1 POINT PERSPECTIVE MADE EASY Free Version Copyright © 2020 Jon Grim USA, All rights reserved Table of Contents Terminology..............................................3 Intro..........................................................5 Chapter 1: Foundation.............................6 Chapter 2: Horizon Line............................8 Chapter 3: 1 Point Perspective Basics ..10 Chapter 4: Graffiti 1 Point Perspective ...16 Chapter 5: Ending Note..........................20 Thank You...............................................21 Terminology Perspective - The act of drawing 3D objects on a two dimensional surface. 1 Point Perspective - A scene who's receding lines converge to a singular point on the horizon line. Vanishing Point - A point located on the horizon line where receding lines converge. Horizon Line - The imaginary line that separates the sky from the ground. This is often called "the eye line" as this line is in line with the eyes of where we are viewing. Line - A point moving accost space creating a mark with a longer length than width. Vertices - The point where two lines meet. Apex - Highest point, or top of something. Volume - The representation of mass in a work of art. Form - A shape that looks to have height width and length. Isometric 3D ( isometric projection) - The representing of a 3D form where all of it's sides are foreshortened equally. INTRO Today we're going to learn how to apply 1 point perspective to our graffiti and this eBook will change how you see and do graffiti forever! Let me be clear, most graffiti artists don't know 1 point perspective, they do vanishing point 3D and this totally excludes horizon lines. This is a watered down simplified version of 1 point perspective that will rob you of lots of information and will only cause you problems as you advance. Many don't realize that this small change is why they have issues drawing backgrounds or characters near graffiti. In this E Book I'm going to teach you the science of basic 1 point perspective for graffiti and how it's used so that you don't end up in that same rut and so your pieces don't look flat the second you want a background or character in your image. You can expect to learn a little about forms, how they function in space, as well as how to apply this to graffiti. Learning this will change how you see graffiti and how you do graffiti, as this partially responsible for both 3D graffiti as well as hybrid styles. While we will be going over a bunch of information, remember, this topic goes much more in depth and I encourage you to do additional research on perspective. This E Book is meant to teach you the basics of how this applies to traditional graffiti, so while you will learn the science of how it's done and how to do it on your graffiti, we are only scratching the surface of perspective. If you're interested in traditional 3D for graffiti be sure to pick out our "How to draw 3D E-Book" on the topic as that book as lots of techniques you'll need for the lesson in this book. FOUNDATION Once you dedicate to drawing in perspective you begin to enter a whole new method of drawing. To start off, we need to get some common terms out of the way that way as we continue we can keep everyone on the same page. Two lines that stay of equal distance to one another are called parallel lines. These lines will never touch one another no matter how long these lines go as shown below. You then have diagonal lines, and these are lines with a slanted direction to them. They can be used to connect opposite vertices of polygons. HORIZON LINE With these you can begin to build forms instead of shapes. Forms take up space and contain volume, but because we're drawing, all of these things are are 2D so we need to put our forms into perspective that way they can take up space and appear 3D. We can do this by putting a Horizon Line (HL for short) on the page. Doing this, even without a vanishing point will tell us the forms orientation in space. Objects under the HL will appear as if we are looking down at them and objects above will looks as if we are looking up at the object and as we'll see later in the book, objects on the HL will appear as if we are looking at the object from the front and we wont see its top or bottom and so long as the vanishing point isn't directly behind the form then we'll see it's side as well. Horizon line is really important for perspective and it's an essential part of perspective. You see, the horizon line is where the sky and the ground meet and it's always at eye level of the person/camera angle we are viewing the scene from. The HL is often referred too as eye level as this line more times than not will follow the figurative "eyes" of which we are viewing from. When starting to learn this you may do and or see this line done mostly in the center of the page but it does not by any means have to be in the center all of the time, this is just the easiest way for most artists to do it so for this tutorial we will mostly be putting the HL in the center. 1 POINT PERSPECTIVE BASICS Now that we introduced the HL we can now talk about the Vanishing Point (VP for short). This is the point where all converging lines will go to. No matter if the object is above, below or on the HL, it's receding lines will always go to the VP. Unlike the forms we previously showed when using just the HL without the VP, these forms accurately recede into space because they go to the VP. This also gives us the chance to observe more clearly how objects above the HL are viewed as if we're looking upwards at it. Objects under the HL are viewed as if we are looking down at it and objects on the HL have just the front and the side exposed. In our last example although we used the HL to figure out the orientation of the forms, our forms looked flat because although they had a HL they didn't have any depth as the receding lines did not go to the VP. Here our forms do travel away from us to the VP and that's what gives us depth.The VP can go anywhere on the HL but it is always on the horizon line and that's very important to note. Now you might be curious as to other forms like spheres or cylinders and don't worry, the formula stays the same for all forms. Let's have a look at a circle and a sphere in perspective because they work the same. If we want to project this into perspective all we have to do is find our VP and draw a line from the VP to the apex of the circle in relation to the VP. These two red lines will tell us where our circle or sphere will recede back into so we know where to put them. Those of you with a keen eye may have realized by now, you just learned how to draw front facing cylinders in perspective too. When drawing a front facing cylinder perspective works similar to our circle but all you have to do is connect the two circles with a rounded line. It's important to make sure that your receding lines go to the circles apex otherwise you'll have a distorted form. The same is true for the line that connects the two receding lines. You want this line to reflect the roundness of the cylinder accurately otherwise you'll distort the form once again. For this portion of the ebook we will stick to forms that directly apply to what you'll see in Traditional graffiti. For this reason we wont show how to draw pyramids, cones, and cylinders that aren't front facing. Although those are possible in graffiti, the instances would be more advanced forms of graffiti such as 3D graffiti or Hybrid style graffiti. In the interest of staying on track, we will keep it to relevant topics as to not confuse or detract from our lesson. These forms will be covered in our how to draw forms book. GRAFFITI 1 POINT PERSPECTIVE Now that you have a basic idea how perspective and horizon lines work we can start doing 1 point perspective on our graffiti. Once you have your letters all sketched out you'll want to draw a HL across your page lightly so you can erase it later. From here you will put your VP on this HL. Other than contextualizing all of your forms, the HL will also develop depth and space more efficiently then simply plopping a dot on a page. At this point you can begin plotting your 3D by drawing the receding line from each vertices / apex of the letter to the VP. If you're confused about what vertex or what apex to draw a line from for your 3D then check out my "How to Draw 3D E-Book" for free. You can see here that the blue lines go from the different vertices and apexes to the VP but if we allow the blue lines to go too far then they begin to fuse together and it becomes a focal point and it even flattens the image. We don't want that, so to avoid this we have to cut the receding line off at whatever depth we want the 3D to be. Looking at these two letters here we can see the receding lines are now cut down to size. Each one of these is the same size, keeping them relatively the same size will let you make sure your 3D is consistent throughout the piece. Now all that's left to do is to connect the receding lines together the same as you normally would for traditional isometric 3D in graffiti and you're done. Over all a pretty easy technique and its a really diverse, and adaptable technique that allows you to do tons more than if you had just putting a single dot randomly on a page with no thought to it. Having one point perspective in your skill set really makes your graffiti pop and brings it to life even if you choose to just use the HL and do more traditional graffiti's 3D. Typically, graffiti artists will paint or draw a character and it will have this copy and pasted look to it and it wont really fit with the piece at all. Rather it looks placed there resulting in a shoehorned character that doesn't fit with the rest of the image. Doing this comes off forced and can often take away from the graffiti. While yes, this can be done well, relying on only that method will limit what you can do with your graffiti. This sort of learning will also teach you bad habits that will be more difficult to break the longer you keep the habit up. ENDING NOTE On the basic level, you can have a more convincing characters that don't look so copied and pasted. Understanding how horizon lines work and understanding how important they are to your graffiti can allow you to really bring your pieces and characters to life and make them pop! Everything from realistic characters and graffiti - the least realistic cartoons and graffiti can all benefit from understanding this topic and the better you know it the better your work will be. Thank you for being a part of this review and supporting the content. The support allows me to continue making all of these tutorials. Be sure to check out the other informational tutorials on a wide range of topics to make learning graffiti fun and easy! THANK YOU Thank you for being a part of this series and supporting the content. The support allows me to continue making all of these tutorials. Be sure to check out the other informational tutorials on a wide range of topics to make learning graffiti fun and easy! Free Version Here Free Version Here