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RESEARCH-DEFENSE-GROUP-3

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SLIMEY GOES HIGH
GROUP 3
11:11PM
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DEVELOPERS
LEADER : Jacaba, Arvin Roy G.
CO-LEADER : Santos, Darren T.
Martin, Marc Khenshin M.
Mercader, Rain Raeven S.
Molar, Rosemarie P.
Sim, Ivan Jay B.
Roa, Jade B.
Viloria, William Dexter M.
Barreto, Marty Ella C.
Bie, Christian Andrei G.
De Jesus, Franz C.
Escosia, Dennis G.
Mangobos, Adrian I.
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TITLE
"THE DEVELOPMENT AND EVALUATION OF
THE GAME "SLIMEY GOES HIGH" IN GRADE
12 ICT STUDENT IN ARELLANO
UNIVERSITY ANDRES BONIFACIO CAMPUS"
GROUP 3
11:11PM
GAME PARADIGM
Based on the Figure 1
conceptual framework, the input
explains the main topic of the
study which is the title of the
game "Slimey Goes High". The
genre of the game is Adventure
game and it main purpose is to
entertain the User and it can also
enhance the player's critical
thinking skill, reflexes and
Memory.
Figure 1
B for blur
C for confetti
D for a drumroll
M for mic drop
Q for quiet
U for unveil
Any number from 0-9
for a timer
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STATEMENT OF THE PROBLEM
This study aims to identify and examine the problems that Slimey goes high
would encounter in developing it.
Specifically, this study needed to answer the following:
1.Game Design
1.1 Graphics
1.2 Characters
1.3 Quality Design
2Buttons
2.1 Functionality
2.2 Accuracy
3.Game Development
3.1 Story of the Game
3.2 Changing Themes / Changing Difficulty
3.3 Obstacles or Trap
3.4 Objectives
3.5 Sound Effects / Themes Effects
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SIGNIFICANCE OF THE STUDY
The result of the study will be a great contribution to the benefit of the community
that wants to enjoy their life. Moreover, in today's generation games play an important
role in entertainment and amusement. Therefore, the researchers believe this study
would also benefit the following:
To the institution. This study may serve as the basis for the learning of the next
pupils. It is anticipated that the results of the study may contribute to the
institution improving its learning in developing games.
To the teachers. This study may serve as a reference and basis for teaching
lessons to ICT students and improve their teaching about how to develop a game.
This will also help them be knowledgeable about teaching the ICT how to develop
a game.
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SIGNIFICANCE OF THE STUDY
To the students. This study would be beneficial to students not only as a
reference but also as a basis for their research purposes. In addition, this study
may help them learn how to develop a game.
To future researchers. In this research, researchers talked about The
Development and Evaluation of the game "Slimey goes high" in Grade 12 ICT
students at Arellano University Andres Bonifacio Campus. They will serve as
references to get more detailed explanations about the same topic.
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SCOPE AND DELIMITATIONS
The study focused on the development and evaluation of the game "Slimey goes
high". "Slimey goes high" is an endless game where the character continues to
jump and collect rewards. It aims to gather respondents among the students in
grade 12 ICT students at Arellano University Andres Bonifacio Campus in the
School year 2022-2023.
The main purpose of this study is to the development and the performance of the
game. To play "Slimey goes high!" There is an up arrow button to jump, then a left
button to move to the left and a right button to move to the right. The gameplay is
endless, so jump for as long as possible to achieve your greatest score. The
researchers used unity in developing the game.
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