2020-2026 Creators and Communicators Media and communication Creators and Communicators Contents Contents 2 Basic Information 4 Timings 10 Learning Goals 12 The Entry Point 16 Knowledge Harvest 17 Explaining The Theme 19 Health and Wellbeing Learning Goals 20 Health and Wellbeing Task 1 21 Health and Wellbeing Task 2 23 Health and Wellbeing Task 3 25 Health and Wellbeing Task 4 27 Health and Wellbeing Extension Task 29 ICT & Computing Learning Goals 30 ICT & Computing Task 1 31 ICT & Computing Task 2 32 ICT & Computing Task 3 34 ICT & Computing Extension Task 36 Music Learning Goals 37 Music Task 1 38 Music Task 2 41 Music Extension Task 43 History Learning Goals 44 History Task 1 45 2 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators History Task 2 48 History Task 3 50 History Extension Task 52 Art Learning Goals 53 Art Task 1 54 Art Task 2 57 International Learning Goals 59 International Task 1 60 International Task 2 62 International Extension Task 64 The Exit Point 66 Resources 68 Glossary 69 The Big Picture 70 Assessment for Improving Learning 72 3 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Basic Information Unit Summary In 'Creators and Communicators', we will be learning about how creating and communicating using technology has evolved throughout history and how we can create and communicate using technology and digital media today. In order to develop our knowledge, skills and understanding of this topic, we will need to be creators, communicators, historians and artists. Do we think that technology always allows us to communicate and create better than without it? 4 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Introduction This is a unit of learning for the International Primary Curriculum The IPC has been developed to provide support to teachers to achieve the aim of improving learning through the provision of international researched curriculum materials and engaging units of learning. Central to the International Curriculum is the belief in, and commitment to, the holistic development of learners through enjoyable academic, personal and international learning that prepares them for opportunities and challenges now and in the future. Through the International Curriculum, which supports teachers and leaders, learners are encouraged to be globally competent (Boix Mansilla and Jackson, 2013), future ready, socially conscious and motivated to positively contribute within a local and/or global context. Planning with IPC thematic units (for more detail refer to the planning documents in the Implementation Guide). You will need a long term and medium-term view to plan most effectively for the IPC thematic units. Keep in mind that all tasks including Entry Points and Exit Points are adaptable. Keep the focus on meeting the goals to maintain the integrity of the route plan. The school’s route plan: Indicates which key skills are in which units, from this you can identify which will be practiced and which will be assessed at different points in the milepost. Reveals which other units on the same theme learners have completed. Read the whole unit through considering the following: Availability of resources - do you have access to a local resource that would enhance the unit? Learners’ previous experience – which other units on the same theme have learners completed? Agreed classroom approaches. Which Language Arts and Mathematics links will you aim to include? How to approach the ICT links – these goals are included in the route plan so are required learning for the unit. Who has responsibility for teaching which subjects? Is there a whole school/milepost focus on specific Personal Learning Goals? Create your medium-term plan: Collaborate with any colleagues who have responsibility for specific subjects. Collate the rubrics/learning advice for the unit. Decide on grouping strategies. 5 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Collect necessary resources. Book any fieldtrips and/or invite visitors/experts to the school. Include differentiation for challenge and choice remembering that challenge is not just extending learners but considering accessibility for those with particular needs. Create a letter for parents. After the Knowledge Harvest Review your planning, does anything need more/less time based on what you found out about learners during the Knowledge Harvest? Is there any other differentiation or changes to planned differentiation that is needed based on the information gathered in the Knowledge Harvest? Assessment for Improving Learning opportunities Opportunities to assess children’s skills progress exist throughout the unit, indicated by this symbol and bold text. There are teacher's and children’s rubrics as well as learning advice in the IPC Assessment for Learning toolkit that should be used to support key skills progression. We recommend that only 1 skill is assessed within any task. Assessment is multifaceted and may include: Self-assessment against the rubrics, exemplars or co-created success criteria. Peer-assessment and feedback using the rubrics. Teacher assessment against the rubrics, exemplars or co-created success criteria. The IPC has a simple but comprehensive structure All of the learning in the IPC is based upon clearly defined learning goals which lay out the Subject, Personal and International Learning children will undertake as they progress through the three mileposts of the IPC. Learning Goals Learning Goals in academic subjects (10), including International, are statements of what children should ‘know’, ‘be able to do’ or develop an ‘understanding’ of at different mileposts. The IPC also provides Personal Learning Goals; these follow the structure ‘To be _________ I aim to _____________’. Knowledge, Skills and Understanding Differentiating between Knowledge, Skills and Understanding is crucial to the development of children’s learning; each have their own distinct characteristics that impact on how each is planned for, learned, taught and assessed. Learning goals in the IPC specifically address Knowledge, Skills or Understanding. The exception to these are the Personal Learning Goals which aim to develop character and attitudes. The Process to Facilitate Learning The units of learning provide practical activities which teachers can use in the classroom plus a wealth of other supportive information. Each unit is structured to make sure that children’s learning experiences are 6 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators as stimulating as possible. All the units follow the same process to facilitate learning as described below. Entry Point The Entry Point is an activity for children that begins each unit of learning and provides an exciting introduction to the learning that is to follow. Entry Points could just take one hour or the whole allocation for IPC in the initial week, if, for example, the Entry Point is a field trip. The Entry Point is designed to activate schemata – learners’ previous knowledge and experiences, as well as excite learners for the coming unit. Knowledge Harvest The Knowledge Harvest takes place in the early stages of each unit and provides an opportunity for children to reveal what they already know about the themes they are studying. This bank of knowledge can then be added to, developed and even challenged by the teacher, throughout the course of the unit. Explaining the Theme This information should be shared with learners to help them see how the unit connects with others and how it builds on previous learning goals or may progress in the future. Research, Record and Reflect 7 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Each IPC unit has a number of activities that require learners to Research, Record and Reflect on their learning. Research Research activities always precede the recording activities. IPC research activities have been designed to be experiential and exploratory. During research activities, learners use a variety of methods and may work collaboratively in groups or individually to find out a range of information. Record During the recording activities, children think about, process and interpret the learning they have researched. Teachers should promote choice and challenge when supporting learners with recording tasks as well as providing opportunities for learners to further develop their strengths and interests. Reflect Opportunities to discuss as well as record (written, audio or visual) answers to reflection questions should be given. Questions that meet a variety of purposes are included, with at least one question for each task. Reflective questions support learners with: Making connections with other subjects and personal or international learning Developing metacognition – awareness of how they learn Planning next steps in their own learning Identifying what they would like to know, understand and be able to do Exploring the significance/importance of learning Giving feedback to teachers e.g. Exit cards Using the rubrics and learning advice for self and peer assessment Thinking about Personal Learning Goals – learning about and learning to be. Exit Point The Exit Point has two main purposes. First, to help children pull together their learning from the unit and second, to celebrate the learning that has taken place. The IPC community would love to see examples of teaching and learning from a variety of IPC schools, in any subject, at any stage in the unit of learning. Please share your examples of learning with the IPC via Pinboard on the International Curriculum Portal to support the wider IPC community. Disclaimer The IPC is not responsible for the content of websites or videos listed in this unit. We cannot guarantee nor accept any liability for the content or links of any websites or videos featured in this unit. We strongly recommend that the websites and videos are checked before being used in the classroom. The websites and videos listed in this unit are not under the control of the IPC. We have no control over 8 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators the nature, content and availability of those websites and videos. The inclusion of links to any websites or videos does not imply a recommendation of, or endorse the views expressed within, those websites and videos. The IPC takes no responsibility for, and will not be liable for, any website or video becoming unavailable. If you find a link that does not function or no longer links to the intended resource need, please email support@internationalcurriculum.com stating the unit title, subject, task and link or use the unit feedback form on the International Curriculum Portal. Due to the increase in advertising in online sources you may wish to explore a viewing platform to reduce the risk of inappropriate content. Two such platforms are Videolink and Pure. 9 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Timings This unit of work is intended to last about 6 weeks. The following suggested timings are approximate guides and are dependent on each school's individual context. Entry Point, Knowledge Harvest, Explain the Theme Health and Wellbeing ICT & Computing Music History Art International Exit Point No of Hours 4 8 8 4 8 8 4 4 No of Weeks 0.5 1 1 0.5 1 1 0.5 0.5 10 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Links to other IPC2020 subjects Language Arts, Mathematics and ICT links Learning Goals are included at the end of relevant task sections. These may be goals that are part of doing the task as designed or through an extension to the subject learning. Language Arts Learning Goals can be applicable to any language learned in school, used in the community or at home. The suggested link activities can be approached in a variety of ways to connect subject learning in the IPC thematic unit to different languages and also to encourage the application of language skills to the IPC units. For a home learning extension task carried out in the home language By the additional language teacher In the language of instruction. These may include repeating the task in a different language to promote retention of knowledge referred to, developing understanding of subject content through multilingual opportunities and further developing language skills. 11 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Learning Goals Health and Wellbeing Learning Goals Children will: 1.05 Understand that there are many factors that influence health and wellbeing 1.07 Understand that people benefit from different relationships in different ways 1.09 Know that the rules in different environments should be followed in order to support health and safety 1.16 Know that we should not share information about ourselves online 1.18 Understand that being a good digital citizen means being safe and responsible online ICT & Computing Learning Goals Children will: 1.11 Be able to use images, text and audio to communicate information 1.14 Understand that some images available on the internet are free from copyright 1.18 Understand that the internet is a public domain that presents privacy risks 1.20 Know that there are different tools for communicating around the world 1.21 Be able to use given software for a particular purpose Music Learning Goals Children will: 1.02 Be able to perform individually and/or with others 1.03 Be able to respond to musical stimuli 1.07 Be able to choose appropriate sounds and instruments when creating music and be able to give reasons for their choices 1.12 Understand how sounds and instruments communicate emotion and atmosphere 12 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators 1.14 Be able to comment on their own musical experiences with supporting reasons History Learning Goals Children will: 1.01 Be able to formulate questions about objects from the past 1.03 Be able to select and record relevant information about the past 1.06 Know that how people talk about time is influenced by culture 1.07 Be able to order events and objects chronologically 1.10 Know differences between their own lives and those of people from the past 1.11 Understand that technological development is not a recent phenomenon Art Learning Goals Children will: 1.01 Be able to create a work of art to express experiences, ideas and/or emotions 1.03 Be able to create an original artwork to serve a given purpose using given media 1.05 Understand that our own experiences can provide inspiration for original artwork 1.06 Be able to experiment and play with a variety of materials, techniques and technologies 1.09 Know that artwork can have a specific purpose 1.10 Know that there are different types of visual art 1.13 Be able to comment on works of art International Learning Goals Children will: 1.02 Be able to identify similarities and differences between the lives of children from different countries 13 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators 1.07 Be able to articulate how they should be making a contribution to positive change 1.10 Understand that they can contribute to practices that promote physically and socially healthy classrooms, schools and local spaces 1.11 Understand that the human race is diverse 14 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators ICT & Computing Opportunities This table shows opportunities to integrate ICT Learning Goals into subject tasks. Task Art Task 1 Art Task 2 History Task 1 History Task 2 History Task 3 International Task 1 International Task 2 Music Task 1 Music Task 2 Goals 1.15 1.09, 1.11, 1.14 1.09, 1.11, 1.20 1.11, 1.12 1.03, 1.20 1.20 1.03 1.20 1.20 15 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators The Entry Point How can we communicate with other people that we can’t speak face to face with? Invite some volunteers (these could be other teachers, leaders or parents) to join you for the Entry Point to act as people that the children have to try to communicate with. To begin the Unit, set up a number of different ways to communicate with other people. This could include digital and non-digital examples, and also examples from throughout history. Some examples could include: 2 cups and a string Use a phone to text someone Exchange emails or chat online with someone Have somebody you can write short messages to and courier back and forth Have a simple guide to Morse code and, following the alphabet provided in the Glossary, have the children spell simple words, their name, what their favourite food is, and so on. They could use paint, tap on a door, tap on the other person’s back, or sound it out using their voice. Depending on how many volunteers you were able to invite in, split the class into small groups or pairs and allow them to experience at least two or three of the different communication formats, or all of them if there is time. In the examples above where they can't be sure of the identity of the person they are talking to (i.e. texting or emailing), ask them to think about how they can find out who the person is. How do they know their message is getting to the person? When they are communicating with a visible partner (i.e. cups and string, morse code), ask them to think about how easy or difficult it is to communicate in this way. What are some of the problems they faced? Following the carousel of communication examples, ask the children to reflect on the following: Could they always fully understand what the other person was communicating? What information did they give the other person about themselves? Is it safe to do so? 16 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Knowledge Harvest It could be argued that people can be classed into two different categories in reference to their absorption of media and their use of technology today: Communicators and Creators. Ask the children what these two words mean and display the definitions. Explain to the children that for this unit, they will be focusing on knowing about, understanding, and being able to create and communicate with technology. Gather some examples of modern-day technology (mobile phone, tablet computer, smart speaker, laptop) that you would use to create digital content with, to communicate with, or both. Provide the learners with two different sorting resources/strategies. 1. Provide them with a ring of communication (see example below) and ask them what they would use to communicate with the people in each section of the ring. This could be done on paper, digitally or created large on the floor: People you don’t know refers to businesses, companies etc. People you go to school with Friends and family refers to people you have made friends with face to face or relatives. 2. Give them a list of different ways to create: take pictures, create art, produce movies, record music or songs, film dance videos. Have the children categorize which examples of technology they would use to create these. 17 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Reviewing the Knowledge Harvest - Hints for teachers Did the children show any understanding of the risks of communicating with people they don’t know? Did any of the children talk about family rules on communication devices and who they are allowed to communicate with? Did they mention clubs/teams they belong to? They may not know everyone, so should they communicate with anyone who is part of the group? Do the children know the local laws such as age restrictions on media apps? 18 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Explaining The Theme Explain to the children that, together, you are going to learn about what is outlined below. In Health and Wellbeing, we’ll be learning about: Some of the risks when using technology How to use technology safely How to be responsible digital citizens How to use the Internet safely and who to talk to if we find something unsafe In ICT & Computing, we’ll be learning about: Some different ways we can use technology to be creative The different technology we can use to communicate with others In Music, we’ll be learning about: Using music to communicate emotions and feelings How instruments can make different sounds depending on how you use/hit/play them In History, we’ll be learning about: How digital media and technology have changed over time The impact that the evolution of technology and digital media has had on people Different present-day ways of communicating using digital media and technology In Art, we’ll be learning about: What a portrait is and how to draw our own self-portraits How to provide our own opinions in order to help others to improve their art How we can use different visuals and technologies to communicate who we are In International, we’ll be learning about: How to communicate with people in other parts of the world How technology can help individuals with physical or learning challenges The differences between places in the world and their use of technology 19 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Health and Wellbeing Learning Goals Children will: 1.05 Understand that there are many factors that influence health and wellbeing 1.07 Understand that people benefit from different relationships in different ways 1.09 Know that the rules in different environments should be followed in order to support health and safety 1.16 Know that we should not share information about ourselves online 1.18 Understand that being a good digital citizen means being safe and responsible online 20 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Health and Wellbeing Task 1 Learning Goals 1.05 Understand that there are many factors that influence health and wellbeing 1.09 Know that the rules in different environments should be followed in order to support health and safety 1.16 Know that we should not share information about ourselves online 1.18 Understand that being a good digital citizen means being safe and responsible online Research activity When using digital media tools to consume, create and communicate, it is important to understand the possible dangers. Commonsense Media is a comprehensive site with many resources for educators and parents to utilise. Ask your children why they think using technology could be dangerous and collect their thoughts and ideas. Then ask them who are the most important people to ask questions or talk to before or whilst using technology. Show the children this poster from Commonsense Media: https://www.commonsense.org/education/elementary_poster Talk through each of the suggested characteristics of a digital citizen - what do they know about each one of them and how can they make sure they are successful digital citizens? Recording activity Create a class set of rules to follow that the learners agree will help them be successful Digital Citizens. Display their rules and share with the parents so the rules can be followed at home as well. Think about the physical aspects of using devices. Are there any risks? Add rules for these as well. Consider food and drink, how/where to sit, lighting, etc. Language Arts links: 1.18 Be able to use rich and varied vocabulary appropriate to the subject/theme 1.29 Be able to follow strategies to organise their writing Text Type Guide Non fiction - NF01: Instruction can support this activity. 21 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Reflection Have the children think about how they use technology at home and at school, and identify times they think they could be more careful. Each child can set a goal for themselves. ‘When using technology, I must remember to...’ Personal Goals Ethical - 1.21 recognise that rules are there to help us Respectful - 1.30 accept that others have different opinions to me 22 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Health and Wellbeing Task 2 Learning Goals 1.05 Understand that there are many factors that influence health and wellbeing 1.09 Know that the rules in different environments should be followed in order to support health and safety Research activity There has been a lot of data collected in recent years around young children’s use of technology. Some examples of statistics are shown below. Explain that % means a number out of 100. You could show this with 10 children standing up and then asking those to whom the figure doesn’t apply to sit down). Ofcom (2019) via OECD Report (2019) Commonsense Media (2017) There have been guidelines provided for the amount of time children should spend using technology each day. These have been provided by the American Academy of Pediatrics and Royal College of Paediatrics and Child Health in the UK. 23 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Talk to the children about screen time and what they think that means. What do they think the dangers of too much screen time could be? What are some other things they could be doing instead of watching TV or playing digital games? Recording activity Have the children create some questions they could ask each other and other children in school to find out some information about their technology use – they could find out what devices other children have access to in their house, if they are only allowed to use them at certain times, and what they use them for the most (e.g. playing games, watching videos, video chatting, making calls, being creative, etc). Have the children ask each other their questions, and then separate the class into groups. Ask those groups to interview different age ranges around the school to see if there are any differences in responses among Milepost 1, 2 and 3 children. Finally, the children could display their findings using pictograms or bar graphs. Language Arts link: 1.21 Be able to ask relevant questions to gain information. Mathematics link: 1.89 Be able to construct pictograms, tally charts, bar graphs and tables. Reflection Once they know their results, what is some advice they could offer to children in school about how much they are using technology? Are there any risks with their own use of technology? Personal Goals Collaborator - 1.05 contribute to group work and learning with various groups/teams Empathetic - 1.20 demonstrate kindness to others 24 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Health and Wellbeing Task 3 Learning Goals 1.09 Know that the rules in different environments should be followed in order to support health and safety 1.16 Know that we should not share information about ourselves online 1.18 Understand that being a good digital citizen means being safe and responsible online Research activity It is important for learners to understand the different ways they need to be safe and responsible when using digital media tools to consume, create or communicate. These posters from Common Sense Education further communicate the message from the first activity: https://d1e2bohyu2u2w9.cloudfront.net/education/sites/default/files/digital-resource/digital-citizenscharacter-posters.pdf Use them as a stimulus and take some time to take the children through the posters, explaining what each of them means. Discuss with the learners how you can ensure that you are being responsible in each of the different areas. Recording activity Create a display with the different posters and ask the children to add ways of ensuring that they and others can follow the guidance of the different characters. Use this display and refer to it during the unit when using any technology for the different lessons. Language Arts link: (Connection to Reflection activity) 1.19 Be able use a variety of tools and technologies to aid communication 1.27 Be able to use writing to convey simple ideas. Children could create their own posters to display in areas of the school where technology is used. Reflection How do they think they could pass on this learning to peers their age? Why do they think it is important to spread this learning to others? 25 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Personal Goals Ethical - 1.21 recognise that rules are there to help us Respectful - 1.31 be considerate of others' personal space and their things Thinker - 1.35 give a reason for why I think something 26 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Health and Wellbeing Task 4 Learning Goals 1.09 Know that the rules in different environments should be followed in order to support health and safety 1.16 Know that we should not share information about ourselves online 1.18 Understand that being a good digital citizen means being safe and responsible online Research activity Ask the children what each of the colours of a traffic light mean. Show them the Internet Traffic Light video from the Commonsense Media website. https://www.commonsense.org/education/video/digital-citizenship Create a traffic light style display (you could use coloured paper plates, pieces of coloured paper, etc.) and include some examples of websites that the children have accessed in previous units that fall within each category, include search engines in your list, with child-friendly search engines being in the green category and unrestricted search engines in yellow. Explain the reasons why they belong in each category. Recording activity Have the children brainstorm what websites they know and use, and add them to the display where they think they belong on the traffic light scale. Discuss with them their choices and the reasons why they have placed them where they have. (Websites or apps that have age restrictions canbe included in red if the age limit is above the age of the learners.) Explain to the children that during the unit, with their help, you will be adding different websites to the traffic lights. Reflection Think about what you would say if a friend tried to get you to access what you think is a ‘red’ website. Role play with a partner to practice saying no. 27 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Personal Goals Communicator - 1.13 be clear and relevant Respectful - 1.30 accept that others have different opinions to me Thinker - 1.35 give a reason for why I think something 28 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Health and Wellbeing Extension Task Learning Goals 1.05 Understand that there are many factors that influence health and wellbeing Extension activity Have the children research into ways that companies have begun to try to monitor/limit the amount of time people use technology. Some examples include: Apple Screen Time tool, Google’s Digital Wellbeing tool, Amazon FreeTime. Do they think this is a good thing? Why/why not? As well as this, there has been an increase in the number of ways devices can help to track and measure the amount of exercise someone is doing each day, or the amount of food someone eats. Have the children do some research into some of these devices (examples include: FitBit, Garmin trackers, Apple Watch, lots of different apps that you can use to input food choices) and talk to the class about the positive use of technology for these reasons. Ask the children to do a quick survey in their home and other members of their family’s homes to find out how many exercise/eating tracking tools are being used and how many digital wellbeing tools are being used. Which do the children think are the most important and why? 29 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators ICT & Computing Learning Goals Children will: 1.11 Be able to use images, text and audio to communicate information 1.14 Understand that some images available on the internet are free from copyright 1.18 Understand that the internet is a public domain that presents privacy risks 1.20 Know that there are different tools for communicating around the world 1.21 Be able to use given software for a particular purpose 30 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators ICT & Computing Task 1 Learning Goals 1.18 Understand that the internet is a public domain that presents privacy risks 1.20 Know that there are different tools for communicating around the world Research activity Avatars are used online to create digital characters to represent a person. These can be created to look like the user, or individuals can have free reign over the appearance of their avatar. Ask the children if they have ever made an avatar of themselves for a website or a game. Why do they think this might be a good thing to create/use when online? (They will hopefully be able to refer to online safety from the Health and Wellbeing lessons). Recording activity Direct the learners to www.avatarmaker.com (or other programs or websites that you know that allow children to make an avatar). Working in pairs to help decide on facial features and the best shapes of these, have each child create an avatar of themselves. This activity links to the Art tasks on portrait painting. Reflection Could an avatar be used somewhere other than on online programs? How could an avatar help keep us safe? What should we believe about the avatars the others use? (Nothing!) Personal Goals Collaborator - 1.06 appreciate how everyone's activities combine to achieve a goal Communicator - 1.13 be clear and relevant Thinker - 1.37 reflect on where I have been successful in my learning 31 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators ICT & Computing Task 2 Learning Goals 1.14 Understand that some images available on the internet are free from copyright 1.18 Understand that the internet is a public domain that presents privacy risks 1.20 Know that there are different tools for communicating around the world Research activity Ask the children if they have heard about YouTube or Baidu. What is it used for? Does anyone go on it? What do they watch? Talk a little about the history of YouTube and what its main purpose is. “YouTube's mission is to give everyone a voice and show them the world.” (https://www.youtube.com/intl/en-GB/about/) Can the learners think of the positives and negatives related to YouTube or similar video streaming platforms? Discuss with them the idea that advertising can be a negative, especially for young children. In addition, talk about the fact that other YouTube videos shown on the side of the screen could be inappropriate. (Teacher tip: to watch a YouTube video without adverts and the other videos on the side of the screen, copy the URL of the video, go to http://www.viewpure.com and paste it into the search bar.) (To restrict inappropriate content that may be on YouTube, follow these instructions: 1. Click on your account icon in the top right-hand corner of the screen. 2. Click 'Restricted Mode'. 3. In the dialog box that appears, toggle 'restricted mode' to 'on' or 'of '.) Introduce the children to two famous, young YouTube video stars: Kid President (Robby Novak) He began making feel-good videos with a message and sharing on a YouTube channel called Soul Pancake. His videos were incredibly popular and shared millions of times. More information about him can be found at http://www.kidpresident.com/whoweare.html. Ryan Kaji Starting his YouTube channel at the age of 5, videos on Ryan’s World (formerly called Ryan’s Toy Reviews) have been viewed over 30 billion times and he has over 20 million subscribers. Since starting by unboxing and reviewing toys, his videos now encompass a lot of different themes and he even has his own product ranges that are sold in stores across the USA. In 2019, Ryan earned $26,000,000 dollars! Show some examples of the videos from both of these young YouTube stars. The videos can be found 32 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators here: Ryan’s World: https://www.youtube.com/channel/UChGJGhZ9SOOHvBB0Y4DOO_w Kid President: https://www.youtube.com/user/soulpancake (scroll down to find the Kid President playlist). (To restrict inappropriate content that may be on YouTube, follow these instructions: 1. Go to the account icon. 2. Click 'Restricted Mode'. 3. In the dialog box that appears, toggle 'restricted mode' to 'on' or 'off'.) Talk to them about how these two children use their voices, language, body language etc. to keep people watching interested, to entertain, and to emphasize certain information etc. Recording activity These videos are great examples of creating and communicating. If the children could create any video in the same style as these, to communicate to the world about something, what would it be? Have the children write out what, how and why. Then ask them what equipment they would need and what skills they would need to develop to be successful. Language Arts links: 1.04 Be able to identify devices used by writers or speakers e.g. repetition. 1.44 Be able to respond to performances by identifying what they liked or disliked and giving simple reasons. 1.45 Be able to comment on connections between performances and their own lives. Reflection Talk to the children about whether they think being a YouTube star at a young age is a good or bad thing. Who do they think watches the videos of these two people and why? What could be the negatives about posting such public videos? Personal Goals Empathetic - 1.19 recognise some of the differences and similarities between my own life and that of others Thinker - 1.39 use others' ideas as inspiration 33 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators ICT & Computing Task 3 Learning Goals 1.11 Be able to use images, text and audio to communicate information 1.20 Know that there are different tools for communicating around the world 1.21 Be able to use given software for a particular purpose Research activity Is everything you see on a screen real? How do movies that are supposed to be in space filmed? Or movies that include dragons or other magical animals? Or movies that allow people to be in different countries? The concept of Green Screen has been used for many years to create backdrops in movies and TV shows. A common example of the use of green screen is the weather report on TV. Show the children some examples of Green Screen in action: https://www.youtube.com/watch?v=E7543VyHYf4 A green screen explanation from a meteorologist. https://digitalsynopsis.com/design/movies-before-after-green-screen-cgi/ This website provides a wide range of still images with examples from movies. (You may want to pick and choose which images to show). https://www.youtube.com/watch?v=7rk0279i7vM Hollywood movies with effects removed (Again, you may want to pick and choose which bits you show) https://www.thethings.com/20-green-screen-photos-ruin-movies/ Other examples of still images from green screen in movies: https://www.youtube.com/watch?v=Vco387mKnfA Harry Potter Warner Bros Studios green screen broomstick experience: (To restrict inappropriate content that may be on YouTube, follow these instructions: 1. Go to the account icon. 2. Click 'Restricted Mode'. 3. In the dialog box that appears, toggle 'restricted mode' to 'on' or 'off'.) There are a number of apps you can use to facilitate the green screen effect: iMovie: A native app on Apple devices allows you to use green or blue chroma screens for videos. WeVideo: Available on Chromebooks. 34 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Touchcast: A dedicated green screen app. Green Screen by Do Ink (paid app): This is a very easy app to use to apply the effect on videos or images. There is a range of colours that you can use as the backdrop in this app. Keynote and Pages: These native apps on Apple devices allow you to remove the background of a picture through the ‘Instant Alpha’ function. Recording activity You don’t have to be creating major blockbusters to use green screen! Have the children practise using the green screen effect, either creating something of their own design, or linked to learning that is happening in other subjects. Examples of green screen activities could be: Create a short weather report Fly like superman above buildings (needs a green piece of material to cover the ‘flying’ table). (If Keynote is available) Using a picture book that the children know, such as ‘Where the Wild Things Are’, the children could take a picture of themselves, put it in to Keynote, use the ‘Instant Alpha’ tool and then add their image to one of the pages to become a character in the book. Reflection In movies and TV programs, what are the benefits of using a green screen? How does it help the movies or TV Program get made? Can you think of any recording tasks where using a green screen could have helped? Assessment for Improving Learning 1.11 Be able to use images, text and audio to communicate information Once completed, allow the learners to watch each other’s videos. Ask the children some questions after each video to garner what information they learned while watching the videos – if they have communicated information using the videos then they should be able to summarise some of the information. Use the rubric to assess each video. Personal Goals Collaborator - 1.07 fulfil the role of leader or group member as and when directed Resilient - 1.27 seek help only when I really need it 35 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators ICT & Computing Extension Task Learning Goals 1.11 Be able to use images, text and audio to communicate information 1.18 Understand that the internet is a public domain that presents privacy risks 1.20 Know that there are different tools for communicating around the world Extension activity After completing all the Digital Citizenship focused lessons in both this section and the Health & Wellbeing section, tell the children that now they experts and know how to be responsible Digital Citizens, they need to share what they have learnt to make sure others stay safe using digital media. In pairs or small groups, create a Public Service Announcement poster or short video that explains one way that teachers, parents and other children at the school can make sure they are responsible and successful Digital Citizens! What do they think is the best way to share their posters or videos? Have the groups decide on how to do this and then share with the rest of the school/school community. Review the learners’ videos or posters and determine whether their message is clear and relevant. Have they shown an understanding of at least one possible danger of using technology? 36 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Music Learning Goals Children will: 1.02 Be able to perform individually and/or with others 1.03 Be able to respond to musical stimuli 1.07 Be able to choose appropriate sounds and instruments when creating music and be able to give reasons for their choices 1.12 Understand how sounds and instruments communicate emotion and atmosphere 1.14 Be able to comment on their own musical experiences with supporting reasons 37 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Music Task 1 Learning Goals 1.02 Be able to perform individually and/or with others 1.03 Be able to respond to musical stimuli 1.07 Be able to choose appropriate sounds and instruments when creating music and be able to give reasons for their choices 1.12 Understand how sounds and instruments communicate emotion and atmosphere Research activity Explain to the children that music can be used to communicate feelings and atmosphere, especially in movies, TV shows and cartoons. All good movies have a score that helps to show both the mood and emotions of the characters on the screen, but also to create emotion for the people watching. To begin with, play the children some scenes from movies that use music to show or try to evoke emotion. Play just the sound and not the visual - this way they can purely focus on the music and sounds. There are lots of good examples you can listen to, some you could use/search for include: https://www.youtube.com/watch?v=F2bk_9T482g The opening montage scene from Disney Pixar’s Up! https://www.youtube.com/watch?v=FbLA0LS67XE (start about 1:08 in)The wildebeest stampede scene from the original The Lion King movie https://www.youtube.com/watch?v=30lrNWPk3bs The beginning of the song ‘I Just Can’t Wait to be King’ from the Lion King (first 24 seconds) https://www.youtube.com/watch?v=nTII0cyUbQo This video uses segments of the Disney Pixar movie Inside Out. It has been put together so that viewers can guess the emotions. Ask the children to try to focus on the accompanying music used for each of the emotions. (To restrict inappropriate content that may be on YouTube, follow these instructions: 1. Go to the account icon. 2. Click 'Restricted Mode'. 3. In the dialog box that appears, toggle 'restricted mode' to 'on' or 'off'.) Whilst playing the videos, tell the children to think about and try to guess the emotions that the music is trying to evoke. Have them share their thoughts with the rest of the class and explain why. Collect ideas about what elements of the music relate to certain types of emotion. Ask the children to think about dynamics (loud/soft), pitch (high/low) and the speed of the music and how this has affected the emotion 38 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators they are feeling. Can they identify any specific instrument families they think are being used in each of the pieces (percussion, string, woodwind, etc.)? Recording activity For the next part, provide the children with a selection of instruments; or, if your learners have access to tablets, they could use Garageband or another similar application. This is a fantastic way to incorporate technology into the lessons and have the experience of playing a wide variety of instruments. Firstly, allow the class some time to play the instruments, exploring and investigating different sounds they might be able to make. Encourage the children to explore playing the instruments in more than one way e.g. instead of banging a drum, they could try scraping across the top of it or only hitting the rim. Which instruments do they think might be best to use for certain emotions? Have the learners record, in a table, the instrument they’ve used, how they played it, the type of sound it made and what emotion they think it could help to show. Language Arts links: When discussing the audio: 1.01 Be able to summarise and retell what they have viewed (heard). 1.15 Be able to articulate and justify answers, arguments and opinions. ICT link: If using garage band or digital instruments: 1.20 Know that there are different tools for communicating around the world. Reflection What were the limitations to success with creating the sounds you wanted? Were there sounds you imagined but were unable to play? Assessment for Improving Learning 1.07 Be able to choose appropriate sounds and instruments when creating music and be able to give reasons for their choices Ask the children to showcase the different sounds they’ve made with the instruments and then share with a partner why they think those sounds are effective. They should demonstrate an understanding that most instruments can be played in different ways to get different types of sounds. Observe and take note of the learners' abilities to both share opinions with respect and listen carefully to their classmates. 39 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Personal Goals Adaptable - 1.02 try different ways of doing things Resilient - 1.25 have more than one go at something Respectful - 1.30 accept that others have different opinions to me 40 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Music Task 2 Learning Goals 1.02 Be able to perform individually and/or with others 1.07 Be able to choose appropriate sounds and instruments when creating music and be able to give reasons for their choices 1.12 Understand how sounds and instruments communicate emotion and atmosphere 1.14 Be able to comment on their own musical experiences with supporting reasons Research activity Ask the children to return to their table from the previous lesson and discuss with a partner which instruments they found could be played differently. Ask them to share with the class, either by describing or playing the instrument, one example of what they recorded in their table. Recording activity The Inside Out snippets shown in the previous lesson are good examples to use to show feelings of characters through music. https://www.youtube.com/watch?v=dOkyKyVFnSs A different version of the video can be found at the link below, and will work better for this task. (To restrict inappropriate content that may be on YouTube, follow these instructions: 1. Go to the account icon. 2. Click 'Restricted Mode'. 3. In the dialog box that appears, toggle 'restricted mode' to 'on' or 'off'.) Have the children work in pairs. Let them choose one of the feelings that are shown in the video and have them watch the section of the video without sound. Challenge the learners to use their instruments or devices to create music that shows the feelings of the characters based on their movement, reactions or body language. If using Garageband or a similar application, have them record their music in the app. If using regular instruments, record the musical creations as audio. ICT link: If using garage band or digital instruments: 1.20 Know that there are different tools for communicating around the world. Reflection 41 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Have the children play their recorded pieces back whilst you play the part of the video it relates to. Ask the learners to share with the class why they chose the instrument and style of playing. Ask others to provide feedback. Assessment for Improving Learning 1.07 Be able to choose appropriate sounds and instruments when creating music and be able to give reasons for their choices Have the children self-assess their musical creations against the rubric. Ask them to consider the peer feedback from the Reflection section. The children can add a reflective sentence which outlines why they think the sounds they have created were linked to the emotions they were trying to convey. Personal Goals Adaptable - 1.01 approach tasks with an open mind Communicator - 1.12 be honest and truthful Thinker - 1.37 reflect on where I have been successful in my learning 42 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Music Extension Task Learning Goals 1.02 Be able to perform individually and/or with others 1.07 Be able to choose appropriate sounds and instruments when creating music and be able to give reasons for their choices 1.12 Understand how sounds and instruments communicate emotion and atmosphere Extension activity As a part of their final video creation, have the children create background music for their video or a piece of introduction music. Make sure they refer back to their prior learning when creating their recordings. The children should focus on trying to communicate or create an emotion with their music. 43 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators History Learning Goals Children will: 1.01 Be able to formulate questions about objects from the past 1.03 Be able to select and record relevant information about the past 1.06 Know that how people talk about time is influenced by culture 1.07 Be able to order events and objects chronologically 1.10 Know differences between their own lives and those of people from the past 1.11 Understand that technological development is not a recent phenomenon 44 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators History Task 1 Learning Goals 1.01 Be able to formulate questions about objects from the past 1.07 Be able to order events and objects chronologically 1.11 Understand that technological development is not a recent phenomenon Research activity In this first task, have the children explore the ways in which people have communicated through both digital and non-digital technology. Using either physical objects or images, gather examples of media and the tools used to access that media. Then, display them in the classroom. Have the children explore the objects/images and discuss with each other what they think they are and what they are/were used for. Some examples could include: Early example of a radio (Guglielmo Marconi Radio, Early 1900s) Early example of a TV (John Logie Baird, Mechanical Television, 1920s) Early example of a computer (ENIAC [‘Giant Brain’] First general-purpose electronic, digital computer, 1946) A tablet device (Microsoft Tablet PC, 2000) An early example of a telephone (Alexander Graham Bell, 1876) First smartphone (Simon Personal Communicator, made by IBM, 1992) A newspaper (1600s) A gramophone (Emile Berliner, 1890s) A cassette player (Phillips, 1962) A discman (Sony Discman D-50, 1984) A set of encyclopedias (Naturalis Historia by Pliny the Elder, AD 77-79) 45 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Recording activity There is a fair chance that the children will be unfamiliar with many of the examples. Have the children choose one of the communication mediums that they don’t know about and encourage them to create some questions that they could ask you to find out more. They should use clues in the image/object and any prior knowledge they may have. Next, either in their books, or as a display in the classroom, have children try to put the different examples of communication technologies into groups as they see fit (Note: Some could belong in more than one group). Once they have grouped them, challenge them to try to put those items in chronological order - ask them to explain why they have chosen the order they have (See Assessment for Improving Learning below). Have each group share their chronological orders. Give them the correct order of the items and discuss as a class whether they were right or wrong. Considering the changes that the children can see in these examples of communication technology, ask them to think about both the positive and negative aspects of recent changes (e.g. easier to use, more expensive, have to learn new things, size/mobility, quality, range/choice, etc.). The children can then display these positives and negatives using an image of their piece of technology. This could be in their book using a pre-printed image, or they could source an image from the internet and reflect digitally using words or voice. Language Arts link: 1.21 Be able to ask relevant questions to gain information Learners could be given ‘W’ question word starters/prompts (who, what, where, when, why, how). Alternatively, for challenge and choice, they could be given a question matrix to scaffold creating questions about the objects. (An internet image search will provide various copies of these - you can use one that provides a suitable level of challenge). ICT links: 1.09 Be able to use a child-friendly search engine to find images or information 1.20 Know that there are different tools for communicating around the world Reflection Think about the technology in your own life. What are the benefits and challenges of the technology you have access to? Assessment for Improving Learning 1.07 Be able to order events and objects chronologically After creating their chronology, share with a partner and identify any differences. The children will explain why they decided on the order they did. As a class, discuss the differences and talk about the questions you could ask to help. Why were some of the things harder to order? 46 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Personal Goals Adaptable - 1.04 realise that my opinions may change over time Thinker - 1.40 seek to connect learning to personal experiences 47 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators History Task 2 Learning Goals 1.03 Be able to select and record relevant information about the past 1.06 Know that how people talk about time is influenced by culture 1.10 Know differences between their own lives and those of people from the past 1.11 Understand that technological development is not a recent phenomenon Research activity After exploring the history of media and related technology, ask the children how we could find out about how technology and different types of media have changed people’s lives. Who could we ask? Tell the children that they are going to interview their parents and/or grandparents to mainly focus on finding out what communication technologies they had when they were younger. They may also want to ask what the impact has been on their lives as changes have occurred throughout their life. Collaborate with the class to formulate questions for their interviews. What is the main information they want to find out? They may want to find out about how they communicated with family and friends, got information or news, spent time on hobbies, etc. Talk about how to interview somebody effectively, using good speaking and listening skills. Discuss how they could record the answers, e.g. notes, audio, video. This is a good opportunity to talk about seeking permission if wanting to record someone. Family members could be invited in for the interviews, or they could be carried out as a home learning task. Recording activity Either in school or at home, have the children complete the interviews. After gathering information from their interviews, the children can compare their parents'/grandparents’ perspective and experience of technology with their own. What is different or the same? Do we use anything differently now than before? This could be done by: Completing a piece of writing that summarizes the information from their interview. 48 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators A short video, where the learners talk and reflect on the interview. Introducing and using a Venn diagram or a Bridge Map to show similarities, differences and contrasts (see Big Picture). Language Arts links: 1.21 Be able to ask relevant questions to gain information 1.25 Be able to use writing to describe persons, places, objects and experiences 1.33 Understand that different speeds and tone of speaking are appropriate for communicating in different situations These goals canguide interview techniques and reporting back. ICT links: 1.11 Be able to use images, text and audio to communicate information 1.12 Be able to use a given tool to collect and record information (Recording the interview) Reflection Think about how you recorded the interview (e.g. notes, audio, video). Was the method you chose effective? What would you do next time you interview someone? After collecting the information from the interview, provide the learners with a format/template that encourages them to choose the relevant information and organise the information effectively to answert the question - How has technology changed lives? Assessment for Improving Learning 1.03 Be able to select and record relevant information about the past The learners can self assess using the children's considering if they were you able to select relevant information about the past from the interview. Personal Goals Communicator - 1.13 be clear and relevant Empathetic - 1.19 recognise some of the differences and similarities between my own life and that of others Respectful - 1.32 recognise and accept that we are all different 49 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators History Task 3 Learning Goals 1.01 Be able to formulate questions about objects from the past 1.06 Know that how people talk about time is influenced by culture 1.10 Know differences between their own lives and those of people from the past 1.11 Understand that technological development is not a recent phenomenon Research activity What are some of the different ways we communicate today using technology and media? Talk to the class and model some of the different ways we utilize technology in order to communicate today: Using emojis. Explain to the class how emojis are often used to show someone how you are feeling or your reaction to an event or something that has been said. Online translators. Model how online translators help people who speak different languages to communicate with each other. Artificial Intelligence: Using virtual assistants, we are able to communicate with each other, but also communicate with technology itself. Sign Language Translator: Although this example only uses the Portuguese language, it allows people to translate sign language to aid communication with those who are hearing impaired. https://www.insider.com/hand-talk-app-translate-speech-sign-language-hugo-brazil-libras-2016-9 ICT links: 1.03 Understand that there are a range of everyday devices that follow programs. 1.20 Know that there are different tools for communicating around the world. Recording activity Have the children choose one of the examples talked about and draw a clearly labelled picture showing people using that form of communication. Have them add some positives and negatives for this form of communication. Language Arts links: 1.32 Understand that there may be differences between spoken and written forms used in school and 50 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators those used elsewhere 1.34 Understand that messages and meaning can be communicated through verbal and non-verbal expressions Reflection Have they used any of these forms of communication? What was their experience of that – was it easy or difficult? Personal Goals Thinker - 1.35 give a reason for why I think something 51 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators History Extension Task Learning Goals 1.10 Know differences between their own lives and those of people from the past 1.11 Understand that technological development is not a recent phenomenon Extension activity Ask the children ‘How will you communicate using media and technology in the future?” Ask the children to think about how they think technology will change and what ways they will communicate when they are older. Have the children create a short comic strip that shows people communicating in the future either using a brand-new piece of technology or an evolved piece of current technology. 52 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Art Learning Goals Children will: 1.01 Be able to create a work of art to express experiences, ideas and/or emotions 1.03 Be able to create an original artwork to serve a given purpose using given media 1.05 Understand that our own experiences can provide inspiration for original artwork 1.06 Be able to experiment and play with a variety of materials, techniques and technologies 1.09 Know that artwork can have a specific purpose 1.10 Know that there are different types of visual art 1.13 Be able to comment on works of art 53 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Art Task 1 Learning Goals 1.03 Be able to create an original artwork to serve a given purpose using given media 1.06 Be able to experiment and play with a variety of materials, techniques and technologies 1.10 Know that there are different types of visual art 1.13 Be able to comment on works of art Research activity Begin by showing the children a number of different examples of portraits, either as photographs, paintings or sketches, with and without colour. Explain to them that a portrait is a pictorial representation of a person, usually showing the face. Have them explore the portraits you have shown them and explain to you what they like and don’t like about each example. There are many good examples of portraits and self-portraits. Some you may want to use include: Mona Lisa by Leonardo Da Vinci Portrait of a Man in Red Chalk by Leonardo Da Vinci (self-portrait) Self Portrait with Skeleton Arm by Edvard Munch (self-portrait) Self Portrait with Thorn Necklace and Hummingbird by Frida Kahlo (self-portrait) Girl with a Pearl Earring by Johannes Vermeer Woman with a Hat by Henri Matisse Modern day portrait photography by Martin Schoeller (https://martinschoeller.com) Make sure some of the portrait examples are self-portraits. Explain to the learners that self-portraits are portraits of people drawn or painted by themselves. What do they think could be difficult about doing a self-portrait? Recording activity Have the children create four self-portraits with the following media and tools: 1. Ask the children to complete a self-portrait, on paper using a pencil, without using anything to help them, e.g. a mirror, a photo etc. After completing this, ask the learners how they think they could improve their drawing. What could they use to help them improve? 54 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators 2. Next, have the children use a mirror, so they can see their face whilst they are drawing. Tell them to make sure to use the mirror so they can take extra care in making sure the drawing looks like them. Ask the children how they think technology could help them to draw their self-portrait. Then, using a drawing app (e.g. Tayasui Sketches School, Keynote, Paper 53 or Adobe Illustrator Draw) on an iPad or another tablet, or using paper and a pencil, follow the steps below to have the children draw themselves with some more scaffolding. a. Place a dot at the top of the page and then one at the bottom of the page opposite each other – these provide guidance markers for the children to draw the outline of the face. b. Add dashed/dotted lines horizontally and vertically through the shape to provide more guidance lines for proportions and placement of facial features. (If completing this non-digitally, make these lines very faint and easily erasable). c. Add facial features, using the lines as guidance. Eyes should be placed just above the horizontal guideline and using the vertical line to ensure they are an equal distance apart. The nose should be added just below the horizontal guideline, the mouth just below the nose. Add eyebrows and eyelashes. If their hair isn’t long, add ears, with the top of the ears level with the eyes. Encourage them to experiment with different shapes for the eyes, nose and mouth. Do they want to be smiling or have their mouth closed? Are their eyes more round or oval shaped? Is their nose round or straight/sharp? d. With the facial features added, have the children add their hair. e. Finally, add colour and any additional items – freckles, hair accessories, earrings, etc. 3. Have the learners use the camera on a device to take a selfie, or they could ask someone to take a photo for them and crop it to include just their head and shoulders. Put the photo into an app in which they can draw over the image – the apps listed above allow this. Have the children follow the same steps from above, but this time they will be tracing over their face. Once completed, delete the original image, leaving just the image drawn by the child. 4. Finally, if possible, have the children pose for a portrait photograph. Explain to them that they can hold any pose they would like in the photo. You could have the peers take the photos of each other, take them yourself, or invite a professional photographer in to both talk to the children about the process of taking good portrait shots and to take their portraits. (Note: On the newer camera phones, there are settings included that specifically allow you to take good quality portrait photographs. This could be something to consider using). ICT link: 1.15 Be able to save, retrieve and revise files. The children will need the files of their self-portraits for the next task. Reflection 55 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators After each portrait is completed, have the children both self-reflect and provide peer feedback to at least one other member of the class. Compare the five at the end. Which tool and process helped you produce the best portrait? Assessment for Improving Learning 1.13 Be able to comment on works of art beyond giving an opinion After each portrait is completed, have the children both self-reflect and provide peer feedback to at least one other child in the class. Personal Goals Resilient - 1.28 realise that learning takes effort Thinker - 1.37 reflect on where I have been successful in my learning 56 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Art Task 2 Learning Goals 1.01 Be able to create a work of art to express experiences, ideas and/or emotions 1.03 Be able to create an original artwork to serve a given purpose using given media 1.05 Understand that our own experiences can provide inspiration for original artwork 1.06 Be able to experiment and play with a variety of materials, techniques and technologies 1.09 Know that artwork can have a specific purpose 1.13 Be able to comment on works of art Research activity Explain to the children that they are going to be creative in how they communicate who they are and what they like. Ask the learners what information they could provide people to help them communicate their identity (e.g. nationality, where they feel at home, family, hobbies, favourite food, favourite school subject) using visual images. Create success criteria with the class. This may be a list of the features to include, the number of items to be added, the format/type or the quality of the items added. Discuss expectations of citing their sources for the images they use to build their picture. At minimum they should include a link, the website name or the original image creator. Not all of these are easily identifiable but the concept of citing and respect for the work of others should be introduced and the children should try to include this infromation. (They may wish to do it as a key on the side, labelling the images they have used with a letter or number and then listing this in a key). Recording activity Have children choose one of the two digital self-portraits they created in Art Task 1. Import the photo into a digital creation app that can be used on a tablet or touch screen laptop, e.g. Keynote Powerpoint Explain Everything Tayasui Sketches School 57 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators With their own portrait creation in the centre of the screen, have them write ‘I am *NAME*’ at the top of the page. Then, ask them to add images, drawings, words or vector images they have found around the edges of their self-portrait to further show/communicate what is unique identity and who they are. Invite the children to share their creations. Can they find something new that they learned about one of their classmates? Can they find commonalities across the portraits, identifying the less unique elements? For challenge and choice, the children could incorporate the found images in the portrait. e.g. replace the iris of the eye with a round image that connects with their identity. ICT links: 1.09 Be able to use a child-friendly search engine to find images or information 1.11 Be able to use images, text and audio to communicate information 1.14 Understand that some images available on the internet are free from copyright Reflection Why did they choose the self-portrait image that they did? It can be very tempting for the children to add lots and lots of words/images/vectors etc. It is important to ensure that they stay focused and that they choose relevant and interesting things to share. Ask the learners why they have chosen the specific items and ask others to share what new things they have learned about their peers. Personal Goals Communicator - 1.13 be clear and relevant Empathetic - 1.19 recognise some of the differences and similarities between my own life and that of others Ethical - 1.24 make positive choices when given the opportunity 58 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators International Learning Goals Children will: 1.02 Be able to identify similarities and differences between the lives of children from different countries 1.07 Be able to articulate how they should be making a contribution to positive change 1.10 Understand that they can contribute to practices that promote physically and socially healthy classrooms, schools and local spaces 1.11 Understand that the human race is diverse 59 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators International Task 1 Learning Goals 1.02 Be able to identify similarities and differences between the lives of children from different countries 1.11 Understand that the human race is diverse Research activity The teacher who will lead the activity should, in advance of this lesson, explore the different video calling apps you can provide in the classroom. To do a Mystery Skype type activity, you will need to find a participant and arrange a suitable time to call. If you know someone who teaches a class in another country, you could arrange to have a mystery video call with them, either using Skype or another video or virtual meeting service. (You could also put a request on Pinboard for a mystergy class to particpate.) You should use video calling apps in line with your school's policy and may need to seek permission from parents for participation. https://tinyurl.com/3r3kmp7w This blog explains how amystery skype can work. To begin the task, ask the children how we communicate with people we know using technology today (e.g. phone, text message, email, video calls). Find out how many of them have communicated in any of these ways before. Ask them who they think we are most likely to: Text message? Email? Speak to on the phone? Have a video call with? Private group chat/party embedded within a game? What are the positives and negatives of each one? Recording activity Explain to the children that you have made a connection with another teacher and class somewhere else 60 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators in the world, but that they are going to play a game to figure out where they are from! Explain to them that they are going to have a mystery video call and they will need to ask questions to the other children on the screen to try to find out where they are. The class can only answer yes or no. Ask the children what might be some good questions to ask and choose who will ask the other class each question. Have the Mystery Skype/Zoom or Teams call. Where do they think the people are from? How do they know? What were the clues that helped them to think this? Language Arts links: 1.13 Be able to make appropriate and respectful contributions to class and group discussions 1.21 Be able to ask relevant questions to gain information 1.33 Understand that different speeds and tone of speaking are appropriate for communicating in different situations ICT link: 1.20 Know that there are different tools for communicating around the world. Reflection After the call, ask the children how else they think they could have communicated with that class? Would it have been easier, harder, quicker, or slower? Would this have been possible in the past? Assessment for Improving Learning 1.02 Be able to identify similarities and differences between the lives of children from different countries Following the call, ask the children to summarise what they found out from the Skype call. They should create a comparison chart to show the similarities and differences between their own lives and the lives of the children in the class that they Skyped with. Personal Goals Communicator - 1.13 be clear and relevant Thinker - 1.34 identify and consider issues in local and global contexts 61 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators International Task 2 Learning Goals 1.02 Be able to identify similarities and differences between the lives of children from different countries 1.07 Be able to articulate how they should be making a contribution to positive change 1.10 Understand that they can contribute to practices that promote physically and socially healthy classrooms, schools and local spaces Research activity Introduce the concept of accessibility features. These help people with disabilities to create and communicate using technology in the same way as able-bodied people. Be aware and be sensitive that the discussion may be difficult for children with disabilities. Ask the children if they know of any technology that helps people so that we can all communicate and create. Remind them of the translation app for sign language from History Task 3. Make a list of any ideas they have. They should identify the challenge and the type of technology that may help. Apple have a promotional video to showcase how some of their Accessibility features help people: https://www.apple.com/accessibility/ Direct link to Apple which is regularly updated. https://www.youtube.com/watch?v=XB4cjbYywqg The 2016 video from Apple on accesibility features. (To restrict inappropriate content that may be on YouTube, follow these instructions: 1. Go to the account icon. 2. Click 'Restricted Mode'. 3. In the dialog box that appears, toggle 'restricted mode' to 'on' or 'off'.) Watch the video(s) and check for understanding: Who made the video for Apple? It was made by Sady Paulson, the lady featured at the beginning and end. Recording activity Look at the list they made of challenges and solutions. Did they see any of these in the video? Watch the video again and see which examples on the list and which new solutions they see. Sometimes it is a case of using something in a different way, such as video calling. Anyone can use this app, but it is especially helpful for people who communicate with sign language. Some can be quite hard to identify, 62 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators so you may need to pause the video to discuss what is happening e.g. voice control. Examples: Hearing aids – plus hearing aids that are now attached to other devices Text-to-speak feature on devices Subtitles Eye gesture control Speech synthesizer Language Arts links: 1.01 Be able to summarise and retell what they have viewed 1.08 Be able to retrieve information and ideas from a specific given written text ICT link: 1.03 Understand that there are a range of everyday devices that follow programs Reflection How would they help someone if they had a disability and joined the class? In what ways, both digital and non-digital, could they help others to create and communicate? Assessment for Improving Learning 1.02 Be able to identify similarities and differences between the lives of children from different countries Look at the comparison chart from International Task 1. Think about children who may face the challenges discussed in today's lesson. Highlight the aspects of the comparison chart that are also common for children with disabilities. Personal Goals Empathetic - 1.16 recognise that others may have different learning needs to myself Respectful - 1.32 recognise and accept that we are all different 63 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators International Extension Task Learning Goals 1.02 Be able to identify similarities and differences between the lives of children from different countries Extension activity Explain to the children that in some areas of the world, children are not as lucky as they themselves are. They may not be able to access any technology, or only in limited amounts. Some information you could explain to them from a 2017 UNICEF report are: “Nearly 9 out of 10 of the young people (aged 15–24) currently not using the internet live in Africa or Asia and the Pacific.” “The top-line numbers are striking: Nearly one third of all youth worldwide – around 346 million 15– 24 year olds – are not online. In Africa, 3 out of 5 youth (aged 15 to 24) are offline; in Europe, the proportion is just 1 in 25. But digital divides go deeper than just connectivity. In a world where 56 per cent of websites are in English, many children cannot find content they understand or that’s relevant to their lives. Many also lack the skills, as well as the access to devices like laptops, that would allow them to make the most of online opportunities. If these digital divides are not bridged, they will deepen existing socio-economic divisions.” You could also show or read to the children page 31 from the report: https://www.unicef.org/bulgaria/media/421/file/State%20of%20the%20world%27s%20children%20%20children%20in%20a%20digital%20age.pdf Source: Children in a Digital World, UNICEF (2017) Why do the children think this is the case? Do they think this would be in all areas of Africa or Asia or only some specific countries? Have learners do some research on their home country and find any information or statistics about technology use among children. In small groups, ask the children to show on a world map the countries they have looked into, and add information they have found – this could be completed using different colours with a key, small images, or by writing information on to the map. Ask the small groups to share with the rest of the class the information they have found. Reflection: What are some of the reasons that could prevent children across the world using technology to create or 64 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators communicate? 65 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators The Exit Point Explain to the children that they have now learned all the knowledge, mastered the skills and have all the understanding to become expert video-makers! Channeling their inner Robby Novak, Ryan Kaji or even Steven Spielberg, set the children the challenge to create a video that communicates to the viewer information about one of the pieces of technology or digital media (new or old) that they learned about during the Unit. Encourage the learners to be as creative as possible using the different digital skills they have learned: Green screen Digital art Music creation And perhaps finding a way to include some of the other elements of communication they have learned about: Make the video accessible to people with a disability Utilise other forms of communication – body language, emojis, other languages Have the class work in groups of 4 to create the video. Consider different roles that each group member could have – either all the way through or taking turns in each role. Each group would need a presenter, director, videographer and a script holder for each scene. Talk through the expectations of each role prior to the task. End the Exit Point with a grand showcase of the information videos. See whether you are able to display them in other areas around the school or in a showcase event to members of the school community. Exit Point reflection Was the Exit Point successful? Why? What could you have done to improve the Exit Point? Final Unit Reflection Use the some of the suggestions below or your own questions to guide a final reflection on the unit. How might you use what you have learnt in the unit in the future? What was your favourite part of the unit? Which tasks did you find the most challenging? When were you most successful in this unit? Why? 66 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Which task did you learn the most from? The IPC community would love to see examples of your learning, in any subject, at any stage of the learning process. If you have any pictures or stories you would like to share please do so on the Curriculum Portal Pinboard, tweet @The_IPC, post on our Facebook page at facebook.com/InternationalPrimaryCurriculum. 67 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Resources For this unit, you will need some, but not necessarily all, of the following: Equipment A digital device for the children to use while learning. Either images of, or physical examples of technology from throughout history (see suggested list in History lessons). Webcam – to complete the Skype lesson, this will be necessary. Teachers need to create a Skype account. Green Screen - these can be bought as full sets, or you could paint a wall. A piece of cloth or boxes covered in green paper can also work. For some apps, it doesn’t have to be green, as long as the colours of the objects in front of the coloured screen aren’t the same. Guidance on how to create using a green screen and what you might need can be found here: https://www.techsmith.com/blog/how-to-create-a-diy-green-screen Thinking Maps - these are a set of mapping templates, based on neurological, thinking and learning research. Information about them and the examples of each can be found here: https://www.thinkingmaps.com/why-thinking-maps-2/ Books Everyone Can Create books by Apple – these can be found on the Apple Books Store. They are a great resource that provide guidance and practical examples to follow either online or offline. They cover: Drawing, Music, Photo and Video. There is also an Early Learners specific book with ideas for younger students. 68 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Glossary Vocabulary to meet the success criteria of using technical/subject language. Music Atmosphere (noun): The character, feeling, or mood of a place or situation. Emotions (noun): A feeling such as happiness, love, fear, anger or hatred, which can be caused by the situation that you are in or the people you are with. Character (noun): A person in a story, play, or movie. History Artificial Intelligence (noun): The use of computer programs that have some of the qualities of the human mind, such as the ability to understand language, recognize pictures, and learn from experience. Chronological (adjective): The order in which a series of events happened. Interview (noun): A meeting in which someone answers questions about himself or herself for a newspaper article, television show, etc. Art Portrait (noun): A painting, photograph, drawing, etc. of a person or, less commonly, of a group of people. Self-portrait (noun): A portrait of oneself done by oneself. International Accessible (adjective): Easy to reach, use or get into, especially by people with disabilities; adapted for use by people with disabilities. 69 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators The Big Picture The Big Picture provides teachers with subject-based background information to the issues contained within the unit. Teachers are encouraged to review recent news articles that explain any relevant changes or developments, including those specific to the school or host country context. Technology is all around us and today’s young learners come into daily contact with technology and the media more than any previous generations. Nearly 20 years ago, these learners were being referred to as ‘digital natives’ - those who have been born into a world of technology (https://www.cnn.com/2012/12/04/business/digital-native-prensky/index.html). Whilst this may be true, that term has led many to assume that all children are able to use technology with ease and have an understanding of the many benefits and dangers that technology holds. This is a worrying assumption. Access to technology and the media is 24/7. Technology seems to be ever-present with students of all ages, with access to mobile phones and tablets becoming more prevalent amongst younger children. Commonsense Media regularly explore and report on issues surrounding media usage, with many surveys and their findings available on their website. In 2017, they published the findings from their survey titled ‘The Common Sense Census: media use by kids age 0 to 8.’ Amongst other data, they found that: 35% of all screen time was from mobile devices Between 2013 and 2017, the average daily media time spent on mobile devices tripled to 48 minutes per day. (the full report and infographic for this survey can be found at: https://www.commonsensemedia.org/research/the-common-sense-census-media-use-by-kids-age-zero-toeight-2017) However, it is not all doom and gloom. Technology and the media still provide many positives within society and there is much to celebrate! Families and friends are more connected than ever through the variety of choices they have to communicate, be it voice, video or written communication. Wherever people may be in the world, ‘home’ is still at their fingertips. Whilst that is the case, through the advent of Virtual Reality (VR) and Augmented Reality (AR), we are also only fingertips away from anywhere in or beyond our world. Virtual Reality especially allows us to immerse ourselves in new worlds, different historical eras or the remotest areas of our own and other planets! The opportunities to create using technology are infinite. Many of the non-digital skills we learn in order to draw or make music are enhanced in numerous ways with the inclusion of digital tools. Technology also allows us to communicate with it. Artificial Intelligence (A.I.), touch control and gesture control are just a few examples of these. It can also be used to help people communicate across language barriers, or help people with learning, physical or mental disabilities to communicate with the world around them. Although all of these examples above provide many positives related to media and technology, it is important that we remember two things: 1. There are still many areas of the world which do not have uncontrolled access to media and technology that other parts of the world enjoy. 70 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators 2. There are negative elements that can be linked to the media and technology, some being: excessive screen time, addiction, bullying, the development of FOMO (Fear Of Missing Out), and difficulty in distinguishing between fact and fiction. History of YouTube: https://interestingengineering.com/youtube-its-history-and-impact-on-the-internet It would be a good idea to spend some time working with the students to make sure they know how to hold a tablet/phone in order to take good video or photos. It is important to hold the devices steady, speak clearly, point the camera in the direction that is needed and make sure they have everything they need within the camera frame. A link to learn how to use morse code: https://www.wikihow.com/Learn-Morse-Code 71 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators Assessment for Improving Learning Are your children busy, or are they busy learning? This is the question that we need to be able to answer throughout each IPC unit — what improvements are being made to children’s learning as a result of studying this theme? Assessment provides the answer. Assessing Knowledge The IPC does not provide examples of Knowledge assessments as the Knowledge content of the curriculum can be adapted to any national curricula requirements. Knowledge assessments should be designed to promote recall, repeated recall will help secure Knowledge in the long-term memory. These recall tasks can be formal or informal, oral or written and include examples such as quizzes, tests, matching activities and other strategies that may be listed in the school’s classroom approaches. Teachers should plan for a variety of opportunities to assess Knowledge, these will become more extensive as the unit progresses and more Knowledge is gained. Assessing Skills Assessment for Improving Learning opportunities are highlighted in the thematic unit to offer guidance on how to assess children’s skills progress throughout the unit. The Learning Goals indicated by this symbol and bold text are the Key Skills for which we have provided teachers’ and children’s rubrics as well as Learning Advice in the IPC Assessment for Improving Learning Toolkit. We recommend that only 1 skill is assessed within any task*. Although Key Skills of other subjects may be linked to the tasks, only the Key Skill of the subject being learnt should be assessed. Assessment of Key Skills is multifaceted and may include assessment of both the product and/or performance of the skill. When assessing the product, teachers ask: What evidence does this product provide of the child’s application of the Key Skill? When assessing the performance teachers ask: What evidence can I observe of the Key Skill in action? * The exception to this is the two Science Learning Goals on prediction and comparing predictions to results, these may be assessed together once children have experience of both skills. Teachers should review the units in their milepost to establish when each Key Skill is taught. It is not expected that all the Key Skills within each unit will be assessed at every opportunity. Consideration should be given to both practice and assessment during medium term planning and focus Key Skills to be assessed during each unit should be identified. Prior to each unit we recommend you download the rubrics you need and make agreements on how these will be used consistently across the milepost. Some schools provide copies of the children’s rubrics for them to highlight during the unit as they make progress, other schools make display versions to discuss with the class during learning. The rubrics provided for the Key Skills support teachers and learners with a comprehensive skills assessment tool. For teachers, the detailed rubrics provide consistent level descriptors of Key Skills which can be applied and moderated across multiple groups of learners within a milepost. For children, using 72 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. Creators and Communicators the rubrics enables them to identify where they are now and where they need to be, which can be expressed as a learning goal or next step for improvement. The Assessment for Improving Learning Toolkit can be used in different ways and at different times e.g. before, during or after a task. The rubric should be available and discussed with learners when practicing the Key Skills as well as prior to any assessment. The following are all encouraged: Self-assessment against the children’s rubrics, goal setting driven by the Learning Advice. Peer-assessment using the rubrics and generating feedback based on the Learning Advice. Teacher assessment against the teacher rubrics, feedback guided by the Learning Advice. The Key Skills should be developed across a range of tasks and care should be taken to not confuse the Learning Goal with the task outcome. Success criteria for the task can be co-created and used alongside the rubrics to guide learners in their efforts. We recommend that you collect data on learner’s progress with the Key Skills within and across the units; your school may decide to use an a online tracking tool for this. Assessing Understanding Assessing understanding involves any or all of the following at different times as appropriate: A collection of evidence over time Teacher judgment Open ended task construction Application of thinking skills A certain breadth of knowledge so that connections can be made Multiple opportunities that are designed in different ways. It is important to note that there are degrees of understanding, that can be indicated by breadth or depth and are influenced by personal experience and perspective, including empathy for others’ perspectives. Due to its complexity, teachers are encouraged to discuss when planning a unit what evidence of Understanding they anticipate and later to share learning that they consider provides evidence of Understanding. For further information please see the Curriculum Guide and the Implementation Guide sections on Foundation 7: Assessment for Improving Learning. 73 Downloaded for use by Tunku Putra-HELP School on 16 June 2023. From International Curriculum Association, a part of Fieldwork Education. © Fieldwork Education Limited. All rights reserved. Not to be reproduced without permission. PO Box 76081, London, EC4P 4JY +44 (0) 20 7531 9696 support@internationalcurriculum.com internationalcurriculum.com/ipc TheInternationalPrimaryCurriculum The_IPC The International Curriculum Association (ICA) is part of Fieldwork Education. Fieldwork Education Ltd, Registered Company 03299897, UK All rights reserved.