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1ZV20 Theoretical Framework Summary

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1ZV20 – Marketing Perspectives on prod. Inn.
Keywords → Bold
Marketing and Consumer Behavior – Lecture Week 1
Product Innovation → stage gate model
Marketing Perspective in process
1. STP
2. 4P’s: Price, Product, Place, Promotion
3. Marketing Plan
Marketing History
1. Production Era → bulk production
2. Sales Era → aggressive sales method
3. Customer Era → customer segments (cheaper to retain customers rather obtain)
4. Societal
Theoretical Approach to Consumer Behavior – Lecture Week 1
Approach: Economic Man
Maximize Utility – Microeconomics Foundation
Approach: Psycho-Dynamic (indirect response)
Pleasure (Id.) vs. Reality (super ego.) [morality] – Psychology, Biology
Marketing adverts try to activate this subconscious idea
Approach: Behavior (direct response)
Stimulus Response Psychology – Sound, Smell, etc.
Approach : Cognitive
Intrapersonal Condition
Stimulus → Organism (Emotions, Motives, Attitudes) → reaction (hopefully buying
behavior)
Approach: Humanistic
Stress on personal emotions, volition, self-actualization
Consumer Decision Model
Sentient Analysis
Pattern analysis of behavior amongst millions of people to predict → e.g. gender, religion,
political preference, pregnancy probability, etc.
Homophily → tendency for people to associate with common interests.
Segmentation and Involvement – Week 2
Segmentation → similar needs, but also similar response to marketing action (stimuli)
Create more value
More willing to keep buying (retaining customers)
Types:
Personal Profile
Geographical + Demographic
Shape the products based on different locations, and preferences by location
Psychographic
Psychological + Sociocultural;
Outdoor spots store, e.g.
Behavioral
Use-related, Benefit
People seek different things from a product, e.g. Gingerbread brand creating
different products according to when they want people to eat them.
First step in STP process: segmentation, targeting, positioning
Targeting →
Not differentiating same product for everyone
Segmentation: marketing mix for each customer segment
Niche marketing focuses on only 1 segment
Customization: marketing mix for only 1 customer
Positioning:
How the customer views the brand in the market; expensive, high quality, luxury, etc.
Built with MDS
Brand equity: differential preference based on its brand
Energized differentiation → brand is considered dynamic, innovative
Cadillac vs Infiniti (Relevant Stature vs. Differexsntiation)
Brands that scored low on RS, have better market chance by emphasizing segment typicality.
Whereas brands with high RS, but they can differentiate from their design, standout as a brand
from the segment.
Study shows:
Brands with low RS, benefit most by producing products typical for segment but not typical for
brand, therefore straying away from the brand average.
Brands with high RS, benefit most by producing products which are not typical for the segment,
but which reflect the brand. (segment average vs brand average)
Involvement:
Internal vs External search
Product factor, situational factor, personal factor
Enduring Involvement → continuous interest
Situational Involvement → only interested during specific time
High → extensive research
Low → costumer does not care
Instrumental Importance influences Involvement
Attributes
Cost → e.g. higher cost, higher perceived financial risk
Dependency
Differentiation → if products are too alike, risk of purchasing wrong product
Meaning
Situation → where the customer is when consuming the product (private vs public)
Elaboration Likelihood Model for Advertising
Involvement can be
a. Peripherical Cues (Low)
i.
Non thoughtful process information
ii. Positive moods and feelings → perfume commercials that display a likeable
character (actors) but no product information
b. Central Cues (High)
i.
Thoughtful process information
ii. Product information, argument quality → displayed attributes of a specific
product
High vs. Low
For low involvement purchases, product does not necessarily need to be the best one. However,
high involvement products require a bigger loyalty, therefore the central cues need to be well
established.
Consumer Learning – Lecture Week 3
Marketing stimulus → customer retention (in the model)
Learning Breakdown
Behavior Learning
Classical Conditioning
Operant Conditioning
Cognitive Learning
Classical Conditioning (Pavlov)
An unconditional stimulus triggers an unconditional response. If paired with a conditional
stimulus, and repeated, the conditional stimulus may lead to a conditional response. E.g. Using a
song (unconditional stimulus) that brings sweet memories (unconditional response) in a
commercial of a brand (conditional stimulus) to bring the same memories (conditional response).
Stimulus Generalization
How to use the brands family name and response associated with it, to all
products of the same brand
Stimulus Discrimination
One brand wants the stimulus (positioning) from one product to not get mixed
with the positioning of another, and therefore, there is differentiation between products.
Operant Conditioning (Skinner)
Behavior is learned based on rewards and punishment from previous responses
*giving something for free will actually create a negative reinforcement because (taking
something away that people don’t like ?)
Examples of Negative Reinforcement → minimum amount for free delivery, no ads on premium
account, insurance
Examples of Scheduled Reinforcement
Continuous: 10% of all product with loyalty card
Systematic: 10% after 5 products
Random: 10% at random
Cognitive Learning
Interpret information → create new knowledge (memory of associations, experiences)
Where to place stimulus within the memory associations that I have
Branding map → what different tiers of customers think about a brand → how to
strengthen such attributes
Memory and perceptions
Learning → process of acquiring information
Memory → storying information
Involvement helps with turning stimulus into long term memory.
Gestalt Psychology → how information is perceived
Figure – ground(the world around you) relationships, what you see vs. what you now
Grouping (memorizing phone number)
Closure → stimulate involvement by having users ‘play’ with the product, or VR goggles
from Nespresso for coffee farm.
Selective Attention
People only pay attention to the things they want to pay attention to → gorilla walking
past in the video
Mere Exposure Effect
Turning people which are neutral to a certain stimulus to liking the stimulus by extended
repetitive exposure
Liking a new song after hearing it many times
Noticeable Difference → how different must one stimulus be to be immediately noticed as
standing out
Diminishing the size of packages slowly and slowly so that customers don’t notice it.
Delaying developments of newer features to make sure customers don’t notice negative
changes in a product, and only notice the positive.
Coca-Cola case study
New coke formula
Pissed old customer
Failed to segment market
Attitudes and Behavior – Week 4
(decisional variables in the model → beliefs, attitudes, intentions)
Memory + Information search | Involvement → Awareness Set (products that you already know)
Evoked (positive)
Inert (neutral)
Inept (negative)
Attitude towards a product will influence the awareness set → predisposition behavior towards
an objects, negative or positive
Expectancy value model → attitude towards an action or product is the result of the
multiplication of attitude vs. important (e.g. buying a house, all the attributes vs their
importance)
Likert Scale vs Semantic Differential
How to determine which attributes are important? → modal salient beliefs (set of beliefs
important to a population)
How to change attitude
Change beliefs
Add new attributes
Increase importance of strong attributes
Decrease importance of weak attributes
Change beliefs about competitors
Cognitive vs. Attitude component of attitudes
Cognitive → actual features, something perceived
Attitude → how do you feel, emotional
Conative → behavior nature, to what extend do I consider acting
Theory of Reasoned Action (TRA)
Attitude towards behavior
Behavior leads to outcome | Evaluation of outcome
Subjective Norm
Belief that others think I should perform in specific way | motivation to comply
+ Theory of Planned Behavior
Perceived Behavior Control
Can you perform the intention you would want? | Importance of factors
contributing to such behavior
E.g. : You would like to buy a Porsche because the attitude towards the car is
positive, and people tell you that the car is good, youll be perceived in a certain way, but
you cannot afford one so you cannot perform the intention, because affording it is very
important.
Table PC Case Study
Network effects
iPad was more valuable when there were apps that could be used in the iPad, so
then when people starting using the iPad, the value increased
Choices rules and Strategies – Week 4
Criterion
Location
Size
Cost
View
Pool
A
5
3
5
1
3
B
3
4
5
3
3
C
4
5
5
1
4
D
4
4
2
4
3
E
2
3
5
1
5
Importance
35
25
20
15
5
Compensatory (House C)
Summation of addition of attributes and their importance
Conjunctive (House B or D)
Select (usually) the first alternative that passes minimum acceptance for each criterion
Disjunctive (all houses except D) → all houses must have at least one feature which is 5
Select (usually) the first alternative that passes a standard level for each criterion
Lexicographic (A?)
Rank from most to least important, pick the best of each level
Elimination by aspects (B)
Establish minimum cutoffs for each criterion and eliminate alternatives that do not match
minimum
These rules can be useful in segmentation of the market.
Low Involvement Strategies
Thought Based (Affective)
Brand Loyalty (loyalty point that you may lose if switching)
Habit → hard to switch brands or products (android vs iphone)
Feeling Based (Cognitive)
e.g. Customer wearing piece of clothing in trying room being attractive or not
AriBnb → attractiveness in the owners of the listings (too high is good, but too low is
also good)
Impulse Buying
Means End Chain – Week 5
(short comings of the multi attribude models)
Bridge between beliefs and expectations from outcomes from products that they might buy.
Customers do not only think about attributes → they think about an idea, and benefits
Bundle of Attributes → features of the product, specification (price, sensor size,
capabilities)
Bundle of Benefits → take better photos, run better, protect ankle
Value Satisfiers → be fit, look good, impress others
From attributes to values there may be a positive or a negative chain of effects:
Flavored potato chip → high calories → gain weight → not attractive to others → low self
esteem
Flavored potato chip → bbq flavor → tastes good → guests enjoy themselves more → social
regonition
However, some attributes do not get noticed by customers, and hence do not bring any
value. Therefore, marketers worry about whether promoting such attributes is even worth
it.
Steve Jobs Case Study → adding value to the customers by offering different fonts and amount
of menus in the computer.
Olay case study → change how customers have access to their product during a google search :
dark spots under eyes
Product was skipping the means-end chain, and it changed that by showing customers
how this problem is created, and solutions.
Diffusions of Innovation and lead users – Week 5
Adoption vs. Diffusion
Adoption → focuses on individual
Relative advantage
Observability
Complexity
Compatibility
Triability
External variables → attitude towards use → intention to use → use
Diffusion → focus on market → early adaptors, early majority etc.
market to each adaptor differently, using different techniques and communication
channels
Early Adapters vs Late Adapters comparison
Early adapters tend to use less of the product in the beginning, but increase
their consumption with time, due to low functionality in the beginning, or lack of network. Late
adapters, when they join, tend to have high usage (high buzz, more functionality and utility), but
soon it drops due to expectations not being matched. Early adapters have more realistic
expectations, stronger spirit to persevere against challenges.
Fewer Users
Close Relationships
Representative
Atypical
Co Development
Lead Users
Crowdsourcing
Extreme Users
Many Users
Loose Links
Leading
(B2C)
Co-Development → L’Oreal → specific labs to perform ethnographic research to determine
special needs from certain customers → customers who wash their heads with bowl
Lead user → users who come up with an idea
Crowdsourcing → users can vote for new ideas in the product, voice opinions
Extreme users → F1 innovations which are very niche and specific that will later make their way
to more general markets
Lead users → seed users: identify a small number of key individuals which will maximize the
network, the reach
User Generated Product Design – Week 6
Crowdsourcing design → lays flavor potato chips Dutch
Innovation perception if designed by users → higher when designed by users, but
expertise is lower (only for low complexity products)
Numbers argument → more people involved, more creative ideas
Diversity argument → more diversity, more creative
User argument → professional misinterpret what users want → value
Constraint argument → users don’t have to abide by company constraints
Customer participation can happen at various parts of the MPD process model, even when the
product is already on the market, e.g. Ikea.
High design participation leads to higher identification → product evaluation is higher (I
designed it myself effect)
High realization (participation) → Affective commitment → product evaluation (Ikea
effect)
Customized marketing → Nike ID
Self -expressed design → self identity expressed → motivation to perform well →
enhanced performance
Customer identity case study → Pen design
When customers design a product that reflect their “self” they identify themselves with it
more, and used it more → enhanced performance
Option of customization
Differs in the west vs. east → holistic (display the entire product with all the
options) vs attribute options, attributes get added one by one (Subway offering feature by feature
in customization)
Choice Heuristics – Week 6
(situational influences → choices | in the model)
Availability Heuristics
Question → memory → retrieve items → asses ease of recall (easiest item) → evaluation
Availability (memory) → causes bias in the people which put too much emphasis on recent
events
In marketing → make your brand very familiar and visual (recognizable) → brand quity
BMW case study
Difficulty in coming up with 1 then 10 positive and negative reasons why to drive or not to drive
a BMW.
When coming up with positive reasons, going from 1 reason to 10 reasons, the evaluation
decreases, since users perceive it as being difficult to come up with positive aspects. However,
when looking for negative reasons, going from 1 to 10, is perceived a negative, since users
perceive it as being hard to find negative reasons.
Representative Heuristics
Question → specific features → memory of features of something that you know (which has
those features) → similar category of question → evaluation
Marketing makes use of this by making similar packaging of B brands to A brands.
Anchor – and – Adjustment
When making difficult judgement we anchor ourselves to something we are familiar with.
Happens when there is a question such as is the population of Bangladesh more than 20
million, and if you do not know the answer you will anchor yourself at 20 million, and only
adjust your evaluation slightly.
Marketing → discounts for 5 for 3, quantity limits, suggestive selling (buy 8 and save x),
expansion (multi use of a prouct)
Setting a limit on how much people can purchase will actually anchor the consumer into buying
that amount → cans of soup.
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