MECH3005 – Building g Services http://www.hku.hk/bse/mech3005/ Lighting System Design – Design Methods Dr. Sam C M Hui Department of Mechanical Engineering The University of Hong Kong E-mail: E mail: cmhui@hku.hk cmhui@hku hk Sep 2010 Content • Basic Principles • Design Process • Design Factors & Issues • Lighting Calculations Basic Principles • Three main functions of lighting: • Ensure the safety of people • Facilitate the performance of visual tasks • Aid the creation of an appropriate visual environment (appearance & character) Basic Principles • Two sources of light: • Natural sources of light (daylight) • People prefer daylight to “windowless” rooms • Windows provide a view & connection to outdoor • Artificial or man-made (electric light) • El Electric i lighting li h i andd the h daylighting d li h i should h ld be b p y to ensure complementary • Efficient use of energy • High i h quality li lighting li h i General lighting [Source: CIBSE Lighting Code] Localised lighting [Source: CIBSE Lighting Code] Local (task) lighting [Source: CIBSE Lighting Code] Set the goals Specify criteria S t type System t Calculations/ detailss deta V ifi i Verification Lighting design and planning [Source: CIBSE Lighting Code] Design Process • Basic approach to lighting design • Determine lighting design criteria • Quantity of illumination (lighting level, lux) • Quality of illumination (e.g. overall appearance, colour) • Codes and regulations (e.g. building, electrical, energy) • Record architectural conditions & constraints, constraints e.g. eg • Window location & size, ceiling height, finish materials • Determine visual functions & tasks to be served • Select lighting system to be used Design Process • Basic approach to lighting design (cont (cont’d) d) • Select luminaire and lamp types • To produce the desired light & fit the client’s needs • Determine number & location of luminaires • Through calculations & assessment • Place Pl switching it hi & other th control t l devices d i • User convenience & energy management • Aesthetic & other intangibles • Aesthetic & psychological factors Design Process • Typical lighting controls • • • • • • • Switches Occupancy sensing Scheduling (timeclocks) Daylight dimming Tuning Preset dimming Building management Design Factors & Issues • Important p to consider: • Situation – is it a working, viewing, circulation or a living space? • Function – what will people do in the space? • Quantity and Quality of Light – what's needed to perform the tasks? • Architecture and Décor – consider the aesthetic of p the space • “Atmosphere” – what is the mood or ambience of the space? Design Factors & Issues • Lighting g g qquality y and criteria • Lighting level (lux or luminance e.g. road lighting) • Luminance L i distribution di t ib ti • Better distribution of brightness within the field of view • Freedom from disturbing glare Spatial a ddistribution st but o oof light g t • Spat • General lighting, directional lighting, backlighting and p g g, diffuse lighting g g uplighting, • Light colour and colour rendering • Colour temperature and colour rendering index Design Factors & Issues • Directional effects (form, (form dimension & texture) • Direction and distribution of light within a space • Influence perception of the space • Relates partly to desirable illumination levels and partly to architectural style and visual emphasis • Good light g design g - an appreciation pp of the nature and qualities of the surfaces • Modelling – ability of light to reveal solid form • Fail to do that will result as bland and monotonous • Emphasis – e.g. surface texture & characteristics Examples of directional effects in lighting design Design Factors & Issues • Glare 眩目光 • Occurs when objects, seen directly or by reflection, are too bright c.f. c f the general background • Disability glare - impairs ability to see detail w/o necessarily il causing i visual i l discomfort di f t • Shift in adaptation level • Discomfort glare - causes visual discomfort w/o necessarily impairing vision • Depends on occupant’s activity, angle of view, size and brightness of source, average luminance of background Bright light entering from a window Veiling reflection from overhead light source Examples of glare and veiling reflection Design Factors & Issues • Reduce glare from artificial light sources • Limit the luminance of sources in eye’s direction • Replace a bright source with few weak sources • Restrict light distribution to sideways light to the eye • Screen the sources from view • • • • Introduce downstand screens Use screening within the fitting (e.g. louvres) Enclose source in light diffusing panel/fitting Conceal fittings from view (e.g. by beams) Design Factors & Issues • Reduce glare from artificial light sources (Cont’d) • Re-position the work station to avoid glare • Raise background luminance • Use fittings with more upward flux (brighten ceiling) • Specify S if higher hi h reflectance fl t floor fl • Use light-coloured finishes Design Factors & Issues • Reflected glare & veiling reflection • Bright patches on glossy surfaces from reflection • Reflected glare - produce visual discomfort • Veiling reflection - reduce contrast and visibility • May be minimised by: • Ensure no part of the task is at or near the mirror angle with respect to the eye & bright source • Increase I light li ht falling f lli sideways id onto t the th visual i l task t k • Use luminaires w/ large surface area & low luminance • Use paper, machines, materials etc. with matt surfaces Glare control for video display unit (VDU) [Source: CIBSE Lighting Code] Lighting Calculations • To calculate the amount of light that will result from a design • Critical for commercial & institutional buildings • Seldom required for residential design • Basic considerations • Light sources (lamp lumens) • Luminaires & light distribution • Initial vs. maintained light levels (as lamps age and luminaires get dirty, light level drops) Lighting Calculations • Predict general & ambient light levels • Rough estimation based on a Watts/sq.m method • Not very accurate, but good for prelim. planning • Lumen method calculations • Average illuminance • Good for general lighting • Point-by-point computer calculations • Most complicated, start from fundamental laws • Can be used for outdoor lighting g g Rough estimation based on a Watts/sq.m method Average light level desired & typical application Watts/sq.m Watts/sq m of fluorescent, CFL or HID lights Watts/sq.m Watts/sq m of incandescent or halogen lamps 25-50 lux Hotel corridors, stair towers 1-2 3-7 50-100 lux Office corridors, parking garages, theatres (house lights) 2-4 7-10 100-200 lux g lobbies,, waiting g areas,, Building malls, hotel function spaces 4-8 10-20 200-500 lux Office areas, classrooms, lecture halls, conference rooms, ambient g g, workshops p retail lighting, 15-25 Not recommended 500-1000 lux Grocery stores, laboratories, work areas, big box retail stores 12-20 Not recommended [Source: Adapted from Karlen and Benya, 2004. Lighting Design Basics] Lighting Calculations • Lumen Method: average g illuminance ((E)) is F n N UF MF E A • • • • • • F = initial bare lamp luminous flux (lumens) n = number of lamps per luminaire N = number of luminaires UF = utilisation factor MF = maintenance factor A = area off the th surface f (m ( 2) Lighting Calculations • Utilisation factor (UF) ( ) • Ratio of total flux received by the surface to the total lamp flux of the installation • UF tables are prepared for general lighting with regular l arrays off luminaires, l i i for f 3 main i room surfaces: ceiling cavity, walls, and floor cavity or h i t l reference horizontal f plane l • Maximum spacing p g to height g ratio ((SHRmax) • Luminaire spacing shall not exceed the max. to ensure uniformity Lighting Calculations • Room index ((K): ) a measure of the proportions p p of the room, for rectangular room • K = (L x W)/(L + W) hm • L = length of the room • W = width of the room • hm = height of luminaire above horiz. reference plane • Effective Eff ti reflectances fl t off ceiling, ili walls ll & floor fl • Cavity index (CI) = (L x W)/(L + W) h = K x hm/h • h = depth of the cavity (ceiling or floor) • Determine effective reflectance from tables or formulae (see examples in CIBSE Lighting Code) R Recommended d d room reflectances fl & illuminance ill i ratios i [Source: CIBSE Lighting Code] Lighting Calculations • Maintenance factor (MF) • Ratio of maintained illuminance to initial ill i illuminance (losses (l for f lamp l lumen l maintenance) i ) • MF = LLMF x LSF x LMF x RSMF • • • • Lamp lumen maintenance factor (LLMF) Lamp survival factor (LSF) Luminaire maintenance factor (LMF) Room surface maintenance factor (RSMF) • See CIBSE Code off Lighting g g for description p Lighting Calculations • Lumen method: calculation procedure • Calculate room index K, floor/ceiling cavity index • Calculate effective reflectances of ceiling cavity, walls & fl floor cavity it • Determine utilisation factor (UF) from manufacturer's data, using the room index and effective reflectances • Determine maintenance factor (MF) nos. of luminaires required (using lumen method) • Obtain nos • Determine a suitable layout • Check that the geometric mean spacing spacing-to-height to height ratio • Check the layout does not exceed SHRmax • Calculate illuminance achieved by y the final layout y