CONTENTS: INTRODUCTION..............................................................................................2 CHAPTER I. TEACHING ENGLISH GRAMMAR 1.1 Teaching the grammar of English for young learners...............................4 1.2 The Tendency of English Teachers in Teaching Grammar.......................7 CHAPTER II. EFFECTIVE GAMES DURING TEACHING ENGLISH GRAMMAR 2.1 The use of games in teaching English grammar.....................................12 2.2 "National games for teaching English grammar and their Implementation techniques"...........................................................................24 CONCLUSION ...............................................................................................31 BIBLIOGRAPHY.............................................................................................33 1 INTRODUCTION The actuality of the course work: Although some teachers of English see language games as time consumers or classroom techniques for fun, games have a special role in any foreign language teaching programme because they facilitate foreign language learning especially for young learners. With the introduction of communicative language teaching, English language teaching and learning has become much more demanding for teachers and learners just like any other innovation poses challenges for its users. Games have become crucially important for English language learners and teachers not only because they provide enjoyment and relaxation, but also as they encourage students to use their language in a creative and communicative manner. Similarly, because the definition of the term “young learners” encapsulates those children between the ages of about 5 years old to 12 years old it can be suggested that games are a natural part of young learners’ lives. The aim of the course work: The main reason why I have written this course paper comes with a few purposes. First of all, The practical value of the course work: Agatha The relationship between games in the teaching of foreign languages has been explored in various studies. As Topkaya and Küçük articulate, primary school curriculum for young learners’ English lessons should incorporate more games for children. Similarly, Sungurtekin, Sezer, Bağçeli-Kahraman and Sadioğlu explain that “by playing games, a child makes acquaintance with his environment, learns life and gains new instructions.” Ministry of National Education’s English Language Curriculum for Primary Education Grades 4,5,6,7 and 8 further claims that games should be a fundamental part of primary school education because they are motivating, contextualizing, and natural activities that make learning meaningful. It should be born in mind that language learning is a challenging task requiring constant effort 2 especially for young learners. Games encourage learners to direct their energy towards language learning by providing them with meaningful contexts. Therefore, it is important that teachers should not see games as time fillers or tools designed for fun only, but integrate them into their foreign language teaching programmes. It is possible to come up with many descriptions proposed by various researchers about the nature of games. The structure of the course work: The following course paper is composed of a few chapters and paragraphs explaining..... Firstly, the course paper is started with some general information collected as one full paragraph introduction. Within the introduction, I try to reveal the reasons why this paper matters, which is followed by paper's aim, its practical value and what I am writing now structure. In the paragraphs of Chapter I, I start with illustrate the general information about.... During the other paragraphs of Chapter II, I try to discover.... In addition, at the end of course work conclusion and bibliography are given. CHAPTER I. TEACHING ENGLISH GRAMMAR 3 1.1 Teaching the grammar of English for young learners Young learners have a long time ahead of them with the language. There is no need to rush into technical rules and labels that will confuse. It seems likely to be far better to give children a sound basis in using the language while encouraging curiosity and talk about patterns and contrasts in and between languages and introducing grammatical metalanguage slowly and meaningfully. Thus, teachers should develop internal grammar. In the beginning stages, learners seem to use words or chunks strung together to get their meaning across with little attention paid to grammar that would fit the words or chunks together in conversational patterns. So how these collections of items turn into something more like a language with patterns of grammar? If you can get your message through without grammar, then there may be a little impulse to drive grammar learning. Paying attention to grammatical features of a language is not something that happens automatically in communicating and that therefore some artificial methods of pushing attention are needed: teaching. Rote-learned chunks of language will make up a substantial part of early learning and that learnt chunks also provide a valuable resource for developing grammar as they are broken down and reconstituted. Ways of teaching that help learners notice words inside chunks and how other words can be used in the same places may help with the development of grammar. Children build hypotheses about how the foreign language works from the data they have received from their limited experience with the language. Errors in language use can often act as a window on to the developing internal grammar of the learner and are signals of growth. When data is limited, learners are more likely to use their first language to fill the gaps. So the learners may assume that foreign language grammar works like first language grammar. If the foreign language cues are not particular obvious, the probability of them being noticed and used is even smaller. It is precisely these cross-linguistically different and low profile features of grammar that need form-focused instruction. Principles for learning-centered grammar teaching. It would not be conceptually appropriate for grammar to be explicitly taught as formal, explicit rules in young learner 4 classrooms to children under the age of 8 or 9 years. As children get older, so they are increasingly able to learn from more formal instruction but we should remember that grammar teaching can often destroy motivation and puzzle children rather than enlighten them. Good learning centered grammar teaching will be meaningful & interesting, require active participation from learners and will work with how children learn and what they are capable of learning. The principles are: Grammatical accuracy and precision is a matter for meaning. Without attention to form, form will not be learnt accurately. Form-focused instruction is particularly relevant for those features of the foreign language grammar that are different from the first language or are not very noticeable. If learners’ attention is directed to expressing meaning, they may neglect attention to accuracy and position. Teaching can help learners notice and attend to features of grammar in the language they hear and read or speak and write. Noticing an aspect of form is the first stage of learning it; it then needs to become part of the learner’s internal grammar, and to become part of the learner’s language resources ready for use in a range of situations. Learning grammar as the development of internal grammar. The learner has to do the learning; just teaching grammar does not make it happen. Grammar learning can work outwards from participation in discourse from vocabulary and from learnt chunks. Learners’ errors can give teachers useful information about their learning processes and their internal grammar. The role of explicit teaching of grammar rules. Teaching grammar explicitly requires the learner to think about language in very abstract, formal ways that some enjoy and some find difficult. The younger the learner, the less appropriate it is to teach explicitly. Children can master metalanguage if it is well taught. Teaching techniques for supporting grammar learning 1.Working from classroom discourse: Routines and classroom contexts can serve to introduce new grammar. a) The language for classroom management: Some very simple phrases for classroom management can be introduced and as time goes by, these can be expanded. Pupils can use some phrases originally used by the teacher when they work in pairs/ groups. b) Talking with children: If a child offers a comment about a picture, for example, the teacher 5 can respond with fuller sentences that pick up the child’s interests. Talk with children as a class can also offer incidental focusing on form. 2. Guided noticing activities: a) Listen and Notice: Filling a grid while listening to a conversation. Noticing the grammatical features is important to fill the grid. b) Presentation of new language with puppets: The children listen several times to the story-dialogue: repetition + contrast. 3. Language practice activities that offer structuring opportunities. a) Questionnaires, surveys & quizzes: Preparation and rehearsal of the questions is necessary to ensure accuracy; the activity must be managed so that the questions are asked in full each time. (Do you like …?). b) Information gap activities: (Calendar). c) Helping hands: d) Drills and chants: The dangers of overusing drills occur mostly if the children do not understand the content, and drills are then a mechanical exercise in making a noise, rather than language learning opportunities. Repetition drills can help in familiarizing a new form but substitution drills are the ones that offer more for grammar structuring. 4. Proceduralising activities: a) Polar animal description re-visited: Description of the animal they choose the description needs some grammatical knowledge that has already entered the internal grammar through noticing and structuring. b) Dictogloss: the teacher reads out a text, students take notes and re-write the text in pairs/ groups. 5. Introducing metalanguage: a) Explicit teacher talk: Useful and possible to talk about language without using technical terms. b) Cloze activities for word class. Provide a clear link between a piece of grammatical knowledge and how authors use it to make meaning. So, rather than telling your child to “use more determiners and pronouns”, show them how determiners and pronouns create cohesion between ideas. For example: Earth turns on its axis in a full rotation. Each takes 24 hours, and this is what creates day and night. Each of the bolded words points back to another word (“its” back to “Earth” and “each” back to “rotation”) or phrase (“this” back to “each rotation”) that ties the text together. This makes the text flow. Imagine how cumbersome and confusing it would be to read a book if words repeated themselves instead of being “pointed” back to. Use examples and make them authentic. Grammar is abstract, so use examples rather 6 than lengthy explanations. The best kind of example is one you find in published literature. Open a book or article and highlight where the grammar exemplifies what you want to teach. When I want to teach a student to “zoom in” on an object using specific nouns, I open up the first page of Neil Gaiman’s The Graveyard Book, which reads: There was a hand in the darkness, and it held a knife. This grammatical construction dehumanises the person whose hand it is, giving agency to the hand. It’s a spooky effect cemented by the final noun— knife. Make room for discussion. Ask your child what they are trying to write. For instance: “What effect are you trying to create here?” Then use this information to decide what kind of grammar will help them do that. For instance: “Try using the passive voice, like "His eyes were drawn to the fire”, to make the character feel like they’re not in control". Ask your child to tell you how they might use it. How could you use the passive voice here to create this effect? Encourage language play. We saw with our Very Hungry Caterpillar example that playing with parts of sentences helps authors make grammatical choices. Ask your child to experiment by reordering parts or splitting the subject and verb, and then notice what happens. You’ll be surprised by a child’s intuitive grammatical knowledge. 1.2 The Tendency of English Teachers in Teaching Grammar. Nowadays, although English is not included in the applied curriculum anymore, many Elementary schools in Indonesia still have English in class. For the success of English class, many components have been the concern of the English practitioners including grammar teaching. According to Cameron, grammar is necessary to express precise meanings in discourse. By having good grammar, the language can be communicated more effectively. n young learners’ classroom, giving grammar understanding is very important. Garrett says that it is crucial for the development of the learners’ language ability in their early stages. By introducing grammar to young learners earlier, their grammar-conscious awareness can be strongly developed. It affects positively to their systematic language production. Once they communicate, they will be aware of producing the language. 7 They may make mistake but they will have the courage to revise it as they realize that it is grammatically wrong. If grammar is taught from the early stage, children may have little possibility of making grammatical mistakes so their language spoken can be clear and understandable. According to Brown, grammar is needed to produce clear and effective communication and supported by Sitorus who says that without recognizing the grammatical rules, the language that people produce will simply be chaotic. As a result, they might be not used to produce the language effectively and efficiently. Therefore, some parties believe that grammar is better to be introduced to young learners. On the other hand, other practitioners find that grammar is not a good idea to be taught in young learners’ classroom. Brown assumes if the grammar is taught as the main focus for classwork in young learners' classroom, it may block the acquisition of fluency acquisition. Students being too focused on the grammar rule while producing the language may feel difficult to express their mind freely. Therefore, Pinter suggests avoiding explicit grammar teaching method as he finds that young learners are those who will learn only if they are engaged in an interesting activity which is fun yet meaningful. If grammar teaching is considered as a burdened and boring activity, it might not work for young learners. To make the learning works and meaningful to young learners, the learning should be adapted based on their characteristics. Moon states that young learners tend to go for meaning. They are experts on guessing meaning even if they do not understand individual words. Moreover, Harmer argues that they can respond to it once they can grasp the meaning. Unfortunately, teachers often ask their students to make sure that they understand. If young learners do not find it meaningful, they will not be active as planned and the goal of teaching and learning may not be accomplished. Besides, young learners have a short span of attention. It is easy for them to get bored and feel demotivated if their learning is difficult, not interesting and not meaningful to them. Moreover, what they learn is different from their mother tongue. Moon assures that the bored and demotivated young learners will not succeed in learning. As they tend to react based on their feelings. If they are demotivated because of experiencing a difficult situation, they 8 will end up hating to learn English. It will give bad impact on their English ability in the future. Thus, the teacher should design the learning that is not burdening for them. Harmer states that students often learn indirectly rather than learn directly. Thus, the more meaningful the learning they experience, the more knowledge they gain. Reflecting on those characteristics, Cameron suggests that the teachers of young learners should provide physical activities which deal with routines and repetition in learning. Besides, Pinter states that full of gesture, intonation, demonstration, action, and facial expressions to convey meaning are also needed to concern. Additionally, Cameron also states that providing authentic ready-made bits of language such as songs, rhymes, drama, etc., and do scaffolding can also be listed as teachers' option to develop in class. It has also been proved by Hasanah as she recommends having fun grammar teaching ways such as using people pictures, creating captions, cut- off stories, partial pictures and picture dictation for the success of grammar teaching. Therefore, the teaching grammar method should not be direct teaching only but it should also involve activities accommodating the young learners’ special characteristics. This fact has been a concern for those who have an interest in researching teaching English for young learners. In one hand, teaching grammar explicitly is good to develop the grammar consciousness of the learners so in the future they can have the awareness on grammar mistakes. Uysal & Bardakci find that teachers predominantly prefer to teach grammar explicitly or to use focus on form approach. On the other hand, some find that it affects badly on young learners' language acquisition. Ibrahim assumes that in young learners' class, teaching grammar must be taught in different ways, not in an explicit way. It has been also supported by Sitorus who suggests avoiding to use metalanguage (e.g. passive verb, subject, object) and focus instead on what grammar can do to achieve communication. Meanwhile, Garrett suggests a combination of both explicit and implicit way to teach grammar as an effective method to promote independent language acquisition. They find that teaching English to young learners is very different from teaching adults, including treatment for grammar teaching. From these various perceptions, it can be seen that there are still pro and 9 contra related to the most effective way to teach grammar for young learners. Having various beliefs on grammar teaching methods may result in confusion that may hinder the success of language learning. Hence, this paper aims to investigate the facts of grammar teaching happening in the real young learners’ classroom. Here the setting is focused on six graders’ class. In elementary school, six graders are considered as an advanced one compared to the lower grades in primary schools. Some say that six graders are ready enough to have explicit grammar learning. While others still consider them as young learners who may have difficulty in processing explicit grammar learning. These two perspective leads to curiosity on how the teacher treats them in grammar learning. Another curiosity is whether the English teachers apply grammar teaching while considering the young learners’ class principles. One of the principles is the important role of teaching resources for the success of grammar teaching in young learners’ class as stated by Ummah. Therefore, this paper will analyze how teaching grammar is done in six graders. It is expected that this investigation can result in the real description of grammar teaching in young learners. Later, it can be reflected whether it is in line with the principles of grammar teaching and young learners’ characteristics. Based on the observation, the teachers emphasized the urgency of grammar learning for the sixth graders’ English class. Before the activity of practicing language skill, a teacher even advised the students to pay attention to the grammar explanation and asked them not to take notes first. She started explaining the grammar in class and gave written exercises to the students. It seemed that grammar had been a burden for the learners. At the end of the grammar explanation, they still did not understand and requested the teacher to explain the grammar in the Indonesian language. Unfortunately, the teacher confirmed the difficulty of learning grammar that should be faced by the sixth graders. She stated that they should pay attention to the explanation. If they did not understand about the simple present tense, they would not get the idea of simple past tense. Unfortunately, the teacher concerned too much on the importance of understanding the grammatical rules in her teaching. Moreover, she tended to use technical terms such as subject, verb 1, verb 10 2, adverbial time, and pronoun. It is not in line with Sitorus who does not recommend the technical term usage in English learning. Although the six graders are in the highest stage in Elementary school, it does not mean that they can learn as fluent as adults in learning grammar. Pinter has suggested that ‘grammar is better taught only if young learners grow older and begin to show interest in language analyses. It is suggested that the explanation about grammar can be done only if the learners are curious to know the reason behind the rule. In fact, the teacher deliberately taught grammar without acknowledging and getting the students’ interest first. Although sixth graders can be considered as older children, the teacher cannot consider them as same as adult learners who can learn grammar explicitly. Grammar should help young learners to deliver a meaningful language. As has been stated before, Brown believes if grammar becomes the main focus in the teaching and learning process, it may hinder the learners to acquire the language. Besides, young learners have a short span of attention. If there is too much grammar explanation during teaching, they will get bored. Thus, the teacher should be wise in designing the activities for teaching grammar. Forcing young learners to focus on form too much will make them bored and demotivated. Moon assures that the bored and demotivated young Grammar can be taught using various methods. Based on the observation in the sixth graders’ classes, it was found that the teacher taught the grammar to the students separately or in isolation. Once she came up to introduce the tenses, she began her talk by teaching the rule first and finally discussing a passage as the context. It seemed that the students found difficulty in comprehending what the teacher explained. They looked confused once the teacher asked whether they understood her explanation. They felt demotivated and requested the teacher to explain in the Indonesian language. Their confusion ends when a smart student explained her understanding in the Indonesian language. Pinter states that ‘teaching grammar in isolation can be a dry and boring activity’. In fact, the activities in the class were mainly covered by the teacher talk aimed for explaining the grammar. The students were only asked to pay attention to. According to Moon, it was not suitable with young learners who 11 are active verbally, physically, and cognitively. Besides, students like to have fun. Logically, if they have fun and enjoy the learning activities, they will develop a positive attitude towards English. It will lead to greater participation to practice English and continue to achieve the learning goals. Moreover, young learners are those who react based on feeling. If they are happy and secure, they are more likely to enjoy and benefit from their language learning. In fact, those requirements were not found during the observation. They were confused and demotivated. Thus, it is reasonable if the learners did not understand the teacher’s explanation. A phenomenon of having demotivated students in young learners’ classroom may happen anytime. It might happen because the activities are not meaningful for the learners. It has been proved during the class observation. The students of the two participants showed their confusion. Other students sitting at the back chose to be busy with their stuffs. There were only smart students who sat down in the front line who participate actively during the explicit grammar learning. They may get excited as their competence is good enough to understand. Others were confused and ended up with feeling uninterested as they found that explicit grammar learning is boring and not meaningful to them. Thus, teaching grammar in young learners’ classroom should not be in isolation. Pinter suggests that grammar should be taught in a holistic way. Rather than teaching grammar in isolation, it might be better to introduce grammar using meaningful activities. Meaningful activities work on young learners since Moon states that one of the young learners' characteristics is going for meaning. In each activity, they will investigate the meaning first so it can make sense for them. Actually, it had been good already that in the pre-activityy, the discussion of the topic which was about public places went well. The students were so enthusiastic to answer the questions from the teacher as they were familiar with the topic. Besides, there were supporting materials such as pictures that were drawn in the textbook. It leads to an interesting topic to discuss. It proves Moon who states that if young learners are engaged in interesting activities, they will have a powerful desire to communicate. It had been meaningful for the learners. Unfortunately, the teacher did not link that meaningful discussion 12 to the next activity which was the introduction of simple past tense. She ended up the discussion about public places and continued to teach grammar in isolation without bringing the context (public places) that they had discussed before. She directly compared the tenses they wanted to learn that day (simple past tense) to the tenses they had learnt before (simple present tense). Although they had known about Present Tense, it does not guarantee that they will understand Past Tense easily. The technique of comparing tenses did not seem meaningful to the learners. It merely led into confusion. It can be seen at the practice. At that time, the teacher asked the students to change the past form in the passage of report text into the form of present tense. As a result, the students who were pointed to do the task could not do it successfully. In fact, there was a student who was confused about the difference between present tense and past tense. He did not get the point so he only changed the verb without changing the adverbial of time. According to Moon, young learners tend to go for meaning. Thus, instead of paying attention to the form, it is better to focus on meaning first. Therefore, rather than comparing the grammatical rules between past and present tense, it may be better if the teacher designs meaningful activities. She can make the use of the discussion about public places to introduce simple past tense. According to Cameron, talking about something meaningful, with young learners can be a useful way to introduce new grammar. Thus, it is suggested for the teacher teaching grammar to work from a discourse. It can be in the form of language of classroom management and/ or talking with children. As an example, a teacher can lead the discussion about which places they had visited before and when it was. She might highlight the learners’ answers about where and when they had visited and revised them into past form to introduce how to say something that had happened in the past. Here, she can introduce the importance of simple past tense by using the model that she made with the learners. In fact, instead of applying meaningful activities for teaching grammar, both of the participants chose to have explicit grammar learning in class. Based on the interview, having explicit grammar teaching as one of the focus of discussion in class was their decision as the final exam was approaching. 13 They should have a better understanding of grammar pattern so they can do the exam successfully. Besides, that understanding may be useful for them to perform better in Junior High School, as there would be many exercises on tenses discussed further. Thus, the participants wanted to give the students a basic understanding. At the same time, they should realize that young learners' grammar teaching method is different from the adults' one. The teacher should connect the grammar to the real-world first to ease them understanding the grammar. Thus, it could not be done by discussing the grammar pattern and practicing grammar exercises. Pinter says regarding to Piaget’s theory, young learners can only use the rules of formal logic if it is applied to concrete examples and objects in real life. It is also supported by Brown who suggests that grammar should be contextualized in meaningful language use. That is why grammar can not be taught explicitly in young learners’ class. As the result, confusion happened when the teacher explained the grammar pattern in class. Therefore, it can be concluded that having explicit grammar teaching in young learners’ classroom is not a good idea. Based on the observation, the grammar was taught directly. Meanwhile, Batstone in Cameron proposes to have a noticing stage as the first stage in grammar teaching. In this stage, the students focus on meaning and take a view on its grammar. It is expected that the students are aware of the structure and they may notice a connection between form and meaning. Based on the observation, the teacher did not proceed the noticing stage effectively. Whereas, there was a reading passage which is very good to be used in noticing stage. Unfortunately, the teacher used the reading passage as a practice for the learners. Due to the interview, the teachers use an interesting topic to discuss in the first as a source for the students to learn the vocabularies. They did not really notice that the context available can be explored further and used as the modeling to notice. As Cameron emphasizes the importance of noticing stage as the first stage in grammar learning, the teachers should make the use of the context to teach grammar. They may build a fun atmosphere first and make the students notice the modeling. According to Pinter, in this noticing stage, besides working from the discourse, the teacher can introduce the form using 14 puppet songs, stories, reading passages and other inputs which are fun for young learners. The ways the participants of this research promote explicit grammar teaching here should be concerned. Based on the observation, the teacher only focused on practicing the form. She asked the students to modify some sentences of past form into present form. Thus, the learners might get bored with the activity which was not meaningful. According to Batstone in Cameron, this kind of activities actually belongs to the structuring stage. It is the second step after the noticing stage. In this stage, the teacher brings the new grammar pattern into the learners’ internal grammar. Cameron states that it can be done by having controlled practice around the form and meaning such as questionnaire, survey, and quizzes, information gap activities, helping hands, and drills and chant. It is good for the learners so they can be accustomed to the verb used in the past form. Fortunately, it was noted that during the teaching and learning in class, the teacher gave drilling about verb mastery. Moreover, there was one teacher who applied rewards system during the drilling. Children like competition so it was fun for them. By having these fun activities, they did not realize that they learn from the play. In fact, it is still not enough yet if the learners have not got chance to produce what they learn. They may learn to understand the pattern but they may not know how to use the language. On the day of observation, it was found that the teachers were running of time since both of them spent a lot of time to keep explaining the material to those who had not understood. Whereas, according to Batstone in Cameron, there should be a procedural stage as the last step in young learners’ grammar teaching. In this stage, it is suggested to have a procedure in which the learners use the form to express meaning. It can be done by designing fun activities through having role play, making crafts, and other meaningful output. In fact, it was not found during the observation. Due to the limited time, the sixth graders only experience the two first stages. Unfortunately, those two stages did not seem to work smoothly on the learners. No production stage in grammar teaching may hinder the process of achieving its goals. According to the Nation in language learning, an input should be balanced with output. The grammar they have learned should be practiced and 15 spoken out too. It has been proven by Renanda by recommending the students to have a production stage as the last phase of learning. What the students learn should be expressed in spoken and/ or written form to see how far their understanding. It is expected that the students can know how to use the language that they have learnt before. The students will not be able to speak in good grammar if they just simply do the written grammar exercises in class without practice to speak. CHAPTER ll. EFFECTIVE GAMES DURING TEACHING ENGLISH GRAMMAR 2.1 The use of games in teaching English grammar 16 Today teaching has changed a lot over the past years. Once it was all about learners being passive and listening in the classroom, but today learners are usually much more active in the classroom, and what better way to be active than by playing games. The national curriculum in foreign languages in Uzbekistan talks about the importance of keeping teaching methods diverse in order to light and sustain interest among students. Teachers can help sustain diversity in a variety of ways, for example by using activities that require learners to be creative in thinking and emphasizing individual learning and cooperative learning equally. A more specific way that teachers can use in order to keep diversity within the classroom is to not be afraid of using games as a teaching method along with other methods. According to the national curriculum games can be a good teaching method and games, such as role playing games, imitation games, theatrical expression and problem solving activities are especially fitting for all stages of language learning. Howard Gardner, whose theories that humans have eight intelligences, claims that when exploring a certain topic in school it can be approached in 6 different ways in order to maximize the chances of reaching all students in the classroom. One of these ways is “thepersonal way”, where the ultimate goal is to see if it is possible to approach a specific topic by using, for example, role play, or other interactions In addition, Armstrong suggests board games as a teaching strategy that might suit learners with interpersonal intelligence because they provide an excellent setting for interaction between students. There are a number of reasons that games deserve a place in the language classroom. First of all, they are fun, which is extremely important, because they can help activate learners who may have been inactive before, due to lack of interest. Keeping learners active is vital because teachers will never be able to actually teach learners anything unless they can get them to participate in their own learning process. 17 Second, games also play a big part in helping participants build relationships, and to feel equal. Playing games in the classroom can also help create a friendly and positive atmosphere where seat arrangement can differ from game to game, and thus cause diversity from the norm which can be extremely helpful in keeping an exciting learning environment. Third, the reason most people want to learn a language is to be able to use it in real situations, for example when travelling. Games can be a very good way to practice this skill because they can easily be used to reenact various situations from real life and provide students with practice in their fluency. Also, by using games in the classroom the teacher is giving his learners a bigger role, and he himself is stepping out of the frontline which is a positive thing because it allows learners to take on more responsibility. Also that allows learners to do more on their own, and that can very well result in an increase in their confidence level. Fourth, language students need to be exposed to the language in a variety of situations, which is a need games can fulfill. Language learners also need to be ready to take on the experience, keeping their minds open and being willing participants again, games make this possible. Fifth, language learners need to be emotionally involved, meaning they need to feel something while they are exposed to the language. Strong emotions, such as happiness, excitement, amusement and suspense allow students to feel positively about their learning situation and are therefore likely to have a positive effect on language learning. Sixth, games are good for shy learners and learners with low confidence, and that applies specifically when playing takes place in smaller groups because then they get a chance to speak in front of fewer audience instead of having to express themselves in front of the whole class. Also it is sometimes easier to open up and forget the shyness when playing a game because the atmosphere is not as serious and more emphasis is put on fluency rather than grammatical correctness. 18 Seventh, games can be a good strategy when teaching various subjects because they are very likely to spark interest amongst students. They can be used with learners of all ages, and when they are used with other teaching methods they create diversity which is ideal for school work. A study that was undertaken in Iceland in 2006 shows clearly the need for diversity in schools. Many participants in that study complained about the lack of diversity, and that they wanted more of it in order for their learning to become more fun and progressive in their school. Finally, using games in the classroom is important because many children do not get enough opportunity to play during their free time, which can be traced to the rapid changes in our society. Cities are getting bigger and traffic is getting heavier which means that more and more parents are hesitant to let their children play outside. Also passive activities such as watching television, or the computer screen are seen as being more exciting than actually physically playing, so today the sight of children playing various games in groups outside is becoming much more rare than it was 10, 15 or 20 years ago. This is not a good development, and it can have several bad consequences for our society. One possible consequence is that the lack of movement can cause health problems because even though not all games are physical some certainly are another consequence this change might have is decreased social skills because, according to Piaget, children’s games reflect society and that by playing games children learn many of society’s rules and regulations. Even though games are usually started with the aim of having fun, they can sometimes end badly, for example if someone gets carriedaway with all the fun and says or does something that hurts someone else or his feelings. When games are used in the classroom the teacher must keep this in mind and control the game in the right way. Also he or she must make sure that every participant has a positive experience because the classroom must not become a place where students feel vulnerable or picked on in. Another thing that is important to acknowledge is the fact that not all games fit the classroom environment, or all groups of students, 19 and that it can be hard finding the right game. In fact, it is good to keep in mind when selecting a game that a recipe for a good educational game is one that balances both fun and challenge. Another point teachers need to keep in mind is to choose wisely when it comes to selecting a game to use in the classroom because; although one game might be perfect for one teacher or a particular group of learners it can be terrible for another teacher or group of students. There are numerous techniques concerned with grammar presentation. However, there are a few things that have to be remembered irrespective of the way new lexical items are presented. If teachers want students to remember new grammar it needs to be learnt in the context, practiced and then revised to prevent students from forgetting. Teachers must take sure of that students have understood the new words, which will be remembered better if introduced in a “memorable way”. Bearing all this in mind, teachers have to remember to employ a variety of techniques for new grammatical presentation and revision. We suggest the following types of grammar presentation techniques: (1) visual techniques. These pertain to visual memory, which is considered especially helpful with the grammar retention. Learners remember better the material that has been presented by means of the visual aids. The visual techniques lend themselves well to presenting concrete items of grammar. They help students to associate the presented material in a meaningful way and incorporate it into their system of the language units, and (2) verbal explanation. This pertains to the use of illustrative situations connected with the grammar material studied. A lot of experienced textbook and methodology manuals writers have argued that games are not just time-filling activities but they have a great educational value. We hold that most grammar games make learners use the language instead 20 of thinking about learning the correct forms. The grammar games should be treated as central, notperipherical to the foreign language teaching programme. Games, as Richard Amato thinks, are to be fun, but he warns against overlooking their pedagogical value, particularly in foreign language teaching programmes. There are many advantages of using games in grammar: (1) games can lower anxiety, thus making the acquisition of input more likely, (2) games are highly motivating and entertaining, and they can give shy students more opportunities to express their opinions and feelings, (3) they also enable learners to acquire new experience within the foreign language that are not always possible during a typical lesson, (4) games add diversion to the regular classroom activities, break the ice and introduce the new ideas, (5) in the easy, relaxed atmosphere which is created by using games the students remember things faster and better, (6) grammar games are a good way of practicing the language, for they provide a model of what learners will use the language for in real life in future, (7) grammar games encourage, entertain, teach, and promote fluency. If not for any of these reasons they should be used just because they help students to see beauty in a foreign language and not just problems, and this is the main reason to use games when studying English grammar. There are many factors to consider while discussing games, one of which is appropriacy. Teachers should be very careful about choosing games if they want to make them profitable for the learning process. If games are to bring desired results, they must correspond to either the students’ level, or age, or the materials that are to be introduced or practiced. Not all of the games are appropriate for all students irrespective of their age. Different age groups require various topics, materials and modes of games. For example, children benefit most from games which require 21 moving around, imitating a model, competing between groups, and the like. Furthermore, structural games that practice or reinforce a certain grammatical aspects of language have to relate to students’ ability and prior knowledge. Games become difficult when the task or the topic is unsuitable or outside the students’ experience. Another factor influencing the choice of a game is its length and the time necessary for its completion. Many games have time limits but according to Siek Piscozub, the teacher can either allocate more or less time depending of the students’ levels, the number of people in a group, or the knowledge of the rules of a game, etc. Games are often used as short warm-up activities or when there is some time left at the end of the lesson. As Mr. Lee observes, a game should not be regarded as a marginal activity filling in odd moments when the teacher and class have nothing better to do. Games ought to be at the heart of teaching foreign languages. Mr. Rixon suggests that games should be used at all stages of the English lesson, provided that they are suitable and carefully chosen. At different stages of the lesson, the teachers’ aims connected with a game may vary: (1) presentation. It presents and provides a good model making its meaning clear, (2) controlled practice. It elicits a good imitation of the language and appropriate responses, (3) communicative practice. It gives to the students a chance to use a foreign language. Grammar games also lend themselves well to revision exercises helping learners to recall a grammar material in a pleasant, entertaining way. All authors 22 referred to in my report agree that even the grammar games resulted only in noise and entertained students, they are still worth paying attention to and implementing in the classroom since they motivate learners, promote the communicative competence, and generate the fluency. However, can they be more successful for presentation and revision than other techniques? My teaching practice proves that the answer to this question is absolutely affirmative. 2.2 "National games for teaching English grammar and their Implementation techniques" First of all, the teacher has to look at the group that will be participating in the game and he or she then has to set out a goal for thegroup which the game should aim towards.Selecting an appropriate game for a specific group of students who are working towards a specific goal can be tricky because, for example, they need to make sure that the game is relevant to the subject, that it fits their students‟ age and, teachers must remember not to select a game that is too complicated because that might result in a loss of interest amongst the students, or even defeat. Also teachers must make sure they explain the rules of the game in detail and that all instructions are clear before starting the game. During the game it is important for the teachers to observe and be ready to help, but without unnecessarily interrupting the flow of the game because that might affect the fluency, which could result in discouraging students from participating. After the game, it is a good idea to have some sort of a follow up activity planned because it gives the learners’ time to reflect upon the game and how it turned out. It is important for teachers to know that augmenting a game is allowed and can certainly be necessary in some cases. More difficult games can be made easier so they become a challenge instead of too hard for less skilled or younger students and vice versa. Although games can usually be modified to suit learners of various ages, there are certain characteristics in games that appeal to children within specific age groups. For children age 68 repetition is very common in games, rules are often few, and the games usually do not take a very long time. When it comes to children age 9-11 they have patience 23 for longer games, which often include much more suspense. Also when children reach this age they start to be able to augment the games themselves, for example to bend the rules to make the game more suited for their group. For children older than 12 games are often much more planned and they often emphasize teams and teamwork. Games are used in teaching can be divided into categories in many different ways. One way of dividing educational games is by categorizing them into groups depending on their model. Ingvar Sigurgeirsson has divided games into the following categories: games for dividing larger groups into smaller groups, introduction-games, group games, physical games, scavenger hunt games, educational games, theoretical expression games, drawingand coloring games, educational card games, word games, story games and question games. Another way of dividing educational games is by categorizing them into cooperative games and competitive games. Although competitive games can be a useful way to get some students interested and to maintain their focus, co-operative games, which revolve around working together towards reaching a specific goal, can be an excellent way to foster the skill of working with others. In co-operative games the emphasis is not on winning or losing, and as a result nobody should have to suffer trauma to his or her self confidence which could lead to better results in the learning process. Educational games can be categorized in many other ways, for example dividing games into groups depending on which age group they fit could be convenient, also a division into writing-, reading-, speaking-, and listening games could be a good idea. Some games will always fit into many categories, which can make categorizing games a complex project. Games for dividing larger groups into smaller groups within the group: games for dividing larger group into smaller groups, there are games that can be used prior to some group activity in order to divide the whole group into smaller groups. A great game that fits into this category is the game “Group dividing by miming” and it goes like this: The teacher has prepared notes with a certain role written on them. If the teacher wants to have 4 students in a group he has made 4 notes of each role, for example 4 notes that say “teacher” or “clown”. The second step is to give each student a note and remember 24 to tell the students that they have to make sure that nobody besides them sees their note. Once everybody has gotten a note then they can begin acting out their roles and while they are doing so they must watch the others in order to figure out who is acting the same role as them. Once they have figured that out they will have created their groups. An activity like this can also be very good because it “breaks the ice” and prepares the students for the group work. This category might include games like: “Searching for people” where students have to walk around the classroom and find students that have for example lived on a farm, been to Spain or eaten Mexican food and of course they would have to use the target language in order to get the necessary information. Also a good game in this category is the game “Stating the names” where students sit in a circle and one by one they introduce themselves, but the only catch is that before saying their own name they always have to repeat the names of the students who have already introduced themselves, and as the game progresses it gets harder and harder for students to memorize all the names. In order to make this game more fitting in a language classroom the teacher could ask the student to add something they like that starts with the same letter as their name, for example “my name is Anna and I love apples”. Another idea could be to have students add adjectives with the same letter as their names, for example “Sigga super” or “Anna awesome” and that way it teaches adjectives as well. For kids whose names begin with special Icelandic letters, the rules would have to be adjusted to some degree. A good idea could be to allow them to find adjectives that begin with the same letter as the second, or even third one in their name. Group games- an example of a group game is the game “Fruit basket” which emphasizes listening, memory and reflexes, all of which are good and necessary skills to possess. The rules of this game are that participants sit in a circle and they all get a name of a certain fruit to “be”. One participant does not have a chair and has to stand in the middle. He then calls out a name of a fruit, for example an orange, and then all the students who are oranges have to stand up and switch seats. The one in the middle has to try and “steal” a seat while the others are switching and if he succeeds someone else will be left 25 alone in the middle and gets the task of calling out the name of a new fruit. This game could easily be augmented to suit different situations or to train some other vocabulary just by using other categories of words, for example clothes, names of relatives, or different types of food instead of fruits. Physical games - an example of a physical game is “Walking the line” where participants have to walk a line and perform various types of tasks at the same time, for example walking backwards, or balancing a book on their heads. In order to make this game more fitting in a language classroom the teacher should give the instructions in the target language, for example “everybody has to walk backwards”. Another example of a physical game could be the game “Simon says”, where someone plays Simon and gives the others orders, for example “Simon says jump” or “Simon says clap your hands”. I categorize this game as a physical game because of the fact that the Simon’s orders are usually physical. Activities like “Simon says” fits into ateaching method called Total Physical Response (TPR) in which languages is taught by allowing students to observe and take their time to understand the language before having to speak it. TPR is thought to be a good teaching method for learning a foreign language for two reasons. The first one is that it is thought to reduce the stress level of learning a language and therefore making the learning more enjoyable, and the second one is that it resembles the learning of children’s native language, where children are exposed to the language for many months before starting to talk. Scavenger hunt games- savage hunt games are especially fitting in the language classroom because the clues can be written in the target language, which forces the participants to read and fellow team members to listen and test their understanding. Also within the scavenger hunt could be puzzles, which the students would have to solve, such as crossword puzzles, word searches and questions. The possibilities are almost endless and teachers are only bound by the limits of their own creativity. Educational games - the “mail game” where participants have to deliver “mail” and make sure it gets to the right places works as an excellent example of an educational game. For languages a good idea would be to work around a theme of a certain place, such as the home. The first thing the teacher has to do is to make 26 the envelopes and the “mail”. The envelopes should be labeled with a specific genre, which in this example would be “kitchen”, “bedroom”, “bathroom” etc. The mail should then be letters with words on them that fit into specific envelopes, for example the word “knife” or the word “refrigerator” would match the envelope labeled “kitchen”. Each student should then get a certain amount of “mail” that he has to write his name on and then get to work delivering. The first one to deliver all of his mail would win if it turned out he delivered correctly. Theoretical expression games - the game “who am I?” fits perfectly into the theoretical expression category. In this game the class is usually divided into two teams and then one by one students stand in front of the whole class and act out a specific profession, which the teacher has given them. The teams take turns in guessing or asking questions, but the actor can only reply to questions by answering yes or no. The scoring can then be managed in a way that one point would be given to a team that asks a question, which is replayed with a yes answer and 5 points would be given to the team that figures out who the actor is playing. Drawing- and coloring games- an example of a game from the category: drawingand coloring games can be a game called “drawing in a foreign language”. That game is very similar to the “who am I” game from the category above but the only difference is that the students have to draw on the blackboard instead of acting, and they could be working with other types of vocabulary than professions, for example nouns, verbs or adjectives. Educational card games- one educational card game is Bingo, which is an excellent activity to use in language teaching because the teacher can draw words and the students only have pictures on their bingo cards or vice versa. That way the students have to understand the words to be able to match it to the right picture. Word games - word games can be especially good for language teaching. Included here are crossword puzzles and word searches where students get the words in their native tongue but they are hidden in the word search and only match the crossword puzzle in the target language. Also it is easy asking students to use the target language in the game “Filling in a chart” where participants have to find, for example a country, a city, an animal, or a type of food. Story games - an 27 excellent example of a game from the category: story games, is the game “to tell a story”. The participants sit in a circle and one of them gets the role of the story teller. The teacher whispers one word into the ear of each student and asks him or her to remember it. Then the storyteller begins telling a story and every now and then he stops and points at a student who then has to say the word the teacher has whispered to him. The storyteller then has to incorporate this word into the story, and that usually has amusing consequences. This game fits into language teaching perfectly because the story would be told in the target language and the words would also be in the target language. Question games - a good game in the category: question games, is the game “riddles about European countries”. The students get divided into pairs and each pair gets assigned a specific country and the task of preparing a small riddle about it, such as “It has many horses, it is surrounded by sea, and there you cannot travel by train” Answer: Iceland After each pair has made their riddle they would be asked to come to the front of the class and ask the other pairs to solve the riddle. The other pairs then have to write down what they think the right answer is and when all pairs have asked their riddles all the answers are collected and the pair with the most correct answers wins. Games have four areas: 1. Writing is a skill that, even in the native language, is learnt and not acquired. That fact could explain in part why writing is often considered to be difficult, or even boring in the target language. Another explanation could be that it is often assigned as homework, and many students don’t like homework. One possible reason why writing can be viewed as being difficult is because the writer does not get an immediate feedback similar to what happens during conversations, and as a result the writer could feel more insecure about his work. Some teachers also unwisely use writing as punishment: “Ok, just for that Bobby, I want to see an essay on my desk tomorrow on the dangers of smoking!” Writing also demands a completely different language than normally used in conversations. For students in school this must not become their experience of writing because that can lead to their loathing of writing. Games can be a good way to prevent this because not only are games fun but they can provide writers 28 with a reason to write and it is obvious that writing will become easier when there is a clear reason instead of just having to write because the teacher said so. Another thing that games can provide for writers is an audience. In many games other students will play the reader’s part and therefore provide the writer with the necessary feedback that writing often lacks. A variety of interactive writing games can be found on the internet and teachers can, without much effort, create a game that practices writing. For example, when teaching students how to write a formal letter a game where participants would have to rearrange sentences to position them correctly, so they make a formal letter, could be a good game. 2. Listening most people remember training their listening skill mainly by doing listening activities when they were in school. Listening activities might very well be an effective way of training that particular skill but teachers need to remember to keep the activities versatile or their students might get bored. By combining listening with games, teachers might prevent their students from getting bored, and by keeping them interested they are increasing the chances of the students achieving their goals. An example of a good listening game is the famous game “Simon says” where one participant plays the role of Simon and gives the others directions, for example by saying:”Simon says jump”, or “Simon says stop jumping” and then everybody would have to do that. If Simon only says “everybody jump” and does not attach the phrase “Simon says” at the front then the other participants are not be supposed to follow the direction. Because of this, students need to listen carefully in order to know when to follow Simon’s directions and when to ignore them. This game can also be used to train any vocabulary. 3. Speaking - according to the national curriculum, teaching communication is very important because of the fact that it plays such a big part of knowing a language. The curriculum also claims that since communication is unpredictable in real life, students must get the chance to practice exactly that and not just to read premade conversations. In order to achieve this, the curriculum suggests games as a good method. Even though the importance of teaching communication is stressed in the national curriculum, some teachers seem to be lacking when it comes to actually teaching students to 29 communicate. According to a study made on English teaching in elementary schools in Iceland in 2006 only 10% of English teachers, who teach 9th and 10th grade, always use the target language in the classroom, 66% of them use it often or sometimes, and 24% seldom uses it in the classroom. The same study showed that students did not use English much either. In fact 39% of students said they seldom answered their teacher in English and an astonishing 75% of students said they did not use the target language to communicate with their fellow students. Students look up to their teachers and when they do not use the target language inside the language classroom it should not come as a surprise that many students do not use it either. Games could be helpful in solving this problem because they call for communication, and they emphasize fluency instead of accuracy, which should encourage students to communicate because when the emphasis is on fluency students usually do not receive much criticism although they might make errors. Fluency is an important skill to practice because it is what is needed in the real world, and in that sense it could be said that games provide a necessary connection between the classroom and the real world. Although games in general might emphasize fluency the category speaking games can be divided into two main categories. Those categories are: linguistic games and communicative games. Even though they both aim towards teaching speech in the target language they put emphasis on very different things. While linguistic games emphasize speaking correctly the goal when playing communicative games is fluency. Reading is an important skill to possess especially when learning the English language. First of all it is important because of the fact that to be able to write people need to know how to read. Secondly it is important for people if they plan to visit the country where the language is spoken because then they will have to be able to read, for example, various directions, menus, and tourist brochures. Thirdly, knowing how to read is important if students are planning on getting an education beyond elementary school because that requires reading. This last point applies especially in Iceland where the majority of textbooks for university are in English. Because of how important the skill reading is it is crucial that teachers seek appropriate means 30 in order to keep students interested. As with the other skills, games can provide diversity and help keep subjects fun and interesting. National games are a great way to engage students and make learning grammar more interesting. These games can be played in the classroom or online, and can be adapted for different ages and levels of proficiency. In this article, we will explore some popular national games for teaching English grammar and provide implementation techniques to help teachers make the most of them in their classrooms. 1. Scrabble. Scrabble is a classic board game that has been popular for decades. It is a great game for teaching English grammar because it requires players to create words from a set of letters. This helps students to practice their spelling and grammar skills, as well as their vocabulary. Scrabble can be played in groups of two or more, and can be adapted for different levels of proficiency by adjusting the difficulty of the words used. Implementation technique: To make the game more challenging, teachers can require students to use certain parts of speech or tenses in their words. For example, they could ask students to only use past tense verbs or adjectives in their words. Teachers can also provide a list of vocabulary words that students must use in their game. 2. Hangman. Hangman is a simple game that can be played with any number of players. It is a great game for teaching English grammar because it requires players to spell words correctly and to use their knowledge of grammar to guess the correct letters. Hangman can be adapted for different levels of proficiency by adjusting the difficulty of the words used. Implementation technique: To make the game more challenging, teachers can require students to guess the part of speech or tense of the word before they can guess a letter. For example, they could ask students to guess a verb in the present continuous tense before they can guess a letter. Teachers can also provide a list of vocabulary words that students must use in their game. 3. Pictionary. Pictionary is a drawing game that can be played in groups of two or more. It is a great game for teaching English grammar because it requires 31 players to draw pictures to represent words or concepts. This helps students to practice their vocabulary and grammar skills, as well as their creativity. Pictionary can be adapted for different levels of proficiency by adjusting the difficulty of the words used. Implementation technique: To make the game more challenging, teachers can require students to draw pictures that represent a specific part of speech or tense. For example, they could ask students to draw a picture that represents a verb in the past tense. Teachers can also provide a list of vocabulary words that students must use in their game. 4. Charades. Charades is a game that can be played in groups of two or more. It is a great game for teaching English grammar because it requires players to act out words or concepts without using any words. This helps students to practice their vocabulary and grammar skills, as well as their creativity. Charades can be adapted for different levels of proficiency by adjusting the difficulty of the words used. Implementation technique: To make the game more challenging, teachers can require students to act out words that represent a specific part of speech or tense. For example, they could ask students to act out a verb in the present perfect tense. Teachers can also provide a list of vocabulary words that students must use in their game. 5. Taboo. Taboo is a game that can be played in groups of two or more. It is a great game for teaching English grammar because it requires players to describe words or concepts without using certain words. This helps students to practice their vocabulary and grammar skills, as well as their creativity. Taboo can be adapted for different levels of proficiency by adjusting the difficulty of the words used. Implementation technique: To make the game more challenging, teachers can require students to describe words that represent a specific part of speech or tense. For example, they could ask students to describe a verb in the present continuous tense without using the words "is" or "are". Teachers can also provide a list of vocabulary words that students must use in their game. 32 CONCLUSION In short, national games are a great way to engage students and make learning English grammar more interesting. Scrabble, Hangman, Pictionary, Charades and Taboo are all popular games that can be adapted for different ages and skill levels. By using implementation techniques such as prompting for specific parts of speech or tenses and providing word lists, teachers can make these games more challenging and effective for teaching English grammar. according to the results of this study, it can be clear that games are very important tools in language teaching 33 classrooms in terms of providing a relaxed environment for students and for both teachers and students. Games are most useful if they are educational rather than entertaining. They believe that grammar is important for young learners' language development as it increases students' grammatical awareness. Teachers expect students to be able to produce language effectively. Recognizing the importance of introducing young learners to grammar, teachers directly instructed learners by focusing on form. As a result, students did not perceive the learning as meaningful. As a result, the students were confused as to what was found in the sighting. In fact, teachers should design the materials carefully, taking into account the characteristics of young learners. They should have realized that teaching young learners is different from teaching adults, especially teaching grammar. Although six pupils are considered to be logical thinkers because they are older than students in other grades of elementary school, that does not mean they are ready to learn English grammar on their own. For grammar teaching to be worthwhile, it must first of all be meaningful. It should not be taught in isolation, but holistically. It is suggested that the teacher can explain the grammar rule if the students are interested in knowing the grammar rule more deeply. Ideally, there should be three significant phases in teaching grammar to young learners, namely the notation phase, the structuring phase and the creation process. These stages should be filled with fun and meaningful activities that will help students develop a positive attitude towards English. Therefore, they are ready to participate in achieving the goals of teaching grammar. Knowing this, teachers should review their method of teaching grammar. Moreover, the particular characteristics of young learners should always be included in grammar lessons. Hopefully, teachers can consider this information when planning their classroom lessons in the future. Schools can also support learning by providing training for teachers to conduct different classroom activities to combine both grammar instruction in explicit and implicit methods. 34 BIBLIOGRAPHY 1. "An interview with Sophie Hannah". The Home of Agatha Christie. Archived from the original on 31 August 2019. Retrieved 29 April 2020. 2. 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