“GAMEGENIUS: UNLEASH YOUR INNER DEVELOPER THROUGH GAMIFIED MOBILE PROGRAMMING” Cuevas, Ryan Miguel Adoptante ,Bianca Isabella Garcia, Michael Angelo FELT PROBLEM • Limited Engagement and Variety • Lack of Personalization • Technical Issues and Bugs • There is a possibility that the students will not learn immediately • They might be boring 2 PROPOSED SOLUTION • • Our app offer a rewards and unlockable content that incentivizes progress and achievement. Users can earn virtual badges, collectible items, or in-app currency by completing challenges or reaching milestones, which can be used to unlock additional content or features. We regularly update the app with new content, challenges, and learning resources to keep users engaged and provide ongoing learning opportunities. Consider incorporating user feedback and suggestions to improve the app and cater to evolving user needs. 3 TARGET USERS • CICT Students in University of Batangas • Individuals who are seeking to learn about and study programming 4 FEASIBILITY • Our application can be use in technology of mobile application. We choose this technology so that our application will be easy to use. • We are using flutter application to create these app. • MYSQL- Database 5