Hungry App DuyLK Project overview The product: Hungry App Project duration: 6 months Project overview The problem: The goal: Insert one to two sentences about the Insert one to two sentences about the goal of problem(s) you were trying to solve. the project. Project overview My role: Project Manager Responsibilities: Project Planning: Define project scope, objectives, and deliverables. Develop a detailed project plan, including timelines, milestones, and resource allocation. Team Coordination: Collaborate with cross-functional teams, including UI/UX designers, developers, quality assurance specialists, and stakeholders, to ensure effective communication and coordination throughout the project. Understanding the user ● User research ● Personas ● Problem statements ● User journey maps User research: summary The research focused on understanding user expectations, desired features, and potential areas of improvement to create a user-centered and successful app. User research: pain points 1 2 3 4 App Usability and Delivery Time and Payment and Food Quality and Navigation Accuracy Pricing: Accuracy: Confusing interface: Users found some food delivery apps to have complex interfaces, making it difficult to navigate and find specific features or restaurants. Lack of accurate delivery tracking: Users expressed dissatisfaction with inaccurate or non-existent tracking information, leading to uncertainty about the status and estimated arrival time of their orders. Hidden fees: Users were frustrated when additional charges, such as delivery fees or service charges, were added during the checkout process without clear upfront disclosure. Inconsistent food quality: Users encountered instances where the delivered food did not meet their expectations in terms of taste, freshness, or portion size. Persona: Name Problem statement: Sarah Thomson is a busy working professional who needs a food delivery app that offers a diverse range of restaurant options, an intuitive and user-friendly interface, reliable and efficient delivery service, transparent pricing, and responsive customer support. Without a solution that addresses these needs, Sarah's dining experience will continue to be hindered by inconvenience, limited choices, and frustration in her quest for quality food delivery services. User journey map Starting the design ● Paper wireframes ● Digital wireframes ● Low-fidelity prototype ● Usability studies Paper wireframes Begin sketching the key screens of the app, focusing on the home screen, restaurant listing, menu details, order customization, and checkout screens. Consider the placement of key elements, visual hierarchy, and overall composition to create a clear and intuitive layout. Digital wireframes Consider the placement of key elements, visual Let users know about many special discounts hierarchy, and overall composition to create a clear and intuitive layout. Show the most selected products Digital wireframes Consider the placement of key elements, visual hierarchy, and overall composition to create a clear and intuitive layout. Help users have more choices Low-fidelity prototype The low-fidelity prototype connected the primary user flow of building and ordering food, so the prototype could be used in a usability study with users Link prototype: Link Usability study: findings Write a short introduction to the usability studies you conducted and your findings. Round 1 findings Round 2 findings 1 Users want to order quickly 1 Users want to make quick and convenient payments 2 Users want to know where they are 2 the user wants to display the restaurant's photo dish 3 Users want visuals Refining the design ● Mockups ● High-fidelity prototype ● Accessibility Mockups Before usability study After usability study Image of selected screen before usability study Image of selected screen after usability study After consulting users. I decided to show more ads and promotions. And highlight the image of the product more clearly Mockups Before usability study After usability study Image of selected screen before usability study Image of selected screen after usability study After consulting users.I decided highlight the image of the product more clearly Key Mockups High-fidelity prototype Link prototype: Link Accessibility considerations 1 2 3 Use practical images to make users trust the product Show lots of discount codes to encourage users to buy products Show ratting to make users trust the product Going forward ● Takeaways ● Next steps Takeaways Impact: The application will help users order What I learned: food faster, pay easier, and optimize order While designing Hungry app. I realized making tracking. What's more, the discount codes will an app is about listening and learning from encourage users to buy more others. Because my predictions won't help me perfect the app and make it better Next steps 1 2 3 Conduct product improvement Collect user opinions Thanks to the reviews of industry experts to know what you need to improve for your next projects Let’s connect! Thank you for your time reviewing my work on the Hungry app! If you’d like to see more or get in touch, my contact information is provided below. Email: lekhanhduy09091999@gmail.com