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7Damorphousblob

The Amorphous Blob
a monster for Fantasy Role-playing Games
Introduction
taste bud like pits on the surface of the blob act as digestive suckers.
When the gods were born and the heavens were new, life was
something that the godlings played with like toys in a toy box.
Blobs make short work of any food, their huge mass laying on top of
the prey make them very difficult to defend against when pinned in
this fashion.
Single celled organisms being created, destroyed, merged and spread
throughout the primordial soup of the world like a young child’s play
mat.
The blob never sleeps, it is not known whether it breathes and it makes
little more than a squelching sound when it moves. It cannot hear, but
does sense movement of air over its body mass.
One such creature has been there since the beginning. The popular
play thing of the younger gods - the amorphous blob.
Whenever it detects another part of itself it gives up what it was doing
to go and investigate.
Overtime, this creature has been enlarged from its cellular beginnings
to a monstrosity that spans the world. It is not a creature of great size,
but a single creature of numerous disconnected parts, an immortal
life-form kept alive through its distribution across the globe.
Society & Organisation
Description
The amorphous blob is entirely disorganised. All of its parts scour
the world searching for itself in all the nooks and crannies it can find.
It will often traverse the same area several times in this never ending
investigation.
Amorphous blob parts are large creatures that look like a pitted
fluid of ever changing mass. This mass shrinks its way through the
tightest gaps in walls, keyholes and even through fine fabric. The pits,
on what can only be described as an oily skin, are like taste buds that,
for want of a better word, lick the surroundings as the blob moves.
Blobs are completely blind as they have no eyes.
When two parts of the blob discover one another there is a merging
which happens almost instantaneously. The new mass continues the
quest to find the rest.
An injured blob, is just another blob as the piece falls off the central
mass as another amorphous blob part. These blobs form back
together after a period as they travel the words looking for the rest of
themselves.
Blobs are very different creatures to encounter. They are immortal and
cannot be destroyed. They can only be sub-divided into smaller parts.
However, these parts will eventually merge back together.
History
Historians writing on the prehistories of the world make little
mention of the amorphous blob. Its significance to the gods is not well
understood, which is prone to happen when mortals try to understand
the mysterious ways of the gods.
Early histories tell of these fluidic masses roaming the country side
and the dark places. A constant search for itself. The fact that there is
only one true blob is one that is well known amongst those who study
such fantastical creatures.
It is theorised that the amorphous blob has been split many thousands
of times and will be forever doomed to attempt to find all its parts for
the rest of time. It was there in the beginning and it will be there in the
end.
Ecology & Habitat
Amorphous blob parts are found randomly in almost all types of
terrain and even underwater. They feed on most organisms when in
need of regeneration - especially after splitting.
The process of consumption is a little strange. The blob literally lies
on top of the food source and somehow sucks it dry. It is thought the
Monster - The Amorphous Blob. Version 1.0
Encounters
When attacking a blob you are really attempting to break it down
into more manageable sizes to make it less of a threat, however, this
makes it more of a threat in that you quickly become outnumbered by
all the smaller parts of the blob.
It is imperative, as written in popular book, “The Adventurer’s Guide
to Monster Hunting & Slaying” that the blob be quickly reduced to
very small sizes, otherwise the numerous parts will overrun, or in this
case lie on you. In a footnote the author adds, “It is better to run than
to fight in most encounters with a blob, for should you stand and fight
you better have a quick, sharp blade or three”.
Immortality
As the amorphous blob is immortal it cannot be killed and it does
not fear combat with others. Bludgeoning weapons are practically
useless, piercing weapons fare little better, but slashing weapons cut
through the blob with ease.
When a blob is successfully struck it does not suffer any injuries,
it merely splits into two equal smaller parts. These two parts act
independently of each other, but with the eventual aim to re-merge
once a threat has been dealt with.
Even though blobs eat, they do not need to eat regularly. As it is
impossible to kill and dissect a blob, the exact internal workings of
the creature will forever be a mystery.
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Amorphous Blob
A
The Amorphous Blob
Combat Strategy Guide
Detection
Blobs only look for other blobs, they do not care who or what they
encounter. As such they do not move silently or carefully.
Surprise Round
A blob only gains a surprise round when a party accidentally walks into
one.
Initiative
Due to their physicality blobs have a slightly higher initiative score.
Emotion Checks
These creatures have no emotion and as such never flee or give up in
combat.
Movement
Blobs move by changing shape and slurping from one point to the next like a tongue flipping around outside a mouth.
They can pass through keyholes, under doors, through cracks and even pass through fabric when moving. However,
this slows them down to moving their reach distance only when moving through confined spaces.
Preferred Actions
Blobs only really attack when they are hungry or someone gets in their way when they move. If they are hungry they
will attempt to throw the opponent to the ground and lie on top of them. They then begin to digest the target at 1
injury per turn.
Special Actions
Merge - the blob is able to merge with other blobs while they are not engaged in combat or when all is quiet.
Injured
Blobs cannot be injured, they just split into two equal smaller blobs. These blobs act as new smaller blobs with the
same attitude towards any targets.
Fleeing
Blobs never flee. They are immortal.
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Monster - The Amorphous Blob. Version 1.0
Monster Combat Strategy Guide
The combat strategy guide can be cut out to form a collection with other monster strategy guides. It can be put into a binder for ease of
storage and access.
Monster Statistics Card
Cut out the image below and fold down the middle along the dotted line. This can then be placed inside a card protector sleeve (tarot size)
for ease of use.
Paper Minis and Tracking Sheet
The paper minis can be cut out and folder around a metal washer (for weight), they each have numbers corresponding to numbers on the
tracking sheet. This is to help you track injuries. You can place a d6 on each “injury” block to show the injury count during combat.
The Amorphous Blob
20
The Amorphous Blob
Immortal Mass
Ability
physical
Forté
Expertise
strength
mental
Weapon Proficiency
social
-1
creative
-1
Effects
acts as a throw/trip
slam (b)
senses
taste
touch
Armour & Protection
+6 vs bludgeoning &
piercing weapons
natural
Abilities
education
-1
constitution
-1
emotion
-1
tremor sn.
immune to: fire, acid, poison, disease, intoxication,
all magic
lick - the blob digests the target at 1 injury per turn.
Initiative
Protection
Carry
Ammo
Economic
EL
Energy
3
1+
400
0
0
0
PV
Monster - The Amorphous Blob. Version 1.0
CV
AV
-3-
1
1
1
1
1
1
1
1
1
1
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Monster - The Amorphous Blob. Version 1.0