ST. PATRICK’S COLLEGE SILVERSTREAM Year 13 - 2015 DESIGN & VISUAL COMMUNICATIONS COURSE HANDBOOK “But Mr. Aitch, now what about the designer influences and the effect on its functional aesthetics lines?” This guide is provided to inform both parents and students alike on the nature and expectations of the course. This book will offer guidance, information, direction, and accurate record keeping and should be with your work at all times as a reference. Students Name _____________________________________________________ DVC Teacher MR PATRICK HALLOT CONTENTS Introduction General Objectives Equipment List NCEA Overview Assessment Calendar Design briefs Design & Visual Communications 3.30 3 4 5 6 8 Initiate design ideas through exploration Design & Visual Communications 3.31: Develop a visual presentation that exhibits a design outcome to an audience Design & Visual Communications 3.32: Resolve a spatial design through graphics practice Design & Visual Communications 3.33: Resolve a product design through graphics practice Produce working drawings to communicate production details for a complex design Design & Visual Communications 3.34 Achievement standards Achievement Standard 91627 Achievement Standard 91628 Achievement Standard 91628 Achievement Standard 91629 Achievement Standard 91630 Achievement Standard 91631 16 17 18 19 20 21 Assessment Schedules 25 Authenticity Form School Policy Acknowledgement Form 28 29 INTRODUCTION Welcome to Level 3 Design & Visual Communications. The course this year is designed to prepare you for the internally and externally assessed Achievement Standards which will gain you credits at Level Three or Bursary in Design & Visual Communications for the National Certificate in Educational Achievement First, a warm welcome to you, our parents and students together. We are proud to offer this course which has been designed with you in mind. You guys are the guinea pigs of the new Achievement Standards from Level 1- 3. This has offerd advantages and disadvantages for both pupils and Teachers alike. This does allow for more development of our core business. So, what is Design & Visual Communications?This new course is about the development of skills, concepts and approaches for developing new ideas and products for the “real“ world. Everyday objects that we use, like designing beach bach’s to improved stability skateboards to more eye catching running shoes. Hope that explains it! A wise man said once “It is not the destination that is important, it is enjoying the journey that matters” It is the introduction of new skills and the revision of others. Well done for choosing this course of discovery, it will take you out of your normal comfort zone and challenge you. When challenged by the work remember there are no dumb questions, only avoidable mistakes by pupils who did not ask. I am available Monday through to Thursday after school for any extra help (unless I have some meeting or other engagement) if you feel you are not coping, getting behind or just want to check that you are on task. etc. These voluntary lessons are more one on one, lasting from 10 minutes to an hour? It is there for those students who may need a bit more confidence building. It is hoped that many of you will see the potential of this course, with its many facets like computer skills, technical drawing skills, improved freehand sketching, refining concepts etc. and continue with us through to Level 3. It also complements very well with the Design Media course offered by the Art Department. We hope this course will make you think about the numerous future careers opportunities allied with other subjects that will open doors for you. It is our commitment to you to find time to help you! This booklet contains all the information necessary for you to begin this course. Should any changes are necessary be will inform you before the project begins. Never be scared to make mistakes, so what did they teach us? That way did not work so lets look for another – or try again! Last year our Level 1 through to Level 3 attained more Merits and Excellences in the external exams than the last few previous years. So well done to all our past students! Now we want more of the same. I can only do so much, I rely on you my students with the encouragement and support of your parents to get the results you richly deserve. Those popular after school sessions have been hugely successful. I am blessed to enjoy my job, enjoy my classes and appreciate the growth I see in each one as they all go through my hands.. Mr. Patrick Hallot D & VC Teacher Design & Visual Communication Career Pathways Architecture Engineering Metal Fabrication Computer Industry Building Industry Landscape Industry Housing construction design Product Engineer Sheet metal worker Graphic art Light timber framed construction Landscape Architect Light commercial construction design Civil Engineer Boilermaker Graphic designer Light commercial construction Landscape Designer Commercial construction design Mechanical Engineer Steel erector Computer graphics Commercial construction Landscape Construction Industrial construction design Structural Engineer Custom fabrication Draftsperson for all of the above Military Engineer Industrial construction Hey Guys! I will be guiding you through the year, teaching you and encouraging you. However, you will often need to work independently and to manage your time carefully so that you devote the necessary time to your work and so that you meet assessment deadlines. The progress you make and the success you gain will largely rest upon the responsibility you take as a student for your own learning. I am available most days after school to give you that one on experience that I may not be able to give in class. GENERAL OBJECTIVES Students will: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. Demonstrate a range of drawing skills to express, develop and communicate ideas; Develop a sound working knowledge of graphics equipment, software, and materials and of general drafting practice; Use a variety of presentation and illustrative techniques to describe and clarify shape and structure; Interpret drawings and communicate information in appropriate graphic form, using current conventions and standard practice; Understand the principles and methods of projection and apply these to the solution of problems; Develop a critical awareness of drawing and presentation and take pride in achieving high personal standards; Understand and apply the basic processes and elements of design; Develop abilities in solving design problems through investigation, drawing, modeling, computer graphics, and other relevant approaches; Apply appropriate mathematical and technological knowledge to solving graphics problems; Gain knowledge of materials, processes and components and of their application to product, system, or environmental design; Interpret, design, and produce data graphics, such as symbols, logograms, circuit diagrams, charts, flow diagrams, and charts; Learn to evaluate how well solutions meet a given brief or instruction; Develop, through activities in design, an appreciation and aesthetic awareness of design’s impact on people and the environment; LEVEL 3 - DVC COURSE PRIOR STUDY Level Two Design & Visual Communications is the expected norm but exceptions may be made by negotiation with the teacher in charge of Design & Visual Communications. Previous study in Visual Design (IT Design) Or an interest in visual communication, freehand sketching or design is needed. EQUIPMENT REQUIRED 2H, HB, and 2B Pencils (05 mechanical pencils preferable for 2H and HB) 45° and 30°-60° set squares 200mm Compass and 300mm ruler Block of A3 Drawing Paper A3 Drawing Envelope (18N9) or plastic folio case (preferred) Eraser and sharpener Promarker Pens 4 grades of black gel sketch pens Own drawing board and T-Square (For Homework) OPTIONAL EXTRAS Rubbing Shield Oval Templates French curves Black 0.2, 0.5 Detail pen Pro Markers assorted Quality Colour pencils Other Colouring mode & media as per choice AREAS OF STUDY Freehand Sketching – 2D and 3D Formal instrumental drawing – isometric, one and two point perspective Geometric construction as needed Design processes Architectural and Spacial design Design annotation around Aesthetic, Function & Materials Ergonomics and related human body practicality Evaluation Colour rendering Model making I.T in DVC eg Google SketchUp Solidworks and ArchiCAD ST. PATRICK’S COLLEGE – SILVERSTREAM CALENDAR 13 DVC 2015 Week Content 1 Introduction to all the Achievements Standards and how they are to be assessed. 2 3 4 5 6 7 1 2 3 4 Explain 3.30 thoroughly, Read my assessment Schedule and follow steps. Research the Experiences and Inspirations and decide which path to follow. Collect Images, photos, sounds and experiences that you are going to use. Take and convert into shapes that show development of ideas Take the ideas and develop further into lines that are recognisable and useful Make sure the lines and shapes are well developed and researched with good use of annotation and use of colour Reseach Spacial / Product brief and begin work Investigation/ Research/ Existing examples, analyse and critique materials, mechanism, operation, ergonomics. TERM 2 HOLIDAYS On going Research, concepts, Design notes & critiques Concepts, Design Notes & Critiques .Use of developed lines applied Concepts, Design Notes & Critiques .Use of developed lines applied Concepts, Design Notes & Critiques. Use of developed lines applied 5 Developments, modelling & Critique .Use of developed lines applied 6 Developments, modelling & Critique 7 8 9 Developments, modelling & Critique Final Presentations & Drawings, Preparation for Display Final Presentations & Drawings, Preparation for Display 10 Final Presentations & Drawings Photograph display TERM 3 HOLIDAYS 1. Hand in Spacial/ Product project in for marking! 2. Hand in Display Project for marking! 8 9 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 Research Spacial / Product brief and begin work Investigation/ Research/ Existing examples, analyse and critique materials, mechanism, operation, ergonomics. Concepts, Design Notes & Critiques .Use of developed lines applied Concepts, Design Notes & Critiques. Use of developed lines applied Developments, modelling & Critique .Use of developed lines applied Developments, modelling & Critique Developments, modelling & Critique Final Presentations & Drawings, Final Presentations & Drawings, TERM 4 HOLIDAYS Final development and Evaluations Hand in Product Design Portfolio compilation and catch up. All work due to send off for Externals Work to be sent send away Assessment 3.30 Initiate design ideas through exploration. External 3.33 or 3.32 Spacial or Product first? Start Dates 2 Feb. 9 Feb. 16 Feb. 23 Feb. 2 Mar. 9 Mar. 16 Mar. 23 Mar. 30 Mar. 3.31 Develop a visual Presentation that exhibits a design outcome to an audience 20 Apr. 27 Apr. 4 May. 11 May. 18 May. 25 May. 8 Jun. 15 Jun. 22 Jun. 29 Jun. 3.32 or 3.33 Spacial or Product design not done in Term Two 20 Jul. 27 Jul. 3 Aug. 10 Aug. 17 Aug. 24 Aug. 31 Aug. 7 Sep. 14 Sep. 21 Sep. 12 Oct. 19 Oct. 26 Oct. 2 Nov. 9 Nov. 16 Nov. 23 Nov. 30 Nov. 7Dec. Unlike other Subjects we do up to four Achievement Standards all at the same time while doing two projects for the year. PROJECT ONE is Spacial Design(Architecture / landscape) and PROJECT TWO is Product design ( everyday appliances to make our lives easier L3 Graphics Achievement Standards: 15 Credits Internal 9 Credits External 91627 91628 91629 91630 91631 Initiate design ideas through exploration Develop a visual presentation that exhibits a design outcome to an audience Resolve a spatial design through graphics practice Resolve a product design through graphics practice Produce working drawings to communicate production details for a complex design 3.31 3.32 3.33 4 Credits 4 Credits 5 Credits 5 Credits 5 Credits External Internal Internal Internal External 3.30 3,34 ASSESSMENT SCHEDULE While we are not offering 3.34 due to uncertainty around its Merit and Excellence requirements, that does not preclude any student who wishes to attempt it! Design and Visual Communication 91627 (3.30): Initiate design ideas through exploration Assessment Criteria Achievement Achievement with Merit Achievement with Excellence Use visual communication strategies to show alternatives and variations for the purpose of exploring and re-generating ideas. Use visual communication strategies to show considered alternatives and variations for the purpose of analysing and reinterpreting ideas. Use visual communication strategies to show divergent and perceptive alternatives and variations for the purpose of extending and transforming ideas. Origin ideas use starting experiences to generate ideas and lead towards design ideas. Origin ideas identify an emerging train of thought that informs design ideas. Origin ideas challenge thinking that informs and enhances design ideas. Overall Level of Performance (all criteria within a column are met) Clarification of Terminology 1. ‘Origin ideas’ refers to the line of thinking or point of view that functions as the precursor or underlying driver for generating design ideas at an advanced level of creativity. At this level of thinking, origin ideas do not necessarily have obvious connections to a brief context or address functional and aesthetic qualities associated with design ideas. These can be quite symbolic or esoteric in expressing a narrative or perspective that expands design thinking in terms of meaning and semiotics. 2. Visual communication strategies (including 2D, 3D, and 4D modes) that support the interrogation and regeneration of ideas may include: abstraction, re-combination, tessellation, exaggeration, rotation, inversion, translation, translocation, deconstruction. 3. Experiences can be teacher or student selected and may include: natural and / or built landscapes, film clips, music extracts, observational drawing, conceptual modelling, photography, language devices. RETAIL SHOPPING CENTRE NCEA AS 91627 AS 91628 AS 91629 AS 91630 (AS 91631) Situation It has come to your attention that a vacant piece of land is up for sale. You are also aware of the potential for the development of a vibrant modern retail shop or shops. Inspired as you are by various movements in Modernism you have decided to combine these elements and create a stunning landmark to the greater good of the community Brief Choose the location, research the best retails shops to be considered even a combination. Then research designs to support this building. THEN…Rewrite your Brief! Specifications Consider the site, its locality and what services are provided. Consider the needs of the community including parking and access.. alternative and environmentally friendly construction material and what eco aspects that can be included. It must conform to standard building regulations. Ideally make use of local materials or eco materials made available. To be inspired in part by recognizable elements from the Architectural Movement, Era or Designer of your choice. Include and identify elements of Ideation from your final drawing sketches. Work to your strengths be it instrumental or freehand . Requirements Show comparison and justification for your choice comparison between the various sites. Compare different types of Retail stores to go into your building. Your building is to be Iconic due to its location and design in the area and be Free Standing. Identify a possible solution by working through the design process, concepts, concept developments, final solution and evaluation. Annotate and evaluate throughout all stages of the process, design principles, design elements and specifications of the brief. In the form of a folio present your final solution: Scaled model, all necessary freehand or instrumental drawings. These may include but are not restricted to: A site and floor plan – include fittings and relevant electrical/plumbing diagrams. Two adjacent elevations – drawn with instruments and rendered. An instrumental sectional or exploded drawing through an external wall to show building construction with building specification notes This work will be used for Developing a visual presentation that exhibits a design outcome to an audience, you have to SELL your Concept in 6-8 Pages! Due Date: PERSONAL TRANSPORT SOLUTION NCEA AS 91627 AS 91628 AS 91629 AS 91630 AS 91631 Situation The cost of personal transport today is expensive and not viable long term in the inner city! This problem has become a major cost and problem. It is also affecting our environment. As a product design student you are going to be inspired by research, nature and create a new Design for personal transport. Brief After researching different types of practical personal transport solutions. identify one type, with justifications, inspired by nature in its shape or application THEN…Rewrite your Brief! Specifications Consider the different current alternatives eg, bikes, electric cars Hybrid vehicles etc.. Consider the needs of the community including parking, refueling/charging and access.. alternative and environmentally friendly construction material and what eco aspects that can be included. It must conform to standard design regulations. Ideally make use of local materials or eco materials made available. To be inspired in part by recognizable elements from the Architectural Movement, Era or Designer of your choice. Include and identify elements of Ideation from your final drawing sketches. Work to your strengths, be it instrumental, freehand or both. Requirements Show comparison and justification for your choice comparison between the various types of personal transport currently in usage. Be guided by nature for ideation prospects and technologies. Identify a possible solution by working through the design process, concepts, concept developments, final solution and evaluation. Annotate and evaluate throughout all stages of the process, design principles, design elements and specifications of the brief. In the form of a folio present your final solution: Scaled model, all necessary freehand or instrumental drawings. These may include but are not restricted to: This work may be used for developing a visual presentation that exhibits a design outcome to an audience, you have to SELL your Concept in 6-8 Pages! MULTI FUNCTION FURNITURE NCEA AS 91627 AS 91628 AS 91629 AS 91630 AS 91631 Situation Todays society is requiring more and more space for the ever growing population. Properties are getting ever smaller and needs are changing. The furniture of tomorrow will have to perform multi purposes and also have to be made of recycled or alternative Materials which may need to be researched. Brief Design transformer furniture researched from the best designs and then look at tomorrows materials and create a very unique multi purpose Bespoke furniture THEN Rewrite your Brief! Specifications Consider the site, its locality and what services are provided. Consider the needs of the community including parking and access.. alternative and environmentally friendly construction material and what eco aspects that can be included. It must conform to standard building regulations. Ideally make use of local materials or eco materials made available. To be inspired in part by recognizable elements from the various modernist designers of your choice Requirements Research the best ideas around in books and on the net. Research what materials can be recycled or what materials are ecofriendly. Identify a possible market by working through the design process, concepts, concept developments, final solution and evaluation. Annotate and evaluate throughout all stages of the process, design principles, design elements and specifications of the brief. In the form of a folio present your final solution: Scaled model, all necessary instrumental drawings. Perspective projection An interior rendered one point perspective projection. An exterior rendered two point projection. Due Date: Achievement Standard Subject Reference Design and Visual Communication 3.30 Title Initiate design ideas through exploration Level 3 Credits Subfield Technology Domain Design and Visual Communication 4 Assessment External Status Registered Status date 4 December 2012 Planned review date 31 December 2016 Date version published 4 December 2012 This achievement standard involves initiating design ideas through exploration. Achievement Criteria Achievement Achievement with Merit Achievement with Excellence Initiate design ideas through exploration. Initiate design ideas through insightful exploration. Initiate design ideas through extensive exploration. Explanatory Notes 1 This achievement standard is derived from the Level 8 achievement objectives from the Technology learning area in The New Zealand Curriculum, Learning Media, Ministry of Education, 2007; and is related to the material in the Teaching and Learning Guide for Technology, Ministry of Education, 2012, at http://seniorsecondary.tki.org.nz. Further information can be found at http://www.technology.tki.org.nz/. 2 Initiate design ideas through exploration involves: using an experience(s) to generate starting ideas using visual communication strategies to interrogate and re-generate ideas towards design ideas. Initiate design ideas through insightful exploration involves: using visual communication strategies to analyse and identify an emerging train of thought and re-interpret ideas to form design ideas. Initiate design ideas through extensive exploration involves: using visual communication strategies to challenge thinking, and extend and transform ideas to form design ideas. 3 Starting ideas refers to the line of thinking or point of view that functions as the precursor or underlying driver for generating design ideas at an advanced level of creativity. At this level of thinking, origin ideas do not necessarily have obvious connections to a brief context or address functional and aesthetic qualities associated with design ideas. These can be quite symbolic or esoteric in expressing a narrative or perspective that expands design thinking in terms of meaning and semiotics. 4 Visual communication strategies (including 2D, 3D and 4D modes) that support the interrogation and re-generation of ideas may include: abstraction, re-combination, tessellation, exaggeration, rotation, inversion, translation, translocation, deconstruction. 5 Experiences can be teacher or student selected that may include: natural and/or built landscapes, film clips, music extracts, observational drawing, conceptual modelling, photography, language devices. 6 Assessment Specifications for this achievement standard can be accessed through the Technology Resources page found at http://www.nzqa.govt.nz/qualificationsstandards/qualifications/ncea/ncea-subject-resources/. Replacement Information This achievement standard replaced AS90734. Quality Assurance 1 Providers and Industry Training Organisations must have been granted consent to assess by NZQA before they can register credits from assessment against achievement standards. 2 Organisations with consent to assess and Industry Training Organisations assessing against achievement standards must engage with the moderation system that applies to those achievement standards. Consent and Moderation Requirements (CMR) reference 0233 Achievement Standard Subject Reference Design and Visual Communication 3.31 Title Develop a visual presentation that exhibits a design outcome to an audience Level 3 Credits Subfield Technology Domain Design and Visual Communication 6 Assessment Internal Status Registered Status date 4 December 2012 Planned review date 31 December 2016 Date version published 4 December 2012 This achievement standard involves developing a visual presentation that exhibits a design outcome to an audience. Achievement Criteria Achievement Achievement with Merit Achievement with Excellence Develop a visual presentation that exhibits a design outcome to an audience. Develop a visual presentation that clearly exhibits a design outcome to an audience. Develop a visual presentation that effectively exhibits a design outcome to an audience. Explanatory Notes 1 This achievement standard is derived from the Level 8 achievement objectives from the Technology learning area in The New Zealand Curriculum, Learning Media, Ministry of Education, 2007; and is related to the material in the Teaching and Learning Guide for Technology, Ministry of Education, 2012, at http://seniorsecondary.tki.org.nz. Further information can be found at http://www.technology.tki.org.nz/. 2 Develop a visual presentation that exhibits a design outcome to an audience involves: selecting and applying presentation techniques and formats to communicate visual information to an audience within an exhibition space(s) making design decisions to develop an exhibition that is informed by research, the needs of an audience, the exhibition space, and the nature of the design outcome being presented. Develop a visual presentation that clearly exhibits a design outcome to an audience involves: integrating presentation techniques and formats to communicate a cohesive visual presentation making informed design decisions that draws from exhibition design knowledge and the nature of the design outcome. Develop a visual presentation that effectively exhibits a design outcome to an audience involves: the skilful integration of techniques and formats to promote the design intent of the outcome in a convincing manner making informed designer decisions that integrate exhibition design knowledge, and the nature of the design outcome. 3 Exhibits a design outcome means presenting visual information in such a way that it conveys the intent and qualities of the outcome without the designer’s physical presence. 4 Exhibition design knowledge refers to understanding the relationships between the viewer, the outcome to be exhibited, and the exhibition space, as well as understanding of compositional media and modes, and presentation techniques and formats. 5 Presentation techniques refer to the use and understanding of compositional principles, modes, and media for the purpose of the presentation. Compositional principles may include: proximity, alignment, hierarchy and the use of positive and negative space. Modes may include: digital applications, other technological applications, photography, models, and the range of conventional drawing and sketching methods. 6 Presentation formats may include: display boards, albums, modelling processes or digital forms such as PowerPoint, CAD representation or fly-throughs, flash productions, fashion portfolios, animations, simulations. 7 Evidence may be generated using any media approaches and/or computer applications. 8 Conditions of Assessment related to this achievement standard can be found at http://ncea.tki.org.nz/. Replacement Information This achievement standard replaced unit standard 7521 and AS90735. Develop a visual presentation that clearly exhibits a design outcome to an audience involves: integrating presentation techniques and formats to communicate a cohesive visual presentation making informed design decisions that draws from exhibition design knowledge and the nature of the design outcome. Develop a visual presentation that effectively exhibits a design outcome to an audience involves: the skilful integration of techniques and formats to promote the design intent of the outcome in a convincing manner making informed designer decisions that integrate exhibition design knowledge, and the nature of the design outcome. 9 Exhibits a design outcome means presenting visual information in such a way that it conveys the intent and qualities of the outcome without the designer’s physical presence. 10 Exhibition design knowledge refers to understanding the relationships between the viewer, the outcome to be exhibited, and the exhibition space, as well as understanding of compositional media and modes, and presentation techniques and formats. 11 Presentation techniques refer to the use and understanding of compositional principles, modes, and media for the purpose of the presentation. Compositional principles may include: proximity, alignment, hierarchy and the use of positive and negative space. Modes may include: digital applications, other technological applications, photography, models, and the range of conventional drawing and sketching methods. 12 Presentation formats may include: display boards, albums, modelling processes or digital forms such as PowerPoint, CAD representation or fly-throughs, flash productions, fashion portfolios, animations, simulations. 13 Evidence may be generated using any media approaches and/or computer applications. 14 Conditions of Assessment related to this achievement standard can be found at http://ncea.tki.org.nz/. Replacement Information This achievement standard replaced unit standard 7521 and AS90735 Achievement Standard Subject Reference Design and Visual Communication 3.32 Title Resolve a spatial design through graphics practice Level 3 Credits Subfield Technology Domain Design and Visual Communication 6 Assessment Internal Status Registered Status date 4 December 2012 Planned review date 31 December 2016 Date version published 4 December 2012 This achievement standard involves resolving a spatial design through graphics practice. Achievement Criteria Achievement Achievement with Merit Achievement with Excellence Resolve a spatial design through graphics practice. Clearly resolve a spatial design through graphics practice. Effectively resolve a spatial design through graphics practice. Explanatory Notes Clearly resolve a spatial design through graphics practice involves: exploring the wider environmental conditions and human factors related to the design context to identify opportunities and constraints communicating a spatial design that addresses significant opportunities and constraints. Effectively resolve a spatial design through graphics practice involves: making informed designer decisions that integrate spatial design knowledge, and understanding of the wider environmental conditions and human factors related to the design context communicating a spatial design that is justified in terms of the significant opportunities and constraints. 7 Spatial design is the design of inside and outside spaces, and may include: architectural, interior design and landscape architecture. 8 considerations (eg sun, wind, topography, views) spatial design visual communication techniques and approaches (eg architectural drawings and rendering, models, and animation). Design contexts may include: personal/family/communal/retail spaces, gardens, urban spaces, recreation/exhibition spaces, apartments, transport-related buildings, commercial buildings, religious buildings. 9 Graphics practice involves expressing a visual literacy through the developing of design ideas by applying design and visual communication techniques and knowledge, leading to the communication of an outcome in response to a brief. 10 Conditions of Assessment related to this achievement standard can be found at http://ncea.tki.org.nz/. Replacement Information This achievement standard replaced unit standard 7513 and AS90736. Quality Assurance 3 Providers and Industry Training Organisations must have been granted consent to assess by NZQA before they can register credits from assessment against achievement standards. 4 Organisations with consent to assess and Industry Training Organisations assessing against achievement standards must engage with the moderation system that applies to those achievement standards. Consent and Moderation Requirements (CMR) reference 0233 Achievement Standard Subject Reference Design and Visual Communication 3.33 Title Resolve a product design through graphics practice Level 3 Credits Subfield Technology Domain Design and Visual Communication 6 Assessment Internal Status Registered Status date 4 December 2012 Planned review date 31 December 2016 Date version published 4 December 2012 This achievement standard involves resolving a product design through graphics practice. Achievement Criteria Achievement Achievement with Merit Achievement with Excellence Resolve a product design through graphics practice. Clearly resolve a product design through graphics practice. Effectively resolve a product design through graphics practice. Explanatory Notes 11 This achievement standard is derived from The New Zealand Curriculum, Learning Media, Ministry of Education, 2007; and is related to the material in the Teaching and Learning Guide for Technology, Ministry of Education, 2012, at http://seniorsecondary.tki.org.nz. Further information can be found at http://www.technology.tki.org.nz/. 12 Resolve a product design through graphics practice involves: exploring and refining design ideas based on an analysis of the design context (including opportunities and constraints) and understanding of product design knowledge communicating a product design that addresses identified opportunities and constraints. Clearly resolve a product design through graphics practice involves: exploring the wider environmental conditions and human factors related to the design context to identify opportunities and constraints communicating a product design that addresses significant opportunities and constraints. Effectively resolve a product design through graphics practice involves: making informed designer decisions that integrate product design knowledge, and understanding of the wider environmental conditions and human factors related to the design context communicating a product design that is justified in terms of the significant opportunities and constraints. 13 Product design is the design of objects and artefacts and may include: fashion, packaging, media products, consumer products and engineered products. 14 Product design knowledge includes elements of design approaches, technical knowledge and visual communication techniques relevant to the specific product design context. These may include: design tools used for the development of product design ideas (eg market research, anthropometrics, ergonomes, mockups, and models) technical knowledge of materials, joining, fitting, assembly, finish, fasteners, sustainability, and environmental considerations product design visual communication techniques and approaches (eg product design drawings and rendering, prototypes, models, and animation). 15 Design contexts may include: furniture, utensils, jewellery, garments, textile items, containers, sporting/leisure equipment, appliances, transportation, fittings, electronic devices. 16 Graphics practice involves expressing a visual literacy through the developing of a design idea by applying design and visual communication techniques and knowledge, leading to the communication of an outcome in response to a brief. 17 Conditions of Assessment related to this achievement standard can be found at http://ncea.tki.org.nz/. Replacement Information This achievement standard and AS91631 replaced unit standard 7514, AS90737, and AS90738. Quality Assurance 5 Providers and Industry Training Organisations must have been granted consent to assess by NZQA before they can register credits from assessment against achievement standards. 6 Organisations with consent to assess and Industry Training Organisations assessing against achievement standards must engage with the moderation system that applies to those achievement standards. Consent and Moderation Requirements (CMR) reference 0233 Achievement Standard Subject Reference Design and Visual Communication 3.34 Title Produce working drawings to communicate production details for a complex design Level 3 Credits Subfield Technology Domain Design and Visual Communication 6 Assessment External Status Registered Status date 4 December 2012 Planned review date 31 December 2016 Date version published 4 December 2012 This achievement standard involves producing working drawings to communicate production details for a complex design. Achievement Criteria Achievement Achievement with Merit Produce working drawings Produce working to communicate production drawings to clearly details for a complex communicate production design. details for a complex design. Achievement with Excellence Produce working drawings to effectively communicate production details for a complex design. Explanatory Notes 1 This achievement standard is derived from the Level 8 achievement objectives from the Technology learning area in The New Zealand Curriculum, Learning Media, Ministry of Education, 2007, and is related to the material in the Teaching and Learning Guide for Technology, Ministry of Education, 2012, at http://seniorsecondary.tki.org.nz. Appropriate reference information is available in Safety and Technology Education: A Guidance Manual for New Zealand Schools, Ministry of Education, and the Health and Safety in Employment Act 1992. 2 Further information can be found at http://www.technology.tki.org.nz/. 3 Produce working drawings to communicate production details for a complex design involves: selecting views and modes informed by research and the nature of the design using appropriate conventions and presentation techniques to generate a set of related drawings that communicates details for the assembly and/or construction of the design. Produce working drawings to clearly communicate production details for a complex design involves: accurately applying techniques to generate a precise set of related drawings that communicates details for the assembly and/or construction of the design. Produce working drawings to effectively communicate production details for a complex design involves: selecting a series of views and modes to generate a cohesive set of related drawings that communicates details that would enable the assembly and/or construction of the design. 4 Working drawings to communicate production details are a set of related 2D and 3D (and/or 4D) drawings and/or models that show exterior and interior detail of the components and information related to the construction and assembly of the complex design. Working drawings can be constructed using either traditional drawing equipment and/or computer applications using a range of modes (eg 2D, 3D, 4D). 5 A complex design refers to a spatial or product design with multiple components. The production details to be communicated about the complex design must be decided by the students. 6 Conventions associated with drawing define such things as: line types (eg construction lines, outlines, and section lines), drawing and text layout, and dimensioning. Conventions include those which are commonly applied within a community of practice eg engineering (eg SAA/SNZ HB1:1994), or architecture – building and landscaping (eg NZS/AS 1100.101:1992 Technical drawing – General principles; NZS/AS 1100.301:1985 Technical drawing – Architectural drawing). 7 Assessment Specifications for this achievement standard can be accessed through the Technology Resources page found at http://www.nzqa.govt.nz/qualifications-standards/qualifications/ncea/subjects/. Replacement Information This achievement standard and AS91630 replaced unit standard 7514, AS90737, and AS90738. This achievement standard replaced unit standard 7515 and unit standard 19355.