Raffaella Folgieri DICo – Digital Information & Communication Departiment Constancy factors in visual perception Gjovik, Norway Why interest in visual perception? • to investigate main factors in VR • to understand boundaries between perception and cognitive processes • to find instruments and methods to analyse human reaction to VR stimuli • to understand emotional and cognitive involvement MOTIVATION • Investigating emotions in VR Aims: investigate emotions in VR AIMS: reduce hazards in production plants and storage sites by addressing end-users’ practical safety issues through merging Human Factors (HF) knowledge and Virtual Operators virtually immersed in Reality(VR) technologies Virthualis project production plant and in control room felt emotionally proven as immersed in real physical situation What are potentially influencing factors? DICo VR AS A COMMUNICATION PROCESS • between human beings • mediated by computer systems – interaction, visualization and other sensory stimuli to convey information • Reality – is not a intrinsic characteristic of VR – is the result of a conventional way of coding information. A coding whose purpose is to bring the observer to the conclusion that the VR set is verisimile, i.e. “similar-tothe-real-thing” (or involves similar sensation?) DICo VISUAL PERCEPTION RELEVANCE • Vision is the main sensorial system • We need to focus on visual perception key factors – Colors – Immersivity: • is the emotional stimulus key factor • needs all the visual field – Observer needs to explore actively all the visual fiels moving head and eyes • The space and the depth perceptions become foundamental DICo Eat me, Drink me… What are key factors in spatial perception? DICo SPACE, SIZE AND SHAPE • Spatial perception depends on multiple aspects • We focus on three: • Relative distances • Size • Shape • We experiment some constancy effects, what are their origin? Perceptual? Cognitive? DICo SPATIAL CONSTANCY Perception viewpoint: • understand relative distances and dimensions • Interaction: foundamental role DICo SHAPE CONSTANCY (1) Cognitive viewpoint: • mental rotation or translation DICo SHAPE CONSTANCY (2) • In shape constancy effect we have a major role of high level brain activity: mental rotations! • We assume that this activity can be detected in different brain areas, producing strong signals, to be identified and classified DICo EXPERIMENTS AND OBSERVATIONS • To detect above activity we need to devise specific experiments • To observe brain activity we could use: – fMRI – Experiments on primate • Both are invasive/difficult to use in VR environment 11 INVESTIGATION OBJECTIVES In a VR context: • fMRI not enough • Need: uninvasive and portable instrument to investigate brain activity – to identify brain areas activated in space and depth perception processes – to correlate brain areas to active interactive exploration of spaces • This will allows us to – understand if in VR similarity to phisical reality is necessary – find boundaries between perception and cognitive processes 12 EEG in VR: WHAT AND HOW • Experiments setup • VR similar to physical reality • Reproducing stimuli through VR far from reality DICo MODELS AND METHODS • Computational models to analyse data from brain-motion and emotion sensors: – Brain activity, cardio frequency, sweat, eye, arms and legs activities • Data-fusion problem: – Machine learning methods DICo MACHINE LEARNING Area of Artificial Intelligence concerned with the development of techniques which allow computers to "learn". Machine Learning: design and development of algorithms that allow computers to evolve behaviors based on empirical data (sensor data or databases). We want VR reacting to human perception! DICo EXPECTED RESULTS Indications on brain areas involved in • VR perception: • relative distances and dimensions • interaction • Cognitive viewpoint: • objects (mental) recognition DICo FINAL OBJECTIVE Experiments with EEG foundamental for the realization of algorithms allowing VR to adapt to human and vice-versa DICo Thank you! DICo