Lyceum of the Philippines University Manila THE EFFECTS OF THE CONTROVERSIAL RC COLA ADVERTISEMENT “BASTA” TO THE PRODUCT CONSUMPTION AND BRAND PATRONAGE OF SENIOR MULTIMEDIA ARTS STUDENTS OF LYCEUM OF THE PHILIPPINES UNIVERSITY MANILA FOR S.Y. 2022-2023 A Research Proposal Submitted to the Faculty of the College of Arts and Sciences Lyceum of the Philippines University Manila In Partial Fulfillment of the Requirements of the Degree Bachelor of Arts in Multimedia Arts Amo, Vanessa Era, Erika Lou Francisco, Michael Lagrama, Ronan Alan Submitted to: Ms. Maria Merzenaida D. Donovan CHAPTER I INTRODUCTION OF THE STUDY This chapter describes the research paper’s overall structure. It provides a brief overview of the research conducted for the period of 2023-2024. This chapter includes introduction, statement of the problem, rationale, theoretical and conceptual framework, hypothesis and assumption of the study, scope and delimitation of the study, objective of the study, significance of study and definition of terms used in the paper. In the Philippines, companies such as RC Cola invest millions of pesos in advertising each year, specifically, P 1,075,100 on magazine and media advertisement (Mendoza, 2011) because they believe it is an unfailing, if not a reliable, way to promote their products, brands, and organizations while reaping massive profits. Considering the amount spent on advertising, understanding its impact is critical for businesses. Advertisement is necessary for survival, and consumers usually behave similarly in response to advertisements. Advertisements are the first thing that consumers notice. Customer behavior is critical in advertising. Contact with customers is critical, and it can be difficult to analyze end-user behavior at times. Consumers' responses to ads on Social Networking Sites are low. The brand's attitude toward health is critical. There is a connection between product placement and socialization agents. Advertising is one of the most effective methods of selling products: “Basta” advertisement for example reached more than 10 million views according to the agency, increasing sales 67%. Advertising provides a service to the community, but it has both advantages and disadvantages.. Posters and advertisements are now in a variety of styles that appeal to a wide range of people. Advertising assists shoppers in understanding how to use the products advertised and informs consumers about a variety of products. Advertising is a type of mass communication which is massive industry since it communicates specific benefits to consumers. To begin with, advertising informs consumers about the worth, benefits, and application of a product. Advertisements are published in newspapers, magazines, schools, and on billboards, posters, TV, and so on. It is important for advertisers to pay attention to the advertisement as this will attract the consumers. Personal emotions, as well as consumer needs, play a role. Customers' opinions and perceptions are critical to the success of any product campaign. RC Cola ad “Basta'' is created by the agency ‘GIGIL’, a creative agency that started in the year 2017. According to GIGIL, the firm advocated the use of humor and absurdity as a marketing strategy for the company, as GIGIL’s Associate Creative Director Dionie Tanad stated “We use humor to make the brand stand for something cool in the minds of Gen Z audiences.” According to Tanada, the humor of the ad was inspired by the advertisements from Thailand but it's an unfamiliar approach for the Filipino market, which is why they used that kind of advertisement. The campaign was based on the word ”basta”, which means ”whatever, I like it because I like it.” which shows Gen Z's relaxed approach towards routine decisions. According to GIGIL, the “Basta” advertisement reached more than 10 million views, increasing sales to 67%. After the controversial “Basta” ad, GIGIL released another bizarre film “Band”, which is about a group of friends playing music, and at the end, they reveal that the musicians can produce ice from their eyes, while the lead singer has an RC Cola bottle inside her arm. According to the agency, the 67% increase in sales was solely due to advertising of these two films. The researchers are conducting this study to determine the effects of the RC cola advertisement on consumer feelings and behavior. Filipinos are not used to such advertisements, and this kind has become popular and trending among Filipinos. This paper, as an audience research, focuses on the effects study using simple random sampling in selecting the respondents of the study. RATIONALE OF THE STUDY The purpose of this study is to determine the effects of controversial advertisements on consumer consumption, and brand patronage of the senior Multimedia Arts students of Lyceum of the Philippines Manila. Specifically, these are the following objectives: ● To determine whether viewers will buy RC cola products after viewing its advertisement, “Basta.” To determine whether the controversial advertisement has some effect on the brand patronage of the viewers. STATEMENT OF THE PROBLEM This study aims to determine the effects of the controversial RC Cola Advertisement “Basta” to the consumption and brand patronage of Senior Multimedia Arts Students of Lyceum of the Philippines University Manila S.Y. 2022-2023. Specifically, this study seeks to answer the following questions: 1. What is the demographic profile of the respondents in terms of their: Age, Gender, Family Income, Religion? 2. How many respondents will buy RC Cola after watching their advertisement, “Basta”? 3. What are the factors that affect their decision to purchase RC Cola products in terms of: Brand loyalty, Brand awareness, Perceived quality, Brand association? 4. What are the positive and negative effects of the RC Cola advertisement, “Basta” to the respondents? THEORETICAL AND CONCEPTUAL FRAMEWORK The world of advertising has become competitive in the last advertisements; the principle behind preparing the advertising copy remains the same. The model that copywriters use in their advertisements to persuade consumers to buy their products is the AIDA marketing model which stands for attention factor, interest element, desire element, and action element. The effective use of this model meets advertising and marketing objectives. American advertising and sales pioneer Elias coined the phrase AIDA in marketing communication. The model was developed in 1898 by St Elmo Lewis in an attempt to explain how personal selling works. The model laid out a sequence that describes the process a salesperson must lead a potential customer through in order to achieve a sale. The stages, Attention, Interest, Desire, and Action, form a linear hierarchy (Oxford University Press, 2023). Customers must move from being aware of a product’s existence to being interested enough to pay attention to a product's benefits and advantages to having a desire to the benefits from the product before they are driven to make a purchase. Lewis thought that progress through the first three phases would naturally lead to the fourth stage, action. AIDA is an acronym that stands for Attention, Interest, Desire, and Action. These are the four stages that a consumer goes through when watching or viewing an advertisement. According to Lewis, the primary role of advertising is to attract customers. Heinz (2021) also believes that the goal of advertising is to encourage the customers to buy. Once an ad has captured the consumer’s attention, it must pique their interest in the product. After generating interest, the advertisement must instill a desire in the consumer’s mind to use the product, and the consumer must then take a favorable action toward the product by ultimately purchasing it which then completes the AIDA PROCESS. THE PROCESS OF AIDA Attention: Attention is usually grabbed using image, color, layout, typography, size, celebrity, model, among others. Interest: Once attention is grabbed, it is necessary to create interest in the viewer’s mind so that they will read more about the brand being advertised. The use of attractive image heads, and the viewer's interest can be invoked. Desire: The element of desire is usually created using body copy where you write in detail about the necessity of buying the brand, thereby explaining the features of the brand, facts and figures. Action: Towards the end, the contact information of the brand will be given where they expect the viewers to act immediately. It can be in the form of shop address, toll free numbers or website address. Figure 1. The Aida Model of Advertising Effects of RC Cola Ad “Basta” to Senior Multimedia Arts Students At each stage of the buyer's journey, the Aida Model decides how to create and deliver the marketing messages to their intended audience. An advertisement's goal is to draw viewers in so that they would become interested after watching. The Aida Theory relates to the cognitive phases a person experiences when making a purchase or using a service. RC Cola created an advertisement that attracts the audience's attention and engages them in their advertisement. It certainly generated the interest of the audience as the RC Cola released more of a similar advertisement. After the release of the RC Cola advertisement “basta”, RC Cola Mega in the Philippines increased by 67% after its video getting 51 million views and 366,000 shares across social media platforms since it was posted online in November of ____(year). The advertisement became so successful that they released different unusual advertisements. CONCEPTUAL FRAMEWORK OF THE STUDY For centuries, producers have used branding to differentiate their products from competitors' by creating a recognizable and memorable image. According to Farquhar (1989), a brand is a name, symbol, design, or mark that adds value to a product that is not functional. The term "brand equity" first became popular in the 1980s, and it was defined as "the "added value" that a brand bestows on a product." This may appear to be a simple and raw definition, but it is correct and has served as a launching pad for future research. Aaker (1991) provides one of the most detailed and widely accepted definitions of brand equity as "a set of brand assets and liabilities linked to a brand, its name, and symbol that add or subtract from the value provided to a firm and/or that firm's customers." Figure 2 illustrates Acker’s brand equity. Consumers desire the experience when they enter a shop or buy online or call customer service. They expect the brand to deliver their promises. When brands act this way, the consumers will most likely support those brands and eventually trust their products and will lead to product patronage. According to Aaker's Brand equity model (year?), loyal customers are more likely to purchase something they are familiar with. According to Ovidiu (2005), who used Aaker's concept, devoted clients anticipate that the brand will always be accessible and will attract others to recommend it. Due to their lack of interest in learning more about the other brands, pleased brand users make it difficult for brand competitors to reach out to them. As a result, other brand competitors may find it hard to invest resources to win over happy and devoted customers, and even if they do, it takes time. At the recognition level, brand awareness can provide a brand with a feeling of familiarity as well as a signal of substance, commitment, and awareness. Figure 2: Aaker’s Brand Equity Framework Source: Brand Equity Model (David A Aaker, 1991) The model demonstrates how brand equity is built on the five dimensions of brand loyalty, name awareness, perceived quality, brand associations, and other proprietary brand assets (ex. distribution system). Consumers develop an overall, intangible rating of brand equity based on how the brand performs on these dimensions. This equity then provides value to the consumer and the firm in the ways described. Aaker's model was one of the first seminal works in the field of brand equity, and it paved the way for subsequent research in the field. Corollary to this, the Aida Model of Advertising identifies the stages and insights of the customer's mind and represents the steps needed to generate product consumption. Aaker's brand equity model places a strong emphasis on emotions. The Aaker Model assists in developing a brand strategy composed of various components that distinguish a brand from its competition and develop it. Despite having different conceptual frameworks, both have the same goal of promoting both the brands and the consumers' feelings and emotions about the products. There are four distinct frameworks in each model. The first phase in the Aaker process is brand awareness, which basically implies that customers are aware of the brand and are familiar with the brand's product category. It matches the first step of Aida's model that it presupposes that consumers' attention has already been captured by advertisements. The main objective of both phases is to inform consumers that a product is available. The second phase is brand association in which creating a powerful and favorable brand is crucial. Customers can form brand associations based on the company's employees, prices, and celebrities who endorse and promote the brand. Relating it to the AIDA model, this will fall under the second step, which is interest. Creating brand associations is important to the consumers. Customers' interest must be intrigued and held long enough to learn about the product. As consumers develop interest in a product, the third step on the Aida model of advertising occurs which corresponds to desire. It is crucial that advertisers assist customers in realizing why they require this product. This step will help the consumers remain loyal to the product. In theory, this will make customers want the goods more and more, ultimately resulting in brand loyalty. Every business aspires to gain customers' loyalty as it is the foundation of a company's success.It enables the business to continue operating while introducing new services. Customers' beliefs must be considered in the overall quality of the brand to create brand loyalty. The last step is to close the deal and persuade the customer to act on their interest, which may involve getting past resistance and creating a call to action. Effective advertising should inspire consumers to act by creating a sense of urgency to purchase the product being advertised. Hence, Aaker's Model illustrates the potential for a successful or positive brand equity of the controversial RC Cola advertisements. Even though RC Cola is already a well-known soda brand, one of their commercials had a significant impact and sparked a lot of discussions and reactions among Filipinos. Yrastorza, the brand partner of RC Cola, stated in 2021 that the advertisement attracted a large viewership, especially after it started trending on social media. The two films were the only elements that changed their marketing mix. They d i d n o t engage in any other promotion during the time that will influence the rise of consumption; hence, the only factor in the 67% increase in consumer production was the creation of the two controversial commercials. Ibanez (2021) stated that due to its peculiar story, “Basta” had a mixed response from the public. The advertisement had received 51 million views by February 2021 and had been shared 366,000 times on social media. In the same month, RC Cola Philippines stated that the advertisement was responsible for the 67 percent rise in product sales. RESEARCH PARADIGM Figure 3 illustrates the flow of the study, where "consumers" act as an input variable to be observed and "brand equity" as a process variable that will focus on the effects on the students of the specific marketing campaign that are perceived as controversial on social media. Figure 3. Research Paradigm The first variable in the research paradigm is "consumer," which is derived from the Aida Model. This identifies the stages and insights of the customer's mind and illustrates the actions necessary to generate product consumption. The second variable is "brand equity," which is derived from the Aaker brand equity model. This strongly emphasizes on emotions; it and helps develops a brand strategy made up of various elements that distinguish a brand from its competitors and help it grow. The last variable which focuses on the result is "effects" on consumers towards the specific marketing campaign that are perceived as controversial on social media. By using the AIDA model of Advertising on the insights of the consumer's mind, the controversial RC Cola commercial will first capture the viewer's attention after watching its bizarre commercial theme, which then piques the viewer's interest in the product. The viewer will then want to use the product, and eventually take action by buying the product, which will result in product consumption. In the first phase of Aaker's Brand Equity Framework, consumers are aware of the RC Cola brand and are familiar with the soda beverage. After watching the commercial, the viewers will move on to the next phase, which is brand association. Consumer interest in the product grows as the RC Cola firm upholds its commitment to provide good quality products and excellent customer service. The consumer will then grow increasingly enamored with the products, which will encourage them to be loyal to the brand, RC Cola. The RC Cola advertisement titled "Basta" had a phenomenal impact. Social media users joined an interest in the advertisement by posting their own opinions and "memes" regarding the video. As the social engagement got higher, so was the sales as it increased in 67% after its release online. The video had 51 million views and 366,000 shares on social media platforms since it appeared online in November 2020. HYPOTHESIS AND ASSUMPTIONS OF THE STUDY The study has the following hypotheses and assumptions: Ho: RC Cola Advertisement “Basta” does not have an effect/s on MMA students. Ha: RC Cola Advertisement “Basta” has an effect/s on MMA students. Assumptions of the Study The study focuses on the effects of the Controversial RC Cola “Basta” to the product consumption and brand patronage of Senior Multimedia Arts students of LPU Manila S.Y. 20222023. The following assumptions were made: 1. The researchers assumed that the RC Cola advertisement "Basta" influenced the purchasing behavior of senior multimedia arts students of LPU. 2. The researchers assumed that respondents would be a great source of information on what kind of effects the controversial advertisement had on them. 3. The researchers assumed that due to this kind of approach to advertising, people would be more likely to purchase the product. SCOPE AND DELIMITATION OF THE STUDY The main purpose of this study is to determine the effects of the controversial RC Cola advertisement “Basta” to the Product Consumption and Brand Patronage of Senior Multimedia Arts students of LPU Manila S.Y. 2022-2023 and how this affects the buying behavior of a consumer. Furthermore, it focuses on factors affecting consumer behavior and the advertisement's positive and negative effects, excluding its effectiveness. This study is an audience research of senior multimedia arts students for S.Y. 2022-2023 and will not involve other year levels or disciplines with the CAS. Possible limitations of the study were the fact that the effects of the controversial RC Cola advertisement were relatively new and the lack of previous research studies on the topic for further analysis and credibility. The researchers employed the descriptive research design and survey research in particular that will be conducted in Lyceum of the Philippines University Manila for S.Y 20222023. The researchers used the purposive sampling technique in selecting the respondents of the study as the researchers targeted the respondents who are knowledgeable about the topic and have seen the controversial advertisement “Basta”. SIGNIFICANCE OF THE STUDY This study will be of great benefit to the following: Students. This study will provide knowledge and deeper understanding regarding the effects of the controversial RC Cola Advertisement “Basta '' on product consumption and brand patronage. Data gathered will act as a platform for students to determine the effects of those controversial advertisements on them. Researchers and Future Researchers. This will be a tool to guide and navigate them in discovering credible, accurate, and similar factors to have a better knowledge on the study. This study will also serve as reference or guide for future researchers working on similar or related topics and will give them insights for further analysis of the effects of controversial advertisement on the consumers in relation to the variables used. Royal Crown “RC Cola” Company. This study will be beneficial for them to aid in market strategizing, enhancing brand equity, and attracting more customers to purchase their product. DEFINITION OF TERMS The following terms are defined as used in the study. Brand – could be name, term, design, symbol, or other feature that differentiates one seller’s goods or service from those of other sellers. Consumer - is a person or customer who purchases products and services. Controversial advertisement - is a strategy for attracting attention by breaking the norms. Customer behavior – is the consumer’s decisions and actions when purchasing and using a product. This chapter discussed the background of the research, the theoretical and conceptual framework derived from the process of AIDA, and Aaker’s Brand Equity model, which helped the researchers developed the research paradigm on consumer consumption and brand patronage. The chapter also outlined the scope and delimitation of the study, its hypotheses, and assumptions, as well as its significance to the general body of research, and the terms introduced through this research endeavor. CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES This chapter contains a review of related literature and studies that the researchers examined to shed light on the research area. Furthermore, the purpose of this chapter is to provide an overview of the topic. The first portion goes over the definition of soft drinks and RC Cola in general. The researchers also discussed the psychology of consumers and how they perceived the product after seeing the RC Cola controversial advertisement. The study also discussed consumer purchasing habits for soft drinks. Consumer patronage tackles consumer loyalty and satisfaction towards RC Cola and other soft drinks. The willingness of the consumers to purchase the RC Cola product again, the product's quality, and the effect of advertising were also tackled. Finally, the researchers discussed the consumption and market size of RC Cola Philippines after they released the video of the controversial advertisement. FOREIGN LITERATURE AND STUDIES Definition of Soft Drinks Soft drink (also known as a soda, pop, coke, soda pop, fizzy drink, tonic, seltzer, mineral, sparkling water, lolly water, or tonic ) is a beverage that usually contains water (often but not always carbonated water), a sweetener, and a flavoring agent. Sugar, high-fructose corn syrup, fruit juice, sugar substitutes (in the case of diet drinks), or a combination of these may be used as a sweetener. Soft drinks are likely to contain colorings, caffeine, and other additives (Allen, 2018). Soft drinks can be served chilled, at room temperature, or warm, as in the case of Dr. Pepper. In the Western world, the first marketed soft drinks appeared in the 17th century. They were made with water and lemon juice that had been sweetened with honey. The Compagnie des Limonadiers of Paris was granted a monopoly on the sale of lemonade soft drinks in 1676. Vendors walked around with tanks of lemonade on their backs, handing out cups of soft drinks to thirsty Parisians. Soft drinks are made by combining dry ingredients and/or fresh ingredients (such as lemons, oranges, and so on) with water. Soft drink production can take place in factories or at home. Homemade soft drinks can be made by combining syrup or dry ingredients with carbonated water. Carbonated water is created by dropping dry ice into water or using a soda siphon or a home carbonation system. Companies such as Soda-Club sell syrups commercially; dry ingredients are frequently sold in pouches, similar to the popular U.S. drink mix Kool-Aid. The retail sale of bottled water, carbonates, concentrates, functional drinks, juices, RTD tea and coffee, and smoothies constitutes the soft drinks market. The total market volume for soft drinks, however, excludes the concentrated category. The market is valued using the retail selling price (RSP) plus any applicable taxes. Revenue in the Soft Drinks segment in the Philippines amounts to US$10.97bn in 2023. The market is expected to grow annually by 5.50% (CAGR 2023-2027). The Philippines beverages market size was valued at 4.23 billion liters (BL) in Q4 2022. In Q4 2022, soft drinks were the leading beverages category in the Philippines. (Philippines Beverages Consumption Trends and Forecasts Tracker, Q4 2022). About 45% of soft drinks are a typical energy source for snacks among Filipino children, claimed by Adair and Popkin (2005). It is also recognized as one of the most readily available, frequently consumed, and a source of dietary sugar for Filipino children (6 to 12 years old) (Yabao et al., 2005). The main added sugar source in the diet of Filipinos is SSBs (SugarSweetened Beverages). The 2013 survey showed that about 45% of the SSBs consumed by Filipino adults are soft drinks. About RC Cola Royal Crown Cola is famously referred to as RC Cola. It is a well-known soft drink associated with the competitive beverage market. RC Cola was founded by Claud A Hatcher in 1905. It has a long and progressive history spanning more than 100 years that has helped it become one of the most well-liked soft drinks worldwide. After being originally introduced in Georgia, United States, RC Cola quickly expanded its market reach to include nations like the Philippines, Thailand, Estonia, India, Iceland, and Bangladesh. According to Michael Walker (2022) RC Cola was the best-selling soda in the Philippines in 2015. The Royal Crown Company was popular as the most innovative soft drinks manufacturer in the beverage industry for a long time. Nature of Consumers A consumer is defined as a person or a company who orders or uses a purchased good, service, or product for personal, family, or social needs, or for other related needs (Grower, 2019). According to Rajak (2023) consumer behavior is the study of how people, communities, and organizations choose, buy, use, and discard goods and services, ideas, or experiences to meet their needs and desires. Buying behavior is a customer's habit associated with the purchase, consumption, and disposal of a good or service. Purchasing behavior reflects personal, group, or organizational attitudes, preferences, or emotions that may influence a customer's purchasing habits (Ahmed, 2019). Consumers frequently purchase products that have a specific meaning. The target audience for the RC Cola campaign "Basta" is Gen Z and millennials. Gen Z consumers are drawn to work that is wild, illogical, and emotional. The key to addressing the Gen Z group is humor. The meaning of a brand can be an important factor in a consumer's purchasing decision. Ahmad and Tyagaraj (2015) state that "the brand can satisfy the consumer's desire for sensory pleasure, and cognitive simulation generates emotional value." According to psychology, such goods, in addition to their appearance, create personality and confidence in the customer, so the customer is willing to pay a higher price for it. Furthermore, for customers, the top brand implies a higher quality product. The customer believes that by purchasing a brand product, he has received something valuable in exchange for his money (Taherkhani, Maleki, Najafi, & Shahrami, 2016). Overall, the nature of consumer behavior is complex and influenced by various factors. Cultural, social, personal, and psychological variables are among them. Consumer Patronage Customers are simply those who frequently use a company's offering (goods or services). In other words, a customer is a stakeholder in an organization who provides payment in exchange for an offer made by the organization in order to meet a need and maximize satisfactionof a customer as a business or individual who purchases the goods or services of another company (Bloomenthal, 2019). Customer satisfaction was defined by Auka (2012) as "the customer's post-purchase evaluation and affective (emotional) response to the overall product or service experience, which is a measure of how the customer's needs, wishes, desires, or expectations were met or exceeded." According to Khan et al. (2013), "customer satisfaction" can be defined as a sense of contentment with a product or service received. Customer satisfaction, according to (Palací et al. 2019), is a "response (cognitive or affective) that pertains to a specific focus (i.e. a purchase experience and/or the associated product) and occurs at a specific time (i.e. post-purchase, post-consumption)." LOCAL LITERATURE AND STUDIES Birth of Advertising in the RP Advertising was ushered in the Philippines in the 20th century. It was dragged in, as it were, on the coattails of the Industrial revolution (Lent, 1924). Throughout the 1970s, R.C. Cola was famous in the Philippines through its licensee Asia wide Beverages, but when the brand was missing for three decades, R.C. Cola was revived and surpassed Coca-Cola's and Pop Cola to become the third most popular cola brand, trailing only Pepsi-Cola and Coca-Cola. It also began promoting with a smooth, laid-back image, which it has conveyed since the 1960s. To survive market competition, RC Cola uses a strategy to create a significant impact on the market, which has recently become the talk of the town after seizing on a different kind of area in marketing strategy, and that is employing humor (“RC Cola sales soar after viral ad” 2021). The sales of RC Cola Mega in the Philippines increased by 67% after its video advertisement gained online viral attention. According to Camus (2023), RC Global Beverages saw revenues in 2021, surge 115 percent to $8.24 million while sales rose 7 percent to $23.37 million, the disclosure showed. By using a less common method for this particular campaign, RC Cola Philippines created a unique ad that resonated with its audience to cater and liven up the Filipino taste buds and turned into a lift for the brand that raised both the brand's income and popularity with customers. Effects In November of 2020, soft drinks manufacturer RC Cola released a bizarre film that immediately took off and penetrated pop culture in the Philippines. Due to the sugar tax in 2018, RC cola was unable to compete on pricing in the Filipino market. In an effort to reach a Gen Z audience, the brand partnered with Gigil to identify an unexplored area of distinctiveness. The target of the brand being the Gen Z members, it reflects the Gen Z attitudes toward making decisions. Filipino advertising company GIGIL was founded in 2017, just over three years ago, a minor participant in a vast, well-established, and highly competitive field. Badong Abesamis, Herbert Hernandez, and managing partner Jake Yrastorza are the founding partners of GIGIL. The agency has recently created some of the silliest advertisements, putting an emphasis on a strange kind of advertising that is uncommon in the Philippines. The budget constraints meant that the brand used a very basic media strategy but due to the power of the creatives and social media, the film was watched 1.6 million times within the first six hours. According to Badong Abesamis, Herbert Hernandez, and managing partner Jake Yrastorza, they use collaboration accounts in Facebook and boosted their accounts on twitter to increase views and engagements. The advertisement was also the number one trending topic on twitter for two days. It was also featured on the Ellen DeGeneres US's segment 'Ellen and Twitch Guess What's Going to Happen Next in This Crazy Commercial show on January 2021, and covered by a lot of local and international press like Fast company. In November 1995, Alan Webber and Bill Taylor established Fast Company, a monthly American business publication with its headquarters in Manhattan. Fast Company focuses on technology, business, and design. The campaign was so big that it increased sales to 67% to the client. This type of film advertisement isn't something you normally see on a daily basis in the Philippines, Yrastorza brand partner of GIGIL, stated that since the campaign was launched. Their agency often tells them that works like this were too “crazy” but now they want something as crazy as the RC Cola advertisement. Overall, the brand targeted the Gen Z audience to make the brand stand for something cool. It is an unexpected approach to the Filipino market. Yrastorza claimed that although the financial results have not yet been reported, there are indications of rising sales across the nation, with several stores fully selling out RC Cola stocks and placing new orders for the item. Chavez, Cetra, and Alusen (2020) state that brand equity is regarded as a key asset in any given product, service, or organization because it gives the brand significance in the eyes of its customers. A strange commercial from soft drink producer RC Cola was released in the Philippines' pop culture before the end of November 2020. The Philippine government implemented a sugar tax in January 2018, which resulted in a 41% increase in soda prices. Due to this, RC Cola's comparable price with Coca-Cola decreased, and sales fell by 7% while the entire soda category shrank by 9.5%. To reach a Gen Z audience, the brand partnered with GIGIL to identify an unexplored area of distinctiveness (Yrastorza & Gigil, 2021). According to Lacap and Tungcab (2020) sensory, emotive, cognitive, behavioral, and social reactions to brand stimuli are referred to as brand experiences. The phrase "Basta"—which translates to "Whatever, I like it because I like it"—was used as the basis for the cultural insight that helped design the campaign. It illustrates the casual way in which Gen Z approaches daily choices. “Basta” is currently the primary brand platform that distinguishes RC Cola in the category. According to Abesamis, the word “basta” in the commercial really helped a lot in determining the mindset of a Gen Z audience since they act in irrational ways: for example, they might buy Coke just because they like the way it tastes. CHAPTER 3 METHODOLOGY In this chapter, various data collection and analysis procedures that were pertinent to the research are explained. It covers topics including the study's setting, the design of the research, sample size and sampling methodology, the sorts of data being collected, and how that data was managed. To determine the effect of the controversial RC Cola Advertisement “Basta” to Fourth Year Multimedia Arts Students of Lyceum of the Philippines University Manila for S.Y. 20222023,this chapter explains the data collection process and the methods used on how to determine the factors that affect the decision of a consumer to purchase in a specific brand. Specifically, this chapter includes the research design, research instrument, data gathering procedure and treatment of data. RESEARCH DESIGN This study employed the quantitative non-experimental research design while using the survey method in collecting the information required to fulfill this study. A survey questionnaire is the key information gathering tool or research instrument. The data was collected through online survey questionnaires by simple random sampling from 4th year students of LPU Manila. The study employed a quantitative research approach in analyzing and in understanding the independent and dependent variables. SURVEY RESEARCH The researchers conducted an online survey questionnaire by purposive sampling using Google Forms. The researchers chose the fourth year LPU students to participate in this study as they are more knowledgeable and experienced in the field of multimedia and advertising. The researchers prepared ten questions based on RC Cola “Basta” advertisements about consumers' buying behavior. The survey was conducted in LPU Manila in 2023. The survey was distributed and collected by the researchers and then analyzed the results and processed the data. SAMPLING DESIGN AND SAMPLE TARGET RESPONDENTS Non-probability sampling design and purposive sampling in particular was utilized by the researchers in this study to get the sample. The fourth-year LPU students were chosen as respondents of this study since they know a lot about multimedia and advertising. A sampling was formed to select some of the individual processes in the study so these persons are volunteers. The goal of sampling is to employ certain individuals to get information about the population. Purposive sampling was employed to collect samples for this investigation. Purposive sampling, according to Arikunto (2010), is the process of choosing a sample by picking a subject that is not based on level or location, but rather on a specific goal. According to Riyanto (2001), the research procedure was oriented toward selecting a sample of that population and the objective was particular from the study known by researchers from the beginning. DATA GATHERING PROCEDURE The questionnaire was prepared through Google Forms. It in such a way that whoever will participate in the study has to go through the consent form first and must click “I agree to participate in the study” before they can proceed to the questionnaire. Before answering the questions, respondents will be requested to enter their details. Privacy and confidentiality of records will be strictly maintained throughout the study. Ten questionnaires were prepared by the researchers focusing on RC Cola “Basta” advertisements about consumers' buying behavior. Participants will be given sufficient time to complete the questionnaire. When all questionnaires are completed, the respondents will submit the form. The researchers will then collate the data and encode them in Excel to be transferred for data analysis. DATA ANALYSIS The survey questionnaire which is in Google Form format will be sent via email to the senior multimedia arts students of LPU Manila. The respondents will be briefed about the nature of the research. Twenty people will be requested to participate in the study. Once the respondents’ consent is secured, they will be given access to the survey questionnaire. They have 48 hours to submit the result of the survey to be included in the study. The results will be collated and tabulated to be processed statistically. Questionnaire for pilot testing Some sample questions that were included in the questionnaire are the following: Question 1: Are you familiar with the Ad "Basta" by RC Cola? Question 2: Does RC Cola advertisement stimulate or encourage you to purchase the products? Question 3: Does RC Cola advertisement convince you to buy the same brands? Question 4: Does the advertisement always influence your buying habits? Question 5: Is your participation in purchasing influenced by friends & family? Question 6: Does RC Cola advertisement motivate you to shift from one brand to another brand? Question 7: Does the advertisement provide pleasure and entertainment? Question 8: Does restrictive advertisement also attract your mind and convince you? Question 9: Do you prefer RC Cola for its cheaper price compared to other brands? Question 10: Is strange advertisement necessary to attract the consumers? RESEARCH INSTRUMENT In carrying out the survey research, the study used an online survey questionnaire. The researchers prepared the research questionnaire using Google Forms and distributed it online to the target respondents. The questionnaire is divided into two sections, consisting of ten questions. Each section will be discussed as follows: Part 1 refers to General Information. This section was used to collect information related to the demographic profile of the participant such as age, sex, course, and year level. This is needed for the purpose of identifying and describing the respondents. Part 2 covers the problem statements in the survey questionnaire by examining the factors that affect the decision of consumers to purchase a specific brand in terms of brand loyalty, brand awareness, perceived quality and brand association. It also covers the positive effects and negative effects of the advertisement of RC Cola on consumer consumption and brand patronage. Pilot Testing of Research Instrument The approved survey questionnaire was piloted on 20 respondents for the period of 3 days on July 11 through online survey using Google form. The results of the pilot testing (Annex A) showed that the research instrument was valid, reliable, and accurate to answer the research problems identified under the ‘Statement of the Problem’ section in Chapter 1. Results of the Pilot Testing of Research Instrument Annex A No. Of Responden ts Age Table 1 Table 1 shows the age range of the respondents mostly Gen Z which is the target audience of the Advertisement. Table 2 Table 3 shows that 80% of the respondents are familiar with the advertisements. Five percent (5%) of the respondents do not know the ad and 5% in between. Table 3 Table 3 shows that 25% of the respondents are encouraged to buy their products after watching the advertisements while 45% are not convinced by the adwhile 25% are in between. Table 4 Table 4 shows that most of the respondents are not convinced to buy the same brands after watching the advertisement while 35% are convinced and 25% are in between. Table 5 Table 5 shows that 50% of the respondents are influenced by advertisements. Table 6 Table 6 shows that 45% are influenced by friends & family. Table 7 Table 7 shows that most of the respondents acknowledge that the ads provide pleasure and entertainment for them. Table 8 Table 8 shows that 45% of the respondents agree that restrictive advertisements attract their mind convincing them to buy while 30% are not convinced. Table 9 Table 9 shows that 55% of the respondents prefer RC Cola because of its cheap price while 25% of them answered no and 20% are in between. Table 10 Table 10 shows that 55% agree that strange advertisements are necessary to attract consumers while 20% of them do not agree and 25% are in between. Table 11 Table 11 shows that 75% of the respondents only buy RC Cola when it's necessary. Table 12 Table 12 shows that 75% of the respondents consider that the most important aspect in advertising is humor while 60% of them think that the user's opinion attracts them the most. The third aspect is the information about the price, usage information and personalizing the brand all got 55%. The fourth is the expert opinion with 25% and only 15% answered the appearance of the actor and last is the participation of famous people. Sample of answered questionnaire Conclusion During the pilot phase of the study, although the advertisement of RC Cola gained a million views, there were still 18.8% who were not familiar with the advertisement. All the respondents were Gen Z, which is the target audience of the advertisement. After watching the advertisement, the respondents were not convinced to purchase the products of RC Cola. It is clear that the creative campaign was effective in social media but it does not influence the purchasing behavior of the consumer. Although it had an impact to motivate them to shift from one brand to another by 56.3%, the researchers also looked at whether a restrictive advertisement attracts the mind of the consumers and convinces them, consumers tend to favor the creativity of the advertisement with 56.3% answering yes. As it was mentioned earlier, permission was obtained from all the participants in the research through an introduction letter in Google forms. The letter was to assure the respondents that their participation in the research is voluntary and confidentiality was observed. This section of the paper discussed the research design that will be used to answer the statement of the problem 1, 2 and 3. It also discussed the procedures that the researchers will undertake and statistical treatment that will be used in order to get the results. Chapter Summary This chapter presents the survey research methodology used by the researchers. The intended participants' demographic profile is covered in general information. The problem statements in the survey questionnaire and the outcomes of the respondent's answers are also covered in this chapter. BIBLIOGRAPHY RC Cola Int Team (2022). RC Cola’s Beverage Marketing Through The ages. https://l.rccolainternational.com/blog/beverage-marketing-through-the-ages. Contagious I/O (2021). The strategy behind RC Cola’s surreal ‘Basta’ ads in the Philippines. https://www.contagious.com/news-and-views/insight-and-strategy-behind-rc-cola-Filipin o-advertising-campaign. Heintz, E (2021). The AIDA model & digital marketing: are they (still) compatible. https://dmexco.com/stories/aida-model/. Ibañez, J.(2021). RC Cola sales soar after viral ad. https://www.bworldonline.com/corporate/2021/02/05/342938/rc-cola-salessoar-after-viral-ad/. Diaz A, C. (2020). THIS IS THE WEIRDEST AD WE'VE SEEN ALL YEAR. https://adage.com/creativity/work/rc-cola-basta-rc-cola/2300386. Chavez, R. D., Cetra, E. G., Alusen, M. L.(2020). The Brand Equity of LPU-Laguna: Basis for Continuous Improvement. LPU-Laguna Journal of Business and Accountancy Vol. 3 No. 3. https://lpulaguna.edu.ph/wp-content/uploads/2022/01/2.-De-Chavez-Cetra-Alusen_Brand -Equity.pdf. Lacap J. O., & Tungcab A. (2020). The Influence of Brand Experience on Brand Loyalty Among Mobile Phone Users in Pampanga, Philippines: A Mediation Analysis. Asia-Pacific Social Science Review 20(3) 2020, pp. 17–3. https://www.dlsu.edu.ph/wp- content/uploads/pdf/research/journals/apssr/2020-September -vol20-3/3-the-influence-of-brand-experience-on-brand-loyalty-among-mobile-phone-use rs-in-pampanga-philippines-a-mediation-analysis.pdf Auka D. (2012) Service quality, satisfaction, perceived value and loyalty among customers in commercial banking in Nakuru Municipality, Kenya Retrieved from https://www.semanticscholar.org/paper/Service-quality%2C-satisfaction%2C-perceived-v alue-and-Auka/b8b4f21020c4a3b6c1dc46fc40e5e97a15ff7832. AdSparkTeam (2018). Top Data Findings That Philippine Businesses Must Capitalize On in 2018 Retrieved from https://adspark.ph/top-data-findings-businesses-capitalize/#:~:text=A%20Kantar%20TNS %20research%20last,they%20see%20on%20these%20platforms. Salem A. Al-Jundi, Ahmed Shuhaiber & Reshmi Augustine | Len Tiu Wright (Reviewing editor) (2019) Effect of consumer innovativeness on new product purchase intentions through learning process and perceived value, Cogent Business & Management, 6:1, DOI: 10.1080/23311975.2019.1698849 Business Marketing Strategy (2023). RC Cola Marketing Mix – Marketing Mix Of RC Cola https://bmarketingstrategy.com/rc-cola-marketing-mix/ Christina Perry, Yvonne Dimitropoulos, John Skinner, Chris Bourke, Kate Miranda, Elyse Cain, Damien Beaufils, Vita Christie, Boe Rambaldini, Kylie Gwynne, Availability of drinking water in rural and remote communities in New South Wales, Australia, Australian Journal of Primary Health, 10.1071/PY21119, 28, 2, (125-130), (2022). Emma Nassif, Alyse Davies, Kim B. Bente, Lyndal Wellard-Cole, Jisu Jung, Judy Kay, Clare Hughes, Irena Koprinska, Wendy L. Watson, Kalina Yacef, Kathy Chapman, Anna Rangan, Adrian Bauman, Cliona Ni Mhurchu, Margaret Allman-Farinelli, The Contribution of Nutrients of Concern to the Diets of 18-to-30-Year-Old Australians from Food Prepared Outside Home Differs by Food Outlet Types: The MYMeals CrossSectional Study, Nutrients, 10.3390/nu14183751, 14, 18, (3751), (2022). Cherie Russell, Sarah Dickie, Phillip Baker, Mark Lawrence, Does the Australian Health Star Rating System Encourage Added Sugar Reformulation? Trends in Sweetener Use in Australia, Nutrients, 10.3390/nu13030898, 13, 3, (898), (2021). Gwinner, K. (1997). A model of image creation and image transfer in event sponsorship. International Marketing Review, 14(3), https://doi.org/10.1108/02651339710170221. Muhammad Faiz Mohd Hanim, Budi Aslinie Md Sabri, Norashikin Yusof, Online News 145–158 Coverage of the Sugar-Sweetened Beverages Tax in Malaysia: Content Analysis, JMIR Public Health and Surveillance, 10.2196/24523, 7, 8, (e24523), (2021). Di Xiang, Lue Zhan, Massimo Bordignon. (2020). A reconsideration of the sugar sweetened beverage tax in a household production model, Food Policy, 10.1016/j.foodpol.2020.101933, 95, (101933). Irvine et al. (2020). Factors Influencing the Early Introduction of Sugar Sweetened Beverages among Infants: Findings from the HSHK Birth Cohort Study, Nutrients, 10.3390/nu12113343, 12, 11, (3343), (2020). Lau, G.T., Lee, S.H. (1999). Consumers' Trust in a Brand and the Link to Brand Loyalty. Journal of Market-Focused Management 4, 341–370. https://doi.org/10.1023/A:1009886520142. Krishnamurthi, L., & Raj, S. P. (1991). An Empirical Analysis of the Relationship between Brand Loyalty and Consumer Price Elasticity. Marketing Science, 10(2), 172–183. http://www.jstor.org/stable/183805 Chaudhuri, A., & Holbrook, M. B. (2001). The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty. Journal of Marketing, 65(2), 81–93. https://doi.org/10.1509/jmkg.65.2.81.18255 Bloemer, J. M. M., & Kasper, H. D. P. (1995). The complex relationship between consumer satisfaction and brand loyalty. Journal of Economic Psychology, 16(2), 311–329. https://doi.org/10.1016/01674870(95)00007-B. Tucker, W. T. (1964). The Development of Brand Loyalty. Journal of Marketing Research, 1(3), 32– 35.https://doi.org/10.2307/3150053. Munuera-Aleman, J. L., Delgado-Ballester, E., & Yague-Guillen, M. J. (2003). Development and Validation of a Brand Trust Scale. International Journal of Market Research, 45(1), 1–18. https://doi.org/10.1177/147078530304500103. Gommans, Marcel & Krishnan, Krish & Scheffold, Katrin. (2001). From Brand Loyalty to E-Loyalty: A Conceptual Framework. Journal of Economic and Social Research. 3. Anderson, E. W. (1998). Customer Satisfaction and Word of Mouth. Journal of Service Research, 1(1), 5–17. https://doi.org/10.1177/109467059800100102. Churchill, G. A., & Surprenant, C. (1982). An Investigation into the Determinants of Customer Satisfaction. Journal of Marketing Research, 19(4), 491–504. https://doi.org/10.2307/3151722. Hennig-Thurau, T., Gwinner, K. P., & Gremler, D. D. (2002). Understanding Relationship Marketing Outcomes: An Integration of Relational Benefits and Relationship Quality. Journal of Service Research, https://journals.sagepub.com/doi/10.1177/1094670502004003006. 4(3), 230–247. J.J. Cronin, M.K. Brady, G.T.M. Hult (2000). Assessing the effects of quality, value, and customer satisfaction on consumer behavioral intentions in service environments. J. Retail., 76 (2), pp. 193-218 https://www.sciencedirect.com/science/article/pii/S2405844019363509. Roland T. Rust, C Moorman, P.R. Dickson. (2002). Getting return on quality: revenue expansion, cost reduction, or both?. Journal of Marketing, 65, pp. 7-24 https://www.sciencedirect.com/science/article/pii/S0970389618302416. D.G. Taylor, D. Strutton. (2010). Has e-marketing come of age? modeling historical influences on post-adoption era internet consumer behaviors. J. Bus. Res., 63 (9–10), pp. 950-956. https://www.sciencedirect.com/science/article/abs/pii/S0148296309002148. Park, C.W., Jaworski, B.J. and Maclnnis, D.J. (1986) Strategic Brand Concept-Image Management. Journal of Marketing, 50, 135-145. http://dx.doi.org/10.2307/1251291 Dobni, D., & Zinkhan, G. M. (1990). In search of brand image: A foundation analysis. Advances in consumer research, 17(1), 110-119. Gwinner, K. (1997), "A model of image creation and image transfer in event sponsorship", International Marketing Review, Vol. 14 No. 3, pp. https://doi.org/10.1108/02651339710170221 Samiee, S., & Roth, K. (1992). The Influence of Global Marketing Standardization on 145-158. Performance. Journal of Marketing, 56(2), 1–17. https://doi.org/10.1177/002224299205600201 Graeff, T.R. (1997) Consumption Situations and the Effects of Brand Image on Consumers’ Brand Evaluations. Psychology & Marketing, 14, 49-70. http://dx.doi.org/10.1002/(SICI)1520-6793(199701)14:1<49::AID-MAR4>3.0.CO;2-O Faircloth, J. B., Capella, L. M., & Alford, B. L. (2001). The Effect of Brand Attitude and Brand Image on Brand Equity. Journal of Marketing Theory and Practice, 9(3), 61–75. http://www.jstor.org/stable/40470049 Padgett, D., & Allen, D. (1997). Communicating experiences: A narrative approach to creating service brand image. Journal of Advertising, 26(4), 49–62. https://doi.org/10.1080/00913367.1997.10673535 Meenaghan, T. (1995), "The role of advertising in brand image development", Journal of Product & Brand Management, Vol. 4 No. 4, pp. 23-34. https://doi.org/10.1108/10610429510097672 Chavez, R.D., Cetra, E.G., Alusen, M. L. (2020), The Brand Equity of LPU-Laguna: Basis for Continuous Improvement, Vol. 3 No. 3 https://lpulaguna.edu.ph/wp-content/uploads/2022/01/2.-De-Chavez-Cetra-Alusen_Brand -Equity.pdf Lacap, J.P., & Tungcab, A. (2020) The Influence of Brand Experience on Brand Loyalty Among Mobile Phone Users in Pampanga, Philippines: A Mediation Analysis https://www.dlsu.edu.ph/wp-content/uploads/pdf/research/journals/apssr/2020-September -vol20-3/3-the-influence-of-brand-experience-on-brand-loyalty-among-mobile-phone-use rs-in-pampanga-philippines-a-mediation-analysis.pdf. Oxford University Press. (2023). Overview of Aida. Retrieved from AIDA - Oxford Reference.