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History of Gamification and Its Role in the Educational Process

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HISTORY OF
GAMIFICATION AND ITS
ROLE IN THE
EDUCATIONAL PROCESS
MT-2101
Askhat Dzhakupov
Dastan Muratov
Yernar Amangaliev
Content
01
02
AUTHOR OF THE ARTICLE
03
BENEFICIARIES OF THE RESEARCH
04
ORGANIZATION AND CONTENT
05
COVERAGE
06
uSEFUNESS
07
REFERENCES
PURPOSE OF THE ARTICLE
AUTHOR
Nazokat Fayzullayevna Khaitova
Teacher of Department of Methodology
of Primary Education, Faculty of Primary
Education, Jizzakh State
Pedagogical Institute, Uzbekistan
PURPOSE OF THE ARTICLE
The purpose of the article is to provide an overview of the history and
current state of gamification in education, with a focus on its potential
as an educational innovation.
While it doesn't explicitly state the intention to prove something, it
aims to inform the reader about the use of gamification in education
and its positive impact on student motivation and learning outcomes.
Beneficiaries of the Research:
Educators
Researchers
Policymakers
Insights for improving teaching methods
and engaging students through
gamification.
Scholars and researchers in the field of
education and gamification can find valuable
information about the history and current
practices in gamification, as well as key
figures in the field.
Those responsible for shaping educational
policies and curricula can gain insights into
the potential benefits of incorporating
gamification into education.
Organization and Content
The material is organized into typical sections,
including an abstract, introduction, main part and
conclusion.
The argument and presentation are generally
understandable, with a clear flow from historical
context to the relevance of gamification in education.
This is not original research but rather an informative
piece that provides an overview of the topic.
Coverage
The article provides a comprehensive overview of
gamification in education, covering its history, concepts,
and examples in education.
It discusses key figures in the field and mentions the
international adoption of gamification in education.
Usefulness
The article is relevant to research on gamification in education in a general
sense.
It provides historical background by mentioning key figures and the evolution
of gamification.
It offers theoretical perspectives by referencing a wide range of scholars
and their works.
It synthesizes existing literature by discussing various authors' contributions
to the study of gamification in education.
References
Khaitova, N. (2021). History of Gamification and Its Role in the Educational
Process. International Journal of Multicultural and Multireligious Understanding,
8(5), 212. https://doi.org/10.18415/ijmmu.v8i5.2640
THANK
YOU!
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