02/05/2013 Disconnect to Reconnect The Impact of Technology on the Developing Child 21st Century Family New Millennium Child Interface Communication Advanced Learning Play 1 02/05/2013 New Millennium Children Agenda Are they Sustainable? No experience of life without technology Hard wired for high speed Passive learners Exposed to high levels of media violence Largely sedentary 1 in 11 children addicted May not outlive their parents 1. 2. 3. 4. Technology usage statistics. Critical activities for meeting developmental milestones, and foundation skills for school entry. Research on the impact of technology on child development. Balanced Technology Management initiatives to ensure sustainable futures for all children. Small G 2008, Mangen 2008, Anderson C 2008, Tremblay M 2007, Gentile D 2010 Evidence Based Research Look under “Resource Section” on www.zonein.ca: Technology Usage Statistics Fact Sheet – research summarized under topic Email info@zonein.ca for copies of research articles. Usage Statistics Infants 0-2 years watch 2.5 hours per day TV, 25% have TV’s in bedrooms. Toddlers 2-5 years use 4.5 hours per day technology, 50% have devices in their bedrooms. Children 8-18 years use 7.5 hours per day technology, 75% have devices in their bedrooms. Expert Recommendations These technology usage statistics reflect “entertainment technology”, and do not include passive watching or educational use. 0-2 years should not be exposed to ANY technology (even passively). 2-5 years should not use more than 1 hour technology per day. 5-12 years should not use more than 1-2 hours technology per day. American Academy of Pediatrics 2004, Canadian Pediatric Society 2010 Christakis 2004, Hamilton 2006, Rideout 2003, Anderson 2007, Active Healthy Kids Canada 2008, Kaiser Foundation 2010, Pagani 2010 2 02/05/2013 Balanced Technology Management Critical factors for growth and success: Critical Factors for Early Development •movement •touch •human connection Technology Use © 2009 Zone'in Programs Inc www.zonein.ca Movement Technology overuse deprives children of necessary vestibular and proprioceptive stimulation. Movement Promotes Literacy! Vestibular System 3 semi-circular canals located on each side of the brain controls posture, coordination and optimal arousal state vestibular stimulation integral for printing and reading Proprioceptive System receptors located in the joints and muscles controls fine and gross motor movements proprioceptive stimulation refines movements integral for printing children often seek “prop” when angry or stressed Touch Technology overuse deprives children of necessary tactile stimulation. Braswell 2006, Rine 2004 3 02/05/2013 Touch – A Biological Necessity Connection Without early touch, infants die (orphanages). Adequate touch produces secure, gentle, relaxed infants and toddlers. Inadequate touch results in fearful, anxious and agitated infants and toddlers. More rough-n-tumble play! Technology overuse deprives children of necessary human connection and attachment formation. Hopper H 1957, Montagu, A 1978 Triple Disconnect Connection to technology is isolating children, and disconnecting children from: self other nature The result is in a rise in attachment disorders. Humans are not designed to survive outside of their “pack”. Nature Play is Boring? 1 in 5 parents report they “do not know how” to play with their children. 1 in 3 parents report that playing with their child is “boring”. Guardian News, 2010 Play Again What are the consequences of a child removed from nature? Parents who think it’s “unsafe” outdoors have children who use more technology www.playagain.com 4 02/05/2013 Nature is the Great Healer! 20 min per day access to ‘green space’ significantly reduces ADHD and improves attention and behavior. What is adhd? Impact of Technology on Child Development R. Louv - Nature Deficit D/O G. Mate’ – Attunement Deficit D/O J. Merrow – Attachment Deficit D/O physical social mental academic What is autism? Improves with movement and access to nature. Faber-Taylor A 2004, Louv, R 2005, Mate’ G, 2005, Merrow, J 2010, Mukkades 2001 Suffer the Children slide show www.zonein.ca Developmental Delay 1 in 3 30% of children enter school developmentally delayed due to sedentary lifestyle, will fail grade 4 and 7 exams, and won’t finish high school. TV and video game use is associated with delays in fine/gross motor and speech development. France and Australia have banned all ‘Baby TV’ due to negative impact on child development. Kershaw P “15 X 15” Study 2009, Christakis 2004, APA 2004, CBC 2009 Physical Development 5 02/05/2013 Electromagnetic Radiation Obesity – 1 in 4 25% of Canadian children are obese or overweight! Obesity - increase of 6% for every hour of TV watched per day, 31% if have a TV in bedroom. Diabetes – 30% of obese children. Cardiovascular disease – 60% of obese children. Health and education interventions for obesity need to include technology reduction! Tremblay 2007, Institute of Medicine Fact Sheet 2004, Center for Disease Control 2005, Christakis D 2005, Shao-I 2004, Thompson 2005, Horvath C 2004 EMF - Higher Penetration in Younger Children Emre 2010, Khurana 2009, Globe and Mail, 2011 Brain Damage Excerpted from Wireless Radiation Rescue - Safeguard Your Family From Electro-pollution, Kerry Crofton, PhD All technology emits low frequency radiation. Early studies show EMF causes cell death in rats. Highest EMF in cell phones, wireless internet and mobile phones. Cell death in humans associated with autoimmune disease, cancer, neurological d/o’s. Hard wired for high speed, children are NOT using frontal cortex. The brain remakes and rewires itself based on what we do. Technology overuse is permanently pruning paths to frontal cortex with impaired brain development. Effects attention, learning, impulsivity control… Ruff, M 2005, Small G 2008, Lin F 2011 Aggression Social Development Media violence exposure is the salient causal factor for rise in child aggression. US has categorized media violence as a Public Health Risk. Violence in Vancouver school system has doubled in the past 3 years. Use of restraints, seclusion rooms and psychotropic medication is not the answer. Anderson C 2008, Huessman L 2007, Vancouver Sun 2010, Irwin, M 2009 6 02/05/2013 Uncommunicative Media Violence Alters Brain Function 6 minutes Audible television decreases adult words by 89%, impacting on infant vocalizations and conversational turns Baby TV results in delayed speech Federal Trade Commission forced Disney to refund Baby Einstein DVD’s due to “false advertising” Christakis 2009, 2007, CBC 2009 www.sosparents.org Elementary Porn? • 42% of children aged ten use internet pornography. • Pornography use in teens results in tolerance and need for increased stimulation, addiction, and sexual victimization. • Ybarra 2005, Wolack 2007, FreemanLongo 2000, DeAngelis 2007 Mental Development Mental Illness 1 in 6 14.3% of Canadian children have a diagnosed mental illness. Child depression, anxiety, ADHD, Autism, LD, DCD, OCD, are associated with technology overuse. Adult Internet Addiction is the fastest growing adult mental illness. Detached parents are not available to form healthy attachments with their children, and in default of the parent, children attach to technology. Waddell C 2007, Block M 2009, Robinson 2008, Mukkades 2002, Rowan C 2008, CBC News 2007 Academic Performance 7 02/05/2013 Spongeblobs The Learning Paradox 9 minute exposure to Spongebob cartoon resulted in a significant reduction in executive function in 4 year old children: Decreased memory Decreased attention Increased distractability Every hour of TV watched per day increases risk of attention difficulties by 10%. Technology use ‘prunes’ tracks to frontal cortex. TV, video game and internet use correlate with lower grades, higher dropout and increased violent behavior. 50% of grade 8’s do not have job entry literacy and 30% high school students will not graduate. Christakis D 2011 Christakis D 2004, Pagani L 2010, Hancox R 2005, Anderson C 2008, Small G 2008, Human Developmental Index 2007, Kershaw P 2009 Balanced Technology Management energy in = energy out Initiatives for Sustainable Futures Critical factors for growth and success: movement, touch, human connection, nature Technology Use © 2009 Zone'in Programs Inc www.zonein.ca Balanced Technology Management Create Your Team Now! Balanced Technology Management Initiatives slide show www.zonein.ca Parents - workshops Educators – student/teacher education Health Professionals – tech screens, public health educ Researchers – improve communication with public Government – legislate risk warnings, regulate industry Technology Production Corporations – do no harm 8 02/05/2013 Technology Screening Tool 1. 2. Parent Unplug’in Brochure Does your child use technology in their bedroom? Yes / No How much does your child use technology? Before school ___ After school ___ During dinner ___ After dinner ___ Prior to bed ___ During the nite ___ On weekends ___ “10 Steps to Unplug Your Children from Technology” 1. Get informed 2. Disconnect – unplug yourself 3. Reconnect – form sacred time 4. Explore alternate activities 5. Enhance skills 6. Move, touch, connect 7. Address perceptions of safety 8. Create individual roles – fuel inner drive 9. Schedule balance – hour in = hour out 10. Link with community Play With Your Children Play stimulates sensory, motor and attachment development, improves socialization, improves mental health, decreases aggression, improves selfregulation…and…it’s fun! Put down the devices, turn off the TV, and go outside and play! Exercise Improves Health, Behavior and Attention! 45 minutes per day exercise at 75% maximum heart rate improves health, behavior, attention and academic performance! Google: CBC’s The National - Brain Gains Ratey J 2008 Create Family Traditions! Monday night is ‘Cave Night’ where everyone can do what they want. Tuesday night is ‘Family Game Night’. Wednesday is ‘Team Cooking’. Thursday is ‘Cookie Mania’! Friday is ‘Movie Night’. Saturday is ‘Sports/Culture Night’. Sunday is ‘Music and Chore Night’ of clean up, laundry etc. to rocking music! 9 02/05/2013 Community Playgrounds Back to Nature Initiatives Need Minimum Standards Divert funds from computers to playgrounds More swings, slides, jungle gyms, climbing Address play needs of children/youth 7-18 years Interesting and interactive! - habitat-systems.com Safe! – CSA.ca Sticks, leaves and dirt can be just as enjoyable and creative as a plastic toy. Discuss perceptions of safety re: outdoor play. Backyards can be an adventure playground! Harnesses instead of strollers allows exploration. “Buddy up” for hikes. Virtual Child Introducing New Book! www.amazon.com Problems Virtual Child The Alarming Truth About What Technology Is Doing To Children www.virtualchild.ca Amazon.com By Cris Rowan Requirements Physical, mental, social, academic Movement, touch, human connection Solutions Balanced Technology Management for six sectors Parents, teachers, health professionals, government, researchers, technology production corporations New Introducing Game Helps children develop skills to unplug from technology! Builds skills in the Me, We, Earth and Spirit dimensions so kids will unplug themselves! 10 02/05/2013 Technology and Children Tip of the Iceberg Summary Technology Addictions Health and education systems haven’t even begun to detect, much less understand the profound ramifications of child technology overuse. Secondary effects are yet to come. Need to proceed with caution. Technology Train Hit hard and fast – no time to plan Rapidly evolving technology limits long term research ‘Technology Illusion’ – we all need it, infants need it for calming, children to learn For the first time ever, children have addictions Don’t know where it’s going, what the long term effects are, yet are moving full steam ahead. Children are falling off. Need to stop, bring the train back to the station and adequately research the long term impact of technology the developing child. Create initiatives that promote balance. Five Primary Concerns Act Now! Impact of Technology on the Developing Child Your future is created by what you do today, not tomorrow. 1. 2. 3. 4. 5. Irreversible changes to brain chemistry and structure; frontal lobe atrophy. Addicted parents neglect children, rise in mental illness and attachment disorders. Child technology addictions misdiagnosed as ‘behavior’ and medicated. Developmental delay and illiteracy. Child aggression rising. Robert Kiyosaki What the mind can conceive and believe, the mind can achieve. Napoleon Hill We cannot become what we need to be by remaining what we are. Max Depree You must be the change you want to see in the world. Mahatma Gandhi 11 02/05/2013 Weblinks American Academy of Pediatrics www.aap.org/healthtopics/mediause.cfm Center of Media and Child Health www.cmch.tv Center for Screentime Awareness www.screentime.org Campaign for a Commercial Free Childhood – www.commericalexploitation.org Center for Successful Parenting www.sosparents.org Zone’in Resources Website Programs Workshops Training Consultation Website www.zonein.ca Newsletter Articles Handouts Book reviews Weblinks Video/Audio clips Media Kit Press Releases Slide shows www.movingtolearn.com blog Child Health Policy Initiatives Unplug – Don’t Drug Creating Sustainable Futures Linking Corporations to Communities Programs Zone’in – sensory processing Move’in – motor development Unplug’in – build performance skills Live’in – resource guide Virtual Child - book Workshops and Webinars sensory processing motor development addictions and attachment technology balance science of attention and learning successful schools early intervention generational healing human productivity 12 02/05/2013 Instructor Training Consultation For consultation services, call Cris Rowan, pediatric occupational therapist and Zone’in CEO 1-888-8zonein, info@zonein.ca Training pediatric occupational therapists as Zone’in Certified Instructors to deliver Foundation Series Workshops in every community! Contact Information Cris Rowan, BScOT, BScBi, SIPT Sunshine Coast Occupational Therapy Inc. and Zone’in Programs Inc. 6840 Seaview Rd. Sechelt, BC V0N3A4 604-885-0986 phone 604-885-0389 fax Email: crowan@zonein.ca Websites: www.suncoastot.com and www.zonein.ca 13 Technology Screen For Parents Date:________________ Today’s children are exposed to a variety of media technology through use of TV, internet, video games, iPods and cell phones. This exposure could be detrimental to their physical, mental, social and academic performance. Please see www.zonein.ca Fact Sheet for additional information. This screen has been designed to provide your health and education professional the information they need to guide you toward managing a balance between activities your child needs to grow and succeed, with their use of technology. There are additional grids for other family members. Please note that bedroom technology use is largely unsupervised, and therefore total usage is likely significantly underreported. Name: Does your child use technology in their bedroom? Yes / No How much does your child use technology... Mon Tues Wed Thu Fri Sat Sun in the morning? In the afternoon? in the evening? during dinner? after dinner? one hour prior to bed? Total hours per week, divided by 7 = average hours per day of technology use _______ Name: Does your child use technology in their bedroom? Yes / No How much does your child use technology... Mon Tues Wed Thu Fri Sat Sun in the morning? In the afternoon? in the evening? during dinner? after dinner? one hour prior to bed? Total hours per week, divided by 7 = average hours per day of technology use _______ Name: Does your child use technology in their bedroom? Yes / No How much does your child use technology... Mon Tues Wed Thu Fri Sat Sun in the morning? In the afternoon? in the evening? during dinner? after dinner? one hour prior to bed? Total hours per week, divided by 7 = average hours per day of technology use _______ What can you do now? Unplug – Don’t Drug! Children need to learn how to play, and parents need to teach them. Instead of trying to DO something to your children, try to BE something to them. Your children would rather have you play with them any day, than watch TV or videogames. The activities listed below will re-connection and prove to be child will love you for taking the activities with them, instead movie ‘babysitter’. encourage family fun for all. Your time to engage in of popping in a Ride bikes Build a couch or table fort Eat dinner as a family Be artistic – paint, color, make crafts Dance Play wrestle Listen to music Play cards Play a board game Invent your own game Garden or together Read a book Play a sport Cook a meal together Do chores together Family life can be busy, and it may be hard to find time to spend with your children. After work, dinner needs cooking, and houses need cleaning. Why not get your kids to help you with these chores? You’d be surprised at how happy your child can be cutting vegetables while chatting with mom and dad. Families that play together stay together! Introducing the Unplug’in Game! The Zone’in Unplug’in Game was created by pediatric occupational therapist Cris Rowan, who understands that unplugging from technology is not going to be easy! Zone’in Unplug’in Unplug’in is a board game where children are trapped in a TV, and need to journey through different dimensions in order to gain the confidence and skills necessary to unplug. Unplug’in theory is that prior to children unplugging from technology, they first need to develop a sense of themselves, others, spirit and nature, which is what Unplug’in does! Unplug’in is designed to be played over and over again, because as children evolve, the game changes! Unplug’in can be played with one to five players, and can be used at home and in classrooms. To see more Zone’in Products, or learn about our Foundation Series Workshops, visit www.zonein.ca Contact us Zone’in Programs Inc. 6840 Seaview Road Sechelt, BC V0N 3A4 CANADA 1-888-896-6346 (toll free) 1-877-896-6346 (fax) info@zonein.ca www.zonein.ca © Zone’in Programs Inc. 2008 ‘Must read’ information for everyone who loves their children. Addressing the effects of technology on child development © Zone’in Programs Inc. 2008 FACTS How do you know if your child is addicted to TV? FACT - 75% of North American children have technology (computer, TV, video games) in their bedrooms. Chances are if your child or entire family is addicted to technology, your lives have been dramatically affected. Short tempers, rude comments, angry outbursts, no energy to do any household chores or outdoor play, are common in families with TV and videogame addictions. FACT - The average child spends 7.5 hours per day watching TV, playing video games or using the internet. FACT - The average parent spends 3.5 minutes in meaningful conversation with their child – PER WEEK. FACT - Active Healthy Kids Canada 2010 report gave Canadian children a grade “D” for physical activity. FACT - In order for children to develop properly, they require lots of movement, touch and connection with their families. FACT – TV, video game and internet overuse is linked to aggression, developmental delays, impaired health, obesity, poor body image, addictions to drugs/alcohol/cigarettes, attention problems, trouble sleeping, poor school performance, family conflicts, and early sexual experiences. FACT - Childhood diagnosis of mental disorders has tripled in the past five years, with 15% of children diagnosed with a mental illness. FACT - Prescription of psychotrophic (mind altering) medication to toddlers 2 – 4 years of age has tripled in the past five years. What does this mean for your family? • Do you have a hard time prying your child away from TV or videogames? • Does your child’s behavior change following prolonged sitting in front of TV or videogames? • Has your child gone all day without eating, because he/she is glued to technology? • Does your child watch the same amount of TV, or play the same amount of videogames as they used to, but does not appear to get the same level of satisfaction as they used to? • Can your child imagine life without TV or videogames? What else would they do? • Does your child ever watch more TV or play more videogames longer than they intended, or longer than you allowed? • Have you ever tried to stop your child from using TV or videogames, but couldn’t? • Do TV and/or videogames take up all of your child’s free time? • Does your child sometimes watch TV or play videogames, when they should be spending time with family or friends, doing homework, or going to bed? • Does your child continue to watch TV, even though they know it isn’t good for them? If you answered ‘yes’ to three or more of the questions above, your child is addicted to TV, videogames or both. Children with technology addictions often disconnect from themselves, others and nature. They may exhibit behavior problems, not know how to interact with other children, or may seem either withdrawn or hyperactive. Children with technology addictions also may have difficulty paying attention at school. Families with technology addictions may have difficulties interacting and connecting with each other in a healthy way, and may be prone to intense conflict. How does this affect your child in the classroom? For every one hour of TV and videogames your child uses per day, they will have a 10% chance of an attention problem by age seven. So if your child uses 6.5 hours of technology per day, they will have a 65% chance of having attention problems. Ability to pay attention is essential for academic performance. If your child has a TV in their bedroom, chances are they will also be sleep deprived at school, further limiting their ability to perform academically. Children’s bodies need to move to learn. When children sit in front of a screen, they are not moving, and their body energy becomes either ‘zoned out’ or hyper. When children’s bodies move, their body energy becomes balanced, and learning is easy. Ten steps to successfully unplug children from technology 1. Become informed regarding the effects of technology on physical and mental health. Technology overuse is related to child attention problems, poor academics, aggression, family conflict, impaired sleep, developmental delays, attachment disorders, impaired body image, obesity and early sexuality. The signs of technology addiction are tolerance, withdrawal, unintended use, persistent desire, time spent, displacement of other activities, and continued use. The American Academy of Pediatrics recommends no more than one to two hours per day of combined technology use, yet elementary children use on average eight hours per day! 2. Disconnect yourself – Be available for your children! As child technology use patterns parallel that of their parents, a technology addicted child is likely to live in a high technology usage household. Parents need to determine how much technology is too much, and set limits. Parents should then model balancing technology use with other activities. Schools could sponsor a Technology Reduction Week where classrooms compete to reduce technology use. 3. Reconnect - Designate “sacred time” with your children. The root of addiction is fear of human connection or “social anxiety”, and results from poor parent – child attachment formation. Adults may benefit from exploring past experiences of attachment with their own parents, and think about how this experience may have affected how they relate to their own child or students. Designation of “sacred time” in the day with no technology (meals, in the car, before bedtime, and holidays) is a first start toward reconnecting with your children. 4. Explore alternatives to technology as a class or family. Not all children are interested in or value the same activities as adults. Fostering a tolerance for differences and respecting individual preferences can go a long way toward promoting children’s motivation to unplug. 5. Enhance performance skills PRIOR to unplugging your children. Children with technology addictions have poorly developed identities, social skills, relationship to nature and sense of spirit. Drastically or suddenly reducing technology with a child who has an addiction, will result in chaos at school and home, as the child is now alienated from what has become their whole meaning for living. Teachers and parents can help build performance skills by exposing children to activities that are “just right challenge”, not too hard, not too easy. 6. Meet developmental milestones through engagement in the three critical factors for child development - movement, touch and connection. Children need to rough and tumble play 3-4 hours per day, and spend time connecting with their parent(s), teacher and other children, in order to achieve optimal physical and mental health. This type of play promotes adequate sensory development of the vestibular, proprioceptive, tactile and attachment systems needed for paying attention, printing and reading. 7. Address perceptions of safety – Go Green! Parents’ perceptions of safety correlate with child time indoors in front of TV and videogames e.g. if a parent perceives the world as unsafe, that child will spend more time indoors using technology. Fear of litigation has drastically changed playgrounds. Outdoor rough and tumble play is a biological need for children, and has been proven to significantly reduce ADHD!. 8. Create individual roles and foster independence. Children benefit from knowing their role in the big picture, and self esteem comes from being independently productive. Realistic challenges and expectations by parents and teachers promote defined roles for children, and provide a structure where they can begin to try out new skills. When faced with a task that is perceived to be beyond a child’s skill level, frustration and poor self-esteem will be the result. 9. Schedule a balance between technology use and activities. Follow the Zone’in Concept of an hour of ‘energy in’ (technology use) equals an hour of ‘energy out’ (movement, touch and connection). Make up a weekly schedule with designated time for technology balanced with time for movement, touch and connection. When beginning the technology unplug, it’s important to alternate between familiar, predictable, structured activities and novel activities. The parent and teacher’s job is to skillfully dance the child between predictability and novelty during the initial unplug period. . 10. Link Corporations and Community to create sustainable futures for children! Zone’in Programs Inc. offers an invitation to all corporations involved in technology production, to re-direct a percentage of their gross profits back into building healthy communities. Free recreation passes for children, building safe parks, and school camping trips are but a few sustainability initiatives to ensure children stay unplugged. © Zone’in Programs Inc. 2008 Disconnect to Reconnect Workshop Evaluation Strongly agree Agree Neutral Disagree Strongly disagree The workshop objectives were met. 5 4 3 2 1 The workshop was well organized. 5 4 3 2 1 The workshop was just the right length. 5 4 3 2 1 The instructor was well informed. 5 4 3 2 1 The workshop materials were useful. 5 4 3 2 1 The workshop objectives were achieved. 5 4 3 2 1 What was the most valuable thing you learned in the workshop? _____________________________________________________________________________ _____________________________________________________________________________ Was there anything that was not covered in the workshop that you felt should have been? _____________________________________________________________________________ _____________________________________________________________________________ How could the workshop have been better or more helpful? _____________________________________________________________________________ _____________________________________________________________________________ Would you recommend this workshop to others? If not, why? _____________________________________________________________________________ _____________________________________________________________________________ Any other comments? _____________________________________________________________________________ _____________________________________________________________________________