SLIMEY GOES HIGH GROUP 3 11:11PM n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H DEVELOPERS LEADER : Jacaba, Arvin Roy G. CO-LEADER : Santos, Darren T. Martin, Marc Khenshin M. Mercader, Rain Raeven S. Molar, Rosemarie P. Sim, Ivan Jay B. Roa, Jade B. Viloria, William Dexter M. Barreto, Marty Ella C. Bie, Christian Andrei G. De Jesus, Franz C. Escosia, Dennis G. Mangobos, Adrian I. n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H TITLE "THE DEVELOPMENT AND EVALUATION OF THE GAME "SLIMEY GOES HIGH" IN GRADE 12 ICT STUDENT IN ARELLANO UNIVERSITY ANDRES BONIFACIO CAMPUS" GROUP 3 11:11PM GAME PARADIGM Based on the Figure 1 conceptual framework, the input explains the main topic of the study which is the title of the game "Slimey Goes High". The genre of the game is Adventure game and it main purpose is to entertain the User and it can also enhance the player's critical thinking skill, reflexes and Memory. Figure 1 B for blur C for confetti D for a drumroll M for mic drop Q for quiet U for unveil Any number from 0-9 for a timer n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H STATEMENT OF THE PROBLEM This study aims to identify and examine the problems that Slimey goes high would encounter in developing it. Specifically, this study needed to answer the following: 1.Game Design 1.1 Graphics 1.2 Characters 1.3 Quality Design 2Buttons 2.1 Functionality 2.2 Accuracy 3.Game Development 3.1 Story of the Game 3.2 Changing Themes / Changing Difficulty 3.3 Obstacles or Trap 3.4 Objectives 3.5 Sound Effects / Themes Effects n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H SIGNIFICANCE OF THE STUDY The result of the study will be a great contribution to the benefit of the community that wants to enjoy their life. Moreover, in today's generation games play an important role in entertainment and amusement. Therefore, the researchers believe this study would also benefit the following: To the institution. This study may serve as the basis for the learning of the next pupils. It is anticipated that the results of the study may contribute to the institution improving its learning in developing games. To the teachers. This study may serve as a reference and basis for teaching lessons to ICT students and improve their teaching about how to develop a game. This will also help them be knowledgeable about teaching the ICT how to develop a game. n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H SIGNIFICANCE OF THE STUDY To the students. This study would be beneficial to students not only as a reference but also as a basis for their research purposes. In addition, this study may help them learn how to develop a game. To future researchers. In this research, researchers talked about The Development and Evaluation of the game "Slimey goes high" in Grade 12 ICT students at Arellano University Andres Bonifacio Campus. They will serve as references to get more detailed explanations about the same topic. n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H SCOPE AND DELIMITATIONS The study focused on the development and evaluation of the game "Slimey goes high". "Slimey goes high" is an endless game where the character continues to jump and collect rewards. It aims to gather respondents among the students in grade 12 ICT students at Arellano University Andres Bonifacio Campus in the School year 2022-2023. The main purpose of this study is to the development and the performance of the game. To play "Slimey goes high!" There is an up arrow button to jump, then a left button to move to the left and a right button to move to the right. The gameplay is endless, so jump for as long as possible to achieve your greatest score. The researchers used unity in developing the game. n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H n Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section Header • Section H