Uploaded by Jason Gustanski

Slime-Royale-Litepaper

advertisement
TABLE OF CONTENTS
Introductio
Our advantage
Highlight Game play & Functio
Quick market figure
Tokenomi
Team
Investo
Pres
Roadmap
1. INTRODUCTION
Slime Royale is not a GameFi project. We are a Mobile game that leverages
the blockchain technology to create a novel business model.
While the revenue streams of other GameFi greatly depend on the blockchain
system through the sale of tokens, NFTs, and MarketPlace fees, ours are
generated through the sale of in-game items and advertising space. We
make commitments to using this source of revenue to buy back our tokens,
thereby building a sustainable economic system. What differentiates Slime Royale from the competition with other traditional
games, howerver, is our application of blockchain in player acquisition and
tackling payment issues.
2. SLIME ROYALE ADVANTAGES
2.1. Hardcap all Token & NFT to avoid inflation
Slime Royale Gold
Slime Royale Cupid Essence (SRG) (SCE) Main token
Utility token
1,000,000,000 SRG (1B)
25,000,000,000 (25B)
NFT Slime Hardcap at 4M NFT Slime
2.1. Hardcap all Token & NFT to avoid inflation
Tokens will be burned permanently in Breeding
Breeding a new Slime costs an amount of SCE, plus 250 SRG. SRG's hard cap of 1B guarantees there is a maximum of 4M of NFT
Slimes that can ever be created from Breeding.
Token will be
burned forever
250 SRG/breeding
1 NFT Slime
Hardcap at 1B
Maximum 4M NFT
can be bred
2.2. Spending earned revenue from multiple streams to buy
back tokens and maintain the in-game economy's sustainability
Revenue from selling NFT &
marketplace transaction fee
Revenue from selling
in-game items
Rewarded ads for winning
in-game battles
2.3. Leverage blockchain to save marketing & payment fee
Developers of traditional games lose 80% of their revenue to Apple
and Google due to App Store and Google Store fees
30%
50%
Total revenue
Google Play & App
Store payment
service
Google ads &
Facebook ads
2.3. Leverage blockchain to create new payment method
Thanks to a blockchain-based system, players can now make payment with USDT or our token. So instead
of spending 30% of our revenue on Apple and Google payment services, we will use this portion of income
to buy back tokens.
Players
Traditional model: Payment through Apple/ Google Store
USD
30% revenue
items
New model: Payment through Blockchain
Players
USDT/ Token
30% revenue
Buy back Token
Liquidity Pool
items
2.3. Leverage blockchain to acquire new players efficiently
Build a reference system based on our token and blockchain that reward players for making the game go
viral. Instead of spending money on FB and GG ads, we will spend that budget to buy back token to secure
the reward values for players.
Traditional model
Pay Facebook & Google
ads to acquire players
Slime Royale model
Pay players to invite more players (affiliate)
3.1. GAME MODE
PvP mode Village battle, tournament
PvE mode Tower battle, Special Dungeon
3.2. MARKETPLACE
Change from traditional
marketpalce (list by price)
Smart marketplace
(list by many factors)
Increasing
total liquidity
3.3.BREEDING
NFT Slime provision is limited at 4,000,000 since it costs 250 SRG to breed a new Slime. After
4M NFT Slimes are created, accordingly all of the SRG will be burned for good.
3.4. BES - BALANCING ECONOMIC SYSTEM
BES was designed and first introduced by Slime Royale to avoid the threat of inflation. Its
operation is based on 3 core mechanisms.
Raise Breeding cost
Decrease SCE rewards
NFT burn feature
Sacrify NFTs to awake another Slime power
Details
3.5.NURTURING
Players are able to assign names for the Slimes they created and encouraged to nurture the Slimes
from the moment they hatch. A Slime is more than just an item; it is a true digital friend with
emotional attachment to its creator and nurturer.
Baby Slime
Growing
Slime
Mature
Slime
3.5.NURTURING
Link video
4. QUICK MARKET FIGURE
Invested and backed by giant game companions. GoGame is Sega's
subsidiary, Appota is top game company of the SEA
Built a strong community and
raised 678k USDT from INO
4. QUICK MARKET FIGURE
Done Closed Beta with 5.000 players & 100.000 battles
5. TOKENOMICS
Token amount
Total
%
Status
Community Growth Incentives
Play to earn
Ecosystem Fund
Team
Advisor
Liquidity & Staking Rewards
Public Sale
Private Sale
Seed Round
Total amount
120,000,000
120,000,000
100,000,000
200,000,000
40,000,000
300,000,000
10,000,000
80,000,000
30,000,000
1,000,000,000
12.0%
12.0%
10.0%
20.0%
4.0%
30.0%
1.0%
8.0%
3.0%
100.00%
6 months cliff, 6% quarterly vesting
TGE+1 unlock 5%, then 6% quarterly vesting
6 months cliff, 6% quarterly vesting
12 months cliff, 6% quarterly vesting. Total 4.25 Years.
12 months cliff, 6% quarterly vesting. Total 4.25 Years.
TGE unlock 1%, 10% quarterly vesting
Unlock 25% at TGE, 15% monthly vesting
TGE+1 day unlock 5%, 6 months cliff, 10% quarterly vesting
TGE+1 day unlock 5%, 6 months cliff, 10% quarterly vesting
5. TOKENOMICS
6. SLIME ROYALE ADVISORS
Anthony Q
COO Appota
Patrick Nguyen
CEO Kalapa
16 years in Game publishing, Esport,
5 years Software Engineer at
Digital Payment, Digital Content,
Google’s Headquarters
Start-up, Fundraising, Business
Blockchain Developer at ThunderToken
Management
Coming soon
6. SLIME ROYALE CORE TEAM
Game Director
Business Director
Chairman
Game Section Manager
Anvil Quach
Hirahara Shingo
David Ng
Dung Le
8 years experience as Startup
30+ years of business experience in Japan.
David founded goGame with
Unity Game Developer Expert
Founder and Product Manager.
Former Department Business Manager -
the financial backing of SEGA.
with 10+ years experience.
Chairman of LioLeo Entertainment
Sony Life, Member of Sony Corporation.
10+ years experience as game
and MochiMochi Technologies.
Chairman & Business Director - AJS Corp.
mentor and venture partner.
Former Game Section Manager
of EXTREME VietNam.
6. SLIME ROYALE CORE TEAM
Operation Director
Product Manager
3D Artist Leader
8 years experience as COO &
Operation Manager of many
succesful Startups.
8 years experience as a Product
Designer & Product Manager.
6 years experience as a Game 3D Artist.
10 years experience as a Game Artist.
Former 3D Artist at Digital Works, AVR
Solution, GNT VN, GoGame.
Former Game Artist at many favorite
game companies such as GameLoft
SE, VNG Corporation, PINE
Entertainment, GoGame…
Alice Duong
Yui Nguyen
Co-founder & CPO of MochiMochi,
an Application with 1M+ users all over the world.
Huy Trinh
Art Director
Matt Argon
7. INVESTOR
8. PRESS
“
Impressed by
the ability to
create a robust
game economy
management
system
“
Slime Royale
outstandingly
outshined 100+
NFT projects
“
Trustworthy
Partnership To
ensure the growth
potential of Slime
Royale
“
Bringing
blockchain
tech closer to
everyone
9. ROADMAP
2023
Expansion
Q3&4 2022
Emergence
Q2 2022
Foundation
Q3 & Q4 2021
Idea & Concept
Slime Royale Game Concept
Slime Royale Storyline
Slime Character Concept Art
Slimenomic Design
Community on Discord, Twitter,
Facebook, Telegram
Roadmap v1 Announcement
Q1 2022
Preparation
Whitepaper Release
Whitelist for NFT Slime Pre-sale
1st NFT Slime Sale: 1,000 Purity
Slimes
INO Chest Buyback Event (only
available for the 1st INO buyers)
Nurturing Function Release
Mini-game for NFT Slime Owners
2nd NFT Slime Sale: 2,000 Purity
Slimes
Marketplace to trade NFT Slimes
Closed Beta Game Testnet for NFT
Slime Owners only: PvP Mode
1st Essence Buyback Event to add
Cupid Essence Liquidity Pool
2nd Essence Buyback Event to
stabilize Cupid Essence Liquidity Pool
Closed Beta Game Mainnet Smart Contract Audit & Listing
Open Beta Version
Breeding Function
Renting System
New Classes Release
New Game Mode Release Official Game Release
Slime Royale Token IDO: SRG
Slime Royale Land Sal
Slime Royale World Map
Update & Expansio
New Gameplay &
Mechanism Introduced
Download