Case Study June 2015 www.broadstonegroup.com The Broadstone Approach Broadstone is A collection of the brightest and best in the event business. The major challenge with Baku 2015 was time - 20 months to plan and deliver the First European Games. What we did to overcome the challenge Our approach was to take lessons from the past. But rather than just doing things again, we were determined to do them better. We landed a team of 16 expert directors with relevant and focussed expertise within two months to form the basis of the organising committtee. 1 The Broadstone Approach We recruited our first 100 people in 100 days and over the next year built a team of 1500 local and international staff. We quickly established relationships with key Government partners and agencies. Everyone needed to be clear about their scope of work. We avoided a “learn-by-doing” approach, which is slow and expensive. Instead, we used highly skilled and experienced craftsmen, who have a proven track record of delivering events of this nature and scale. Results By applying talent, the right structures and the right processes, we were able to take the tight timeline and use it very efficiently. We were able to deliver a world class event on budget and on time in 20 months. Our approach of craftsmanship has left behind a legacy of expertise that will continue to be be used as Azerbaijan hosts major events in the future. 2 The Broadstone Approach How could this be applied elsewhere? A more efficient planning process, coupled with bringing in the right people in at the right time and training them better, is a more cost effective way. This approach can deliver a tremendous amount to the bottom line as well as to the experience of those involved in the event. 3 Games Academy Baku 2015 was an ambitious project. It had to be planned and delivered in just 20 months, compared to seven years for an Olympic Games. One of the biggest challenges was finding the Azerbaijani staff needed to plan and deliver the Games. The traditional model for major events, with almost all training happening “on-the-job” with little attention paid to learning and development of paid staff would not have provided the right people in the right numbers at the right time to deliver the project. 4 Games Academy What we did to overcome the challenge Results Injected a young, motivated “generation” who performed highly as a group and challenged others to “up their game”, raising the bar of performance across the organisation. We designed, developed and implemented the “Games Academy”. The programme developed a network of people who understood how the whole project comes together – helping integration across disparate functions. An extensive learning and development programme for more than 1,000 paid staff including a graduate development programme to attract, develop and retain 180 University graduates and equip them with the skills and knowledge to become an effective management layer of the organisation in less than a year. A meaningful legacy for Azerbaijan – a group of highly capable young people ready to work on future major events, and other large, complex projects 5 Games Academy How can this be applied elsewhere? Our Games Academy programme significantly reduced the “speed to competence”... This is a model which could be applied at events across the globe, regardless of the primary driver – be it time or budget constraints turning new recruits into a highly productive team in a shorter time. Combined with a non-traditional workforce model and AN alternative approach to planning, there is potential to make significant savings from salary and other costs. 6 Innovation in technology The Challenge The team had just 30% of the typical timeframe to organise and deliver the event, which would have been impossible using the typical major event technology model As a first time event, there was no existing template or model to follow so sizing and scaling the requirements for this project was a challenge. The Approach The blank sheet of paper and time constraints provided an exciting opportunity. You only have one chance to do something for the first time. This allowed the technology team to start completely afresh, de-clutter, simplify the technology solution and focus on delivering what was absolutely necessary to make the Games a success. We had to find a new way to deliver - using technologies that broke away from the typical approach to major events. 7 Innovation in technology Baku 2015 moved fully into cloud technology. That means all technology infrastructure is based on delivering the internet to venues. Results Incredibly flexible and scalable model and a much simpler infrastructure. Significantly reduced technology footprint. Baku 2015 doesn’t have big data centres it rented all the space needed, purchased software-as-aservice and procured and developed the applications that were needed - all based on cloud technology. It was a revolution rather than AN evolution. 8 Innovation in technology How can this be applied elsewhere? Cloud technology, by its very nature, is ideal for an organization that needs to scale up very rapidly and downscale even more quickly. The Technology Team at Baku 2015 has shown this is a model that works and is the future for major sports events 9