Game Title: "Bantayog ng Pag-asa: Daet" (Monument of Hope: Daet) Platform: iOS and Android Target Audience: Primarily elementary and middle school students, but could also be used for educational purposes in community centers or shelters for street children. Game Genre: Life Simulation / Resource Management with Educational Elements Game Concept: Players take on the role of a street child in Daet, striving to overcome challenges and build a better life. The game emphasizes resourcefulness, resilience, and the importance of community support. Core Gameplay Loop: 1. Basic Needs: Ensure the character has food, water, shelter, and safety. These can be obtained through various means, such as: o Selling goods or services (e.g., flowers, snacks, errands). o Collecting recyclable materials. o Receiving help from community organizations or kind individuals. 2. Build Relationships: Interact with other street children, vendors, and community members to build trust and support networks. Relationships can lead to: o Learning opportunities (e.g., a vendor teaching you to count change faster). o Bartering for goods or services. o Access to shelter or other resources. 3. Learn & Grow: Participate in activities that develop skills and knowledge: o Math Challenges: Embedded in everyday tasks (e.g., calculating prices, dividing profits, budgeting for meals). o Literacy Tasks: Reading signs, understanding instructions, writing letters to seek help. o Life Skills: Learning about hygiene, first aid, and conflict resolution. 4. Improve Your Situation: As you gain skills and resources, you can: o Find better shelter. o Start a small business. o Invest in education or training. 5. Achieve Goals: Work towards long-term goals like: o Reuniting with family. o Attending school. o Becoming a respected member of the community. Educational Content Integration: Math: Embedded in buying/selling, budgeting, resource management, and other everyday tasks. Financial Literacy: Understanding the value of money, saving for the future, and making responsible financial decisions. Problem-Solving: Navigating challenging situations, finding creative solutions, and weighing risks and rewards. Social-Emotional Learning: Building relationships, empathy, resilience, and coping with difficult emotions. Game Features: Authentic Setting: Faithfully recreate Daet's landmarks, markets, and cultural elements. Character Customization: Choose appearance, gender, and background story for a personalized experience. Branching Storylines: Choices have consequences, leading to different outcomes and paths. Day/Night Cycle: Different opportunities and challenges arise depending on the time of day. Mini-Games: Supplement core gameplay with activities that reinforce skills (e.g., haggling simulation, mental math puzzles). Design & Aesthetics: Visual Style: Blend realism with a touch of whimsy to appeal to the target audience while maintaining respect for the subject matter. Sound Design: Authentic sounds of Daet's streets, markets, and cultural events. Music: Original soundtrack that evokes the emotions and challenges of street life. Additional Considerations: Community Involvement: Engage with local organizations to ensure the game accurately reflects the experiences of street children and provides resources for those who need help. Educational Partnerships: Collaborate with schools or educational programs to use the game as a teaching tool. By grounding the game in the specific context of Daet and focusing on the experiences of street children, this revised concept could be a powerful educational and empathy-building tool.