Az'Miskael CHARACTER NAME +4 Strength STRENGTH +5 Dexterity +4 +5 Constitution • +11 Intelligence • +11 Wisdom +4 Charisma 19 WreckitSean PLAYER NAME Variant Human Sage 355,000 RACE BACKGROUND EXPERIENCE POINTS +5 ARMOR Max HP 15 275 CLASS INITIATIVE Total 20 +5 +5 Acrobatics DEX +5 Animal Handling WIS +11 Arcana INT +4 Athletics STR +4 Deception CHA P +11 History INT P +11 Insight WIS +4 Intimidation CHA +11 Investigation INT +5 Medicine WIS +5 Nature INT +5 Perception WIS +4 Performance CHA +4 Persuasion CHA +5 Religion INT +11 Sleight of Hand DEX +5 Stealth DEX +5 Survival WIS P 20 INTELLIGENCE +5 P 20 WISDOM +5 20 P +4 18 INSPIRATION +6 PROFICIENCY BONUS ABILITY SAVE DC PASSIVE WISDOM (INSIGHT) 21 PASSIVE INTELLIGENCE (INVESTIGATION) SENSES DEATH SAVES === LANGUAGES === Common, Draconic, Dwarvish, Elvish 30 ft. (Walking) SPEED PROFICIENCIES & LANGUAGES Arcane Recovery • 1 / Long Rest Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 5, and none of the slots can be 6th level or higher. === ACTIONS === Standard Actions Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object Divine Intervention • 1 / Long Rest As an action, request your deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. At 20th level, your request succeeds automatically. Channel Divinity • 2 / Short Rest You can channel divine energy to fuel magical effects a number of times per short rest. Sculpt Spells When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if ACTIONS NAME 21 SUCCESSES === WEAPONS === Crossbow, Light, Dagger, Dart, Quarterstaff, Sling === SPECIAL === PASSIVE WISDOM (PERCEPTION) -- === ARMOR === Heavy Armor, Light Armor, Medium Armor, Shields SKILLS 15 10d6 + 10d8 HIT DICE DEFENSES SAVING THROWS CONSTITUTION 275 FAILURES Advantage Against Spells +5 Temp HP Current HP HIT POINTS Saving Throw Modifiers DEXTERITY CHARISMA Wizard 10 / Cleric 10 CLASS & LEVEL HIT DAMAGE/TYPE NOTES Quarterstaff +10 1d6+4 Bludgeoning Simple, Versatile Staff of Thunder and Lightning +12 1d6+6 Bludgeoning Simple, Versatile Staff of the Magi +12 1d6+6 Bludgeoning 50/50 Charges, Simple, Versatile Fire Bolt +13 4d10 Fire V/S Ray of Frost +13 4d8 Cold V/S Unarmed Strike +10 5 Bludgeoning WEAPON ATTACKS & CANTRIPS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. Az'Miskael CHARACTER NAME Wizard 10 / Cleric 10 WreckitSean CLASS & LEVEL PLAYER NAME Variant Human Sage 355,000 RACE BACKGROUND EXPERIENCE POINTS === WIZARD FEATURES === * Potent Cantrip • PHB 117 When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip. * Hit Points • PHB 113 * Proficiencies • PHB 113 * Spellcasting • PHB 114 You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 19, Spell Attack +11) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus. * Empowered Evocation • PHB 117 You can add your INT modifier (+5) to one damage roll of any wizard evocation spell you cast. | 2 / Short Rest • Special | Channel Divinity: Turn Undead: 1 Action * Channel Divinity: Preserve Life • PHB 60 As an action, you can restore 50 HP. Choose any creatures within 30 ft. of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. === CLERIC FEATURES === | 1 Action * Arcane Recovery • PHB 115 Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 5, and none of the slots can be 6th level or higher. | 1 / Long Rest • Special * Arcane Tradition • PHB 115 * Hit Points • PHB 57 * Ability Score Improvement • PHB 59 * Proficiencies • PHB 57 * Spellcasting • PHB 58 You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 19, Spell Attack +11) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus. | School of Evocation * Evocation Savant • PHB 117 The gold and time you must spend to copy an evocation spell into your spellbook is halved. * Divine Domain • PHB 58 You choose a divine domain that grants you additional spells and other features related to your deity. | Life Domain * Sculpt Spells • PHB 117 When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. | Special * Ability Score Improvement • PHB 115 * Bonus Proficiency • PHB 60 You gain proficiency with heavy armor. * Disciple of Life • PHB 60 Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level. * Destroy Undead • PHB 59 When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level. * Blessed Healer • PHB 60 When you cast a spell of 1st level or higher that restores HP to a creature other than you, you regain HP equal to 2 + the spell’s level. * Divine Strike • PHB 60 Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. * Divine Intervention • PHB 59 As an action, request your deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. At 20th level, your request succeeds automatically. * Channel Divinity • PHB 58 You can channel divine energy to fuel magical effects a number of times per short rest | 1 / Long Rest • 1 Action FEATURES & TRAITS NAME CP SP 0 0 EP 0 GP 10 PP 0 WEIGHT CARRIED 86.2 lb. ENCUMBERED 285 lb. PUSH/DRAG/LIFT 570 lb. QTY WEIGHT NAME QTY WEIGHT Quarterstaff 1 4 lb. Torch 10 10 lb. Bag of Holding 1 15 lb. Waterskin 1 5 lb. Ring of Mind Shielding 1 -- Spellbook 1 3 lb. Ring of Regeneration 1 -- Small Knife 1 -- Staff of Thunder and Lightning 1 -- Staff of the Magi 1 -- Component Pouch 1 2 lb. Backpack 1 5 lb. Bedroll 1 7 lb. Mess Kit 1 1 lb. Rations (1 day) 10 20 lb. Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT Ink (1 ounce bottle) 1 -- Ring of Regeneration 1 -- Clothes, Common 1 3 lb. Staff of Thunder and Lightning 1 -- Tinderbox 1 1 lb. Staff of the Magi 1 -- EQUIPMENT TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. Az'Miskael CHARACTER NAME Wizard 10 / Cleric 10 WreckitSean CLASS & LEVEL PLAYER NAME Variant Human Sage 355,000 RACE BACKGROUND EXPERIENCE POINTS === VARIANT HUMAN RACIAL TRAITS === * Languages • BR 31 You can speak, read, and write Common and one extra language. * Ability Score Increase • BR 31 Two different ability scores of your choice increase by 1. * Skills • BR 31 You gain proficiency in one skill of your choice. * Feat • BR 31 You gain one feat of your choice. === FEATS === * Grappler • BR 167 You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. | Grappling Pin: 1 Action ADDITIONAL FEATURES & TRAITS NAME QTY WEIGHT NAME ADDITIONAL EQUIPMENT TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. QTY WEIGHT Az'Miskael Male 30 Medium 6' 175 GENDER AGE SIZE HEIGHT WEIGHT Pale Blue Red FAITH SKIN EYES HAIR Chaotic Good CHARACTER NAME ALIGNMENT I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. PERSONALITY TRAITS No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) IDEALS My life’s work is a series of tomes related to a specific field of lore. BONDS I am easily distracted by the promise of information. CHARACTER APPEARANCE CHARACTER BACKSTORY FLAWS ALLIES & ORGANIZATIONS ADDITIONAL NOTES TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. INT / WIS 19 / 19 +13 / +13 SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS Wizard / Cleric SPELLCASTING CLASS PREP SPELL NAME O O O O O O O O O O O O O O O O O O O O P P O O O O O O O O O O O O O O O O O O O O O P P SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES === CANTRIPS === (At Will) Control Flames Wizard -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S Fire Bolt Wizard +13 1A 120 ft. V,S Instantaneous PHB 242 V/S Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S Ray of Frost Wizard +13 1A 60 ft. V,S Instantaneous PHB 271 V/S Thunderclap Wizard CON 19 1A 5 ft. S Instantaneous EE 168 S Light Cleric DEX 19 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M Mending Cleric -- Touch V,S,M Instantaneous PHB 259 V/S/M Sacred Flame Cleric DEX 19 1A 60 ft. V,S Instantaneous PHB 272 V/S Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S Light Staff of the Magi DEX 19 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M Mage Hand Staff of the Magi -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S === 1st LEVEL === 4 Slots OOOO Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S Identify [R] Wizard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M Thunderwave Wizard CON 19 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S Bane <C> Cleric CHA 19 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V Sanctuary Cleric WIS 19 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S Command Cleric WIS 19 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M Guiding Bolt Cleric +13 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S Inflict Wounds Cleric +13 1A Touch V,S Instantaneous PHB 253 V/S Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M Detect Magic <C> Staff of the Magi -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S Protection from Evil and Good <C> Staff of the Magi -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M === 2nd LEVEL === 3 Slots OOO Acid Arrow Wizard +13 1A 90 ft. V,S,M Instantaneous PHB V/S/M Blur <C> Wizard -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V Detect Thoughts <C> Wizard WIS 19 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M Calm Emotions <C> Cleric CHA 19 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S Blindness/Deafness Cleric CON 19 1A 30 ft. V 1 minute PHB 219 D: 1m, V Silence [R]<C> Cleric -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S Spiritual Weapon Cleric (Always Prepared) +13 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S 1m SPELLS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. INT / WIS 19 / 19 +13 / +13 SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS Wizard / Cleric SPELLCASTING CLASS O O O O O O O O O O O O O O O O O O O O O O O O P P O O O O O O O O O O O O O O O O O O O O SOURCE SAVE/ATK TIME RANGE COMP Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M Hold Person <C> Cleric WIS 19 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M Zone of Truth Cleric CHA 19 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S Arcane Lock Staff of the Magi -- Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M Enlarge/Reduce <C> Staff of the Magi CON 19 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M Flaming Sphere <C> Staff of the Magi DEX 19 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 2 Charges (50/50), D: 1m, 5 ft. Sphere, V/S/M Invisibility <C> Staff of the Magi -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 2 Charges (50/50), D: 1h, V/S/M Knock Staff of the Magi -- 1A 60 ft. V Instantaneous PHB 254 2 Charges (50/50), V Web <C> Staff of the Magi DEX 19 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 2 Charges (50/50), D: 1h, 20 ft. Cube, V/S/M === 3rd LEVEL === 3 Slots OOO Blink Wizard -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S Clairvoyance <C> Wizard -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M Melf's Minute Meteors <C> Wizard DEX 19 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M Vampiric Touch <C> Wizard +13 Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S Fireball Wizard DEX 19 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M Lightning Bolt Wizard DEX 19 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V Beacon of Hope <C> Cleric (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S Revivify Cleric (Always Prepared) -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M Bestow Curse <C> Cleric WIS 19 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S Glyph of Warding Cleric DEX 19 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M Magic Circle Cleric CHA 19 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M Spirit Guardians <C> Cleric WIS 19 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M Dispel Magic Staff of the Magi -- 1A 120 ft. V,S Instantaneous PHB 234 3 Charges (50/50), Special: (See Description)*, V/S === 4th LEVEL === 3 Slots OOO Banishment <C> Wizard CHA 19 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M Black Tentacles <C> Wizard DEX 19 1A 90 ft./20 ft. Square V,S,M Concentration, up to 1 minute PHB D: 1m, 20 ft. Square, V/S/M Fire Shield Wizard -- Self V,S,M 10 minutes PHB 242 D: 10m, V/S/M Ice Storm Wizard DEX 19 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M PREP SPELL NAME 1A 1A 1A DURATION PAGE REF NOTES SPELLS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use. INT / WIS 19 / 19 +13 / +13 SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS Wizard / Cleric SPELLCASTING CLASS SOURCE SAVE/ATK TIME RANGE COMP Banishment <C> Cleric CHA 19 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M Death Ward Cleric (Always Prepared) -- Touch V,S 8 hours PHB 230 D: 8h, V/S Guardian of Faith Cleric (Always Prepared) DEX 19 1A 30 ft. V 8 hours PHB 246 D: 8h, V Control Water <C> Cleric STR 19 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M Divination [R] Cleric -- 1A + 10m Self V,S,M Instantaneous PHB 234 V/S/M Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M Ice Storm Staff of the Magi DEX 19 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 4 Charges (50/50), 20 ft. Cylinder, V/S/M Wall of Fire <C> Staff of the Magi DEX 19 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 4 Charges (50/50), D: 1m, V/S/M === 5th LEVEL === 3 Slots OOO Cloudkill <C> Wizard CON 19 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 222 D: 10m, 20 ft. Sphere, V/S Cone of Cold Wizard CON 19 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M Telekinesis <C> Wizard -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 D: 10m, V/S Planar Binding Wizard CHA 19 1h 60 ft. V,S,M 24 hours PHB 265 Ext. D: (See Description)*, D: 24h, V/S/M Wall of Force <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 285 D: 10m, V/S/M Wall of Stone <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 287 D: 10m, V/S/M Flame Strike Cleric DEX 19 1A 60 ft./10 ft. Cylinder V,S,M Instantaneous PHB 242 10 ft. Cylinder, V/S/M Hallow Cleric CHA 19 24h Touch/60 ft. Sphere V,S,M Until dispelled PHB 249 D: Until Dispelled, 60 ft. Sphere, V/S/M Planar Binding Cleric CHA 19 1h 60 ft. V,S,M 24 hours PHB 265 Ext. D: (See Description)*, D: 24h, V/S/M Scrying <C> Cleric WIS 19 10m Self V,S,M Concentration, up to 10 minutes PHB 273 D: 10m, V/S/M Mass Cure Wounds Cleric (Always Prepared) -- 1A 60 ft./30 ft. Sphere V,S Instantaneous PHB 258 30 ft. Sphere, V/S Raise Dead Cleric (Always Prepared) -- 1h Touch V,S,M Instantaneous PHB 270 V/S/M Commune [R] Cleric -- 11m Self V,S,M 1 minute PHB 223 D: 1m, V/S/M Contagion Cleric CON 19 / +13 1A Touch V,S 7 days PHB 227 D: 7d, V/S Dispel Evil and Good <C> Cleric CHA 19 / +13 1A Self V,S,M Concentration, up to 1 minute PHB 233 D: 1m, V/S/M Geas Cleric WIS 19 1m 60 ft. V 30 days PHB 244 Ext. D: (See Description)*, D: 30d, V Greater Restoration Cleric -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M Insect Plague <C> Cleric CON 19 1A 300 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 254 D: 10m, 20 ft. Sphere, V/S/M Legend Lore Cleric -- 10m Self V,S,M Instantaneous PHB 254 V/S/M Conjure Elemental <C> Staff of the Magi -- 1m 90 ft. V,S,M Concentration, up to 1 hour PHB 225 7 Charges (50/50), Special: (See Description)*, D: 1h, V/S/M Passwall Staff of the Magi -- 1A 30 ft. V,S,M 1 hour PHB 264 5 Charges (50/50), D: 1h, V/S/M Telekinesis <C> Staff of the Magi -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 5 Charges (50/50), D: 10m, V/S === 7th LEVEL === 2 Slots OO Fireball Staff of the Magi DEX 19 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 7 Charges (50/50), 20 ft. Sphere, V/S/M Lightning Bolt Staff of the Magi DEX 19 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 7 Charges (50/50), 100 ft. Line, V/S/M Plane Shift Staff of the Magi CHA 19 1A Touch Instantaneous PHB 266 7 Charges (50/50), V/S/M PREP SPELL NAME O P P O O O O O O O O O O O O O O O O O P P O O O O O O O O O O O O O 1A V,S,M DURATION PAGE REF NOTES SPELLS TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.