Uploaded by Ryan Miguel Cuevas

GameGenius

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“GAMEGENIUS:
UNLEASH YOUR
INNER DEVELOPER
THROUGH GAMIFIED
MOBILE
PROGRAMMING”
Cuevas, Ryan Miguel
Adoptante ,Bianca Isabella
Garcia, Michael Angelo
FELT PROBLEM
• Limited Engagement and Variety
• Lack of Personalization
• Technical Issues and Bugs
• There is a possibility that the
students will not learn immediately
• They might be boring
2
PROPOSED SOLUTION
•
•
Our app offer a rewards and unlockable
content that incentivizes progress and
achievement. Users can earn virtual
badges, collectible items, or in-app
currency by completing challenges or
reaching milestones, which can be used
to unlock additional content or features.
We regularly update the app with new
content, challenges, and learning
resources to keep users engaged and
provide ongoing learning opportunities.
Consider incorporating user feedback
and suggestions to improve the app and
cater to evolving user needs.
3
TARGET USERS
• CICT Students in University of
Batangas
•
Individuals who are seeking to learn about and study
programming
4
FEASIBILITY
• Our application can be use in
technology of mobile application.
We choose this technology so that
our application will be easy to use.
• We are using flutter application to
create these app.
• MYSQL- Database
5
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