Jamie Young mechanical engineering portfolio delta robot 14-17 bumblebee 6-9 P-51B plane 10-11 wind turbine 12-13 CalSol 4-5 about me I am in the five year MS/BS program at UC Berkeley and will be graduating May 2012 with an MS in mechanical engineering. I worked at Pratt and Whitney Rocketdyne as a mechanical design intern on small propulsion systems for two consecutive summers. I recently finished a semester working as a graduate student instructor teaching 3D modeling and animation using PTC Creo Parametric and 3D Studio Max. My interests include mechanical design, 3D modeling and animation. My hobbies include ceramics, knitting, crocheting, and paper crafting. pencil sharpener 18-19 finite element method 22-23 CONTACT INFORMATION Jamie Young jamieyoung@berkeley.edu 818-448-3812 ceramic business-dog 24-25 tech talk 20-21 ceramic astronaut 26-27 2 3 CFD Analysis Performed computational fluid dynamics simulations on surface models using FloWorks. Compared CalSol vehicle shells CFD simulations coefficient of drag and aerodynamic efficiency between models. software SolidWorks FloWorks CalSol - Solar Vehicle Team Fall 2008 - Spring 2009 CalSol Team Team Photo (taken Spring 2009) with the Gold Rush vehicle. Modeling Created 3D surface models in SolidWorks of solar car shell designs. Models met outer surface area requirements to fit minimum number of solar cells on shell surface. Worked with other sub-system teams to determine internal volume requirements to enclose vehicle components. 4 Bubble Canopy Integrated Canopy CFD results for a bubble canopy model. The canopy CFD results of an integrated canopy model with flat shell body sides. shape results in more drag but is easier to fabricate. Highest amount of drag present on the vehicle’s leading edge 5 bumblebee the transformer 3D model & animation Advanced Engineering Graphics (E128) Spring 2010 with Professor Lieu Modeling Reverse engineered Bumblebee the Transformer from an action figure toy. Collaborated software with a team of four over three months to model and assemble the eighty components. Personally Pro/Engineer Wildfire modeled twenty individual leg components from the hip to the toes. 3D Studio Max Assembly Components assembled with translational and rotational constraints on each joint. Inverse kinematics tools were used to simulate the robotic motion of the transformer. Earned the Alexander and Ethel Levens Award for excellence in engineering graphics, computer aided design, 3D modeling and animation Toy Bumblebee This action figure toy model was reverse engineered and modeled for a 3D animation. 6 Leg Assembly Individually modeled components from the hip to the toes. Dimensions measured using calipers. 7 project goals technical communication illustrate assembly & operation Animation Rendered a 10 - minute animation with multiple scenes and transitions. Animated the assembly of the eighty components and transformation from robot to automobile. Included sound track, lighting, and special effects. Wrote an entertaining storyboard with Bumblebee dancing after the final credits. 3D modeling animation special effects & lighting rendering sound track scene transitions Team Members: Azhar Meyer Andy Hoac Srikanth Kondragunta Assembly The components were assembled into sub-assemblies and then a final full assembly. 8 9 P-51B plane model Surface Model Created a 3D surface model of a vintage P-51B Mustang plane in 3D Studio Max. Applied surface material finishes and insignia details created in Photoshop. Rendered a short animation of the plane flying over Berkeley campus. Individual project =pleted over the course of three weeks. software 3D Studio Max Photoshop Advanced Engineering Graphics (E128) Spring 2010 with Professor Lieu Animation Used keys and motion controllers to generate the flying path of the plane. Created an illusion of spinning propellers by using a glass disk. Also generated an illusion of a 3D campus by mapping a 2D photo onto the inside surface of a 3D sphere. Front Side Top Animation Computer model compared to images and toy Fuselage created with a loft and sketches of Multiple vintage decals added using alpha-maps Rendered an animation of the plane model flying an inside loop model for accuracy of proportions and scale. multiple cross sections along the body. for transparency. Plane wings modeled using a over campus with a 3D environment and lighting effects. deformation fit. 10 11 wind turbine design aerodynamics software MATLAB LaTeX Computation Calculated bending and twisting mo- Coding Wrote code in MATLAB to design a windmill ments on a blade with constant airfoil cross section and blade. Determined geometric and aerodynamic charac- varying chord and twist angles. Compared analytical teristics of blade such as total power and thrust output. results to real world windmills of similar size. Individual project completed over the course of one semester. Compiled results in reports written in LaTeX about airfoil and turbine blade analysis. Turbine Blade 3D plots of final turbine blade design 1 NACA 0012 Pressure Distribution of 141 Vortex Panels,α = 5 degrees 2 NACA 0012 Pressure Distribution of 141 Vortex Panels, α = 0 degrees NACA 0012 Pressure Distribution of 141 Vortex Panels,α = −5 degrees 0.5 0.4 0.5 1.5 0.3 1 0.2 0 0.1 Fall 2010 with Professor Savas −0.1 −1 0 −0.2 −0.3 −1.5 −2 −2 Aerodynamics (ME163) 0.5 0 −0.5 −0.5 −0.4 Negative Angle of Attack −0.5 −1 −1 −2 1 Stall Angle Airfoil Cross Section Symmetrical pressure distribution of a An angle of attack of 5 degrees results A cambered airfoil, such as the NACA-4412, Calculations at degree increments to check if Pressure distribution of the NREL-S814 airfoil used in the grees, the resulting lift on the airfoil NACA-0012 airfoil with 0 angle of at- in an upward lift. The red areas indicate has an upward lift when angle of attack is zero airfoil stalls at the designed angle of attack. windmill blade design with an angle of attack of 10 degrees. is downward as represented by the tack has no resulting lift. high pressure. because of the asymmetric airfoil shape. Airfoil stalls when separation point drops below −1.5 −1 −0.5 0 With an angle of attack of -5 de- blue area of low pressure. 12 0.5 1 −0.5 0 Zero Angle of Attack 0.5 1.5 −1.5 1.5 −1 Positive Angle−0.5 of 0 Attack 0.5 1 1.5 Asymmetrical Airfoil the dotted line value in the plot. 13 Mechatronics (ME102B) delta robot parallel robotic arm Fall 2010 with Professor Kazerooni Overview Senior design project to prototype a device software controlled by an Arduino micro-controller in one semester. Built a parallel robotic arm where the effector end Arduino remains parallel to the ground. MATLAB Pro Engineer Kinematics Solved a system of equations using inverse kinematics to relate the angular position of the top parallelogram to the position of the effector. Prototyped and tested the dynamics equations in MATLAB. Compiled final C++ code using an Arduino micro-controller. 14 Motion Design Hardware Prototype CAD Model Schematic of links and angular positions to relate Modeled and drafted all components in Pro/Engineer Wild- Machined stock material that was ordered from Hardware was designed for a lightweight and 3D model of delta robot used to plan the the position of the effector head to the servo input fire before machining hardware. Check feasibility of design suppliers. Maintained a bill of materials to manage simple model that was easy to assemble. machining and assembly of hardware. angle at the top. and range of motion using the CAD model. project costs and supplies. 15 Software Taking input from the user through a Wii controller, the micro-controller interpreted the signal to desired coordinate in 3D space and translated that location to a series of output angles on the robotic arm. operation Wii Nunchuk Use an adapted to separate the output from a Wii Nunchuk controller into four signals to be input into the micro-controller. The micro-controller sent corresponding PWM signals to the 3 servo actuators on the robot. Control Using current location of the robotic arm, translated the output from the Wii Nunchuk to a change of position of the robot effector head. Team Members: Jennifer Lew Angelo Del Mundo Andy Hoac Azhar Meyer Electromagnet Wound wire around a nail to create a solenoid. Button on the Wii Nunchuk turned current through the solenoid on or off to control an electromagnet to pick up small metallic objects. Design Expo A simple game to pick up and drop washers for game points was used to display the delta robot to illustrate the range of motion and responsiveness to user input. 16 17 Project Designed and built an automatic pencil sharpener automatic pencil sharpener planar machinery that used a four bar mechanism to move a sharpener into place to sharpen a rotating pencil. The pencils were fed into the device and fell through the bottom when finished. software Team Members: MATLAB Azhar Meyer Andy Hoac SolidWorks Benson Khai 3D Studio Max 3D Model Created a 3D Model in Pro/Engineer and short animation in 3D Studio Max illustrating the operation of the device. Hardware Assembled hardware in three portable segments. Four bar linkages machined from stock material and drawer sliders. Timing Brainstorms Four Bar Linkage Sketches and calculations made so that the Drew several ideas and possibilities for Planar machinery design to convert the rotational motion rotating pencil was in place at the time that the mechanisms to receiver pencils from a from a motor to a one dimensional sliding motion. sharpener was in an ideal position to sharpen. hopper and return sharpened pencils. Planar Machinery (ME130) Spring 2010 with Professor Yousseffi 18 19 tech talk new product development New Product Development (ME110) project goals Spring 2011 with Professor Agogino mission statement Wizard of Oz Prototyping Using power point slides to prototype onscreen menus and graphics on a tablet. This prototying method provided users personas with the look and feel of a device and Project Investigated why some elderly are not stakeholder interviews creating a functioning prototype. always comfortable using technology and designed user needs a service to address the problem. Tech Talk was de- generated feedback without the costs of signed as a simple to use online video chatting and concept generation web help service that was accessible with a single screening & scoring matrices click of the desktop icon. lessons learned Concept Generation rapid prototyping Drew many concept ideas to address the problem of elderly having trouble using computers. Ranked and scored and the benefits and feasibility of the ideas. I want to learn how to read the news online… I should ask Tech Talk!!! 00:00:26 00:05:52 Wow! That was easy! Thanks, Tech Talk! Hello, Mr. Herpington! How can I assist you today? Team Members: Azhar Meyer Andy Hoac Cindy Wang Vangie Alvarez Kevin Lau Problem Students Service Rapid Prototyping Discovered the need for computer assistance, Recognized the ability and ease of which Combined both findings to create Tech Talk In class rapid prototying of out highest scored concepts from our idea generation phase. especially among elderly or people who had students are able to use technology and where students can help elderly online through Generated models of the “easy to use” device and menus for computer-aid software. not grown up using computer technology. share their knowledge with others. a screen sharing and video chatting software. 20 21 coding finite element method Coding Wrote FEM code in MATLAB from scratch to software MATLAB Testing Compared final FEM solutions to analytical solutions of understand the fundamentals and mathematics of the differential equations. Used best approximation theorem to evalu- finite element method. Initially wrote a code to solve a ate the potential energy of the solution and assess convergence. 1D differential equation solution of a cantilever bar with Solved simulations for linear, quadratic, and cubic basis functions linear basis functions progressing to non-linear basis with varying mesh sizes to find the reasonable combination of com- functions and then a 2D FEM solver. Also wrote code to putation time and solution accuracy. mesh 2D and 3D shape as well as a mesh refinement scheme for 1D. Compared code perfomance and mount of post-processing for a conjugate gradient solver versus Gaussian elimination. Used numerical methods such as Gaussian integration and Newton’s method to evaluate and solve the solutions. Time Dependent Diffusion Wrote algorithm to solve a time dependent diffusion problem of a 1D bar with varying reaction coefficients, starting at an initial concentration and reaction taking place until concentration is zero. The problem was solved using forward (explicit) and backward (implicit) Euler numerical methods. Finite Element Method (ME280) Fall 2011 with Professor Zohdi 2D FEM 2D Meshing 2D Solution 3D Meshing Tested 2D solver with a uniform mesh and Code to mesh a 2D arch shape with variable or Solved a thermal conductivity problem for Code to mesh a tubular shape with varying number continuous arch. Enforced edge and flux uniform meshing with the number of elements in arch with material discontinuity in the center. of elements in the radial and angular direction of the boundary conditions with post processing. the radial and angular direction as code inputs. Applied boundary condition using the penalty cross sections and number of elements along the method and evaluating surface Jacobian length of the tube. values. 22 23 Finished Completed sculpture Wegman business-dog ceramic sculpture after final glaze and kiln firing. Displayed Wet Clay Life-size model originally made Intro to Ceramics (Practice of Art 14) oversize to account for shrinkage Spring 2011 with David Linger when fired in the kiln. at the 2011 Dirt Show at the Worth Ryder Gallery at UC Sculpture Modeled life-size human bust and dog head for a Berkeley ceramic sculpture inspired by William Wegman’s photography. Greenware Inspiration Bust greenware slowly air dried William Wegman’s over a week to avoid cracking and weimaraner models fatigue. featured in Sesame Street episodes were the inspiration for this sculpture. Underglaze Layered multiple layers of underglaze to give the coat color depth. Glazing Bust with final coat of pigmented glaze on jacket and hand, and clear Wet Clay Underglaze Fired Glazing Dog head sculpture in wet clay before Greenware sculpture with slip Head after being fired once with Completed heat with final coat of pigmented being air dried. underglaze before firing. no glaze applied. glaze (hand mixed) on the fur areas and clear glaze on the eyes and nose before the final 24 fire in the kiln. glaze on shirt and tie. Sizing Completed sculpture without glaze. Head and bust modeled separately as two pieces for structural integrity and ease of firing and glazing. 25 Finished Applied clear glaze to all sculpture components. Completed the piece with astronaut walking dogs ceramic sculpture wire leashes to simulate the astronaut walking the dogs while on display. Inspiration Sculpted an astronaut walking dogs based on a childhood dream to grow up to be an astronaut and lifetime affinity for canines. Considered several sculpture variations such as including a moon surface or various model scale and sizes. Intro to Ceramics (Practice of Art 14) Spring 2011 with David Linger 3d cad models Individually modeled components based on plastic injection molded parts. Dimensions measured using calipers and Wet Clay Greenware One foot tall sculpture in progress. Dried model with underglaze before firing. Body not underglazed to 26 show natural clay white color after firing Firing Big Picture Dogs Body Legs Top Fired sculpture before final coat of Sizing the dogs with astronaut for appropriate scale. Dog models simplified as only silhouettes to keep the Body construction using Sturdy bottom half to sup- Created separate pieces focus on the astronaut details. Hallowed for rapid drying. slabs for a lightweight port the bulky top half of the and joined after partial top half. astronaut. drying. clear glaze was applied. 27