Uploaded by Jeffrey De Luna

Instructional-Material

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Game Title: "Bantayog ng Pag-asa: Daet" (Monument of Hope: Daet)
Platform: iOS and Android
Target Audience: Primarily elementary and middle school students, but could also be used for
educational purposes in community centers or shelters for street children.
Game Genre: Life Simulation / Resource Management with Educational Elements
Game Concept:
Players take on the role of a street child in Daet, striving to overcome challenges and build a better
life. The game emphasizes resourcefulness, resilience, and the importance of community support.
Core Gameplay Loop:
1. Basic Needs: Ensure the character has food, water, shelter, and safety. These can be
obtained through various means, such as:
o Selling goods or services (e.g., flowers, snacks, errands).
o Collecting recyclable materials.
o Receiving help from community organizations or kind individuals.
2. Build Relationships: Interact with other street children, vendors, and community members
to build trust and support networks. Relationships can lead to:
o Learning opportunities (e.g., a vendor teaching you to count change faster).
o Bartering for goods or services.
o Access to shelter or other resources.
3. Learn & Grow: Participate in activities that develop skills and knowledge:
o Math Challenges: Embedded in everyday tasks (e.g., calculating prices, dividing
profits, budgeting for meals).
o Literacy Tasks: Reading signs, understanding instructions, writing letters to seek
help.
o Life Skills: Learning about hygiene, first aid, and conflict resolution.
4. Improve Your Situation: As you gain skills and resources, you can:
o Find better shelter.
o Start a small business.
o Invest in education or training.
5. Achieve Goals: Work towards long-term goals like:
o Reuniting with family.
o Attending school.
o Becoming a respected member of the community.
Educational Content Integration:
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Math: Embedded in buying/selling, budgeting, resource management, and other everyday
tasks.
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Financial Literacy: Understanding the value of money, saving for the future, and making
responsible financial decisions.
Problem-Solving: Navigating challenging situations, finding creative solutions, and
weighing risks and rewards.
Social-Emotional Learning: Building relationships, empathy, resilience, and coping with
difficult emotions.
Game Features:
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Authentic Setting: Faithfully recreate Daet's landmarks, markets, and cultural elements.
Character Customization: Choose appearance, gender, and background story for a
personalized experience.
Branching Storylines: Choices have consequences, leading to different outcomes and
paths.
Day/Night Cycle: Different opportunities and challenges arise depending on the time of
day.
Mini-Games: Supplement core gameplay with activities that reinforce skills (e.g.,
haggling simulation, mental math puzzles).
Design & Aesthetics:
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Visual Style: Blend realism with a touch of whimsy to appeal to the target audience while
maintaining respect for the subject matter.
Sound Design: Authentic sounds of Daet's streets, markets, and cultural events.
Music: Original soundtrack that evokes the emotions and challenges of street life.
Additional Considerations:
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Community Involvement: Engage with local organizations to ensure the game accurately
reflects the experiences of street children and provides resources for those who need help.
Educational Partnerships: Collaborate with schools or educational programs to use the
game as a teaching tool.
By grounding the game in the specific context of Daet and focusing on the experiences of street
children, this revised concept could be a powerful educational and empathy-building tool.
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