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Hakon Avsil 111996743 (1)

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Fenrir Character
CHARACTER NAME
STRENGTH
•
+1
Strength
•
+3
Dexterity
+2
Constitution
+1
Intelligence
+0
Wisdom
+2
Charisma
-1
8
Saving Throw Modifiers
DEXTERITY
Ranger 1
Hakon_Avsil
CLASS & LEVEL
PLAYER NAME
Variant Aasimar
Haunted One
(Milestone)
RACE
BACKGROUND
EXPERIENCE POINTS
+1
ARMOR
Max HP
11
12
CLASS
INITIATIVE
Total
SAVING THROWS
CONSTITUTION
+2
P
15
P
INTELLIGENCE
P
+1
P
13
WISDOM
+0
+1
Acrobatics DEX
+2
Animal Handling WIS
HIT DICE
+1
Arcana INT
+1
Athletics STR
+2
Deception CHA
+1
History INT
+2
Insight WIS
+2
Intimidation CHA
+3
Investigation INT
+0
Medicine WIS
+1
Nature INT
+0
Perception WIS
+2
Performance CHA
+2
Persuasion CHA
+1
Religion INT
+1
Sleight of Hand DEX
+1
Stealth DEX
+2
Survival WIS
10
CHARISMA
P
INSPIRATION
+2
1d10
=== WEAPONS ===
Martial Weapons, Simple Weapons
PROFICIENCY BONUS
=== LANGUAGES ===
Abyssal, Celestial, Common, Nordmaarian,
Primordial
ABILITY SAVE DC
30 ft. (Walking)
SPEED
PROFICIENCIES & LANGUAGES
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
Opportunity Attack, Grapple, Shove, Improvise,
Two-Weapon Fighting, Interact with an Object
Healing Hands • 1 / Long Rest
Once per long rest as an action, touch a creature
and restore 1 hit points.
14
ACTIONS
SKILLS
NAME
PASSIVE WISDOM (PERCEPTION)
12
PASSIVE WISDOM (INSIGHT)
13
PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike
HIT
+1
DAMAGE/TYPE
NOTES
0 Bludgeoning
Darkvision 60 ft.
SENSES
DEATH SAVES
=== ARMOR ===
Light Armor, Medium Armor, Shields
+2
10
SUCCESSES
FAILURES
DEFENSES
12
-HIT POINTS
Resistances - Necrotic,
Radiant
+1
Temp HP
Current HP
WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fenrir Character
CHARACTER NAME
Ranger 1
Hakon_Avsil
CLASS & LEVEL
PLAYER NAME
Variant Aasimar
Haunted One
(Milestone)
RACE
BACKGROUND
EXPERIENCE POINTS
* Healing Hands • VGtM
Once per long rest as an action, touch a creature and
restore 1 hit points.
=== RANGER FEATURES ===
* Hit Points • PHB 90
| 1 / Long Rest • 1 Action
* Proficiencies • PHB 90
* Favored Enemy • PHB 91
You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall
information about them. You also learn one language
of your choice that is spoken by your favored enemies,
if they speak one at all.
* Languages • BR
* Ability Score Increase • BR
* Size • DMG
* Speed • DMG
| Celestials • PHB
Celestials are creatures native to the Upper Planes.
Many of them are the servants of deities, employed as
messengers or agents in the mortal realm and
throughout the planes.
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.
* Darkvision • DMG
* Celestial Resistance • DMG
You have resistance to necrotic damage and radiant
damage.
* Celestial Legacy • DMG
You know the light cantrip. [3rd] You can cast lesser
restoration once per long rest. [5th] You can cast
daylight once per long rest. CHA is your spellcasting
ability.
| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.
=== VARIANT AASIMAR RACIAL TRAITS ===
FEATURES & TRAITS
NAME
CP
SP
0
0
EP
0
GP
0
PP
0
WEIGHT CARRIED
QTY
WEIGHT
Ring of Animal Influence
1
--
Ring of Spell Storing
1
--
Crossbow, hand
1
3 lb.
Crossbow, hand
1
3 lb.
Shortsword
1
2 lb.
Backpack
1
5 lb.
Bedroll
1
7 lb.
Blanket
1
3 lb.
Potion of Healing
5
2.5 lb.
Rope, Silk (50 feet)
1
5 lb.
NAME
QTY
WEIGHT
ATTUNED MAGIC ITEMS
QTY
WEIGHT
30.5 lb.
ENCUMBERED
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fenrir Character
CHARACTER NAME
Masculino
22
Medium
1.70 metros
154
GENDER
AGE
SIZE
HEIGHT
WEIGHT
Neutral Evil
agnostico
tersa y suave, deGrandes,
color cafécafe
claro
oscuro
largo,con
chino-crespo,
brillos en cobre
café
ALIGNMENT
FAITH
SKIN
=== Allies ===
le da igual unirse a cualquier grupo o persona
para el son simples marionetas pero no aguanta
ver a rasas divinas ni a asimar los odia
=== Organizations ===
EYES
HAIR
desconfiado, fiel, callado, cretino
I don’t talk about the thing that
torments me. I’d rather not burden
others with my curse.
I live for the thrill of the hunt.
PERSONALITY TRAITS
ninguna
individualismo, esfuerzo máximo,
ayudarse solo a si mismo
I like to know my enemy’s capabilities
IDEALS
venganza, autocompletarse, psicología y cosas
mágicas
I keep my thoughts and discoveries in a journal. My
journal is my legacy.
BONDS
desconfiado, individualista, alzado, egocentrico
I assume the worst in people.
I feel no compassion for the dead. They’re the lucky ones.
I am a purveyor of doom and gloom who lives in a world without hope.
CHARACTER APPEARANCE
FLAWS
ALLIES & ORGANIZATIONS
ase tiempo atrás su familia confió en un dios que
los traiciono y asesino a su madre, enfurecido por
eso empieza a vagar por el mundo sin fruto de
búsqueda, 7 años después un grupo de
aventureros matara a su padre, este los busca en
esperanza que ellos sepan sobre la diosa y por
venganza hacia ellos, los aya y encuentra algo
curioso en ellos y decide viajar con ellos asta que
su objetivo este completado y su vengansa
completada....
CHARACTER BACKSTORY
ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
PREP SPELL NAME
O
SOURCE
=== CANTRIPS ===
(At Will)
Light
Celestial Legacy
SAVE/ATK TIME
DEX 12 1A
RANGE
Touch/20 ft. Sphere
COMP
V,M
SPELL SAVE DC
DURATION
1 hour
PAGE REF
PHB 255
NOTES
D: 1h, 20 ft. Sphere, V/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELL ATTACK
BONUS
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