Uploaded by Gregory Koo

The Gray Necromancer

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The Gray Necromancer
20 level class with 3 subclasses
10 monster stat blocks
Shadowfell Press
Gray Necromancer
A
Caretakers of the Dead
Touched by Death
The Gray Necromancer
Level ProficiencyBonus Features
Gray Marks Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
+2
Spellcasting, Gray Marks
1
2
1
—
— — — —
—
——
2nd
+2
Twilight Rituals
2
2
1
—
— — — —
—
——
3rd
+2
Necromancy Calling
2
2
1
1
— — — —
—
——
4th
+2
Ability Score Improvement
3
2
1
1
— — — —
—
——
5th
+3
—
3
3
1
1
1 — — —
—
——
6th
+3
Calling Feature
4
3
1
1
1 — — —
—
——
7th
+3
Funeral Rites
4
3
1
1
1
1 — —
—
——
8th
+3
Ability Score Improvement
5
3
1
1
1
1 — —
—
——
9th
+4
—
5
3
-
1
1
1
1 —
—
——
10th
+4
Calling Feature
6
3
—
1
1
1
1 —
—
——
11th
+4
Blood by Blood
6
4
—
—
1
1
1
1
—
——
12th
+4
Ability Score Improvement
7
4
—
—
1
1
1
1
—
——
13th
+5
—
7
4
—
—
— 1
1
1
1
——
14th
+5
Calling Feature
8
4
—
—
— 1
1
1
1
——
15th
+5
Cold Body
8
4
—
—
— — 1
1
1
1 —
16th
+5
Ability Score Improvement
9
5
—
—
— — 1
1
1
1 —
17th
+6
—
9
5
—
—
— — — 1
1
1 1
18th
+6
Calling Feature
10
5
—
—
— — — 1
1
1 1
19th
+6
Ability Score Improvement
10
5
—
—
— — — 1
1
1 1
20th
+6
Planar Crossing
10
5
—
—
— — — 1
1
1 1
Creating a Gray Necromancer
Class Features
Hit points
Proficiencies
Quick Build
Equipment
Spellcasting Focus
Gray Marks
Spellcasting
Cantrips
Preparing and Casting Spells
Spellcasting Ability
Twilight Rituals
Cold Body
Planar Crossing
Necromancy Calling
Necromancy Callings
Calling of the Juggernaut
Ability Score Improvement
Waking the Bear
Funeral Rites
Regenerating Flesh
Blood by Blood
Unnatural Speed
Silvered Arms
Faceless Defense
½
Raising the Titan
Army Rising
Calling of the Horde Master
Shallow Graves
Calling of the Umbra
Midday Shadows
Endless Waves
Planar Warping
Cold Strikes
Lingering Malaise
Cold Touch
Faithless Exorcism
Gray Necromancer Spell List
Cantrips (0 Level)
Blade Ward
Chill Touch
Guidance
Light
Message
Resistance
Shocking Grasp
Spare the Dying
(Optional) Toll the Dead
1st Level
Arms of Hadar
Bane
Bless
Comprehend languages
Cure Wounds
Detect Evil and Good
Detect Poison & Disease
Faerie Fire
False Life
Hellish Rebuke
Inflict Wounds
Ray of Sickness
Sanctuary
Witch Bolt
2nd Level
Blindness/Deafness
Blur
Crown of Madness
Darkvision
Enhance Ability
Enlarge/Reduce
Gentle Repose
Hold Person
Invisibility
Lesser Restoration
Magic Weapon
Misty Step
Moonbeam
Ray of Enfeeblement
Shatter
3rd Level
Bestow Curse
Blink
Fear
Feign Death
Gaseous Form
Haste
Lightning Bolt
Revivify
Speak With Dead
Vampiric Touch
4th Level
Arcane Eye
Banishment
Blight
Death Ward
Dimension Door
Dominate Beast
Evard’s Black Tentacles
Greater Invisibility
Vitriolic Sphere
5th Level
Cone of Cold
Contagion
Destructive Wave
Dominate Person
Greater Restoration
Hold Monster
Wall of Force
6th Level
Blade Barrier
Circle of Death
Disintegrate
Eyebite
Harm
Word of Recall
7th Level
Finger of Death
Forcecage
Plane Shift
Resurrection
Symbol
8th Level
Clone
Dominate Monster
Feeblemind
Power Word Stun
9th Level
Astral Projection
Meteor Swarm
Power Word Kill
True Resurrection
Horde Statistics
The formula can be done by hand as the number of
creatures times their CR times the CR modifier.
The CR modifier is a number based on the total
number of creatures in the Horde, and can be
found in the chart below for simplicity. Calculated
CR should be rounded to the closest whole
number.
If the CR of the individual creatures CR is 0, then
12 of those creatures have a CR of , and count as
one creature for the purposes of calculating Horde
CR.
Horde CR Calculator
Number of Creatures
Creature CR
CR Modifier
3+
1/8
1.5
1
1/4
1.5
1
1/2
1.5
2
1
1.5
5
1/8
2
2
1/4
2
3
1/8
2.5
3
1/4
2.5
5
6+
9+
Undead Kobold Horde
Medium Swarm of Small Undead, Unaligned
Armor Class 12
Hit Points 20 (5 x 4 creatures)
Speed 30ft.
Horde CR
Sunlight Sensitivity: While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
Pack Tactics: The kobold Horde has advantage attack
rolls while part of a Horde.
STR
DEX
CON
INT
WIS
CHA
If the Horde has 10 hit points or fewer, its attacks do
half as much damage.
7 (-2)
15 (+2)
9 (-1)
8 (-1)
7 (-2)
8 (-1)
Actions
Senses Darvision 60 ft., Passive Perception 8
Languages understands all languages it knew in life but
can't speak
Challenge 1
Dagger: Melee Weapon Attack: +5 to hit, reach 5ft.,
one target. Hit: 16 (4d4 + 8)
Sling: Ranged Weapon Attack: +5 to hit, range 30/120
5ft., one target. Hit: 16 (4d4 + 8)
Undead Skeleton
Horde
Undead Mule Horde
Medium Swarm of Small Undead, Unaligned
Large Swarm of Medium Undead, Unaligned
Armor Class: 10
Hit Points: 66(11 x 6 creatures)
Speed: 34ft.
Armor Class 13
Hit Points 39 (13 x 3 creatures)
Speed 30ft.
STR
DEX
CON
STR
INT
WIS
CHA
10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3)
Damage Vulnerabilities: bludgeoning
Senses Darvision 60 ft., Passive Perception 9
Languages understands all languages it knew in life
but can't speak
Challenge 1
If the Horde has 35 hit points or fewer, its attacks
do half as much damage.
Actions
Shortsword: Melee Weapon Attack: +5 to hit, reach
5ft., one target. Hit: 24 (3d6 + 6) piercing damage.
DEX
CON
INT
WIS
CHA
9 (-1) 15 (+2) 11 (+0) 2 (-4) 10 (+0) 4 (-3)
Senses: Passive Perception 10 Languages: None
Challenge: 2
*Beast of Burden:** The mule is considered to be a
Large animal for the purpose of determining its
carrying capacity.
Sure-Footed: The mule has advantage on Strength
and Dexterity saving throws made against effects
that would knock it prone. If the Horde has 32 hit
points or fewer, its attacks do half as much damage.
Action Hooves: Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 24 (6d4 + 12)
bludgeoning damage.
Shortbow: Ranged Weapon Attack: +5 to hit, range
80/320 ft., one target. Hit: 24 (3d6 + 6) piercing
damage.
Undead Gnoll Horde
Senses: Darvision 60 ft., Passive Perception 10
Languages: Gnoll
Challenge: 2
Large Swarm of Medium Undead, Unaligned
Armor Class: 15
Hit Points: 66 (22 x 3 creatures)
Speed: 30ft.
STR
DEX
CON
INT
WIS
CHA
15 (+2) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 7 (-2)
Actions
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one
creature. Hit: 18 (3d4 + 9) piercing damage.
Rampage: When the gnoll reduces a creature to 0 hit
points with a melee attack on its turn, the gnoll can
take a bonus action to move up to half its speed and
make a bite attack.
If the Horde has 33 hit points or fewer, its attacks do
half as much damage.
Spear: Melee or Ranged Weapon Attack: +7 to hit,
reach 5 ft. or range 20/60 ft., one target. Hit: 18 (3d6
+ 9) piercing damage, or 21 (3d8 + 9) piercing damage
if used with two hands to make a melee attack.
Longbow: Ranged Weapon Attack: +5 to hit, range
150/600 ft., one target. Hit: 15 (3d8 + 3) piercing
damage.
Undead Wolf Horde
Undead Giant Rat
Horde
Large Swarm of Medium Undead, Unaligned
Medium Swarm of Small Undead, Unaligned
Armor Class: 13
Hit Points: 66 (11 x 6 creatures)
Speed: 40ft.
Armor Class: 12
Hit Points: 63(7 x 9 creatures)
Speed: 30ft.
STR
DEX
CON
INT
STR
WIS
CHA
16 (+3) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Senses: Darvision 60 ft., Passive Perception 10
Languages: None
Challenge: 3
Keen Smell: While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
Pack Tactics: The rat Horde has advantage on
Wisdom (Perception) checks that rely on smell. If
the Horde has 32 hit points or fewer, its attacks do
half as much damage.
If the Horde has 33 hit points or fewer, its attacks
do half as much damage.
Actions
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 36 (9d4 + 18) piercing damage.
Zombie Horde
Large Swarm of Medium Undead, Unaligned
Armor Class: 8
Hit Points: 172 (22 x 8 creatures)
Speed: 30ft.
Languages: understands all languages it knew in life but
can't speak
Challenge: 4
DEX
CON
INT
WIS
CHA
14 (+2) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 5 (-2)
Skills: Perception +6, Stealth +7
Senses: Passive Perception 13
Languages: none
Challenge: 3
Keen Hearing and Smell: The wolf Horde has
advantage on Wisdom (Perception) checks that rely
on hearing or smell.
Pack Tactics: The wolf Horde has advantage on
attack rolls against a creature if at least one of the
wolf's allies is within 5 feet of the creature and the
ally isn't incapacitated.
If the Horde has 33 hit points or fewer, its attacks
do half as much damage.
Actions
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 36 (12d4 + 12) piercing damage. If
the target is a creature, it must succeed on a DC 12
Strength saving throw or be knocked prone.
STR
DEX
CON
INT
WIS
CHA
13 (+1)
6 (-2)
16 (+3)
3 (-4)
6 (-2)
5 (-3)
Saving Throws: Wis +0
Senses: Darvision 60 ft., Passive Perception 8
If the Horde has 88 hit points or fewer, its attacks do
half as much damage.
Actions
Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 32 (8d6 + 8) bludgeoning damage.
Undead Orc Horde
Undead Goblin Horde
Armor Class: 13
Hit Points: 75 (15 x 5 creatures)
Speed: 30ft.
Armor Class: 15
Hit Points: 63 (7 x 9 creatures)
Speed: 30ft.
Large Swarm of Medium Undead, Unaligned
STR
DEX
CON
INT
WIS
Large Swarm of Medium Undead, Unaligned
CHA
STR
DEX
CON
INT
WIS
CHA
16 (+3) 12 (+1) 16 (+3) 7 (-2) 11 (+0) 10 (+0)
10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (+1) 8 (-1)
Skills: Intimidation +6
Senses: Darvision 60 ft., Passive Perception 10
Languages: understands all languages it knew in life
but can't speak
Challenge: 4
Skills: Stealth +13
Senses: Darvision 60 ft., Passive Perception 9
Languages: understands all languages it knew in life
but can't speak
Challenge: 5
Aggressive: As a bonus action, the orc Horde can
move up to its speed toward a hostile creature that
it can see.
If the Horde has 37 hit points or fewer, its attacks
do half as much damage.
Actions
Greataxe: Melee Weapon Attack: +9 to hit, reach 5
ft., one target. Hit: 45 (5d12 + 15) slashing
damage.
Nimble Escape: The goblin Horde can take the
Disengage or Hide action as a bonus action on
each of its turns.
If the Horde has 32 hit points or fewer, its attacks
do half as much damage.
Actions
Scimitar: Melee Weapon Attack: +9 to hit, reach 5
ft., one target. Hit: 45 (9d6 + 18) slashing damage.
Javelin: Melee or Ranged Weapon Attack: +9 to hit,
reach 5 ft. or range 30/120 ft., one target. Hit: 30
(5d6 + 15) piercing damage.
Shortbow: Ranged Weapon Attack: +9 to hit, range
80/320 ft., one target. Hit: 45 (9d6 + 18) piercing
damage.
Undead Bugbear Horde
STR
Large Swarm of Medium Undead, Unaligned
Armor Class: 16
Hit Points: 81 (27 x 3 creatures)
Speed: 30ft.
Brute: A melee weapon deals three extra die of its
damage when the bugbear hits with it (included in the
attack).
Surprise Attack: If the bugbear surprises a creature and
hits it with an attack during the first round of combat,
the target takes an extra 21 (6d6) damage from the
attack.
If the Horde has 41 hit points or fewer, its attacks do
half as much damage.
DEX
CON
INT
WIS
CHA
17 (+3) 14 (+2) 13 (+1) 8 (-1) 11 (+0) 9 (-1)
Skills: Stealth +11, Survival +7
Senses: Darvision 60 ft., Passive Perception 9
Languages: Common, Goblin
Challenge: 5
Actions
Morningstar: Melee Weapon Attack: +9 to hit, reach 5
ft., one target. Hit: 33 (6d8 + 12) piercing damage.
Javelin: Melee or Ranged Weapon Attack: +9 to hit,
reach 5 ft. or range 30/120 ft., one target. Hit: 27
(6d6+ 12) piercing damage in melee or 15 (3d6 + 6)
piercing damage at range.
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