TABLE OF CONTENTS Introductio Our advantage Highlight Game play & Functio Quick market figure Tokenomi Team Investo Pres Roadmap 1. INTRODUCTION Slime Royale is not a GameFi project. We are a Mobile game that leverages the blockchain technology to create a novel business model. While the revenue streams of other GameFi greatly depend on the blockchain system through the sale of tokens, NFTs, and MarketPlace fees, ours are generated through the sale of in-game items and advertising space. We make commitments to using this source of revenue to buy back our tokens, thereby building a sustainable economic system. What differentiates Slime Royale from the competition with other traditional games, howerver, is our application of blockchain in player acquisition and tackling payment issues. 2. SLIME ROYALE ADVANTAGES 2.1. Hardcap all Token & NFT to avoid inflation Slime Royale Gold Slime Royale Cupid Essence (SRG) (SCE) Main token Utility token 1,000,000,000 SRG (1B) 25,000,000,000 (25B) NFT Slime Hardcap at 4M NFT Slime 2.1. Hardcap all Token & NFT to avoid inflation Tokens will be burned permanently in Breeding Breeding a new Slime costs an amount of SCE, plus 250 SRG. SRG's hard cap of 1B guarantees there is a maximum of 4M of NFT Slimes that can ever be created from Breeding. Token will be burned forever 250 SRG/breeding 1 NFT Slime Hardcap at 1B Maximum 4M NFT can be bred 2.2. Spending earned revenue from multiple streams to buy back tokens and maintain the in-game economy's sustainability Revenue from selling NFT & marketplace transaction fee Revenue from selling in-game items Rewarded ads for winning in-game battles 2.3. Leverage blockchain to save marketing & payment fee Developers of traditional games lose 80% of their revenue to Apple and Google due to App Store and Google Store fees 30% 50% Total revenue Google Play & App Store payment service Google ads & Facebook ads 2.3. Leverage blockchain to create new payment method Thanks to a blockchain-based system, players can now make payment with USDT or our token. So instead of spending 30% of our revenue on Apple and Google payment services, we will use this portion of income to buy back tokens. Players Traditional model: Payment through Apple/ Google Store USD 30% revenue items New model: Payment through Blockchain Players USDT/ Token 30% revenue Buy back Token Liquidity Pool items 2.3. Leverage blockchain to acquire new players efficiently Build a reference system based on our token and blockchain that reward players for making the game go viral. Instead of spending money on FB and GG ads, we will spend that budget to buy back token to secure the reward values for players. Traditional model Pay Facebook & Google ads to acquire players Slime Royale model Pay players to invite more players (affiliate) 3.1. GAME MODE PvP mode Village battle, tournament PvE mode Tower battle, Special Dungeon 3.2. MARKETPLACE Change from traditional marketpalce (list by price) Smart marketplace (list by many factors) Increasing total liquidity 3.3.BREEDING NFT Slime provision is limited at 4,000,000 since it costs 250 SRG to breed a new Slime. After 4M NFT Slimes are created, accordingly all of the SRG will be burned for good. 3.4. BES - BALANCING ECONOMIC SYSTEM BES was designed and first introduced by Slime Royale to avoid the threat of inflation. Its operation is based on 3 core mechanisms. Raise Breeding cost Decrease SCE rewards NFT burn feature Sacrify NFTs to awake another Slime power Details 3.5.NURTURING Players are able to assign names for the Slimes they created and encouraged to nurture the Slimes from the moment they hatch. A Slime is more than just an item; it is a true digital friend with emotional attachment to its creator and nurturer. Baby Slime Growing Slime Mature Slime 3.5.NURTURING Link video 4. QUICK MARKET FIGURE Invested and backed by giant game companions. GoGame is Sega's subsidiary, Appota is top game company of the SEA Built a strong community and raised 678k USDT from INO 4. QUICK MARKET FIGURE Done Closed Beta with 5.000 players & 100.000 battles 5. TOKENOMICS Token amount Total % Status Community Growth Incentives Play to earn Ecosystem Fund Team Advisor Liquidity & Staking Rewards Public Sale Private Sale Seed Round Total amount 120,000,000 120,000,000 100,000,000 200,000,000 40,000,000 300,000,000 10,000,000 80,000,000 30,000,000 1,000,000,000 12.0% 12.0% 10.0% 20.0% 4.0% 30.0% 1.0% 8.0% 3.0% 100.00% 6 months cliff, 6% quarterly vesting TGE+1 unlock 5%, then 6% quarterly vesting 6 months cliff, 6% quarterly vesting 12 months cliff, 6% quarterly vesting. Total 4.25 Years. 12 months cliff, 6% quarterly vesting. Total 4.25 Years. TGE unlock 1%, 10% quarterly vesting Unlock 25% at TGE, 15% monthly vesting TGE+1 day unlock 5%, 6 months cliff, 10% quarterly vesting TGE+1 day unlock 5%, 6 months cliff, 10% quarterly vesting 5. TOKENOMICS 6. SLIME ROYALE ADVISORS Anthony Q COO Appota Patrick Nguyen CEO Kalapa 16 years in Game publishing, Esport, 5 years Software Engineer at Digital Payment, Digital Content, Google’s Headquarters Start-up, Fundraising, Business Blockchain Developer at ThunderToken Management Coming soon 6. SLIME ROYALE CORE TEAM Game Director Business Director Chairman Game Section Manager Anvil Quach Hirahara Shingo David Ng Dung Le 8 years experience as Startup 30+ years of business experience in Japan. David founded goGame with Unity Game Developer Expert Founder and Product Manager. Former Department Business Manager - the financial backing of SEGA. with 10+ years experience. Chairman of LioLeo Entertainment Sony Life, Member of Sony Corporation. 10+ years experience as game and MochiMochi Technologies. Chairman & Business Director - AJS Corp. mentor and venture partner. Former Game Section Manager of EXTREME VietNam. 6. SLIME ROYALE CORE TEAM Operation Director Product Manager 3D Artist Leader 8 years experience as COO & Operation Manager of many succesful Startups. 8 years experience as a Product Designer & Product Manager. 6 years experience as a Game 3D Artist. 10 years experience as a Game Artist. Former 3D Artist at Digital Works, AVR Solution, GNT VN, GoGame. Former Game Artist at many favorite game companies such as GameLoft SE, VNG Corporation, PINE Entertainment, GoGame… Alice Duong Yui Nguyen Co-founder & CPO of MochiMochi, an Application with 1M+ users all over the world. Huy Trinh Art Director Matt Argon 7. INVESTOR 8. PRESS “ Impressed by the ability to create a robust game economy management system “ Slime Royale outstandingly outshined 100+ NFT projects “ Trustworthy Partnership To ensure the growth potential of Slime Royale “ Bringing blockchain tech closer to everyone 9. ROADMAP 2023 Expansion Q3&4 2022 Emergence Q2 2022 Foundation Q3 & Q4 2021 Idea & Concept Slime Royale Game Concept Slime Royale Storyline Slime Character Concept Art Slimenomic Design Community on Discord, Twitter, Facebook, Telegram Roadmap v1 Announcement Q1 2022 Preparation Whitepaper Release Whitelist for NFT Slime Pre-sale 1st NFT Slime Sale: 1,000 Purity Slimes INO Chest Buyback Event (only available for the 1st INO buyers) Nurturing Function Release Mini-game for NFT Slime Owners 2nd NFT Slime Sale: 2,000 Purity Slimes Marketplace to trade NFT Slimes Closed Beta Game Testnet for NFT Slime Owners only: PvP Mode 1st Essence Buyback Event to add Cupid Essence Liquidity Pool 2nd Essence Buyback Event to stabilize Cupid Essence Liquidity Pool Closed Beta Game Mainnet Smart Contract Audit & Listing Open Beta Version Breeding Function Renting System New Classes Release New Game Mode Release Official Game Release Slime Royale Token IDO: SRG Slime Royale Land Sal Slime Royale World Map Update & Expansio New Gameplay & Mechanism Introduced