2. Chapter 4: Leaning and Perception Learning – a process through which individuals change their behavior based on positive or negative experiences in a situation. - takes place only when changes in capabilities occur. change in one’s capabilities due to a natural growth process (e.g., gaining muscle strength) is not learning. driven by experience with a particular situation Operant Conditioning – an explanation for consequencebased learning. - assumes learning results from simple conditioning. higher mental functioning is irrelevant. people do not need to think to learn. Social Learning Theory – an explanation for consequence-based learning. - rejects the idea that higher mental processes are nonexistent or irrelevant in humans acknowledges the higher mental functioning of human beings. recognizes the role such functioning can play in learning. humans can observe others in a situation and learn from what they see Basic Elements of Learning Learning = Situation + Behavioral Response + Consequences The situation – sometimes referred to as “the stimulus situation” The behavioral response The consequences • • • Reinforcement Social Learning Theory – learning occurs through mental processing - Organizational Behavior Modification – a formal procedure to improve task performance through positive reinforcement of desirable behaviors and extinction of reinforcements that support undesirable behaviors. - - - • • • • • increases likelihood that behavior will be repeated. reduces likelihood behavior will be repeated. it is imperative when punishment is doled out that it be made contingent upon associates engaging in negative behavior. a useful tool for understanding the effects of a potential action. Learning from Failure – failure not resulting in learning = mistake increases likelihood behavior will be repeated. Punishment – behavior followed by negative consequence. performance management Simulations – a representation of a real system that allows people to try various actions and receive feedback. Negative: Behavior followed by withdrawal of previously encountered negative consequence. - Symbolization and Forethought Observation Self-efficacy Self-efficacy – an individual’s belief that he or she will be able to perform a specific task in a given situation. Positive: Behavior followed by positive consequence. - Intermittent – reward does not occur after each behavior used to maintain learned behavior • fixed interval – a reinforcement becomes available only after a fixed period of time has passed since the previous reinforcement. (the least effective) • variable interval – a reinforcement becomes available after a variable period of time has passed since the previous reinforcement. − produce a consistently high rate of the desired behavior because the associate does not know when reinforcement might be given next. • fixed ratio – a reinforcement is introduced after the desired behavior has occurred a fixed number of times. (for the third desired greeting there is a reward) • variable ratio - a reinforcement is introduced after the desired behavior has occurred a variable number of times. (random) failure resulting in learning = intelligent failure actions: thoughtfully planned reasonable chance of success modest in scale quickly executed and evaluated limited to familiar domains Perception – a process of sensing various aspects of a person, task, or event and forming impressions based on selected inputs. Perception of People 1. reduces likelihood behavior will be repeated. supposedly used to eliminate dysfunctional behavior can also result in unintended consequence Problems in Person Perception Implicit Person Theories Halo Effect Projecting Stereotyping 2. Schedules of Reinforcement - determine how often reinforcement is given for desired behavior 3. Nature of Perceiver Familiarity with the Other Person Feelings Toward the Other Person General Emotion State Nature of the Situation General Nature of the Other Person Apparent Intentions of the Other Person Consequences of the Interaction Extinction – behavior followed by absence of previously encountered positive consequence. - 1. Continuous – reward occurs after each behavior tends to produce reasonably high rates of the rewarded behavior Attribution – a process of determining what caused behavior Internal Factors • • • 2. Personality Attitudes Abilities External Factors • • • Organizational resources Luck Uncontrollable influences Fundamental Attribution Error – a person will attribute the behavior of others to internal rather than external causes. Self-serving Bias – a person that attributes other’s failure to internal causes and success to external, will attribute their failure to external and success to internal causes. Chapter 5: Personality, Intelligence, Attitudes, & Emotions Personality – a stable characteristics representing internal properties reflected in behavioral tendencies across a variety of situations. • • • Enduring Influence Behavior Across Various Situations Social Dominance Orientation – the degree to which one prefers social relationships to be equal or to reflect status differences Intelligence – general mental ability used in complex information processing. Type of Intelligence Number aptitude – the ability to handle mathematics Verbal comprehension – the ability to understand written and spoken words Perceptual speed – the ability to process visual data quickly Spatial visualization – the ability to imagine a different physical configuration – for example, to imagine how a room would look with the furniture rearranged Deductive reasoning – the ability to draw a conclusion or make a choice that logically follows from existing assumptions and data Inductive reasoning – the ability to identify, after observing specific cases or instances, the general rules that govern a process or that explain an outcome – for example, to identify the general factors that play a role in a successful product launch after observing one product launch at a single company Memory – the ability to store and recall previous experiences • • • • • • Determinants of Personality 1. Heredity • Genes Combination 50% personality Environment • Experiences • Events • Socioeconomic circumstances • Other 2. • Attitude – persistent tendency to feel and behave in a favorable or unfavorable way toward a specific person, object, or idea. • • Big Five Personality Traits 1. Extraversion – the degree to which an individual is outgoing and derives energy from being around people. Conscientiousness – the degree to which an individual focus on goals and works toward them in a disciplined way. Agreeableness – the degree to which an individual is easygoing and tolerant. Emotional Stability – the degree to which an individual easily copes with stressful situations or heavy demands. Openness to Experience – the degree to which an individual seeks new experiences and thinks creatively about the future. 2. 3. 4. 5. Approval Motivation – the degree to which an individual is concerned about presenting self in a socially desirable way in evaluative situations • Stable Directed at: Object Person idea Relates to behavior toward cognitive, affective and behavioral Essential Elements of Attitudes 1. 2. 3. Cognitive – what we think and what we know Affective – how we feel and like or dislike Behavioral – how we act and intended actions Influence of Attitudes on Behavior Cognitive Concepts – a person’s perception and thoughts affect how they process information. 1. 2. 3. Locus of Control – the degree to which an individual attributes control of events to self (internal) or to environment (external) Authoritarianism – the degree to which an individual believes in conventional values, obedience to authority, and legitimacy of power differences in society Self-Monitoring – the degree to which an individual attempt to present the image he or she thinks others want to see in a given situation Motivational Concepts – stable differences that energize and maintain a person’s behavior. 1. Achievement Motivation – the degree to which an individual desire to perform in terms of a standard of excellence or to succeed in competitive situations Important Workplace Attitudes 1. 2. Job Satisfaction • High Satisfaction – positive work attitude • Low Satisfaction – negative work attitude Organizational Commitment • Strong Commitment – positive organizational attitude • Weak Commitment – negative organizational attitude Causes of Satisfaction and Commitment Role ambiguity Supervision/leadership Pay and benefits Nature of the job Organizational climate Stress Perceptions of fair treatment • • • • • • • Chapter 6: Work Motivation Motivation – forces within a person, resulting in effort toward goal achievement. Theories of Motivation 1. Types of Commitment 1. Affective commitment – strong positive attitudes toward organization Normative commitment – feelings of obligation Continuance commitment – lack of better opportunities 2. 3. Persuasive Communication 1. Communicator – the person who holds a particular attitude and wants to convince others to share that attitude Message – the content designed to induce the change in others’ attitudes Situation – the surroundings in which the message is presented Target – the person whose attitude the communicator wants to change 2. 3. 4. Cognitive Dissonance - an uneasy feeling produced when a person behaves in a manner inconsistent with an existing attitude Emotions – complex subjective reactions that have both a physical and mental component. Organizational Impact: • • • Direct Effect on Behavior Emotional Labor Emotional Intelligence Direct Effects of Emotion 1. Positive Emotions Influence: • Social activity • Altruism and helping behavior • Effective conflict resolution • Job satisfaction • Motivation • Organizational citizenship behavior Negative Emotions Influence: • Aggression against co-workers • Aggression toward the organization • Workplace deviance • Job dissatisfaction • Decision making • Negotiation outcomes 2. Emotional Contagion – occurs when emotions experienced by one or a few members of a work group spread to other members. Emotional Labor – a process whereby associates must display emotions that are contrary to what they are feeling. Outcome depends on: • • • how supervisors enforce display rules self-identities of associates networks of supportive people Emotional Intelligence • • • Appraise emotions – self and others Regulate emotions – self and others Use emotions to motivate, plan and achieve 2. Content Theories • Hierarchy of Needs – Maslow people are motivated by desire to satisfy specific needs. people must satisfy needs at lower levels before being motivated by higher level needs. 1. Physiological Needs – basic survival needs 2. Safety – individuals’ needs to be safe and secure in their environment 3. Social/ Belongingness – interaction with and acceptance by other people. 4. Self-esteem – feelings of self-respect and self-worth 5. Self-actualization - represents her desire to fulfill her potential, maximizing the use of her skills and abilities. • ERG – Alderfer existence, relatedness and growth → Satisfaction and Progression ← Frustration and Regression • Three Factor Theory - McClelland Achievement, Affiliation, and Power Need for Achievement – perform well against a standard of excellence Need for Affiliation – be liked and on good terms with people Need for Power – desire to influence people and events • Two-Factor Theory – Herzberg job satisfaction and dissatisfaction are independent states that different factors affect 1. Motivators – influence satisfaction Achievement Recognition Responsibility Opportunity for advancement/promotion Challenging work Potential for personal growth 2. Hygienes – influence dissatisfaction exists to minimize dissatisfaction absence = dissatisfaction Pay Technical supervision Working conditions Company policies and procedures Interpersonal relationships Status Security Process Theories • Expectancy Theory – Vroom managers and associates consider three factors in deciding whether to exert effort. Expectancy – probability that effort leads to performance (↑effort ↑performance) Instrumentality – perceived connection between performance and an outcome Valence – value placed on the outcome • Equity – Adams motivation is based on the assessment of one’s ratio of outcomes for inputs compared to others. My Outcomes/Inputs vs Other’s Outcome/ Inputs Resolving Perceived Inequity • Increasing or decreasing inputs. • Changing their outcomes. • Distorting perceptions of their or others inputs and outcomes. • Changing the referent other. • Leaving the organization. People React Differently to Inequity Sensitives – resolve whether favorable or unfavorable Benevolents – tolerate unfavorable and resolve favorable Entitleds – resolve unfavorable and tolerate favorable Two Types of Justice 1. Distributive Justice – the degree to which people think outcomes are fair. 2. Procedural Justice – the degree to which people think procedures used to determine outcomes are fair Some Rules: Based on accurate information Procedures free from bias Procedures applied consistently Voice in the decision process Ethical code Treated with respect Given reasons for decisions • Goal-Setting – challenging and specific goals increase performance through attention, effort, and persistence. more goals → better performance Effectively Set Goals Goal Difficulty Feedback Participation in Setting Goals Goal specificity Goal Commitment Redesign Jobs • Job Enlargement – adding tasks that are similar in complexity - • lateral or horizontal (same level) Job Enrichment – increasing responsibility - vertical or higher (promotion but not all) Motivating Associates • • • • • Find Meaningful Individual Rewards Tie Rewards to Performance Redesign Jobs Job enlargement Job enrichment Provide Feedback Clarify Expectations and Goals