Name STUDY LINK 1 10 Date Time Unit 2: Family Letter Estimation and Calculation Computation is an important part of problem solving. Many of us were taught that there is just one way to do each kind of computation. For example, we may have learned to subtract by borrowing, without realizing that there are many other methods of subtracting numbers. In Unit 2, students will investigate several methods for adding, subtracting, and multiplying whole numbers and decimals. Students will also take on an Estimation Challenge in Unit 2. For this extended problem, they will measure classmates’ strides, and find a median length for all of them. Then they will use the median length to estimate how far it would take to walk to various destinations. Throughout the year, students will practice using estimation, calculators, as well as mental and paper-and-pencil methods of computation. Students will identify which method is most appropriate for solving a particular problem. From these exposures to a variety of methods, they will learn that there are often several ways to accomplish the same task and achieve the same result. Students are encouraged to solve problems by whatever method they find most comfortable. Copyright © Wright Group/McGraw-Hill Computation is usually not the first step in the problem-solving process. One must first decide what numerical data are needed to solve the problem and which operations need to be performed. In this unit, your child will continue to develop his or her problem-solving skills with a special focus on writing and solving equations for problems. Please keep this Family Letter for reference as your child works through Unit 2. 29 EM3cuG5MM_U01_002-032.indd 29 1/12/11 3:08 PM STUDY LINK 110 Unit 2: Family Letter cont. Vocabulary Important terms in Unit 2: Estimation Challenge A problem for which it is difficult, or even impossible, to find an exact answer. Your child will make his or her best estimate and then defend it. partial-sums addition A method, or algorithm, for adding in which sums are computed for each place (ones, tens, hundreds, and so on) separately and are then added to get a final answer. magnitude estimate A rough estimate. A magnitude estimate tells whether an answer should be in the tens, hundreds, thousands, and so on. 1. 2. 3. 4. Example: Give a magnitude estimate for 56 º 32 Step 1: Round 56 to 60. Add Add Add Add 100s 10s 1s partial sums. 268 + 483 600 140 + 11 751 Partial-sums algorithm Step 2: Round 32 to 30. 60 º 30 = 1,800, so a magnitude estimate for 56 º 32 is in the thousands. place value A number system that values a digit number in a set of data. according to its position in a number. In our number system, each place has a value ten times that of the place to its right and one-tenth the value of the place to its left. For example, in the number 456, the 4 is in the hundreds place and has a value of 400. mean The sum of a set of numbers divided by the range The difference between the maximum and number of numbers in the set. The mean is often referred to simply as the average. minimum in a set of data. 10s 100s 1,000s 10,000s maximum The largest amount; the greatest median The middle value in a set of data when the data are listed in order from smallest to largest or vice versa. If there is an even number of data points, the median is the mean of the two middle values. number in a set of data. trade-first subtraction A method, or algorithm, for subtracting in which all trades are done before any subtractions are carried out. Example: 352 - 164 100s 3 - 1 10s 4 5/ 6 Trade 1 ten for 10 ones. 1s 12 2/ 4 100s 2 3/ -1 1 10s 14 4/ 5/ 6 8 1s 12 2/ 4 8 Trade 1 hundred for 10 tens and subtract in each column. Copyright © Wright Group/McGraw-Hill minimum The smallest amount; the smallest reaction time The amount of time it takes a person to react to something. 30 EM3cuG5MM_U01_002-032.indd 30 1/12/11 3:08 PM STUDY LINK 110 Unit 2: Family Letter cont. Building Skills through Games In Unit 2, your child will practice computation skills by playing these games. Detailed instructions are in the Student Reference Book. number cards 0–9, a six-sided die, and a calculator to play this game. Multiplication Bull’s Eye provides practice in estimating products. Addition Top-It See Student Reference Book, page 333. This game for 2 to 4 players requires a calculator and 4 each of the number cards 1–10, and provides practice with place–value concepts and methods of addition. Number Top-It See Student Reference Book, page 326. Two to five players need 4 each of the number cards 0–9 and a Place-Value Mat. Students practice making large numbers. High-Number Toss See Student Reference Book, pages 320 and 321. Two players need one six-sided die for this game. High-Number Toss helps students review reading, writing, and comparing decimals and large numbers. Subtraction Target Practice See Student Reference Book, page 331. One or more players need 4 each of the number cards 0–9 and a calculator. In this game, students review subtraction with multidigit whole numbers and decimals. Multiplication Bull’s-Eye See Student Reference Book, page 323. Two players need 4 each of the Do-Anytime Activities To work with your child on the concepts taught in Units 1 and 2, try these activities: Copyright © Wright Group/McGraw-Hill 1. When your child adds or subtracts multidigit numbers, talk about the strategy that works best. Try not to impose the strategy that works best for you! Here are some problems to try: 467 + 343 = _______ ________ = 761 + 79 894 - 444 = _______ 842 - 59 = _______ 2. As you encounter numbers while shopping or on license plates, ask your child to read the numbers and identify digits in various places—thousands place, hundreds place, tens place, ones place, tenths place, and hundredths place. 31 EM3cuG5MM_U01_002-032.indd 31 1/12/11 3:09 PM STUDY LINK Unit 2: Family Letter cont. 110 As You Help Your Child with Homework As your child brings assignments home, you might want to go over the instructions together, clarifying them as necessary. The answers listed below will guide you through this unit’s Study Links. Study Link 2 1 Study Link 2 5 Answers vary for Problems 1-5. Answers vary for Problems 1–5. 6. 720 7. 90,361 8. 12 9. 18 Study Link 2 2 1. 571 and 261 2. 30, 20, and 7 3. 19 and 23 4. 533 and 125 5. 85.2 and 20.5, or 88.2 and 17.5; Because the sum has a 7 in the tenths place, look for numbers with tenths that add to 7: 85.2 + 20.5 = 105.7; and 88.2 + 17.5 = 105.7. 10. 47 7. 4.4 11. 208 8. 246 12. 3 9. 1.918 13. 8 R2 11. 6 8. 137 12. 84,018 9. 5.8 13. $453.98 15. 14 2. 30%: Unlikely 99%: Extremely likely 80%: Very likely 65%: Likely 5%: Extremely unlikely 20%: Very unlikely 35%: Unlikely 45%: 50-50 chance Study Link 27 1. 1,000s; 70 ∗ 30 = 2,100 6. Sample answers: 45 ∗ 68 = 3,060; 684 ∗ 5 = 3,420; and 864 ∗ 5 = 4,320 Study Link 2 8 1. 152; 100s; 8 ∗ 20 = 160 Study Link 2 4 c. 148 + 127 = b b. Total number of cards 3. 2,146; 1,000s; 40 ∗ 60 = 2,400 d. b = 275 4. 21; 10s; 5 ∗ 4 = 20. e. 275 baseball cards 5. 26.04; 10s; 9 ∗ 3 = 27 2. a. 20.00; 3.89; 1.49 b. The amount of change c. 20.00 - 3.89 - 1.49 = c, or 20 - (3.89 + 1.49) = c e. $14.62 3. a. 0.6; 1.15; 1.35; and 0.925 b. The length of the ribbons c. b = 0.6 + 1.15 + 1.35 + 0.925 e. 4.025 meters Study Link 2 9 1. 6,862; 1,000s 2. 88.8; 10s 3. 33.372; 10s 4. 100,224; 100,000s 5. 341.61; 100s 6. 9,989 7. 5 R2 8. 91 9. $19.00 Copyright © Wright Group/McGraw-Hill 2. 930; 100s; 150 ∗ 6 = 900 1. a. 148 and 127 d. b = 4.025 Very likely: 80% Likely: 70% 5. 10s; 3 ∗ 4 = 12 5. 703 and 1,500 6. 25 and 9 7. 61 d. c = 14.62 1. Unlikely: 30% Very unlikely: 15% Extremely unlikely: 5% 4. 10s; 20 ∗ 2 = 40 3. Sample answer: 803 and 5,000 14. 98 9. 13 3. 10,000s; 100 ∗ 100 = 10,000 1. 451 and 299 2. 100.9 and 75.3 10. 18.85 8. 518 2. 1,000s; 10 ∗ 700 = 7,000 Study Link 2 3 4. 17 and 15 7. 29,616 Study Link 2 6 Sample answers: 6. 4,572 6. 5,622 Study Link 2 10 1. 390.756 2. 3,471.549 3. 9,340 4. 244 5. 44,604 6. 19 R2 32 EM3cuG5MM_U01_002-032.indd 32 1/12/11 3:09 PM