Diana Commonbrook CHARACTER NAME STRENGTH • +4 Strength • +8 Dexterity +3 Constitution +2 Intelligence +5 Wisdom +4 Charisma +1 12 Saving Throw Modifiers DEXTERITY Monk 6 FREAKYDUDE99 CLASS & LEVEL PLAYER NAME Half-Elf Courtier (Milestone) RACE BACKGROUND EXPERIENCE POINTS +5 ARMOR Max HP 20 43 CLASS INITIATIVE +8 Acrobatics DEX +3 +5 Animal Handling WIS +2 Arcana INT 16 +1 Athletics STR +7 Deception CHA +2 History INT +8 Insight WIS +4 Intimidation CHA +2 Investigation INT +5 Medicine WIS +5 Nature INT +5 Perception WIS +4 Performance CHA +7 Persuasion CHA +2 Religion INT +5 Sleight of Hand DEX +5 Stealth DEX +8 Survival WIS P P INTELLIGENCE P +2 15 P WISDOM +5 P 20 CHARISMA P +4 18 PASSIVE WISDOM (PERCEPTION) 18 PASSIVE WISDOM (INSIGHT) PASSIVE INTELLIGENCE (INVESTIGATION) INSPIRATION +3 DEATH SAVES === WEAPONS === Shortsword, Simple Weapons === TOOLS === Flute PROFICIENCY BONUS === LANGUAGES === Common, Elvish, Goblin, Orc, Undercommon ABILITY SAVE DC 45 ft. (Walking) SPEED PROFICIENCIES & LANGUAGES === ACTIONS === Standard Actions Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object Shadow Step When you are in dim light or darkness, as a bonus action you can teleport up to 60 ft. to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. === BONUS ACTIONS === Flurry of Blows After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Step of the Wind You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. Patient Defense You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Unarmed Strike When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make ACTIONS NAME HIT DAMAGE/TYPE Unarmed Strike +8 1d6+5 Bludgeoning Unarmed Strike +8 1d6+5 Bludgeoning Flurry of Blows +8 1d6+5 Bludgeoning Deflect Missiles Attack +8 1d6+5 NOTES Darkvision 60 ft. SENSES SUCCESSES HIT DICE SKILLS 15 6d8 FAILURES SAVING THROWS CONSTITUTION 12 Total Immunities - Magical Sleep DEFENSES 20 -HIT POINTS Advantage against being charmed, and magic can’t put you to sleep +5 Temp HP Current HP WEAPON ATTACKS & CANTRIPS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. Diana Commonbrook CHARACTER NAME Monk 6 FREAKYDUDE99 CLASS & LEVEL PLAYER NAME Half-Elf Courtier (Milestone) RACE BACKGROUND EXPERIENCE POINTS === MONK FEATURES === * Extra Attack • PHB 79 You can attack twice, instead of once, whenever you take the Attack action on your turn. | Patient Defense: 1 Bonus Action * Hit Points • PHB 77 | Step of the Wind: 1 Bonus Action * Proficiencies • PHB 77 * Unarmored Defense • PHB 78 While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier. * Unarmored Movement • PHB 78 Your speed increases by 15 feet while you are not wearing armor or wielding a shield. * Monastic Tradition • PHB 78 * Martial Arts • PHB 78 While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action. | Unarmed Strike: 1 Bonus Action * Ki • PHB 78 You can spend Ki Points to fuel ki features. You have 6 points per short rest and your Ki save DC is 16. | Special | Way of Shadow * Deflect Missiles • PHB 78 You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 +11. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with range 20/60. | 1 Reaction <strong>Patient Defense</strong> - You can spend 1 ki point to take the Dodge action as a bonus action on your turn. * Shadow Arts • PHB 80 You gain the minor illusion cantrip if you don’t already know it. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. | Ki Points: 6 / Short Rest • Special * Shadow Step • PHB 80 When you are in dim light or darkness, as a bonus action you can teleport up to 60 ft. to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. === HALF-ELF RACIAL TRAITS === * Ability Score Increase • BR 39 * Darkvision • BR 39 You can see in darkness (shades of gray) up to 60 ft. | 1 Action <strong>Step of the Wind</strong> - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. * Ki-Empowered Strikes • PHB 79 Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity. | 1 Bonus Action | Deflect Missiles Attack: 1 Reaction <strong>Flurry of Blows</strong> - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. * Stunning Strike • PHB 79 When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 16). * Ability Score Improvement • PHB 78 * Slow Fall • PHB 78 You can use your reaction when you fall to reduce any falling damage you take by 30. * Fey Ancestry • BR 39 You have advantage on saving throws against being charmed, and magic can’t put you to sleep. * Skill Versatility • BR 39 You gain proficiency in two skills of your choice. | 1 Reaction | Flurry of Blows: 1 Bonus Action FEATURES & TRAITS CP SP 32 40 EP 0 GP 200 PP 0 WEIGHT CARRIED 76.94 lb. NAME QTY WEIGHT Quarterstaff 1 4 lb. Backpack 1 5 lb. Bedroll 1 7 lb. Mess Kit 1 1 lb. Tinderbox 1 1 lb. Torch 10 10 lb. Rations (1 day) 10 20 lb. Waterskin 1 5 lb. Rope, Hempen (50 feet) 1 10 lb. Dart 10 2.5 lb. Clothes, Fine 1 6 lb. ENCUMBERED NAME QTY WEIGHT ATTUNED MAGIC ITEMS QTY WEIGHT 180 lb. PUSH/DRAG/LIFT 360 lb. EQUIPMENT TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. Diana Commonbrook CHARACTER NAME Monk 6 FREAKYDUDE99 CLASS & LEVEL PLAYER NAME Half-Elf Courtier (Milestone) RACE BACKGROUND EXPERIENCE POINTS * Languages • BR 39 ADDITIONAL FEATURES & TRAITS NAME QTY WEIGHT NAME ADDITIONAL EQUIPMENT TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. QTY WEIGHT Diana Commonbrook CHARACTER NAME Female 50 Medium 5'5" GENDER AGE SIZE HEIGHT Neutral Helm, God of Protection Rugged Brown Skin Green ALIGNMENT FAITH SKIN === Allies === WEIGHT Very Long Wavy Gray EYES HAIR I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist. Twinhorn Clan of the Bois Woods === Organizations === Private Courtier for the Crown of Fueille, Hazi, and Durvo PERSONALITY TRAITS Community. It is the duty of all civilized people to strengthen the bonds of community and the security IDEALS I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. BONDS I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by CHARACTER APPEARANCE CHARACTER BACKSTORY FLAWS ALLIES & ORGANIZATIONS ADDITIONAL NOTES TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. SPELLCASTING ABILITY SPELLCASTING CLASS SAVE/ATK TIME RANGE Shadow Arts -- 1A 30 ft./5 ft. Cube S,M Darkness <C> Shadow Arts -- 1A 60 ft./15 ft. Sphere Darkvision Shadow Arts -- 1A Touch Pass without Trace <C> Shadow Arts -- 1A Silence <C> Shadow Arts -- 1A PREP SPELL NAME O SOURCE === CANTRIPS === (At Will) Minor Illusion COMP SPELL SAVE DC DURATION PAGE REF NOTES 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M V,S,M 8 hours PHB 230 D: 8h, V/S/M Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S === 2nd LEVEL === O O O O SPELLS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. SPELL ATTACK BONUS