Fenrir Character CHARACTER NAME STRENGTH • +1 Strength • +3 Dexterity +2 Constitution +1 Intelligence +0 Wisdom +2 Charisma -1 8 Saving Throw Modifiers DEXTERITY Ranger 1 Hakon_Avsil CLASS & LEVEL PLAYER NAME Variant Aasimar Haunted One (Milestone) RACE BACKGROUND EXPERIENCE POINTS +1 ARMOR Max HP 11 12 CLASS INITIATIVE Total SAVING THROWS CONSTITUTION +2 P 15 P INTELLIGENCE P +1 P 13 WISDOM +0 +1 Acrobatics DEX +2 Animal Handling WIS HIT DICE +1 Arcana INT +1 Athletics STR +2 Deception CHA +1 History INT +2 Insight WIS +2 Intimidation CHA +3 Investigation INT +0 Medicine WIS +1 Nature INT +0 Perception WIS +2 Performance CHA +2 Persuasion CHA +1 Religion INT +1 Sleight of Hand DEX +1 Stealth DEX +2 Survival WIS 10 CHARISMA P INSPIRATION +2 1d10 === WEAPONS === Martial Weapons, Simple Weapons PROFICIENCY BONUS === LANGUAGES === Abyssal, Celestial, Common, Nordmaarian, Primordial ABILITY SAVE DC 30 ft. (Walking) SPEED PROFICIENCIES & LANGUAGES === ACTIONS === Standard Actions Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object Healing Hands • 1 / Long Rest Once per long rest as an action, touch a creature and restore 1 hit points. 14 ACTIONS SKILLS NAME PASSIVE WISDOM (PERCEPTION) 12 PASSIVE WISDOM (INSIGHT) 13 PASSIVE INTELLIGENCE (INVESTIGATION) Unarmed Strike HIT +1 DAMAGE/TYPE NOTES 0 Bludgeoning Darkvision 60 ft. SENSES DEATH SAVES === ARMOR === Light Armor, Medium Armor, Shields +2 10 SUCCESSES FAILURES DEFENSES 12 -HIT POINTS Resistances - Necrotic, Radiant +1 Temp HP Current HP WEAPON ATTACKS & CANTRIPS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. Fenrir Character CHARACTER NAME Ranger 1 Hakon_Avsil CLASS & LEVEL PLAYER NAME Variant Aasimar Haunted One (Milestone) RACE BACKGROUND EXPERIENCE POINTS * Healing Hands • VGtM Once per long rest as an action, touch a creature and restore 1 hit points. === RANGER FEATURES === * Hit Points • PHB 90 | 1 / Long Rest • 1 Action * Proficiencies • PHB 90 * Favored Enemy • PHB 91 You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. * Languages • BR * Ability Score Increase • BR * Size • DMG * Speed • DMG | Celestials • PHB Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. * Natural Explorer • PHB 91 You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area. * Darkvision • DMG * Celestial Resistance • DMG You have resistance to necrotic damage and radiant damage. * Celestial Legacy • DMG You know the light cantrip. [3rd] You can cast lesser restoration once per long rest. [5th] You can cast daylight once per long rest. CHA is your spellcasting ability. | Forest • PHB You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. === VARIANT AASIMAR RACIAL TRAITS === FEATURES & TRAITS NAME CP SP 0 0 EP 0 GP 0 PP 0 WEIGHT CARRIED QTY WEIGHT Ring of Animal Influence 1 -- Ring of Spell Storing 1 -- Crossbow, hand 1 3 lb. Crossbow, hand 1 3 lb. Shortsword 1 2 lb. Backpack 1 5 lb. Bedroll 1 7 lb. Blanket 1 3 lb. Potion of Healing 5 2.5 lb. Rope, Silk (50 feet) 1 5 lb. NAME QTY WEIGHT ATTUNED MAGIC ITEMS QTY WEIGHT 30.5 lb. ENCUMBERED 120 lb. PUSH/DRAG/LIFT 240 lb. EQUIPMENT TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. Fenrir Character CHARACTER NAME Masculino 22 Medium 1.70 metros 154 GENDER AGE SIZE HEIGHT WEIGHT Neutral Evil agnostico tersa y suave, deGrandes, color cafécafe claro oscuro largo,con chino-crespo, brillos en cobre café ALIGNMENT FAITH SKIN === Allies === le da igual unirse a cualquier grupo o persona para el son simples marionetas pero no aguanta ver a rasas divinas ni a asimar los odia === Organizations === EYES HAIR desconfiado, fiel, callado, cretino I don’t talk about the thing that torments me. I’d rather not burden others with my curse. I live for the thrill of the hunt. PERSONALITY TRAITS ninguna individualismo, esfuerzo máximo, ayudarse solo a si mismo I like to know my enemy’s capabilities IDEALS venganza, autocompletarse, psicología y cosas mágicas I keep my thoughts and discoveries in a journal. My journal is my legacy. BONDS desconfiado, individualista, alzado, egocentrico I assume the worst in people. I feel no compassion for the dead. They’re the lucky ones. I am a purveyor of doom and gloom who lives in a world without hope. CHARACTER APPEARANCE FLAWS ALLIES & ORGANIZATIONS ase tiempo atrás su familia confió en un dios que los traiciono y asesino a su madre, enfurecido por eso empieza a vagar por el mundo sin fruto de búsqueda, 7 años después un grupo de aventureros matara a su padre, este los busca en esperanza que ellos sepan sobre la diosa y por venganza hacia ellos, los aya y encuentra algo curioso en ellos y decide viajar con ellos asta que su objetivo este completado y su vengansa completada.... CHARACTER BACKSTORY ADDITIONAL NOTES TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. SPELLCASTING ABILITY SPELLCASTING CLASS PREP SPELL NAME O SOURCE === CANTRIPS === (At Will) Light Celestial Legacy SAVE/ATK TIME DEX 12 1A RANGE Touch/20 ft. Sphere COMP V,M SPELL SAVE DC DURATION 1 hour PAGE REF PHB 255 NOTES D: 1h, 20 ft. Sphere, V/M SPELLS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. SPELL ATTACK BONUS