Tools of the Trade Drawing is such a key part of an architectural process, people say that drawing is thinking out loud. It is a skill we hone and develop as we work through our studies and on into our careers – there is always room for improvement. Although hand drafting is being replaced by computer aided drafting, there is still, and in my opinion will always be a place for the skill and techniques of a hand drafted drawing. In this article we will look at all aspects of the architects drawing tools, what they are, what they do, and so forth. Equipment: Drawing Board A drawing board is sized according to the output of a standard paper size, generally being A0 – which provides a working area of 1270mmx 920mm or A1 which provides a working area of 920mm x 650mm. There are also desktop drawing boards available at the size of A3. The drawing boards are generally made out of MDF, plastic and melamine. The drawing board comes with a horizontal bar for drawing horizontal lines, referred to as either a T-square or a parallel bar or parallel motion. A parallel motion is preferable to a T-square and are more common. Paper Different types of paper are used for architectural drawing depending on the required outcome and stage of design. Paper is graded according to its weight which is measured by grams per metre square. As a point of reference, average office photocopy paper is about 80gsm (grams m2). Sketch Paper Sketch paper and butter paper available in sheets and rolls, are a staple in the studio. They are lightweight, around 25-50gsm, and generally used for freehand sketching, overlays, and trying out different ideas over hard line drawings. Tracing paper Tracing paper is sold in rolls, pads or sheets, in a variety of sizes, and quality. Tracing paper is used for overlays, sketch layouts and the like, but due to its increased thickness over sketch paper, it can be copied well and therefore used for some working drawings. Weights range from about 60gsm all the way to 112gsm, which is a better quality, and is easier to work with and gives a smoother finish than the thinner lighter trace. I really enjoy working on about 90gsm trace, it gives a good feel for drawing, but not too thick that you feel you are using a paper that is too high quality for sketch and development work. A great medium for practicing and developing your skills. Layout paper Layout paper (sometimes referred to as detail paper) is similar to trace but does not have quite the same level of transparency. It is usually white, and used for overlays, sometimes in conjunction with a lightbox to improve transparency. It is a very light paper at about 45gsm. Presentation papers Drawing paper is available in a variety of weights, textures and colours in both sheets and rolls. If working with pencils it is better to use a more textured paper, while pens are more suited to a smoother surface. Cartridge paper comes in the usual standard sizes, and a range of weights varying from about 110gsm to 200gsm. Cartridge paper is used for presentation work. It is not really suitable for overlays as it does not really have transparency. Watercolour paper is a lovely thick and textured paper, that is available in varying colours, textures and weights. Beautifully hand rendered drawings can look stunning on the right watercolour paper. The standard sizes (according to European methods) of drawing papers is shown below, known as the ISO system. The ISO system allows a paper size to be scaled without compromising the aspect ratio of the paper. Set Squares Adjustable set squares are used to draw lines at any angle. The square can be set according to the angle you want to draw and fixed into position. Templates and Curves A french curve is made from clear plastic and is used for drawing irregular or complex curved lines, which cannot be made from arcs of circles. Templates are also available for circles, ellipses, along with other standard shapes and even furniture, people and fittings at varying scales. Compass The compass is used to describe precise circles or arcs. One side of the compass has a needle point, while the other carries the lead. Some have a joint so that when drawing wider arcs or circles the needle is able to be kept perpendicular to the paper. Attachments can also be used for pens or felt tips. Pencils Pencil leads are available in a range of grades, according to the degree of softness or hardness of the lead. 9H is the hardest and 6B is the softest. The extremes are used less so, and the most common grades are HB or F. Technical pencils and clutch pencils are a popular choice for architects. The technical pencil holds small lead shafts which can be released as required. The technical pencil is refillable. The clutch pencil is slightly different in that it is possible to sharpen the lead, and the pencil itself is heavier and balanced, as such it tends to be preferred by many architects. Drawing Pens Technical ink pens are the standard architectural drawing office pen. They are not used so much these days although some university courses still do a module or two teaching the techniques of using this type of drawing. These pens are very accurate at achieving a precise line width, and require refilling with ink manually when they run out. These pens take some getting used to but I love to work with them. They are more suited to hard line presentation drawings rather than sketching. Fine Pens For sketching, sketch details and more development work there are a multitude of pens available to suit different functions and preferences. Fine pens come in a variety of thicknesses, 0.1mm to 0.5mm are the most common ones. There are also good quality felt tip pens that some architects prefer. It is all about testing types of pens and finding your own preference and style. If you want to learn a bit more about the different types of fine pens available I would highly recommend you read this article from Jerry Teo. Scale Rule A scale refers to the relationship between an original object and the drawing or model of that object. The original, life size scale is 1:1, that is 1 unit is equal to 1 unit. A scale rule allows you to measure a drawing and ascertain the actual measurement at a scale of 1:1 or actual size. The standard scales on a metric rule are: · 1:1 · 1:100 · 1:20 · 1:200 · 1:5 · 1:50 · 1:1250 · 1:2500 The rules are available as both flat or triangular, I think the flat version is easier to use. Sketchbook Your sketchbook is a vital tool for practicing your skills, developing ideas, observing the world around you and collecting information. It is good to get into the practice of taking your sketchbook with you everywhere and using any free moment as an opportunity to carry out a quick sketch, whether it is a two minute observation sketch, or a half hour study. This kind of practice will help you build your technique and confidence and make your sketching ability a natural extension of your thought process as you work on your designs. My favourite sketch book range is the Moleskine brand which come with good quality pages allowing you to draw with different mediums whether it be pencil, ink or even a light watercolour. You can pick up a Moleskine sketchbook in a range of sizes and with a variety of paper types, be it plain, lined or graph paper. Drywall T-Square A T-square is a tool used in technical drawing, primarily as a guide for drawing straight horizontal lines on a drafting table. It can also be used in conjunction with a set square to draw vertical and angled lines. Its name is derived from its resemblance to the letter ‘T’. A drywall T-square is a T-square designed to cut drywall or other plasterboard. A drywall T-square is usually larger than a regular T-square because the material worked with is larger than drafting paper. A T-square of either type has two parts. The ‘blade’ is longer shaft, and the shorter shaft is the ‘stock’ or the ‘head.’ A T-square can be made of wood, plastic or metal. How to Use a Drywall T-Square 1. Set up the square of the plasterboard by aligning the stock with the edge of the material. The blade will run down the surface. 2. Measure where you want to cut and mark it using the hash marks along the blade. 3. Holding the T-square securely, use the blade as a straight edge to cut the material along your mark. For other how-to instructions on correct tool use, visit Johnson Level’s how-to guide on levels and tools. The Set Square There are two types of set squares and they are named according to the angles present on each. Set squares are useful for drawing parallel lines and perpendicular lines. Parallel Lines Lines that lie in the same plane and do not meet one another are said to be parallel lines. In the accompanying diagram, the line AB is parallel to the line CD. This is indicated by the similar arrows. Drawing Parallel Lines A ruler and set square can be used to draw parallel lines as described below. Step 1: Position an edge of the set square against a ruler and draw a line along one of the other edges. Step 2: Slide the set square into a new position while keeping the ruler fixed exactly at the same position. Step 3: Draw a line along the same edge that was used in Step 1. Example 17 Use a ruler and set square to draw a line that is parallel to a given line, AB, and passes through a given point, P. Solution: Step 1: Position an edge of the set square along the given line, AB. Step 2: Place a ruler against one of the other edges. Step 3: Slide the set square along the ruler until the edge used in Step 1 passes through the given point P. Step 4: Draw the line CD through P. The line CD passes through the given point, P, and is parallel to the given line AB. Perpendicular Lines Lines that are at right angles to each other are said to be perpendicular lines. Note that a vertical line is perpendicular to the horizontal, whereas perpendicular lines can be drawn in any position. Bricklayers use a plumb-bob to set out vertical lines and a spirit level to set out horizontal lines. Drawing Perpendicular Lines A set square can be used to draw a perpendicular at a point on a given line as described below. Step 1: Set an edge of the set square on the given line so that the other edge is just in contact with the point. Step 2: Draw a line that passes through the given point with the help of the set square. Example 18 Use a set square to draw a perpendicular to a given line, AB, through a point, P, not on the line. Solution: Step 1: Set an edge of the set square on the given line so that the other edge is just in contact with the point. Step 2: Draw a line that passes through the given point with the help of the set square. Understanding the lines Used in Architectural Drawings The structure that is planned to be built is described by using lines, symbols and notes in architectural drawings. This method is a universal language of describing a structure to be built and are called as Drafting. Lines can be considered as the most expressive aspect when dealing with working drawings. Every line that is used in the drawing must have certain significance or else there won’t exist no significance in its existence. The significance of the lines is mostly conveyed through the thickness of the line. If the thickness of the line is thin, it is less significant. If the line width is thick, it is more significant. Before drawing a line, its significance must be kept it mind. This can come only through practice. This principle is followed and exercised in the CAD drawings too (Computer aided drafting). Certain lines in the drawing are drawn very thick so that they clearly bear other unique form of information on the drawing. Other lines are drawn thin, which will convey other information. Thin lines when compared with the thick lines are not necessarily less important. But the thin lines are subordinate lines compared with thick ones for the means of identification. Outlines Used in Architectural Drawings The outline lines are employed in the architectural drawings to define the outline as well as the characteristic features of the plan components of the architecture. This method of presentation varies with different office. There are different alternatives that are used for outline presentation in architectural drawings, which are mentioned below: 1. One main alternative is by employing a style of enhancing the main and important feature of the drawing under consideration, so that it clearly will stand out from other elements in the drawing. For example, as shown in the figure-1, the floor plan wall outlines or the outlines of the partitions and beam cross section can be made thicker while drafting. This makes them different from other normal thin lines used in the drawing. Fig.1: Thick Lines Used in Architectural Drawings 2. Another method is by drawing all the lines of same thickness. This method won’t bring any kind of differentiation between the elements of the drawing. All lines look the same. This technique is used where the accentuate features like the wall in the floor plans can be provided with dark shading. The figure-2 below shows the drawing done by this method. Fig.2: An architectural drawing where all lines are of same thickness Fig.3: An architectural drawing provided with shading for the accentuate features (wall) Dashed Lines in Architectural Drawings To represent and show those features that are not visible or have no relationship with the view of the plan dashed lines are used in the architectural drawings. These dashed lines used are subordinate to the main features of the drawings. Some of the features where the dashed lines are used are the beams and the headers as shown in figure-4, electrical circuit runs as shown in figure-5. Fig.4: The dashed line is used to represent the beam and the header above. Fig.5: The above drawing uses dashed lines in order to represent the electric circuit lines, upper cabinets in the kitchen as well as the dishwasher Extension and Dimension Lines in Architectural Drawings The dimension lines are used in the drawing to show the length of the dimension. The extension lines show how long the dimension extent. The dimension lines terminate at the respected extension lines. This termination is represented by means of slashes, dots or arrowheads. The dimension may be numeral in feet, millimeters or inches that will be placed above and near the center of the solid dimension of the line. The figure-6 shows several examples of the dimension and the extension lines. Fig.6: Drawing showing the use of dimension lines and the extension lines Leader Lines In order to connect the notes that is related to certain features in the drawing, leader lines are used. The figure -7 shows several examples: Fig.7: The sample figure showing the use of leader lines to explain the footing and the wall details Break Lines There are two types of break lines. One is the long break line and the other is the short break line. The long break line is the type of line that is associated with the architectural drafting. To terminate a feature on the drawing, after the clear definition of the feature extend, break lines can be used. The figure-8 shows several examples of the of long and short break lines Fig.8: Use of short and long break lines in structural drawings The short break lines are used in some drawings of structures. The lines that are shown in figure-8 are irregular lines which are mostly used in shorter areas. The figure-9 shows the use of break lines inn cylindrical objects. The steel bars and pipes comes under this category. Fig.9. Break lines used in cylindrical and tubular objects Types of Drawings used in Building Construction Different types of drawings is used in construction such as architectural drawings, structural, electrical, plumbing and finishing drawings. These drawings provides layout plans and details for construction of each and every part of the building. Drawings plays an important role in the construction field to convey the ideologies and perspective of the designer to the layman at site. The drawings may be used to indicate the overall appearance, inside or outside the structure, or they may be used to indicate precise measurements and other details for construction. Types of Construction Drawings There are different type of drawing used for the construction process. Depending upon the purpose they serve, construction drawings are divided into 5 types, 1. Architectural Drawing Architectural drawing can be termed as the mother drawing for all the other drawings used for construction. It contains all the details of the project such as location site plan, setting out plan, elevations, sections and other details. Site Plan This is primary drawing used for marking out the plan on the ground. It represents the location, orientation and information about the site’s topography, landscaping utilities ,and site work. Fig 1: Layout Plan Working Plan This drawing gives the information of horizontal dimensions of the building, thickness of walls, clear spaces inside the building and column locations. it also shows the openings required in the building such as doors, windows and ventilators. Section Drawings Section drawings represents the material of construction to be used, heights and measurement of the different components of buildings, type of structural components such as type of slab , etc. Its represents the drawing when the building is cut through a vertical plane. Elevation Drawing Elevation drawing represents the information of openings, size and shape of external surface, height of building and finish of the building after completion. These drawings are made by having a aesthetic view of the building. Structural Drawing Structural drawings can be termed as the backbone drawing of the building. It consists all the information about the structural intervention that are coming on a building. It contains many type of drawing with very minute details and description. General Note This is more of a codes and by laws of the buildings. No drawing is found in this, but the details of all the structural drawings are mention in this such as concrete mix, lapping length, curing time, abbreviation, codes and other work procedures. Excavation Drawing This drawing represents the footing excavation dimension, column position, footing plan and grid lines of column. Column Layout This drawing represents the position and orientation of columns and column reinforcement details. Fig 4: Column Layout Plinth Beam Layout This drawing represents the dimensions, position and section of plinth beam and the details of reinforcement in plinth beam. Fig 5: Plinth Beam Layout Fig 6: Plinth Beam Details Lintel Beam Layout This drawing represents the dimensions, position and section of lintel beam and the details of reinforcement in lintel beam. Fig 7: Lintel Beam Layout and Details Roof Beam and Shuttering Layout This drawing represents the details of reinforcement of roof beam, its section and shuttering details. Fig 8: Roof Beam and Shuttering Layout Roof Slab Layout This drawing represents the details of reinforcement of roof slab, its section and openings in the roof for various purpose such as stairs or skylight. Fig 9: Roof Slab Layout Electrical Drawing Electrical drawing represent the details of electrical fixtures, location of switches, fan, light and others. It also represents the load calculation, tapping for electricity, wiring path and other interventions such as AC and UPS and its components. Fig 10: Electrical Drawing 4. Plumbing Drawing Plumbing drawings give the location of sanitary, piping for water supply system, fixture, and the process to connect every fixture. Fig 11: Plumbing Drawing Finishing Drawings Finishing drawings represents the finish type of every component of the building such as flooring pattern, painting color, false ceiling shape, plastering texture and elevation design. These details are sometime given in elevation drawings also. There is no standard rule of drawings required for a project. Depending upon the type of building and requirement, types of drawings are made and issued . Types of Section Drawings Sections can be drawn of a total building, interior space, or object. These are referred to as full sections. However, if only an isolated area needs to be illustrated, a partial section can also be drawn. Sections can be cut in a variety of ways to show more detailed information. A section might be cut all the way through a building (called a building section), or only through a wall (wall section). Both may be needed, because the small scale and complexity of a building section generally means the materials and details related to the walls cannot be drawn there. A symbol on the building section shown in Figure 8-4 marks the wall area to be enlarged. The wall section (Figure 8-5) is drawn to accurately show the many details and materials that are needed in the assembly. fin. floor fin. louer floor WOOD HOUSSES 1/16' OBS. GOOF SHEATHING r-40 insulation WOOD HOUSSES 1/16' OBS. GOOF SHEATHING r-40 insulation fin. floor fin. louer floor /2" ceiuns chase Figure 8-6 An enlarged section might just show part of a building assembly to depict specific details, such as this built-in cabinet construction. /2" ceiuns chase WALL SECTION Figure 8-5 This is the enlarged wall section keyed on the building section in Figure 8-4. Figure 8-6 An enlarged section might just show part of a building assembly to depict specific details, such as this built-in cabinet construction. BULKHEAD ABOVE reveal - paint black cabinet doors - 2 adjustable shelves ■ 3/4' mdf blocking betond finished drtujall CABINET SECTION BULKHEAD ABOVE reveal - paint black cabinet doors - 2 adjustable shelves ■ 3/4' mdf blocking betond finished drtujall finish underside of cabinetry" to match vertical surfaces full height backsflash 3/4" mdf w/ 1-1/2' lip cabinet drawer w/ accuride (OR equal/ glides 3' stainless steel wire pulls- typ. • lower drawer « cabinetry adjustable shelf f3/4' mdf; on pin-in hole system- i 1/4' increments w/ chrome shelf supports cabinet doors- 3/4" mdf and kick base In addition to building and wall sections, there may also be a need to draw a section through built-in or custom components within a space, such as shelving, reception desks, credenzas, bars, display cases, cabinets, and counters. Figure 8-6 shows a built-in cabinet section. These types of sections are discussed in more detail in Chapter 9. CABINET SECTION In interior construction drawings, sometimes the terms section and detail are interchanged, thus causing some confusion. Section cuts through small portions of construction or objects, for example, are often referred to as details. But details are not always drawn in section. They may also include enlarged portions of the floor plan or elevation. The scale of section drawings may range from y%" to 3" (3.17 mm to 76 mm), depending upon the size of the drawing paper, the size of the building (or component), and the desired features to be shown. The specific information a section shows may vary, depending on whether it is a design or construction drawing. Construction drawings show only the items or components of a space that are built in or attached to the structure. Movable furniture is not shown in this type of drawing. Scale drawing Scale drawings are used to illustrate items that it is not useful or convenient to draw at their actual size This may be because drawing the item at full size would be unmanageable, or would not easily fit on a single sheet of paper (such as a building), or alternatively because items need to be drawn larger than full size to adequately represent all the detail that needs to be communicated (such as a complex connection). The scale of drawings is described as a ratio using the notation: A distance at full size : The distance at the scale used that would be the same length. For example: § A full size drawing would be 1:1 (or sometimes 1/1 or ‘one to one’). § A half size drawing would be 1:2. § A tenth size drawing would be 1:10. § A double size drawing would be 2:1. In the construction industry a range of scales are generally used depending on the nature of the drawing. For example: § A location plan at 1:1000. § A site plan at 1:200. § A floor plan at 1:100. § A room plan at 1:50. § A component drawing at 1:5. § An assembly drawing at 1:2. It is important that the scale used is noted on the drawing. In addition, because of the ease of reproducing, printing and re-sizing drawings, it is important to note the original sheet size that the scale was drawn at, so for example A4, A3, A2, A1, A0, and so on. In some cases, it may be appropriate to use more than one scale on a single drawing, for example, to show the elevation of land across across a significant distance. In this case, differences in elevation might be illustrated at a larger scale and a smaller scale used for horizontal distances. Here, the scale might be noted on the axes of the drawing, or actual distances shown on the axes. In other cases a scale might use more than one unit of measurement. For example, the length of an arrow on an air flow diagram might represent the velocity of the air, e.g. 1 cm = 0.1 m/s. The use of computer aided drawing (CAD) and building information modelling (BIM) has introduced a new concept to this process, as in this case, digital models are created at full size. Drawings of any scale can then be generated from the model. Section drawing A 'section drawing', 'section' or 'sectional drawing' shows a view of a structure as though it had been sliced in half or cut along another imaginary plane. For buildings, this can be useful as it gives a view through the spaces and surrounding structures (typically across a vertical plane) that can reveal the relationships between the different parts of the buildings that might not be apparent on plan drawings. Plan drawings are in fact a type of section, but they cut through the building on a horizontal rather than vertical plane. The direction of the plane through which the section is cut is often represented on plan drawings and elevations by a line of long and short dashes, called a section plane. If there are a number of sections, the line may have letters at each end indicating the name of the section drawing and an arrow showing the direction that the view takes. The section line can take an indirect route through a building if this helps show the most important features or junctions in the building, as illustrated on the drawing below. In this case, the section drawing would be named 'Section B-B'. Shading, cross hatching or other fill styles and / or thicker lines can be used to indicate parts of the structure that have been cut through, such as walls, roofs and floors. The scale of a section drawing will depend on the size of the building being drawn and the level of detail that needs to be shown. Sections may show the entire building, or may focus on a particular component, junction or assembly. In this case they can be similar to assembly drawings but differ in that they don’t usually include details of the actually assembly process. Different types of cross hatching can be used to differentiate between different types of component on detailed sectional drawings. Standards exist for hatching that should be used on some common materials, for example, double diagonal lines indicate brickwork, a wave indicates insulation and so on. Perspective sections include 3D projection of the spaces beyond the section plane and can be used to give a graphical illustration of the relationship between spaces and building components as well as their depths that can be very helpful in trying to interpret a complex design. Increasingly, section drawings can be generated automatically by 3D modelling software, including perspective sections where required. Symbols on architectural drawings This article catalogues some of the more commonly used symbols on architectural drawings and designs. Please help develop this article by adding to the list. Single switched wall socket Double switched wall socket Double switched wall socket above worktop level Single switched fused spur TV aerial 1 gang light switch 2 gang light switch 2 gang 2 way light switch Dimmer switch Pendant light Recessed downlight Adjustable recessed spotlight Recessed spotlight Wall light Telephone point Consumer unit Shaver socket Ethernet socket Thermostat Lamp Passive vent Mechanical fan vent Radiator Towel rail Wash basin Sink Bath Shower tray wc Rainwater outlet Soil vent pipe Boiler flue Blockwork Brick Stonework Concrete Hardcore Sand Stone Rubble Insulation Sawn timber Hardwood Plywood Window (plan) Window (elevation) showing direction of opening - point of triangle indicates hinged side Door (plan) North point Existing tree Existing tree to be removed Proposed tree Incline (steps, stairs or ramp) with arrow head at the higher side Stairway with arrow head at the higher side Types of Measured Survey Drawings A measured survey is a crucial part of any design development and should be undertaken prior to any design development. The end result of a measured survey is the production of computer-aided design (CAD) drawings which your architect/designer uses as a base for their new design. When sending a measured survey specification to your survey team, your architect will ask for a number of different drawing types depending on the size and complexity of the proposed design. This article aims to outline the various types of drawings they may specify. Drawing Types Explained Floor Plan Drawings Floor plan drawings are one of the most common drawing types in architecture and building engineering projects. A floor plan is a scaled drawing showing a view from above which clearly defines the relationship of rooms and areas to each other. Floor plans are important as they show elements of a building and where they are positioned. Elements include doors, windows, walls, stairs, overhead beams etc. A floor plan is one of the first places a designer will start when coming up with their designs. They can help to understand the layout of a room and see whether furniture fits, and obtain accurate floor areas for contractor pricing. Section Drawings A section drawing shows a cut through a building as if it has been sliced with a knife and one part has been removed. A section through a building is very useful for a designer as they can clearly see the relationships of the spaces to each other, which may not be clear on a plan. They are also useful for getting a clearer picture of heights within a building and can show important relationships between items such as ceiling and floor levels. The direction and location of the section lines are usually stated on the floor plan drawing and if drawn correctly will show the section as it is at that exact location. Elevation Drawing An elevation drawing is a view showing one side of a building. It’s the most common method to show the outside of a building and is useful as it can clearly show what an existing or proposed situation looks like. An elevation drawing can pick up basic information such as the location of doors, windows and steps, as well as more complex features of the building’s facade, such as architectural details above windows and ironmongery. Depending on the building works taking place an elevation will be required on the building faces that are being changed. For example, a rear extension may require both a rear elevation and a side elevation drawing. Interested in our measured surveys? Roof Plan A roof plan is a view looking from overhead, and it details the arrangement of the roof layout. It will outline the arrangement of the roof as well as noting where items such as the ridges, chimneys, eaves extents are. Roof plans are useful for designers as the layout of a roof could impact a new construction such a loft conversion. Having a good idea of the roof’s specifications can help save money and avoid future problems as issues can be sorted prior to construction. Surveying a roof can be difficult due to access issues and not being able to see it from ground level. If this is the case then sometimes a roof plan will need to be assumed using internal measurements within the loft area. Site Plan A site plan can be defined as a slightly simplified topographical survey. This will show your building in relation to important features such as property boundaries, other buildings on site, large trees etc. A site plan may also show where inspection chambers are and note their details, including invert levels and drain run directions. Sometimes it is crucial to know where your proposed development sits in regards to other features so issues like planning permission are nullified. ISOMETRIC DRAWING AND DESIGNERS Isometric drawing is way of presenting designs/drawings in three dimensions. In order for a design to appear three dimensional, a 30 degree angle is applied to its sides. The cube opposite, has been drawn in isometric projection. FREE HAND SKETCHING IN ISOMETRIC: Designs drawn in isometric projection are normally drawn precisely using drawing equipment. However, designers find ‘free hand’ sketching in isometric projection useful. The mobile phone / music player opposite, has been sketched in free hand isometric projection. It allows the designer to draw in 3D quickly and with a reasonable degree of accuracy. The design is still drawn at a 30 degree angle, although this is estimated, rather than drawn with graphics equipment. Limited colour/shade has been added to the menu of the phone. This means that the sketch is not presented entirely as a ‘plain’ design. These drawings are quick sketches, that allow the designer to put his / her thoughts down on paper rapidly. This helps him/her develop an idea or design concept quickly, without the need for complex drawings, at an early stage in the design process. In early meetings with a client, the designer can display 3D drawings of this type in order to ascertain if the design is developing the way the client wants. Drawing in isometric projection, normally means drawing very accurately using traditional drawing equipment. This includes using T-Square, set squares and measuring accurately. The isometric drawing seen opposite has been drawn precisely, using skills learned through hours of practice. When these skills have been developed, sketching in isometric becomes second nature. EXPLODED ISOMETERIC PROJECTION Designers use ‘exploded’ views, often drawn in isometric projection, to show parts of products that are hidden from sight. For example, all the parts of the pen, drawn below, can be seen because it has been taken apart using the drawing technique called 'Exploded Isometric Projection'. With exploded isometric projection, all the parts are in line with each other, along a centre line. This is drawn precisely through the centre of the product being drawn. With a normal isometric drawing, all the parts are in their assembled positions. This means that vital hidden detail cannot be seen. Designers also use exploded views to explain their designs to clients/customers and manufacturers. Furthermore, exploded views of products are often supplied to customers, who in turn assemble the product. A good example of this is 'knock down' furniture. When the flat pack is opened, an instruction sheet or booklet explains how the furniture is assembled, often in the form of isometric exploded views. The drawings seen below, were supplied with an instruction booklet. They are two of numerous diagrams drawn in isometric projection. They help explain how the cabinet and all its component parts are assembled, to form the finished product. These are accurate drawings constructed by a designer, that explain how the product he/she has designed is assembled. Report Cover Page Designs The cover page, also known as title page, is the first and front page of the book, report, business proposals, magazines, any other document. It is an important part of the document as it gives the introductory information regarding what the document is about as well as who has written it. It basically gives a reflection of the whole document and what is contained in it. The cover page helps the reader in deciding whether the document is of interest to him or not. In addition, the cover page is also important because it sets the first impression on whoever glances at the document. The cover page of the report gives the ‘Big Idea’ of what the report is about as it states the report’s title. It should be clear, professional, formal and appropriate for the topic or area covered in the report. The cover page of the report varies slightly based on the formatting style (such as APA, MLA, Harvard, etc.) that is being used by the report. However, the main information included is: Title of the report. Subtitle if any. Author and co-authors. Details of the authors such as title, email, contact, etc. Submission place such as the name of institute, organization, journal, publisher, etc. Company logo or any other image if any. Date of report. Header if any. A brief summary of the report. The information required on the cover page depends on the type of report being written. For instance, for an academic report, the instructor might provide specific instructions for the cover page. However, for other reports, a catchy cover page might be an important part of the overall presentation of the report. The cover page is designed based on the information that is to be included. Sometimes the authors opt for the available cover page templates or designs and sometimes they design their own. The main advantage for the author of using the available templates or designs is the time that is being saved. The available templates, usually designed in MS Word, are easily available and downloadable. They are pre-formatted, easy to update and customize and hence the author can change them according to his requirements. The designs or templates in MS Word are attractive and catchy so that a good impression of the report can be made by using an appealing cover page. Therefore, when designing a cover page or selecting a template, the following things should be kept in mind: Purpose of the report Images that are being included if any. Compelling title and subtitle (if any). Overall layout and presentation. Summary content. Making the selection of a cover page is important especially in the business world. As the reader firstly glances at the cover page, it usually makes an impression on his mind whether the report would be worth attention. Therefore, the right choice of the cover page template is critical as the success of the report is, somehow, dependent on it. #1 A catchy combination of deep and bright red on the lighter base color is the first cover page we have to offer. This cover page has a unique look to it. It basically divides the whole page into sections. The top area is for any heading that the user may wish to tell the viewer. This is the best way to highlight the main point. The second part of the page steals the show as it bears the title of the cover page in a prominent font style and size. Any detail account can follow the title. #2 The black base gives this cover photo a bold look. A very few people usually opt such dark cover page but trust us; it has its own grace. You can’t deny the fact that black never disappoints, does it? To give it some colors, shades of orange color are used in places. Overall, this report cover page has its own impact and impression. This can be used for all the professional reports without any question. Title of the cover page will be the most prominent feature here. The user can add any type of detail just below the title. #3 This is one of the most downloaded reports cover page we have in this category. The reason being the professional look it has to offer. White can never disappoint when it comes to business documents. The image and the border used and the color used for it enhances the overall feeling. Another unique aspect that it has is that the cover page title is placed at the bottom along with space for general details while the top space is fixed for the heading and contact information. So this cover page is not very textual rather, it is pictorial. #4 A very unique and innovative design is on our list of the report cover pages. If you take a note of this design, it has many shades of blue in it, which gives it amazing and the coolest look possible. The top of the page is for the title of the cover page. Headline along with necessary details will go in the space in the middle of the page. This gives the much-needed attention to this detail. The bottom of the page has another text box for some heading if the user wishes to communicate something important to the viewer. #5 The last cover of our amazing list is a masterpiece in its own unique way. This design is like no other in the list. This special cover is divided into distinct two parts. The lower portion is dyed in deep red color which is giving it a life for sure. The upper plain portion is for the title of the page and any contact detail that the company may wish to give. The lower colored part bears all the major and minor details that need to be put on a report cover page. This cover page has an organized look and feels to it which will create the same impression about the report itself. Line Types Lines are drawn to describe objects, hidden conditions, and important relationships between components and space. A line drawn on a surface has both direction and weight. The weight of a line refers to its thickness and intensity; a line can also be continuous or dashed. The direction can be straight, curved, diagonal, or a combination of these. In drafting, continuous lines of various weights are used to represent objects and major elements such as structural walls and columns. Dotted lines are usually used to denote objects hidden from view. However, they can also be used to denote other things, such as a wheelchair turning radius or ceiling height changes on a floor plan. The following are the most commonly used line types • Cutting lines: show major slices in a building or object. • Object lines: show major outlines of building elements or objects. • Hidden lines: indicate areas or objects not visible on the surface, or objects hidden behind others. They are also used to show objects above the cutting plane of a floor plan, such as wall cabinets, beams, arches, etc. • Centerlines: locate the symmetrical center of objects such as windows, doors, beams, and walls. • Dimension lines and extension lines: indicate the physical dimensions of objects. Dimensions are placed directly above the dimension line or inserted within it. • Leaders: line extending from text and ending with an arrow, pointing to an object or place. • Break lines: indicate where an object or area is not drawn in its entirety. • Layout lines: are used in the preliminary blocking out of components and for lettering guidelines. Line Weights and Their Uses Line weight refers to the blackness (intensity) and width of a line on the drawing surface. In general, heavy (dark) lines are used to represent cutting planes and contours (or outer boundaries) of an object. In a floor-plan view, it is often the walls that are drawn with the darkest lines in order to define the spaces (Figure 3-8). These lines appear to be the closest to the viewer and are perceived as major elements. Medium and lighter lines appear to be farther away from the viewer and are used for secondary emphasis. border line cutttngt plane line object line o z dimension i extension line --"inbreak line Figure 3-7 These are common line types used in drawings to describe objects, hidden conditions, and important relationships between components and space. Drawings for interior design projects generally use three line widths: thick (dark), medium, and thin (light). Thick lines are generally twice as wide as thin lines, usually V32 inch or about 0.8 mm wide. Thin lines are approximately V« inch or 0.4 mm wide. Medium lines fall between these two extremes. In pencil drawings, each type can be further broken down, depending on the variety of lead and level of pressure. With the variety of mechanical pencils on the market today, it is easy to control line widths. As discussed in Chapter 2, fine-line mechanical pencils are available in a 0.3, 0.5, 0.7, or 0.9 mm lead. By switching to different pencils, the drafter can vary line weight easily. Figure 3-8 In a floor plan, the walls are often drawn darkest to define the spaces. The viewer tends to see these lines first, and thus they are perceived as major elements. Figure 3-9 Dark, thick lines are commonly used in building sections to denote where a plane is cut. Figure 3-9 Dark, thick lines are commonly used in building sections to denote where a plane is cut. BUILDING SECTION Thick, Dark Lines Thick, dark lines are used for major sections (Figure 3-9), details, borderlines, and cutting plane lines. A thick, intense line can represent the walls on a floor plan or structural members, such as fireplaces or stairways, the outline of a ceiling on a reflected ceiling plan, or the outline of a building on a site plan. Thick, intense lines are also used to emphasize an object or element. Medium Lines Medium-weight lines are used for hidden objects and are usually drawn dashed or dotted. They are also used for outlining the planes of objects and for centerlines, as well as for furniture and equipment. Thin, Light Lines Thin, light lines are generally used as guidelines, drawn to help line up certain details or to help with lettering height. These lines should be barely visible and should disappear when a print or copy is made. Lines that are a little darker are used for dimension and extension lines, leaders, door swings, and break lines. Drawing for Architects Basics: Line Weights Line weight is the visual lightness, darkness, or heaviness of a line within a drawing. In any architectural drawing, from a sketch to a construction drawing, the interplay of different relative line weights is used to communicate depth, importance, and proximity. THE WEIGHT OF YOUR LINES Weight refers to the strength, heaviness, or darkness of a line against the background. It can be achieved through different thicknesses, intensities, and sometimes even different patterns - dashes, dots etc. Traditionally, you would generate a heavier line by applying more pressure, or by angling the pencil to produce a thicker line. Today, you can find pens with different nib sizes, and pencils and leads with different hardnesses to aid the process of producing different line weights. Additionally, all architectural computer-aided design programmes have in-built systems for generating and managing line weights in architectural drawings. These systems range from the simple (closest lines are darkest, further away are lighter) to the highly complex (elements in the drawing have predetermined line-weights, based on value-decisions make by the architect). Before jumping in to these more intensive situations, it is important to have a grasp on what line weights mean and how they are read, and what you should consider when incorporating them into your own work. HOW DO ARCHITECTS USE LINE WEIGHTS? There are a number of different situations in which architects use line weight. Line weight is a notational device, and can be used to identify different types of information which are layered in the same drawing. It is used in all drawing types - sketches, sections and elevations, plans, diagrams, perspectives, and details. Dimensioning Floor Plans A floor plan is carefully dimensioned to ensure that items such as walls, columns, doors, windows, openings, stairs, and other particulars are correctly located for construction. Sometimes after a plan is drawn accurately to a scale, its reproduction causes a slight enlargement or reduction of the drawing. In such cases, the floor plan is slightly out of true scale, but this is acceptable because the written dimensions are the controlling factors. In fact, most designers add a note on the drawing that says, "do not scale drawing, follow written dimensions." Generally, elements such as walls are dimensioned to the frame (Figure 6-32), as the builder first erects this and then adds the finishes to it. This dimensioning technique gives the exact location of the studs, columns, and beams and is generally placed to the face of these. In some cases, however, the centerline of the wall might be located and dimensioned, as illustrated in Figure 6-33. Figure 6-31 A portion of a floor plan can be keyed with a symbol to a larger, more detailed plan that is drawn elsewhere. For example, this part of the plan is referenced as area 6 and enlarged on sheet A4. Figure 6-32 Dimensions on a floor plan generally locate the framework of the building, such as the face of these 2x4 studs. As noted in Chapter 5, dimensioning is done in a hierarchical manner. Buildings, structural framework, rooms, and fixtures are dimensioned in decreasing size order. The actual number of dimensions on a plan is dependent upon how much latitude the designer affords the contractor. A very detailed and dimensioned plan gives the builder little room for deviation from the original design. However, if only a few key dimensions are shown, the builder is trusted to determine exact locations of interior components. A good guideline for dimensioning falls somewhere between these two approaches. An overdimensioned plan allows the builder little freedom to make field adjustments or substitute costsaving techniques. However, too few dimensions can produce a lot of guesswork and increase the chances for error in the field and in coordination between subcontractors. Figure 6-31 A portion of a floor plan can be keyed with a symbol to a larger, more detailed plan that is drawn elsewhere. For example, this part of the plan is referenced as area 6 and enlarged on sheet A4. Figure 6-32 Dimensions on a floor plan generally locate the framework of the building, such as the face of these 2x4 studs. Figure 6-33 All dimensions in this floor plan are to the face of a stud, except for the wall between the closets. It is dimensioned to the centerline of the wall. The cen-terline technique can also be used to locate exterior windows and doors, as seen in this example. Figure 6-33 All dimensions in this floor plan are to the face of a stud, except for the wall between the closets. It is dimensioned to the centerline of the wall. The cen-terline technique can also be used to locate exterior windows and doors, as seen in this example. Figure 6-34 Note that the dimensions on this partial floor plan are placed outside of the spaces. The extension lines do not touch the walls, and dark 45-degree tick marks indicate the extent of the dimensions. Dimensioning Techniques Dimensions are placed on the floor plan as shown in Figure 6-34. Note that the dimension lines are drafted lighter than wall lines and are generally done as a continuous group or string of numbers along a line. The extension line begins slightly away from the object (a minimum of Vi6 inch or 1.58 mm), never touching it. It extends about V8 inch (3.17 mm) beyond the dimension line. Arrows, dots, or 45-degree tick marks (most common) are used at the extension line and dimension line junction (Figure 6-35). The arrows, dots, or tick marks are drawn with a thicker and/or darker line to make them stand out graphically. The 45-degree tick marks are drawn in a consistent direction. However, some draftspersons slope the tick marks for vertically read dimensions from left to right and horizontally read dimensions from right to left. When using the computer, any of these three graphic symbols (arrows, dots, or ticks) can be called up and consistently inserted for all dimensions. Dimensioning on a floor plan usually requires two or three continuous dimension lines to locate exterior walls, wall jogs, interior walls, windows, doors, and other elements, as shown in Figure 6-36. Exterior walls of a building are dimensioned outside the floor plan. The outermost dimension line is the overall building dimension. The next dimension line, moving toward the plan, indicates wall locations and centerlines to doors and windows. Other miscellaneous details in the plan (such as minor offsets, jogs, or cabinetry and fixtures) are located on a third dimension line. This hierarchy of line work allows the carpenters and other trades to quickly locate major framing elements and minor details by referring to the appropriate dimension line. BAR STOOLS 30VS4' SOFA END TABLE BAR STOOLS 30VS4' SOFA END TABLE Figure 6-36 Dimensioning on a floor plan is grouped hierarchically, working from the overall dimension of the exterior walls to the smaller components of a building or space, such as wall jogs, interior walls, windows, doors, and other important elements. Figure 6-35 Dark tick marks at 45 degrees to a dimension's extension line are the most common technique for indicating junction points. Figure 6-36 Dimensioning on a floor plan is grouped hierarchically, working from the overall dimension of the exterior walls to the smaller components of a building or space, such as wall jogs, interior walls, windows, doors, and other important elements. Figure 6-37 A leader is used to indicate the distance of 1'-3J'2" from a wall corner to the check-in shelf on this partial plan, as the space within the dimension line is too small to letter in. Figure 6-38 Floor plans in small residential projects often depict material finishes, such as this tiled floor in the entry, kitchen, breakfast area, and utility room. Floor plan Orthographic projection is a technique for drawing a three dimensional object in two dimensions, by ‘projecting’ its surfaces into a two dimensional representation, where the projection lines are orthogonal to (perpendicular to) the projection plane (that is, there is no foreshortening or perspective). Floor plans are a form of orthographic projection that can be used to show the layout of rooms within buildings, as seen from above. They may be prepared as part of the design process, or to provide instructions for construction, often associated with other drawings, schedules, and specifications. Floor plans may include key dimensions and levels, and may also use, hatching, symbols and other standard annotations and abbreviations to indicate materials, fittings and appliances, and so on. Depending on the size of the building, floor plans are typically drawn at scales of between 1:200 and 1:20. Different line types, colours and weights can be used to differentiate between the types of drawn information they include. Floor plans can be drawn for whole buildings, a single floor of a building, or just a single room. The more detailed the floor plan is in terms of layout, fittings and so on, the more useful and instructive it will be for the project. However, if spaces are complex, it is normal for separate drawings to be prepared for different trades, such as electrical and lighting drawings, plumbing drawings, and so on. The lower-right-hand corner of the sheet is typically reserved for a title block. This provides a space to record the name of the project, the name of the drawing, the scale, the originators name, the date, revision history, and so on. The floor plan view should be roughly centred on the sheet, with the front of the building typically drawn along the lower side of the sheet. A north point may be included to show the orientation of the floor plan. Typically, the outside walls are drawn first, to lay the plan out on the sheet, then the internal walls, then windows, doors, stairs, lifts, ramps, and so on, are added. An arrow is used to indicate the upward direction of stairs and ramps. It is usual for a faint dotted line to be drawn around stairs (or other openings) where they are open at ceiling level. Rooms should be clearly labelled, with block lettering in the centre of each room. The correct symbols should be added for elements such as; appliances, fixed furniture, fittings, building services, and so on. Electrical symbols should be added to the drawing, indicating; power sockets, light switches, wall and ceiling lights, detectors and alarms, extract fans, and so on. Items that are ceiling mounted, are generally drawn on the floor below their place of installation. Dimension may be added to indicate the size and location of key elements such as; rooms, fittings, appliances or fixtures, external walls, window and door openings, and so on. Section lines may be added where there are section drawings associated with the floor plan. Grid references may also be added to help co-ordinate the floor plan with other drawings. Some floor plans may include notional furniture to help gauge the likely size of circulation spaces. If a window or door schedule is to be prepared, doors and windows may be labelled with a number or letter, corresponding to an item on the schedule. Floor plans should not duplicate information that is presented in specifications or schedules because of the potential for conflict. Instead they should refer to the specification or schedule. ELEVATIONS An elevation is a scaled drawing that shows a vertical surface or plane seen from a point of view perpendicular to the viewers’ picture plane. An elevation is also a type of orthographic multiview drawing (discussed in Chapter 4). The various elevation views include the front, sides, and rear. Planes perpendicular to the picture plane are seen on edge, and other angles are seen foreshortened. Elevations are drawn as straight-on views, so there is no distortion as in a perspective or isometric drawing. Architectural elevations illustrate the finished appearance of an exterior or interior wall of a building, as shown in Figure 7-1. Elevations serve as a primary source to show heights, materials, and related information that cannot be seen in floor plans, sections, or other drawings. For example, a lavatory and vanity shown on a floor plan gives no information about the number, heights, and sizes of doors and drawers located beneath the basin unit. An elevation is drawn to convey this information. Elevations are drawn as exterior or interior views of a building, or they might be specialized views of objects such as furniture or free-standing cabinetry. Elevations generally show Exterior Elevations Exterior elevations illustrate the finished appearance of an exterior wall of a building. They convey the types of materials proposed, types of doors and windows, the finished grade, roof slope, foundation, footings, and selected vertical dimensions. Elevations assist the designer in visualizing how proposed door and window types and locations on the floor plan will influence the appearance and style of the structure (Figure 7-5). Exterior elevations are identified with a title and scale. Generally, exterior elevations are titled according to the compass direction they are facing, either North Elevation, East Elevation, South Elevation, or West Elevation. If a building is not facing true north, the side that is oriented the most nearly north is identified as such. Then the other elevations are titled according to the compass direction most closely related to them. In some cases, exterior elevations are titled Front, Rear, Left, and Right. Figure 7-5 Exterior elevations convey the materials used and particulars of doors, windows, roofs, and footings, as well as important vertical dimensions. In most cases, architects and engineers draw exterior elevations. However, interior designers may be required to draw exterior elevations for residential or small commercial projects, such as retail store facades, as shown in Figure 7-6. When remodeling a building or adding space to an existing structure, it may be necessary for the interior designer to draw partial exterior elevations for clarity and understanding. Interior Elevations An interior elevation is a vertical projection of a wall or other surface inside a building and shows the finished appearance of that wall or surface. It is seen as a straight-on view of the surface, as there is not a lot of need to show depth. Curves, spheres, and slanted surfaces disappear on the flat vertical plane of an elevation, as illustrated in Figure 7-7. However, depth can be indicated if desired by adding shading and shadowing. In most cases, the real importance of an elevation is to show vertical elements, dimensions, and details that cannot be explained clearly in plan view. Interior elevations are particularly useful for showing the height of openings in a wall, materials and finishes of a wall, vertical dimensions, wall-mounted items (such as shelves and/or cabinets), location of switches, and special wall treatments. For example, an interior wall elevation might show the height of a grab bar and the location (height and cut-out size required) of a recessed tissue dispenser in a commercial bathroom, as illustrated in Figure 78. The scale of the drawing is noted directly beneath the drawing, as shown in Figure 7-9, or elsewhere on the sheet if the same scale is used throughout the entire sheet. Axonometric projections Introduction —first attempt In the Western world, we are accustomed to the linear perspective, which tries to achieve visual realism in paintings of 3-dimensional environments. The linear perspective, which was perfected throughout the 17th century in Europe, is based on Euclidean optics: the eye as a point object that catches straight light rays and that senses only the colour, the intensity and the angle of the rays, not their length. Another perspective had developed in oriental art: the "Chinese perspective" was an intrinsic part of the classical scroll painting (actually, "Chinese perspective" is a bit of a misnomer because the same perspective was also used in Japanese art and that of other oriental countries). A typical Chinese scroll painting had a size of approximately 40 centimetres high by several meters wide. One views the painting by unrolling it (from right to left) on a table in segments of about 60 centimetres wide. The Chinese scroll paintings show a development in time —a form of "narrative art", in contrast to the paintings that were made in Europe at the time, which show a "situation" rather than a development. For these scroll paintings, the Chinese painters needed a perspective that had no explicit vanishing points; every scene of the scroll painting would be seen individually and a vanishing point that lies outside the viewport creates a disoriented view of the scene. (For the same reason, the Chinese scroll paintings usually do not have an explicit light source or cast shadows.) The Chinese painters solved the problem by drawing the lines along the z-axis as parallel lines in the scroll painting. This has the effect of placing the horizon at an imaginary line, infinitely high above the painting. The axonometric projection is a technical term for a class of perspectives to which the Chinese parallel perspective also belongs. These perspectives are not only lacking a vanishing point, they also have a few other, mostly useful, characteristics. These are discussed below. A scroll painting Introduction —second attempt Technical drawings need to be precise, accurate and unambiguous. Technical drawings are for engineers and fitters. National institutes formally standardize technical drawings, so that a carpenter will build the particular chair that the furniture designer imagined. Technical drawings are a means of communication, for those who can understand it. If the world were populated by engineers, nothing else would matter —but it isn't and engineers (and fitters and carpenters alike) need to communicate with managers and customers. The problem is, of course, that technical drawings are difficult to decipher for the uninitiated. Although they show an object from up to six angles, all of those angles are unrealistic: directly from the front, directly from above, etc. What is needed to convey the general shape of the object is a perspective drawing that shows three sides of a cube at once. At this point, the next issue is: how? Engineers being as they are, they want a simple technique that does not loose much of the accuracy of the original drawings and that does not require artistic skills. Also note that in most cases the object that you must draw does not yet exist, so usually you cannot take a look at the object to get a sense for its proportions. That makes it nearly undoable to adequately position the vanishing points and to estimate the foreshortening. The compromise, that became to be known as axonometry, is a drawing technique where the orthogonal x-, y- and z-axes of the (3-dimensional) world space are projected to (non-orthogonal) axes on paper. In the projection, the y-axis usually remains the vertical axis, the z-axis is skewed and the xaxis may either be horizontal, as in the figure at the right, or be skewed as well. A more important property of axonometry is its fixed relation between sizes of objects in world space and those on projected space, independent of the positions of the objects in projected space. In linear perspective, objects become smaller when they move farther away; not so in axonometric perspective. This means that you can measure the size of an object of a axonometric drawing and know how big the real object is (you need to know the scale of the drawing and the properties of the projection, but nothing else), something that cannot be done with linear perspective. This leads to the name of the projection: the word "axonometry" means "measurable from the axes". Although there are countless possible axonometric projections, only two are standardized for technical drawings. These are described in detail below. Introduction —third attempt Computer games have traditionally been brimming with graphics and animation. In fact, games are categorized according to the kind of graphics they used. Two popular types of games are "platform games" where you look from the side, and "board games" where you look mostly from above. These games also have in common that they often use tiles to build the "world" from. Given these similarities, and given the dullness of the unrealistic viewpoints of both platform games and board games, the attempt to make a compromise between these extreme viewpoints is a logical next step. So what one does is take a board of a board game, scale its height (it will become the z-axis, for "depth") and skew it so that this z-axis on the computer display is a diagonal line. For a better appearance, you can also skew the x-axis. The (new) y-axis remains vertical. This is all that is needed, provided that you get the proportions for scaling and skewing right. Due to the coarseness of digital coordinates and the requirement that the edges of (chequerboard) tiles should match precisely, without any pixel overlaps or gaps, the skewing angles and scaling factors that game designers use are an approximation of the visually optimal proportions. One of the simplifications that game designers have made is to use an axonometric projection where a unit along an axis is equally long for all of the three axes. That is, every axis has the same metric; hence, the projection is named "isometric". Axonometric projections and tile-based images are not necessarily related. But most computer games that use an isometric perspective also use tile-based images. The isometric projection In an isometric projection, the x-, y- and z-axes have the same metric: a unit (say, a centimetre) along the x-axis is equally long along the y- and z-axes. In other words, if you render a wire frame cube, all edges in the 2-dimensional picture are equally long. Another property of the isometric projection is that the projected wire frame cube is also symmetric. All sides of the projected cube are rhombuses. NEN 2536 describes an isometric projection that is symmetric with regards to the vertical axis; the angle between the x- and y-axes, and between the z- and y-axes, is 60 degrees. The projection shows three sides of a cube, and the surfaces of each side are equal. The 30° angle between the x- and z-axes and the "horizon" is convenient for technical drawings, because the sine of 30° is ½. This projection is attributed to William Farish who published a treatise about it in 1822 (reference: Jan Krikke). NEN 2536 has been revised and republished as the international standard ISO 5456-3. The figure below shows a cube in the isometric projection as defined by ISO 5456-3.The first object from the left in the figure is the cube unadorned; the second object is the same cube with angles and measures annotated around it. The third and fourth graphics are the top and side views of the perspective scene and they give the camera position that fits the perspective view. The camera position is what you would feed into a 3D renderer (or ray tracer) to create the sprites or tiles for the isometric projection. The 30° isometric projection (NEN/ISO) Computer games with isometric maps are often tile-based. To make tiles match, the game designer must take into account how diagonal lines are plotted in discrete steps (Bresenham and all that). As it turns out, a line at 30 degrees (sine is 0.5) produces steps that are too irregular. A line at an angle where the tangent is 0.5 does have a nice regular pattern: two steps to the right, one step up. Thus, the isometric projection used by most games tilt the x- and z-axes with approximately 27 degrees (the exact angle is "arctangent(0.5)"). By the way, because the tangent of the angle of the rhombus is 0.5, the rhombus is twice as wide as it is high. This is why many sources mention a 1:2 scale for isometric perspectives. (To make the edges of the rhombuses match, the width of the rhombus should be a multiple of four pixels and the height should be one pixel less than ½ width. In other words, the height:width ratio of a rhombus is usually not exactly 1:2, but rather near 1:2.1. This makes no difference for the principles of the isometric perspective.) Again, the figure below shows what this isometric projection looks like. The 1:2 isometric projection The two isometric projections mentioned above "skew" all faces of the example cube. In applications where the most important faces are the horizontal ones, for example in applications where maps or floor plans are paramount, another isometric projection is common. It is called the "military" projection, probably because of its origin or use. The "military" projection In the military projection, the angles of the x- and z-axes are at 45°, meaning that the angle between the x-axis and the z-axis is 90°. That is, the x-z plane is not skewed. It is rotated over 45°, though. In the side view of the military projection (the graph at the right), I have indicated that the viewing angle downwards onto the object (the cube) is approximately 45°. The military projection gives a quite inaccurate perspective —numerically speaking, and the scheme that I used to calculate the angles does not work on this projection. This angle is therefore just an estimate, based on a concept of symmetry rather than visual accuracy. The dimetric projection In the dimetric projection, one of the three axes has a different scale than the other two. In practice, the scaled axis is the z-axis and, hence, a cube drawn in a dimetric projection is not a symmetrical graphic (like in the isometric projection). Dimetric projections are more flexible than the isometric projections, as you vary the scale factor (and adjust other parameters in accordance). The asymmetry in the dimetric projection also provides you with an additional angle to play with. From an artistic viewpoint, I also like dimetric projections better than isometric projections, because of the asymmetry. Or rather, the symmetry of an isometric projection makes the scene look "artificial" or surrealistic. Another advantage is, in a computer game, that if you mirror the graphics of a dimetric projection, you are looking at a scene in a new, "fresh", perspective, while the basic computations for the coordinate system stay the same. NEN 2536 also presents a dimetric projection for technical drawings. It is summarized in the figure below. Any distance along the z-axis (drawn at 42°) is scaled at a factor ½. The 42°/7° projection (NEN/ISO) The introduction mentioned Chinese scroll paintings, and I took some time taking the metrics of (reproductions of) two scroll paintings. The projection is different in these two paintings, and I assume that more variations exist. Noticeable in all scroll paintings that I have seen so far, is that the x-axis stays horizontal. The first scroll painting projects the z-axis to quite a low angle (approximately 30 degrees). As a result, the perspective view is, computationally, far from accurate. The reasons that we still see a 3dimensional cube, rather than some kind of flat polygon, is that the angle in the "side view" of the perspective view is also low and because our visual system is quite forgiving for errors in perspective correction. The scale of the z-axis could not be accurately determined from the scroll painting. My estimate is that the z-axis on the painting (with a 30° projected z-axis) is scaled by half (50%). The "Chinese perspective" Also note (again) that the perspective is distorted and that the angles of the top view and the side view should be taken as a "rule of thumb"; I calculated these angles in the same way as the angles in the dimetric projection presented in NEN 2536/ISO 5456-3, but these calculations are, actually, no longer applicable. The other painting, reproduced below, has the projected z-axis at a bit less than 40 degrees, but slanted in the other direction. On the one hand, I could say that the z-axis is slanted to approximately 130° (90° + 40°), but on the other hand the the direction of the slant is insignificant for the discussion of axonometric projection. A reproduction from an 18th century remake of an 11-meter handscroll by artists of the Qing court, published in "A City of Cathay" I can give only a rough estimate of the scaling of the z-axis in this scroll painting ("a City of Cathay"): between 0.6 and 0.7 (but probably closer to 0.6). Dimetric projections for computer graphics and games As was the case with the isometric projection, in computer graphics some angles are preferable to others. The first dimetric projection that I propose for (tiled) computer graphics is very similar to the projection of Chinese scroll paintings. The difference is the scale of the z-axis, and the angle that it makes with the x-axis. To start with the angle, the z-axis is slanted with approximately 27 degrees (the exact angle is "arctangent(0.5)"). This is the same angle as the isometric projection for computer graphics uses. The scale is such that the width of the side view of a cube, when measured along the xaxis, is half of the width of the front face. The key phrase in the previous sentence is "when measured along the x-axis". In the two former projections, the scale factor applied to distances measured along the z-axis. Dimetric 1:2 projection "side-view" The above projection gives a perspective that is viewed mostly from the side. I might be useful to add some depth to a side-scrolling (or "platform") game. For board-like games, a perspective that is viewed from a greater height is more appropriate. The second proposed dimetric projection for games serves this end. Dimetric 1:2 projection "top-view" Again, note that the perspective of the two projections suggested above is distorted. The angles in the top and side views are really approximate. For example, in the second projection the angle at which one looks from above at the scene is given as 24 degrees. However, using an angle of 30 degrees may actually look better. In addition, a 30-degree angle lets you use the same objects for both the dimetric and the isometric projections for games. Other dimetric projections are summarized in the table below. These projections were taken from the CARTESIO program. For each projection, I give the name that the program gives to the projection, the slant for the x- and z-axes and the scale for the z-axis. In all the projections presented here, the the yaxis remains vertical and the x- and y-axes have the same scale. projection name x-axis angle z-axis angle z-axis scale 130, 130, 100 10 40 0.59 1, 1, 2/3 12.8 38.6 0.667 1, 1, 3/4 16.3 36.8 0.75 The CARTESIO program lists more projections than the few above, including those of the NEN 2536/ISO 5456-3 standards and a few ones that are so distorted that I see no practical use for them. Moving across an axonometric projection Converting from space coordinates (x,y,z) to a pixel coordinate (x',y') in the projection requires only trivial geometry. The table below presents the formulae for completeness. Please refer to the coordinate system in the figure at the right for my definition of the x-, y- and z-axes; in 3D space, the yaxis points upwards and the plane is defined by the x- and z-axes. Note that in the above equations, the various sines and cosines are constant for a given projection and they need to be calculated only once. Converting coordinates in the projection to space coordinates is a different matter. In its general form, it simply cannot be done: you cannot calculate three independent output parameters from two input parameters. If you can "fix" one of the output parameters, the other two can be calculated from the input parameters. An example: if the axonometric projection represents a map and you can assume that the area on the map has little or no relief, then you can fix the position on the y-axis to zero (ground level), and you only have to calculate x and z from x' and y'. (Again, note that in the three-dimensional coordinate system that I am using, the y-axis points upwards.) The denominators of all fractions and many of other the factors in the above equations are constant, and need to be calculated only once. For example, the complex looking denominator cos2(7∘)⋅ sin(42∘)+cos(7∘)⋅ cos(42∘)cos2(7∘)⋅ sin(42∘)+cos(7∘)⋅ cos(42∘) in one the fractions for the NEN 2536 projection is a constant with the (approximate) value of 1.397. A refinement of the above is to support some amount of relief. The calculation of the output coordinates starts as before, only now the y-coordinate is an estimate, rather than a "known" value. After calculating the x- and z-coordinates, you can look up the corresponding "height" value at the position (x,z). Typically, they will not match with the y-coordinate that you guessed when calculating the x- and z-coordinates. Now you can adjust you estimate of the y-coordinate and calculate the matching xand z-coordinates again. This iteration continues until the estimated y-coordinate (before calculating x and z) comes close enough to the looked-up value (after calculating x and z). The principal question in following this iterative procedure is: "does it converge?" Following intuition, the procedure is considered to converge if no spot on the project surface obscures another location in 3D space. That is, if the slopes of the surface relief stays below the viewing angle (in the "view direction"), every location on the map in 3D space has a unique "sibling" location in the axonometric projection, which is visible from the view point. In the above image, the viewing angle from the horizontal plane is 30 degrees and the steepest slope in the view direction is approximately half of that. The figures with the wire-frame cubes in this article show the angle at which you look on the plane (for the NEN 2536 isometric projection, it is 35° and for the 1:2 projection used in most isometric games, it is 30°). If the slopes in your board stay below this limit, the iterative procedure of calculating x and z given y and then adjusting y, until y does not change any more, will converge. If you have extreme relief, or overlapping "ground levels" such as bridges or buildings, I suggest that you separate the projected map into parts that, themselves, adhere to the limitation of no steeper angles than the viewing angle. These parts can be separate "layers" or "sprites" and you build the full map by combining them. To calculate (x,y,z) from (x',y') you first decide on what layer/sprite the location (x',y') is and then use the iterative procedure to find the values of x, y and z. How to Draw in One Point and Two Point Perspective To create the illusion of the 3rd dimension we need to understand how we see depth so that we can recreate it convincingly. For more than 500 years artists have used a simple process for creating the illusion of depth. That is perspective drawing. 3d games and programs employ this method, but until the 1990s most of this was done by hand by artists, illustrators, architects and mechanical draftsman. It is the most important Key to understanding how to draw convincingly. Through understanding and training in perspective as an artist, your imagination is expanded and you have the knowledge to draw, distort and create anything you want, but I am getting ahead of myself so I will start with the most basic ideas of perspective. Perspective starts with an understanding of a few basic concepts. Let’s have a look at them. Parallel Lines – In math, you may have been taught parallel lines never meet, but in perspective parallel lines do meet at a vanishing point. Like if you have been on a long stretch of straight road. Far in the distance, the road seems to come to a point. We call that a “vanishing point.” Vanishing Point – A vanishing point is where parallel lines come together another word for that is “converge.” The vanishing point, for now, will always be on the “horizon line.” The Horizon line or The Eye Line– This is “the eye line” or other words the height of our eyes off the ground. So if I was lying down looking at the horizon “the eye line” might be 6 inches off the ground. If I was kneeling on the ground my eye line might be around 36″ off the ground and if I was standing “the eye line” why do you keep saying “Eye Line” instead of the “Horizon Line”. Well if I am looking at the horizon where the sky meets the earth my Eye Line and the Horizon Line is the same, but if I was in a forest of tall trees and looked straight up. I wouldn’t see the horizon at all I would see the tops of the trees and the sky no horizon at all. This would be a situation where the Horizon Line and the Eye Line don’t meet up. So we always reference this as our Eye Line because it’s the relationship of our eyes to the object that decides the perspective. Not Right Angles or Perpendicular Angles – Perspective is all about breaking things down into squares and boxes or cubes. That means we need nice straight corners. Those straight corners are 90 degrees we refer to these types of angles as “Right Angles” or “Perpendicular Angles”, so since we are using boxes or cubes we are always using 90-degree angles. There are Different Kinds of Perspective There are different types of perspective depending on how many vanishing points we are using. The most common perspective that is employed by most by the artist is “One Point Perspective” and “Two Point perspective.” One Point Perspective– This is where all the parallel lines converge at One Point on the Horizon Line/EyeLine. With one point we are seeing most of the front of the cube or box sometimes called the “front face” of the cube. Below are the steps for creating boxes using One Point Perspective. Two Point Perspective Two Point Perspective – As the name implies this approach use 2 vanishing points on the Horizon/Eyeline. The reason for this perspective is we are now looking at our box or cube from it’s “corner” and not the ‘front face.” Instead of starting with a rectangle or square. We start with a “straight Line” the “straight line” is the corner’s edge that is facing us. Below is how you develop boxes in perspective. This gets you familiar with the ideas on one an two-point perspective. If you would like to know more about the steps of creating cubes and boxes visit youtube they have some great in-depth videos on the basic steps of one and two-point perspective. Unfortunately, there aren’t a lot of great explanations on youtube on how to use the perspective effectively in your drawing. In my drawing and painting classes, we go in-depth into how to use perspective and unlock its power. If you would like to learn more about how and why to use perspective sign up for a class today. Architectural Rendering Do you ever wonder what that vacant lot in your downtown would look like filled in with a building? Or perhaps if that one story building near your office had a few extra floors above it? I do, and I often want to show others what I’m visualizing in my head. I've considered taking a photo and sketching over the top of it, but I’m not skilled at perspective drawing so the result would not look good it. Instead, I've come up with some ways I can use the computer to do most of the work for me. I went from an idea to a 3D rendering of a site in about 12 hours. I'm going to share what I went through, since it'll be useful for anyone who wants to do 3D rending of their own projects. I’m not an architect, artist, or trained in any of this. This is the layman’s guide to architectural rendering. Sketching The first step is to choose a site. The site I chose was a vacant lot that was 25 feet by 65 feet. The next step is to come up with some basic measurements for the building - the number of floors, and the height of each floor. I chose to do four stories that fits in with the scale of the area. I like 11 foot tall ceilings and 1 foot interstitial space, so that’s 12 feet per floor. I noticed that the ground floor is slightly higher on many of buildings, so I made the ground floor 2 feet higher (giving me an extra 2 feet to do a decorative transition between the ground floor and the upper floors, as many buildings do.) I made the roof slightly shorter (10 feet sounds like a nice round number.) Add these numbers together, and my building from ground to rooftop would be 60 feet tall. 1. Do a rough sketch. Let's grab a pencil and paper and sketch out the design of our building. You'll need to pick a scale to draw at. The scale needs to be small enough to keep the entire image on the page, but big enough that you have room to fill in the fine details. I was going to go metric, but I had a ruler with useful 1/32 inch notches so I went with a scale of 1 inch : 8 feet. The 25x60 foot front side of my building with guidelines dividing the floors and placement of the doors and windows. 2. Add guidelines. Knowing our scale and dimensions, we should sketch out some guidelines. Draw lines where the floors are divided. I even added vertical lines where the columns of doors and windows will line up. 3. Add design elements. Now it's time to go outside and look around at real buildings and copy the elements you like. Look at the windows and doors. If it's a multi-story building, notice how there's often a transition between the ground floor and the upper floors. Look at how those buildings deal with framing different elements and dealing with corners. As an unintended consequence, now everytime I see a building I am trying to look for patterns and ratios in their elements to see how they answered the same questions I had to when I was sketching my building Use your ruler and guidelines to line things up so they are symmetric and balanced. Come up with templates and common measurements you can reuse so there is consistency. For example, I noticed many real buildings have ground floor windows that are twice as tall as they were wide, but the very top is arched. I copied this for my ground floor windows. Remove the semi-circle at the top, and the window has a ratio of 1:1.5. By reusing common ratios and measurements, we decrease the chance of things looking out of place. I noticed that many buildings I referenced were infilled with details of lions and floral patterns, but, I’m not a good artist so I stuck with geometric patterns I could not get wrong with a ruler. Front of my building done. (Sorry about the page being crumpled. Our cat kept attacking my sketches.) 4. Repeat for side views. Now repeat for any side views. I'm fairly slow at this; each window took me a good 15 minutes to draw, and by completing one side I had a fairly good idea of what the other side would look like because I'm going to be reusing all of the same elements, so I decided to be lazy and not waste my weekend and just place markers on the side view of where my elements would go. I left out the detail on my sideview and instead just left guidelines where things would line up. Modeling It’s now time to turn this into a 3D model. I chose SketchUp because it’s free and easy to use. I have dabbled in 3D modeling before, but only making basic shapes, so this is my first time making anything in SketchUp. I found SketchUp very intuitive. 1. Model the front of the building. Start by modeling just the front of the building first—recreating your front-view sketch in SketchUp. I first started by using the pencil tool to draw a 25 foot line across the ground (you can get exact measurements in SketchUp by starting to draw then typing in your measurement such as 25'), then a 14 foot line into the air. Loop it around (25 feet left, 14 feet down) and SketchUp fills in the shape with a face. I repeated this for each of my floors until I had something that looked like my initial paper guidelines. Drawing the windows. Don't waste time building the same thing twice; just copy and paste each element. 2. Add lines and design elements. Once you have the blank front face of your building, use the pencil tool to recreate your sketch in 2D. Having the sketch done on paper first should make this straight forward as you have the measurements of all the lines you need to draw. The measuring tape is your best friend. It allows you to place guidelines that the pencil will snap to without actually drawing lines you have to erase later. Once you have a shape you can use the push/pull tool to add some depth. Only build one of each element such as a window, and save yourself a lot of time by copy and pasting in the rest of them. Watch a ton of YouTube videos if you want to learn how to do something (I watched videos of people using the Arc and Follow Me tools to create balusters, like this one.) Adding in detail. The measuring tape guidelines (dotted lines) are your friend. When you actually see the result in 3D, you might find some things don't work as well as you thought it did when you sketched it on paper. I changed the frame around the door once I saw how it looked in 3D. The front side of the building is just about done! 4. Complete the sides of the building. For the side of the building, draw a line starting from the bottom corner of your existing wall back into the scene. Create guidelines for where everything should go. Filling in the side should be mostly copypaste-rotate. My ground level wall is complicated so I cut it into pieces I could paste and snap together. The finished model without any materials. 5. Apply materials. It's now time to apply materials. Open the materials window and use the paint bucket tool to paint faces. I used the built-in materials that come with SketchUp, but you can create custom materials by doing a Google image search for '[material] seemless texture' and loading in the image. Painting the faces is somewhat tedious. I regret not having the foresight to do this from the start when I could have copied and pasted the windows with materials already applied, rather than going through and painting them one by one. Our fully painted building that is ready to go. Rendering SketchUp has a cool feature called Photo Matching (find it in the menu under Camera > Match New Photo) that let's you import a real photo. You then line a few reference lines with straight lines in your photo and SketchUp matches the perspective with that of the photo. This is where you can load in a photo of where you'd like to see the building - in my case, the vacant lot. Aligning my model with the photo. Notice the red and green reference lines. My model imposed over the the vacant lot in the SketchUp editor. SketchUp doesn't come with a renderer, other than what you see in the editor, which doesn't do realistic shading or high-resolution exports. There are a ton of third party renderers out there that integrate into SketchUp. I used Twilight Renderer as I found it worked out of the box without any tweaking. The final result. I replaced the sandstone texture with one slightly better than the stone material that SketchUp comes with. Conclusion Sketching, modeling, and rendering a building is time consuming, and I'm definitely no professional (in 3D modeling or in architecture.) It took me about 12 hours from start to the finished result. But, the process isn't complicated or difficult if you break it into easily maneagable steps. Anyone with the time to spare can learn to draw and render architecture - whether it be to share their vision, sell a project, or just for fun. Presenting Effective Presentations with Visual Aids INTRODUCTION The purpose of this discussion is to provide basic, comprehensive information to assist you in developing effective presentations. The use of visual aids, coupled with good public speaking skills, work hand-inhand to create effective presentations. Your speaking style and stage presence are personal talents that you can refine with much practice and experience. Each aspect of effective presentations, however, could not be detailed in this discussion. Instead, much emphasis is given to visual aids which are essential to all successful presentations. DESIGNING THE PRESENTATION There is no secret to developing an effective presentation. Establishing your objectives, planning and organizing your material, and using appropriate visual aids are the essential ingredients. The recipe for effective presentations calls for all three ingredients, and you must use them in the order in which they are presented here. By establishing your objectives first, you can prepare material that supports each objective. The use of visual aids will move you further along toward your objectives by illustrating and emphasizing your ideas more effectively than words alone. Let's begin, then, at the beginning: As you start to design your presentation, you must ask yourself, "What do I want to accomplish by making this presentation?" Establishing the Objectives For any successful presentation, you must know your objectives. It is these objectives that drive your presentation and move the audience to your end goals. Your end goals may be that the attendees take a particular action, adopt a new perspective, or respond to facts and information. Establishing these goals requires careful planning. The key to designing your presentation is determining these objectives. After all, they become the foundation upon which your content, organization, and visual aids are built. Establishing the objectives for your presentation requires an analysis of your own goals, as well as your audience's needs and expectations. By considering the nature of your audience, you can more easily determine what you will present and how you will present it. An audience analysis will enable you to: Select appropriate points of emphasis in your presentation Develop a useful level of detail Choose and prepare appropriate visual aids Create a tone that is sensitive to your audience's circumstance Your presentation will ideally form a bridge between something you have and your audience wants. Let the audience analysis influence the form of information presented so you can create this bridge. Planning and Organizing Your Material When you have determined the characteristics of your audience, then you are ready to plan and organize your material. The tips listed below will assist you in tailoring your approach accordingly. Keep in mind that the use of visual aids will help to produce effective one-way or two-way communication. Many factors are involved in choosing these visual aids, and the type of interaction you want to develop with the audience will influence your choice. Planning Your Material Do not wait to prepare your presentation while on you way to the training session. You cannot do your best at presenting or persuading by "winging it." At a minimum, prepare an outline of goals, major issues to be discussed, and information to be presented to support main themes. Limit content to your major point and no more than five key supporting points. Analyze your audience. Prepare your content considering such things as whether they are likely to be friendly or unfriendly, lay or technical in their background, and whether they want only to listen or to respond and contribute. Select appropriate visual aids and a presentation style that will be effective in the physical setting for your training session. Organizing Your Material When organizing your material, consider an "old chestnut" of public speaking - "Tell 'em what you're going to tell 'em; tell 'em; and tell 'em what you told 'em." This recommendation: Recognizes the importance of reinforcement in adult learning Completes the communication for the listener Informs people who arrive late of what they missed Recognizes the importance of organization, highlighting, and summarizing main points for the audience Serves to clarify main themes for the audience at the end of the presentation Using Visual Aids Visual aids help your presentation make things happen. Visual aids help you reach your objectives by providing emphasis to whatever is being said. Clear pictures multiply the audience's level of understanding of the material presented, and they should be used to reinforce your message, clarify points, and create excitement. Visual aids involve your audience and require a change from one activity to another: from hearing to seeing. When you use visual aids, their use tends to encourage gestures and movement on your part. This extra movement reinforces the control that you, the speaker, need over the presentation. The use of visual aids, then, are mutually beneficial to the audience and you. Visual aids add impact and interest to a presentation. They enable you to appeal to more than one sense at the same time, thereby increasing the audience's understanding and retention level. With pictures, the concepts or ideas you present are no longer simply words - but words plus images. The chart below cites the effectiveness of visual aids on audience retention. People tend to eye-minded, and the impacts visual aids bring to a presentation are, indeed, significant. The studies, below, reveal interesting statistics that support these findings: In many studies, experimental psychologists and educators have found that retention of information three days after a meeting or other event is six times greater when information is presented by visual and oral means than when the information is presented by the spoken word alone. Studies by educational researchers suggest that approximately 83% of human learning occurs visually, and the remaining 17% through the other senses - 11% through hearing, 3.5% through smell, 1% through taste, and 1.5% through touch. The studies suggest that three days after an event, people retain 10% of what they heard from an oral presentation, 35% from a visual presentation, and 65% from a visual and oral presentation. The use of visual aids, then, is essential to all presentations. Without them, the impact of your presentation may leave the audience shortly after the audience leaves you. By preparing a presentation with visual aids that reinforce your main ideas, you will reach your audience far more effectively, and, perhaps, continue to "touch" them long after the presentation ends. ADDING THE VISUAL DIMENSION Visuals add an important dimension to a presentation, and you, the speaker, must capitalize on this dimension. It is critical that you prepare visual aids that reinforce your major points, stimulate your audience, and work well in the physical setting of your presentation. Visual aids and audio-visuals include a wide variety of communication products, including flip charts, overhead transparencies, slides, audio-slide shows, and video tapes. Demonstrating a process or simply passing around a sample of some equipment or model are also effective way to clarify messages visually. If visual aids are poorly selected or inadequately done, they will distract from what you are saying. The tips listed below will help you in the selection and preparation of visual aids. Tips on Preparing Visual Aids Start with at least a rough outline of the goal and major points of the presentation before selecting the visual aid(s). For example, a particular scene or slides may trigger ideas for the presentation, providing the power of images. Do not proceed too far without first determining what you want to accomplish, what your audience wants to gain, and what the physical setting requires. Each element of an audio-visual product - a single slide or a page of a flip chart presentation, for example, - must be simple and contain only one message. Placing more than one message on a single image confuses the audience and diminishes the potential impact of visual media. Keep visual aids BRIEF. Determine the difference between what you will say and what the visual aid will show. Do not read straight from your visuals. Ask the audience to read or listen, not both; visual aids should not provide reading material while you talk. Rather, use them to illustrate or highlight your points. Give participants paper copies of various graphic aids used in your presentation. They will be able to write on the paper copies and have them for future reference. Assess your cost constraints. An overhead transparency presentation can always be used in a formal environment if 35 mm slides are too expensive. Account for production time in your planning and selection process. Slides must be developed, videotape edited - you do not want to back yourself against a wall because the visuals are not ready. You can often get production work done in 24-48 hours, but it is much more expensive than work that is done on an extended schedule. Use local photographs and examples when discussing general problems and issues. While a general problem concerning welding safety, for example, may elude someone, illustrating with a system in use at the site can bring the issue home. Use charts and graphs to support the presentation of numerical information. Develop sketches and drawings to convey various designs and plans. When preparing graphics, make sure they are not too crowded in detail. Do no over-use color. See that line detail, letters, and symbols are bold enough to be seen from the back of the room. Do not use visual aids for persuasive statements, qualifying remarks, emotional appeals, or any type of rhetorical statement. If you have handouts, don't let them become a distraction during the presentation. They should provide reinforcement following your address. Consider giving them out after the presentation, unless the audience will use them during the presentation or will need to review them in advance of the presentation. Practice presenting the full program using graphic materials so you are familiar with their use and order. If you use audio-visual materials, practice working with them and the equipment to get the timing down right. Seek feedback on the clarity of your visuals and do so early enough to allow yourself time to make needed adjustments. The question of what to use and how to choose is an excellent one. The next several pages will help you answer this question by identifying the advantages and limitations of each type of visual, as well as the development techniques required in preparing each. By looking at these pros and cons, you can more easily decide what will work best for your presentation. Flip Charts Flip charts are quick, inexpensive visual aids for briefing small groups. The charts, felt-tip markers and graphic materials are readily available, and with a modest ability at lettering, the presenters can compose the desired visual aid in-house. Flip Charts: Help the speaker proceed through the material Convey information Provide the audience with something to look at in addition to the speaker Can be prepared prior to, as well as during, the presentation Demonstrate that the speaker has given thought to his or her remarks Can be used to record audience questions and comments Can be converted to slides Limitations: May require the use of graphics talent Are not suitable for use in a large audience setting May be difficult to transport When Developing Flip Charts: Each sheet of paper should contain one idea, sketch, or theme. Words, charts, diagrams, and other symbols must be penned in a large enough size to be seen by people farthest from the speaker. In general, make each letter at least 1/32" high for each foot of distance from the material. For example, a 1-inch letter is legible from 32 feet, and a 2-inch letter from 64 feet. Divide the distance from the back of the room to the visual by 32 to determine the minimum size of letters. Use block lettering, since it is easiest to read. Use all capital letters, and do not slant or italicize letters. Use and vary the color. Also, check from a distance to make sure the color works well and is not distracting. Overhead Transparencies Overhead transparencies are useful for audience settings of 20 to 50 people and can be produced quickly, easily, and inexpensively. Any camera-ready artwork, whether word charts, illustrations, or diagrams can be made into transparencies using standard office paper copiers. Most manufacturers of paper copiers offer clear and colored acetate sheets that run through copying machines like paper, but transfer a black image into acetate for use as overhead transparencies. The standard transparency size is 8=" x 11''. The only piece of hardware required is an overhead transparency projector. Overlay transparencies provide a good cumulative presentation. Speaker can use an overhead projector with significant light in the room, thereby enabling the speaker to maintain eye contact with the audience. Limitations: The projected image size is sometimes too small to be seen from the back of a large room. Often, the image does not sit square on the screen, as the head of the projector is tilted to increase the size of the image. It is difficult to write on the transparency while it is on the projector. Sometimes the projector head gets in the audience's way. Some speakers feel captive to the machine, because they must change each transparency by hand. When Developing Overhead Transparencies: To add color, simply cut a piece of colored acetate gel, available at art stores, to the shape and dimensions needed to highlight a particular part of a transparency. The second (or third) color is taped to the edges of the transparency with clear tape, or glued over an area with clear invisible adhesive such as spray adhesive. Permanent and/or water-soluble ink color marker pens are available for use in hand-coloring parts of an overhead transparency. Overhead transparencies can be developed during a presentation by marking on acetate sheets with water-soluble or permanent transparency pens. The same approach can be used to add information to existing transparencies. In both cases, a damp tissue can be used to wipe information off a transparency that has been marked with water-soluble ink. When removing a transparency from the machine during the presentation, slide the next immediately underneath it to achieve a smooth transition. Don't leave the screen blank with the light on. A 45-degree angle to the audience is the most effective location for an overhead projector and screen. This provides for the least obstructed view. Ideally, set the projector on a table lower than the surrounding tables or platforms to make it less imposing. Transparencies with too much information - especially typed pages designed for a printed piece and transferred to acetate - are confusing. Keep transparencies simple. When typing words for transparencies, use bold typing elements such as HELVETICA and capitalize. Consider making use of a laser printer that can produce good quality transparencies in a variety of bold type styles. These printers, coupled with desktop or portable personal computers are widely available, and prices have dropped significantly. The quality of type and variety of type styles make this a superior option when compared with transparencies done on an office typewriter. If resources permit, color printers are also available. Posters Posters are prepared graphic devices that can be made of a variety of materials and media photographs, diagrams, graphs, word messages, or a combination of these. Posters work best in smaller audience sizes. Posters are permanent and portable. Posters can be simple or very elaborate. Posters can be used alone or in a series to tell a story. Limitations: Posters tend to contain too much detail. Transporting them can be difficult. The more elaborate posters require extensive preparation and can be quite costly. When preparing posters: Each poster should contain one message or theme. Words, charts, diagrams, and other symbols must be penned in a large enough size to be seen by everyone in the room. Use all capital letters, and do not slant or italicize letters. Use and vary the color. Also, check from a distance to make sure the color works well and is not distracting. 35 Millimeter Slides 35 mm slides enliven a presentation for virtually any size audience. They can project a professional image, are relatively inexpensive to produce, and if necessary, can be produced quickly. Slides have high credibility with audiences because viewers looking at photographic slides taken in the field often feel that seeing is believing. The only hardware required is a slide projector and a screen. Slide programs are easy to package in slide trays. Changes in slides or in their sequencing can be done rapidly to meet changing conditions or audiences. Limitations: Slides cannot be made using a photocopying machine. Therefore, they require more time and money to produce than overhead transparencies. The lights must be dimmed more for slides than for overhead transparencies. Slides require a great deal of preparation and rehearsal. When Developing a Slide Presentation: Use the outline or text of your talk to note places for appropriate visuals. The best slide programs often mix field photographs with slides of charts, graphs, and other supporting images. Catalog and categorize slides, and place a date, location, and other relevant information on each slide. Vendors can make word slides and illustrations by computer, though they tend to be costly. Audio-Slide Show Audio-slide shows are self-contained programs having pre-recorded sound tracks that are coordinated with slides by use of electronic synchronizers. The recording tape includes electronic signals that activate a connected slide projector so that an image appears simultaneously with the appropriate voice message, music or sound effects. Audio-slide programs can serve audiences ranging from a handful to a couple of hundred people. For a fraction of the cost of films, audio-slide programs can achieve many of the same program needs. They can impart considerable information because color and a wide array of audio-techniques and visual images can be used. If multiple projectors are used with dissolve units that allow images to "fold" into one another, even a sense of movement can be created. They usually can be produces in-house, equipment is accessible, and they offer a presenter the flexibility of changing slides to meet the needs of specific audiences. Limitations: Time must be allotted for developing script, sound-track, title and credit slides, visuals, and for production. Each presentation requires securing and assembling proper equipment synchronizer, tape recorder, projector(s), screen(s). Good maintenance must be given to slides so that a warped slide doesn't malfunction and throw off an entire presentation. When Developing a Program: Identify all components to the program and possible resources to assist in developing these components (e.g., photo lab, recording studio, slide library, graphic artists, a person who has prepared similar programs). Make an initial contact with resource personnel to see what services they can provide, time frames and their scheduling requirements. Develop a tentative production schedule. Prepare a script or a story board and carry this script with you. Photograph or borrow slides of scenes that emphasize your points. Also, gather charts, drawings, books, or other resource materials pertinent to the subject which may be photographed or reproduced graphically as slides. Keep images to one message per frame. Test-run the slide-tape show with enough time to replace slides that are unclear. Secure permission to use commercial or otherwise copyrighted music or material. Keep credit slides to a minimum and use simple design for clarity. Videotape Videotape electronically carries both a picture and a sound track. Its features of sound, movement, vivid image, color, and variety hold an audience's attention the way film does. Videotape can be used to program an entire presentation, or to support a speaker's remarks by highlighting certain topics. Limitations: Videotape productions can be expensive to create and require experienced production teams. In large meetings, the audience may not be able to see the monitor. (If resources permit, video projectors are available.) When Developing Videotape: Practicing with the equipment by filming, as well as showing, is the best way to overcome hesitancies about its use. To cover the basics if you are brand new to video use, budget yourself a one hour session with an experienced video producer, whether amateur or professional. University extension programs and the local cable T.V. station are good places to check for a no-cost session. Discuss your ideas. Your budget will determine whether you should tape on your own or have a professional make the videotape. Composing and editing a 15-minute video production can easily consume dozens of hours whether you do all of the work or contract to have part of it done. In order for this kind of investment to pay off, it usually means that the final product should be viewed by a large audience or multiple audiences. Consider the facilities available before choosing to use videotape. TESTING THE DESIGN OF YOUR PRESENTATION When you have prepared the visuals you want to use in your presentation, you must practice using them. Do a practice run in full, preferably with someone you know well and with someone you do not know well. Alternatively, use a video or audio tape recorder, or a mirror. If you are making a group presentation, do a complete practice run in full. A practice run will ensure that each presentation builds on the previous one and that all the points are covered. These colleagues can also provide valuable feedback. The tips below will help you make the most out of your practice runs: Seek feedback at the point when you have your material well organized but not committed to memory. This will enable any needed changes to be incorporated easily. This feedback should include an evaluation of the presentation's length, logic, clarity, and interest level; the speaker's rate of delivery, voice level, and conversational pattern; and the usefulness of the visual aids. Once you are satisfied with the content of your presentation, make sure that the technical supports are in place or lined up: Check with the meeting organizer to make sure the equipment you need will be there. If at all possible, arrive at the location of your presentation an hour early to check your equipment and room arrangements. Practice using your visuals with the equipment provided. Make sure that you know where the on/off switch is and make arrangements to have the lights dimmed, if necessary. Rehearsal is a fundamental step in developing and refining effective presentations. Practicing your presentation and working closely with the meeting organizer to secure the necessary technical supports will assist you in making a smooth performance. Printable Cover Page Templates 1. Project cover pages A cover page plays a vital role in the representation of the project. The cover page is usually used to indicate what you have included in the project. It includes very precise details that can only give an idea of the area project has covered and some other necessary details. The cover page is attached with the project before sending it to the recipient. The cover page should be designed in an attractive way so that it can compel the reader to go through the entire project before making the final decision. Assignment cover pages It is the desire of every student to make an assignment that can stand out. An assignment created in an impressive way will get more marks. The person who will check the assignment should be given the reason to read the whole assignment so that he can give it good grades. Just like any other cover page, the cover page of assignment should also be eye-catching. The student should add his name, registration number, the topic of the assignment, contents of the assignment and some other details on the cover page. Report cover pages A cover page of the report is the first page you will see. The purpose of the cover page is to give the reader a clear idea about what has been included in the report. There is a specific title given to the report, the name of the author, date of report submission and lots of other details which are able to answer many questions arising in the mind of the reader. Sometimes, the reader does not want to spend his time reading the entire report. Such readers focus on the cover page and get a clear idea about the report. Book cover pages A book cover page is the first page you see after you open the book. The book cover holds important information about the book such as the title, the name of the author, date of book publishing, contents of the book and a lot more. A book is usually judged by its cover page. Many people design a very attractive cover page in order to increase the sales of the book. You can add some additional details after evaluating what is important for the reader. Make sure that the content of the cover page and the design are congruent to each other. Cover page templates Since the cover page is required to be very attractive and catchy, everybody desires to have a unique and good looking cover page. If you don’t like any of the cover pages available to you, you can design your own with the help of cover page template. The cover page template enables you to get the cover page that represents the content in it. Moreover, the easy to customize feature of the template allows the user to design it the way he wants. The template of cover pages should be chosen according to the content it is covering. For example, the cover page of the book should not be like the report cover page. #1 #2 #3 #4 #5