3D PRODUCTION PIPELINE THREE PHASES OF 3D PRODUCTION • Pre Production • Production • Post Production The pre-production phase will be where all of the planning for the project will happen. This includes researching concepts, brainstorming, scriptwriting, and storyboarding. Once the concept, script, and storyboard are approved, the project can then move on to the production stage. The production phase will translate the ideas from the script and storyboard and animate these assets in a 3D space. These include creating the 3D layout, making assets and characters, animating them, adding VFX, and more. After rendering these animated assets, the project can then move on to the final stage of the pipeline. The post-production phase adds the finishing touches to the 3D animation project. These include merging all of the rendered animated assets into the frame, adding the final VFX, color-correcting, and more. After these are done, the rendered 3D animation is complete. PRE PRODUCTION • Pre-production is the phase of developing ideas and planning prior to the process of production. The major components of a pre-production process are as follows: Story Boarding Layouts ModelSheets Animatics A storyboard is a planning document. It is created before the final product is developed and used to illustrate a story or show the changes of scene. Character design involves developing the appearance and features of characters in an animation. Model Sheets and Expression Sheets are produced to help animators be consistent with the appearance of characters. Character Line-up Sheets are also produced to compare the scale of the characters against one another Layout builds the first 3D representation of that storyboard, in a full cinematic form, by using the characters, sets and props created by the Modeling department. Model sheets are precisely drawn groups of pictures that show all of the possible expressions that a character can make and all of the many different poses that they could adopt. An Animatic is the initial rough draft of your film. It's made by playing your storyboard through, frame by frame, and adjusting the timings - a process known as 'timing out'. The Animatic is your first chance to watch a skeleton version of your animation come to life. PRODUCTION • The production phase will translate the ideas from the script and storyboard and animate these assets in a 3D space. LAYOUT • A layout is a visual map. • It instructs the various artists on a scene where the characters are to be positioned and how they are to move. • The timing of the scene and individual character movements will be indicated on the “dopesheet”. A dopesheet looks a little like a spreadsheet with rows and columns but its purpose is to provide instructions concerning the time duration of individual character movements, scenes, camera moves and audio details. It ensures that each and every person working on a production is working to the same basic instructions. Layout Artist Layout artists determine the depth and perspective of what is displayed on screen. They produce the 3D version what already have been drawn on paper during the storyboarding. Background Artist A background artist or sometimes called a background stylist or background painter is one who is involved in the process of animation who establishes the color, style, and mood of a scene drawn by an animation layout artist. Keyframe Animator The role of the Keyframe Illustrator is to sketch out key scenes in a script. The Keyframe Illustrator works closely with the director to illustrate their vision of key scenes. Inbetween Animator Inbetweeners fill in the gaps in animation that the animators leave key movement scenes, drawing in between the key scenes. Digital Ink and Paint Artist During old times, animators used traditional ink and paint to make animated films. In the digital era, ink and paint are now less tedious. Digital ink and paint is the process of scanning animation drawings and coloring them with some software tools. Digital ink and paint came to perfect the work of animators by allowing them to be more creative. CleanUp Artist Cleanup artists refine sketches that are roughly drawn (roughs) at the concept stage to a polished line drawing. They trace over the key drawings (keys) in solid lines, paying close attention to retain the essence of the original sketch. Scanner Operator The Scanner Operator is responsible for scanning drawings prepared by the Clean-up Artist. Line Test • A Line Test is a process used to check hand drawn frames prior to them being used for final artwork. • Frames are captured either via a video camera, frame by frame or by scanning them into a computer. • The resulting sequence allows the animator to assess how well the sequence is flowing. Onion Skinning • Onion skinning in animation is an editing technique used to see several frames of an animation simultaneously. • This means the animator can tell whether the lines of each frame are correctly lined up — which is crucial to create an animation with smooth motion. Walk Cycle/Loops • A walk cycle is an animation technique using illustrated frames stitched together to create a sense of movement. • The series of frames contains consecutive drawings of a walking figure. • When combined together, the animation appears to walk. Modelling • Modeling is an initial step in producing an animation that is done in an animation studio. • This is because characters and settings need to be completed before they can be rigged and animated. • Also, settings need to be located in their places to specify the very last layout and composition of shots. Texturing • Texturing is applying the color and surface properties to the model. • The main goal of 3D texturing is to show the viewer the actual composition of the object through observation. RIGGING Rigging is an essential step in the 3D animation process, as it allows animators to manipulate the 3D model and make it move in whatever way you want it to. The process of 3D rigging involves creating a skeleton or "rig" for the 3D model, which is made up of interconnected joints and bones. The rig is then used to control the movement of the 3D model, much like how a real skeleton allows us to move our bodies. RENDERING 3D rendering doesn’t exist without 3D modeling. 3D modeling is the process of creating 3D objects using specialized software. The 3D object is made by manipulating simple shapes, complex models, and polygons using 3D modeling software. The representation, called a 3D model, conveys an object’s shape, size, and texture. Once the model is created, 3D rendering transforms the model into an intricate, high-quality, and true-to-life image. When combined, 3D modeling and 3D rendering are two steps designers take to make computer-generated imagery (CGI). 3D modeling always comes before 3D rendering in the 3D visualization process. LIGHTING • Lighting is especially important in a 3D animation because it must support the story, convey the mood of a shot and also visually depict the location, time of day, and even the weather convincingly. • Lights expose dimensionality of anything that exists in a 3D scene. Lighters The job of lighters or lighting artists is to light the characters and sets in animated films. They are similar to a director of photography in the film industry. Lighters play a pivotal role in creating ambiance, depth and realism in a scene. Why is 3D lighting needed? The play of shadow and light helps to: •Elicit the right emotions •Support storytelling •Set the mood and tone of the scene •Focus the viewer’s eye on the most important element of an image •Depict the time of day, climate, and/or location of a shot •Highlight specific characters or objects in a scene •Create the illusion of depth and volume •Maintain continuity •Present a visual style •Create lighting design POST PRODUCTION • The post-production process is what any video project goes through after it stops shooting and before the project is released to the public. It includes the raw video editing process, sound mixing, visual effects, color correction and grading, and final soundtrack development and placement. What Is Rendering? Rendering is the finalization process of a digital image or a 3D model using computer software. It lets users bring together the visuals, from the shadows and lighting effects to the textures, and generate the final result. Rendering is used for various digital projects, including video games, animated movies, and architectural designs. What Is Composting? The compositor's job is to assemble the different characters and backgrounds into single frames and sequences and so is often the first to begin to see the animation as intended for the final audience. What Is Editing? Editing is a crucial step in making sure the video flows in a way which achieves the initial goal. Video editing is the process of manipulating and rearranging shots to create a seamless final product, and it is at this stage that any unwanted footage and scenes are removed. Other tasks include titling and adding any effects to the final video and text Sound and Music Score The sound and music score or soundtrack, is an important part of the animation production process. The use of audio, such as music, sound effects and vocal dialogue all play a big part in telling the story. Altering the type of sound used, particularly the choice of music or background ambience will have an effect on the mood of an animation. The editing department is responsible for selecting and assembling the sound recordings in preparation for the final sound mix, ensuring lip sync and adding all of the sound effects required for the final film. Titles and Credits Titles and Credits are an important part of a finished animation. It helps in people know who made it, when it was made, who funded the project and so on. This may involve adding text or subtitles at various points if appropriate.