13Jan 1 Kinematics of a Particle Geometry of motion Kinematics of a Particle Rectilinear Motion Curvilinear Motion Relative Motion 1.1 Kinematics of a Particle Rectilinear Motion Position General Definitions Uniform Rectilinear Motion Velocity Acceleration Str. line motion Uniformly Accelerated Motion 1.6 1 KINEMATICS OF A PARTICLE The motion of a particle along a P O straight line is termed rectilinear motion. To define the position P x x of the particle on that line, we choose a fixed origin O and a positive direction. The distance x from O to P, with the appropriate sign, completely defines the position of the particle on the line and is called the position coordinate of the particle. Coordinate system -> define starting point 1.7 P O x x The velocity v of the particle is equal to the time derivative of the position coordinate x, Rate of change of position with time dx v= dt and the acceleration a is obtained by differentiating v with respect to t, dv a= dt or d 2x a= 2 dt we can also express a as dv a=v dx 1.8 P O - x + x dx v= dt or dv a= dt d 2x dv a = dt 2 or a = v dx The velocity v and acceleration a are represented by algebraic numbers which can be positive or negative. A positive value for v indicates that the particle moves in the positive direction, and a negative value that it moves in the negative direction. A positive value for a, however, may mean that the particle is truly accelerated (i.e., moves faster) in the positive direction, or that it is decelerated (i.e., moves more slowly) in the negative direction. A negative value for a is subject to a similar 1.9 interpretation. What is the average acceleration of a Formula 1 race car? 1.10 What is the average acceleration of a Formula 1 race car? • An F1 car will do 0-100 km/h in 2.1 seconds. • A Formula 1 car will do 4g lateral acceleration in cornering and up to 5g acceleration in braking 1.11 Two types of motion are frequently encountered: uniform rectilinear motion, in which the velocity v of the particle is constant and x = xo + vt and uniformly accelerated rectilinear motion, in which the acceleration a of the particle is constant and v = vo + at x = x o + v ot + 1 2 at2 v2 = vo2 + 2a(x - xo ) 1.13 Uniformly Accelerated Motion - Acceleration of Free Fall • Neglecting air resistance, free fall motion is constantly accelerated motion in one dimension • Taking y drection as positive upward, ay = -g = -9.80 m/s2 1.14 Hammer and Feather Experiment 1.15 Sometimes it is convenient to use a graphical solution for problems involving rectilinear motion of a particle. The graphical solution most commonly involves x - t, v - t , and a - t curves. At any given time t, a v = slope of x - t curve a = slope of v - t curve t1 t2 t v t2 v2 v1 v2 - v1 = a dt t1 t1 t2 t x while over any given time interval t1 to t2, v2 - v1 = area under a - t curve x2 - x1 = area under v - t curve t2 x2 x1 x2 - x1 = v dt t1 t1 t2 t 1.17 20Jan Kinematics of a Particle Curvilinear Motion General Definitions Position Velocity Acceleration Rectangular Coordinates Path Coordinates Polar Coordinates Projectile Motion Circular Motion Entrained & Relative Motion 1.18 Example – Planetary Motion Geocentric model (Ptolemy) vs Heliocentric model (Copernicus) 1.19 Ptolemy 1.20 Heliocentric Model Copernicus Galileo 1.21 Curvilinear Motion of a Particle Example Motion of a pendulum in 2D 1.22 y v P r Po O s x The curvilinear motion of a particle involves particle motion along a curved path. The position P of the particle at a given time is defined by the position vector r joining the origin O of the coordinate system with the point P. The velocity v of the particle is defined by the relation dr v= dt The velocity vector is tangent to the path of the particle, and has a magnitude v equal to the time derivative of the length s of the arc described by the particle: ds v= dt 1.25 Instantaneous Velocity r dr v lim dt t 0 t 1.26 y v dr v= dt ds v= dt P r s Po x O In general, the acceleration a of the particle is not tangent to the path of the particle. It is defined by the relation a y P r Po O s x dv a= dt 1.27 Instantaneous Acceleration • The instantaneous acceleration is the limit of the average acceleration, Δv/Δt, as Δt approaches zero v dv a lim dt t 0 t 1.28 Producing An Acceleration • Various changes in a particle’s motion may produce an acceleration – The magnitude of the velocity vector may change – The direction of the velocity vector may change • Even if the magnitude remains constant – Both may change simultaneously 1.29 Curvilinear Motion Rectangular Coordinates 1.30 y vy P vx vz j k r yj xi i z y zk x ay P ax az j k z r i x Denoting by x, y, and z the rectangular coordinates of a particle P, the rectangular components of velocity and acceleration of P are equal, respectively, to the first and second derivatives with respect to t of the corresponding coordinates: . vx = x .. ax = x . vy = y .. ay = y . vz = z .. az = z The use of rectangular components is particularly effective in the study of the motion of projectiles. 1.31 Example of Curvilinear Motion Projectile Motion 1.32 Projectile Motion • An object may move in both the x and y directions simultaneously • The form of two-dimensional motion we will deal with is called projectile motion 1.33 Curvilinear Motion Path Coordinates 1.36 Curvilinear motion in Path Coordinate System y Given path +s Path coodinate s(t) Origin o P e$t q (t) Tangent unit vector O x eˆt cosq t iˆ sin q t ˆj 1.37 Velocity tangential to the path v seˆt veˆt vq = sq Given path y +s v seˆt Path coodinate s(t) Origin o P e$t q (t) Tangent unit vector O x eˆt cosq t iˆ sin q t ˆj 1.38 How “curved” is the path at P? +s s y P’ P O q o q q ( s) q' x 1.39 How “curved” is the path at P? Osculating circle at point P +s (when s0) Center of Curvature Radius of Curvature q C r e$n ' s P’ e$n y P Let s0 O q0 q o q q ( s) q' x 1.40 An infinitesimal segment of the motion path at point P coincides with the osculating circle at point P 1.41 At P +s Circular Segment ds r dq C dq r $e n y P ds O q o q dq x 1.42 Radius of curvature +s C C C dq w r O v ds P s ds ds / dt v r Lim q 0 q w dq dq / dt 1.43 Acceleration +s r y C at seˆt 2 v an eˆn r P q o x 1.44 y It is sometimes convenient to resolve C the velocity and acceleration of a v2 particle P into components other an = e r n than the rectangular x, y, and z components. For a particle P moving dv along a path confined to a plane, we at = dt et attach to P the unit vectors et P tangent to the path and en normal to x O the path and directed toward the center of curvature of the path. The velocity and acceleration are expressed in terms of tangential and normal components. The velocity of the particle is 27Jan v = vet The acceleration is v2 dv a= et + en r dt 1.45 y C v = vet v2 an = e r n P O dv at = dt et v2 dv a= et + en r dt x In these equations, v is the speed of the particle and r is the radius of curvature of its path. The velocity vector v is directed along the tangent to the path. The acceleration vector a consists of a component at directed along the tangent to the path and a component an directed toward the center of curvature of the path, 1.46 Circular Motion Centripetal Acceleration • The change in the velocity vector is due to the change in direction • The vector diagram shows Δv = vf - vi 1.47 Curvilinear Motion Polar Coordinates 1.49 Circular Motion r r0eˆr Position vector of P y Unit vector êr P x O r0 constant 1.50 Unit vector describes direction eˆr cosq iˆ sinq ˆj y q : angular coordinate q = arc êr 1 (radian) Unit circle O q 1 P x r0 constant 360º=2 1.51 Polar coordinates: êq y r0 O P (r0 ,q ) Transverse unit vector q êr P Radial unit vector x 0 eˆr cosq iˆ sinq ˆj ˆ ˆ ˆ 90q) i eˆq eˆq cos( q q 90j ) j cos q sin sin( 1.52 êr Radial unit vector y P êq Transverse unit vector q r0 x O 0 1.53 Angular coordinate Angular velocity Angular acceleration q d w q q dt 2 d 2 q q dt 1.54 We use q q (t) to describe (1) Circular motion of a particle P (2) Rotation of a rigid disc. 1.55 Ang. acceleration q k̂ w q k̂ Ang. velocity z Angular displacement y qk̂ r o Right hand rule q v P x r0 1.56 Circular motion Angular Coordinate Straight-line motion ( k̂ ) q w q q q kˆ, w kˆ, kˆ Cartesian Coordinate ( iˆ ) x v x a x x iˆ, v iˆ, a iˆ (All are signed magnitudes) 1.57 Circular motion Angular Coordinate Straight-line motion ( k̂ ) q w q q q kˆ, w kˆ, kˆ Cartesian Coordinate ( iˆ ) x v x a x x iˆ, v iˆ, a iˆ Rotational motion about k̂ Linear motion along iˆ 1.58 Velocity of a particle in circular motion y dr v dt r r0 eˆr v r0 O q êr P 0 x eˆr cosq iˆ sinq ˆj 1.59 Position vector : r r0 eˆr r0 (cosq iˆ sin q ˆj ) Velocity vector : dr d deˆr v r0eˆr r0 dt dt dt deˆr q (sinq iˆ cosq ˆj ) w eˆq dt 1.60 y êq r0 O d eˆr w eˆq êr dt q P 0 x eˆr cosq iˆ sinq ˆj eˆq sinq iˆ cosq ˆj 1.61 Velocity vector : v r0w eˆq veˆq v wr0 êq Signed magnitude Direction 1.62 Use Vector Cross Product $k e$q z y O ˆ k eˆr êq e$r r0 x Right-hand rule 1.63 ˆ w k r0 eˆr wr0 êq w r v z w wk̂ y O v wr0 eˆq r0 r r0eˆr x 1.64 In circular motion r is a vector with constant magnitude d r w r v dt 1.65 In general, for any vector with constant magnitude in rotation z w d C w C dt y x C with CONSTANT magnitude d C dt 1.66 d r w r dt d ( ) w ( ) dt Rate of change due to rotation d eˆr w êr dt d eˆq w êq dt 1.67 Acceleration (Tangential and Normal) d d dv d a v (veˆq ) eˆq v (eˆq ) dt dt dt dt d eˆq w êq wêr dt dv eˆ wv (eˆ ) r a dt q Tangential component + Normal component 1.68 dv at eˆq a dt Tangential component avn (eˆr ) w (eˆq ) dv d (w r ) r at dt dt Normal component (eˆr ) wv w r an 2 1.69 a at eˆq y an (eˆr ) at a êq êr an 0 q P x 1.70 ˆ a e a t t Define: y at a eˆt eˆq eˆn eˆr an (eˆn ) ên an q 0 êt ên êt P x tangential unit vector normal unit vector 1.71 a eˆ a t t Tangential component at r Normal component an eˆn (eˆt ) (eˆn ) 2 v an vw rw r 2 1.72 at ( r )eˆt eˆt kˆ eˆr at ( kˆ) ( r eˆr ) at r k̂ êt êr z k̂ o at r y P x 1.73 an (w v) eˆn eˆn kˆ eˆt an (w kˆ) ( v eˆt ) an w v k̂ êt ên z wk̂ v an 2 w (w r ) w r o w P x 1.74 a r w v w z y at r P o x an w v 1.75 Physical meaning of components a at an r w v Rate of change of magnitude of v Rate of change of direction of v 1.76 Using polar coordinates rP , θ Wire rotates about O y O Pivoted at O rP θ Bead slides along the rigid wire x It is in curvilinear motion 1.77 drP d ( rPe$r ) vP dt dt rP rPe$r y r q eˆ ˆ vP rP er rPqeˆq q P rP eˆr Physical Meaning? rP O Physical Meaning? P x 1.78 y vP ˆ rv e q P P 'q vrPP eˆ/ rf Entrained velocity rP O Absolute velocity P Relative velocity x 1.79 vP rP eˆr w rP vP / f + vP ' v P = SO ABSOLUTE velocity Curvilinear RELATIVE velocity ENTRAINED velocity = rectilinear + Circular 1.80 d rP = rP + w rP t dt Absolute = Relative + Entrained w: Entraining angular velocity of the moving frame f 1.81 eq When the position of a particle moving er in a plane is defined by its polar coordinates r and q, it is convenient to r = r er P use radial and transverse components directed, respectively, along the position vector r of the q particle and in the direction obtained by x O rotating r through 90o counterclockwise. Unit vectors er and eq are attached to P and are directed in the radial and transverse directions. The velocity and acceleration of the particle in terms of radial and transverse components is . . v = rer + rqeq .. .. . 2 .. a = (r - rq )er + (rq + 2rq)eq 1.82 eq r = r er er P . . v = rer + rqeq .. .. . 2 .. a = (r - rq )er + (rq + 2rq)eq q O x In these equations the dots represent differentiation with respect to time. The scalar components of the velocity and acceleration in the radial and transverse directions are therefore . . vr = r .. . 2 ar = r - rq vq = rq .. .. aq = rq + 2rq It is important to note that ar is not equal to the time derivative of vr, and that aq is not equal to the time derivative of vq. 1.83 10Feb Kinematics of a Particle Relative Motion 1 dimension 2 Dimensions Pulley and Cable Systems 1.84 Relative Motion O A B xB/A xA x xB When particles A and B move along the same straight line, the relative motion of B with respect to A can be considered. Denoting by xB/A the relative position coordinate of B with respect to A , we have xB = xA + xB/A Differentiating twice with respect to t, we obtain vB = vA + vB/A aB = aA + aB/A where vB/A and aB/A represent, respectively, the relative velocity and the relative acceleration of B with respect to A. 1.85 xC xA xB C A B When several blocks are are connected by inextensible cords, it is possible to write a linear relation between their position coordinates. Similar relations can then be written between their velocities and their accelerations and can be used to analyze their motion. 1.86 1m/s 1.87 1.88 1m/s F A xA g xB B 1.89 y’ B y rB rA rB/A x’ A z’ z x For two particles A and B moving in space, we consider the relative motion of B with respect to A , or more precisely, with respect to a moving frame attached to A and in translation with A. Denoting by rB/A the relative position vector of B with respect to A , we have rB = rA + rB/A Denoting by vB/A and aB/A , respectively, the relative velocity and the relative acceleration of B with respect to A, we also have vB = vA + vB/A and aB = aA + aB/A 1.90 Given vA0 = vB0 = 50 m/s Both A and B in curvilinear motion y vA0 A 30 30 Will collision happen? x vB0 q =? 100 m B Example 1-15 1.91 What is the motion of B relative to A ? y A x’ x’ x’ x’ x’ x’ 30 30 y’ y’ y’ y’ y’ y’x 100 m B Example 1-15 1.93 Motion path of B relative to A should be a straight line!!!! WHY?? x’ A stationary To hit A, make sure y’ (v B 0 v A 0 ) v A v A0 gtˆj vB vB 0 gtˆj vB / A vB 0 v A0 = constant B points to A initially. 1.94 vB / A vB 0 v A0 Must be along the line vB 0 vB / A 150 30 v A0 vB 0 =50 1.95 Follower f Is In translation y’ Exam 1-17 17Feb B-x’y’ = y B x’ follower f vA/B O q r w = A Point attached translating frame x Body attached translating frame vA/B = vA/f A relative to B-x’y’ ( f ) is rectilinear 1.97 Relative velocity y’ vB y B follower f vA x’= vB vA A vA/B O qw r B-x’y’ vA/B/f + vB A’ Entrained velocity A’ x vB = vA’ A’ on f is the entraining point for A Entrained motion of B-x’y’ is rectilinear 1.98 vB vA vA = q vA = w r (q 90 ) vA/B r O vA/B + vB q w A w rsin q vA/B = 180 vB = w rcosq 90 Example 1-17 1.99