HISTORY OF GAMIFICATION AND ITS ROLE IN THE EDUCATIONAL PROCESS MT-2101 Askhat Dzhakupov Dastan Muratov Yernar Amangaliev Content 01 02 AUTHOR OF THE ARTICLE 03 BENEFICIARIES OF THE RESEARCH 04 ORGANIZATION AND CONTENT 05 COVERAGE 06 uSEFUNESS 07 REFERENCES PURPOSE OF THE ARTICLE AUTHOR Nazokat Fayzullayevna Khaitova Teacher of Department of Methodology of Primary Education, Faculty of Primary Education, Jizzakh State Pedagogical Institute, Uzbekistan PURPOSE OF THE ARTICLE The purpose of the article is to provide an overview of the history and current state of gamification in education, with a focus on its potential as an educational innovation. While it doesn't explicitly state the intention to prove something, it aims to inform the reader about the use of gamification in education and its positive impact on student motivation and learning outcomes. Beneficiaries of the Research: Educators Researchers Policymakers Insights for improving teaching methods and engaging students through gamification. Scholars and researchers in the field of education and gamification can find valuable information about the history and current practices in gamification, as well as key figures in the field. Those responsible for shaping educational policies and curricula can gain insights into the potential benefits of incorporating gamification into education. Organization and Content The material is organized into typical sections, including an abstract, introduction, main part and conclusion. The argument and presentation are generally understandable, with a clear flow from historical context to the relevance of gamification in education. This is not original research but rather an informative piece that provides an overview of the topic. Coverage The article provides a comprehensive overview of gamification in education, covering its history, concepts, and examples in education. It discusses key figures in the field and mentions the international adoption of gamification in education. Usefulness The article is relevant to research on gamification in education in a general sense. It provides historical background by mentioning key figures and the evolution of gamification. It offers theoretical perspectives by referencing a wide range of scholars and their works. It synthesizes existing literature by discussing various authors' contributions to the study of gamification in education. References Khaitova, N. (2021). History of Gamification and Its Role in the Educational Process. International Journal of Multicultural and Multireligious Understanding, 8(5), 212. https://doi.org/10.18415/ijmmu.v8i5.2640 THANK YOU!