CasualTech. A set of guidelines for casually playing Alpha Strike. So you want to play Alpha Strike but unsure how to run games in a fair and equal way? Well this little guide will help you along. Remember to visit http://www.masterunitlist.info and use the Alpha Strike builder found under “force” to help make your forces easier for free. Step 1; Find another player and agree on an Era: Since there are lots of different eras in Battletech it is important to choose which one you and your opponent are going to draw your units from when building your list on the Master Unit List. For Example; John and Mark both decide to play Late Succession War so both will select that era to draw units from. Step 2; Determine game size: So you know which era you are playing now it’s time to set a maximum PV to build your list to. Below are some recommended tiers for playing; 1. 110 BV - Skirmish - This tier is recommended 4. 700 BV - Invasion - This is where it starts only for playing 4v4 succession wars games getting large. Clan players must bring up to as clan players will be at a disadvantage. I.S three stars of units Minimum (15), I.S players players must field a full lance (4 units). must bring a minimum of four lances (18) of 2. 300 BV - Battle - This is the lowest tier that clan players are recommended to play in as units and Comstar/Word of Blake players must field up to three Level II’s (18) of units. you will be able to field a full star of capable 5. 1000 BV - All Out - This is the largest game warriors and units. Clan players must field a tier available, Clan players can bring up to 5 full star (5 units) minimum and I.S players stars of units (25), I.S players can bring up to 7 must field two lances (8 units) of units lances of units (28) and Comstar/Word of minimum. Comstar/Word of Blake must field at Blake can bring up to 5 Level II’s (30) of units. least a full level II (6 units). 3. 500 BV - Assault - This is a solid mid tier for big scale battles. Clan players must bring two stars (10 units) minimum, I.S players must bring three lances (12 units) of units and Comstar/ Word of Blake players must field at least two Level II’s (12 units). After you have figured out what era you are playing and what size you are playing, choose a faction to play for that Battle and draw units from their Master Unit List page in the appropriate era. E.G Ben is playing Clan Invasion and chooses his Sword of Light regiment, so he draws units he has from the Free World’s League section on MUL of the Clan Invasion era he then selects a 300 BV game to play. Page 1 Step 3; Play the game: Simple as can be; play your game and enjoy. 4x4 ft tables are recommended up tand be sure to plop down plenty of terrain/buildings. Players can also choose to play a scenario from the Alpha Strike; Commanders edition (Page 126) and use rules such as forced withdrawal. When playing the game; a few things to note for certain eras/specifics can be found below; 1. Wolf’s Dragoon players must use Lances (4 units) when playing games in the any succession wars era, any games set during or after the Clan Invasion the player has the choice of using Lances or Stars (5 units). 2. Comstar players can use Lances when playing in the Succession Wars era if they choose, normally Comstar must use Level II’s (6 units) but they can choose Lances if they want to not blow their cover. 3. Clan players must always pay for a Skill 3 Pilot for their Battlemechs where applicable, if your force is a Second Line or Solahama unit then this rule need not apply. (Just remember Second Line and Solahma units don’t get all the good toys). 4. Steiner and Davion players playing in the Clan Invasion and FedCom civil war era can choose to use the FedCom list or their individual lists. 5. Clan technology is often expensive; Clan Players can opt to replace up to two Mechs per Star with either; Two squads of Battle Armour per single Mech or Two Combat Vehicles/Aerospace Fighters per single Mech. 7. The Late Succession Wars era is the “3025” era and is strictly Introductory Rules Level as shown in the image below. 8. Most other Eras will be played using the Standard rules level. Advanced rules such as artillery are allowed but special ammunition are not. Thunder, Inferno, Flakk, Armour piercing rounds are still allowed. 9. No House or Mercenary force was ever made up entirely of Clan Mechs; not even Wolf’s Dragoons, salvage one or two Clan Mechs you like but don’t overdo it. 10. If you’re unsure of a rule or how to use certain units (artillery, aerospace etc) ask for a friendly game to learn the rules for those units. Always let the other person know and make sure they’re ok with it. 6. “UNIT” refers to; ○ ○ ○ ○ A Mech, A squad of Battle Armour, A single Combat Vehicle, A Single Aerospace Fighter. Page 2 House Rules; 1. If you want to proxy models that is fine but if you want to proxy more than one model, E.G if you want to bring two Marauders you have to own at least one Marauder. This scales up the more you proxy. This does not apply to infantry/battle armour squads, combat vehicles try and use something roughly the right size. 2. If you have played a few games and want to suggest something or give feedback ➡ then DO IT!!!! You can usually find me (Tony) in the shop or you can send me a Discord message (Just obviously let me know who you are, usernames are meaningless). 3. 3D Printed models are allowed but don’t abuse it. You’ll be asked to leave if you do something ridiculous like bring 10 Timber Wolves. Optional Things; things to make it more interesting. Unit Rosters: If you want to challenge yourself; create a roster of miniatures you own and only draw from that roster. E.G if you have a lance Consisting of a Marauder, Archer, Valkyrie and Stinger, challenge yourself to only use those mechs (obviously using whatever variants). Furthermore; you can also choose to have destroyed units “unavailable” for their next battle, they could be being repaired or the pilot is recovering to add a challenge to your games. Adding Character: If you have a favourite Mech or you’ve fielded one that’s survived lots of battles or pulled off some wild moves give that Warrior a name! Creating your own narrative is a key part of the Battletech Universe and it’ll help you to immerse yourself into the game. Pilots who stay alive and score kills can earn special abilities through literally surviving battles and living to tell the tale about it. Ask Questions: Many other people in the shop have been playing Battletech for well over a decade and have gained great knowledge, wisdom and stories they would love to share. Don’t be afraid to ask them or even ask for book recommendations or cool things to look up. Battletech takes place over an extremely detailed and scientifically reinforced setting stretching well over 500 years; major events shape the course of history but equally important is the individual and how they make it in the 31st and 32nd century. Page 3