
ffered a draw in a position which was
quite hopeless for Black.
o
The win would have been relatively
easy after 8. W d5 .l::t a 5+ 9. 'i.t' c4 .l::t a4+
10. '1tlb3 Ma3+ 1 1 . 'it> c2 Mc3+! 1 2 . 'it> b2!
followed by W xa2 and bringing the king
to the eighth rank.
We present some more studies on a
similar theme.
In this position by Cozio:
A. Troitzky, 1908
352
White to move and win
Black to move - the draw is forced thus:
I . . ..l::t d 7+ 2. Mxd7 '1tl c5! (not 2 . . . c2? 3 .
'it d 8 ! ) 3 . 'it> e6 'it> c4, etc .
Kling and Horwitz ( 1 85 1 ) gave the
following similar position:
(See diagram next column)
White to move. Here White forces
the win by 1 . I:td6+! W c7 (or 1 . . .'1tl c5 2.
'it xd8! c2 3 . W c7 ; and if l . . . Wb5, then 2.
'it xd8 c2 3 . W e8 c l � 4. d8� and wins)
2 . .l::t d 3 :xd7+ 3 . .l::t xd7+ 'i!t c6 4. I:td3.
1. e7 l:!c8
If 1 . . .Me5, then 2. W xe5 e2 3. :!:tf3+
W d2 (if the king goes to the fourth rank,
then 4. I:te3) 4. I:t f2 .
2. l:tf8 I:tc6+ 3. W f5 l:te6!
On 3 . . . Mc5+ 4. W f4 Me5 there once
again comes 5. W xe5 e2 6 . .l::t f3 +.
4. 'it> xe6 e2 5. :§.f3+ '1tl d4! 6. :§.f4+
445
Chapter 1 4
W d3 7. l::t e 4!! \t> xe4 8 . e8� e l � 9.
Wf6+ winning the queen.
N. Grigoriev, 1933
353
and now Black saves the game thanks to
the fact that hispawn has notyet advanced
to a2, which enables the black king to
get close to the pawn after 9 . . J:txh7! 10.
l::t a 7+ W d6! l l . l::t xh7 Wc5 1 2. l:ta7 (or
1 2. l:tb7 W c4!) 1 2 . . . W b4, draw.
4 a2 5. l::t a 6! l::t g2+ 6. W h6 l::t h2+
7. W g6 l:tg2+ 8. \t>f5 l:tt2+ 9. \t> g4!
•••
On 9. \t> e4? we again have 9 . . . l:tf8!
I O. l:t xa2 ( I O. \t> e 5 W f7!) IO . . We6!
threatening 1 1 . . .l:th8.
.
9
White to move and win
t . W f6!
l . h 7? would be a mistake in view of
l . . . l::t h2 2 . lf a6 l:t h6+ 3. W -any l::t xh 7,
draw.
•••
l:th2 10. l:txa2! l:thl 1 1 . l:ta8!
Yet another piece of elegance.
1 1 . Wg5? W f7 1 2. lla7+ W f8 merely
draws.
l l ... l:txh7 12. l:t a7+ , winning the
queen.
V. Chekhover, 1935
l
• • •
a3 2. h7 l::t h2 3. W g7 W e7!
Relatively best. I f 3 ... a2, then 4.
l::t e 6+ W d8 (4 . . . W d7 is no improve­
ment) 5. l::t a 6 l:tg2+ 6. W ffi l:f2+ 7.
W e 5 l::t e2+ 8 . W f4 l: h2 9. l::t xa2! (this
leads to a win with the black king on d7,
too) 9 ... l::t x h7 I O. l:a8+ and 1 1 . l::t a 7+ .
4. l::t g 6!
This elegant move is the point of
White's play. White forces the a-pawn's
advance and only then attacks it. If4. l::t a6
at once, then 4 . . . l::t g 2+ 5. W h6 l: h2+ 6.
Wg6 ng2+ 7. \t> fS l:tf2+ 8. W g4 (on 8.
W e4 Black replies 8 ... l:tf8! 9. l:txa3 W e6!,
threatening IO ... l:t h8) 8 ... l:t h2 9. l::t a 8!,
446
White to move and win
t . W g7
A mistake would be 1 . l:th8?, in view
of 1 . . .� d7!, when the draw is forced.
Rook Endings
l . �g8 was also possible.
1. .. Ilg3+ 2. �h8! Ilf3 3. Ilh7
'it>b6(!)
A forced retreat, since on 3 . . . 'it' d6 or
3 . . . 'lt> d8 there comes 4. 'lt' g8 J:lg3+ 5.
�g7, threatening to queen with check.
Black also loses quickly after 3 . . . 'lt' c6, in
light of 4. 'lt' g8 Ilg3+ 5. l::t g 7 Ilxg7+ 6.
'it>xg7 h2 7. f8 ... h i ... 8 . ... a8+ ! .
eral rule for evaluating such positions;
the problem is that, in complicated
positions, the win depends on a wide
variety of circumstances, what kind of
pawns are involved (isolated, passed,
etc . ) , how far advanced they are , and
so on. Usually it is not difficult to say
which side has the upper hand in this
or that respect , but it's not easy to say
whether that advantage will be enough
to win.
4 . 'lt' g8 Ilg3+ 5. 'lt' t8 !
Now White threatens 6. l:I h 8 fol­
lowed by 'it' f8 -e7-f6-e6-d5, etc. Black
cannot prevent this maneuver, since his
king would be under attack on the c7
and c6 squares (see the following note ,
as well as the text) .
'Thrrasch - Chigorin
Match (9) , St. Petersburg 1 893
355
5 . . . 'lt' c6
If 5 . . . 'lt' c7 , then 6. W e7 Ile3+ 7 .
Wf6 l'.:I f3 + 8 . W e6! (threatening not only
9. f8.., + , but also 9. l:Ixh3) 8 . . . Ile3+ 9.
'it> d5 and wins.
And if 5 . . . W c 5 , then 6. �h8 'it' d6 7.
'it> e8 l:Ie3+ 8. W d8 and wins.
6. W e7 Ile3+ 7. @ f6 �f3+ 8. 'lt'g7
l:Ig3+ 9. W h8 l:If3 10. W g8 �f3 1 1 . �g7
l:Ixg7+ 12. W xg7 h2 13. 18.., hi.., 14.
l!i'a8+ , winning the queen.
F. ROOK + 1WO PAWNS vs.
ROOK + PAWN
Black to move
Here, White 's connected passed
pawns ensure the win, despite the fact
that his rook must hold back the enemy
pawn.
1 . . . a2!
This gives White the greatest difficul­
ties. In the actual game, Black contin­
ued I . . .Ila2?, losing without a struggle.
2. h5+ W f6
The more complex the ending, the
more difficult it becomes to give a gen-
2 . . . W h6 changes nothing.
447
Chapter 1 4
3 . c.t> h4!
3 . g4 suggests itself, but it allows
Black to force the draw after 3 . . . l:Ic5! 4.
l:Ixa2 c.t>g5 and if (for example) 5 . l:ta8,
then 5 . . . l:.c3+ 6 . c.t> g2 c.t> xg4.
3
1 ) 2. e7 l:Ie8 3. l:.e6+ 'it d7, etc . ;
2) 2 . l:.g l :rs ;
3) 2 . 'it e4 l:. f4+ 3 . @ d3 l:. rs ;
4) 2 . l:I e 5 l:If4+ 3 . l:Ie4 l:Irs;
5) 2 . l:tal l:If4+ winning the d5-pawn
(if 3 . '.ti e 3 , then 3 . . . W xd5 4. e7 l:Ie4+!
and then 5 . . . l:I e4 - l. R.)
l:Ih2+ 4. c.t> g4 :b2
•.•
Or 4 . . . l:.g2 5. :a6+ '3;g7 6. 'it> h4
l:.h2+ 7. 'it> g5 .
5. l:.a6+ 'it> g7 6. 'it>g5 l:.b5+ 7. 'it> h4
l:.b2 8. g4, etc.
Steinitz - Lasker
World Championship (4)
New York 1 894
However, White can play better in
Variation IV: 2. l:Ie5! l:If4+, and now
3 . W d3! (but not 3 . We3? in view of
3 . . . W xe5! 4. e7 �e4+) and if 3 . . . Wxe5,
then 4. e7 :d4+ 5. W c3 ! . White wins
as in the � vs. : +/''. ending we present
later: Black cannot move to the proper
defensive square (see Chapter 1 5) .
After 2 . l:I e 5 ! l:If4+? (2 . . . g4! i s better)
3 . W d3 ! , other continuations apparently
don't help either, for example 3 . . J!f8
(if 3 . . . l:I fl ? then 4. e7; while on 3 . . . We7
White has 4. :xgs threatening l:Ig7-d7;
finally, if 3 . . . :f3+, then 4, W c4 I:H4+ 5.
'it>bs :rs 6. :xgs) 4. :xgs .
2. 'it dJ : aJ+?
White to move
In this position, the win is hardly
possible - if at all.
1 . W d4 :a4+!
In Berger's view, Black could have
drawn here with 1 . . . l:. rs . I n support of
this opinion, he offers the following
variations:
448
A mistake . In 1 894, von der Lasa
pointed out 2 . . . l:Ia8 ! , continuing 3 . We4
:rs 4. l:Ig l l:If4+ 5 . 'it e 3 l:I f5 ! .
Evidently, this variation does give
Black the draw: if, for instance, White
answers 5 . . . l:.f5! with 6. l:.d l , then 6 ...
:rs 7 . W e4 l:.f4+! (here the g5-pawn
plays a vital role ! ) .
And i f after 2 . . . l:. a 8 ! 3 . W e4 l:. f8 ,
White replies 4. W d4, then 4 . . . l:.f4+ 5.
l:.e4 l:.rs! 6. �g4 l:.f5! (but not 6 ... l:.g8,
in view of 7. W e4! l:Ig7 8. W f5 ! W xd5 9.
W f6 ) .
Rook Endings
3. W e4 g4 4. W f5 k:ta8 5. e7 l:.e8 6.
\t> f6 g3 7 . \ti n 'it> d7 8. d6! g2 9. l:.gl
1-0
How difficult rook endings are may
be inferred from the fact that masters
of the first rank do not always take into
account all the finer points of such end­
games, as in Diagram 357.
Alekhine Euwe
World Championship ( 1 3)
Netherlands 1 935
-
357
Here Black's passed pawns aren't
very strong, given that one of them has
advanced to the point where a weakness
is left in his camp at f4.
check, White has to improve his rook's
position; if 4. l::t c 6+ We5 5. l:.c5+, then
not 5 . . . W e4? in view of 6. :ctc4+ , but 5 . . .
W e6! 6. l::t c 6+ W d5) 4 . . . ct> e 5 5. l:.b5+
W e6 6. l:Ib6+ Wd5 7. Jlb5+, and Black
cannot avoid repeating moves without
dropping the f5-pawn.
1 . . . f6+?
A grievous error. Black could have
won here with I . . .l::t a4! , depriving
White 's king of the f4 square . I n reply
to l . . . l::t a4! Black probably feared 2.
J::t c4, but in that event he could have
fi rst driven the opposing king away
with 2 . . . f6+ 3 . '1t> e6 (or 3 . W d 5 l::t a5 +)
3 ... l::t a6+ and then played 4 ... '1t>g5,
with a decisive strengthening of his
pawns.
After l . . . l::t a4! other moves appar­
ently don't help, for example 2. 'itid5 f6!
(not 2 . . . f5? in view of 3. 'itie5, and now if
3 . . . f4, then 4. a8�) 3. 'iti c6 @g5 4. 'itt b6
f5! 5. l::t c 5 l::t xa7 6. 'itt xa7 g3, and Black
wins.
2. @ f4 :cta4+ 3. 'itt g3 f5
Or 3 . . . Wg5 4. l::t g 7+ 'iti f5 5. W h4!.
1 . 'it' e5?
4. W h4! � f6 5. l:tb7! Yz-Yz
White heads for f4, but from the
wrong direction. The right way was 1 .
'itt e3! f5 (not I . . .l::t a4 because of 2. l::t c 4!)
2. @ f4 l::t a 4+ 3. \ti g3 \tif6 (3 . . . l::t a 3+
was useless, since after 4. \ti f4! l::t f3 + 5.
W e 5 , Black's rook must go back to a3 ;
if 3 . . . W g5 , then after 4. l::t g 7+ @ f6 5 .
l::t b 7! we arrive a t the same position as
in the main line) 4. l::t b 7! (before giving
An instructive ending with two
passed pawns against one occurred in
Lasker - Levenfish, M oscow 1 925 (see
Diagram 363 after 9. l::t xe5 +).
It is easy to go astray also in the fol­
lowing study by P. Stamma ( 1 745).
White to play and win:
449
Chapter 1 4
ficient advantage to Black (5 . . . l:b l + 6.
� a4) . Of course, one should not come
to a hasty conclusion about the inabil­
ity of Black's advantage of two isolated
pawns over a single one to win the game.
For instance, in that position we need
only move the white rook to d7
At first sight, it's a n easy point here after
1 . l:Ib8; however, in fact, after 1 . I:tb8 ,
it 's not White who wins, but Black. the
problem-like response l . . J:.tc8! forces
White into immediate surrender.
I nstead of 1 . I:tb8? he should play 1 .
c8� + l: xc8 2 . Ifo7+.
We present three more positions in
which a single pawn battles successfully
against two isolated enemy pawns:
1 ) Leonhardt - Spielmann, San Se­
bastian 1 9 1 2:
White forces the draw with 1 . g6!
W d3 2. lld7 d4 3. g7 l:tg6 (or 3 . . . '1t c3 4.
I:tc7+) 4. '1t b2 l:Ig l 5. �b3, with insuf450
to have an immediate effect on the out­
come of the game. In that case, the game
might proceed as follows: 1 . I:tg7 '1tc3 2.
I:tc7+ '1t d3! 3. I:tg7 (3. I:tb7 I:txg5! 4. l:txb4
<t> c3) 3 . . . d4 4. g6 I:tc2+ 5. '1t b l (or 5. '1t d l
I:tc6! 6 . l:tg8 'it> c3 7. g 7 IIc7!, etc.) 5 . . . l:tc6
6. l:tg8 (or 6. l:!b7 I:txg6 7. I:txb4 W c3 8.
I:t -any I:tg l + 9. @ a2 d3 , and wins; nor
does 6. 'iii> b2 help due to 6 . . . <t> c4) 6 . . . Wc3
7. g7 l:.c7!, and Black wins.
2) Spielmann - Landau, Match (3),
Amsterdam 1 936:
Rook Endings
Black to move. There followed: 1 . . .
l::t f4+ 2. We2 W d4! 3. l:tb6 @ c s 4 . Ilb8
l::t h4 S. Ilh8 W d4 (now White's game
hangs by a thread; however, he manages
to save it with exact play) 6. h7 : h2+ 7.
Wd l ! (not 7. Wf3? because of 7 ... W d3 ,
which after the forced exchange o f the
white h7-pawn for one of Black's, leads
to defeat for White) 7 . . . W d3 8. W e i d4
(if 8 . . J:k2+ 9. � b l 11c7, then IO. Ild8!;
in this line, White himself seeks a pawn
trade, since his king takes up a good de­
fensive position on b l ) 9. � b l ( Black
threatened to check from c2 and then
to transfer the rook to c7 - a threat that
White meets "en passant, " so to speak)
9 . . b4 I O. W a l ! (forced; IO. W e i ? loses
to the maneuver I O . . . Ilc2+ and l 1 . . .Ilc7
given above, followed by 12 . . . W c3 or 1 2 . . .
'iti c4) I O . . . W d2 (of course not I O . . . <t> c3?
in view of 1 1 . l:Ic8+ Wb3 1 2. h8� , and
the h i square is held; nor does IO . . . b3
l l . 'iit b 1 help matters) 1 1 . W b2! (simpler
than 1 1 . l':td8 Ilxh7 1 2. Ilxd4+ W c2! 1 3.
l::t c 4+! <t> b3 1 4. l::l: c l ) l l . . .d3 1 2. Wb3
Ilh4 1 3 . <t> a4! (now Black is in an origi­
nal form of Zugzwang-. any move of his
worsens his position!) 1 3 . . . 'tt> d l 14. Ild8
l:txh7 I S . Ilxd3+ \t> c2 1 6. :g3 , draw.
3) Tartakower - Spielmann, B1d
Kissingen 1 928:
There followed: 1. Il c6 Wg7 2. f4
fl a l 3. h6+ 'it h7 4. rs as s . Il a6 l::l: g l + 6.
'it hS l:t h l + 7. 'itgS Ilg l + 8. 'itffi Ilb l ! .
I n some positions the pawn is so
threatening that it is stronger than both
of the opponent's pawns. Especially
dangerous is a pawn located close to
the queening square; it is sometimes
necessary to give up the rook for such
a pawn.
Turrasch - Schlechter
Match (8), Cologne 1 9 1 1
.
Black to move
1.. .Ilf6
The best move.
I n the game, Black played the weaker
1 . . .Ilfl , which led to 2. e7 Ild l + 3. WcS
Ile l 4. e8� Ilxe8 S . Ilxe8 and a quick
finish.
However, 1 . . .Ilffi does not save the
game either, as the variation presented
by Tarrasch below shows:
2. 'it d7! 'it g6 3. e7 Ilf7 4. 'iti>d6!
45 1
Chapter 1 4
White does not waste a single tempo:
the a3-pawn can be captured later; at
the moment, he needs to render harm­
less the g7-pawn.
Here the white pawns are not only
isolated; they are also doubled. On the
other hand, his pieces occupy such
threatening positions that they can force
a win (and even in two ways) :
4 . . . llxe7 5. W xe7 W f5 6. W d6!
1 . . . llc8 2. g5
6. llxa3 only draws after 6 . . . gS (see
Diagram 33 1 ) .
6 . . . g5
I f 6 . . . <;t> e4? then 7. � e6 gS 8. :a4+ .
7. c;t> d5 W f4
Or 7 . . . g4 8. l:tf8+ c;t>gS 9. W e4.
With the method chosen by White,
he must avoid stalemate possibilities (see
the note to the fifth move); therefore, he
refrains from capturing the aS-pawn.
However, he could also win by 2. l:txa5
l:tb8 3 . ll a6! (preparing g6-g7) 3 . . . l:tf8
(the only move to prevent an immedi­
ate g6-g7 , which would now be met by
4 . . . :tf6+!) 4. :b6! lla8 5 . g7 llc8 6. :f6
l:t a8 7 . ll f8 + ! and wins.
8. c;t> d4 g4 9. :rs+ W gJ 10. W eJ a2
If l0 . . . W h2, then simplest is 1 1 . W f4
a2 (or l l . . .g3 1 2 . :h8+ Wg2 1 3 . llg8)
1 2 . llh8+! (not 1 2 . l:t a8 g2 1 3 . l:txa2+ g2
14. W f3 , in view of 1 4 . . . W h l ! ) 12 . . . Wg2
1 3 . ll a8 g3 1 4. l:.xa2+.
1 1 . lla8 W h3 12. l:xa2 g3 13. �fJ
and wins.
Lisitsyn - Verlinsky
Leningrad 1 93 3
359
Black to move
452
2 . . . llb8 3. I:tg7+ c;t> hS 4. llh7+ Wg8
5. g7 1 -0
If Black did not have the aS-pawn
in this position, he could force the draw
by 5 . . . l:tb6+ 6. g6 l:txg6 + ! . But as things
are , the threat of 7 . i::I h8 decides (if 7 ..
W f7 8. l:th8 i::1: g 8, for instance, then 9.
g6+ ) .
.
It i s also useful t o remember once
again that the win in this position is based
on the white king's strong placement at
h6. If the white king in Diagram 359
were on g5 , then Black would gain the
draw with 1 . . .l:t c l ! 2. llxaS (or 2. c;t> h6
ll h l + ) 2 . . . W g7 3. l:ta7+ c;t>g8, etc .
Rook endings with two pawns versus
one were also seen in the games Lasker
- Levenfish, Capablanca - Yates, and
Duras - Capablanca (see Diagrams 363,
367 and 369) .
Rook Endings
G. ROOK ENDINGS WITH A LARGE
NUMBER OF PAWNS
To research these endings with the
same thoroughness as endings with a
small number of pawns appears to be an
unrealizable task. However, this is not
necessary, since the principles devel­
oped in our study of rook endings with a
smaller number of pawns are also, gen­
erally speaking, good here .
Rook endings with a great number
of pawns have already been e ncoun­
tered in our manual - for example ,
see Diagrams 8 2 , 8 3 , 8 8 and 1 1 0 ; the
latter two also illustrate the struggle
of four rooks with a large number of
pawns.
1 . @g3!
Considerably stronger than 1 . '.Cl:d7,
when Black would play I.. .�hc3+
2 . @ e2 :cl:a3 3. '.:xd5 l:txa4 4. Mxf5 +
@g7.
1 . . .l:!c3+ 2. @ h4 l=i:f3
2 ... �c 1 is no better, because of 3.
>i' h5 ! .
3. g 6 :cl:xf4+ 4. @g5 :cl:e4
Forced, because on 4 . . J::t xd4 there
follows 5. @ f6 @e8 (5 . . . @g8? 6. k!d7)
6. :cl:xc7 :l:xa4 7. g7 l:tg4 8. :cl:xa7 and 9.
g8� (9 ... :cl:xg8 1 0 . :cl:a8+).
5. @f6!
Capablanca - Tartakower
New York 1 924
360
The f5-pawn serves as cover for the
white king.
5 ... ;:4;> g8 6. �g7+ � h8 7. :xc7 !:l.e8
8. \t> xf5 �e4
I f 8 . . . a6, then 9 . :l: a7 bS 1 0 . a5!.
9. W f6 '.:f4+ to. @ es :cl:g4 11. g7+!
c,i,i g8
White to move
If l l . . . '.:xg7 , then 1 2. :cl:xg7 @ xg7
1 3 . @ xd5 a6 1 4 . @ c6, etc.
12. l:txa7
Capablanca finds quite a beautiful
path to the win. Paying no attention to
casualties, he wends his way with the
king to fO, after which Black cannot pre­
vent the terrible trio: king, passed pawn,
and rook on the seventh!
Now there is no problem winning.
There followed 12 Mgl 13. @xd5
: c t 14. @ d6 Mc2 15. d5 :ct 16. !:l.c7
'.Cl:al 17. @c6 :cl:xa4 18. d6 l -O.
••.
453
Chapter 1 4
l:xf5 + @ e4 IO. l::I f8 e2 l l . l::I e 8+ Wd3
1 2. @ f3 ! and wins.
Kashdan - Alekhine
Folkestone 1 93 3
6
361
•••
e3!
Black sacrifices a second pawn to
improve his position.
7. fxe3 W e4 8. 'ltJ g l
O n 8. h 4 there follows, not 8 . . . Wf3?
(in view of 9. l:xf5+ @ xg3 IO. h5!), but
8 . . . l::I a 3!, winning back one of the pawns
while maintaining his attacking position.
Black to move
8
Black must lose the pawn; however,
he manages to save the game thanks to
the active positioning of his pieces.
l. .. h5 2. l:b7 e4 3. '>t e2 f5!
4. l:h6+
If 4. l:xh5 at once, then 4 . . . l:a2+ 5.
'>tfl (5. '>te3 l:a3+; if now 6. '>t d4?, then
6 . . . l:d3+ and 7 . . . l:f3; and on 6. W f4?
Black of course plays 6 . . . :f3) 5 . . . l: a l + 6.
Wg2 l::t a 2! intending 7 . . . e3 (7. Ilh8 is not
dangerous to Black, thanks to 7 . . 'ltJfl).
.
•••
@ e5 5. l:xh5 l: a2+ 6. @ n
Now if6 . . . l:a l + 7. W g2 l: a 2 , then 8 .
g4! e 3 ? (relatively best here i s 8 . . . @ f4) 9 .
454
l:e2 9. l:h4+ @ es
After 9 . . . @ xe3? White wins with IO.
l: f4.
10. :Ih8! 'iii f6! 1 1 . l:t'8+ @ g6 12.
l:'Ie8 'iii f7
Black gives up the pawn at the right
time. Bad would have been 3 . . . :e5?,
which also loses the pawn after 4. @ e3
@ d5 5. h4 @ e6 6. l:a7 @ d5 7. @ f4 @ e6
8. l:'Ia6+ '>te7 9. l:a4, but leaving Black's
position considerably deteriorated.
4
•..
If now 1 3 . l:e5, then l 3 . . . W f6 , and
on 1 4. l:e8 again 1 4 . . . @ fl .
1 3 . l:c8 l:xe3 14. W fl l:a3 1 5 . h4
@ f6 16. l::.t c 6+ W f7 17. l::t c 2 l:tb3 18.
l:e2 Wf6 19. l: e3 l:Ib4 20. 'it'O l:ta4 21.
l:b3 l:c4 22. l:.b6+ �f7 23. l:'Id6 l:a4
Yz-Yz
White cannot drive the rook off the
fourth rank, since on 24. We3 (threat­
ening 25. l: d4) there follows 24 . . . l:e4+!
25. Wf3 (if 25. @ d3? or W d2 , then 25 . . .
l:g4) 25 . . . l::t a4, etc.
As may be seen from this series of
examples, the loss of a pawn, in rook
endings, is not always equivalent to the
loss of the game. On the other hand, su-
Rook Endings
periority in position is often the decisive
factor, even i f material is equal:
Levenfish - Lisitsyn
Moscow 1 935
7. 'iti e6) 6. l::t xa7 l::t g 5+ 7. W ffi l::t xh5 8 .
a5! l:txb5 (8 . . . bxa5 9. b6 l::t b 5 1 0. b7 and
l l . l::t a 8+) 9. a6 l::t a5 1 0 . l::t g 7+! W f8 1 1 .
a7 @ e8 1 2. �e6! (no rush to win the
rook) 12 ... 'it> d8 (12 ... 'iti f8 1 3 . l::t b 7) 1 3 .
l::t g 8+ and wins.
362
5. l::t c 7+ 'it> g8 6. 'it>g6 l::t g4+ 7. 'iii xh6
l::t xg3 8. l::t xa7 .i:tb3
Forced, as White threatened 9. l::t b7 ,
and if 8 . . . l::t d3 , there follows 9. l::t g7+
and 1 0. l::t g 6.
9. l::t b 7!
Black to move
1 . . .l:tf7
Relatively better than I . . J:te4+ 2 .
@ xf5 l::t xa4 (given 3 . l:. c 7 + @ g8 4. W g6
\t> f8 5 . W xh6) and l . . . l::t e 2 (in view of 2.
l::t c 7+ W g6 3 . l:t xa7 l::t t2+ 4. <JJ e3 l::t x h2
5. l::t a6) .
2 . h 4 l::t g7 3. h5!
The culmination of White's plan.
Black's rook is brought to the fifth rank,
after which 'iti h6-g6 followed by h5-h6
decides.
9 l:txb5 10. W g6! Wf8 1 1 . h6 .i:te5
12. l::t b 8+ 1-0
.••
Lasker Levenfish
Moscow 1 925
-
363
If now 3 . . . .i:tf7, then 4. l::t e 6 and 5.
l::t e 5.
3
•••
l:t g4+
Only through a counterattack can
Black hope to save the game (and that,
only if his opponent plays inaccurately) .
4. W xf5 l::t xa4
4 . . . l::t xg3 doesn't help because of 5 .
l::t c 7+ W g 8 (or 5 . . . l::t g7 6. l::t xg7+W xg7
White to move
I n this position , attack and coun­
terattack should also balance each
455
Chapter 1 4
other out . H owever, here White loses
an important tempo , as a result of
which he was unable to use all of his
chances.
1. '>itf6?
With the breakthrough orchestrated
by White (see moves 3 - S ) , putting the
king on f6 turns out to be totally useless.
He should have played at once 1 . fS! exfS
2. e6! fxe6+ 3 . \ti xg6 '>it bS 4. l:t a l , after
which we would get the same position as
in the game after White 's fifth move , but
with the black pawn on aS instead of a4.
After these moves ( 1 . fS exfS 2. e6
fxe6+ 3. \ti xg6 '>itbS 4. l::l: a l ) , the game
might have developed as follows: 4 . . . f4 5 .
h5 e5 (With the pawn o n a4 Black would
play S . . . f3! here, intending to meet 6.
� fl with 6 . . . a3 7. l:lxf3 a2; but now, with
the pawn on aS, S . . . f3? is weak in light
of 6. l:t fl ! a4 7. l:t xf3 a3 8. Mfl a2 9. kt a l
\ti b4 1 0 . h 6 '>it b 3 1 1 . h 7 l:la8 1 2 . Ile l !
'>ii b2 1 3 . Ile2+!, and if now 1 3 . . . '>ii b l ,
then 1 4 . l:txe6! a l � l S . Ile l + . Nor
would S . . . a4 be dangerous for White, in
view of 6. h6 '>itb4 7. h7 Ila8 8. \ti g7 a3
9. h8� l:t xh8 1 0 . '>ii xh8 '>ii b3 1 1 . \tig7
'>ii b 2 1 2. l:t fl a2 l 3 . Il f2 + ! '>ii b3 1 4. l:t fl
etc . , draw. ) 6. l:te l ! and White gets the
draw, since 6 . . . l:te7? meets with 7. @ f6
l:te8 8 . @ fl .
into S . . . a3 6. 'it>f6 l:t a6 + , when Black
wins easily.
5. 'it> xg6
Since White must refrain from cap­
turing on e6, he has nothing better than
capturing on g6, thus losing a tempo
('it>g7-f6xg6 instead of W g7xg6) . This
loss of time turns out to be decisive.
5 . . . f4 6. h5 fJ!
As we have pointed out, White can­
not now respond to this move with 7.
l:t fl because of 7 . . . a3!.
7. h6 e5!
Indirectly preventing 8 . h7, which
would now be met by 8 . . . l:t xh7! 9. 'it>xh7
e4 10 . .l: fl! (defending against . . . e4-e3)
10 . . . a3 1 1 . 'it> g6 a2 1 2. 'it>fS e3! 1 3 . 'it> e4
e2! 1 4. f2.
8. :t't e l ! a3 9. �xe5+
If9. h7, then 9 .. J::t x h7! 1 0. 'it> xh7 (on
10. l::t xeS+ there is 10 . . . 'it> c4 1 1 . 'it> xh7
f2! 1 2. l::t fS a2) 1 0 . . . f2 1 1 . Il fl (or 1 1 .
l::t xeS + 'it> c4, as above) l l . . .a2 1 2. 'it>g6
e4 and wins. In all these variations, the
effect of the lost tempo is evident.
9 . . . W c4 10. Ilel a2 1 1 . h7 l::t a 8!
1 . . . 'it' b5 2 . l::l: a l a4 3 . f5 exf5 4 . e6
fxe6
In playing 1 . 'it> f6? , White probably
had in mind the present position, in­
tending to continue now with S . 'it> xe6;
but suddenly he saw that S . 'it> xe6? runs
456
Here l 1 . . .l::l: x h7 would be a mistake
in view of 1 2. 'it> xh7 f2 (or 1 2 . . . 'it> b3 1 3 .
�fl 'it>b2 1 4. l:tt2+! 'it> b l l S . Ilxf3) 1 3 .
Ilfl 'it> d3 ( l 3 . . . 'it>b3 1 4. 'it> g6) 1 4. l:ta l !
'it> c3 1 5 . Il fl ! , with a draw.
Rook Endings
12. W g7
1 2 . :C: a l is no better: 1 2 . . . Wb3!
( l 2 ... f2 leads to unclear consequences:
1 3 . :C:xa2 :C:xa2! 1 4 . h8� :C:a6+! 1 5 .
Wh7! fl � 1 6 . 'i¥c8 + ; i f now 1 6 . . . W b4?,
then 1 7 . � f8 + ! � xf8 stalemate , while
on 1 6 . . . Wb3 there follows 1 7 . �b8+
Wc2(a2) 1 8 . 'tWh2(g8) + with unfathom­
able complications) 1 3 . :C: fl ! ( 1 3 . W g7
Wb2) l 3 . . . f2! (now is the right time) 1 4 .
Wg7 a l 'iV + ! 1 5 . :C:xa l :C:xa l 1 6 . h8'i¥
�g l + ! , and wins with 17 . . . :C:h l + or
1 7 . . . fl 'iV + .
This variation , with a substantial
transposition of moves, is what actually
happened in the game.
O n 1 6 . h8� Black again can play
1 6 . . . :C:g l + . Levenfish exploited his op­
ponent's blunder ( l . @ ff>?) in virtuoso
style.
Two active passed pawns generally as­
sure victory for their side. However, the
presence of even one passed pawn is a se­
rious factor, especially if this pawn can
be supported by the king (see Diagrams
364 and 365).
Eliskases - I..evenfish
Moscow 1 936
364
12 . . . fl!
In contrast to the 1 2 . :C: a l variation
just given, what wins here is the im­
mediate advance of the f-pawn; while
l 2 . . . W b3 (in reply to 1 2 . :C: a l ) now leads
only to a draw because of 1 3 . :C:fl ! f2 1 4 .
h 8 'i¥ :C:xh8 1 5 . W xh8 W c3 1 6 . W g 7 ( 1 6.
:C:a l ? Wb2) 1 6 . . . W d3 1 7 . :C:a l ! .
White to move
1. :C:d6+
13. :C: a l
O r 1 3 . Ii:fl a l � + ! 14. :C:xa l :C:xa l 1 5 .
h 8 'tW :C:g l + ! . The same variation might
follow in reply to 1 3 . :C:h l .
Otherwise Black plays l . . .:C:c7 and
takes up the most favorable position
possible for his rook (behind the pawn) .
1 . . . W f5 2. :C:c6
13 . . . Wb3
If 2 . :C: d 5 + , then 2 . . . :C:e5.
If now 1 4 . h8� . then 1 4 . . . :C:xh8 1 5 .
W xh8 Wb2.
14. :C:O a l � + ! 15. :C:xa l :C:xa l 0- 1
2
•••
:C:e t + 3. W h2 :C:ct 4. :C:c7
Now White wins one pawn, and
another one within a couple of moves;
457
Chapter 1 4
however, in the meantime Black's passed
pawn grows stronger and stronger.
4 g5!
•••
Black preserves the g-pawn in or­
der to hinder the movement of White 's
kingside pawns.
5. l::t xa7 c4 6. l:ta5+ 'i!t e6! 7. l::t a 6+
<J;1 d5 8. l:'Ixh6 c3 9. l:th8
If 9. :g6 c2 1 0 . l::t xg5 + W d4 1 1 .
l::t g 4+ 'i!t d3 1 2 . l::t g6, then 1 2 . . . l::t a l
(stronger than 1 2 . . . l::t h l + 1 3 . <J;1 xh l
c l � + ) 1 3 . l::t c 6 c l � 1 4. l::t xc l :xc l
and Black wins thanks to his king's ac­
tive position .
9
.•.
l::t a l ! 10. l::t c8 l::t xa3 1 1 . <J;1 h3
The only chance , since creating a
passed pawn with 1 1 . g4, 1 2. g3 and 1 3 .
f4 was too time-consuming, and 1 1 . f4?
is even weaker due to l l . . .g4! .
12 . . . l::t a5 13. f4 l:.c5! 14. l::t d 8+ \t>c3
15. l::t d l
If 1 5 . l::t e 8+ <J;> f2 1 6 . l::t a 8 , then
1 6 . . . c2 1 7 . l::t a l ( 1 7 . l::t a 2 gxf4 1 8 . gxf4
W e3 ) 1 7 . . .gxf4 1 8 . gxf4 c l � 1 9 . lhc l
l::t x c l 20. f5 'it> e3 2 1 . 'it>g5 'it> e4, and
Black wins as above (see the note to
move 1 2) .
15 . . .c 2 16 l:tc l !
.
I ntended to induce . . . 'i!td2, drawing
the king away somewhat from the enemy
pawns.
16
..•
gxf4 17. gxf4 'i!td2 18. l::t a l
If 1 8 . l::t xc2 + , then 18 ... l::t x c2 with
the idea of 1 9 . . . 'i!te3 and 20 . . Jlf2.
18 ... c l � 19. l::t xc l l::t xc l 20. 'i!t g5
Not 20. W f5 W e3 2 1 . g4 l::k 5 + .
2 0 'i!t e3 2 1 . f5 'i!t e4 22. g4
..•
1 1 . . . 'i!t d4 12. \t> g4
As we will see , after this move White
is one tempo short; however, alterna­
tives are no better, for example if 1 2 .
:d8+ 'i!t e 3 1 3 . l::t e 8 + W d2 1 4. l::t d 8 + ,
then 1 4 . . . � c l ! 1 5 . <J;> g4 c2! 1 6 . � xg5
(or 1 6. l::t c 8 'it> d2 , with the threat of
1 7 . . . l::t c 3 ! ) 1 6 . . . 'it>b2 1 7 . l::t d2 (if 1 7 .
l:tb8 + , then 1 7 . . . l:tb3 1 8 . l:t c 8 l:t c 3 1 9 .
l:tb8+ 'it> a3 2 0 . l:t a 8 + W b4 2 1 . l::t a l
c l � ) 1 7 . . . @ b l 1 8 . l::t x c2 <J;> xc2 1 9 . f4
'it> d 3 , and the black king gets into the
action just in time (20. f5 <J;1 e4 2 1 . f6
W e5 22. ii l:ta8 2 3 . 'it> g6 W e6 24. W g7
W e7 and Black wins) .
458
Or 22. f6 W e5 23. ii I::I fl 24. '\t>g6
'i!t e6 and wins.
22
l::t a 6!
•••
<J;> e5 23. 'it> g6 l::I c 6+ 24. @ g7
If 24 . . . @ f4? right away, then 25. f6
W xg4 26. ii . With the waiting move
24 . . . l:! a6! Black forces White 's king to
go to ii , where it will hinder the white
pawns.
25. 'it>il 'i!t f4 26. W e7 W g5! 0- 1
Rook Endings
Alekhine - Capablanca
World Championship (34)
Buenos Aires 1 927
further. Now Black's king must hold off
the a-pawn, and his rook must defend
the f-pawn.
12
15. rs
365
•••
:C:c5 13. :C:a3! :C:c7 14. W g7 I:!:d7
The decisive breakthrough. 1 5 .
'it' f6 , followed by f4-f5 , was also pos­
sible.
15 ... gxfS 16. 'it'h6! f4
White to move
The win here does not seem to present
any special difficulty, since White has an
extra pawn and his rook occupies the
most favorable of positions.
1. :C:a4! 'it> f6
Black can only move the king or
the pawns, as his rook is tied down by
White 's threat of a5-a6 and can only
move by giving check.
2. 'it>f3 'it' e5 3. ® e3 h5 4. 'it' d3 'it' d5
5. <t> c3 W c5 6. :C:a2 Wb5 7. Wd4
7. l:tb2+ is useless due to 7 . . . ®c5.
Nor does 1 6 . . . I:!:dS help, in view of
1 7 . W xh5 f4+ 1 8 . Wg4 fxg3 1 9 . Wxg3
followed by 20. Wg4 and advancing the
h-pawn.
17. gxf4 I:!:d5 18. Wg7 :C:rs
Or 1 8 . . . l!d7 1 9 . 'it'f6, and then 20.
f5, 2 1 . W g 5 , and 22. Wxh5 (plus, in
case of 2 1 . . .I:!:dS, the preliminary 22.
I:!: f3 ) .
1 9 . :C:a4! 'it'b5 20. l::t e4 Wa6
20 . . . WxaS 2 1 . :C:e5+.
2 1 . Wh6 :C:xa5
On 2 1 . . .Wb7 fails to 22. :C:e5! I:!:xf4
23. W xh5, and White wins with the help
of the passed h-pawn.
7 J:Id6+ 8. 'iit e5 :C:e6+ 9. 'it' f4 W a6
••
On 9 . . . :C: a6 there also follows I O.
\tii g5 with f2-f4-f5.
10. <t> g5 l::t. e 5+ 1 1 . \t> h6 1'1rs 12. f4
White squeezes his opponent even
22. :C:e5! :C:al 23. 'it'xh5 :C:gl 24.
:C: g5 :C:hl 25. :rs 'it'b6 26. :C:xf7 'it'c6
27. :C:e7 1-0
Of course , we should not overesti­
mate the power of the passed pawn, as
the following position shows:
459
Chapter 1 4
9 . . . @ e3 10. '>ii h6 '>ii f4 l l . g5 '>ii f5
Flohr - Ragozin
Moscow 1 936
There followed 12. '>ii h5 '>ii f4 13.
W h4 W e3 14. @ g3 '>ii e4 15. '>ii g4 '>ii e3
16. wrs '>ii f2 17. '>ii r6 '>ii g3! 18. '>ii g7
'>ii g4 19. '>ii h6 '>ii h4 Yz-Yz.
366
Now we present an ending with /our
pawns versus three on the same side (with­
out any passed pawns) .
Capablanca - Yates
Hastings 1 930
Black to move
l
..•
367
l:tal 2. c5 l:ta7 3. c6 l:tc7
As in the previous example, White
has an outside passed pawn ; however, this
pawn here is less distant from the theater
ofbattle, in view of which Black succeeds
in capturing it and then taking up a se­
cure defensive position. Such a defensive
setup is possible here in view of the dou­
bled white pawns on the kingside.
4. '>ii e3 '>ii d6! 5. '>ii f4 l::t xc6! 6 .l:t xc6+
'>ii xc6 7. @rs '>ii d5 8. '>ii xf6
•
White has achieved material superi­
ority, but his position shows two weak­
nesses: ( 1 ) static, since his pawns are
vulnerable to attack; and (2) dynamic,
based upon the relative immobility of
the doubled pawns and the fact that it
is impossible to create an active passed
pawn out of them.
8
•••
@ e4! 9. '>ii g5
Or 9. '>ii g 7 @ f4, draw.
460
White to move
Here it is not easy for White to exploit
his extra pawn, since after the passed
pawn's creation the black king will be
able to stop it while protecting his re­
maining pawns. An outside passed pawn
is much stronger, since if it is restrained
by the king, protecting the remaining
pawns will prove that much harder (see
Diagram 365, for example) . However, in
the position depicted Black, too, will find
it difficult to organize the proper defen­
sive plan against the expected onslaught
of White's pawn mass. In any event,
Black must avoid isolating his pawns and
strive as much as possible to trade them
Rook Endings
off; of course, Black must also keep his
rook active as much as possible, for this
purpose making use of flank attacks or at­
tacking from the rear (especially after the
white pawn mass has advanced).
1 . l:a6 l:b4
Black plays this ending with no par­
ticular plan; to give an example, he does
not take any measures against the ad­
vance of the pawn mass.
In our view, the best move here is
l . . . h5!, so as to exchange the pawn at h5
for the pawn that is coming to g4 (after
h2-h3 and g3-g4) when White advances
his flank pawns, which undoubtedly fa­
cilitates his defense .
5 . . . h6
After this move, by a series of elegant
maneuvers White achieves a weakening
of his opponent's pawn position. On the
other hand, Black's position is already
unenviable. For instance, if he hews to
waiting tactics, White has various ways
to prepare the attack, one of which in­
volves 'iii f3-g3 , f2-f4 (not g4-g5 because
of . . . h7-h6! with simplification) , l::t a 5e5-e8 , Wg3-h4, e3 -e4, and f4-f5. If
after these moves Black plays I.. .l:Ia4,
then 2. Wg3 (threatening e4-e5 and f5f6) 2 . . . l::t a 3+ 3. 'iil f4! l::t x h3 4. e5! gxf5 5.
gxf5 f6 (defending against 6. f6+ 'iii g6
7. Mg8+ and 8. l:Ig7) 6. e6 with a strong
position for White.
6. W g3
2. h3 MC4 3. 'iii f3
For now, 3 . g4 is premature , as it al­
lows 3 . . . l:Ic5! and 4 . . . h5 (for example , 3 .
g4 l:Ic5! 4. f4 h5 5 . g 5 l: c 2 + 6. 'iil f3 l: h2!
7. 'iii g 3 l:e2 8 . l:a3 'iii f8 , etc.
3 . . . l:Ib4 4. l: a5!
By occupying the fifth rank with his
rook, White already threatens 5. g4! .
4 . . . l:c4?
It was still not too late to play 4 . . .
h5!.
Pre-empting . . . h7-h5 , White pre­
pares to play h3 -h4-h5 followed by
h5xg6 , after which Black would have
an unpleasant choice : either to recap­
ture on g6 with a pawn ( . . . f7xg6 ) , al­
lowing White to create a strong passed
pawn, which might be joined by an­
other after f2-f4-f5 ; or to recapture on
g6 with his king ( . . . W g7xg6) , isolating
the remaining pawns at f7 and h6. On
the other hand , h 3 - h4-h5 is still pre­
mature , since Black can reply . . . g6g5 and get a fairly secure position. So
before advancing the h3 -pawn to h5,
White plays f2-f4 in order to prevent
. . . g6-g5 .
5. g4!
Now White prevents . . . h7-h5 and
can strengthen his position still further,
while avoiding pawn trades.
The plan of attack presented shows
the bad side of 5 . . . h6: it is only because
of the advance of the pawn from h7 to h6
(without the possibility of . . . h6-h5) that
46 1
Chapter 1 4
White develops the powerful threat of
h3-h4-h5xg6; with the pawn on h7 the
exchange with h5xg6 would only have
been good for Black after . . . h7xg6! .
6
•••
role is the fact that his rook is on the a­
file.
368
l:Icl 7. 'iil g2 l:Ic4 8. l:Id5 l:Ia4
Had Black prevented White 's next
move with 8 . . . g5, that would probably
have been answered with 9. f3 , intend­
ing e3 -e4, i::t d 5-f5 and h3-h4! ; and now
if . . . g5xh4, then :f5-h5 and 'iil g 2-h3,
while on ... f7-ffi White would have an­
swered :tf5-a5, threatening to restrict
his opponent still further with l:Ia5-a7+
and h4-h5.
9. f4!
Now the threat of h3-h4-h5 takes on
more definite form.
9 l:I a2 + 10. 'iil g3 :e2 1 1 . l:Ie5 l:Iel
12. 'iil fl l:I h l 13. 'iil g2 l:Iel 14. h4! 'iil f6
15. h5!
•..
If now 1 5 . . . gxh 5 , then 1 6 . Wf2! and
1 7 . l:Ixh 5 , while 1 5 . . . g5? loses to 1 6.
l:I f5+ followed by 1 7. 'iil f2 and 1 8 . fxg5 .
15 . . . l:Ie2+ 1 6 . 'iil f3 l::t e l 17. l:Ia5
W g7 18. hxg6 'it> xg6
19. e4?
Premature. It was more accurate to
play 1 9 . l:Id5! : n + (after other moves,
White executes the same plan as in the
main line) 20. 'iil g2 l:Ie l 2 1 . 'iil f2 l:Ia l ,
and only now 22. e4! (threatening l:Id6+
followed by e4-e5 and f4-f5, hiding the
king from checks on h4) 22 . . . l:Ia4 23.
'iil e3 l:Ia3+ 24. l::t d 3 , followed by ad­
vancing the pawns.
19 ... � n + 20. 'iil gJ l:I gl + 2 1 . 'iil h3
�fl!
Not 2 1 . . .:t h l +? in view of 22. 'iil g2.
22. l:If5
On 1 8 . . . fxg6 there follows 1 9. l:I a7+!
'iil g8 (if 1 9 ... 'iil ffi , then 20. l::I h7! l:t fl +
2 1 . 'iil g2 l:Ie l 22. 'iil f2 l:I h l 2 3 . g5+ or
23. l:Ixh6!) 20. e4! l:I fl + 2 1 . 'iil e3! l:Ig l
22. f5! (creating two connected passed
pawns) 22 . . . l:Ixg4 2 3 . ffi! l:Ig l 24. 'iil d4,
and White must win, since his pawns are
far advanced and his pieces have attack­
ing positions. Also playing a significant
462
On 22. f5 + ? White of course plays
23 . . . 'iil g5 with a powerful counterat­
tack.
22
•••
l:I e l ?
Black fails to exploit h i s opponent's
carelessness. He needed to play 22 . . . f6!
Rook Endings
23. Wg2 l:t e l 24. 'Sit f3 (in all likeli­
hood, Black was afraid of 24. eS fxeS
2S. l:heS , not notici ng that in that case
Black could play 2S . . . IlxeS! 26. fxeS
hS !! guaranteei ng a draw, for instance
27. gxh S + \t> xhS 28. 'i!t f3 'i!t g6! 29.
'it> e4 r:Ji1f7 30. 'i!t dS 'Sit e7 3 1 . e6 W e8)
24 ... I!fl + 2 S . \t> e3 l:tg l when, by at­
tacking e4, f4, and g4 in turn, Black
forces the draw.
32. 'Sit e3
The start of an interesting seven­
move maneuver by the king.
32 ... !!.a3+ 33. '.ti e4 l:Ia4+ 34. 'it> d5!
l:ta5+
34 ... l:txg4 is followed by 3S. f6+ 'Sit h7
36. !!.f8 @g6 37. l:tg8+ 'i!t fS 3 8 . l:txg4
'it> xg4 39. e6!.
23. e5!
35. 'it>d6 l:ta6+ 36. Wc7
Now White secures the advantage.
23
•••
J:te3+ 24. 'Sit g2!
Not 24. 'i!t h4? because of 24 ... l:tf3!
2S. l:tf6+ 'titg7, after which Black draws
in all variations, for example 26. f5?
l:te3 , or 26. gS hxgS+ 27. 'Sit xgS (if 27.
fxgS , then 27 ... l:te3 28. J:tf5 @ g6) 27 . . .
l:tfl 2 8 . l:t a6 l:t e l 29. l:ta7 l:t e 2 30. l:te7
l:te l 3 1 . 'Sit fS (3 1 . fS runs into 3 1 . . J:heS!
32. l:txeS f6+ ; while if 3 1 . 'it> g4, then
3 1 . . . r:Ji1 f8 ) 3 1 . . .l:t a l 32. e6 l:taS+ 33.
'it>g4 r:Ji1 f6 ! , draw.
24 . . . l:ta3 25. l:tf6+ W g7 26. llb6
l:te3 27. l:tb4 l::t c 3 28. 'it>f2 l::t a3 29. l:tb7
'i!t g8 30. l:tb8+ 'it> g7 3 1 . f5
White threatens 32. f6+ 'it> h7 3 3 . J:tf8
'it> g6 34. l:tg8+ 'it> h7 3S. �g7 + .
If now 36 . . . l:ta7+, then 3 7 . W b6
and 38. f6+. The waiting move 36 . . .
Il a l doesn't help, i n view o f 3 7 . f6+
W h7 38. l:If8 l:i:a7+ 39. 'it> d8! 'it> g6 (or
39 .. J'lb7 40. 'it> e8) 40. l:tg8+ 'it> h7 4 1 .
l:Ig7+ W h8 42. gS! hxgS 43 . 'it> e 8 J:tas
44. l:i:xgS l::t a7, and now the most ef­
fective is 4S. e6! fxe6 46. f7 l:ta8+ 47.
W e7 l:a7+ 48. 'it>f6, with the irresist­
ible threat of 49. l:thS#.
36 ... Wh7
This is no better, since now f6 is
cleared for the white monarch.
37. 'it>d7! l:.a7+ 38. 'Sit d6
Black must refrain from further
checks, as 38 . . . J:t a6+ leads to 39. We7
l:ta7+ (or 39 . . . W g7 40. f6+) 40. Wf6!.
3 1 . .. l:ta2+
38 \t> g7 39. l:td8!
..•
If 3 1 . . . 'i!t h7 32. l:te8! l:tb3, then 33.
f6! l:ta3 34. l:t f8 (but nor 34. e6? due to
34 . . . l:t a6! , or even 34 . . . Wg6) 34 . . . l:ta7
3 S . W e 3 and White wins (just like later
in the game) by bringing his king to c6.
In order to answer 39 . . . l:ta6+ 40.
'Site7 l:.a7+ now with 4 1 . l:td7! l:.aS 42.
e6 fxe6 (or 42 . . . l:!eS 43. 'i!t e8) 43 . f6+
and 44. f7 .
463
Chapter 1 4
39 . . . :i::t a5
If 39 . . . :i::t b 7, then the most forcing
line is 40. ffi+ 'it> g6 (40 . . . 'it> h7 4 1 . :d7!
:i::t b 6+ 42. 'it>c5) 4 1 . @ c6! :i::t a7 42. 'it>b6!
:i::t a4 43. :i::t g 8+ \t> h7 44. :i::t g 7+ @ h8 45.
Itxf7 .
40. f6+ @ h7 4 1 . : t'8 ! l:ta7
Or 4 1 . . .l:t a6+ 42. @ d7! Ita7+ 43.
@e8.
50. 'it>xf7 :i::t e4
On 50 . . . :i::t e 5 there follows 5 1 . g5!
hxg5 (or 5 1 . . .l:txgS 52. :i::t xg5 hxg5 53.
'it>e8) 52. @ g6, as in the game .
5 1 . g5! hxg5 52. @ g6 1-0
White threatens not only 53. :i::t a 7 or
53. l:te7, but also 5 3 . : h7+ @ g8 54. f7+
'>t> f8 55. Ith8+.
Duras Capablanca
New York 1 9 1 3
-
42. @ c6!
Now Black loses due to Zugzwang for example, if 42 . . . Ita6+ , then 48. @b7.
369
42 @ g6 43. l:tg8+ @ h7 44. Itg7+
@ h8 45. @ b6
• •.
The start of yet another clever
maneuver.
45
•••
l::t d 7 46. @ c5!
Threatening 47. e6, which would
have been premature on the previous
move because of 46 . . . It d6+ and 47 . . .
Itxe6.
46 ... l::t c 7+ 47. 'tt> d6 Ita7 48. e6!
Now this move is decisive , since after
48 . . . :i::t a 6+ White 's king penetrates into
the enemy camp.
48
•.•
l::t a 6+ 49. @ e7 Itxe6+
If 49 . . . fxe6, then 50. f7! l:t a7+ 5 1 .
@ ffi k:ta8 52. 'it> g6 with mate next move
is the most effective.
464
White to move
This position is reminiscent of
Diagram 367. H owever, in contrast to
Capablanca - Yates examined there,
here the defending side (White) can­
not push forward his h-pawn, so his
defeat is more deserved. On the other
hand , in this game neither side plays
at his best .
1 . l:ta7
If White attempts to prepare h3 -h4
with l . g3 , then Black replies l . . .g5 , cre­
ating a position much like the position
Rook Endings
in Capablanca - Yates after S . . . h6 (with
colors reversed).
l . . .h5?
Here l . . .gS! (analogous to S. g4! in
the preceding game) was more accu­
rate.
2. g3 h4
If 2 . . . gS, then 3. :as! fO (or 3 . . . fS)
4. tta7 ! , temporarily shutting the black
king out of the game .
3. gxh4?
Without needing to, White creates
isolated pawns for himself, apparently
expecting that every pawn exchange will
bring him closer to the draw.
He needed to play 3 . g4! and then 4.
'it'g2, with a solid enough position. In
that case , indeed, White would have re­
tained decent drawing chances.
3
.•.
I:.xh4 4. @ g2 e5
Once again , Black neglects the
best continuation. 4 . . . :d4! S. 'it'g3 gS!
(again, as in the game against Yates) was
stronger. This way, Black would have
paralyzed both pawns at once, and then
could have quietly prepared . . . @ f8 -g7g6 and . . . f7-fS (after S . . . gS! , 6. ttaS is
dangerous thanks to 6 . . . MdS followed by
7 . . . @g7).
On the other hand , 4 ... gS right now
is pre mature in view of S . I:.aS! f6 (or
S . . . fS) 6. :a7, when Black's king is cut
off and he would most likely have been
forced to bring his rook to the seventh
rank, while White could use that time to
prepare h3-h4!.
s. @ gJ I:.d4 6. :as?
Here it would have been preferable
to play 6. h4! with the following possible
continuation: 6 . . . ffi 7. I:.b7 @g8 8. I:.a7
@ h7 9. Mb7 @ g6 1 0 . I:.e7 I:.d3+ l l .
@g2 I:.dS 1 2 . @g3 f5 (up to this point,
we are practically repeating the actual
game) 1 3 . �e8! .i::t d 3+ (if l 3 . . . @ t7 , then
1 4 . : h 8 ! , intending h4-hS-h6) 14. @g2
e4 1 5 . : h8! f4 1 6. h5+ 'it'gS 1 7 . I:.e8
l'.:td4 ( 1 7 . . . @ f5 1 8 . tte7! .i::t d 2 19. ttt7+!
@ e s 20. @ g l ; if now 20 ... f3 , then 2 1 .
l:txg7 I:.d l + 22. @ h2 l:tfl 23. h6 l:txf2+
24. @ g l l:t a2 25. h7, after which Black
would have to force a draw by 25 . . . fl+
26. @ fl I:. a l + 27. @ xf2 l:th l ) 1 8 . :e7
Wffi 1 9. tte8 @ fS 20 . .l:f8+! and 2 1 .
:a.n.
The indicated move, h3-h4! , should
be played here, and down along the line
too.
6 f6 7. I:.a7 @ g8 8. l:tb7 'lt> h7 9.
:a1 @ g6 10. tte7 .l:dJ+ 1 1 . \t> g2 :ds
12. \t> g3 f5 13. l:.a7 ttdJ+ 14. \t>g2 e4
15. l::t a4 \t> g5!
.•.
Having missed his chance for h3h4, White not only has failed to create
counterchances, but he has also allowed
the opponent's king to reach the strong
square gS . Now, apparently, the game
can no longer be saved.
16. :as g6 17. :bs
465
Chapter 1 4
O n 1 7 . l::t a 6 (preventing 1 7 . . . 'it> f4)
Black has 1 7 . . . f4! 1 8 . l::t a S+ 'it> f6 1 9 .
:a6+ W f5 20. : a s + 'it> e6 2 1 . : a6+
:d6, further strengthening his posi­
tion.
17 . . . 'iti f4! lS. : as :d2
Threatening 1 9 . . . e3.
3S .. J:td l + followed by 36 . . . f2) 3S . . . We2
and Black wins.
29 . . . @ xe3 30. l:teS+ W f4 3 1 . l::t g8
�dl+ 32. 'iti tl nd2+ 33. w n
On 3 3 . @ g l Black again wins with
33 . . . g4! 34. :xg4+ (34. hxg4 W g3) 34 . . .
W e 3 followed b y . . J::t d l + .
19. l:ta4 g5 20. l::t b4 W e5 2 1 . l:tb5+
l:td5 22. l:IbS f4 23. :gs W d4 24. 'it> fl
W d3 25. l:IaS e3!
33 . . . l:.h2 34. 'it> g l
O r 3 4 . : h s 'it> g3 .
34 . . . :xh3 35. : g7 g4 35. :gs 'iil g3
Black launches the decisive maneuve�
0- 1
26. : a3+
On 26. fxe3 there follows 26 . . . W xe3
27. :a3+ (after 27. :es+ the black king
goes immediately to g3) 27 . . . l:Id3, with a
winning position.
I n the following game, forces are
equal and there is no passed pawn yet,
but White does have a pawn majority
on the queenside, leading finally to the
creation of a passed pawn.
Alekhine Euwe
World Championship (27)
Netherlands 1 93S
-
26 . . . 'it> e4 27. fxe3 fJ!!
Not 27 . . . fxe3 , in view of 2S. :as!
:rs+ 29. 'iti e2! :a+ 30. W e l , with a
serious counterattack.
370
2s. 'itigl :d3! 29. : as
White loses at once after 29. :xd3
in view of 29 . . . 'iil xd3 30. Wf2 'it> e4. And
if 29. l::t a S , then 29 . . . 'it> xe3! 30. :es+
(30. l:IxgS i::t d l + 3 1 . 'it> h2 f2) 30 . . . W f4
3 1 . l:::t a S (if 3 1 . l::I e l , then 3 l . . .'it>g3)
l::! d l + 32. Wf2 l:Id2+ 3 3 . Wgl (stop­
ping 33 . . . :h2) 33 . . . g4! 34. l:Ia4+ (if 34.
hxg4, then 34 . . . Wg3! 3 S . : a l l:Ig2+ 36.
W fl l:t h2! 37. 'it' g l f2 + 3 S . W fl : h l + )
34 . . . 'it' e3! 3 S . :a3+ ( Black threatened
466
White to move
1. :d7 :cs!
Rook Endings
White has the better position, but
it appears that Black can still save the
game by a well-timed counterattack.
2. :xa7 :xc3 3. :as+! Wh7 4. a4
l:lb3?
White wins easily after 4 . . . :c2+? S.
'iii' e3! l:txg2 6. : a6 I'Ia2 7 . W d4, with
the king's deployment to b3 or bS. The
move Black chooses also loses.
The correct continuation was dis­
covered by Lasker and Grigoriev. They
recommended 4 . . . eS!, with the follow­
ing variations:
l ) S. W e2 fS 6. W d2 l:c4 7. bS e4;
2) S . g4 gS 6. bS g6 7. l:a6 :a3 8 .
'it'e2 fS 9. W d2 e4;
3 ) S . bS fS 6. l:te8 :c4 7. l: xeS :xa4
8. l:te6 l:t a2 + 9. W g3 gS! 1 0. l:t xb6
l:b2.
This last variation requires more
detailed analysis. For example , we can
extend it as follows: 1 1 . nbs W g6 1 2 .
b6 W d6 1 3 . b7. N ow Black has several
different ways to get a draw; for exam­
ple :
A) l 3 . . . W g6 . In this position, Lev­
enfish offered the following attacking
continuation for White : 1 4. f4! :b3+
(if 14 . . . gxf4+ t s . W xf4 l:b4+ 16. <ties
l:!:b2, then 1 7 . h4 threatening 18. hS+
WgS 19. h6!) 1 S . W f2 gxf4 1 6. h4 l:bS 1 7 .
W f3 :b4 1 8 . �e2 :b3 1 9. W d2. Then
White's king goes to eS, and in reply to
. . . I:Ib4 there comes l . hS+ WgS (or l . . .
'it' h7 2 . @ xfS and 3 . W xf4) 2 . h6! �g6
3. llg8 ! , and now if 3 . . . :xb7 , then 4.
:xg7 + ! l:txg7 S . hxg7 W xg7 6. W xfS and
White wins. However, as Romanovsky
pointed out, Black has something
stronger in this line, namely 3 . . . l:tbS+!
(instead of 3 ... :xb7??) 4. 'it>xf4 l:.b4+
with a forced draw, since Black will now
check until the white king abandons the
fS -pawn , and only then play . . . l::t xb7.
Romanovsky also gives another way
to draw: ( l . hS+) l . . .W h7 2. WxfS g6+ !
3 . hxg6+ @ g 7 , after which Black has no
fear of losing the f4-pawn.
I n addition, after 1 3 . . . Wg6 1 4 . f4
l:!:b3+ l S . W f2 gxf4 1 6 . h4, Black can
still play 16 . . . W h7 1 7 . hS (else l 7 . . . g6! )
1 7 . . . gS! 1 8 . hxgS+ W g 7 , also draw­
ing despite the loss of the f4- and fS ­
pawns, with a three-pawn advantage
for White ! This was pointed out by M .
Zhudro.
B) 1 3 . . . f4+ 1 4. 'it>g4 Wg6! (of
course not 14 . . . l:txg2+? in view of l S .
'iii' h3 l::t b 2 1 6 . :f8+) l S . g3 (White can 't
win after l S . :cs l:txb7 either - for in­
stance , 16. :c6+ Wh7 l 7. WxgS :b2 1 8 .
g4 fxg4 1 9. hxg4 l:.bs+ 20. 'it'g4 g6 2 1 .
W f4 W h6 22. l::t e6 l:.aS 23. :!.es l:.a4+ ,
etc . Another useless try is l S . W h3 , in
light of 1S . . . @ h7; finally, if l S . h4, then
1 S . . . l::t xg2+ 1 6. W h3 :b2 1 7 . hS+ 'it' h7
1 8 . Wg4 :bs) I S . . . fxg3 1 6. hxg3 (White
also can't win after 1 6 . @ xg3 W h7) 16 . . .
:b4+ 1 7. f4 (or 1 7 . W h3 :b2) 1 7 . . . gxf4
1 8 . gxf4 l:tb l , draw.
5. b5 g5 6. 'it' e2
Now White sacrifices a pawn on
the kingside in order to create two con­
nected passed pawns on the queenside.
For example , if 6 . . . :b2+, then 7. 'it' d3!
:xg2 8 . l:t a6 l::t a2 9. W c3 es 1 0 . 'it'b3
:at 1 1 . @ b2 and 12. I:Ixb6.
6 . . . e5 7. 'iii' d2 f6
467
Chapter 1 4
I n this position, 7 . . . I:tb2+ is even
worse , because of 8. 'iti c 3 l:!: xg2 (or 8 . . .
Ub l 9. Ua6) 9. a 5 ! bxa5 1 0 . b6.
Lasker - Eliskases
Moscow 1 936
371
8. @ c2 l:.b4 9. @ c3 .M d4
After his mistake on move 4, Black
defended as best he could, prevent­
ing his opponent from getting two
passed pawns. Nonetheless, the game is
lost.
10. I:ta6 @ g6 1 1 . I:txb6 I:txa4 12.
I:ta6! I:td4 13. b6 1-0
The following variations indicated
by Levenfish are possible :
l ) 1 3 . . . :!:td l 1 4 . I:t a2 I:tb l 1 5 . I:tb2
.Me l + 1 6. @b4 I:tc8 1 7 . b7 Itb8 1 8 .
@c5!;
2) 1 3 . . . l:!:d6? 1 4. b 7 ;
3) 1 3 . . . l:!: d 8 14. b7 l:. b 8 1 5 . l:. b 6 @ f7
1 6 . @ c4 @ e7 1 7 . @b5 @ d7 1 8 . c;;t> a6
@ c7 1 9 . @ a7 , followed by I:tb6-b l ­
c l +.
Out of double-rook endings (that is,
those where each sides has two rooks) ,
we are going to examine the following
ending with an extra pawn.
In double-rook endings, a significant
role is played by a number of factors also
typical of simpler rook endings and for
the endgame in general : the level of ag­
gressiveness displayed by the pieces and
pawns, the presence of weak points, etc .
Here , however, another new circum­
stance becomes important, and that is
the chance to double rooks on the sev­
enth.
468
White to move
1. :!:te l !
Stronger than 1 . I:te 1 , after which
there could follow l . . .@ h8 2. I:t ee7 l:Ig8
3. I:txa7 l:.d2! After l . :!:t e l ! , this varia­
tion doesn't work because of the reply 4.
U xd5! .
l . . . @ h8?
The decisive error. Black overes­
timates his opponent's threats on the
king's wing. Correct was l . . .a5! 2. Ucc7
a4 3. :!:txg7+ 'iti h8 4. l:!: xh7+@g8 5.
I:tcg7+ � f8 . In this variation, White
would have to settle for a draw, as declin­
ing it would turn the winning chances
over to Black, as the following variations
by Konstantinopolsky demonstrate:
1) 6. h4 a3 7. h5 a2 8 . b6? (even here,
White could still give perpetual check)
8 . . . a l � + 9. � h2 l:!:xg2+ ! ;
2) 6. I:t a7? Uxa7 7 . Uxa7 .l:. b 3 8 . h4
a3 9. h5 b4 1 0. h6 @ g8 1 1 . f4 ( l l . g4?
.l:.b2 1 2. g5 a2 1 3 . g6 .Mb l + 1 4 . � h2
a l � ) l l . . .l:l:xd3 (here l l . . .l:tb2? would
Rook Endings
be a mistake because of 1 2. f5 a2 1 3 . f6
Mb l + 1 4 . @ h2 a l '@' 1 5 . t7+! @ f8 1 6 .
Mxa l l:Ixa l 1 7 . h7 and White wins) and
Black should win (for example 1 2 . f5
b3! , and if now 1 3 . f6 or 1 3 . l:ha3 , then
13 . . . b2! I. R.).
-
Now 2 . . . a5 is already too late, in
view of the following study-like con­
tinuation: 3. l:Ia7! l:Ic8 4. h4 a4 (if 4 . . . h6
5. l:Ixg7 l:Icc2, then 6. l:.g6 a4 7. l:. xh6+
@g8 8 . l:Ig6+ @ f8 [h8J 9. h5) 5. l:.xg7!
a3! 6. l:. xh7+ @g8 7 . n hb7! (prevent­
ing . . . l:I cc2) 7 . . . a2 8 . @ h2! b4 9. h5 b3
10. l:Ixg7+ ! (here 10. h6 would be bad
due to 1 0 . . . l:Ib l 1 1 . I!g7+ @f8 1 2. J:h7
a l '@° ! ) 1 0 . . .'iil f8(h8) 1 1 . l:Ih7(+) @ g8
1 2 . l:I ag7+ @ f8 1 3 . h6, with inevitable
mate.
Among other things, White threat­
ened 7. l:Ixd5 , with l:Idb5 to follow.
7 .Mxb3 l:Ie8 8. l:Ib7
•
The white rooks again take over the
seventh rank. If Black answers likewise
(8 . . . l:.cc2), then White takes the g7pawn while simultaneously defending
the g2-pawn.
8 . . . l:Ixd3 9. J:xg7 Md8
This attempt at exploiting his passed
pawn comes too late.
On the other hand, 9 . . J:te6 doesn't
work, if only because of 1 0. l:Igd7 I!e8
1 1 . J: h7+ @g8 1 2. I!xh6.
10. l:Ih7+ @ g8 1 1 . l:Ixh6 l:Ie3 12.
l:Ih7! d4 13. l:Id7 l:Ie8 14. h5 d3 15. h6!
3. l:Ixa7
Threatening mate in four.
As we have pointed out, 3 . . . l:Id2!?
doesn't work here , in light of the simple
reply 4. l:Ixd5.
15 . . . I!xd7 16. l:.xd7 l:.e6 17. l:Ixd3
1 -0
3 . . . h6
If now 4. J:xd5? , then 4 . . . l:.e8, with
threats of 5 . . . J:e l # and 5 . . . Mee2.
Rabinovich I..evenfish
Moscow 1 935
-
372
4. h4
I n this position, the b5- and d5pawns are weak, and the rook is fixed
on g8. Having failed to make use of his
queenside counterchances, Black will
now slowly perish.
4 . . . b4 5. l:Ib7 b3 6. @ h2 l:Id2
Black to move
469
Chapter 1 4
Here , White has a pawn more; but
much more important is the possibility
of restraining the enemy's pawns while
facilitating the advance of his own.
1 . c5 2 .l:tf6! d4
••
•
Nor does 2 . . . .l:td7 help, in view of
3 . .l:txb6 c4 4. e6 J::t dd8 (otherwise 5 .
.l:td6) 5 . .l:tb7! d4 (not 5 . . . c3 because of
6. e7; if now 6 . . . J::t e8, then 7. l':td7, while
6 . . . l':td8? loses to 7. :xc3; and finally, if
instead of 5 . . . d4 or 5 . . . c3 Black plays 5 . . .
.l:tb8, then 6. J::t xb8 :xb8 7 . J::t d 2! .l:td8
8 . .l:txd5! wins for White) 6. J::t a 2! J::t a 8
(if 6 . . . c3 or 6 . . . d3, then 7. :aa7, threat­
ening mate in five) 7. e7! J::t e 8 8 . .l:txa8
.l:txa8 9 . .l:td7 and White wins.
3 . .l:td6! .l:tc7 4. bxc5 bxc5 5. @ a
J::t c 6 6. J::t d 5!
Depriving Black's pawns of all free­
dom of movement, and with that deter­
mining the outcome of the game.
6 'it' g7 7. 'it' f3 'it' f'7 8. g4 'it' e7 9. f5
h6 10. h4 J::t d 8
• • •
This move speeds up Black's inevita­
ble demise.
1 1 . f6+ 1-0
On l l . . . 'it' e8 there would have fol­
lowed 1 2. f7+ .
Double-rook endings were encoun­
tered earlier in our manual (for exam­
ple , see Diagrams 88 and 1 1 0).
470
Chapter 1 5
Queen vs . Rook ( or Rook + Pawns )
This is one of the more difficult end­
ings. Some positions require no less than
20 moves to achieve the objective.
when White cannot give check on c4
since that square is occupied by his king.
1. �eS+!
To simplify absorption of this ending,
we begin with the simpler positions and
gradually move on to more difficult ones.
373
As we can see, at the moment it is
not possible to fork the king and rook,
so White first improves his position. To
that end, he strives to push the black
king to the edge of the board or to impel
the rook to go to a less secure position.
Checking on e5 is stronger than on
b4, since on e5 the queen is in a more
centralized position and can therefore at­
tack a larger number of squares.
1 . . . @c2!
White to move
For l . . . @ a2, see the Variation.
The black rook is far away from its
king on an unprotected square; there­
fore, if White can simultaneously give
check and attack the rook, Black should
resign.
If instead l . . .W c l or l . . . @b l , then
2. Wb3!, making use of the fact that the
rook cannot reach the squares b8 or g3 .
After l . . . @ c l (b l ) 2. @b3, Black must
resign in view of the threat of �e l # ; if,
for instance , 2 . . . @ d2, then 3. �d5+.
However, this is not easy to achieve:
for example, if l . �b4+, then l . . .@c2,
2. �e6
47 1
Chapter 1 5
The queen attacks the rook while at
the same time defending c8 and g4; the
rook has to leave its station, while it can­
not move next to its king.
2 ... l:td8
Other moves:
2 . . . l:ta8 � e4+ ;
2 . . . . l:tb8 3 . � e4+ © d i (3 . . . © c l 4.
�f4+) 4. � h i + and 5. �h2+;
2 ... l:t f8 3 . �g6+ followed by check
from d6, h6, or g7 ;
2 . . . :h8 3 . �e2+, taking the c3 or
d4 squares with check, for example,
3 . . . © b l 4. � d i + © a2 (or 4 . . . ©b2 5 .
� d4+) 5 . � c 2 + and 6. �c3 + ;
2 . . . :C.g7 3 . � e4+ , once again taking
c3 or d4 with check;
2 . . . :C.g5 3. �e2+ © b l 4. �d i + and
5. �d2+;
2 ... l:tg3 3 . �e2+ and 4. �e l + ;
2 . . . :g2 3 . �e4+ ;
2 . . . l:tg l 3 . �e4+ followed by 4.
�d4+ or 4. � e 3 + .
4 . . . © e2
Or 4 . . . 'iitt e l . If4 . . . 'iitt c l , then 5. �c2#,
while on 4 . . . I:te8 there follows 5. �d7+.
5. �es+
The rest is easy, for example 5 . . . 'itt dl
(other moves allow 6. �:ffi + ) 6. �h5+
© e l (6 . . . \t> c l 7. �g5 + ) 7. � h4+.
VARIATION (AFTER ]. Vj' e5+):
l. .. © a2 2. �e6! :b8!
Our readers will see for themselves
that other moves simplify White 's task.
3. © c3+ © a l 4. �a6+ ©bl 5.
�n+ © a2 6. �t7+! © b l 7. �h7+
© a l (a2) 8. �a7+
374
3. � f5 +
Seeking t o force the king t o the edge
of the board.
3 ... © d l
If 3 . . . \t> b2 , then 4. �:ffi + , while 3 . . .
W d2 i s met by 4 . �g5 + ; and finally, if
3 . . . W c l , then 4. �g5 + l:td2 5. © c 3 .
Black to move
Here the win is somewhat more
complicated.
4 . © c3!
l. .. l:tg8
Threatening � fl # . The crisis is at
hand.
472
On I �&4+ White replies 2. � c 3
ns3+ 3 . W c2 , threatening mate o n a5.
. . .
Queen vs. Rook (or Rook + Pawns)
To stop this threat, Black would have to
sacrifice the rook.
Preventing ... l:tb4.
2 . . . l:tg3!
If 1 . . .l:th3, then 2. � e l ! again threat­
ens mate. If now 2 . . . @ b2(b l ) , then 3 .
iV f2 + W a3 (other moves allow 4. �fl +)
4. �fl ! . etc.
White wins easily enough after
I . . .l:tb3, when there follows 2. � d l !
l::t b 4+ ( 2 . . . l:tb2 loses to mate in three)
3. '.t c 3 .
I t i s still easier t o find the proper re­
ply to Black's other moves.
White's task is easier against other
continuations; for example , 2 . . . l:ta4
3. WbS! ; and if 2 . . . l::t h4, then 3. �e3+
@ a4 4. "fif2! etc.
3. '.t c4
And we have reached the position in
Diagram 374.
376
2. �a5+ ! @ b2
Now the win will not be difficult for
the reader, as this position is similar to
the one we saw in Diagram 373.
375
Black to move
This position represents yet another
step up in the level of complexity: here
Black's rook and king are next to each
other, with the king not yet pressed to
the edge of the board.
White to move
1 . �d2+ � a3!
Relatively best. On other continu­
ations White wins the rook immedi­
ately.
2. W c5!
1 . .. l:tg4
This gives White the most trouble.
The win after 1 . . .l:t h4 is not so sim­
ple, either (see the Variation below).
Other moves lose rapidly, for in­
stance:
473
Chapter 1 5
1 ) 1 . . .l:tf4 2 . ,.. c s+ � a4 (2 . . . 'it> a6 3 .
�c8+) 3 . 't!Ha7+ \t> b 3 (other moves al­
low 4. �b8+) 4. �e3+;
2) 1 . . .l:ta4 2 . �cs+ \t> a6 3 . \t> c6!.
2. �d3+ 'it>b4
If 2 . . . 'it> b6, then 3 . � e 3 + 'it> c7 (3 . . .
Wb7 amounts t o the same thing; while
if 3 . . . 'it>aS, then 4. 'it> cS) 4. �e7+ Wb8
s . 't!Hd8+.
If 2 ... � aS , then 3 . 't!Hd2+ W b6 4.
�e3 + , etc . , as in the variation just given.
After 2 . . . 'it> b4 we can stop analyzing,
since once more we get a previous posi­
tion (see Diagram 37S).
7. 't!He2+, winning the rook.
From the above, we can see that, in
some positions, the win is achieved only
after great effort. To attain that goal,
we have to modify the position several
times, until it's finally clear that the rook
cannot maneuver with the same ease and
speed as the queen.
We omitted all details when analyzing
the position depicted in Diagram 377; the
point is that here we will often encounter
previously examined positions.
On the other hand, combining such
positions into one general position cre­
ates a general picture of this queen vs.
rook ending.
VARIA TION:
377
1 ... l:th4 2. �c5+ W a4
If 2 . . . W a6, then 3 . �d6+ WbS! 4.
� d7 +, after which we get the same po­
sition as after White's 4. �d7 below.
3. 't!Ha7+ W b5
3 . . . \t>b3 runs into 4. �e3+ W a4! S .
W cS l:thS+ ( i f S . . J:tg4, then 6. �e2!,
while S ... l:tb4 is met by 6. 'iVd2!) 6. W c4
l:th4+ 7. W c 3 l:tg4 8 . �d3! and wins.
4. �d7+ W a6! 5. �e6+!
Winning quickly.
5 ... W b5 6. �e8+! W a6
Other moves lose to �d8+ or
�e l + .
474
White to move
1. \t> e5 l:tc4 2. �d6+ W b5 3. Wd5
l::t b4 4. 'i¥c6+ W a5 5. �a8+!
S . W cS would have been a terrible
blunder: S . . . l:t c4+ ! 6. 'it> xc4 with stale­
mate!
When the black king is on the edge
of the board, White has to approach it
Queen vs. Rook (or Rook + Pawns)
with great care. For example, 5 . �c7+
l!la6 6. W c5? is bad because of the same
move, 6 . . . l:I c4+ ! .
s
• • •
of the following position by Philidor
( 1 803):
'it> b6
On 5 . . . WbS there follows imme­
diately 6 . �a3! (see White's eighth
move ) .
6. �b8+ @ as 7. �a7+ 'it> bS 8 .
�a3!
Reaching the position depicted in
Diagram 376. Black has to separate his
pieces.
8
• • •
l:tg4! 9. �d3+ 'it> b4!
Diagram 375!
10. �d2+ 'it> a3!
Black's king is driven to the side.
White to move. In order to win,
White must pass the move to his op­
ponent, which he does thus: I . �e s +
W a8(a7) 2. �a l + Wb8 3 . �a5!, and
then the win is not difficult.
We must pay close attention to this
ending (� vs. ll) regarding the possibil­
ity of stalemate combinations:
1 ) In the position below
1 1 . 'iit cS llg3 12. @ c4
Diagram 374!
12 . J::t g S! 13. �as+ c;t; b2
.
Diagram 373!
14. �eS+ @ c2
White forces his opponent to take up
an unfavorable defensive position.
lS. �e6! I:td8! 16. �f5+ 'ift d l 17.
'it' c3! � el 18. �es+ 'iftdl 19. �h5+
Here it helps to remind ourselves
Black forces a draw with ... llc4+.
2) The same move , .. J:tc4+ , forces
the draw in this position:
475
Chapter 1 5
I n both of these positions, Black
draws by setting his rook on the same line
as the white king and queen.
In the following example, Black
forces a stalemate thanks to the "overactive " position of the white queen. In the
following position
Black to move plays l . . . �h7+ 2. 'it>g5
l::t g 7+ 3 . 'it> h6 �h7+! 4. 'it>g5 �g7+ 5.
'it> ffi (on 5 . 'it> f5 there follows 5 ... l::t t7 +,
and if now 6. 'it> e 5 , then 6 ... ne7) 5 ...
l::t g6+ ! .
Al l o f these combinations are not
difficult to prevent in a timely manner:
while selecting one or another move,
we need only to pay attention to mak­
ing sure that there is no dangerfrom rook
checks. We must be doubly careful when
driving the king into the corner, and also
when putting our own king on a line
with the queen.
Now let 's move on to studying the
ending 'iY vs. 1::t + 6. .
Black to move can exploit the fact that
the queen on t7 stalemates the black
king, as in L .ng6+! 2. 'it> h5 �g5+ 3 .
'it> h4 ng4+. etc.
In 1 782, Ponziani showed another
stalemating combination:
476
Of course, here White 's task becomes still more complicated, and in
many cases the win is impossible . A de­
tailed analysis of this ending would take
u p too much space , so we limit ourselves
only to a few cases.
As opposed to many other endings,
here it is more favorable to keep the pawn
on its starting square. For instance, in the
following position by Philidor ( 1 803)
Queen vs. Rook (or Rook + Pawns)
against this threat. So let's suppose
that he plays l . . .W g8 (on l . . .Wg7 there
comes 2. 'Vlii b 7+ right away) . White an­
swers 2. 'V//i a8+ 'it'g7(f7) 3. 'Vlii b 7 + . If
now 3 . . . 'it'g8, then 4. 'V//i e 7, after which
Black loses due to Zugzwang, whereas if
3 . . . 'it> h8 , the simplest is 4. 'V//i fl ! l::t h6+!
5 . 'it' g5 l::t g 6+ 6. 'iil fS llg l 7 . Wii f8 + l::t g8
8. 'Vlii f6+ l:lg7 9. 'Vlii d8 + ! l::t g 8 I O . 'Vlii d4+
l::t g 7 1 1 . 'Vlii f6! 'it> g8 ( 1 1 . . .hS 1 2. 'Vlii h 6+)
1 2 . 'Vlii d8+ 'iil fl 1 3 . 'Vlii h8, winning the
pawn.
White cannot win, since Black's rook
swings back and forth from c6 to e6
while his king occupies either d8, or a
square next to it. Neither the king nor
the rook can be driven from their posts.
Now let us examine positions where
the pawn has advanced from its start­
ing square one square. Let's start with a
center pawn.
Rook pawns are an exception. If in
Philidor, 1777
a position analogous to Philidor's, the
rook pawn is on its starting square , the
win usually can be forced.
379
378
White to move and win
Win
If it is White to move here, the win
is achieved simply by 1 . 'V//i f8 + l::t g 8 2.
'Vlii tO + l::t g 7 3. 'it' h6.
But if it is Black to move in Dia­
gram 3 7 8 , he has to defend himself
I . 'Vlii h 7+
Black faces a difficult dilemma: if he
moves the king forward, then the queen
can attack from the rear; and if the king
retreats, then his forces will be separat­
ed.
l . .. '>t> e6
477
Chapter 1 5
If l . . .'lt>d8 (or 1 . . .\t> e8 2 . �c7), then
2. �f7 'lt>c8 (after 2 . . . .l:tc5 3. �e6! \t> c7
4. �e7+, the white queen gets behind
him) 3. �a7 'it> d8 (or 3 . . . .l:tc5 4. �e7) 4.
�b8+ 'lt>d7 5. �b7+ \t> d8 6. �c6!, etc.
2. �c7
Preparing �d8 followed by �e8+.
2 ... :tc5 3. �d8 .l:te5! 4. �e8+ \t> d5!
4 . . . \t>ffi allows the white king to get
behind Black more quickly. For instance,
5. �d7 .l:te6 6. \t>g4 'iit e5 ( if 6 . . . .l:te4+ ,
then 7. \t>f3 .l:te6 8. \t> f4) 7. Wg5 d5 (7 . . .
\t>d5 8 . \t>f5) 8 . �g7+ 'iit e4 9 . �h7+
\t> e5 (9 ... 'it>d4 10. 'it> f.5) 1 0. �h2+ \t> d4
( 1 0 . . . \t> e4? fails to 1 1 . �f4+ W d3 1 2 .
� f.5 + 'it>e4 1 3 . '@'xd5+) 1 1 . 'it> f.5 , etc.
5. �c8!
Forcing the rook to leave the fifth
rank. If Black refuses to with 5 . . . .l:th5,
for example, then 6. �a8+ 'it> d4 7 .
�a4+ , and on 5 . . . W d4 there follows
6. �c6 .l:td5 7. �c7 (as suggested by
Guretsky- Komitz) 7 . . . 'it> d3 8. �c l
.l:td4+ (8 . . . 'it> d4? 9. �c6) 9. 'it> f5 . The
white king has managed to cross the line
of demarcation.
.l:td3 10. �b2+, after which White's king
gets across the e-file to the d5-pawn) 9.
'it>ffi .l:te4 10. 'it>f7!. Black cannot main­
tain control over the e-file: if 10 . . . .l:te5, for
example, then 1 1 . �b2+ 'it> e4 1 2 . W ffi!.
7. \t> f6 .l:te4!
Other moves simplify White 's task.
If, for example, 7 . . . .l:te3, then 8. �b7+
'it> d4 (or 7 . . . 'it> c4 9. �c6+) 9. �b6+.
8. �c3!
All of the moves of the main variation
given above were indicated by Philidor.
Here he continued with 8 . � f5 + .
B. Guretsky- Komitz's suggested
move, 8 . � c 3 ! , simplifies the solution.
8
:e6+ 9. Wf7 .l:te5
•••
After 9 . . . l: e4 1 0. �d3 + , White gets
the chance to bring his king across via
the e-file to the d-pawn.
10. 'it>f8
A waiting move. If now 10 . . . .l:te6,
then 1 1 . �b3+ \ti e5 1 2. 'it> f7 .
10 . . . .l:te4 1 1 . �d3+ l::t d4
5 ... .l:te4+ 6. 'it> f5
The king has reached the fifth rank.
Now it needs to get at the d-pawn.
6 ... :es+
On 6 . . . 'it> d4 White plays 7 . �c6 d5
8. �c2 l:Ie5+ (if 8 . . . .l:te3, then 9. �d2+
478
After l l . . .'it> e 5 , White also gets the
chance to bring his king over to the d­
pawn.
12. �rs+ 'it> c4
1 2 . . . <it> c6 runs into the immediate
1 3 . <JiJ e7 .
Queen vs. Rook (or Rook + Pawns)
13. �c2+! @ d5
If the king retreats to the b-file, then
Black's pieces get scattered.
But if the pawn is a rook pawn, a
knight pawn or a bishop pawn, then,
on the sixth rank, it usually secures the
draw.
14. \tt e7 \tt e5
If 14 . . . l:t e4+ 1 5 . W d7 l:td4, then 1 6 .
�e2! @ c5 1 7 . 'it> e6, and Black loses a s a
result of Zugzwang; for example , if 1 7 . . .
d5, then 1 8 . � f2 ! c;t> c4 1 9. �c2+ 'it> b4
20. \tt e5.
15. 'i!i d7 l:td5
If 1 5 . . . <;k; d 5 , then 1 6. �e2!, as in the
previous note.
16. �e2+ @ f4
On
c;t> c6.
1 6 . . . @ d4, White replies
17.
17. 'it> c6 l:td4 18. 'i!i b5!
The crisis approaches. If now 18 . . .
l:td5 + , then 1 9 . 'i!i c4, driving the rook
away from the pawn.
Black to move draws
With the proper move , l . . . l:tb7!,
Black succeeds in preventing the white
king's march to the eighth rank, thus
achieving the draw.
l . . .W a7?, however, loses to 2. <;ti c?!
l:tb5 3 . � d4+ 'i!i a8 4. �d6 @ a7 5 . W c8!.
Now Black is in Zugzwang: 5 ... l:tb6 or
5 . . . l:tb7 are answered by 6. �c5(+); and
5 . . . a5 doesn't help, since a rook pawn
loses on the fifth rank.
18 ... @fS 19. �e3 J:te4
1 9 . . . l:td5+ 20. W c6.
20. �d3 \tt e5
Or 20 . . . d5 2 1 . 'it> c6!.
For pawns on their third or fourth
ranks, it is hard to formulate a general
rule , since generally speaking the result
depends on the placement of the piec­
es. In some cases, advancing the pawn
strengthens it; in other cases, it's weak­
ening.
2 1 . \tt c6 l:td4 22. �e3+ and wins.
So we see that a center pawn on its
third rank usually is not enough to save
the game .
A curious case is the following, by
Kling and Horwitz:
479
Chapter 15
Examples 297-302:
Kling and Horwitz, 185 1
297.
38 1
White to move and win
White wins.
1 . 'iVc8+ 'itt g5
298.
Other moves drop the rook.
2. 'i¥g8+ 'it> h6!
After 2 ... 'it> hS or 2 'it>f5, play leads
back to the main variation; if 2 . . 'ltf ffi ,
then 3 . 'i¥d8 + , after which either White
wins the rook or play leads back to the
main variation.
...
.
3. �e6+ 'ltt g5(h5) 4. 'iVd5+ \t> g4 5.
�d7+! 'iit g 5 6. �b5+ 'iit g4! 7. '@°e2! h3
8. 'itt h2
White to move and win.
299.
White wins.
480
Queen vs. Rook (or Rook + Pawns)
302. B. Guretsky-Komitz, 1 864.
300.
Black wins.
Draw.
30 1 .
White wins, regardless ofwhose move it is.
48 1
Chapter 1 6
Queen Endings
A. QUEEN + PAWN vs. QUEEN
A pawn, advanced to the next-to-last
rank, wins in the vast majority of cases.
If the pawn is supported by the king, and
the king is not in check, then the win
may be considered almost assured, al­
though it won't be easy.
382
If l . . . �d7, then 2. �e4+ and 3. Wg8
.
2. W g7!
This move is the start of a forcing
combination indicated by K. Meier.
Philidor played 2. �h6 and believed
that, after 2 . . . �e4+ 3 . W g8 �g4+ 4.
�g7 �e6, the game must end in a draw.
However, as Kling and Horwitz showed,
even after this relatively weak con­
tinuation White achieves the win eas­
ily enough with 5. �d4+ ! W a3 ! 6. Wg7
�e7 6. �d5, etc.
2 ... �al+ 3. W g8 �a2 4. �b6+
W c3
White to move and win
Strangely enough, Philidor con­
sidered this position drawn. Kling and
Horwitz ( 1 85 1 ) and then Meier ( 1 859)
demonstrated the contrary.
1. W h7 � h i +
482
All of Black's moves are forced.
5. \ti g7! �g2+ 6. �g6 �b7 7. W g8
�d5
Of course Black can't play 7 . . . �b3
because of 8 . �g3 + .
After 7 . . . � d 5 the starting position
is reached, with just the one ditTerence:
Queen Endings
Black's king has shifted from b4 to the
less secure position c 3 .
8. <;t> h7
If now 8 . . . �d7 or 8 . . . �b7, then 9.
�g7 + .
8
•••
� h l + 9. �h6 �e4+ 1 0 . ® h8!
Only now does the black king's poor
placement on c3 fully manifest itself:
Black cannot give check on the diagonal
in view of the exchange of queens.
There is no defense against t7-f8� .
The only
�c8+)!
check
(3 . . . �b8+
4.
4. v.iUe8 �d4+ 5. <Ji c8 �g4+ 6.
'i.Vd7
Now Black cannot give check, since
his king gets in the way along the c-file.
The critical point draws near!
6 . . . �g7
6 . . . � f3 is useless in light of 7 . �c7+
<Ji d4 8 . �d6+ and then f8'i.V .
7. �e7+ Wc6 8. f8� v.lUg4+ 9. Wb8
'i.Vg3+ 10. Wa8! and wins.
383
If the pawn has not yet reached the
seventh rank, then the win is not certain.
Here the outcome mainly depends on
the black king's position: the best posi­
tion for it is one of the squares in front of
the pawn, since under these conditions
the queen trade isn't always dangerous.
Black to move; White wins
This position came up as a result of
Berger's testing of an analysis by Philidor.
1
•••
But if the black king is in an unfavo­
rable position, then in some cases even
a pawn on its starting square could win
the game . For example, in this position
by Kling and Horwitz ( 1 85 1 )
�c7+
If l . . .�b7 + , then 2. �d7 �e4+ 3.
<Jid8!. This move is typical of queen end­
ings: Black cannot give check either at a8
or at h4, since in each case White blocks
with the queen while giving check himself!
2. �d7 �es+ 3. <;t> d8 �h8+
483
Chapter 1 6
White to move wins with 1 . 'iV d4 @ c 1 (if
l . . .v.i'a6+ or l . . .v.i'b l + , then 2. W c 3 + ,
after which even the best move 2 . . . @e2
doesn't help, in view of 3 . v.i'd2+ fol­
lowed by 4. v.i'd3+) 2. v.i'c3+ @ b l 3 .
'iY c 2 + @ a2 4. b4+ @ a3 5 . v.i' c 3 + .
in spite of the fact that White queens.
For example , in this position by Lolli
( 1 763)
Here i t would b e useful t o remember
one position in which White sacrifices
the last pawn and afterwards makes a
decisive quiet move. In one game of A.
Neumann ( 1 887), the following posi­
tion was reached:
with Black to move, the draw is
achieved this way: l . . .� h4+ 2 . v.i' h7 (2.
'lt> g8 makes no difference , in view of
2 . . . � d 8 + 3 . <J; f7 �d7+ 4. <it' f6 � d4+!
5. 'lt> g6 �g4 + ; White can only avoid
the perpetual by " sacrificing" his pawn)
2 . . . v.i'd8+ 3 . g8v.i' v.i' f6 + (or 3 . . . v.i'd4+)
etc.
White to move. White played 1 . '@' d5!
v.i'xb4+ (detailed analysis showed that
other moves, too, fail to save the game)
2. @ f3 ! ! .
In this interesting position, Black
cannot avoid mate. White threatens, not
only 3. 'iY d l + W h2 4. 'fWc2+! W h3 5 .
v.i'h7+ � h4 6. � d 7 + W h2 7 . �d2+ ,
or 3. 'iYh5+ \t> g l 4. �g5 + , but also 3 .
\t>t2+ or 3 . �g3 + . Black cannot defend
against all of these threats simultane­
ously.
In conclusion, we note that some­
times one can force perpetual check,
484
B. QUEEN ENDINGS WITH
A LARGE NUMBER OF PAWNS
Samisch - Nimzowitsch
Karlsbad 1 923
384
Black to move
Queen Endings
Here not only Black's queen, but
also his king takes an active role in the
struggle for the center. And besides,
Black has a far advanced passed pawn,
which moreover is in touch with its other
pieces: the presence of such a pawn in
queen endings is more important than
even a material advantage.
t . .. 'it' e6!
Without losing touch with the center,
the black king wards off the threat of 2 .
�xb5, which would now b e met b y 2 . . .
�g2+ 3 . W h5 �d5+. In his tum Black,
exploiting the inactivity of his oppo­
nent's queen, threatens to advance his
passed pawn still further. For instance,
he could play 2 . . . �g2+ 3. W h5 �f3+
4. Wg5 e2 5 . �e l (defending against
5 . . . �g3+ and 6 . . . e l � ) 5 . . . �fl .
sible) variations with a great number of
branching lines, to improve the chances
for accurate calculation.
8. �h7+ W g5
With the move chosen by Black
(7 . . . W xh 5 ! ) , the calculations are not too
complex, since he doesn't have to calcu­
late every possibility move by move ; in­
stead, he only needs to note a purposeful
defensive plan, subjecting only the basic
variations to close analysis. Specifically,
Black here intends to exploit the fact
that both his queen and the e2-pawn
are invulnerable , and so he plans to re­
deploy his king to the fifth (and eventu­
ally the fourth) rank on the queenside ,
where the king will cover not only his
own pawns, but also the white b3-pawn.
9. �g7+
2. rs+
The best shot. By sacrificing the
pawn, White clears the board somewhat
for his queen.
2 ... �xf5+ 3. W g3 e2 4. °iVc3 �fl!
Of course , decisive moves like this
ought to be the first ones considered;
however, given the danger of perpetual
check, accurate calculation is required.
5. �e3+ Wr7 6. °iVa7+ W g6 7. h5+!
'itixh5!
Not 7 . . . W h6 because of 8 . �e3+
W xh5 9. °iVe8+ with unfathomable com­
plications. In order to exploit an advan­
tage , one must avoid (as much as pos-
Also after 9. �e7+, the black king
goes to the fifth rank, reaching the e5
square. Or 9. �h4+ W f5 1 0. �h5+ We4
with a further retreat, to either d5 or d4.
9 ... 'itif5 to. �r7+ \ties 1 1 . �e7+
'it> d5 12. °iVb7+ Wd4 13. °iVb6+
Now we have one of the positions
which Black undoubtedly envisioned when
he played 4 . . . �fl!. Here he cannot retreat
the king via c3 to b2 just yet, because after
l 3 . . . Wc3? 14. �e3+ White can subject
the retreating king to endless �ment.
Therefore, before heading for the queen's
wing, Black mobilizes his own d6-pawn.
13 ... W e4! 14. �c6+ d5! 15. °iVe6+
W d4 16. °iVb6+ \t>d3! 17. �xb5+ Wc2
485
Chapter 1 6
White resigned, since with the pawn
on d5 he can't get to the c4 square, and
after 1 8 . 'i¥c6+ or 1 8 . 'i¥c5+ Black's
king hides on b2 or b 1 .
The following example illustrates the
drawbacks of passive piece placement.
Romanovsky - Stahlberg
M oscow 1 93 5
not only fails to improve his position,
but falls prey to a mating attack.
6 . . . @ h7 was necessary, although in
that case White would probably win af­
ter 7 . 'i¥e4! , threatening 8 . 'it> e6+ Wg8
9. @ e7 followed by 1 0 . °i¥d5+ 'it> h7 1 1 .
W f8 °i¥ f4+ 1 2 . � f7 , etc. To avoid this
possibility, Black is forced to give up the
e5-pawn.
7. °i¥g4 'i¥el 8. 'it> g6! 'i¥ c l 9. °i¥d7
°i¥gl+ 10. 'it> rT
Victory i s achieved thanks t o the
white king's active participation in the
attack.
10 ... W h7 1 1 . °i¥f5+ g6 12. °i¥d7 1-0
Black to move
Here White has a significant posi­
tional plus, based upon the dominating
position of the white queen in the center
and the restricted situation of the black
king at the board's edge .
In queen endings (and in the end­
game as a whole) we should, naturally,
pay attention to the soundness of the
pawn structure. Here too, isolated pawns
(other things being equal) are easily at­
tacked and facilitate the enemy pieces'
penetration into our camp:
Lisitsyn - Capablanca
Moscow 1 93 5
1 . .. °i¥b2+
386
Black's only (though insufficient)
chance lies in counterattack. Passive de­
fense with l . . .°i¥c7 leads to 2 . @ e3 @ e7
3. W e4 W f6 4. h5! and loss of a pawn for
Black as a result of Zugzwang.
2. @ e3 'i¥ c l + 3. @ e4 'i¥ e l + 4. @ f5
'i¥xg3 5 . 'i¥xc5+ @ g8 6 . 'i¥c4+ @ h8?
Putting his king in the comer, Black
486
Black to move
Queen Endings
Black has solidly occupied the d5
square in front of the isolated pawn, and
keeps the isolated pawns at b5 and d4
under attack. Now he intends to restrict
his opponent still further by transferring
the queen to c4 and the king to d5.
Vidmar - Yates
Hastings 1 925
387
1 . .. <;tf e6 2. h4 f6 3. <;tf e3 �c4! 4. g3
In order to answer 4 . . . W d5 with 5.
�g2+.
4 g5! 5. hxg5 fxg5
•••
Now White is in Zugzwang. For in­
stance, if 6. <;tf e4 (6. �e2? �xe2+ 7.
'itt xe2 <;tf d5 ) , then 6 . . . g4! 7 . @ f4 <;t(ffi 8.
'itt e4 �e6+ 9. @ d3 �d5 with the pow­
erful threat of . . . � f3 + .
6. �h2
6. 'iVb 1 is no better, in view of 6 . . .
�c3 + , nor i s 6. <;tf e 4 g4! , as i n the vari­
ation above.
6
••.
�b3+ 7. 'it' e4 g4!
Threatening 7 . . . � f3 # .
White to move
1. �g5!
Considerably stronger than 1 . �g8+
'it>c7! 2. fl, when Black plays 2 . . . c2 3. f8�
�c3+ 4. �f3 c l�! 5. �xd5 �g l + 6.
<;tfxh3 'iVxf3+ 7. �xf3 �xd4, with a draw.
1 . c2
••
If l . . .@e8, then 2. �g8+! (now this
is strong, since the black king cannot
move to c7 after the check) 2 . . . W d7 3 .
fl c 2 4 . �e8+! W c7 5. �xc6+ W xc6 6 .
f8 � c l � 7. �c8+.
8. �e2
2. f7+ �c7 3. f8� �c3+ 4. W h2!
The loss of a pawn is also unavoid­
able in other variations.
8 . . . �xg3 9. 'iVc4+ @ e7 10. �c8
�fJ+ 1 1 . 'it' es �f6+ 12. W d5 �d6+
0 - 1 in view of l 3 . . . �e6+.
Vidmar executed the concluding at­
tack beautifully and accurately in the
following position:
Thanks to the white queen's control
over d2, this move wins. Only now does
the power of 1 . �g5! show itself fully.
4 cl� 5. %Yd8+ <;tf c6 6. �e8+ 1-0
•••
Ilyin-Genevsky (Black) won cleverly
against Model ( Leningrad 1 926) in the
following position:
487
Chapter 1 6
endings must be done while always
considering the possibility of perpetual
check. Carelessness in this regard could
affect the outcome of the game. As an
example, we indicate the following posi­
tion:
Black to move.
The game concluded:
l . . ..-b4! 2. d6 a4!
.
2 . . . �xf4+ would be bad because of
3. 'it>h 1 threatening 4. d7.
3. f5
If 3 . V//i c 7, then 3 . . . ..-xf4+ 4. W g l
Vies.
3
•••
gxf'S 4. g4 f4!
The deciding move: the f-pawn becomes strong.
5. g5 ._,d2+ 6. 'it> g l ._, e l + 7. 'it> g2
�gJ+ s. 'it> n hxgS 0- 1
On 9. d7 there would follow 9 . . . f3!
1 0. '@'ffi+ W xffi 1 1 . d8°ti + �g7, and
White cannot play for stalemate because
he still has the h3-pawn!
A sharp finish!
In conclusion, we note once more
that exploiting an advantage in queen
488
White to move (Alekhine - Mar6czy,
New York 1 924) .
Instead of I . ._,d4! ..-c2+ 2. 'it>g3
�c6 (the threat was 3 . �xd5! ._,xb2
4. V//i d 8+ W g7 5 . ._,d4+) 3. a4, etc.,
Alekhine played mechanically here: 1 .
V//i c 8+ 'it> g7 2 . V//i xb7?, to which Mar6c­
zy replied 2 . . . V//i d 2+ 3. Wg3 d4! 4. exd4
(he had to get rid of the dangerous pawn)
4 . . . ..-gS + ! with perpetual check.
Queen Endings
Examples 303-306:
303.
305.
Black to move and win.
304.
Black to move; White wins.
White to move and win.
306. A. Troitzky.
White to move and win.
489
Chapter 1 7
Rare Endings
In this chapter we cover endgames
which are fairly rarely encountered in
tournament practice; therefore here we
can restrict ourselves to generalities.
A. ROOK vs. BISHOP
Rook vs. bishop wins only in excep­
tional circumstances. The problem is
that here: I) the king cannot always be
driven to the edge of the board; and 2)
such forcing doesn't always produce a
win.
l:tg l (if I . @fl?, we have a stalemate) I . . .
i.g8 (for Black in this instance, we can
formulate a simple rule: he should shuttle
the bishop back and forth between h7 and
g8 for as long as possible) 2. :g2 Sl h7
3. W fl ii.d3 4. W f8 ii. h7 5. l:tg3 i.c2
6. l:tg8+ W h7 7. l:tg2 i. d 3 , and if now
8. l:th2+, then 8 . . . Wg6, after which the
black king runs free.
From this it is clear that not every cor­
ner placement holds danger for Black.
As is shown, for example , in the position
by T. Model (see Diagram 39 1 ) .
388
Now we will show that i f the king is
in a corner that the bishop can control, the
rook usually wins.
Kling and Horwitz, 185 1
(See Diagram 389)
Draw
White cannot win even though Black's
king stands in the comer. For instance, I .
490
Because the black king is stuck in
an unfavorable corner, defeat is inevi­
table .
White is planning to move the rook to
d7, attacking the bishop and threatening
checkmate. The black king doesn't have
Rare Endings
2 i. h2! 3 . l:!:hl i. g3 4 . l:!: g l i. h2 5.
l:!:g2!
•••
This move decides. Now the bishop
must go to an unfavorable square, since
on 5 . . . i. f4 loses to 6. W f5+!.
5
Black to move; White wins
any moves and the bishop has nowhere
to hide.
1 . i. g l
••
All other moves make White's task
easier. For example, if l . . .i. c 5 , then 2.
l:tc7 i. d6 3. l:tc8+ i.f8 4. l:tb8!. This
waiting move forces Black to lay down
his arms. Here we can see why the bish­
op attacking squares of the other color is
a better defender in this case: if we move
the position arising at the end of the last
variation (that is, the position WKg6,
Rb8, BKg8, Bf8) one file to the right
( WKh 6, Rc8, BKh8, Bg8) , then White
has no waiting move at his disposal and
Black is stalemated.
•••
i. e5
On 5 . . . i. d6 or 5 . . . i.c7, there follows
6. l:!:d2 or 6 . . . l:!:c2; and if 5 . . . i.b8, then
6. l:!:d2, 6 . . . l:tc2. or 6 . . . l:!:a2.
6. llc2 i. d6 7. lle8+ i.f8 8. lld8
Now let's proceed to examine posi­
tions in which Black's king is also on the
edge, but far from the corner. Here the
only way to win is as follows: l ) if Black's
king is chased into an unfavorable corner;
2) if the king is in opposition, and White
has the move. Both of these possibilities
stand out in sharp relief in the following
study by Berger.
J. Berger, 1889
390
2. :n
After 2. l:!:b7? Wf8! Black's king can
head to a favorable corner; on the other
hand, this too is not required ofhim. The
draw can be obtained even more simply
with waiting tactics: the king remains at
f8, while the bishop maneuvers in such a
way that on the move W ffi (opposition! ) ,
h e can give check o r reply . . . W e 8 .
White to move wins; Black to move draws
If it is White 's move, he wins as fol­
lows:
49 1
Chapter 1 7
l. 'it> e6!
The white king takes the opposition,
in view of which Black must defend
against l:Ib7.
1. .. W f8!
The tension must be relieved, else
Black loses quickly, for example l . . .i. d8
2. l:th7.
What kills Black is that, in order to
save himself from the incessant threats,
he must head for the comer unfavorable
to his cause. In passing, we can see the
role the white rook plays on d7: it pre­
vents the black king from marching to a8
via d8.
2. :n+ 'itigs
Forced.
3. W f6
2. W e6 W g8!
The complexity of this variation
lies in the fact that Black is occasion­
ally forced to approach the comer at
h8, and only at the last possible , rather
dangerous moment does he change di­
rection.
2 . . . Wg8! is essential, as otherwise
there follows 3. l::l f7 + with the continu­
ation we have already described.
3. W f6
If 3 . l:.t7, then Black prevents 4. W f6
with 3 . . . i. d4!.
3 ... W f8!
Although this move does not make a
favorable impression, at the same time,
it is necessary. The problem is that on
White's l::l t7 Black must be able to reply
. . . W e8! (thus avoiding the unfavorable
positions pointed out earlier) .
Now the win is not difficult: White
moves his king to g6 and then wins as in­
dicated in our examination of the Kling
and Horwitz position (see Diagram
389) .
4. nd6 i. a5!, draw.
T. Moljen, 1897
39 1
If in the starting position (see Dia­
gram 390) it is Black to move, he can save
the game, although by a thread.
l ... Wf8!
Black must play very accurately. For
example , if l . . .i. a5 , then 2. W e6 W f8 3 .
l:t t7 + ! W g 8 (or 3 . . . W e8? 4. l::t a7) 4. W f6!
and wins.
492
White to move and win
Rare Endings
We present this position to discour­
age overestimating having the king in the
right corner. Here Black loses because
he can't get the bishop to g8 or h7 (with
the king at h8).
t . lle8+ W g7 2. lle7+ W f8 3. W f6
W g8 4. W g6 'it f8 s. lle5! i. d7
After 5 . . . i.g2 (or 5 . . . i.g4) 6. W f6
Wg8, White wins the bishop with 7 .
llg5 + ; i n the same way, after 5 . . . ii. c8 6.
W f6 , Black cannot retreat his king to g8
without losing the piece.
White to move - Black loses only be­
cause, on I . lle l , he cannot move his
bishop to h6.
6. W f6 W g8
del Rio, 1831
Forced.
392
7. llg5+ W h8
If 7 . . . W h7 , then 8 . llg7 + , and on
7 . . . 'it f8 there follows 8. lla5! i. c6 9.
lla6, etc.
8. W fl
Now we examine positions where ,
besides the rook, White also has a pawn.
In the vast majority of cases, the pawn's
presence increases the chances for the
win; although it's true that this improve­
ment of chances doesn't always have a
bearing on the result (see Diagram 392,
for example) . On the other hand, there
are also those exceptional positions, in
which the presence of a pawn for the
weaker side has a negative effect. For in­
stance , in this position -
Draw
Here the draw comes easily: the bish­
op maneuvers along the e2-a6 diagonal
(the squares fl and g8 should be avoided,
as is plain to see); and if White plays f6f7, then Black doesn't take the pawn,
but rather answers . . . W g7! And finally, if
W g5-g6, then Black gives check and then
returns the bishop to its starting square.
We should also remember the fol­
lowing positions, in which rook and pawn
cannot win against a bishop:
493
Chapter 1 7
In these last two examples, Black
makes moves only with his bishop,
meanwhile keeping an eye on the pawn.
Black to move:
Here the bishop need only shuttle
back and forth along the b 1 -fS diagonal,
not getting distracted even by the chance
to give check; following this rule, Black
is assured of the draw.
K. Vianna, 1883:
This position occurred in a "live
chess" game between Romanovsky and
Rabinovich ( Leningrad 1 924) . After
1 . . .l:t c4 2. i.. h6! the win was impossible,
because on 2 . . . l:tc6+ there would follow
3. 'itg5 and then i.. h6-g7-f6.
B. Guretsky-Kornitz, 1863:
Despite the fact that here the black
king was cut off, the win is not possible:
the bishop shuttles back and forth along
the b l -f5 diagonal, and the king waits
to go to h8 until White plays h5-h6 (re­
garding the position of the black king on
h8, see Diagram 393).
494
Rare Endings
All of the aforementioned positions
are definitely exceptions: usually rook
and pawn win against a bishop . In or­
der not to give away the win, you must
place your king in front of the pawn and
use the rook to drive the black king
down to the a8-h8 rank. It is only with
a rook's pawn that the position of the
king in front of the pawn (even with
the rook standing on the seventh rank)
does not always guarantee the win. In
this sense the following position , in
which White must play very carefully
so as to preserve his winning chances,
is instructive :
lone rook (without the pawn). But here
this is insufficient. From this we can draw
the following conclusion: If Black s king
is stuck in the comer, and White s pawn
has not yet reached the sixth rank, the win
is assured.
3. @ gs @ g7 4. l:.b7+ @ h8
If4 . . . �f7 or 4 . . . @ f8 , then 5 . h6(+).
5. @g6 � d5
Other moves don't work either,
which is not hard to see after one sees
the basic variation.
l.eken, 1858
6. l:.h7+ @g8 7. lle7!
393
Preventing ... �e4+ and threatening
l:.e8#.
7 ... @f8
If 7 ... 'it h8, then 8 . h6! � a2 (or 8 . . .
�g8 9 . h7) 9 . h 7 �b l + I O . @ h6 .
8 . Wf6 'itg8 (8 . . . � a2 transposes)
Win
9. h6! 'ith8 10. h7 � a2 1 1 . 'it g6
� J I + 12. 'it h6
1 . l::t b 7!
I . : a7 would be erroneous in view
of l . . . @g8! ( 2 . :g7+ W f8 ! ) , after
which the win would be impossible (see
above ) .
l . . . � a2 2. l:.b8+ � g8
Black takes up a defensive stance
which secures the draw in battles with a
Taking into account the drawing
formation given above , we may con­
clude that even with the king in front
of the pawn a rook pawn doesn't always
win. Things are different with a center
pawn. If the center pawn is not in im­
mediate danger, and the white pieces
are free to move, then White wins if his
white king is unfavorably placed (be­
hind the pawn ) :
495
Chapter 1 7
B. Guretsky-Kornitz, 1883
4 . . . .lt g5
Moves such as 4 . . . .lt e3 (see Variation
I) or 4 . . . ii d2 (see Variation II) are also
worth looking into; and if the bishop re­
treats elsewhere, then 5 . 'lil d6 or 5. 'lilf6.
5. 'lilf5 .lt e3
White to move and win
The white pawn is out in front, which
complicates the win considerably.
1. .ll b4 ii h6
The win is simpler if the bishop
retreats along the b8-h2 diagonal , as
White 's king denies the bishop two
squares on this diagonal : d6 and e 5 .
Fo r instance, i f l . . .llg3 , then 2 . .ll g4
i. h2 (2 . . . .lt c7? 3 . .ll g 8+ W e7 4 . .ll g7+ )
3 . .ll g 8+ 'lile7 4 . .ll g 7+ 'lil e8 5. e 7 ! 'li! d7!
6 . .ll g2 ii f4 (6 ... Ji. d6 7. e8� + ) 7. l:e2
'lile8 8. W e6 ii.gs 9 . .l:.a2 .lt xe7 IO . .ll a 8+
ii.dB l l . .ll b 8.
If 5 . . . .lt h4. then 6 . .ll b 4! ii. e l (on
6 . . . .ltg3 or ii f2 meets with 7. 'li! f6 ; and
after 6 . . . i. e7 or 6 . . . i.d8 7 . .ll b 8 White
gives up the exchange and wins the pawn
ending) 7 . .ll e4 followed by e6-e7.
6. e7!
White prepares the pawn sacrifice.
6
•.•
'lilf7 7. lld7!
A very important move , as will soon
become clear.
7 . . . i. c5 8. e8� + � xe8 9. 'lil e6
With a winning position for White
(see Diagram 390).
VARIA TION /:
4 . . i. e3 5 . .ll b 3! ii. cs
.
2. l:i'.b8+ 'lile7 3 . .ll b 7+ 'lil e8 4. 'lil e5!
Since the bishop is on the c l -h6 di­
agonal , White's king should attack two
squares on that diagonal, and for this it
is necessary to bring the king to f5 .
4. e7 is premature in view of 4 . . . 'lil f7
5 . c;!l d6 (or 5. e8� + 'lil xe8 6. c;!l e6 'li! d8!)
5 ... .ltg5 ! , after which White 's pieces are
tied to the pawn.
496
After 5 . . . .ltg5 6. 'lil f5 ii h4 (if the
bishop retreats along the c l -h6 diago­
nal , then 7. 'lil ffi! ) 7 . .ll b4 the game goes
to a previous variation (see the note to
Black's fifth move above).
6. 'li! d5! i.gl
The only move. For instance, if 6 ...
iif2, then 7 . 'lil d6!.
Rare Endings
7. l:tb8+ rJJ e7 8. l:tb7+ rJJ e8 9. e7
@n 10. 'iti d6 and wins.
carrying out the indicated maneuver,
Black must still exercise a lot of caution,
as in the following position:
If, in this position, the bishop stood
on f2, then Black could have saved him­
self with l 0 . . . . i. h4!.
VARIATION II:
4 ... i. d2 5. e7! @ f7 6. e8� +! 'iti xe8
7. @ e5(e6) and wins, since on 7 . . . @ f8
(or 7 . . . i. f4 8 . Mb4 i. c7 9 . l:t a4!) there
follows 8. l:tt7+ @ g8 9. @ f6 , etc .
The various l:t +> ', vs. Si. endings show
that a single pawn isn't always enough
to win the game even with the extra ex­
change. On the other hand, two pawns
plus a bishop frequently defeat a rook:
G. von der Lasa
Handbuch (first ed. ) , 1 843
395
Black to move and win
Black wins with l . . . @ c5 followed by
. . . i. d5-c4 and . . . 'itic5-b4-c3 . White can­
not prevent this maneuver, as the rook
must remain on the d-file to ward off the
threat of . . . i.b3+ (or . . . i. f3 + ) followed
by . . . d3-d2 + . On the other hand , after
Black cannot win with either l . . .
d2? ( i n view of 2. �d3+!) o r l . . .� b 3 +
2 . @ e l ! d2+? (as a result o f 3 . @ e2
d l 'iV + 4. :xd l i.xd l + 5 , @ xe3). Here
l . . .i.b3+ 2. @ e l @ c2 3. :cs+ @ b2
4. Md8 �c2 5 . :d6 @ c l does not win
either, in view of 6. :ds d2+? 7. @ e2
with a draw. Instead of these variations,
in the given position ( WKd l, Rd8,
BKc3, Bc4, pdJ, eJ) Black should play
l . . . i.e6! with the irresistible threat of
2 . . . i.g4+ and 3 . . . d2+. This same move
- I . . . il e6! - decides the game if the
rook is on d7 instead of d8. And if the
rook takes up the most favorable posi­
tion to stop the threat of . . . i. e6 ( WKd l,
Rd6, BKcJ, Bc4, pdJ, eJ) , then Black
drives the rook from the d6 square with
the following maneuver:
1 ... i.b3+ 2. 'iti e l ! @ c2!
Threatening 3 . . . i.c4! followed by
4 . . . d2+.
3. l:tc6+
497
Chapter 1 7
If 3 . l:td4 (preventing . . .Jl. c4) , then
3 . . . Jl.f7! 4. l:td7 Jl. c4!.
3
•••
Among the winning positions is the
following one by Philidor:
c;!;> b2 4. l:td6 c;!;> cJ
By triangulating with his king, Black
has now gotten the rook to move off d6.
5. l:td8
Philidor, 1 749
396
White loses right away with 5 . i:tc6+
in view of 5 . . . .il c4 6. l::t d6 (or 6. c;!;> d l
e2+ 7 . c;!;> e l d2+) 6 . . . d2+ , and if7. c;!;> d l ,
then 7 . . . e2#.
5
. . .
Jl. e6! 6. l::t d 6 Jl. g4!
White to move and win
Threatening 7 . . . d2+.
1. l:th7
7. l:.c6+ c;!;>b4 8. l:td6
If 8. l:tb6+, then 8 . . . c;!;> c4! 9. l:tb2
c;!;> c 3 10. :e2! d2+ and wins.
A waiting move. White wants to in­
duce the rook to move to e3.
1. l:.e3
• •
8
• • •
c;!;> c4!
Now the rook must once again aban­
don d6.
9. l:td8
9. l:tc6+ 'it' dS .
9 ... c;!;> cJ and Black wins.
B. ROOK + BISHOP vs. ROOK
Rook and bishop also win against a
rook only under exceptional circum­
stances: as in the struggle of rook against
bishop, even driving the black king to
the edge of the board still does not en­
sure the win.
498
I . . .l::t e l is dealt with below (see the
Variation). Other moves lose rapidly: for
instance, if I . . .i:e8, then 2. l::t a 7.
We deal with I . . .l:te3 first of all, in
order to see why this particular rook
move is unfavorable.
2. l:td7+ 'it' e8
After 2 . . . c;!;> c8 3 . l:ta7, the black rook
cannot reach b3. Gradually it becomes
clear why the rook stands better on the
first rank than on the third: on the first
rank only the far-right square h l cannot
be occupied by the rook, while on the
third rank the important squares b3 and
d3 are off-limits to the rook.
Rare Endings
3. l'la7 Wf8 4. I:tf7+ We8 5. l:tf4! 'it>d8
The threat was 6. i. c6+. 5 . . . l:td3
doesn't help in view of 6. l:tg4.
5 . i. c6 l:td3+ 6. i. d5 l:te3 (6 . . . '1ite8 7.
l:tg7!) 7 . l:td7+ and so on, as in the main
variation after 1. l:th7 l:te3 2. l:td7+ .
5. :r4 'it> d8 6. i.h5! \tics 7. I:lb4!
6. i. e4!
Nothing can save Black from 8. i.g4+.
Only now do we clearly see why the
rook's position on e3 is so bad: in this
position, it cannot give check.
After 6. i. e4 Black must resign , since
on 6 . . . 'it> e8 there follows 7. i. c6 + .
VARIA TION:
1 . :h7 I:Iel 2. I:Ia7
In Philidor's position, the win was
only possible thanks to the fact that
White's pieces were in exceptionally
favorable positions. Usually the game
ends in a draw.
'Thrrasch - Em. Lasker
World Championship ( 1 4)
Munich 1 908
We are following (generally speak­
ing) an analysis by N. Grigoriev in
Shakhmaty 1 92 3 , No. 5. Philidor played
it somewhat differently: 2. ktb7 l!c 1 3 .
i. b 3 , etc .
2 . . . l'lcl 3. l:tf7 I:!.el
If 3 ... W e8, then 4. l:tffi l:Id l (the
threat was 5. i. c6+) 5. :f2! (keeping
Black's rook off the second rank) 5 . . . l'ld4
(if 5 . . . :d3, then 6. I:lg2 decides at once ,
since f3 is unavailable to Black's rook)
6. :e2+ (not 6. l:tg2 at once, because of
6 . . . l'lf4) 6 . . . 'it> f8(d8) 7. l'lg2 and wins.
4. i.f3!
Now Black is in Zugzwang, having
only unfavorable moves to make.
4 . . . 'it> e8
After 4 . . . l'le3 the game leads back
to the main variation: White answers
Black to move; draw
t . . .:cs
After this and the following move ,
the black king is driven to the edge of
the board, which however is not danger­
ous to Black, since here he can avoid
falling into the Philidor position. But it
was simpler, evidently, to play l . . .'1ii' e2
2. I:l h3 I:l f8 . If now 3. I:lh7, then 3 . . . :f2
4. I:Ia7 I:lg2 5 . I:Ia3 (after 5. l'la2+ @ fl
the black king i s driven to the edge of the
499
Chapter 1 7
board only temporarily) S . . .l::l: f2 6 . ll.g3
r.tg2 7. r.tb3 W fl ! , and now neither 8.
W f3 (in view of 8 . . . r.t f2 + ! ) nor 8 . .l::I b l +
We2 9. W f4? (in view of 9 . . . Wd3) is
dangerous to him.
2. r.th3 r.te8
Here too, 2 . . . Uc2 is more to the
point: if 3. li. f4+ W e2 4. Uh2+ W d l
S. l::t h l + W e2 6 . jt_ e 3 , then 6 . . . l:tc4+ 7.
li. d4 r.tc2! , resisting the herding of the
king to the first rank.
3. Uh2+ W e t 4. Wd4 r.td8+ 5. W c3
Wdl
Black always succeeds i n breaking
the opposition.
The balance of the game went as fol­
lows:
6. li. d4 W e i 7. Wd3 l::t f8 ! (now we
have the so-called Szen position, which is
a draw, and which is characterized by the
following: l ) the king is one move away
from the opposing king; 2) the weaker
side's king is on a square which can be
attacked by the bishop; 3) Black's rook
is defending against immediate mate) 8.
l:tg2 (the effectiveness ofthe Szen defense
is seen in the sample variation 8. r.ta2
W fl ; this kind of move is not possible in
the Philidor position) 8 . . . r.tf7 (definitely
not 8 . . . r.tfl ?, since fl must be kept open
for the king, in case of 9. r.ta2) 9. ll.e3
Ud7+ I O. li. d4 r.tf7 1 1 . l:tgS l::t f8 1 2. r.tbS
W fl 1 3. Ilb l + Wg2 1 4. r.tg l + W h3 I S .
ll. e 3 W h4 1 6 . W e4 l:tf7 1 7. li. d4 r.tf8 1 8.
ll.g7 r.ta8 19. ll. ffi+ W h3! (if 1 9 . . . @ hS?,
then 20. @ f5 l:taS+ 2 1 . ii.es, creating
500
Philidor's position) 20. Ji.es l::t a4+ 2 1 .
W f5 r.ta3 22. li. f4 l:taS+ 23. W e4 (with
the threat of W f3 ; Black must avoid the
opposition) 23 . . . 'it> h4! 24. ll.g3+ 'it> h5
2S. ii.es 'it> h4 26. 'it> f5 r.ta3! (once again
the Szen position) 27. r.tg2 l:tb3 28. r.ta2
l:tf3+ (again, 28 . . . r.t h3? would be a mis­
take because of 29. l:ta8) 29. li. f4 l:tb3 30.
l:tg2 l:tbS+ 3 1 . W e4 <;i;> hS! 32. Ji. es <;i;> h4
33. 'i.t' fS l:tb3! Yi-Yi.
This game allows us to come to the
following conclusion: If Black's king is
not yet on the edge of the board, then the
draw may be considered almost certain,
since: 1 ) the king cannot always be driven
to the board's edge later on; and: 2) even
if the black king is on the edge, in situa­
tions where the Philidor position cannot
be induced the game will end in a draw, if
Black defends himself with the Szen.
If the weaker side has pawns, these
sometimes play a negative role, since
they eliminate stalemating possibilities
and take away needed squares from their
own pieces (see Diagram 398):
Nimzowitsch Reti
Berlin 1 928
-
398
White to move wins
Rare Endings
1. J:i: a7!
White refrains from taking the g7pawn - which is very important, since
the presence of this pawn means that
Szen's defense loses its power.
1 .. J::t e l
This simplifies White's task some­
what.
1 . . . 'it> f8 was a little better, when ac­
cording to N imzowitsch there would
follow 2. 'it> d6 :C:e8 (if 2 . . . J:i:e l , then 3 .
I:tf7+ \t> e8 4. J:i:f2 as in the game) 3 .
J:i:d7! ! , after which Black loses due to
Zugzwang-, for instance:
l ) 3 . . . 12:e l 4. :f7+ \t> e8 5 . :a
(threatening 6. Ji. c6+) 5 ... \t> d8 (creat­
ing a position analogous to Philidor's;
here, however, 5 . . . J:i: d l doesn't save him
either, in view of 6. :a2 \t>f8 7. l2:a8#; in
the variation presented, we can clearly
see the negative role played by the g7pawn) 6. :C: f8 + l:te8 7. l:t f7 and so forth ,
as in the game .
2) 3 . . . J:i:b8 4. J:i:f7+ \t>e8 5. :C:f2! J:i:d8+
6. \t> e6 l:tc8 (6 . . . :b8 7. Ji. c6+ 'it> d8 8.
\t> d6) 7. :f7 :cl (or 7 . . . :cs 8. :a7; if
now 8 . . . :c8, then 9. �xg7 'it>f8 1 0. @ffi
and wins, since because the h6-pawn is still
alive, Black cannot play for stalemate with
1 0 . . . l:tc6+ ; and if 8 . . . 'it> d8 9. 'it> d6 l:tc l ,
then IO. l:txg7 12:e l 1 1 . J:i:h7! and White
wins the pawn while maintaining the piece
arrangement characteristic of the Philidor
position) 8. :a1 :C:e l + (on 8 . . . l:i:c8 there
follows 9. l:txg7, as in the previous note)
9. 'it> d6 'it>f8 10. l:tf7+ , and so forth as in
Variation l after 4. l:tt7+.
3) 3 ... g5 (or 3 ... g6) 4. l':th7! (intend-
ing 5. l':th8+) 4 . . . J:i:e l (on 4 . . . l':td8+
White plays 5 . \ti es , and if now Black
prevents the threatened 6. 'it>ffi! with 5 . . .
\t> e 8 , then 6. \t> e6! \t>f8 7. 'it> ffi! J:i:d6+
8. Ji. c6) 5. :C:f7+ \t>e8 6. l::t ffi ! :m (6 . . .
'it> d8? 7. l:txh6, when after l:th6-h7-g7
White wins the g-pawn and keeps the
Philidorian piece placement) 7. l:i:e6+!
(not 7. l:txh6? immediately, because in
that case Black replies 7 . . . l:tfl!, reaching
the Szen position and the draw) 7 . . . 'it>d8
( If 7 . . . 'it> f8 ? then 8. J:i:g6) 8. :C:xh6 and
again White wins as in the Philidor posi­
tion.
4) 3 . . . h5! (relatively best) 4. J:i:f7+
\t>g8 5. l:i:e7+! (5. l::t f5+? 'it> h7 6. Ji. f7
would b e a mistake i n view of 6 . . . g6!) 5 . . .
� f8 6. l::t d 7 (with this maneuver White
achieves passing the move to his oppo­
nent) 6 . . . h4 (on moves by the rook or
the g-pawn, White wins as in Variations
1 - 3) 7. :C:f7+ \t>g8 8. l::t e 7+! (once again
White repeats the maneuver, because
it is premature to play 8. :f4+ 'it> h7 9.
Ji.f7, in view of 9 . . . g5!) 8 . . . @f8 9. J:i:d7
h3 10. l::t f7 + \t>g8 1 1 . l:tf3+! (now is the
time to attack the h-pawn) l l . . .'it> h7 1 2 .
Ji.f7! and White wins the rook.
2. 'it>d6 'it>f'8 3. :n+ \ti es 4. :m
© d8
The threat was 5. Ji. c6+ , which could
not be forestalled by 4 . . . 1:.d l , since in
that case there would follow 5. :C:a2! \t>f8
6. :a8#.
5. l::t f'8 + l:i:e8 6. :n :C:el
7. lla7 was threatened.
50 1
Chapter 17
7. l:r.xg7 l:r.e2 8. l:th7 l:t e l 9. l:r.xh6
l:r.e8 10. l:r.h7
Reaching Philidor's position.
10
..•
draw. On the other hand, even having the
knight separated from the king will not al­
ways lead to defeat. K. Betins, for exam­
ple, showed that in the following position
W c8?
After this, White could have forced
the win by 1 1 . l::t a7 l'.:td8+ 1 2. W c6 Wb8
1 3 . l:r.a l ! l:r.h8 (if 13 . . . l:r.d7!?, then 14.
l:lb l + ! W c8 1 5 . � e6) 14. Wb6 l:lh6+ 1 5 .
� c6. O n the other hand, Black cannot
save the game by the rather better moves
1 0 . . . l:r.e 1 or l:r.e2 (see Diagram 396) .
1 1 . l:tc7+
This continuation also serves the
purpose.
1 1 ... 'it>b8 12. l:r.b7+ 'it> c8 13. l:tb4
l:r.d8+
with White to move, Black gains a draw.
This position by V. Chekhover ( 1 936)
is even more interesting:
The threat was 14. � e6+.
14. 'it> c6 Il: e8 15. l:r.a4 'lt>b8 16. 'it>b6
Not 1 6. W d7? in view of 1 6 . . . l:r.d8+!
17. 'it' c6 l:r.d6+! .
16 ... W c8
Nor does 1 6 . . . Il:e6+ help here , in
light of 1 7 . � c6!.
C. ROOK vs. KNIGHT
Black gains the draw with 1 . . .'\t>e5!.
After this move White is in Zugzwang,
in view of which he must give the black
knight access to either a4 or d l .
If you don't drive Black's king to the
edge of the board, or separate it from the
knight, then naturally the game ends in a
Similarly, driving the black king to
the board's edge does not ensure the
win.
17. � c6 1-0
502
Rare Endings
For example, in this position by
Kling and Horwitz ( 1 85 1 )
1 ... @ c8!
I . . . @ d8? is bad due to 2. @ d6.
2. @d6 i?J b8!
Again the only move, as is not diffi­
cult to determine.
3. l::t c 7+ @d8 4. l::t b7 'iil c8! 5. l::t b l
Also after 5. l::t b 6 l?J d7 6. � c6+ <;!t d8,
White cannot win.
5 ... l?J a6, draw.
Black should not lose. For example:
Neumann - Steinitz
Baden- Baden 1 870
1. J::t b 7+ W a8 2. :!bl l?J e7
2 . . . l?J a7 would be a mistake: 3. W b6
W b8 (3 . . . l?J c8+ 4. r:J;; c7) 4. l::t b 2 l?J c8+
5 . W c6+ and 6 . r:Ji; c7 .
399
3. W b 6 'it> b8 4. l::t b 2 W c8, draw.
The following position by F. Ame­
lung ( 1 900) is also instructive:
White to move
l. ll:lh6 l::t h 7 2. ll:l g8!
Black to move
Here the draw is obtained as follows:
This is how White should play. In
the game , however, White needlessly
separated his king and knight with 2.
ll:\g4?? and lost the game after 2 ... l::t h4
3. ll:l e 3 (forced) 3 . . . l::t e4 4. ll:l d l (other
moves are no better; for example , if
4. ll:l fl ? , then 4 . . . Ilf4+ , while after 4.
ll:\g2 Black bri ngs his king closer to
503
Chapter 1 7
the knight; finally, on 4 . tll c2 there
follows 4 . . . 'it' d5 and then, depend­
ing on White 's reply, either 5 . . . 'it' c4
or 5 . . . 'it' c5 ; in that case , the knight
can no longer avoid its fate ) 4 . . . l:. f4+
5 . 'it' g7 l:.f3! (if now 6 . tll b2 'it' d5 ! 7.
tll a4, then 7 ... l:Ib3 followed by ... 'it' d4
and . . . l:.b4) 6 . 'it' g6 'it' e5 7 . 'it'g5 'it' d4
8 . W g4 : n 9. tll b2 l:.b l 1 0 . tll a4 l:.b4,
winning the knight.
White to move and win
2 . . . l:.t7+ 3. <;ti es
Now we get the same position as in
the previous example by Amelung (after
Black's third move). The actual posi­
tion may be reached from the afore­
mentioned one if we rotate the position
around the vertical axis and switch the
colors of the pieces.
3 ... :n
1 . i:te4 tll f8
If l . . . W h6 or 1 . . .tll h8, then 2. l:.g4!
and White wins.
2. 'it't7 tll g6 3. l:.el tll b8+ 4. c;t>f6
c;t> g8
All of Black's moves have been
forced.
On 3 . . . l:.g7 there follows (as above)
4. W f8 l:.g6 (or 4 . . . l:g l 5. tll h6) 5. tll e7
I::t ffi+ 6. 'iif e8 :n 7 . tll g8 l: a l 8 . c;t> f8 .
5. l:. a t 'itl b7 6. l:gt
Bogoljubow - Rubinstein
San Remo 1 930
Nor does 3 . . . l:. a7 give Black any­
thing, in view of 4. W f8 .
401
O r 4 . . . l:.g l 5 . c;t> f8 , intending 6.
tll g8 .
5. tll g8 l:.h7 6. <;ti ts Yi-Yi
However, we should not think that a
rook can never win against a knight in
similar positions. The following two ex­
amples demonstrate the contrary.
504
White to move and win
Rare Endings
I. l:teS! ll:l h l +
tions would be only some artificial posi­
tions such as the following:
Forced. On l . . .'iil h3 fails to 2. l:te3.
2. 'iil f3 lll g3
Or 2 . . . 'iil g l 3. l:te2 'it> fl 4. l:tg2.
3. l:tgS lll fl
If 3 . . . lll h l , then 4. l:tg8.
4. 'it> f2 1-0
Comparing the positions we have ex­
amined, we see that, with the black king
driven into the comer, he should prefer
the position in Neumann - Steinitz and
in Amelung's study: W f8/lll g8 (or, cor­
respondingly, 'it> c8/lll b 8, Wfl/lll g l , and
'iil c l/lll b l ) ; a position second in im­
portance is �g8/lll f8 (as in the study by
Kling and Horwitz); on the other hand,
king and knight in the comer do not hold
up very well ('iil g8/lll h8, for instance, as
in Diagram 400 after the fourth move, or
� h8/lll g8 , as in this position:
or:
We call these positions "artificial"
because in the normal rook vs. knight
ending they can only come up as a result
of a grievous mistake by Black.
In some positions rook and pawn
cannot defeat a knight.
The recommended piece placements
almost guarantee against the loss; excep-
Thus, for example, in the highly
tense game between Em. Lasker and Ed.
Lasker (New York 1 924) the following
position came up after all the complications:
505
Chapter 1 7
White to move and win
Black to move . Despite all Black's
efforts, he was unable to win. The game
concluded: 1 . . .l::t g 3! (on 1 . . .l::t b 8 White
responds 2. \t c 3 ! ) 2. tt:l a4 \t f5 3. @ b4
© xf4 4. tll b 2 \t e4 5 . tt:l a4 W d4 6. tll b2
l::t f3 7 . tt:l a4 l::t e 3 8 . tll b 2 @ e4 ( Black
transfers his king to d2; if after this
tt:l c4+ , then . . . \t e l ! and White can't
take the rook in view of ... b3-b2) 9 .
tt:l a4 W f3 I O . W a3! (since i t ' s n o longer
necessary to protect b4 and c4, White
shifts his king over to b2 in order to pro­
tect the squares c2 and c l ) IO . W e4 (if
IO . . . � e 2 ? , then l l . � b2 with 1 2. tll c5)
1 1 . \t b4! � d4 1 2 . tll b2 l::t h3 13. tt:l a4
Y:z-Y:z.
Now Black can no longer prevent the
following combination: 7. tt:le7, 8. l:f7,
9. tt:lg6+ and then l:Ig7#.
6 . . . l::t e8 7. tt:l e7! l::t a8 8. l::t f7 and
wins.
The following position by Centurini
( 1 878) belongs to the group of those in
which the advantage is not enough to
win:
. .
D. ROOK + KNIGHT vs. ROOK
Here, too, there are winning chances
ifthe defending king is driven to the edge
of the board.
L. Centurini, 1887
(See Diagram 402)
t . Ilf6+ � g8 2. tll b6+ \t h8 3. \ft f7!
l:ta8 4. tt:lfS l::t a 7+ 5. W g6 l:a8 6. W b6
506
White to move
1. l:I c l l:Ib4 2. \t c6 l:Ib2!
2 . . . W c8 is a mistake, in view of 3.
tt:l :ffi + followed by 4. l::t e l .
Rare Endings
3. ltJ d6 l:tb3 4. l:tc2 l:tb l !
309.
An d here, too, we recommend occu­
pying the edge square with the rook: this
ensures that it has maximum freedom.
5. ltJ c4 l:::t h l 6. I!g2 l::t h 6+ 7. ltJ d6
® a7
White cannot win.
Examples 307- 312:
307.
White to move. Evaluate this position.
3 1 0. G. v. d. Lasa, 1 843.
Can White play I. <iJ c4 here ?
White to move and draw.
308. G. Fahrni.
Black wins.
Where should he retreat his king to ?
3 1 1 . W. Steinitz, 1 862.
Show how strong the move l. . . a2+! is.
507
Chapter 1 7
3 1 2. F. Amelung, 1 900.
Win, but only ifit is Black to move.
508
Solutions and Answers
2. In three moves.
5-12. In notes to 5, 7, 1 0 , 1 1 the
stronger side wins only if it is his move.
In examples 8 , 9, 1 2 it's a win regardless
of who is to move ; in example 6, it's a
draw.
13. l . . .W c5.
14. l . . . W d7 2. 'it'b7 W d6 3 . a4.
15. Black takes a corner square or
one adjacent to it.
16-22. In examples 1 8 , 2 1 , 22 Black
wins; in examples 19 and 20 White wins
only if it's his move ; in example 1 7 ,
it's a draw. In example 1 6 , l . . .W h3! is
stronger. After l . . . W f3? 2. W h2 Black,
in order to win, must return to the start­
ing position with 2 . . . @ f2 3. W h l W g3
(4. 'it' g l W h3! 5 . W h l g3 6. W g l g2 7.
Wf2 W h2).
23. With White to move: I. W e2! W f7
2. W f3 ! (the distant opposition) or I . . .
'it' d7 2. 'it' d3 ! ; i f l . . .W d8 , then 2. W d2
or 2. W e 3 (but not 2. W d3? W d7!). With
Black to move, the king goes immediate­
ly to the fifth rank.
24. It's a win, but only if it's Black's
turn.
25. 'it' e l -f2-g3 -h4-h5.
26. The simplest is l . . .�e7+ 2. 'it'g8
(on 2. @g6 or 2. W h8, Black can play
2 . . . �f8 followed by the approach of the
king from a l ) .
27. Simplest is l . . . 'lt' c2, aiming for
the corner only in the position WKc 7,
Qb3, BKb l, pa2. l . . . 'lt' a l at once would
be a mistake, in view of 2. Wb6!.
28. l . . . 'lt' d3 2. 'lt' e6 c2 3 . �e l ! and
4. �c l .
29. I . 'lt'c4! W a l ( l . . .c l � + 2. Wb3)
2. �d2 (not 2. 'lt'b3 right away, on ac­
count of 2 . . . c l tLl + !) 2 . . . @b2 3. Wb4
(3. Wd3 W a l 4. @xc2 is also possible)
3 . . . W b l 4. 'it'b3.
30. After I. �e8+ @ fl , White
cannot prevent the move 2 . . . f2, since
White 's king prevents the queen from
reaching b5.
31. After l . . .�h8+ 2 . Wb7 Black no
longer has the move 2 . . . � h I , while af­
ter l . . .Wg3 2. c7 W f4 3 . W d7, the black
king stands in an insufficiently active
position.
32. Draw, since on I. �e4 @b2 2.
�e2 there follows 2 . . . W a l ! (not 2 ... W b l
i n view o f 3 . W c3! c l �+ 4 . Wb3) 3.
�e l + W b2 4. �d2 W b l ! .
33. I . 'it' e4+ 'it'b l 2 . �g t + 'it'b2 3 .
� f2 + W b l 4 . 'it' d3!.
509
The Russian Endgame Handbook
34. 1 . v.!Vf3+ W e l 2. Wg2!.
35. 1. v.!Vc4+ W e l 2 . v.!V e4+ W d2 3.
v.!Vf3 W e l 4. v.!Ve3+ W fl 5 . v.!V e4! Wgl 6.
°i¥g4+ W h2 7 . °i¥f3 W g l 8 . v.!Vg3 + @ fl
9. Wb3. If now 9 . . . W e2 1 0. v.!Vg2 W e l ,
then White repeats his previous series of
moves: 1 1 . °i¥e4+ W d2 1 2. °i¥f3, etc.
36. The knight moves to d2.
37. 1 . W d6 and so forth, as in Dia­
gram 27 (with colors reversed).
38. See Diagram 28.
39. White to move loses; Black to
move draws.
40. See Diagram 33 with White to
move .
4 1 . The black king occupies the cor­
ner square or else a square adjacent to
it.
42. l . . .W h6? ( l . . . W h8! with a draw
is correct) 2. Wg8! Wg6 3. h5+ W h6 4.
.il. d l 'it>g5 s. Wg7.
43. 1. W b2 Wg2 2. W c3 etc. Stale­
mate combinations are impossible here,
since the black king is driven out of the
h8 comer.
44. l . . . 'it' c6 2. a6 W c7 3 . .il. a7 W c6,
threatening 4 . . . Wb5.
45. 1. W e5 ? or 1 . W e4? b6 2. a6 W c6
3 . .il.b8 b5 4 . .il. a7 b4, draw.
46. 1 . .il. e6! ( 1 . h6? would be a mis­
take , in view of l . . . W f7 with the threats
of 2 . . . Wg6 and 2 . . . Wg8) l . . . 'it> f8 2. h6 g4
3. W -any.
47. l . . .bS! (not l . . .b6? because of 2 .
.il.xb6) 2. cxb5 Wb7, draw.
48. 1 . f6! (see Diagram 38 after 7 .
tll b5).
49. Black to move: l . . .'i£i> c 2 and 2 . . .
Wb2(b l ) . White to move: 1 . a3! ( 1 . .il. a3?
Wc2 2 . .il. f8 a3 !) l . . .W d4 - see Diagram
45.
50. l . . . W h7 2. 'it>f6 W -any 3 . .il. g7
5 10
and 4. W f7 or W g6, forcing . . . a4-a3 .
And if l . . .W hS , then 2. a3 W h4 3 . .il.d6,
and White wins with the aid of the bishop
moving to b8 or h2, for example 3 . . . W h3
4 . .il.b8 W g2 5 . 'it> e4 'it> f2 6. 'it> d4 Wf3
7. W c4 W e4 8 . .il. h2! @ rs 9. W bS 'it>e6
1 0 . 'it> xa4 W d7 1 1 . WbS 'it> c8 1 2. W c6,
or 3 . . . c;t> h5 4 . .il. f4 'it> h4 5. W g6 W g4 6.
.il.gS and 7. W f5 , driving the king com­
pletely out of the drawing zone, and then
following the analysis of Diagram 42.
51. The defensive plan is illustrated
by the following variation from Rauzer:
l . . .W e4 2. W e6 W d4 3 . .il. b4 (or 3 . .il.f8
W e4 4 . .il.g7 W f4! 5 . il. f6 'it> g4! 6. W e5
W hS!) 3 . . . W c4 4. W d6 W d4 5 . .il. cS+
W e4! 6. W e6 W f4! 7 . .il.e7 W e4 8 . .il.f6
W f4 and if 9 . .il. e 5 + , then not 9 . . . W e4?
but 9 . . . W gS ! , draw.
52. See the analysis of Diagram 46
after White's fifth move.
53. 1 . .il. fl and 2. tt:l f6 (or these
moves in the reverse order) .
54. tt:l e4 and .il. e2(f3).
56. With Black to move: l . . . W a8 2.
tt:l c4 d2 3 . tll b6+ , then 4. tll c 8 + , trans­
ferring the other knight to b6. With
White to move: l . W c6 W a8 2 . c;t.i d7 W b8
3 . W d8 W a8 4. c;t>c8 W a7 5 . W c7, etc.
as above.
57. White changes front from hori­
zontal ('it>b6/tt:l d6) to vertical (Wc7/
tll c5), as follows: with Black to move play
goes l . . .W a8 2. W c7 W a7 3. tt:l b7 'iti a6
(or 3 . . . W a8 4. tt:l cS) 4. W c6 W a7 5 . tt:lcS
'it> a8! 6. W d7 W b8 7. W d8 <it> a8 8 . W c8
W a7 9. W c 7 , and so forth, as in Example
56; with White to move, the win devolves
into 4 operations, as in Diagram 59.
58. With White to move he brings the
knight on c2 to c6, and then brings the
other knight to b6. With Black to move,
Solutions and Answers
White (as in Diagram 62) changes the
vertical front to a horizontal one: I . . .
w as 2 . W b6 W b S 3 . lLl b 7 w c s 4, W c6
WbS 5 . lLl d6 W a7 6. Wb5 WbS! 7. Wb6
W aS and then wins with S . W c7! W a7 9.
lLl b4 c2 I O . lLlcS+ and 1 1 . lLl c6.
59. With White to move: I. lLl b4 or
I . lLl d4. With Black to move: l . . .W aS 2.
W c7 W a7 3 . lLl b4 c2 4. lLl cS + and 5 .
lLl c6.
60. The position presented is a mir­
ror image of Diagram 64.
6 1 -63. See Diagrams 65-67.
64. With White to move: I . Wf2 W h2
2. lLl d4 W h l 3 . lLl f5 W h2 4. lLl e3 W h l
5 . lLl fl h 2 6 . lLlg3#. With Black to move,
l . . . W h2 2. W f2 W h l leads to a draw. So
with the kings on e3 and h2 (with White
to move), the only move to win is I .
W f3 ! .
6 5 . I . lLl a4! W b l 2. W c3 W xa2 3 .
W c2 W a l 4. lLl c5 W a2 5 . lLl d3 W a l 6.
lLl c l .
66. 7 . . . W xg l s . lLl d6 'it' xh2 9. W f2
W h l I O . lLl e4 W h2 1 1 . lLl d2 W h l 1 2.
lLl fl .
67. I . lLl e5! W h2 (relatively best) 2.
Wf2 W h l 3 . lLlg4 f3 4. W fl f2 5 . lLl xf2 +
W h2 6. lLl e4 W h l 7. W f2 W h2 s . lLl d2,
and then 9. tLl fl and I O . lLlg3#.
68. The main variation runs I. lLlg4
f3 2. W f2 e5 3. lLl xc5 W h2 4. lLl g4+
W h l 5. W fl f2 6. W xf2 h2 7 . lLl e3 and
s. lLl fl .
69. White wins by moving the king
along the sides of the eS-dS-d7 triangle.
70. I . gS� +! and then 2. W e6 and
3. <Jil fl . On I . W c6 or I . W e4 simplest is
l . . .e5, intending the further advance of
the pawn followed by . . . WgS.
71. 1 . lLl c2 a2 2 . lLl a l , or first I .
'iit e4.
72. Draw after 1 . lLl b4.
73. l . . .a3 2. lLld5 W c4 3. lLl e3+ (3.
lLlb6+ W d4) 3 . . . Wb3. After moving it to
the right, l . . .b3 2. lLl b6 W d3 is followed
by 3. lLl a4, with a draw.
74. I . . .Wc2 2. lLl b5 Wb3 3. lLl d4+
W a4 4. lLl e2 W b4.
75. With White to move I . tLl f3 and 2.
lLlg l (e l ) ; with Black to move the pawns
advance to the second rank and then
one of them is sacrificed.
76. I . Wg6 lLl d4! (not I . . .lLl e7+? 2.
Wfl) 2. e7+ (if 2. Wfl, then 2 ... lLlxe6)
2 . . . WeS. On I . e7+ there follows I . . .
W eS! and then . . . lLl xe7; I . . .lLl xe7 at
once would be a mistake because of 2.
fl!.
77. I. was ® e7 2. W b6 W dS 3 . Wb7
lLl aS!.
78. The threat is I . . .lLl d4 2 . b6 lLl c6,
which I. b6 does not prevent; whereas if
I . c6, then I . . .lLle3+! 2. W f3 lLld5.
79. I. Wf3 lLl d5 2. b5 W h4 3 . b6 lLl e7
4. b7 lLl c6 5. We4 and 6. W d5.
80. I . . .tLlg5! (not I . . .lLl f4? in view
of 2. e7+ @es 3. fl+! W xfl 4. W d7) 2.
fl (2. e7+ @es, or 2. W d7 lLl xe6) 2 . . .
lLl xfl+! 3. @ d7 lLle5+.
81. White wins with I. fl+ W f8 2.
e7+ (also possible is the immediate 2.
@ d7) 2 ... Wxfl 3 . W d7 . With Black to
move he can play I . . .i.b3 ( I . . .i.c4 or
I . . . @ f8 are possible , too) 2. fl+ @f8 3.
Wd7 i.c4(b5 ) + .
82. I . d7+ ! W dS 2 . W d6. With Black
to move the simplest is I . . .i.g4+ (not
I . . .i.f3? or I . . .i.b5? in view of 2. d7+
@ dS 3. W d6!) 2. W e5 W dS.
83. 1. b6! (not I. a6? in light of I . . .
i. c4 2. a 7 i. d5) I . . .i. d5 2. a6 and 3.
b7.
84. 1 . W g4 (if 1. a6, then I . . .i.c4;
511
The Russian Endgame Handbook
while on I . b6 there follows l . . .i. e6+
and 2 ... i. c8) l . . . i. c4 2. b6 i. a6 3 . W fS
'it' d2 4 . 'it' e6 'it' c 3 .
8 5 . l . . . 'it' d6 2. 'it' c3 'it' xe6 3 . 'it' e4!.
86. It's a draw, but only if it is Black
to move.
87. I . 'it' h7 'it' f7 2. f6.
88. On l . . . . We3 there follows 2 .
'>t> c2! (not 2 . 'it' d l ? in view of 2 . . . '>t> d3 3 .
W e i c 2 ) 2 . . . W d4 3 . W e i ! Wd3 4. '>t> d l
c2+ S . W e i , draw.
89. The main line is I . a4 W dS 2 . aS
W cS 3 . e4 WbS 4. eS.
90. I. gS! 'iti xgS 2. Wg3.
91. Black moves his king to e4 (e3,
e2, f4, g4) after which he wins with l . . .
h i � + ! 2. W xh l W f3 .
92. Draw (see Diagram 1 1 6).
93. l . . . W d7 2. 'it' f6 'it' e8 3 . 'it' eS!
© xe7 4. c6 We8 S . © e6.
94. l . . .Wb4 2. © c2 © c4 3 . '>t> d2
©b3 4. © e l W c2 S. W e2 W c3 6. W e i
W d3 7 . W f2 W d2.
95. l . . .'it' d2! 2. W f4 W d3 .
96. l . . .h4 2. W fS ( i f 2. 'it' f6, then
2 . . . Wb8!, but not 2 . . . h3? due to 3. 'it' e7!)
h3 3 . W e6 h2! (not 3 ... '>t> b8? in light of
4. '>t> d7) 4. c7 h i � S. c8� �h3+.
97. I. eS ( I . W c6 is also possible) l . . .
'it'g6 2. 'it' c6 'itt gS (or 2 . . . @ f5 3 . '>t> d6) 3 .
W d7! @ rs 4. '>t> d6.
98. White wins with I. bS! followed
by capturing the b6-pawn, for example
l . . .Wb7 2. '>t> e4 W c7 3. W eS! W d7 4.
'it' dS! W c7 S. W e6, etc. Black to move
plays l . . . bS!, so as to play (after 2 . '>t> xbS)
'it'b7!.
99. l . . .e3! 2 . fXe3 W g6. l . . .Wg6? los­
es to 2. W f4 e3 3. W xe3 WfS 4. W f3 .
100. I . W f8 ? would b e a mistake in
view of l . . . 'it' f6 and the approach of the
black king to the a2-pawn. Correct is I .
512
W h8! W f6 2 . W h7! w es 3 . W g6 W d4 4.
W fS W c 3 s. W e4 Wb2 6. W d3 '>t> xa2 7.
'>t> c2.
101. I. fS! .
102. I . d4! W dS 2. bS W d6 3 . Wg2
W c7 4. dS! etc.
1 03. Whoever starts, wins.
1 04. Black wins, regardless of whose
tum it is.
105. I . d7 W xd7 (or l . . .W e7 2.
d8� + W xd8 3 . W d6) 2. \t> dS.
106. If I. h3?, Black wins as in Dia­
gram 1 28 after l . . .W e4 2. W fl WeS 3.
W e i ( if 3 . W f2 then 3 . . . W f4 and 4 . . . '>t>g3)
3 . . . WfS! 4. Wfl W e4. Another mistake is
I . W fl ? We3 2. \t> e l in view of 2 . . . f2+ 3.
W fl W f3 4. h3 W g3 s. W e2 Wg2. Finally,
I . © e l We3 (or l . . .Wg4 2. W f2 W h3 3.
'>t> xt3 W xh2 4. ©f2) 2. W fl , and if 2 ... f2
then 3. h3 leads to a draw.
107. With White to move, on I . W f4
there follows l . . .eS+ 2. W e4 W e6 and
3 . . . W fS ; with Black to move, there is no
win, since White replies to l . . .eS with 2.
W dS W fS 3 . W xcS e4 4. W b6! (see Dia­
gram l 2S).
1 08. White drives the black king into
a stalemated position , thus forcing the
advance of the h-pawn. For instance, I .
'>t> e6 W e8 2 . f7 + W f8 3 . \t> f6 hS ( 3 . . . h6
4. h4!) 4. h3! h4 S. Wg6, or (ifit's Black's
move) l . . . W f7 2 . WeS W e8 3 . W e6 W f8
4. f7 h 6 S . h3 ( S . W f6 also wins) S . . . h S 6 .
h4 Wg7 7. '>t> e7.
109. A position mirroring Diagram
1 29 is reached after I . W a3! W b6. The
main variation is: l . . .W g7 2. W h4 (2.
W h3 W f6) 2 ... W g6 3 . Wg3 W f6 4. '>t> h4
'>t> e7! s . W hS W d6 6. W gS \t> e6 7. W h6
W dS .
1 10. l . . .Wg7. If White's king grabs
the b4-pawn now, Black's king reaches
Solutions and Answers
c8 just in time. Also playing for stale­
mate is useless, because after driving the
black king into the stalemate position on
c8 there comes . . . b4-b3 , forcing a2xb3.
1 1 1 . On l . . . 'it>g4 2 . 'it>b2 'it> f3 there
follows 3. rs W xe3 4. f6 W d2 (after 4 . . .
@ f2 White's pawn queens with check)
S. fl e3 6. f8'@' e2 7. '@'f2 'ltt d l 8. 'ltt b3!
'ltt d2 (8 ... e l '@' 9. '@'c2#) 9. 'ltt c4 'ltt d l
1 0 . 'ltt d3.
1 12. 1 . 'ltt d3 'ltt dS 2. \t> c2 W d4 3.
W e i c2! 4. 'ltt xc2 'ltt c3.
1 13. See Diagram 1 3 1 .
1 14. 1 . 'ltt d6 W d8 2 . \t> c6 \t> c8 (if
2 . . . W e7, then 3 . Wb7!) 3 . W d6!.
1 15. The black king shuttles back
and forth from d3 to e3, and in the event
he is driven away from those squares, he
goes to c2.
1 16. If 1. W e6, then l . . .Wb8, while
on 1 . 'ltt c4 there follows l . . . W d8 2. W dS
We7, and then 3 . . . W e6 and 4 . . . dS. With
Black to move, it's a draw, since the
maneuver . . . 'ltt c8-b8-a7 is warded off
by 'it> dS-c4-bS, and on l . . . W d8 2. 'it> e6
We8 3. W f6 @ f8 there follows 4. W e6!.
1 17. 1. W e2 (if 1 . W c l W cS 2 . @ b l ,
then 2 . . . 'ltt bS! 3 . W a l @ c s 4. W a2 W b4)
l . . .W e4 2. @f2 W f4 3. W g2 (or 3. b4
W c4) 3 . . . 'ltt e3.
1 18. 1. '>il e4 W d8 2. W d4 'it> c7 3 .
'ltt dS Wb6.
1 19. See Diagram 1 36. The square
e2 corresponds to the squares e6, f6,
e4, and f4. Therefore , with the kings
on e2 and e6 Black plays l . . . W f6! . If in
the starting position (Wg l and . . . Wg7)
White plays 1 . Wf2, for example, then
1 . . . @ f6 2. \t>f3 @rs 3. 'ltt g3 \t> e4 4. Wg4
W eS! (but not 4 . . . W d3? in view of S. bS
W xc3 6. b6 W d2 7. b7 c3 8. b8'@' c2 9.
'@'b2 'it> d l 1 0. @ f3 ! ) .
120. White wins, not only with 1 .
@cs W e6 2 . W d4 'it> d7 3 . WdS We8
4. Wc6! W d8 S . W d6 'it>e8 6. W c7, but
also with 1 . e6+ fxe6+ ( l . . .We8 2. e7,
followed by transferring the king to g7)
2. WeS W d8 3. W d6! (threatening 4. fl)
3 . . . 'it>e8 4. W xe6.
121. White maneuvers among the
squares e3, f3, and g4.
122. With Black to move the simplest
is l . . .d3+ 2. exd3+ 'ltt d4 3. @ c l @c3,
and with White to move on 1. W c l there
might follow l . . .Wc3 2. W d l d3.
123. With Black to move, on l . . . Wc7
there follows 2. Wes Wb7 3 . W dS , while
on l . . .We8 we have 2. @ e4 Wfl 3. W f4
\t>g7 4. Wg4 \t>h6 s. \t> h4. With White
to move, on 1 . \t>cS there follows l . . .eS,
while on other moves the black king
moves forward and takes the opposition,
for example l . \t>e4 \t> c6! 2. W d4 W d6.
124. 1. Wc3 WeS (or l . . .WcS 2.
\t> d3 \t>b4 3. 'it>e4!) 2. W d3 @rs 3 . W e2.
Draw, since the black monarch cannot
leave the kingside.
125. 1 . Wb4 (if l . W c 3 . then l . . .W cS ,
and o n 1 . W d 3 there follows l . . .WbS)
l . . .Wd6 2. Wc4 'ltt e6 3 . 'ltt d3 @ fl 4.
\t>e3 \t>g6 s. \t>f3 'ltt hS! 6 . 'ltt g3 @gs.
126. The square f3 corresponds only
to fl (not to rs, since after \t>f3 \t>fS
White wins with @ f3-e3 ; if now . . . W fS­
f6, then \t>e3-d4 outflanks Black on the
left, and . . . @ rs-es is also insufficient
in view of We3-d3 ) ; the square f2 cor­
responds to f6 (or f8 ) , the square g3 to
g7 . The square g2 (adjacent to f3, g3,
and f2) corresponds to g6 and g8 . Since ,
on 1 . Wg2!, Black cannot go to either g6
or g8 , then this move wins, for example
1 . W g2! W f6 2. Wf2! 'it>fl (2 . . . 'it>fS 3.
'it> f3 \t> es 4. \t>e3; 2 . . . \t>g6 3. \t>e3) 3.
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The Russian Endgame Handbook
'i!i>f3 We7 4. 'it> g4 W f8 5. 'iii' f4! 'it>e7 (or
5 . . . Wg7 6. We3) 6. Wg5 etc.
127. With White to move: 1 . d4+ ! .
With Black to move: l . . .W d6 2 . W d2
c;i; c6 3 . 'i!i> c 3 (or 3 . 'i!i>c2 'i!i> b5 4. W c 3
'it> a4!) 3 . . . 'it>b5 4. 'i!i> b3 d 4 5. 'iii' c2 ( 5 .
'iii' a3 c4!) 5 . . . 'i!i> a4, etc.
128. See Diagram 1 46.
129. With Black to move what wins is,
for example , 1 . . . d6, and if 2. c;i;gS , then
2 . . . e5.
130. On 1 . . .h6 here there follows 2.
'i!i>e5!, not fearing 2 ... g5 in reply; and if
l . . . c;i; e7 2. c;i; e S c;i; d7, then 3 . h6 g6 4.
Wffi is simplest.
1 3 1 . Nor does 1 . g3+ help; while
moves by the king run into . . . c;i; g3 ! , for
example: 1 . 'liti g l W g3 2 . 'it> h l Wf2 3.
W h2 h3!, or 1 . c;i; h l c;i; g3 2 . c;i; g l h3! 3.
W h l hxg2+ 4. c;i; g l c;i; h3 (or 4 . . . 'iii' f3 ) 5 .
c;i; h2 g l � + . With Black to move, there
could follow l . . .'i!i> e 3 2. \t> g l c;i; e2 3 .
'iii' h2 W f2 4. W h l Wg3! (not 4 . . . h 3 ? i n
view of 5. 'iii' h2!, draw) .
132. See Diagram 1 49.
133. 1. 'i!i> t2 W h5 (or l . . . W f5 2. 'it' f3 ;
i f now 2 . . . W e6, then 3 . Wg4; o r i f 2 . . .
Wg6, then 3 . 'lt> e4) 2 . 'lt> f3 f5 (if 2 . . . W h6
3. 'it> e4 'it> g6, then 4. 'lt> d5! \t> f5 5. W d6
'it>g4 6. 'lt> e6 'lt> xg3 7. f5) 3 . 'lt> e3! 'lt>g4
4. W f2 'lt> h5 (4 . . . 'lt> h3 5 . 'lt> f3 and 6. g4)
5. W f3 , with a transfer via d4 to the fifth
rank.
134. 1 . g4 'lt> h8 2. g5 'it'g8 3. g6 hxg6
or 3 . . . W h8 , draw. With Black to move,
White wins: l . . .W h8 2. g4 'it>g8 3. g5
'lt> h8 4. g6.
135. If it is White to move, then 1 .
Wc3 W d5 (on l . . .d6 there is 2 . e4, while
on l . . .d5 we have 2. e3 'it> c6 3. W d4 W d6
4. c3, and if now 4 . . . W c6, then 5 . c4!) 2 .
W d3 'lt> c5 3 . e 4 d5 (else 4. W d4) 4. e5.
514
With Black to move the draw is achieved
with l . . .'lt> c4! 2 . c3(e3) d5 3 . e3(c3) 3 . . .
<ti cs 4. W d3 'it> c6! 5 . \t> d4 \t> d6.
136. After l . . .W b8 White wins with
2. b6! . With White to move, he plays 1 .
W d8 first.
137. 1 . . .W b4 2. 'it> b l (2. W d l \t> a3 3.
W c l W a2) 2 . . . W c4 3. W a2 (or 3. 'iit> c l
'iit> d4 4 . 'lt> d l W e 3 5 . W e l c4 6 . W d l
'iii' f2) 3 . . . W d5! 4 . 'iit> a3 W e4! 5 . W b3
W d4 and 6 . . . W e 3 .
138. l . . . W h6 ( i f l . . . f4?, then d4-d5d6) 2. W f4 (2. d5 first is possible, too)
2 . . . r:J;; g 7 3. Wg5 @ fl 4. d5 W e7 5. e6
'iit> d6 (otherwise 6. d6) 6. 'lt> f6!.
139. With Black to move, the follow­
ing variations are possible: A) 1 . . . c;t.;> e8 2.
'lt> e 5 , threatening 3. c;t.;> e6!; B) l . . .c5 2.
W e4 c;t.;>e8 3 . c;t.;> dS! c;tJ f7 (d7) 4. W c4 c;t.;> e8
5 . 'iit> xc5 d3 6. W d6 W f7 (6 . . . d2 7. 'lt> e6!)
7 . W d7 ; C) l . . .c6 2 . 'iit> f3! c5 (2 . . . W e8
3 . W e4 c5 transposes) 3 . W e4 W e8 4.
W d5 ; D) l . . .d3 2 . W e 3 . With White to
move, triangulation wins: 1 . W f3 ! c6 2.
\t> f4! c5 3 . W e4, etc .
140. 1 . c;t.;> f4! c;t.;> b6 (advancing the
pawn leads to the loss of both pawns) 2 .
W f5 'lt> c7 3 . W ffi 'lt> b6 4. 'lt> e6 W c7 5 .
'lt> d5 h5 6. b6+ .
141. 1 . b3+? W a3 2. 'iit> c2 loses, in
view of 2 . . . b4. Correct was 1 . 'iit> c2 W b4
2. W c l ! 'iit> b3 3. c;t.;> b J b4 4. c;t.;> c I , when
if 4 . . . 'iii a2? then 5. W c2 , after which
White wins.
142. 1 . c;t.;> a5? loses on account of 1 . . .
g4! 2 . hxg4 (or 2 . h4 b3) 2 . . . hxg4 2. c;tJ a4
'it> c3 3 . 4. Wb5 b3. 1 . g4! is correct, after
which the above combination doesn't
work, and White gets a draw.
143. 1 . W e l ! d4 ( l . . . W f5 2 . 'it> d2
W e4 3 . 'it> e2) 2. exd4 followed by mov­
ing the king to c3 or g3 . Neither 1 . 'iii d l ,
Solutions and Answers
in view of l . . .d4 2. exd4 (or 2. f5 \t'xf5)
2 . . . W xd4! ; nor 1 . 'it> fl , in view of l . . .d4
2. exd4 W xf4! wins for White.
144. 1 . W g3 h5 2 . e4! W g l 3. e5!
dxe5, stalemate!
145. 1 . 'itl b4 'itlg8 ( 1 . . .d6 2. \t' a5) 2.
\t'c5 'itt fl 3. W d6 \t' e8 4. c5 W d8 5. f6!
gxf6, stalemate!
146. 1 . 'it> f3 h5 ( l . . .g4+ 2. W f4; if
now 2 . . . g5+ , then 3. W xf5 g3 4. 'it> e6
g2 5 . @ e7 g l 'i:V 6. d7+ W xc7 7. d8'i:V +
'it> xc6 8 . 'i:Vd7+ 'itt c5 9. 'i:Va7 + , and on
2 . . . g3 there follows 3 . \t> xg3 g5 4. W f3
h 5 5 . W g2 and whichever pawn advanc­
es here , White takes the square in front
of it) 2. W e 3 g4 (White 's king threat­
ened to penetrate to b6) 3. W f4 h4 (or
3 . . . g5 + 4. W e 5 with similar play) 4. 'it>e5
g3 (on 4 ... h3 there follows 5 . 'it> e6 h2 6.
W e7 h l 'i:V 7. d7+ W xc7 8 . d8'i:V + 'it> xc6
9. 'i:Vd8+) 5. 'lt> e6 and so forth, as in the
note to the first move.
147. First, we set up a table of cor­
respondence for the squares e3, d4, d3 ,
c4, c 3 , d2, and e2. The square e3 cor­
responds to g5 (not e5 in view of 1 . W d3
'itt f6 2. 'it> d4 \t> g6 3 . e5! ) , the d4 square
with f6, and the d3 with g6. For the
squares c4 and c3 (adjacent to d4 and
d3) we get fl, g7, and g5; but since c4
and c3 are adjacent, then they must cor­
respond to squares also adjacent to each
other; therefore we exclude g5. For d2
(adjacent to e 3 , d3, and c3), at first we
get f6 and h6. The square e2 (adjacent
to e3, d3, and d2) must correspond to
the square adjacent to g5 , g6, and one of
the squares f6 and h6 - that is, only the
square h5. Going back to d2 (adjacent
to e2), we exclude as a corresponding
square the square f6 (as non-adjacent to
h5). Similarly, now we establish that c3
(adjacent to d2) corresponds only to g7
(adjacent to f6, g6, h6, and fl), and c4
(adjacent to c3) only to fl. Further, for
the squares c2, b3, b2, d l , c l , and b l re­
spectively we obtain h7, g6 (g8) , h6 (h8),
g6, g7 , and g6 (g8). The resulting table
leads to the following solution: 1 . 'lt> b l
Wg7 (for example) 2. W e i W g6 3 . 'lt> d l
'itlg5 4 . Wc2 W f6 5 . W d2 W g6 6 . 'lt> d3
Wf6 (if 6 . . . Wfl, then 7. 'it>e3) 7. @ d4
Wfl 8. e5 'it>e7 9. 'it>e4 dxe5 I O. W xe5.
148. 1. Wg7 'lt> d7 2. £i. h5 £i. c4 3 . £i. fl
.ii.. e2 4. £i.b3 .ii.. h5 5 . .ii.. c2 and 6 . .ii.. g 6.
149. 1. ..ll c3 Wg8 2. £i.b4 and then
£i.b4-e7-f6-e5-d6.
150. 1 . .ii.. b6 £i.f4 2 . .ii.. c7 £i. d2 3. £i.e5
ii. a5 4. ii. f6 ii. b6, draw.
151. With Black to move: I . . ..ii.. e2
2. £i. d7 .ii.. a6 3 . .ii.. g4 .ii.. b7 and 4 . . . £i.f3
wins. With White to move: I. We5! .ii.. e2
2 . .ii.. d7 .ii.. a6 3 . ..ll g4 .ii.. b7 4. Wf4! , draw.
152. 1 . .ii.. f6 .ii.. h6 2. We7 Wf5 3 . .ii.. c3
.ii.. g5+ 4. We8 .ii.. h6 5 . ..ll b4 We6 6. i.f8
i.e3 7 . ..ll g7 .ii.. c5, draw.
153. 1 . ..ll e3 followed by bringing the
king to g8, for example: I . . ...ll b4 2. W g7
W f5 3. c;t>g8 c;t>g6 4 . .ii.. d4 i.d6 5 . i.g7
.ii. c5 6 . ..ll f8 .ii.. d4 7. ii. b4 .ii.. g7 8. i. d2
'it> f6 9. ii. c3+.
154. See Diagram 1 83 .
155. Black brings the bishop t o d 2
o r c3, fo r example 1 . @ a5 .ii.. c3 2 . W b 5
i.d2; o r 1 . Si. c l i. d4 2. W a5 £i. e5 (an­
ticipating White 's next move) 3. Wb5
..ll c3.
156. Draw, since the trade is not dan­
gerous for White here.
157. 1 . W d l i. f4 (or l . . .i. a3 2 . .ii.. g7
Wc4 3. i. e5 i. b4 4. @ c l ) 2 . i.b2 Wa4
3. � e2. On the other hand, 1 . Wd3?
would be a mistake because of l . . .Wb4a3-a2.
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The Russian Endgame Handbook
158. l . i. c4 'iit' e3 2. i. dS i.g4 3. c6
'iit' d4 4. i.g2 'iit' c4 S. 'iit' c7! 'iit' cS 6. 'iit' b8!
'iit' b 6 7. c7 i. e6 8 . i. b7 i. h3 9. i. c8
i. fl (g2) 1 0 . i.g4 i. a6(b7) 1 1 . i. f3(e2)
@ -any 1 2. i.b7.
159. I . i.bS i.b7 2 . i. d7 (not 2. i.c6
at once , because of 2 . . . @ a6!) with the
following variations: A) 2 . . . i. a6 3. 'iit' c6
Wb4 (if 3 . . . i.bS+ , then 4. 'it> c7 i. a6 S.
i.g4) 4. i.g4 W c 3 S. i.f3 W b4 6. @ c7
@cs 7. i. e2 i. c8 8 . i. d 3 ; B) 2 . . . 'it> a6
3. i. c6 i. c 8 4. i. dS i. d7 (if 4 . . . i. b7,
then S . i. c4+ @ as 6. i. bS i. c8 7. @ c6
i. d7+ 8. 'iit' c7 i. c8 9. it. fl ) S . b7! '.tl a7
6. W d6 and 7. 'it> c7.
1 60. l . 'iit' e3 it. fl ( l . . .i. e8 2 . a7 i. c6
3. i. d7!) 2. W d4! i.e8 3 . a7 i. c6 4.
i. d7!.
161. i.f3-h l -g2-f3 or i. f3 -g2-h l -f3 .
An approximate variation: l . i. g 2 i. d7
(or I . . .@g6) 2. it. h i i. e8 (or 2 . . . @ h6)
3. i.f3! i. d7 (3 . . . i.fl 4. i.xc6 i. xc4 S.
i. e8 i.b3 6. c6 i. xa4 7. c7) 4. i. xhS i. c8
s . i. e8 i.b7 6. i.d7 'it>g6 7, 'it>g3 'it> ffi 8 .
@ f3 @g6 9. 'it> e 3 @ ffi I O. W d4 i. a8 1 1 .
i.c8, and the white king gets to eS.
162. The main variation is: l . i. c 3
i. d6 2 . 'it> e 3 'iit' fl 3 . 'it> e4 'it> e6 4. b 4 i. c7
S . bS 'it> f6 6. g4 'it>e6 7. gS g6 8 . i.b2 i. d8
9. i. xeS i. xgS 1 0. b6.
163. See Diagram 200.
164. I . . .i. c 8 ! .
165. O n l . @ c s i. d7 2 . W d6 'it>e8 3 .
W c7 there follows 3 . . . i. a4!, and i f 4. eS,
then 4 . . . i.c2.
166. I . . .ii. aS + 2 . '.tl fl ii. b4.
167. With White to move: l . i. c4
followed by taking the king to fl. With
Black to move: the draw is forced after
. . . 'it> h8-g8-f8.
168. I . . .ii.c8! (threatening . . . i. xa6)
2. i.e3 'i!l b8.
516
169. l . i. h4+ @ rs 2 . ® c s ii. e2 3.
'iit' d6 i. hS (or 3 ... @ e4 4. e7 and S . W e6)
4. 'it>e7.
170. I . . .'it> bS 2 . ii.g6 ii. as + 3 . 'it> e3,
threatening 4. i. xd3.
171. I . . .i. c3+ 2 . @ rs i.b4 3 . ii.a4
and then W f5-e4-dS-c6-c7(+ )-d7.
172. I . ®f3! ii. dS + 2. \t> f4.
173- 176. See Diagrams 203 , 204,
and 206.
177. I . . .ii.g3 is sufficient. If now 2.
bS, then 2 ... ii.t2 and ... @ c7 ; if 2 . 'iit' bS ,
then 2 . . . ii. e l 3 . @ c s ® c7 .
178. I . ii.d8 ( i f White had one more
move at his disposal, he could draw with
ii. d8-h4 followed by ii. h4-f2) l . . .e4 2.
ii. h4 ii.bS+! (not 2 ... e3? in view of 3.
i.gS ii. bS + 4. @f3; nor does 2 ... @ dS?
win, because of 3 . i.t2) 3 . W d2 (to 3.
@f2 Black replies . . . @ e6-dS-c4-d3)
3 . . . e3+ and 4 . . . W dS .
179- 180. See Diagrams 208 and
209.
1 8 1 . l . . .'it> a3 followed by . . . bS-b4b3.
182. l . . .® b4 (or l . . .b4 2 . ® c2) 2.
i. d7! W c4 3 . W c2.
183. Black must try to put his king
on d7 and his bishop on fl. However,
this plan cannot be carried out, for ex­
ample I . . .i. h3 2. i. a3 + W d7 3. dS! il.g4
4. eS i. hS (if 4 . . . ii. h3 , then S . \t> f4 fol­
lowed by moving the king to ffi) S. e6+ ;
o r I . . .ii. fl 2. i. a3 + 'iit' d7 3 . dS, etc .
184. Here White must prevent the
establishment of the bishop at e7 with
the black king on c7. The solution is I .
ii. a4+ 'iit' b7 2 . c S ii. d8 3 . dS, after which
Black will be one tempo too late .
185. With White to move, after I .
ii. e3! he has time to place his bishop
on d2 and his king on f2. With Black to
Solutions and Answers
move, there follows l . . .i. c6+ and 2 . . . f4
(or l . . .f4 first) , preventing that piece
placement.
186. I . rs+ r:J:;; fl (if l . . . r:Ji; ffi , then 2.
r:Ji; f4 followed by e4-eS-e6) 2. es li c4
(threatening 3 . e6) 3 . i. h4 with the de­
cisive threat of r:Ji;e3-d4-cS-d6.
187. I . . .r:Ji; d6 (the threat was 2 . i. fl
g S 3 . i. e6 f4 4. i.g4) 2. 'it' e3 (White
transfers the king to g2 and the bishop
to e2) 2 . . . gS 3. r:J:;; f3 r:Ji; eS 4. i. e2 g4+ S.
r:Ji;g2 r:Ji; f4 6. i. d l c;t> e 3 ( nor is 6 ... c;t>gS
followed by 7 . . . f4 dangerous to White) 7.
r:J:;; n r:Ji; d2 (7 ... g3? 8 . r:J:;; g 2) 8 . i. e2 i. d6
9. libs W e3 (or 9 . . . f4 IO. i. d7 g3 l l .
li c6 and 1 2. r:Ji;g2) 1 0 . li e2 , etc.
188. 1 . li c 3 followed by W d6 and
cS-c6-c7; after this the white king moves
to b7 (or to the kingside after a prelimi­
nary li eS ) .
189. I . W d2! c;t> d5 2 . i. b4 r:Ji; d4 3 .
i. a5 W c5 4. W c3 , and ifnow 4 . . . d 2 , then
5. i. b4+ ! . Black to move plays l . . .r:Ji; e3!
2. i. b4 (if 2. i.d2+, then 2 ... r:Ji; e2 etc . ,
as i n the main line) 2 . . .d 2 + ! 3 . li xd2+
W d3 and rolling the pawns.
190. ( I . r:Ji;b4) l . . .W c7 2. QJd5+ and
3. QJb6; l . . .We7 2. QJ d5 + r:Ji; e6 3. QJb6
QJ e5! 4. W a8 QJ c6 5 . QJ c4 and 6. QJa5;
l . . . r:Ji; e6 2 . QJ d3 r:Ji;d5 (or 2 ... r:Ji; f5 3 . QJ c5
QJ e5 4. r:Ji; a8 QJ c6 5 . QJb3 and 6. QJ a5 ;
while i f 2 . . . r:Ji; d6, then 3 . Q:l f4 and so
forth, as in the main line) 3 . Q:l f4+ W ­
any 4 . QJ g6 and S . Q:l f8 followed by 6.
W a8 , 6. r:Ji;b6, or 6. QJ e6 + .
1 9 1 . I . Q:l ffi , with the following vari­
ations: A) l . . .QJb7 2. QJ d5 QJc5 (if 2 . . .
QJ aS , then 3 . W c8 and 4. QJ c7#) 3 . W c8
QJ a6 4. QJ c7 + ; B) l . . . QJ e6(a6) + 2. W c8
QJ c5(b8) 3 . QJd5 QJ a6 4. QJ c7 + .
192. l . . .QJ h3 + 2 . r:J:;; n (2. W h l Q:lf2+
and 3 ... h3) 2 ... QJ f2 3 . W e2 (after 3 . QJ g2
h3, the following variations are possible:
A) 4. QJ h4 or 4. QJ e 3 h2 5. QJfS+ 'it'h3;
B) 4. Q:lf4 h2 5 . QJ h5 + Wf3; C) 4. Q:lf4
h2 S. QJe2+ r:J:;; g4) 3 . . . h3 4. Q:l f3 . Now
(with colors reversed) we have a position
from von Scheve - Estorch.
193. I. 'it' c6 i.f3+ (on l . . .i.b5+ 2.
'iit/ c7 i.e8 there follows 3 . QJ c S + ; if now
3 . . . W a7, then 4. QJd7 r:Ji; a6 S . r:Ji; c6 .t ­
any 6 . QJc5+ and 7 . b5, and 3 . . . Wb5 is
insufficient in view of 4. a6 i. c6 S. a7
i. a8 6. Wb8 i. -any 7. QJb7) 2. W c7
Wb5 (3. QJ c5+ r:Ji;b5 4. a6 r:Ji; xb4 5.
QJb7 was the threat) 3 . QJ d4+ W xb4 4.
r:Ji;b6! i.b7 5. QJbS r:Ji;a4 6. QJ d6 .tc8
7. a6 'it'b4 8. QJb7 Wc4 9. W c6! (not 9.
'iit/ c7? at once, because of 9 . . . Wb5 10. a7
W a6) 9 . . . Wd4 (or 9 . . . Wb4 1 0 . a7 W c4
1 1 . W c7 Wd5 1 2. Wb8 'it> c6 1 3 . 'it' xa8
W c7 14. QJ d6) 10. Wc7 (not 1 0 . a7? in
view of 10 . . . r:Ji;eS! 1 1 . W c7 W e6 1 2 . <;t>b8
r:Ji; d7 1 3 . 'it>xa8 'it>c8!) 10 ... W d5 1 1 . r:Ji;b8
W c6 12. r:Ji; xa8 r:Ji;b6 1 3 . QJ c5 or 1 3 . a7
r:Ji;c7 1 4. QJ d6.
194. I . We7 Wh7 (or l . . .i. a3+ 2.
r:Ji; e8 i. f8 3. fl+ r:J:;; g7 4. QJ g6 and 5.
QJ e7) 2. fl i. a3+ 3 . W e 8 W g7 4. QJ c4
.tcS S. QJb6! preventing . . . W ffi and
threatening QJb6-d5-e7.
195. I . c6! dxc6 2 . a6 .tf3 3 . QJg5
i. d5 (3 ... Wd8 4. a7!) 4. QJ e6! c5 (4 . . .
Wd7 S. QJc5+ and 6. a7) 5 . QJ c7+ W d7
6. QJxd5 W c8 (6 . . . W c6 7 . r:J:;; f2) 7. QJc3
Wb8 8. QJb5 c4 9. Wf2 c3 1 0 . We3.
196. The main variation is: I. QJd5
.tb7 2. fl i. xdS+ 3 . W e 3 dl� 4. f8�
�e l + 5 . W f4 �f2+ 6. 'it' e5! �d4+ (or
6 . . . �xf8 , stalemate!) 7. W d6 �cs+ 8.
'it>e5!.
197. See Diagram 2S5.
1 98. l . . . <;t> f5 ! 2 . r:Ji;b6 (2. Wd6 'itt ffi)
2 . . . l:If6+ 3. r:Ji;b7 l:tfl+ 4. r:Ji;a6 l:Iffi+ S .
517
The Russian Endgame Handbook
'it>b5 l'If7, etc. Erroneous is 1 . . .l'Iffi+
due to 2 . 'it> d5 .l:tt7 3 . 'it> e6!.
199. l. @ f3 l:Xal 2. l::t b 2 l:Xfl + 3 .
@g3.
200-20 1 . See Diagrams 25 1 and
252.
202. l . . .a2! 2. l:XbS+ 'it> a3 3 . l:XaS+
'it>b3 4. l:XbS+ 'it> c4. When the checks
run out, Black responds to :as with
. . . l:Xh l .
203. l . . .'it>b3 2 . l::t b S+ 'it> a2 3 . @ f2
l:Xb l , etc.
204. See Diagram 259.
205. With White to move: l . 'it> e I ( I . . .
l'Ia l + 2. 'it> d2 a 2 3 . 'it>c2). With Black
to move: I . . .l:Xa l + 2. 'it> g2 'it> c 5 (see the
analysis for Diagram 264 after 4. 'it> c4).
206. With Black to move, the fastest
win is l . . .h2. With White to move, there
follows l . l:Xf8+ 'it>g4 2. l:XgS+ 'it> f5 3 .
l:Xf8+ 'it>g6 4. l:Xf2 h2 5 . l:Xe2 Wg5.
207. A) l . :a s l:XcS 2. a7 :as 3 . 'it>g3
@g6; B) l . a7 l'Ial 2. l:Xb7+ @ g6; C) l .
l::t b S l::t a l 2 . l::t aS l::t f l , intending 3 . . . l'Iffi!
(see Diagram 263 ) .
208. l . l:XcS+ 'it>b3 2. : b s + 'it> a3 3 .
'it>e3 l:X b 2 4. l'I a S ! :b4 5 . \t> d2 Wb2 6 .
l::t c S a 3 (6 . . J::t d 4+ 7. 'it> e2 a 3 S. l::t b S+) 7 .
l:X c 2 + 'it>b3 (7 . . . 'it> a l S . l:XcS a 2 9. 'it> c2)
S. l'Ic3+ 'it> a4 9. W c2 a2 1 0. l:cS.
209. l . 'it>g5 l:XeS! (see Diagram
269) .
2 10. With Black to move, there fol­
lows I . . .l::t hS! (see the previous exam­
ple); with White to move, l . 'it> g5 l::t e 7
( I . . .l:XhS 2. h6) 2. : h4! 'it> eS 3. h6.
2 1 1 . With Black to move there follows
l . . .'it>g4 2. l:Xg l + (if 2 . @ d2 h3 3. l'::t e l ,
then 3 . . . l::t xe l , and on 2 . 'it> d4 Black
responds 2 . . . l'::t e S 3. l::t g l + @ f3 4. :g7
h3 5. l'If7+ @g2 6. l'::t g 7+ 'it> h l 7. 'it> d3
l::t e l ! S . 'it> d2 l'Ig l 9. :n h2 followed
518
by . . . 'it> h l -g2-g3-f4) @ f3 3 . l:X fl + (or
3. l:t h l l'Id5+ and 4 . . . l'::t h5) 3 . . . @ g2 4.
l::t f8 h3 5. l:XgS+ 'it> f3 ! 6. l:XhS(f8) 'it> g3 7.
l:XgS+ (if 7 . 'it> d4, then 7 ... l:Xg5 , while on
7 . l:Xh7, not only is 7 ... l'Ig5 possible , but
also 7 . . . h2 S . l:XgS+ W h4 9. I:IhS+ l'::t h5)
7 . . . @ h4 S . l'IhS+ l:Xh5. If it 's White to
move, then he plays l . @ d2! and so forth,
as in Diagram 269.
2 12. On l . . .'it>b5 there follows 2 .
�b l + 'it> a4 3 . :a l + 'it> b4 4. l'Ib l + W a3
5 . l'I a l + ; and if l . . J:tcs, then 2. 'it> d4.
2 13. See Diagram 266.
2 14. l. l'I a2 + . With Black to move:
1 . . .l'IgS + , and then 2 . . . l:Xg7+ etc.
2 1 5. l . l'Ig l + (on l . l'I h7 Black has
different ways to win, for instance by
1 . . .l'IbS+ 2. 'it> a2 l'IdS) I . . . 'it> e2 2. l'Ig2+
W e i 3. l:Xg l + Wf2 4. l'::t h l l:XhS!. If the
rook is on h7 in the starting position,
White forces the draw with I . l'::t h I + .
2 16. See Diagram 2S l .
2 17. I . . .l::t a 6+ (with Black to move)
or l . l:X a l (with White to move).
218. Black gives check along the a­
file and then takes over the e-file.
219. See Diagram 279.
220. l . l:X a l (or l . l'::t e 3 l:Xf2; and if
l . l'Ia4+ 'it> h3 2 . l'::t a 3+ , then 2 ... l'::t g 3 3.
l:X a l lld3) l . . .l'I f2 2 . 'it> g l @ g3 3 . l'Ie l
(the threat was 3 . . . l:Xf3 4. l'Ie l l'Id3!) 3 . . .
<it> f3 4 . l'I a l l'Ig2+ 5 . 'it> h l l'IgS .
22 1 . I . . .l'Ig6 (defending against d6d7 +; l . . .l'::t d S doesn't help, if only due
to 2. l'::t b l l'::t d 7 3. l:XbS + ) 2. l:Xh2 l'IgS (if
2 . . . W b S , then 3 . .l:thS+ W a7 4. 'it> c7) 3.
l:Xh7, with the decisive threat of 4. l'Ic7+
'it>bS 5 . l:Xb7+ w as 6. l:Xb l .
222. I . . .l:Xb7+ 2. W dS @ ffi (or 2 . . .
W f8 3 . ?I n + W g7 4. e 7 l:XbS+ 5 . \t> c7
l:XaS 6. l:ta l ; and if 2 . . . .l:tbS + , then 3 .
l'I c S ) 3 . e7 l'I b S + 4. W d7! l'I b 7 + 5. @ d6
Solutions and Answers
k:tb6+ (or 5 . . . 1:.bS 6. l:fl + \tig7 7. � c7
l:taS S. l:ta l ) 6. � c7 l:te6 7. W dS l:td6+
S. \ties (solution by Grigoriev).
223. L. J:tb7+ 2 . :d7 l:tb l (2 .. J:tb6?
3. @ es+ and 4. e7) 3. l:tdS (threatening
4. �eS; if 3. \ti eS+? at once, then 3 . . .
'.il f6 4 . e 7 \ti e6) 3 . . . l::t b 7+ 4 . '.il d6 l'::t b 6+
5. '.il d7 l:tb7+ 6. \ti c6 l:te7 (6 . . . l:ta7 7.
l:td7+) 7. '.il d6 (Solution by Grigoriev) .
224. White's king hovers between a l
and b l , while his rook shuttles between
e l and h l .
225. 1 . e7 l:td3 (forestalling l:td2) 2.
l::t g4 etc . , as in the analysis of Diagram
277 after 3. l:t c4.
226. 1 . l::t h 7 (see Diagram 2S4 with
Black to move).
227. 1 . '.il dS+ '>tii c6 (or l . . .WbS 2. d7
with the threat of 3 . l:teS) 2. d7 l:thS+
(if 2 ... W d6, then 3 . W cS) 3 . l:teS l:th7
4. l:te6+ lit'b7 5 . l::t e l l:t hS+ (5 ... 'it> c6
6. '.il cS) 6. \ti e7 l:t h7+ 7. W d6 l:t h6+ S .
l:t e 6 l:t hS 9. l:t e S .
228. 1 . l:tg l l:t h 7 + 2. '.il f8 ! © d6 (2 . . .
l:t h S + 3 . l:t g S l:t h l 4. e7 : n + 5 . \ti es
W c7 6. l:tf8 and 7. 'it> f7 ) 3. l:te l ! l::t h S+
( 3 . . . l:e7 4. l: d l +) 4. W g7 l:IeS (4 . . . l:aS
5 . e7 W d7 6. '>tii f7) 5 . '.ilf7 l:te7+ 6. @ f6
l::t h 7 7 . e7.
229. With White to move: 1 . l:f8!
l::t h 7+ 2 . W f6! l:t h6+ 3 . 'it't7 l:h7+ 4.
W g6 l:te7 5. 'it> f6. With Black to move:
l . . .l:t h7+ 2. \ti f6 l:t h6+ 3. \tig7 l:t h l ,
draw.
230. 1 . W g l l:tb l + (if l . . .'.il gS , sim­
plest is 2. '.il fl l::t b l + 3. \ti e2 b2 4. '.il d2)
2. '.ilf2 b2 (2 . . . @ gS 3 . \ti e2) 3 . Wg2!.
23 1 . l . . . l::t a 7+ (the threat was l::t g4+ ;
l . . .l::t g l doesn't help i n view o f 2. W eS
l:.Ig2 3 . e7 l:tg l 4. l:td4, preparing 5.
'.il d7) 2. '.il f6 l:taS (otherwise White
plays 3. l:tbS+ and 4. e7) 3. l:.Ig4+.
232. See Diagram 2S5.
233. 1. Wc3! l:tc2+ 2. '.ilb3, threat­
ening l::t h 3+.
234. 1. l::t h 2+ W c 3 2. '.il c l l::t g5 3.
l::t c 2+ !.
235. 1. \ti e4! l:tg3 (or l . . .l::t f l 2. llh3)
2. l:th2+ W fl 3 . W f4! e2 4. l::t xe2. It
would be a mistake to play 1. l:t h2+ in
view of l . . .l:tf2 2. l:th3 (2. l::t h4 W d2)
2 . . . l:tf4+ 3. Wc3 :rs 4. l:th2+ W fl 5.
W d3 l:teS!, and so forth, as in Example
22S after 3. l:te l .
236. l . ..Wf8! (not l . . .W dS in view of
2. l:thS+ Wc7 3. \tie7) 2. l:thS+ ©g7 3 .
l:teS l:t a l 4 . l:tdS l:te l .
237. Simplest is I . . .l:ta6 2. d6 l:ta l .
238. See Diagram 276.
239. 1. @fl l:tb l + (or l . . .l:Ia2 2.
l:teS) 2. ©g2 ©e2 (on 2 . . . l:ta l there fol­
lows 3. l:teS ©d3 4. @f2) 3. l::I a 8! l::I b 2
(3 . . . e3 4. l:ta2+) 4. l::I a l e3 5. @g3, etc.
as in Diagram 285.
240. 1. l:e7.
24 1. 1. l:Ia2+ © d3 (other moves are
met by 2. \tie2!) 2. l:ta3+.
242. Black to move wins with l . . .l:tc2.
White to move forces the draw with 1 .
l:ta8 (see Diagram 290).
243. On 1. l:te3+ \ti f4 2. l:tb3? fol­
lows 2 . . . e3+! 3. W e2 l:t a2+ 4. '>tii e l Wf3.
Correct is 1. l:te3+ W f4 2 . l:th3!, and
now if 2 . . . e3+ 3 . W e2 l:ta2+, then 4.
©e l , after which Black no longer can
play . . . @f3.
244. If 1. c5, then l . . .W d3! (not l . . .
© d5? i n view o f 2 . W b6!) 2. l:tc l '.il d2
3. l:tc4 W d3 . If 1 . Wb5, then l . . .'.ild3 2.
l:tc l '.il d2! 3 . l:t h l l:tb8+ 4. \t> a6 l:tc8! 5.
l:th4 W d3 6. W b5 l:tb8+ 7. �a6 l:tc8!.
245. Black's king can't get in, since
on l . . .W h5 there3 follows 2. l:t h l + \tig4
3. l:tg l + lit' h4 (or 3 . . . W f4) 4. l:th(t) l +
519
The Russian Endgame Handbook
<;St g3 5. llg l +, and on waiting moves by
the black rook along the e-file White's
king maneuvers on the d4 and d3 squares
(not d5 in view of . . . lle3-h3).
246. l . . .Wg5 2. l:.g l + W h4 3 . ll fl
@g4 4. llg l + @ h3 ! 5 . l:.fl .l:!:t7 (6. \t> d5
f4 7. @ e6 ll f8 8. ® e 7 @ g2).
247. l . W c4 ( l . l:. e4 also wins) l . . .
.l:c8+ 2. W d5 l:. b 8 3 . W c5 l:. c 8 + 4. W d6
llb8 (4 . . . l:.d8+ 5. W c 7 l:.d5 6. W c6) 5.
llb l W f7 6. b5 We8 7 . b6 or 7 . W c7.
248. l . W c3 l:.c8+ 2. W d4 llb8 3 .
W c4 .l: c 8 + 4. Wd5 ll b 8 (relatively best)
5. llb l \t> t7 6. b4 \t> e7 7. <;SJ> c6! W d8 8 .
lld l + (8. b 5 also wins) 8 . . . ®e7 (8 . . . W c8
9. l:. h l ) 9. b5.
249. l . . .W e6 (see Diagram 292).
250. See Diagram 296.
25 1 . l . . .W e2! (not l . . .llf3) - see
Diagram 297 .
252. l . . .l:.h8!.
253. l . . .f5!. With White to move: l .
l:.e l + ® f7 2 . :t:. fl ! .
254. The white king cannot cross the
c-file without losing the b2-pawn. Also
failing to score the full point i� l . l:. h8
'>t> xb2 2. a4 l:.a l 3 . l:.a8 Wb3 4. a5 )!] b4
5. a6 W a5! (5 . . . Wb5? loses to 6. l:.b8+!
® c4 7. llb6, threatening W d6-c7-b7) 6.
W c6 l:.c l + 7 . Wb7 l:.b l + 8. W a7 llb6
(or 8 ... l::t b l 9 . .l:b8 l:.h6).
255. Black has no defense against the
threat of l . W b5 l:.h5+ 2. llc5 llh8 3 .
c8� + !.
256. See Diagram 3 1 2.
257. The white rook maneuvers
along the d-file , for instance l . lld8
Wb3 2 . .l:!:d7 (2. lld l is also good, but
not 2. l:.d3+? in view of 2 . . . llc3, or 2.
lld2? l:.c2). If Black moves the king to
c l and then plays . . . llc2, then l . W xe6
llt2 2. W e5 etc . Nor does the variation
520
l . lld8 llc3 give Black anything, in view
of 2. W xe6 f4 3. W e5 f3 4. W e4! and 5.
ll f8 .
258. O n l . . . .l:d l there follows 2.
lle7! W xc4 3 . b6 Wc5 4. b7 .l:b l 5 . W d8
W c6 6. W c 8 , while after l . . . .l:h6 2. W d7
llh7+ 3 . lle7 ll h6 4. W c7 ! , threatening
5. lle5+, is enough. If l . . .W b6, then 2 .
We7 and 3 . lle6. With White to move, l .
� f4 suffices, and if l . . . llh6, then 2. Wd7,
hiding from the checks at a5 (which was
impossible in Diagram 3 1 4) .
259. If l . . . .l:!:a l ? , then 2. l:. h 8 , and if
l . . .lla7+? there follows 2. ® b8 and 3.
llh8. Also bad is l . . . .l:e8? in view of 2.
® d7 . And if l . . .®g8?, then ® c7-d7e6-f5 -g6, or even 2. l:. h8+ ® xh8 3 . f7.
The only correct move is l . . .® e6! (2.
® b7 lle8 3 . ® c7 lla8).
260. See Diagram 3 1 5 .
26 1 . The main line i s I . W e6 (threat­
ening 2. lld8!) l . . . lle l + 2. W f5 l:.fl + 3.
® e4 l:.e l + 4. W f3 l:.fl + 5 . W e2 l:.f8 6.
W e 3 lle8+ 7 . W f4 ll f8 + 8 . ® e5 rl.e8+
9. Wf6 i::t h8 I O. �g7 i::t e8 1 1 . llf6,
threatening 1 2 . i::t f8 .
262. See Diagram 3 1 4.
263. l . . .. � c4! ( l , , ,W xb4? would be
a mistake due to 2. a6 l:. h7+ 3 . Wb8
ll h8+ 4. W c 7 llh7+ 5 . .l:d7) 2. l:.e5
(or 2. lld7 Wb5! 3 . llg7 l:.f6 4. l:.e7,
with similar play) 2 . . . W xb4! 3. a6 l:.h7+
4. Wb8 l:th8+ 5 . Wc7 l:.h7+, and if 6.
W d8 , then 6 . . . l:.a7 7 . .l:!:e6 Wb5.
264. 6 ... W a5! ( not 6 ... W a6? in light
of 7 . W c6).
265. l . d6 ( l . llg8 is also strong) l . . .
l:.a5+ ( l . . . .l:!:xd6 2 . .l:g5 + ; o r l . . .lla7 2 .
llg5 + ; finally, on l . . .W e6 there follows
2. l:.g6+) 2. W b6 l:. a l 3 . d7 l':td l 4. W c7
ll c l + 5 . \t> d8 .
266. l . . .W e4! (not l . . .lla l ? 2. llh8!)
Solutions and Answers
2. l:Ih l (for example) 2 . . . 'it> xf4 3 . 'it> dS
I:ras+ 4. W d6 l:'i:a6+ !.
267. l . l:rd2 l:th8 (if l . . .l:t h6+ then 2.
Wg7; while on l . . .l:ra7 there follows 2.
'it> e6; and if l . . . 'it> d7 , then 2 . l:'i:e2) 2 . d7
'it> c7 3 . c6 l:i:g8 (or 3 ... 'it> d8 4. 'it> g7 l:'i: h l
S . c7+) 4 . 'it> e7 l:tg7+ (if4 . . . l:Id8, then S.
l:'i:d l ) s . Wf8.
268. l. l:i:aS+ W xd6 2. l:i:dS+ W c7 3 .
l:txd8 W xd8 4. W b4 W c8!.
269. l . W a4 l:tc8! 2. 'it> bS l:tb8+ 3 .
'it> aS l:i: a 8 + 4. 'it> b6 l:'i:b8 + , or l . l:ta4
l::t c l 2. 'it>b2 l:rc8 3 . l:rb4 l:rc7 4. 'it>b3
l:'i:c8 etc.
270. If l . . .'it>g3?, then 2. l:rc4! l:rb8 3 .
l:r c 8 ! . Also l . . . l:Ig4 would b e a mistake,
because of 2 . l:rc3+ l:tg3 3 . l:rxg3 + . Cor­
rect here is l . . .b2!, because on 2. l:tb l
there follows, not 2 . . . 'it>g3 (in view of 3 .
l::t xb2!), but 2 . . . l::t c4! (or 2 . . . l:i:a4) .
27 1 . l . . .l:'i:d3! (see Diagram 322).
272. l . . .l:'i:b l 2. l::t c 4 (2. l:i:d4 I:ra l + 3 .
WbS l:tb l + 4. W c6 l::t h l ! S . 'it> c7 'it> xa6 6.
c6 l:t h7+ 7. l:i:d7 l:th8) 2 ... I:r a l + 3 . 'it> bS
l::t xa6 4. c6 (or 4. l:t h4 l:rg6) 4 . . . l::t b 6+ S .
\ti c s l:tb l , draw.
273. A) l . . .g2 2. 'it> xf2 l:'i:h l 3 . l:'i:g l !
l::t xg l 4 . 'it> xg l and if 4. . . 'it> g3 , it's stale­
mate!; B) l . . .l:'i:g2 2. l::t h l +; C) l . . . fl � +
2. l::t xfl g2 (2 . . . l:ta2 3 . l::t h l + ) 3 . l:'i:g l
l::t h l 4. W f2 .
274. l . W c4 (if l . dS, then l . ..l:rf4!)
l . . .W c2 2. dS l:td2 3. \ti cs 'it> d3 4. d6
W e4, etc.
275. l . 'it> c4 a2 2. 'it>b3! a l ltJ + 3.
W c 3 ltJ c2 (or 3 ... 'it> a2 4. l:rb4 'it> a3 S.
l:tb2) 4. l:'i:e2 ltJ a l (4 ... ltJ a3 S . 'it> b3) S.
l::t h2.
276. The king goes back along the d­
file to d7, then moves to the b-file via c8
and hides on b2. l . . . W d3 2. l:rf3+ W d2?
would be a mistake in view of 3 . l:tf8.
277 - 278. If he is on the move, the
stronger side manages to approach the
pawn.
279. l . . .'it>e3 2. d7, or l . . .l:'i:h6 2.
\ties.
280. 'it>e3-d4-cS .
28 1. l . We6 c 4 2. l:th4+ W d3 3. 'it> dS
c3 4. l:h3+ 'it> d2 S . 'it> c4 c2 6. l:'i:h2+
W d l 7. Wd3 c l ltJ + 8. 'it>e3 ctJb3, draw.
With the king at e8, White wins by mov­
ing it to bS.
282. l . bS l:i:eS+ 2 . 'it> c6 'it> b4 3.
b6 l::t e 6+ 4. 'it> c7 'it>bS S . b7 l::t e7+ 6.
'it> c8 'it> c6 7. b8ltJ + 'it> d6 8 . ltJ a6 l:ta7
9. ltJ b8 l:i:c7+ 1 0 . 'it> d8 l::t h7 1 1 . 'it>c8,
draw.
283. I . . . l::t d4+ 2. 'it>bS 'it>b3 3. as
l:i:dS+ 4. Wb6 'it>b4 S. a6 l:td6+ 6. 'it>b7
'it>bS 7. a7 l:td7+ 8. 'it>b8 'it>b6 9. a8ltJ +
'it> c6 10. 'it>c8 l:tb7.
284. l . . .d4 2. l:rd7 'it> c4 3. 'it> d6! d3
4. \ti es.
285. After l . . .d4 White is one tempo
short, for instance, 2. l:td6 W c4 3. 'it> d7
d3 4. W e6 Wc3 S. WeS d2 6. W e4 Wc2;
or 2. l::t fS+ Wc4 3 . 'it> d6 d3 4. l:rdS 'it>c3
S. WeS d2, draw.
286. l . c7 ( l . d7 l::t d 2) l . . .l::t c 2 2. d7
l:rc l + 3. Wh2 l:rc2+ 4. 'it> g l (or 4. 'it>h3
l::t xc7 S. d8Vj° l:'i:h7+ , draw), draw.
287. I. l::t e l + 'it> h2 2 . l:rb l ! .
288. I. I:ra8 'it>b3 (or l . . .c3 2. l::t xa4
Wb3 3. l::t a 8) 2 . 'it> d l a3 3 . W e i c3 4.
l:rb8+ 'it>a2 S. W c2 W a l ; now the quick­
est win is 6. l:rb l + W a2 7. l:b3.
289. l . . .l::t c 3 2 . W e2 Wg3 (or 2 ... l:i:cS
3. 'it>d3 l:txbS 4. W d4) 3 . W d2 l::t c s 4.
Wd3, draw.
290. l . W h6! (White loses after I .
W f8 W f6 2 . W g8 i n view of 2 . . . l:'i:b7! 3.
W h8 l:rbS!) l . . . W f6 2. g7! Wf7 3. Wh7
l:i:a8 4. h6 l:'i:b8 S. g8� +.
52 1
The Russian Endgame Handbook
29 1 . With White to move, he wins with
l . We7; with Black to move, 1 . . .l::t d 6! 2 .
@ e7 l:te6+ 3 . W f8 (3. @ d8 l::t xc6) 3 . . .
l:t f6 + 4. @ g 7 l::t g 6+ 5 . W h7 ( if 5. @ h8 ,
then 5 . . . l:th6+) 5 . . . l:td6! .
292. l . @ h8! l:t fl ( 1 . . . @ c4 2. h7 @ d5
3. f7 :o 4. @g7 l:tg l + 5 . @ h6 l:th l + 6.
@g5) 2. h7! W c4 3 . c;i;> g7 l:tg l + 4. @ h6
I:th l + 5 . c;i;>g6 l:tg l + 6. 'iit f5 l:t h l 7. f7.
Nor does l . 'iit f8 l:t h l 2 . f7? win, in view
of 2 . . . 'iil c4 3. W e8 l:te l + 4. 'iii' d8 l:td l +
5 . 'iii' c8 l:ta l ! 6. h7 (if 6. W d7, then 6 . . .
:Id l + , while o n 6. W b8 there follows
6 . . . l:tb l +) 6 . . . l:ta8+ 7. W d7 (or 7. W b7
l:th8 8. 'it' c6 @ b4 9. 'it1d5 'it'b5 and so
on, as in the main line) 7 . . . l:h8! 8. W e6
'it' c5! 9. W f6 'it> d6 1 0 . Wg7 W e 7 , draw.
293. 1 . . .l:tg8 2. W f5 @b7 3 . @ f6
<ti c 7 4 . 'iii' f7 W d6!.
294. l . @ d6 l:td2+ 2 . @ c7 �c2+ 3.
c;i;>b8! l:tb2+ 4. @ a8!.
295. 1 . . .l::t c 8! 2. b7 l:tb8 3 . g7 c;i;>b2
4. 'iii' e5 Wc3 5 . c;i;> d6 l:tg8! 6. 'iil e6 l:tb8!
( Black loses after 6 ... l:td8? on account
of 7. c;i;> f7 l:td7+ 8. c;i;>g6 l:td8 9. 'iil h7)
7. 'it' d6 l:tg8.
296. If it's Black to move, then l . . . f3+
2. l:txf3 (if 2. W h l g2+ 3 . W xh2 g l .ii. or
Cl\) 2 . . . h l 1iV + 3. 'iii xh l 'it' xf3 4. c;i;> g l
g2. With White to move, there follows l .
<ti h l W h3 (if l . . . f3 , then 2 . l:txf3 , and to
l . . .Wg5 White replies 2. W g2) 2. l:I f3 .
297. First the black king i s forced out
of the center, and then White employs
one of the methods indicated in Dia­
grams 373-377.
298. Let's show one of the ways to
win: l . 'i'Hg5+ @ h8 (if 1 . . . c;i;> h7? then 2 .
'i'Hg6+ c;i;> h8 3 . 'iii' h6! , while on l . . . W f8
there could follow 2. 1iV d 8 + W g7 3 .
Wg5 l:t f8 4. 'i'He7+ l:tf7 5 . � e 8 ! , and if
5 . . . :ctf8, then 6. �g6+ 'it> h8 7. c;i;> h6) 2 .
522
�d8+ c;i;> h7 (or 2 . . . c;i;>g7 3 . c;i;>g5) 3 . �e8
c;i;>g7 (or 3 . . . l:tg7 4. �e4+ c;i;>g8 5 . c;i;> h6)
4. c;i;>g5, etc.
299. The most straightforward is l .
'iil e6, and if l . . .!1c6+, then 2 . W d7 :C:c4
3 . �e2+ c;i;> d5 4. �e6+ W c5 5 . �e5+
c;i;> b4 6. W d6, moving the king to the
center.
300. See the analysis of Diagram 379
after 3 . . . l::t e 5.
30 1 . A) 1 . . .l:Ig l 2. � d4+ l::t g 7 3 . �f6
W g8 4. °iVd8+ Wf7 5 . �h8; B) 1 . . .l:t h6
2. �f7 l:tg6 3 . 'i'Hd8+ l:tg8 4. �f6+
l:tg7 5 . 'iil e6 h5 6. � h6 + ; C) l . ..c;i;>g7
2. �d7+ c;i;> h6 3 . �e7 l::t g 2 (3 . . . l::t g 8? 4.
1iV h4+ @ g7 5 . �f6#) 4. 'i'He3+ 'it> g7 5.
�c3+ c;i;>f7 6. �b3+ c;i;>f8 7 . 'i'Hb8+ and
8. �b7 + . If it's White 's move, then l .
� f7 is the strongest.
302. 1 . . .l:tb4(b6,b8) 2. �d5+ c;i;> a l 3 .
'i'Hc5 l:t b 3 4. W c2 l:t b 2 + 5 . c;i;> c 3 W a2,
draw. 1 . . .l:tb3? is a mistake in view of 2.
'i'Hc4(d5)!. If we move the whole position
up one rank ( WKc2, Qd4, BKaJ, RbJ,
pa4) , the win is forced: 1 ) with Black to
move, 1 . . .l::t b 5 (for example) 2. �a l +
and 3 . 'i'Hc3#; 2) with White to move, 1 .
'i'Hd6+ c;i;> a2 2 . 'i'Hd5 c;i;> a3 (a l ) 3 . 'i'Hd4
(+).
303. l . . .c;i;> h2 ! , with the following var­
iations: A) 2. 'i'Hc2 'i'Hg5+ and 3 . . . . c;i;>g l ;
B) 2 . �e2 W g l ; C) 2. 'i'Hb2 'i'Hb8 + ; D)
2. W b6(a6) �f6+, and then 3 . . . �g7+
(or 3 . . . �g5 + ) and 4 . . . �g2 ! ; E) 2. @ c5
'i'Hg5+ and 3 . . . �g2.
304. The white king hides from per­
petual check on b7 and b8, for example
l . . .'i'Hf4+ 2. @ d5 °iYf3+ 3. @ d6 'i'Hf8+
4. 'it> c6 � f3 + 5 . c;i;> b6 'i'Hb3+ 6. c;i;> a7
� a4+ 7. @ b7 �e4+ 8. �c6 �b4+ 9.
�b6 'i'H e4+ 1 0 . c;i;>b8. If l . . .'i'Hc8, then 2 .
� d 6 with the decisive threat o f 3 . iVd8
Solutions and Answers
(on 2 . . . 'iVhS+ 3. W c4 'iVgS + there fol­
lows 4. W b4).
305. l . bS 'iV d l (other moves are
followed by a queen trade or mate,
for example l . . .'iV fl + 2. W g4+ W h l
3 . 'iVe4+ W g l 4 . 'iYe3+; or l . . .'iVd2+
2 . W f3 + W h l 3 . 'iVe4! 'iVgS 4. 'it>f2+
W h2 5 . 'iVh7+; and if l . . .'iVb3, then 2.
'iYe2+) 2 . b6 W h l (!) 3 . 'iVe4+ W h2 4.
b7 with a winning position, for instance:
A) 4 . . . 'iYc l + 5. W fS! (so as to answer
5 . . . 'iVfl + or 5 . . . 'iVcS+ by interposing
the queen with check) or B) 4 . . . 'iVfl + 5.
WgS 'iYg l + (if S ... 'iVbS + , then 6. W h4)
6. W fS!.
306. I. 'iVe4+ W hS 2 . 'iVh7+ �h6
(2 . . . W g4 3. 'iVh3+) 3 . 'iVfS! cS 4. e6 c4 5.
e7! 'iY c6+ 6. 'iV f3 + .
307. After l . W c4? � c3! i t i s White
who loses.
308. To h2. l . . .W h l is a mistake be­
cause of 2 . :i::t. b S! and 3. :i::t. b l .
309. l . :i::t. e l ! , draw.
310. l . :i::t. a S W bS (or l . . . a2 2. Wb2
'it>bS 3. l:bS+ � b6 4. l:aS �d4+ 5.
'it> xb3) 2. l:bS+ 'it> c4 3 . l:aS! WbS (3 . . .
� c3+ 4 . W b l a2+ 5. :i::t. xa2) 4 . :i::t. b S+
�b6 s. :i::t. a s.
3 1 1 . l . . . a2+ 2. Wb2 a l � + ! 3. Wxa l
W c2! 4 . l:::t c S+ � c 3 + 5 . :i::t. xc3+ Wxc3 6.
'it> b l b2.
312. With Black to move he loses,
since on any king move , White plays 2.
W d2! and 3 . :i::t. a 4. With White to move,
there is no win, for instance 1 . :i::t. a4
t'iJ c l + , or l . :i::t. c S t'iJ b4+ . If l . :i::t. d4+,
then l . . .WcS.
523
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