The Gray Necromancer 20 level class with 3 subclasses 10 monster stat blocks Shadowfell Press Gray Necromancer A Caretakers of the Dead Touched by Death The Gray Necromancer Level ProficiencyBonus Features Gray Marks Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +2 Spellcasting, Gray Marks 1 2 1 — — — — — — —— 2nd +2 Twilight Rituals 2 2 1 — — — — — — —— 3rd +2 Necromancy Calling 2 2 1 1 — — — — — —— 4th +2 Ability Score Improvement 3 2 1 1 — — — — — —— 5th +3 — 3 3 1 1 1 — — — — —— 6th +3 Calling Feature 4 3 1 1 1 — — — — —— 7th +3 Funeral Rites 4 3 1 1 1 1 — — — —— 8th +3 Ability Score Improvement 5 3 1 1 1 1 — — — —— 9th +4 — 5 3 - 1 1 1 1 — — —— 10th +4 Calling Feature 6 3 — 1 1 1 1 — — —— 11th +4 Blood by Blood 6 4 — — 1 1 1 1 — —— 12th +4 Ability Score Improvement 7 4 — — 1 1 1 1 — —— 13th +5 — 7 4 — — — 1 1 1 1 —— 14th +5 Calling Feature 8 4 — — — 1 1 1 1 —— 15th +5 Cold Body 8 4 — — — — 1 1 1 1 — 16th +5 Ability Score Improvement 9 5 — — — — 1 1 1 1 — 17th +6 — 9 5 — — — — — 1 1 1 1 18th +6 Calling Feature 10 5 — — — — — 1 1 1 1 19th +6 Ability Score Improvement 10 5 — — — — — 1 1 1 1 20th +6 Planar Crossing 10 5 — — — — — 1 1 1 1 Creating a Gray Necromancer Class Features Hit points Proficiencies Quick Build Equipment Spellcasting Focus Gray Marks Spellcasting Cantrips Preparing and Casting Spells Spellcasting Ability Twilight Rituals Cold Body Planar Crossing Necromancy Calling Necromancy Callings Calling of the Juggernaut Ability Score Improvement Waking the Bear Funeral Rites Regenerating Flesh Blood by Blood Unnatural Speed Silvered Arms Faceless Defense ½ Raising the Titan Army Rising Calling of the Horde Master Shallow Graves Calling of the Umbra Midday Shadows Endless Waves Planar Warping Cold Strikes Lingering Malaise Cold Touch Faithless Exorcism Gray Necromancer Spell List Cantrips (0 Level) Blade Ward Chill Touch Guidance Light Message Resistance Shocking Grasp Spare the Dying (Optional) Toll the Dead 1st Level Arms of Hadar Bane Bless Comprehend languages Cure Wounds Detect Evil and Good Detect Poison & Disease Faerie Fire False Life Hellish Rebuke Inflict Wounds Ray of Sickness Sanctuary Witch Bolt 2nd Level Blindness/Deafness Blur Crown of Madness Darkvision Enhance Ability Enlarge/Reduce Gentle Repose Hold Person Invisibility Lesser Restoration Magic Weapon Misty Step Moonbeam Ray of Enfeeblement Shatter 3rd Level Bestow Curse Blink Fear Feign Death Gaseous Form Haste Lightning Bolt Revivify Speak With Dead Vampiric Touch 4th Level Arcane Eye Banishment Blight Death Ward Dimension Door Dominate Beast Evard’s Black Tentacles Greater Invisibility Vitriolic Sphere 5th Level Cone of Cold Contagion Destructive Wave Dominate Person Greater Restoration Hold Monster Wall of Force 6th Level Blade Barrier Circle of Death Disintegrate Eyebite Harm Word of Recall 7th Level Finger of Death Forcecage Plane Shift Resurrection Symbol 8th Level Clone Dominate Monster Feeblemind Power Word Stun 9th Level Astral Projection Meteor Swarm Power Word Kill True Resurrection Horde Statistics The formula can be done by hand as the number of creatures times their CR times the CR modifier. The CR modifier is a number based on the total number of creatures in the Horde, and can be found in the chart below for simplicity. Calculated CR should be rounded to the closest whole number. If the CR of the individual creatures CR is 0, then 12 of those creatures have a CR of , and count as one creature for the purposes of calculating Horde CR. Horde CR Calculator Number of Creatures Creature CR CR Modifier 3+ 1/8 1.5 1 1/4 1.5 1 1/2 1.5 2 1 1.5 5 1/8 2 2 1/4 2 3 1/8 2.5 3 1/4 2.5 5 6+ 9+ Undead Kobold Horde Medium Swarm of Small Undead, Unaligned Armor Class 12 Hit Points 20 (5 x 4 creatures) Speed 30ft. Horde CR Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics: The kobold Horde has advantage attack rolls while part of a Horde. STR DEX CON INT WIS CHA If the Horde has 10 hit points or fewer, its attacks do half as much damage. 7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) Actions Senses Darvision 60 ft., Passive Perception 8 Languages understands all languages it knew in life but can't speak Challenge 1 Dagger: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 16 (4d4 + 8) Sling: Ranged Weapon Attack: +5 to hit, range 30/120 5ft., one target. Hit: 16 (4d4 + 8) Undead Skeleton Horde Undead Mule Horde Medium Swarm of Small Undead, Unaligned Large Swarm of Medium Undead, Unaligned Armor Class: 10 Hit Points: 66(11 x 6 creatures) Speed: 34ft. Armor Class 13 Hit Points 39 (13 x 3 creatures) Speed 30ft. STR DEX CON STR INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3) Damage Vulnerabilities: bludgeoning Senses Darvision 60 ft., Passive Perception 9 Languages understands all languages it knew in life but can't speak Challenge 1 If the Horde has 35 hit points or fewer, its attacks do half as much damage. Actions Shortsword: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 24 (3d6 + 6) piercing damage. DEX CON INT WIS CHA 9 (-1) 15 (+2) 11 (+0) 2 (-4) 10 (+0) 4 (-3) Senses: Passive Perception 10 Languages: None Challenge: 2 *Beast of Burden:** The mule is considered to be a Large animal for the purpose of determining its carrying capacity. Sure-Footed: The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. If the Horde has 32 hit points or fewer, its attacks do half as much damage. Action Hooves: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 24 (6d4 + 12) bludgeoning damage. Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 24 (3d6 + 6) piercing damage. Undead Gnoll Horde Senses: Darvision 60 ft., Passive Perception 10 Languages: Gnoll Challenge: 2 Large Swarm of Medium Undead, Unaligned Armor Class: 15 Hit Points: 66 (22 x 3 creatures) Speed: 30ft. STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 7 (-2) Actions Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (3d4 + 9) piercing damage. Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. If the Horde has 33 hit points or fewer, its attacks do half as much damage. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 9) piercing damage, or 21 (3d8 + 9) piercing damage if used with two hands to make a melee attack. Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 15 (3d8 + 3) piercing damage. Undead Wolf Horde Undead Giant Rat Horde Large Swarm of Medium Undead, Unaligned Medium Swarm of Small Undead, Unaligned Armor Class: 13 Hit Points: 66 (11 x 6 creatures) Speed: 40ft. Armor Class: 12 Hit Points: 63(7 x 9 creatures) Speed: 30ft. STR DEX CON INT STR WIS CHA 16 (+3) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3) Senses: Darvision 60 ft., Passive Perception 10 Languages: None Challenge: 3 Keen Smell: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics: The rat Horde has advantage on Wisdom (Perception) checks that rely on smell. If the Horde has 32 hit points or fewer, its attacks do half as much damage. If the Horde has 33 hit points or fewer, its attacks do half as much damage. Actions Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 36 (9d4 + 18) piercing damage. Zombie Horde Large Swarm of Medium Undead, Unaligned Armor Class: 8 Hit Points: 172 (22 x 8 creatures) Speed: 30ft. Languages: understands all languages it knew in life but can't speak Challenge: 4 DEX CON INT WIS CHA 14 (+2) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 5 (-2) Skills: Perception +6, Stealth +7 Senses: Passive Perception 13 Languages: none Challenge: 3 Keen Hearing and Smell: The wolf Horde has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics: The wolf Horde has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. If the Horde has 33 hit points or fewer, its attacks do half as much damage. Actions Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 36 (12d4 + 12) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. STR DEX CON INT WIS CHA 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Saving Throws: Wis +0 Senses: Darvision 60 ft., Passive Perception 8 If the Horde has 88 hit points or fewer, its attacks do half as much damage. Actions Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 32 (8d6 + 8) bludgeoning damage. Undead Orc Horde Undead Goblin Horde Armor Class: 13 Hit Points: 75 (15 x 5 creatures) Speed: 30ft. Armor Class: 15 Hit Points: 63 (7 x 9 creatures) Speed: 30ft. Large Swarm of Medium Undead, Unaligned STR DEX CON INT WIS Large Swarm of Medium Undead, Unaligned CHA STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 16 (+3) 7 (-2) 11 (+0) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (+1) 8 (-1) Skills: Intimidation +6 Senses: Darvision 60 ft., Passive Perception 10 Languages: understands all languages it knew in life but can't speak Challenge: 4 Skills: Stealth +13 Senses: Darvision 60 ft., Passive Perception 9 Languages: understands all languages it knew in life but can't speak Challenge: 5 Aggressive: As a bonus action, the orc Horde can move up to its speed toward a hostile creature that it can see. If the Horde has 37 hit points or fewer, its attacks do half as much damage. Actions Greataxe: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 45 (5d12 + 15) slashing damage. Nimble Escape: The goblin Horde can take the Disengage or Hide action as a bonus action on each of its turns. If the Horde has 32 hit points or fewer, its attacks do half as much damage. Actions Scimitar: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 45 (9d6 + 18) slashing damage. Javelin: Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 30 (5d6 + 15) piercing damage. Shortbow: Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 45 (9d6 + 18) piercing damage. Undead Bugbear Horde STR Large Swarm of Medium Undead, Unaligned Armor Class: 16 Hit Points: 81 (27 x 3 creatures) Speed: 30ft. Brute: A melee weapon deals three extra die of its damage when the bugbear hits with it (included in the attack). Surprise Attack: If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 21 (6d6) damage from the attack. If the Horde has 41 hit points or fewer, its attacks do half as much damage. DEX CON INT WIS CHA 17 (+3) 14 (+2) 13 (+1) 8 (-1) 11 (+0) 9 (-1) Skills: Stealth +11, Survival +7 Senses: Darvision 60 ft., Passive Perception 9 Languages: Common, Goblin Challenge: 5 Actions Morningstar: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 12) piercing damage. Javelin: Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 27 (6d6+ 12) piercing damage in melee or 15 (3d6 + 6) piercing damage at range.