Uploaded by Onil Pagutayao

Relate text to Content to Particular Issues,

advertisement
Relate text to Content to
Particular Issues,
Concerns or
Dispositions
What is gaming disorder?
• Gaming disorder is defined in the 11th Revision of the
International Classification of Diseases (ICD-11) as a
pattern of gaming behavior (“digital-gaming” or “videogaming”) characterized by impaired control over gaming,
increasing priority given to gaming over other activities
to the extent that gaming takes precedence over other
interests and daily activities, and continuation or or
escalation of gaming despite the occurrence of negative
consequences.
What is the International Classification
of Diseases?
• The International Classification of Diseases (ICD) is the basis for
identification of health trends and statistics globally and the
international standard for reporting diseases and health conditions. It is
used by medical practitioners around the world to diagnose conditions
and by researchers to categorize conditions
.
• The inclusion of a disorder in ICD is a consideration which countries
take into account when planning public health strategies and monitoring
trends of disorders.
• WHO released the 11th revision of the International Classification of
Diseases (ICD-11) in mid-2018.
Why is gaming disorder being included in
ICD-11?
• A decision on inclusion of gaming disorder in ICD-11 is based on reviews
of available evidence and reflects a consensus of experts from different
disciplines and geographical regions that were involved in the process of
technical consultations undertaken by WHO in the process of ICD-11
development.
• The inclusion of gaming disorder in ICD-11 follows the development of
treatment programs for people with health conditions identical to those
characteristic of gaming disorder in many parts of the world, and will
result in the increased attention of health professionals to the risks of
development of this disorder and, accordingly, to relevant prevention and
treatment measures.
Should all people who engage in gaming be
concerned about developing gaming disorder?
• Studies suggest that gaming disorder affects only a
small proportion of people who engage in digital- or
video-gaming activities. However, people who partake in
gaming should be alert to the amount of time they
spend on gaming activities, particularly when it is to the
exclusion of other daily activities, as well as to any
changes in their physical or psychological health and
social functioning that could be attributed to their
pattern of gaming behavior.
Question:
•What were all the article
about?
Does your family important to you? Why?
Cohesion
• In families, cohesion would be defined as the feeling of
being loved, of belonging to the group and being
nurtured by it. Although closeness is good in a family
unit, there must be a balance between being together
and being separate. A person must be able to develop
their individuality, while being supported and confident
within the family. A few things that bring a family
together are the commitment of other family members,
and the spending of time together.
Flexibility
• There must be a structure in a family or it will become chaotic and
will not be a peaceful setting for a family. Conversely, there must
be flexibility or the family becomes rigid and the authority figures
are resented. We could compare a successful family to a
democracy. There are leaders, but the whole group is involved in
the decision making process. Although the leaders are in charge
all members develop the ability to cope with stress, and at times
lead. While the family works to avoid stressful situations they
work together to solve problems, without blaming, criticizing and
finding fault with each other. Families that tend to have a strong
spiritual base seem to have a sense of well-being that facilitates
this working together in times of stress.
Communication
• Ever hear the saying, "What we have here is
a failure to communicate?" A lack of
communication can rip a family apart and
destroy them. Things that facilitate
communication are the things mentioned so
far -- family closeness, flexibility, time spent
together, spirituality.
In what way, family become responsible to itself and to the
society?
Is there significant effect with small changes or
conflict within the family?
Analyzing a Story in
Terms of its Elements
English 9 for Einstein and Faraday Lesson 2
Literature is defined as any kind of
printed material on any subject whether it may be a newspaper, a
(text) book, a letter, a song, stories,
etc.
The word literature is derived form the Latin
Term Litera which means letter.
Because literature deals with ideas, thoughts
and emotions of man, literature can be said
to be the story of man. Man’s loves, griefs,
thoughts, dreams, and aspirations coached in
a beautiful language is literature.
Literary Analysis:
What it Means to Have Faith?
The Parable of the Sower
• 1That same day Jesus went out of the house and sat
by the lake. 2Such large crowds gathered around him
that he got into a boat and sat in it, while all the
people stood on the shore. 3Then he told them many
things in parables, saying: “A farmer went out to sow
his seed. 4As he was scattering the seed, some fell
along the path, and the birds came and ate it up.
• 5Some fell on rocky places, where it did not have
much soil. It sprang up quickly, because the soil was
shallow. 6But when the sun came up, the plants were
scorched, and they withered because they had no
root. 7Other seed fell among thorns, which grew up
and choked the plants. 8Still other seed fell on good
soil, where it produced a crop—a hundred, sixty or
thirty times what was sown. 9Whoever has ears, let
them hear” (Matthew 13:1-9)
• Analyzing a text or a passage means dealing with
the basic elements of literature, like what is the
story about (PLOT), what is the dominant idea of the
story (THEME) and who are the people involve
(CHARACTERS). Additionally, it includes Point of
View (how you look at the story) and Setting (time
and place which the story took place).
• PLOT?
THEME?
CHARACTERS?
• Parable is a simple story used to illustrate a
moral or spiritual lesson, as told by Jesus in the
Gospels. It is a type of metaphorical analogy that
involves figures of speech specifically
symbolism – metaphors and simile – all to
explain a separate meaning from its literal
definition to make the comparison clearer and to
give stronger impact to the reader.
TYPES OF FIGURES OF SPEECH
• Metaphor - A metaphor is an implicit
comparison of one thing to another without
the use of a commonly known sign or
equation. A subcategory of metaphors is
"personification," attributing a human
characteristic—or emotion—to an animal,
object, or concept.
Example: The Lord is my shepherd, I shall not
want.
• Simile - it explicitly denotes a
comparison. A simile very often uses
either the word like or as.
Example: “The kingdom of heaven is
like treasure hidden in a field.”
• Allegory - An allegory is very similar to a
metaphor in the sense that something—usually
something abstract or religious—is implicitly
articulated in terms of something else that is
concrete. The difference between an allegory and
a metaphor is that when an allegory is
employed, the comparison reflects the entire
work—or a large part of the work.
• Example: The seed mentioned in
the parable is interpreted as the
Word of God.
• Archetype – a collectively
inherited unconscious idea,
pattern of thought, image,
etc., a model or first form.
• Example: Melchizidek, king of
Salem meaning peace, is an
archetype of Christ
• Myth – a traditional or legendary story
usually concerning some being or hero
or event with or without determinable
basis of fact or a natural explanation.
• Example: The Moon Goddess;
Pandora’s Box; Si Malakas at si
Maganda
•
•
•
•
The Parable of the Sower
A Literary Analysis
I. INTRODUCTION
What kind of literary piece is the story about?
What are your initial thoughts upon reading the
story? How do you feel during the reading
process? Were your ‘Active Reading’ answers all
true after reading the story?
• II. BODY
• A. Theme — What is the main idea? What does it
deals mostly about?
• B. Plot — What is the storyline? Is it important to
you to know the story?
• C. Characters—Which of the 4 Types of Soil you
are most likely of?
• III. CONCLUSION
• What particular message would you like to
remind yourself and to others? What are your
realizations? How are you going to take this
lesson from now on?
•
•
•
•
The Parable of the Sower
A Literary Analysis
I. INTRODUCTION
________________________________________________
________________________________________.
• ________________________________________________
________________________________________.
• II. BODY
• ________________________________________________
________________________________________.
• ________________________________________________
_______________________________________.
• III. CONCLUSION
• ________________________________________________
________________________________________.
• ________________________________________________
________________________________________.
Download