Uploaded by Sophia Fairbairn

CI cheatsheet

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1 Introduction
1.1.1 What is Consumer Behavior?
“The study of the processes involved when individuals or groups select, purchase, use, or dispose of products,
services, ideas, or experiences to satisfy needs and desires.”
1.1.2 The Customer Journey
1.1.2.1 Brand-Owned Touchpoints
• Designed and managed by the firm and under the firm’s control
• Brand-owned media (e.g., advertising, websites, loyalty programs)
• Brand-controlled elements of the marketing mix (e.g., attributes of product, packaging, service, price,
convenience, sales force)
1.1.2.2 Partner-Owned Touchpoints
• Jointly designed, managed, or controlled by the firm and one or more of its partners
• Examples of partners: marketing agencies, distribution partners, communication channel partners, loyalty
program partners (e.g., Payback)
1.1.2.3
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Customer-Owned Touchpoints
Not influenced or controlled by the firm or its partners
Customer preferences and choices (e.g., payment method)
Customer co-creation
Social media (in 2015, more than 100 million product instruction videos were watched in the US)
1.1.2.4 Social/External Touchpoints
• Other customers, peer influences, third party information sources (social media, review sites), environments
1.1.3 Applications of Consumer Behavior
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Marketing Strategy
Regulatory Policy e.g., stop smoking
Social Marketing e.g., vaccines save lives
1.1.4 Marketing Strategy and Consumer Behavior
Consumer Decision
Process
Market
segmentation
Market Analysis
Problem recognition
Identify productrelated need sets
Marketing Strategy
Information search
Conditions
Group customes with
similar need sets
Alternative
evaluation
Consumers
Describe each group
Product, Price,
Distribution,
Promotion, Service
Company
Competitors
Outcomes
Individual
Firm
Social
Purchase
Select attractive
segment(s) to target
Use
Evaluation
1.1.4.1 Market Analysis
Company Recognizing firms’ (marketing) abilities (strength/ weaknesses), including NPD, channel, advertising,
service, research, consumer knowledge, …
Competitors Knowledge of competitors’ capabilities and strategies
Conditions State of economy, physical environment, government regulations, technological developments
Consumers Knowledge of consumers’ needs and desires and anticipate their reactions
1.1.4.2 Market Segmentation
Market segmentation involves four steps:
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Identifying product-related need sets.
Grouping customers with similar need sets.
Describing each group.
Selecting an attractive segment(s) to serve.
A market segment is a portion of a larger market whose needs differ somewhat from the larger market. Since a
market segment has unique needs, a fi rm that develops a total product focused solely on the needs of that segment
will be able to meet the segment’s desires better than a firm whose product or service attempts to meet the needs
of multiple segments.
1.1.4.3 Marketing Strategy
Marketing strategy is basically the answer to the question, How will we provide superior customer value to our
target market? The answer to this question requires the formulation of a consistent marketing mix. The marketing
mix is the product, price, communications, distribution, and services provided to the target market. It is the
combination of these elements that meets customer needs and provides customer value.
Product Consumers buy need satisfaction, not a physical product
Price Consumer cost: everything a consumer must surrender to receive the benefits of owning/using a product
Communication With whom? What? Where? When? What effect?
Distribution How? Where? When?
Service Auxiliary or peripheral activities that are performed to enhance the primary product
1.1.4.4
Consumer Decision Process
Need Recognition
Information
Search
Evaluate
Alternatives
Purchase
Decision
1.1.4.5 Outcomes
Firm outcomes Product/Brand position Sales and profits Customer satisfaction
Post-purchase
Evaluation
Individual outcomes Need satisfaction Injurious consumption
Society outcomes Economic Physical environment social welfare
1. Firm outcome:
a. Product position: Is the most basic outcome of a firms marketing strategy. Meaning the image or
concept of the product in any form which does not require purchase or use for it to develop. It is
determined by various forms of communication by the brand and other sources. Most marketing
firms prefer to measure their product position on a regular basis because a brand whose position
matches matches the desired position of a market it is more likely to be purchased.
b. Sales and profits: A critical outcome, in terms of sales revenues and profits firms virtually evaluate
the success of their marketing strategies and if the initial consumer analysis is correct and marketing
mix matches the consumer decision process results in sales and profit.
c. Customer Satisfaction: Retaining customers by ensuring satisfactory purchases than making new
ones is more profitable. Initial sale is made by convincing customers that the firms offer is of
superior value. It is important to offer more than the customers expectations to make them loyal to
your firm and it requires immense understanding of consumer behavior.
2. Individual outcome: Whether a purchase is made or not, a level of satisfaction of the need that initiated the
consumption process is necessary. Customer satisfaction can be achieved by balancing between the actual
need fulfillment and the perceived need fulfillment. However, at times they differ. For example, people
might take food supplements because they believe the supplements are enhancing their health while, they
could have no direct health effects or even negative effects. One objective of government regulation and a
frequent goal of consumer groups is to ensure that consumers can adequately judge the extent to which
products are meeting their needs.
a. Injurious consumption occurs when the consumption can result in negative effects on the wellbeing
of a person.
3. Society outcome: Society outcomes have three phases, Economic outcomes, Physical environment outcome
and social welfare.
a. Economic Outcome: The state of a given country’s economy basically depends on the overall
consumer's purchase decision including the decision of not buying something. Consumers’ decisions
on whether to buy or to save affect economic growth, the availability and cost of capital,
employment levels, and so forth. The types of products and brands purchased influence the balance
of payments, industry growth rates, and wage levels. Decisions made in one society, particularly
large, wealthy societies such as those of the United States, Western Europe, and Japan, have a major
impact on the eco- nomic health of many other countries.
b. Physical Environment outcomes: The cumulative impact of consumer decision has impact on its own
and other societies as well. E.g., The decision of consuming meat as a primary source of protein in
most developed or developing countries results in the clearing of rainforests for grazing land, the
pollution of many watersheds due to large-scale feedlots, and an inefficient use of grain, water, and
energy to produce protein.
c. Social Welfare: The cumulative impact of consumer decisions also hampers social welfare to a great
extent. E.g., Injurious consumption such as cigarettes, alcohol, and drugs and so many more has a
great social cost. Also, the impact of private goods (personal purchases) representatives
d. However, the same authors conclude: “Although these problems appear daunting, they are all
problems that are solvable through altruistic [social] marketing.” Thus, marketing and consumer
behavior can both aggravate and reduce serious social problems.
1.1.5 Consumer Research
The fields closer to the top of the pyramid concentrate on the individual consumer (micro issues), and those toward
the base are more interested in the collective activities that occur among larger groups of people, such as
consumption patterns members of a culture or subculture share (macro issues).
You can find people with training in a wide range of disciplines—from psychophysiology to literature—doing
consumer research. Universities, manufacturers, museums, advertising agencies, and governments employ
consumer researchers.
1.2 Now you know
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what consumer behavior is
how consumer behavior shapes marketing strategy
the scientific disciplines that study consumer behavior
consumer trends to look out for
1.3 Science Insight
Barasch, A., Zauberman, G., & Diehl, K. (2018). How the intention to share can undermine enjoyment: Photo-taking
goals and evaluation of experiences. Journal of Consumer Research, 44(6), 1220-1237.
https://doi.org/10.1093/jcr/ucx112
1.3.1 Abstract
People often share their experiences with others who were not originally present, which provides them with both
personal and interpersonal benefits. However, most prior work on this form of sharing has examined the decision to
share one’s experience only after the experience is over. We investigate a distinct, unexplored aspect of the sharing
process: when the decision to share is already salient during an experience and hence can impact the experience
itself. We examine this research question within the context of photo-taking, an increasingly ubiquitous and integral
part of people’s experiences. Across two field and three laboratory studies, we find that relative to taking pictures
for oneself (e.g., to preserve one’s memories), taking pictures with the intention to share them with others (e.g., to
post on social media) reduces enjoyment of experiences. This effect occurs because taking photos with the intention
to share increases self-presentational concern during the experience, which can reduce enjoyment directly, as well
as indirectly by lowering engagement with the experience. We identify several factors that moderate the effect of
photo-taking goals on enjoyment, such as individual differences in the extent to which individuals care about how
others perceive them and the closeness of the intended audience.
2 Consumer wellbeing
2.1.1 Business Ethics and Consumer Rights
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The majority of consumers around the world say they are willing to pay more for products and services from
companies that are committed to positive social and environmental impact. Younger consumers express this
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preference even more strongly: About 3/4 of them feel this way, and 81% of them even expect their favorite
companies to declare publicly what they are doing to make the world a better place.
Business ethics are rules of conduct that guide actions in the marketplace; these are the standards against
which most people in a culture judge what is right and what is wrong, good, or bad. Because each culture
has its own set of values, beliefs, and customs, companies around the world define ethical business
behaviors quite differently.
Regardless of whether they do it intentionally, some marketers do violate their bonds of trust with
consumers
Business ethics are rules of conduct that guide actions in the marketplace; these are the standards against
which most people in a culture judge what is right and what is wrong, good or bad. Because each culture has
its own set of values, beliefs, and customs, companies around the world define ethical business behaviors
quite differently.
2.1.2 Manipulative Marketing
Allegation
Allegation: The marketing system creates artificial
needs—demand that only its products can satisfy!
Response
Response: Needs are biological motives and are thus
already there. Marketing recommends easy to satisfy
these needs
Allegation: Marketing manipulates the masses by
making promises products cannot meet.
Response: Marketing helps to communicate the
availability of products than can satisfy existing needs,
thereby reducing consumers’ search costs.
2.1.3 Consumer Rights
Dissatisfied consumers…
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appeal directly to the seller for redress (e.g., refund)
engage in negative word-of-mouth and boycott
include third parties
Kennedy’s Declaration of Consumer Rights” (1962) Consumers have the right to…
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the satisfaction of basic needs
be protected against hazardous products
have the facts needed to make an informed decision
choose between a variety of products and services
be heard in making and execution of government policy
a fair settlement of justice claims
acquire the skills and knowledge to be an informed and responsible consumer
to live in a healthy and sustainable environment
2.1.4 Market Access
For many consumers, the ability to have access (find and purchase) goods and services is limited because of physical,
mental, economic, or social barriers.
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Disabilities
o There are 54 million adults with disabilities who spend almost $200 billion annually, yet companies
pay remarkably little attention to the unique needs of this vast group. Fully 11 million U.S. adults
have a condition that makes it difficult for them to leave home to shop, so they rely almost
exclusively on catalogs and the internet to purchase products.
Food deserts
o Department of Agriculture defines a food desert as a census tract where 33 percent of the
population or 500 people, whichever is less, live more than a mile from a grocery store in an urban
area or more than 10 miles away in a rural area. Healthy food options in these communities are hard
to find or are unaffordable.
Media literacy
o
refers to a consumer’s ability to access, analyze, evaluate, and communicate information in a variety
of forms, including print and nonprint messages. It empowers people to be both critical thinkers and
creative producers of an increasingly wide range of messages using image, language, and sound.
2.1.5 Dark Consumer Behavior
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Addictive Consumption
o Consumer addiction is a physiological or psychological dependency on products or services. Many
companies profit from selling addictive products or from selling solutions for kicking a bad habit.
(Social) Media Addiction
o Psychologists compare social media addiction to chemical dependency, to the point of inducing
symptoms of withdrawal when users are deprived of their fix. As one noted, “Everyone is a potential
addict—they’re just waiting for their drug of choice to come along, whether heroin, running, junk
food, or social media.”
Compulsive consumption
o Compulsive consumption refers to repetitive and often excessive shopping performed as an antidote
to tension, anxiety, depression, or boredom
Consumed consumers
o People who are used or exploited, willingly or not, for commercial gain in the marketplace. E.g.,
prostitutes, organ blood or hard donors, babies for sale
2.2 Now you know
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what ethical business is
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that consumers have the right for safe and functional products
that consumer behavior can harm themselves, other individuals, and society
2.3 Science Insight
Mogilner, C. (2010). The pursuit of happiness: Time, money, and social connection. Psychological Science, 21(9),
1348-1354. https://doi.org/10.1177/0956797610380696
2.3.1 Abstract
Does thinking about time, rather than money, influence how effectively individuals pursue personal happiness?
Laboratory and field experiments revealed that implicitly activating the construct of time motivates individuals to
spend more time with friends and family and less time working behaviors that are associated with greater happiness.
In contrast, implicitly activating money motivates individuals to work more and socialize less, which (although
productive) does not increase happiness. Implications for the relative roles of time versus money in the pursuit of
happiness are discussed.
3 Perception
3.1 The Stages of Perception
Figure 1 Figure 3.1 AN OVERVIEW OF THE PERCEPTUAL PROCESS
three stages of exposure, attention, and interpretation make up the process of
perception.
3.1.1 Exposure
Exposure occurs when a stimulus comes within the range of someone’s sensory receptors. Consumers concentrate
on some stimuli, are unaware of others, and even go out of their way to ignore some messages.
3.1.2 Attention
Attention refers to the extent to which processing activity is devoted to a particular stimulus. As you know from
sitting through both interesting and “less interesting” lectures, this allocation can vary depending on both the
characteristics of the stimulus (i.e., the lecture itself) and the recipient (i.e., your mental state at the time).
3.1.3 Interpretation
Interpretation refers to the meanings we assign to sensory stimuli. Just as people differ in terms of the stimuli that
they perceive, the meanings we assign to these stimuli vary as well. Many of these meanings depend on our
socialization within a society: Even sensory perception is culturally specific.
3.1.4 Vision
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Hue: the perceptual attribute corresponding to a color’s
dominant wavelength in the electromagnetic visible spectrum,
resulting in our perceptions of red, green, blue, and so on.
Value: the color’s level of darkness, with low value tending
toward black.
Saturation: the color’s purity, sometimes described as
colorfulness relative to brightness.
3.1.5 Scents
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Odors stir emotions or create a calming feeling. Marketing examples:
Consumers who were exposed to chocolaty odors were more likely to try different alternatives
Warm scents as opposed to cool scents enhance shoppers’ purchases of premium brands
we process fragrances in the limbic system and is one of the most ancient system human brain has→
fragrances are connected to memory
3.1.6 Sound
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BMW using audio watermark at the end of the ads
Consumers are more likely to recognize names that begin with a hard consonant like K (Kellogg’s) or P (Pepsi)
sound symbolism: the process by which the way a word sounds influences our assumptions about what it
describes and attributes such as size.
3.1.7 Touch
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Natural User Interface
o philosophy of computer design that incorporates habitual human movements
Endowment Effect
o The mere ownership effect, or the endowment effect, is the tendency of an owner to evaluate an
object more favorably than a nonowner. This occurs almost immediately upon acquiring an object
and increases with time of ownership. Thus, people tend to value an object more after acquiring it
than before.
Branding
3.1.8 Taste:
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Tomato juice is not popular but on airplane 25% of the passengers drink it because exposure to high
levels of noise dulls the ability to taste sweet things
electronic mouth to test products
gastrophysics: the science that focuses on how physics, chemistry, and perception, influence how we
experience what we put in our mouths
basic taste: sweetness, sourness, bitterness, saltiness, and umami
3.1.9 Exposure
It occurs when a stimulus is in the range of our sensory receptors. We may concentrate on some stimuli and ignore
others. Stimuli might be above or under a sensory threshold
Psychophysics: focuses on how people integrate environment into their personal subjective worlds
3.1.9.1 Sensory Thresholds
a stimulus comes within the range of someone’s sensory receptor
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Absolute threshold: the minimum amount of stimulation a person can detect on a given sensory channel.
Differential threshold: the ability of a sensory system to detect changes in or differences between two
stimuli
3.1.9.2 Selective exposure
The highly selective nature of consumer exposure is a major concern for marketers since failure to gain exposure
results in lost communication and sales opportunities. For example, consumers are highly selective in the way they
shop once they enter a store
3.1.10 Attention
Stimulus Selection Factors
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Size
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The size of the stimulus itself in contrast to the competition helps to determine if it will command
attention. Readership of a magazine ad increases in proportion to the size of the ad
Color
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As we’ve seen, color is a powerful way to draw attention to a product or to give it a distinct identity.
Black & Decker developed a line of tools it called DeWalt to target the residential construction
industry. The company colored the new line yellow instead of black; this made the equipment stand
out against other “dull” tools
Position
o we stand a better chance of noticing stimuli that are in places where we’re more likely to look.
Novelty
o Stimuli that appear in unexpected ways or places tend to grab our attention.
3.1.11 Interpretation
3.1.11.1 Perceptual Relativity
it is generally a relative process rather than absolute, often referred to as perceptual relativity. It is often difficult for
people to make interpretations in the absence of some reference point.
Interpretation tends to be relative rather than absolute (perceptual relativity) and subjective rather than objective.
3.1.11.2 Cognitive Interpretation
• The process whereby stimuli are placed into existing categories of meaning.
• Cognitive interpretation is a process whereby stimuli are placed into existing categories of meaning. As we
saw earlier, ads are categorized as expected or unexpected, a process that can vary by culture and individual.
• In countries like France where ads are more sexually explicit, nudity may be seen as more appropriate than
in the United States.
• Products are also categorized. When DVD players were first introduced, most consumers probably grouped
them in the same category as VCRs, but with further experience put them in separate categories.
3.1.11.3 Affective Interpretation
• The emotional or feeling response triggered by a stimulus such as an ad. Emotional response can range from
positive (upbeat, exciting, warm) to neutral (disinterested) to negative (anger, fear, frustration).
• Like cognitive interpretation, there are “normal” (within-culture) emotional responses to many stimuli (e.g.,
most Americans experience a feeling of warmth when seeing pictures of young children with kittens).
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Likewise, there are also individual variations to this response (a person allergic to cats might have a negative
emotional response to such a picture).
3.1.11.4 Semiotics
• The study of signs and symbols
• semiotics, a discipline that studies the correspondence between signs and symbols and their roles in how we
assign meanings. Semiotics is a key link to consumer behavior because consumers use products to express
their social identities.
3.2 Now you know
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how products and commercials often (try to) appeal to our senses
that perception is a three-stage process
that reality (the meaning we assign to sensations) may not be as objective as you might think
3.3 Science Insight
Schroll, R., Schnurr, B., & Grewal, D. (2018). Humanizing products with handwritten typefaces. Journal of Consumer
Research, 45(3), 648-672. https://doi.org/10.1093/jcr/ucy014
3.3.1 Abstract
The loss of a sense of humanness that stems from increasing mechanization, automation, and digitization gives firms
an impetus to develop effective ways to humanize products. On the basis of knowledge activation theory, this article
systematically investigates a novel humanization approach: the use of typefaces that appear to be handwritten.
Across several laboratory and field studies, the authors provide evidence of the positive effect of handwritten
typefaces, reveal the mechanisms that lead to these outcomes, and outline some boundary conditions. Specifically,
the results show that handwritten typefaces create perceptions of human presence, which lead to more favorable
product evaluations (and behavior) by enhancing the emotional attachment between the consumer and the product.
However, these effects are mitigated for brands to which consumers already feel a sense of attachment. Finally, the
effects reverse when the products are functionally positioned or functional in nature. The present article thus
extends understanding of humanization processes and provides guidelines for how and when brands should use
handwritten typefaces.
Typefaces that appear handwritten are perceives as
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friendly and personal
unprofessional and childish
that handwritten typeface alters product perception
that using handwritten typefaces can enhance product evaluation and purchase
that using handwritten typefaces may backfire when products are rather functional in nature
4 Learning & memory
4.1.1 How Do We Learn?
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(Intentional) Learning
o is a relatively permanent change in behavior caused by experience.
Incidental Learning
o we can also learn when we observe events that affect others. We learn even when we don’t try: We
recognize many brand names and hum many product jingles, for example, even for products we
don’t personally use
4.1.2 Learning Theories
4.1.2.1 Behavioral Learning Theories
Behavioral learning theories assume that learning takes place as the result of responses to external events.
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Learning takes place as the results of responses to external events
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The mind is a ‘black box’
o Psychologists approach the mind as a “black box” and emphasize the observable aspects of
behavior. The observable aspects consist of things that go into the box (the stimuli or events
perceived from the outside world) and things that come out of the box (the responses, or reactions
to these stimuli).
Classical vs. instrumental conditioning
o Classical conditioning occurs when a stimulus that elicits a response is paired with another stimulus
that initially does not elicit a response on its own. Over time, this second stimulus causes a similar
response because we associate it with the first stimulus.
 Pavlov induced classically conditioned learning when he paired a neutral stimulus (a bell)
with a stimulus known to cause a salivation response in dogs (he squirted dried meat
powder into their mouths). The powder was an unconditioned stimulus (UCS) because it was
naturally capable of causing the response. Over time, the bell became a conditioned
stimulus (CS); it did not initially cause salivation, but the dogs learned to associate the bell
with the meat powder and began to salivate at the sound of the bell only. The drooling of
these canine consumers because of a sound, now linked to feeding time, was a conditioned
response (CR).
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Family branding Many products capitalize on the reputation of a company name. Companies
such as Campbell’s, Heinz, and General Electric rely on their positive corporate images to sell
a variety of product lines.
 Product line extension Marketers add related products to an established brand. Dole, which
we associate with fruit, introduced refrigerated juices and juice bars, whereas Sun Maid
went from raisins to raisin bread.
 Licensing Companies often “rent” well-known names, hoping that the learned associations
they have forged will “rub off” onto other kinds of products. Zippo Manufacturing Co., long
known for its “windproof” cigarette lighters, markets a men’s fragrance.
 Look-alike packaging Distinctive packaging designs create strong associations with a
particular brand. Companies that make generic or private-label brands and want to
communicate a quality image often exploit this linkage when they put their products in
packages similar to those of popular brands.
Instrumental conditioning (or operant conditioning) occurs when we learn to perform behaviors that
produce positive outcomes and avoid those that yield negative outcomes.
 E.g., teaching pigeons and other animals to dance, play Ping-Pong, and perform other
activities when he systematically rewarded them for desired behaviors.
 Shaping We may learn the desired behavior over a period of time as a shaping process
rewards our intermediate actions. For example, the owner of a new store may award prizes
to shoppers who simply drop in; she hopes that over time they will continue to drop in and
eventually even buy something.
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Gamification turns routine actions into experiences as it adds gaming elements to tasks that
might otherwise be boring or routine. Gamification is simply about providing rewards to
customers to encourage them to buy even more.
4.1.2.2 Cognitive Learning Theories
• Learning is the result of internal mental processing
• People actively use information to master the world around them
o views people as problem-solvers who actively use information from the world around them to
master their environments.
• Observational learning & analytical reasoning
o Observational learning occurs when we watch the actions of others and note the reinforcements
they receive for their behaviors. In these situations, learning occurs because of vicarious rather than
direct experience.
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Analytical reasoning occurs when we engage in creative thinking to restructure and recombine
existing information to form new associations and concepts. The most complex form of cognitive
learning is analytical reasoning. In reasoning, individuals engage in creative thinking to restructure
and recombine existing information as well as new information to form new associations and
concepts. Information from a credible source that contradicts or challenges one’s existing beliefs will
often trigger reasoning.
MHK
Cognitive learning encompasses all the mental activities of humans as they work to solve problems or cope with
situations.
Three types of cognitive learning are important to marketers.
1. Iconic Rote Learning. Learning a concept or the association between two or more concepts in the absence of
conditioning is known as iconic rote learning.
2. Vicarious Learning or Modeling It is not necessary for consumers to directly experience a reward or
punishment to learn. Instead, they can observe the outcomes of others’ behaviors and adjust their own
accordingly.
3. Analytical Reasoning The most complex form of cognitive learning is analytical reasoning. In reasoning,
individuals engage in creative thinking to restructure and recombine existing information as well as new
information to form new associations and concepts.
4.1.3 Learning to Be a Consumer
4.1.3.1 Consumer Socialization
Consumer socialization is the process “by which young people acquire skills, knowledge, and attitudes relevant to
their functioning in the marketplace.” Research supports the proposition that the brand preferences and product
knowledge that occur in childhood persist into the later stages of consumers’ lives.
4.1.4 Strength of Learning
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Importance refers to the value that consumers place on the information to be learned. Importance might be
driven by inherent interest in the product or brand or might be driven by the need to make a decision in the
near future.
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Message involvement When a consumer is not motivated to learn the material, processing can be increased
by causing the person to become involved with the message itself.
Mood Get happy, learn more? Research indicates that this is indeed true. A positive mood during the
presentation of information such as brand names enhances learning.
Reinforcement Anything that increases the likelihood that a given response will be repeated in the future is
considered reinforcement. While learning frequently occurs in the absence of reinforcement, reinforcement
has a significant impact on the speed at which learning occurs and the duration of its effect.
Repetition enhances learning and memory by increasing the accessibility of information in memory or by
strengthening the associative linkages between concepts. Quite simply, the more times people are exposed
to information or engage in a behavior, the more likely they are to learn and remember it.
4.1.5 Memory
Memory is a process of acquiring information and storing it over time so that it will be available when we need it.
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Sensory memory stores the information we receive from our senses. This storage is temporary; it lasts a
couple of seconds at most. For example, a man who walks past a donut shop gets a quick, enticing whiff of
something baking inside.
Short-term memory (STM) also stores information for a limited period of time, and it has limited capacity.
Similar to a computer, this system is working memory; it holds the information we are currently processing.
A cognitive process of elaborative rehearsal allows information to move from STM into LTM. This involves
thinking about the meaning of a stimulus and relating it to other information already in memory. Marketers
assist in the process when they devise catchy slogans or jingles that consumer repeat on their own.
Long-term memory (LTM) is the system that allows us to retain information for a long period of time.
4.1.5.1 Long-term memory
Schemas Both concepts and episodes acquire depth of meaning by becoming associated with other concepts and
episodes. A pattern of such associations around a particular concept is termed a schema or schematic memory,
sometimes called a knowledge structure.
Scripts Memory of how an action sequence should occur, such as purchasing and drinking a soft drink to relieve
thirst, is a special type of schema known as a script
4.1.6 Information Storing
4.1.6.1 Associative Networks
According to activation models of memory, an incoming piece of information
gets stored in an associative network that contains many bits of related
information. We each have organized systems of concepts that relate to brands,
manufacturers, and stores stored in our memories; the contents, of course,
depend on our own unique experiences.
4.1.6.2 Spreading Activation
This process of spreading activation allows us to shift back and forth among levels of meaning. The way we store a
piece of information in memory depends on the type of meaning we initially assign to it.
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Brand specific - Memory is stored in terms of claims the brand makes (it’s macho)
Ad-specific - Memory is stored in terms of the medium or content of the ad itself (sexist appeals)
Brand identification - Memory is stored in terms of the brand name (Axe)
Product category - Memory is stored in terms of how the product works or where it should be used (makes
me more attractive)
Evaluative reaction - Memory is stored as positive or negative emotions (looks cool)
4.1.7 Forgetting
4.1.7.1 Decay
The structural changes that learning produces in the brain simply go away. In a process of decay, the structural
changes that learning produces in the brain simply go away
4.1.7.2 interference
Forgetting also occurs as a result of interference; as we learn additional information, it displaces the previous
information. Consumers may forget stimulus–response associations if they subsequently learn new responses to the
same or similar stimuli; we call this process retroactive interference. Or prior learning can interfere with new
learning, a process we term proactive interference.
4.1.7.3 State-Dependent-Retrieval
The phenomenon of state-dependent retrieval illustrates that we are better able to access information if our internal
state is the same at the time of recall as when we learned the information. So, we are more likely to recall an ad if
our mood or level of arousal at the time of exposure is similar to that in the purchase environment.
4.1.7.4 von Restorff Effect
The von Restorff Effect is well-known to memory researchers; it shows that almost any technique that increases the
novelty of a stimulus also improves recall. This explains why unusual advertising or distinctive packaging tends to
facilitate brand recall.
4.1.8 BRAND IMAGE AND PRODUCT POSITIONING
4.1.8.1 Brand Image
Brand image refers to the schematic memory of a brand. It contains the target market’s interpretation of the
product’s attributes, benefits, usage situations, users, and manufacturer/ marketer characteristics. It is what people
think of and feel when they hear or see a brand name. It is, in essence, the set of associations consumers have
learned about the brand. Company image and store image are similar except that they apply to companies and
stores rather than brands
4.2 Now you know
•
•
•
•
that conditioning results in learning
that we learn about products by observing others’ behavior
that our brains store information in various ways
that we will not retrieve everything we have stored in memory
4.3 Science Insight
Patrick, V. M., Atefi, Y., & Hagtvedt, H. (2017). The allure of the hidden: How product unveiling confers value.
International Journal of Research in Marketing, 34(2), 430-441 10.1016/j.ijresmar.2016.08.009
4.3.1 Abstract
Different package designs call for different ways of revealing the product. In this research, we demonstrate that
packaging that calls for unveiling—the removal of the cover of a concealed, stationary object—enhances the
perceived value of the product compared to other forms of product revelation. Drawing on theories of grounded
associations, shared meaning, and contagion, we theorize that the act of unveiling is associated with revealing a
protected and thus pristine object, which is consequently perceived to be valuable. We begin the empirical
investigation by exploring consumer associations with product unveiling across American and South Korean
consumers (pilot study 1). We then demonstrate that the unveiling effect arises with both imagined (pilot study 2)
and real objects and is mediated by beliefs about the pristine condition of the object (studies 1–3). We conclude with
a discussion of the theoretical contributions, implications for managers, and directions for future research.
4.3.2 Implications
•
•
•
A package designed to unveil an object must meet two key criteria: (a) the product must be concealed within
a protective package, connoting its pristine nature, and (b) should remain stationary within the packaging
when the cover is removed to reveal the product.
Contrasting unveiling with other forms of product revelation: unveiling has a favorable influence on a
product's perceived value and beliefs about the pristine nature of the product mediate the unveiling effect.
Extends the notion of contagion to the visual domain.
4.3.3 Now, You Know…
•
•
•
that learned associations impact how we evaluate products that are packaged a certain way
how marketers and designers might use this knowledge to drive perceptions of product value
that people feel products to be contaminated even when products are merely looked at by others
5 Motivation
Motivation is the reason for behavior (why we do what we do)
Motivation refers to the processes that lead people to behave as they do. It occurs when a need that the consumer
wishes to satisfy is aroused. The need creates a state of tension that drives the consumer to attempt to reduce or
eliminate it. This need may be utilitarian (i.e., a desire to achieve some functional or practical benefit, as when a
person loads up on green vegetables for nutritional reasons) or it may be hedonic (i.e., an experiential need,
involving emotional responses or fantasies as when a person feels “righteous” by eating kale). The desired end state
is the consumer’s goal. Marketers try to create products and services to provide the desired benefits and help the
consumer to reduce this tension.
5.1.1 Motivational Strength
5.1.1.1 Drive Theory
• Biological needs cerate an unpleasant state of arousal
• Homeostasis: balanced state (stability) within the biological system
• Retail therapy: shopping can restore a sense of personal control over one’s environment
5.1.1.2 Expectancy Theory
Expectancy theory suggests that expectations of achieving desirable outcomes—positive incentives—rather than
being pushed from within motivate our behavior. We choose one product over another because we expect this
choice to have more positive consequences for us. Thus, we use the term drive here loosely to refer to both physical
and cognitive processes.
•
•
Expectations of achieving a desirable outcome motivate behavior
o Expectancy theory suggests that expectations of achieving desirable outcomes—positive
incentives—rather than being pushed from within motivate our behavior. We choose one product
over another because we expect this choice to have more positive consequences for us. Thus, we
use the term drive here loosely to refer to both physical and cognitive processes.
Placebo effect: tendency of the brain to convince you that a fake treatment is real
o The placebo effect vividly demonstrates the role that expectations play on our feelings, thoughts,
and behaviors. This term refers to the well-documented tendency for your brain to convince you
that a fake treatment is the real thing—and thus a sugar pill or other placebo can reduce pain, treat
insomnia, and provide other benefits.
5.1.2 Motivational Direction
a need reflects a basic goal such as keeping yourself nourished or protected from the elements. In contrast a want is
a specific pathway to achieving this objective that depends a lot on our unique personalities, cultural upbringing, and
our observations about how others we know satisfy the same need.
Needs
1.
2.
3.
4.
5.
6.
Necessities/essentials
Essential for survival
Do not change over time
Non-fulfillment can lead to adverse outcomes
Same across people Differ between people
Clothing, shelter, medicine, food, education,
social contact
Wants
1.
2.
3.
4.
5.
6.
Desires
Not essential for survival
Change over time
Non-fulfilment may result in
mental distress
Fancy suit, leather shoes, pool, television,
Ferrari, home décor
5.1.3 Motivational Conflict
•
•
•
A person has an approach–approach conflict when he or she must choose between two desirable
alternatives. A student might be torn between going home for the holidays and going on a skiing trip with
friends. Or he or she might have to choose between going to listen to two bands that are playing at different
clubs on the opposite sides of town.
o The theory of cognitive dissonance is based on the premise that people have a need for order and
consistency in their lives and that a state of dissonance (tension) exists when beliefs or behaviors
conflict with one another. We resolve the conflict that arises when we choose between two
alternatives through a process of cognitive dissonance reduction, where we look for a way to reduce
this inconsistency (or dissonance) and thus eliminate unpleasant tension.
An approach–avoidance conflict occurs when we desire a goal but wish to avoid it at the same time. Some
solutions to these conflicts include the proliferation of fake furs, which eliminate guilt about harming
animals to make a fashion statement, and the success of diet programs such as Weight watchers that
promise good food without the calories. Many marketers try to help consumers overcome guilt by
convincing them that they deserve these luxuries.
Sometimes we find ourselves caught “between a rock and a hard place.” We may face a choice with two
undesirable alternatives: for instance, the option of either spending more money on an old car or buying a
new one. Don’t you hate when that happens? Marketers frequently address an avoidance–avoidance
conflict with messages that stress the unforeseen benefits of choosing one option (e.g., when they
emphasize special credit plans to ease the pain of car payments).
5.2 Consumer Needs
5.2.1 Maslow’s Hierarchy of Needs
Figure 2 MASLOW’S HIERARCHY OF NEEDS
Maslow’s hierarchy of needs is based on four premises:
1.
2.
3.
4.
All humans acquire a similar set of motives through genetic endowment and social interaction.
Some motives are more basic or critical than others.
The more basic motives must be satisfied to a minimum level before other motives are activated.
As the basic motives become satisfied, more advanced motives come into play.
Example:
•
•
•
•
•
Physiological— “I eat what I grow.”
Safety— “I feel safe in the garden.”
Social— “I can share my produce with others.”
Esteem— “I can create something of beauty.”
Self-actualization— “My garden gives me a sense of peace.”
5.2.2 McGuire’s Psychological Motives
Classification system that organizes theories of motives into 16 categories:
1. Cognitive or affective mode of motivation
o Cognitive motives focus on the person’s need for being adaptively oriented toward the environment
and achieving a sense of meaning.
o Affective motives deal with the need to reach satisfying feeling states and to obtain personal goals
2. Focused on preservation of the status quo or on growth
o Preservation-oriented motives emphasize the individual as striving to maintain equilibrium,
o while growth motives emphasize development.
3. Behavior actively initiated or in response to the environment (passive)
o distinguishes between motives that are actively or internally aroused versus those that are a more
passive response to circumstances
4. Behavior helps achieve a new internal or external relationship to the environment
o used to categorize outcomes that are internal to the individual and those focused on a relationship
with the environment.
Internal
Cognitive Preservation motive
Active
Need for consistency
A basic desire is to have all facets of oneself
consistent with each other.
External
5.2.2.1
Need for attribution
This set of motives deals with our need to determine
who or what causes the things that happen to us
and relates to an area of research called attribution
theory.
External
Internal
5.2.2.2
Need for autonomy
The need for independence and individuality is a
characteristic of the American culture. All individuals
in all cultures have this need at some level.
Need for stimulation
People often seek variety and difference out of
a need for stimulation.
Internal
Affective Preservation motives
Active
Need for Tension Reduction
People encounter situations in their daily lives that
create uncomfortable levels of stress. To effectively
manage tension and stress, people are motivated to
seek ways to reduce arousal.
External
5.2.2.3
Cognitive Growth motives
Active
Need for Expression
This motive deals with the need to express one’s
identity to others. People feel the need to let others
know who and what they are by their actions, which
include the purchase and use of goods.
5.2.2.4
Affective Growth motives
Active
Passive
Need to categorize
People have a need to categorize and organize the
vast array of information and experiences they
encounter in a meaningful yet manageable way. So
they establish categories or mental partitions to help
them do so.
Need for objectification
These motives reflect needs for observable cues or
symbols that enable people to infer what they feel
and know.
Passive
Teleological need
Consumers are pattern matchers who have images
of desired outcomes or end states with which they
compare their current situation. Behaviors are
changed and the results are monitored in terms of
movement toward the desired end state. This
motive propels people to prefer mass media such as
movies, television programs, and books with
outcomes that match their view of how the world
should work (e.g., the good guys win).
Utilitarian need
These theories view the consumer as a problem
solver who approaches situations as opportunities
to acquire useful information or new skills. Thus, a
consumer watching a situation comedy on television
not only is being entertained but is learning clothing
styles, lifestyle options, and so forth.
Passive
Need for Ego Defense
The need to defend one’s identity or ego is another
important motive. When one’s identity is
threatened, the person is motivated to protect his or
her self-concept and utilize defensive behaviors and
attitudes.
Need for Reinforcement
People are often motivated to act in certain ways
because they were rewarded for behaving that way
in similar situations in the past. This is the basis for
operant learning.
Passive
Internal
Need for assertion
Many people are competitive achievers who seek
success, admiration, and dominance. Important to
them are power, accomplishment, and esteem.
External
Need for Affiliation
Affiliation refers to the need to develop mutually
helpful and satisfying relationships with others. It
relates to altruism and seeking acceptance and
affection in interpersonal relations.
Need for Identification
The need for identification results in the consumer’s
playing various roles. A person may play the role of
college student, sorority member, bookstore
employee, fiancée, and many others. One gains
pleasure from adding new, satisfying roles and by
increasing the significance of roles already adopted.
Need for Modeling
The need for modeling reflects a tendency to base
behavior on that of others. Modeling is a major
means by which children learn to become
consumers.
5.3 Purchase Motives


Motives that are known and freely admitted are called manifest motives. motives that conform to a
society’s prevailing value system are more likely to be manifest than are those in conflict with such values.
Latent motives described above either were unknown to the consumer or were such that she was reluctant
to admit them.
5.4 Involvement
Involvement is “a person’s perceived relevance of the object based on their inherent needs, values, and interests.”
Figure 3 CONCEPTUALIZING INVOLVEMENT
Figure 5.3 illustrates that different factors may create involvement. These factors can be something about the
person, something about the object, or something about the situation.
5.4.1 Increasing Product Involvement




Mass Customization: the personalization of products and services for individual customers at a massproduction price.
DIY: When we have the opportunity to personalize a product, our involvement increases because the item
reflects our unique preferences.
Co-Creation: the company works jointly with customers to create value. This approach is catching on in B2B
environments, where organizations partner with their biggest clients to envision new solutions to their
problems.
Gamification: the application of gaming principles to non-gaming contexts. This approach offers a way to
dramatically increase involvement, especially for activities that can benefit from a bit of motivation.
5.4.2 Increasing Message Involvement
A marketer can boost a person’s motivation to process relevant information via one or more of the following
techniques:




Prominent Stimuli: such as loud music and fast action, to capture attention. In print formats, larger ads
increase attention. Also, viewers look longer at colored pictures than at black-and-white ones.
Celebrity Endorsers: people process more information when it comes from someone they admire or at least
know about, whether Michael Jordan, Bill Gates, or maybe even Kim Kardashian.
New Media: Invent new media platforms to grab attention. Procter & Gamble printed trivia questions and
answers on its Pringles snack chips with ink made of blue or red food coloring.
Provide value: Provide value that customers appreciate. Charmin bathroom tissue set up public toilets in
Times Square that hordes of grateful visitors used.
5.4.3 Increasing Situational Involvement
Situational involvement describes engagement with a store, website, or a location where people consume a product
or service. Many retailers and event planners today focus on enhancing customers’ experiences in stores,
dealerships, and stadiums. Industry insiders refer to this as a “butts-in-seats” strategy.

Personalization: retailers can personalize the messages shoppers receive at the time of purchase. For
example, a few marketers tailor the recommendations they give shoppers in a store based on what they
picked up from a shelf.


High-Tech: Exciting new technologies such as augmented reality, virtual reality, and beacons allow retailers
to turn the shopping experience into an adventure.
Subscription Boxes: Subscription company websites attract about 37 million visitors a year, and that number
has grown by over 800% in just three years.
5.5 Now you know




what motivation is
that products (and services) can satisfy a range of different consumer needs
that the way we evaluate and choose products depends on our degree of involvement with the product, the
marketing message, or the purchase situation
strategies that can help you change your behavior
5.6 Science Insight
Norton, M. I., Mochon, D., & Ariely, D. (2012). The IKEA effect: When labor leads to love. Journal of Consumer
Psychology, 22(3), 453-460. https://psycnet.apa.org/doi/10.1016/j.jcps.2011.08.002
5.6.1 Abstract
In four studies in which consumers assembled IKEA boxes, folded origami, and built sets of Legos, we demonstrate
and investigate boundary conditions for the IKEA effect—the increase in valuation of self-made products.
Participants saw their amateurish creations as similar in value to experts' creations and expected others to share
their opinions. We show that labor leads to love only when labor results in successful completion of tasks; when
participants built and then destroyed their creations, or failed to complete them, the IKEA effect dissipated. Finally,
we show that labor increases valuation for both “do-it-yourselfers” and novices. (PsycINFO Database Record (c) 2018
APA, all rights reserved)
5.6.2 Implications



Likely underlying process: effort, sense of accomplishment
Consumer Involvement: companies actively involve consumers in the design, marketing and testing of
products
Motivation of employees: motivational benefits of assigning employees to tasks they feel capable of
completing
5.6.3 Now, You Know…


that labor can-–paradoxically—lead to love
why it can make sense for companies to have their customers work for them
6 Self-concept
6.1 The Self


The independent self-concept emphasizes personal goals, characteristics, achievements, and desires.
Individuals with an independent self-concept tend to be individualistic, egocentric, autonomous, self-reliant,
and self-contained. They define themselves in terms of what they have done, what they have, and their
personal characteristics.
The interdependent self-concept emphasizes family, cultural, professional, and social relationships.
Individuals with an interdependent self-concept tend to be obedient, sociocentric, holistic, connected, and
relation oriented. They defi ne themselves in terms of social roles, family relationships, and commonalities
with other members of their groups.
Independent Self-Concept
Individualistic
Egocentric
Autonomous
Self-reliant
Interdependent Self-Concept
Obedient
Sociocentric
Holistic
Connected
Self-contained
Relation-oriented
6.1.1 Self-concept
summarizes the beliefs a person holds about his own attributes and how he evaluates the self on these qualities.
Dimensions of Self-Concept
Private self
Social self
Actual Self-Concept
How I actually see myself
How others actually see me
Ideal Self-Concept
How I would like to see myself
How I would like others to see me
The self-concept can be divided into four basic parts, as shown in Table 12–1 : actual versus ideal, and private versus
social.
1. The actual–ideal distinction refers to the individual’s perception of who I am now (actual self-concept) and
who I would like to be (ideal self-concept).
2. The private self refers to how I am or would like to be to myself (private self-concept), and the social self is
how I am seen by others or how I would like to be seen by others (social self-concept).
6.1.2 Using Self-Concept to Position Products
People’s attempts to obtain their ideal self-concept, or maintain their actual self-concept, often involve the purchase
and consumption of products, services, and media.
Figure 4 The Relationship between Self-Concept and Brand Image Influence
6.1.3 The Extended Self
many of the props and settings consumers use to define their
social roles become parts of their selves. Those external objects
that we consider a part of us constitute the extended self. In some
cultures, people literally incorporate objects into the self: they lick
new possessions, take the names of conquered enemies (or in
some cases eat them), or bury the dead with their possessions.
Extended Self = The Self + Possessions


Individual
Family
Community
Group
Embodied cognition: states of the body modify states of the mind. our behaviors and observations of what
we do and buy shape our thoughts rather than vice versa. One of the most powerful examples is the idea
that our body language actually changes how we see ourselves.
Wearable computing: Whether devices we wear on our wrist like the Apple Watch, or woven into our
clothing, increasingly our digital interactions will become attached to our bodies—and perhaps even inserted
into our bodies as companies offer ways to implant computer chips into our wrists.
6.1.4 Self-Esteem
Self-esteem refers to the positivity of a person’s self-concept. People with low self-esteem expect that they will not
perform very well, and they will try to avoid embarrassment, failure, and rejection.
6.1.4.1
Social Comparison Theory (Festinger 1954)
Upward (You > Me)
Downward (You < Me)
Positive effects
Inspiration, Motivation, Hope
Gratitide
Negative effects
Envy, Dissatisfaction, Self-criticism
Scorn, Pity
How do marketers influence self-esteem? Exposure to ads such as the ones Lisa checked out can trigger a process of
social comparison, in which the person tries to evaluate her appearance by comparing it to the people depicted in
these artificial images.
6.1.5 The Body as Product


Body image refers to consumers’ subjective evaluations of their physical self.
Body image refers to a consumer’s subjective evaluation of his or her physical self. Our evaluations don’t
necessarily correspond to what those around us see. A man may think of himself as being more muscular
than he really is, or a woman may feel she appears fatter than is actually the case.
6.1.6 Ideals of Beauty
•
•
•
•
•
•
Physical features (Attractive faces, good health and youth, balance/symmetry, feminine curves/hourglass
body shape, “strong” male features)
Clothing styles
Cosmetics
Hairstyles
Skin tone
Body type
Our desires to match up to these ideals—for better or worse—drive a lot of our purchase decisions.
6.1.7 Body Decoration and Mutilation
•
•
•
•
•
•
•
Separate group members from non-members
Place the individual in the social organization
Place the person in a gender category
Enhance sex-role identification
Indicate desired social conduct
Indicate high status or rank
Provide a sense of security
6.2 Now you know
•
•
•
that the self-concept strongly influences consumer behavior
that marketing/advertising can distort our self-concept (but also help to maintain it)
that the way we think about our bodies (and the way our culture tells us we should think) is a key
component of self-esteem
6.3 Science Insight
Leung, E., Paolacci, G., & Puntoni, S. (2018). Man versus machine: Resisting automation in identity-based consumer
behavior. Journal of Marketing Research, 55(6), 818-831. http://dx.doi.org/10.1177/0022243718818423
6.3.1 Abstract
Automation is transforming many consumption domains, including everyday activities such as cooking or driving, as
well as recreational activities like fishing or cycling. Yet little research in marketing examines consumer preferences
for automated products. Automation often provides obvious consumption benefits, but six studies spanning a
variety of product categories show that automation may not be desirable when identity motives are important
drivers of consumption. Using both correlational and experimental designs, these studies demonstrate that people
who strongly identify with a particular social category resist automated features that hinder the attribution of
identity-relevant consumption outcomes to themselves. The findings have substantial theoretical implications for
research on identity and technology, as well as managerial implications for targeting, product innovation, and
communication.
6.3.2 Implications
For theory
•
•
Automation may increase the outcome utility of a product but decrease its self-signaling utility (Bodner and
Prelec 2003), which is particularly relevant for identity-motivated consumers.
Action-oriented perspective (Oyserman 2009b) highlighting that identity-based consumption relies on
consumers being able to attribute the consumption outcomes to their own skills.
For Practice
•
•
•
Targeting: risk of targeting strong identifiers with product innovations that involve the automation of
identity-relevant tasks
Product innovation: which tasks are good candidates for being automated
Communication: automated products are not always preferable relative to their nonautomated counterparts
7 Personality
7.1 Freudian Systems



ID: The id is about immediate gratification; it is the “party animal” of the mind. It operates according to the
pleasure principle; that is, our basic desire to maximize pleasure and avoid pain guides our behavior. The id
is selfish and illogical. It directs a person’s psychic energy toward pleasurable acts without any regard for
consequences.
Superego: The superego is the counterweight to the id. This system is essentially the person’s conscience. It
internalizes society’s rules (especially as parents teach them to us) and tries to prevent the id from seeking
selfish gratification.
Ego: the ego is the system that mediates between the id and the superego. It’s basically a referee in the fight
between temptation and virtue. The ego tries to balance these opposing forces according to the reality
principle, which means it finds ways to gratify the id that the outside world will find acceptable. (Hint: This is
where Freudian theory primarily applies to marketing.)
7.2 The Big Five Personality Traits
most widely recognized approach to measuring personality traits is the
socalled Big Five (also known as the Neo-Personality Inventory).
Description
Openness to experience
Conscientiousness
Extroversion
Agreeableness
Neuroticism (emotional instability)
The degree to which a person is
open to new ways of doing things
The level of organization and
structure a person needs
How well a person tolerates
stimulation from people
The degree to which we defer to
other people
How well a person copes with
stress
Example of Measurement Items
(agree/disagree)
Love to think up new ways of
doing things
Am always prepared
Talk to a lot of different people at
parties
Take time out for others
Get upset easily
7.2.1 Traits and Consumer Behavior
The Influence of Personality Traits on Consumer Behavior:


Superstition: Sports fan behavior such as “lucky socks,” the direction of one’s cap on the head, purchase of
good luck charms, refusal to purchase particular items because of bad luck (e.g., opals, peacock feathers,
apricots)
Romanticism: Movie genre choice, more likely to take risks, prefer warm countries to visit, prefer luxury
travel.




Need for control: The need to personally exert control over one’s surrounding environment and life
outcomes acts as a barrier to new product acceptance. But framing new products as potentially enhancing
one’s sense of control increases acceptance of new products by those high in desire for control.
Need for Uniqueness: People who want to “stand out from the crowd” tend to be opinion leaders; they are
more likely to be sources of information about brands and products for other people.
Extroversion: Extroverts experience more positive emotions when consuming.
Agreeableness: The degree to which we defer to other people
7.2.2 Brand Personality
Brand personality is a set of human characteristics that become associated with a brand. Consumers perceive brand
personalities in terms of five basic dimensions, each with several facets
Figure 5 Dimensions of Brand Personality
7.2.3 Brand Resonance
Marketers who can create brand resonance cement a bond with the consumer that is very difficult to break.34 This
occurs when a brand truly speaks to some aspect of a consumer’s individual life or the culture in which he or she
lives.
Resonance Type
Interdependency
Intimacy
Personal co-creation
Emotional vibrancy
Currency value
Role resonance
Category resonance
Impact
Facilitates habits, rituals, and
routines that entwine the brand’s
meanings seamlessly into the
consumer’s everyday life
Has “insiders” who know details of
its history, including significant
product development particulars,
myths about product creators, and
obscure “brand trivia” or facts
Encourages consumers to create
their own stories about it and how it
impacted their lives
Elicits strong emotional reactions
such as happiness or excitement
Evokes a “hot” meaning that defines
a major trend in popular culture
Emblematic of a social role
A benchmark customers use to
evaluate other
brands
Brand Example
Starbucks
Nike Air Jordan
Levi Strauss 501s
Disney
Uber
Birkenstocks
Harley-Davidson
7.2.4 Lifestyle
A lifestyle defines a pattern of consumption that reflects a person’s choices of how to spend his or her time and
money, and these choices are essential to define consumer identity.
Lifestyle defines a pattern of consumption that reflects a person’s choices of how to spend his or her time and
money. These choices play a key role in defining consumer identity.
7.2.5 Psychographics
Psychographics go beyond simple demographics to help marketers understand and reach different consumer
segments.
Psychographics involves the “use of psychological, sociological, and anthropological factors . . . to determine how the
market is segmented by the propensity of groups within the market—and their reasons—to make a particular
decision about a product, person, ideology, or otherwise hold an attitude or use a medium.”
7.2.5.1 AIO Dimensions
Most contemporary psychographic research attempts to group consumers according to some combination of three
categories of variables: activities, interests, and opinions, which we call AIOs for short.
Figure 6 AIO Dimensions
To group consumers into AIO categories, researchers give respondents a long list of statements and ask them to
indicate how much they agree with each one. Thus, we can “boil down” a person’s lifestyle by discovering how he or
she spends time, what he or she finds interesting and important, and how he or she views himself or herself and the
world around him or her.
7.3 Now you know




that a consumer’s personality influences the way they respond to marketing stimuli
that brands have personalities
that a lifestyle defines a pattern of consumption that reflects a person’s choices of how to spend their time
and money, and these choices are essential to define consumer identity
that psychographics go beyond simple demographics to help marketers understand and reach different
consumer segments
7.4 Science Insight
7.4.1 Abstract
Five studies using a variety of experimental approaches and secondary data sets show that a visual property present
in all brand logos—the degree of (a)symmetry—can interact with brand personality to affect brand equity.
Specifically, compared with symmetrical logos, asymmetrical logos tend to be more arousing, leading to increased
perceptions of excitement. As such, consumers tend to perceive asymmetrical logos as more congruent with brands
that have an exciting personality. This can boost consumers’ evaluations and the market’s financial valuations of
such brands, a phenomenon referred to as the “visual asymmetry effect.” The studies also show that this interplay
between brand personality and logo design occurs only for the personality of excitement and the visual property of
asymmetry. These findings add to theories of visual design and branding and offer actionable insights to marketing
practitioners.
7.4.2 Implications
For theory
•
•
Examines the joint effect of logo asymmetry and brand personality
Highlights the importance of considering congruence among brand elements that are more sensory (e.g.,
logos) versus more cognitive (e.g., brand personality) in nature
For Practice
•
•
Design properties that are generally considered favorable for brands (e.g., visual symmetry) may backfire
when they are not congruent with brand personality
Implications likely extend to other visual brand elements, such as packaging, advertisements, and webpage
and app interface designs
7.4.3 Now, You Know…
•
•
that logo design affects perceptions of brand personality
that visual design elements need to be carefully selected based on a brand’s existing brand personality
8 Persuasion
8.1 Attitudes
8.1.1 Components
An attitude is an enduring organization of motivational, emotional, perceptual, and cognitive processes with respect
to some aspect of our environment. It is a learned predisposition to respond in a consistently favorable or
unfavorable manner with respect to a given object. Thus, an attitude is the way one thinks, feels, and acts toward
some aspect of his or her environment, such as a retail store, television program, or product.
Figure 7 Attitude Components and Manifestations
•
•
•
The cognitive component consists of a consumer’s beliefs about an object. For most attitude objects, people
have a number of beliefs.
Feelings or emotional reactions to an object represent the affective component of an attitude. A consumer
who states “I like Diet Coke’’ or “Diet Coke is a terrible soda” is expressing the results of an emotional or
affective evaluation of the product.
The behavioral component of an attitude is one’s tendency to respond in a certain manner toward an object
or activity. A series of decisions to purchase or not purchase Diet Coke or to recommend it or other brands
to friends would reflect the behavioral component.
8.1.2 Multi-attribute model
The most influential multiattribute model is called the Fishbein Model, named after its primary developer.28 The
model measures three components of attitude:
•
•
•
Salient beliefs people have about an Ao (i.e., those beliefs about the object a person considers during
evaluation).
Object-attribute linkages, or the probability that a particular object has an important attribute.
Evaluation of each of the important attributes.
When we combine these three elements, we compute a consumer’s overall attitude toward an object (we’ll see later
how researchers modify this equation to increase its accuracy).
•
•
•
•
•
•
i = attribute
j = brand
k = consumer
I = the importance weight given attribute i by consumer k
b = consumer k’s belief regarding the extent to which brand j possesses attribute i
A = a particular consumer’s (k’s) attitude score for brand j
Basic multiattribute models contain three specific elements:
•
•
•
•
Attributes
Beliefs
Object-attribute linkages
Evaluation
8.2 Attitude Formation
•
•
•
Consistency Principle: According to the principle of cognitive consistency, we value harmony among our
thoughts, feelings, and behaviors, and a need to maintain uniformity among these elements motivates us.
This desire means that, if necessary, we change our thoughts, feelings, or behaviors to make them consistent
with other experiences.
Self-Perception Theory: Do we always change our attitudes to be in line with our behavior because we’re
motivated to reduce cognitive dissonance? Self-perception theory provides an alternative explanation of
dissonance effects. It assumes that we observe our own behavior to determine just what our attitudes are,
much as we assume that we know what another person’s attitude is when we watch what he does. The
theory states that we maintain consistency as we infer that we must have a positive attitude toward an
object if we have bought or consumed it (assuming that we freely made this choice).
Balance Theory: Balance theory considers how people perceive relations among different attitude objects,
and how they alter their attitudes so that these remain consistent (or “balanced”). One study even found
that when a person observes two other individuals who are eating similar food, they assume they must be
friends!
8.3 Persuasion
Persuasion is the active attempt to change attitudes
in today’s dynamic world of interactivity, where consumers have many more choices available to them and greater
control over which messages, they choose to process e.g., through social media. Video-on-demand services are a
good example of being able to control out media environment.
8.4 The Source
8.4.1 Source credibility
Source credibility refers to a communicator’s expertise, objectivity, or trustworthiness. This dimension relates to
consumers’ beliefs that this person is competent and that he or she will provide the necessary information we need
when we evaluate competing products.
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•
•
•
•
•
•
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•
Disclaimers: you often hear at the end of a commercial message that supply additional information the
advertiser is required to provide (“possible side effects may include nausea, diarrhea, or death”). Although
people tend to assume that people who speak faster are more intelligent, they may trust them less.
Fake News: hoaxes spread by hackers or other outsiders—has caused many people to question the
trustworthiness of even the most respected traditional and social media outlets. Although the term has been
around for more than a century, it has only recently come into the spotlight especially due to Russia’s
attempts to influence the 2016 U.S. presidential election.
Sleeper Effect: in general more positive sources tend to increase attitude change, there are exceptions to
this rule. In some instances, the differences in attitude change between positive sources and less-positive
sources become erased over time. After a while, people appear to “forget” about the negative source and
change their attitudes anyway. We call this process the sleeper effect.
Native Advertising: This term refers to digital messages designed to blend into the editorial content of the
publications in which they appear. The idea is to capture the attention of people who might resist ad
messages that pop up in the middle of an article or program. These messages may look a lot like a regular
article, but they often link to a sponsor’s content.
Knowledge Bias: implies that a source’s knowledge about a topic is not accurate.
Reporting Bias: occurs when a source has the required knowledge but we question his or her willingness to
convey it accurately—as when a racket manufacturer pays a star tennis player to use its products exclusively.
The source’s credentials might be appropriate, but the fact that consumers see the expert as a “hired gun”
compromises believability.
Source Attractiveness: refers to the social value recipients attribute to a communicator. This value relates to
the person’s physical appearance, personality, social status, or similarity to the receiver (we like to listen to
people who are like us).
Star Power: Star power works because celebrities embody cultural meanings—they symbolize important
categories like status and social class. These messages are more effective when there’s a logical connection
between the star and the product.
Spokescharacters: some marketers seek alternative sources to celebrities, including cartoon characters and
mascots. As the marketing director for a company that manufactures costumed characters for sports teams
and businesses points out, “You don’t have to worry about your mascot checking into rehab.”72 Researchers
report that spokes characters, such as the Pillsbury Doughboy, Chester Cheetah, and the GEICO Gecko, do, in
fact, boost viewers’ recall of claims that ads make and also yield higher brand attitudes
8.5 The Message
Pictures vs. Words
•
•
•
Repetition: Advertisers find positive effects for repetition even in mature product categories: Repeating
product information boosts consumers’ awareness of the brand, even though the marketer says nothing
new. Too much repetition creates habituation, whereby the consumer no longer pays attention to the
stimulus because of fatigue or boredom.
o people tend to like things that are more familiar to them, even if they were not that keen on them
initially. Psychologists call this the mere exposure phenomenon.
Structure of the Argument: Many marketing messages are like debates or trials: A source presents an
argument and tries to convince the receiver to shift his or her opinion. As you’ve no doubt guessed, the way
we present the argument may be as important as what we say.
Comparative Ads: refers to a message that compares two or more recognizable brands and weighs them in
terms of one or more specific attributes. Sometimes these attempts at persuasion attack the brand’s own
messages rather than specifics of the product.
8.5.1 Message Appeals
•
•
•
•
Emotional vs. Rational: which is better: to appeal to the head or to the heart? The answer often depends on
the nature of the product and the type of relationship consumers have with it. It’s hard to gauge the precise
effects of rational versus emotional appeals.
Sex Appeals: a recent study’s findings sum up the impact of sex appeals: Yes, they get noticed and
remembered but many viewers don’t recall what the ad was plugging. And, males do like provocative
messages more than females, but this doesn’t translate into stronger brand attitudes
Humor Appeals: Do humor appeals work? Overall, funny advertisements do get attention. One study found
that recognition scores for humorous liquor ads were better than average. However, the verdict is mixed as
to whether humor affects recall or product attitudes in a significant way.
o A funny ad inhibits counterarguing (in which a consumer thinks of reasons why he or she doesn’t
agree with the message); this increases the likelihood of message acceptance because the consumer
doesn’t come up with arguments against the product.
Fear Appeals: Fear appeals emphasize the negative consequences that can occur unless the consumer
changes a behavior or an attitude. These types of messages are fairly common in advertising, although they
are more common in social marketing contexts in which organizations encourage people to convert to
healthier lifestyles by quitting smoking, using contraception, or relying on a designated driver.
8.6 Elaboration Likelihood Model
Figure 8 THE ELABORATION LIKELIHOOD MODEL (ELM) OF PERSUASION
8.7 Now you know
•
hat attitudes have a cognitive, affective, and behavioral component
•
•
we form attitudes in several ways
how marketers try to change our attitudes
8.8 Science Insight
Kim, T. W., & Duhachek, A. (2020). Artificial Intelligence and persuasion: A construal-level account. Psychological
Science, 31(4), 363-380. https://doi.org/10.1177%2F0956797620904985
8.8.1 Abstract
Although more individuals are relying on information provided by nonhuman agents, such as artificial intelligence
and robots, little research has examined how persuasion attempts made by nonhuman agents might differ from
persuasion attempts made by human agents. Drawing on construal-level theory, we posited that individuals would
perceive artificial agents at a low level of construal because of the agents’ lack of autonomous goals and intentions,
which directs individuals’ focus toward how these agents implement actions to serve humans rather than why they
do so. Across multiple studies (total N = 1,668), we showed that these construal-based differences affect compliance
with persuasive messages made by artificial agents. These messages are more appropriate and effective when the
message represents low-level as opposed to high-level construal features. These effects were moderated by the
extent to which an artificial agent could independently learn from its environment, given that learning defies
people’s lay theories about artificial agents.
Construal: In social psychology, a construal is a way that people perceive, comprehend, and interpret their world,
particularly the acts of others toward them.
•
•
High construal action: emphasizes why an action is performed
Low construal action: emphasizes how an action is performed
8.8.2 Conclusion
•
•
AAs are perceived as low-construal agents because of the fact that people hold a lay theory that AAs do not
have superordinate goals and cannot learn from their experiences or possess consciousness like humans do.
Individuals perceive greater appropriateness and are more persuaded when an AA’s persuasive messages
highlight low-construal as opposed to high-construal features. à People rely on AAs more in contexts that
induce low construal: events or objects that are temporally, socially, and spatially proximate and occurring
with high probability (e.g., short-term investments)
8.8.3 Now, You Know…
•
•
that digital agents are perceived to have no autonomous goals
that this perception affects how persuasive messages by digital agents are
9 Consuming
9.1 The Consumption Situation
A consumption situation includes a buyer, a seller, and a product or service—but also many other factors, such as
the reason we want to make a purchase and how the physical environment makes us feel.
Figure 9 ISSUES RELATED TO PURCHASE AND POSTPURCHASE ACTIVITIES
9.2 Situational Factors and Usage Situation
gives one example of how a
marketer fine-tunes its
segmentation strategy to the usage
situation. When we list the major
contexts in which people use a
product (e.g., snow skiing and
sunbathing for a sun screen lotion)
and the different types of people
who use the product, we can
construct a matrix that identifies
specific product features we should
emphasize for each situation.
9.3 Time poverty
Many consumers believe they are more pressed for time than ever before; marketers label this feeling time poverty.
The problem appears to be more perception than fact. The reality is that we simply have more options for spending
our time, so we feel pressured by the weight of all of these choices. In 1965, the average U.S. woman spent about 32
hours per week on housework; the time today is about half of that.
9.3.1 Consequences
Time poverty increases…
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Frequency of buying pre-prepared and take-away foods
Use of medication to cope with demands and avoid visits to doctors
Depression
Emotional exhaustion
Negative mood
Work-vs-family conflict
Trouble concentrating at work
Physical inactivity
Time poverty decreases…
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Job satisfaction
Self-assessed mental health
Frequency of physical activity
Life satisfaction
9.4 Retail Environment
9.5 Postpurchase behavior
As the figure indicates, some purchases are followed by a phenomenon called postpurchase dissonance. This occurs
when a consumer doubts the wisdom of a purchase he or she has made. Other purchases are followed by nonuse.
The consumer keeps or returns the product without using it. Most purchases are followed by product use, even if
postpurchase dissonance is present.
Figure 10 Postpurchase Consumer Behavior
9.5.1 Postpurchase Dissonance
Postpurchase Dissonance occurs when a consumer has doubts or anxiety regarding the wisdom of a purchase made
and is a function of the following:
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•
•
The degree of commitment or irrevocability of the decision. The easier it is to alter the decision, the less likely
the consumer is to experience dissonance.
The importance of the decision to the consumer. The more important the decision, the more likely
dissonance will result.
The difficulty of choosing among the alternatives. The more difficult it is to select from among the
alternatives, the more likely the experience and magnitude of dissonance. Decision difficulty is a function of
the number of alternatives considered, the number of relevant attributes associated with each alternative,
and the extent to which each alternative offers attributes not available with the other alternatives.
•
The individual’s tendency to experience anxiety. Some individuals have a higher tendency to experience
anxiety than do others. The higher the tendency to experience anxiety, the more likely the individual will
experience post purchase dissonance.
9.5.2 Postpurchase Dissonance Reduction
After the purchase is made, the consumer may use one or more of the following approaches to reduce dissonance:
•
•
•
•
Increase the desirability of the brand purchased
Decrease the desirability of rejected alternatives
Decrease the importance of the purchase decision
Reverse the purchase decision (return before use)
9.5.3 Product Disposition
illustrates the various alternatives for disposing of a product or package. Unfortunately, while “throw it away” is only
one of many disposition alternatives, it is by far the most widely used by consumers.
Figure 11 Disposition Alternatives
9.6 Now you know
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•
•
•
that many factors influence what we buy
how marketers and designers try to ‘trick’ us making unplanned purchases
how consumers can resolve postpurchase dissonance
that recycling might not be the best way to go to solve the waste problem
9.7 Science Insight
Mookerjee, S., Cornil, Y., & Hoegg, J. (2021). From waste to taste: How “ugly” labels can increase purchase of
unattractive produce. Journal of Marketing, 85(3), 62-77.
9.7.1 Abstract
Food producers and retailers throw away large amounts of perfectly edible produce that fails to meet appearance
standards, contributing to the environmental issue of food waste. The authors examine why consumers discard
aesthetically unattractive produce, and they test a low-cost, easy-to-implement solution: emphasizing the produce’s
aesthetic flaw through “ugly” labeling (e.g., labeling cucumbers with cosmetic defects “Ugly Cucumbers” on store
displays or advertising). Seven experiments, including two conducted in the field, demonstrate that “ugly” labeling
corrects for consumers’ biased expectations regarding key attributes of unattractive produce—particularly
tastiness—and thus increases purchase likelihood. “Ugly” labeling is most effective when associated with moderate
(rather than steep) price discounts. Against managers’ intuition, it is also more effective than alternative labeling
that does not exclusively point out the aesthetic flaw, such as “imperfect” labeling. This research provides clear
managerial recommendations on the labeling and the pricing of unattractive produce while addressing the issue of
food waste.
9.7.2 Conclusion
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•
•
Clear guidance to managers on whether and how to label unattractive produce, and which price discount will
maximize sales.
“Ugly” labeling may also further increase the effective- ness of more labor-intensive and costly interventions
that rely on educating consumers about the environmental consequences of food waste.
“Ugly” labeling may also overcome retailers’ reluctance to sell unattractive produce, whether it is because
they fear a lack of consumer in or they are concerned that steep price discounts would hurt their bottom
line.
10 Social Class
10.1 Economic Inequality
10.1.1 The Global Pyramid of Wealth
The Highest-Earning 20% of U.S. Households Make More Than Half of all U.S. Income.
Gini Coefficient Among G7 Countries. To compare income inequality across countries, the OECD uses the Gini
coefficient, a commonly used measure ranging from 0, or perfect equality, to 1, or complete inequality.
10.2 Social Stratification
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•
Social Stratification: Processes in a social system by which scarce and valuable resources are distributed
unequally to status positions that become more or less permanently ranked in terms of the share of valuable
resources each receives (a creation of artificial divisions).
o The process of social stratification refers to this creation of artificial divisions, “those processes in a
social system by which scarce and valuable resources are distributed unequally to status positions
that become more or less permanently ranked in terms of the share of valuable resources each
receives.
Societal Rank: One’s position relative to others on one or more dimensions valued by society, also referred
to as social class and social standing.
Figure 12 Social Standing Is Derived and Influences Behavior
10.3 Status Symbols
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Invidious distinction / consumption: we buy things to create invidious distinction; this means that we use
them to inspire envy in others through our display of wealth or power.
Conspicuous consumption: to refer to people’s desires to provide prominent visible evidence of their ability
to afford luxury goods.
o that is, they purchase and use automobiles, homes, yachts, clothes, and so forth primarily to
demonstrate their great wealth.
Leisure class: phenomenon of conspicuous consumption was, for Veblen, most evident among what he
termed the leisure class; people for whom productive work is taboo. In Marxist terms, such an attitude
reflects a desire to link oneself to ownership or control of the means of production, rather than to the
production itself. Those who control these resources, therefore, avoid any evidence that they actually have
to work for a living, as the term idle rich suggests.
Trophy wives: wives are an economic resource. He criticized the “decorative” role of women, as rich men
showered them with expensive clothes, pretentious homes, and a life of leisure as a way to advertise their
own wealth (note that today he might have argued the same for a smaller number of husbands).
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Cougars: In recent years the tables have turned as older women—who increasingly boast the same incomes
and social capital as their male peers—seek out younger men as arm candy. These so-called cougars (a term
popularized by the TV show Cougar Town) are everywhere; surveys estimate that about one-third of women
older than age 40 date younger men.
Brand prominence: brand prominence as the extent to which a product has visible markings that help
ensure observers recognize the brand. Manufacturers can produce a product with “loud” or conspicuous
branding or tone it down to “quiet” or discreet branding to appeal to different types of consumers
Status signaling:
10.4 Status Signaling
One set of researchers labels these differences brand
prominence. They assign consumers to one of four
consumption groups (patricians, parvenus, poseurs,
and proletarians) based on their wealth and need for
status. When they looked at data on luxury goods, the
authors found different classes gravitated toward
different types of brand prominence. Brands like Louis
Vuitton, Gucci, and Mercedes vary in terms of how
blatant their status appeals (e.g., prominent logos) are
in advertisements and on the products themselves—
or in other words, in the type of status signaling they
employ.
Figure 13 A TYPOLOGY OF STATUS SIGNALING
10.5 Upward Pull
describes the upward-pull strategy often
associated with the class to mass approach
(Companies, in a strategy termed class to mass,
have responded by expanding opportunities for
less affluent consumers to afford luxury).
Figure 14 Figure 14 Upward-Pull Strategy Targeted at Middle Class
10.6 Now you know
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

that income is distributed extremely unequally across the globe and why we seem to be ok with that
that we group consumers into social classes that say a lot about where they stand in society
individuals like to make a statement about where their societal standing, or the class they aspire to belong to
o Conspicuous consumption
10.7 Science Insight
Hagerty, S. F., & Barasz, K. (2020). Inequality in socially permissible consumption. Proceedings of the National
Academy of Sciences, 117(25), 14084-14093. https://doi.org/10.1073/pnas.2005475117
10.7.1 Abstract
Lower-income individuals are frequently criticized for their consumption decisions; this research examines why.
Eleven preregistered studies document systematic differences in permissible consumption—interpersonal
judgments about what is acceptable (or not) for others to consume—such that lower-income individuals’ decisions
are subject to more negative and restrictive evaluations. Indeed, the same consumption decisions may be deemed
less permissible for a lower-income individual than for an individual with higher or unknown income (studies 1A and
1B), even when purchased with windfall funds. This gap persists among participants from a large, nationally
representative sample (study 2) and when testing a broad array of “everyday” consumption items (study 3).
Additional studies investigate why: The same items are often perceived as less necessary for lower- (versus higher-)
income individuals (studies 4 and 5). Combining both permissibility and perceived necessity, additional studies
(studies 6 and 7) demonstrate a causal link between the two constructs: A purchase decision will be deemed
permissible (or not) to the extent that it is perceived as necessary (or not). However, because—for lower-income
individuals—fewer items are perceived as necessary, fewer are therefore socially permissible to consume. This
finding not only exposes a fraught double standard, but also portends consequential behavioral implications: People
prefer to allocate strictly “necessary” items to lower-income recipients (study 8), even if such items are objectively
and subjectively less valuable (studies 9A and 9B), which may result in an imbalanced and inefficient provision of
resources to the poor.
10.7.2 Conclusion
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•
Lower-income people are socially permitted to consume less because they are presumed to need less
Not only do lower-income individuals face harsher interpersonal judgment for deviating from “necessary”
purchases, but there are fewer items that fit within the permissible categorization of “necessary” in the first
place. à People appear more comfortable directing (and limiting) the decisions of the poor.
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