From Product Dissection to Product Archaeology: Understanding the Global, Economic, Environmental, and Societal Foundations of Engineering Design Workshop - 11 Kemper Lewis University at Buffalo-SUNY Steve Shooter Bucknell University Chris Williams Virginia Tech Introductions 2013 ASME IDETC Product Archaeology Workshop Workshop Plan • • • • • product archaeology paradigm module creation module presentations campus implementations and impact assessment instruments & results 2013 ASME IDETC Product Archaeology Workshop ABET Outcome h • “the broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context” • Possible Approaches: – Early cornerstone design course – Later capstone design course – Study abroad experience 2013 ASME IDETC Product Archaeology Workshop An Alternative Perspective: Archaeology • “archaeologists try to reconstruct life and culture of past ages through the study of objects created by humans, known as artifacts” • phases: – Preparation: survey and photograph site, research the history of inhabitants – Excavation: digging, exploring, searching for evidence – Evaluation: chronological, social, environmental, and technical analysis – Explanation: theory development and discussions 2013 ASME IDETC Product Archaeology Workshop Product Archaeology • the process of reconstructing the lifecycle of a product – the customer requirements, design specifications, and manufacturing processes used to produce it – to understand the decisions that led to its development. • Phases: – Preparation: background research about a product, including market research, patent searches, benchmarking existing products 2013 ASME IDETC Product Archaeology Workshop Product Archaeology • Phases: – Excavation: product dissection, component analysis, functional description, reassembly – Evaluation and Explanation: active experimentation, abstract meaning, reflect on how global, economic, environmental, and societal factors influence design decisions. 2013 ASME IDETC Product Archaeology Workshop Pedagogical Framework Why? III. INQUIRE EVALUATION gr Rev En Max PREPARATION EXPOSE • 1st/2nd year courses • Familiarize students in a structured way I. Required Engr Knowledge • 3rd/4th year courses • Hands-on activities to reinforce theory • Highly structured IV. • 3rd/4th year courses • Design process integration • Self-discovery EXPLORE EXPLANATION Guidance n Dissectio How? Min EXCAVATION INSPIRE II. • 1st/2nd year courses • Design, graphics, statics • Less structured 2013 ASME IDETC Product Archaeology Workshop Example Product Archaeology Implementations MAE277: Introduction to ME • Basic tenets of professional and ethical practice as a mechanical engineer; intro to engineering design; basic estimation, modeling, and analysis techniques. • Sophomore, ME students (required) • 125-150 students • Lecture & Dissection Lab sessions 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • Semester-long product dissection project – Groups of 5-6 – Focus on Preparation, Excavation & Evaluation phases of PA – In-class GSEE formation, outside of class dissection and research – Gated approach, with four gates related to Kolb’s 4-stage learning model 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation Kolb’s 4-Stage Learning Model Project Gates 1: Preparation and Initial Assessment Reflective Students research their assigned project and perform an initial assessment of the product, how it works, and the Observation tools needed to dissect it. 2: Product Dissection (Excavation) Concrete Students dissect the assigned product, document detailed information on its components, the connectivity Experience of components, and the overall assembly of the product. 3: Product Analysis (Evaluation) Students analyze components, their materials, shapes, Active Experimentation manufacturing in relation to the functionality, impact, and performance of the product. 4: Product Explanation Abstract Conceptualization Students synthesize the information they gathered to draw higher-level design decision conclusions. 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation GSEE Prompts Gate 1: • What were the key economic and global concerns at the time of development? • In what countries or regions was the product intended to be sold? • What was the intended impact on the consumer and the society in which it was used? Gate 2: • How do global, societal, economic, and environmental concerns influence how subsystem connections are made? • Is the product intended to be disassembled? Why or why not? 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation GSEE Prompts Gate 3: • How did global, societal, economic, and environmental (GSEE) factors influence the selected manufacturing method? • Determine an alternative manufacturing method that could have been used. How might GSEE factors influence the decision to use this new method? • What are the advantages and disadvantages of the new method relative to the current one? Gate 4: • Recommend a set of innovative design changes that address functionality, architecture, environmental interaction, user interaction, or cost. 2013 ASME IDETC Product Archaeology Workshop MAE451: Design Process and Methods • Design Process fundamentals • Senior, ME & AE (required) • 175-200 students • Lecture with outside group work 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • Facebook digs – Groups compete on course page to guess the product being described. – Clues are revealed one per day. – Groups are allowed one guess only. Clue 1 Clue 2 Clue 3 Clue 4 Clue 5 Clue 6 Clue 7 Clue 8 Infrared Sensor Motor Gear Storage Compartment Indicator The industry for this type of product in North America emerged in the 19th century. Tube Microswitch Automatic Soap Dispenser 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation Clue 1 Clue 2 Clue 3 Clue 4 Clue 5 Clue 6 Clue 7 Clue 8 It is estimated that there are between 100-225 million of these products around the world. There are potentially significant environmental impacts with the use of this product. Economic and technical issues drive the selection of plastic, wood, or metal for some primary components in this product. These products are used in less than 100 countries around the world. Egypt leads the world in the current use of this product. The product is currently in use in the darker shaded countries. The darker countries have banned the use of this product. Approximately half of these products around the world are in use; the other half are not being used yet. Landmines 2013 ASME IDETC Product Archaeology Workshop Workshop Plan • • • • • product archaeology paradigm module creation module presentations campus implementations and impact assessment instruments & results 2013 ASME IDETC Product Archaeology Workshop Workshop Activities 1. Define Outcomes for your Product Archaeology Module 2. Develop a Product Archaeology Learning Module 3. Report out on Your Modules 2013 ASME IDETC Product Archaeology Workshop Module Creation “101” Aligning outcomes, interventions, and assessment • What do you want students to be able to do as a result of your course, class, or activity? Define student outcomes Develop teaching/learning materials • Create intervention which will enable students to develop the outcomes you just defined • Collect information to determine impact of the materials on achieving outcomes Assess impact 2013 ASME IDETC Product Archaeology Workshop Defining Outcomes: Bloom’s taxonomy • Set of verbs that help to articulate specific abilities – Provides alternatives to stating goals in terms of wanting students to “understand x” since understand is vague and not helpful when developing learning and assessment materials • Verbs arranged in a cognitive hierarchy to illustrate lower level to more sophisticated abilities – Aim to develop a range of cognitive abilities 2013 ASME IDETC Product Archaeology Workshop Activity 1: Define Outcomes • “Think”: work on your own to state specific student outcomes related to understanding the Global, Economic, Environmental, and Societal Foundations of Engineering Design (5 minutes) • “Pair”: discuss with your partner/group the outcomes you created (5 minutes) • “Share”: whole group discussion (5 minutes) 2013 ASME IDETC Product Archaeology Workshop Activity 2: Develop Learning/Module Materials • Work in pairs to create module/learning materials that enable students to develop specific learning outcomes appropriate for level (15 minutes) 2013 ASME IDETC Product Archaeology Workshop Activity 2 – Cont. Develop learning materials that are mapped to outcomes • Some things to consider: – Do you want the module/materials to include team and/ or individual activities? – What is the role of the instructor? – Does the module include physical or hands-on activities and why? – Do the activities include on-line activities and why? – What resources are necessary? – How do the learning materials support students in developing stated outcomes? 2013 ASME IDETC Product Archaeology Workshop Don’t Forget About Assessment • In particular, keep in mind that assessment – can be built into the learning materials, i.e. if designed well, students should be able to learn from an assessment activity – can be both formative (ongoing) and summative (what happens at the end) – should be mapped directly to the learning outcome, i.e. designed to provide evidence of the effectiveness of the materials in student achievement of outcomes 2013 ASME IDETC Product Archaeology Workshop Workshop Plan • • • • • product archaeology paradigm module creation module presentations campus implementations and impact assessment instruments & results 2013 ASME IDETC Product Archaeology Workshop Workshop Plan • • • • • product archaeology paradigm module creation module presentations campus implementations and impact assessment instruments & results 2013 ASME IDETC Product Archaeology Workshop Bucknell University Steve Shooter, Charles Kim, Joe Tranquillo 2013 ASME IDETC Product Archaeology Workshop MECH 392 – Mechanical Design • Course focus: Introduction to design methodology, kinematics of machinery, machine element design. • Course objectives: 1. To learn and apply principles and techniques for creative design of machines in relation to specifications and user requirements. 2. To learn how to select/design specific mechanical components and sub-systems. 3. To learn to use computer-aided tools for the design of mechanical systems • Junior Mechanical Engineering (required) • 31 Students • Course structure: Lab and Lecture. Problem-based learning and flipped classroom. 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • Rice Cooker Product Archeology – Students read and discussed an excerpt from Where There are Asians, There are Rice Cookers by Nakano exploring the development of the rice cooker market in Hong Kong in post WWII by a Japanese home electronics maker (National Panasonic). – In lab, students dissected rice cookers that varied in cost, size, and manufacturer. Students also explored the economic, environmental, global, and societal aspects of historical and future product development. – Students delivered 10 minute presentations on one of the GSEE aspects of the development of rice cookers. • Details – Duration: 1.5 weeks – Lab exercise in groups of 4 or less. 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Assessment • Written lab assignments were graded by the course teaching assistant; oral presentations were assessed by the professor. • After the presentations, the professor conducted critical reflection with the students about the value of the assignment and why it is essential for engineers to consider GSEE aspects of product development. • Assessment – Students grasped the importance of societal challenges of product development (e.g., introducing a Japanese product in post-WWII Hong Kong) and the need to consider the role of globalization and urbanization for inexpensive household appliances like rice cookers. – Students understood the need to approach design problems from a “50,000 foot” level to answer “why” questions. 2013 ASME IDETC Product Archaeology Workshop MECH 402 – Senior Design 2 • Course focus: Second semester of a two-semester sequence where students work in teams to learn and apply design methodology culminating in a working physical prototype. • Course objectives: 1. Work in multi-functional teams. 2. Learn and apply design methods. 3. Develop professional communication 4. Place engineering activities in a global, societal, economic and environmental context. • Seniors in Mechanical Engineering (required) • 42 Students • Course structure: Lecture and Lab. Students work in teams of 4 on a project advised by a faculty member. 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • Coffee Maker Product Archaeology – Students dissected coffee makers to perform Failure Modes and Effects Analysis (FMEA). – Coffee makers that varied in cost, size, and manufacturer. – Students then explored the global, societal, economic and environmental aspects of coffee production and consumption. – Students prepared reports on their product archaeology and a class presentation. – Janice Butler spoke about Bucknell Brigade and fairtrade coffee, Andy Oakes from Fresh Roasted Coffee spoke about environmentally conscious roasting, and Prof. Charles Kim spoke about a senior design project to bring water to El Porvenir (a coffee-growing village in Nicaragua). • Details – Duration: 2.5 weeks – Lab and class exercise in groups of 4 or less. 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Assessment • Students completed reports detailing the dissection of the coffee makers, an FMEA of their coffee makers, and a discussion of the production and consumption of coffee from GSEE perspectives. • The professor conducted critical reflection with the students asking what was valuable about the assignment and why it is essential for engineers to consider GSEE aspects of product development. • Assessment – Students gained a greater appreciation for the challenges in designing consumer products such as a coffee maker. – Students gained a broader perspective about coffee and the broad socio-economic aspects of coffee. – Students learned about the economic and business aspects of environmentally friendly coffee roasting. – Students learned about coffee production from a global perspective, but then associated it back to the Bucknell ecosystem. 2013 ASME IDETC Product Archaeology Workshop Northwestern University Wei Chen, David Gatchell 2013 ASME IDETC Product Archaeology Workshop ME 398: Capstone Engineering Design • • • • Senior/Mechanical Engineering Capstone option ~20 students Lecture with one dissection lab 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • In-class lecture and product dissection (1.5 hours) supplemented with a product dissection lab (3 hours) • PA assignments – Preparation • Product archaeology resources assignment (Individual) • Product dissection postulation (Individual) – Excavation • Product dissection lab (Team) – Evaluation/explanation • Product dissection report (Team) • Other deliverables integrating GSEE concepts/questions – – – – Conceptual design presentation/Final presentation Product design specifications/Detail design specifications Quizzes Final report 2013 ASME IDETC Product Archaeology Workshop Product Dissection Lab - 2012 2013 ASME IDETC Product Archaeology Workshop Dissected products and engineered solutions - 2012 Polyethylene Terephthalate (PET) Bottle Crusher 2013 ASME IDETC Product Archaeology Workshop Dissected products and engineered solutions - 2012 Pediatric Blood Pressure Cuff 2013 ASME IDETC Product Archaeology Workshop Dissected products and engineered solutions - 2012 MedStep 2013 ASME IDETC Product Archaeology Workshop Virginia Tech University Chris Williams, Matthew Wisnioski, Lisa McNair, Marie Paretti, Cory Brozina 2013 ASME IDETC Product Archaeology Workshop Engineering Design and Economics • Course details – Intro to Design Process and Engineering Economics – 2nd Year Mechanical Engineering required course – Nine sections of 30 students • Pedagogical Approach – Active classroom with instructor mentoring – 10 minute discussion followed by 40 minute hands-on activity 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • Format – Completed in groups during 50 minute class period – In-class dissection guides, floating instructor, and STS faculty-led discussion provide necessary scaffolding – Experimental and Control groups across different course sections • Topics Archaeology (Experimental Group) Dissection (Control Group) Electric Drill Dissection Electric Drill Dissection IC Engine Dissection IC Engine Dissection PA Intro: Humanitarian Aid Package & IC Engine Archaeology Disposable Camera Archaeology Disposable Camera Dissection 3D Printer Archaeology Air Compressor Dissection 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • PA Intro: IC Engine Archaeology & Humanitarian Daily Ration – – – – Why is the HDR pink? What is inside the HDR? Identify a GSEE characteristic of the ICE. How would the GSEE characteristics differ for an ICE alternative? • Disposable Camera – How does the camera embody “green engineering” ? – Why did Kodak choose to design the camera this way? • 3D Printer – What are the potential GSEE impacts of 3DP? – What new social challenges does 3DP pose? – Are there similarities in the GSEE impacts of 3DP & the ICE? 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Assessment • Local Assessment Methods – Pre/post survey of control and experimental groups – In-class observations • Assessment Results – Experimental group had statistically significant (0.05 alpha) increase in self-efficacy survey items Pre – Post Change Experimental Control Self-Efficacy Composite Mean 17.42* -1.89 Std 3.14 3.33 Skill/Ability Composite Mean 0.23 0.15 Std 0.16 0.16 2013 ASME IDETC Product Archaeology Workshop Arizona State University Ann McKenna, Morgan Hynes, Adam Carberry 2013 ASME IDETC Product Archaeology Workshop EGR 101: Foundations of Eng Design I • Introduces engineering as a profession, critical thinking in engineering design and modeling, team dynamics, engineering communication. • Engineering • Required • 200 students, 5 sections • Lecture/Project-based 2013 ASME IDETC Product Archaeology Workshop EGR 202: Multidisciplinary Eng Project • Students follow a user-centered design process to develop a prototype for a consumer-based product. • Sophomore Engineering • Required • 90 students, 2 sections • Lecture/Project-based 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Implementation • Dental Hygiene Dig & Redesign – 2 weeks – Group – Preparation, Excavation, Evaluation, and Explanation – In-class – Homework and final presentations 2013 ASME IDETC Product Archaeology Workshop Dental Hygiene Dissection & Dig 2013 ASME IDETC Product Archaeology Workshop Dental Hygiene Redesign 2013 ASME IDETC Product Archaeology Workshop 2013 ASME IDETC Product Archaeology Workshop 2013 ASME IDETC Product Archaeology Workshop 2013 ASME IDETC Product Archaeology Workshop 2013 ASME IDETC Product Archaeology Workshop 2013 ASME IDETC Product Archaeology Workshop University at Buffalo - SUNY Kemper Lewis, Deborah Moore-Russo, Phil Cormier 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Assessment • Locally, we used a pre- and post-test for both sophomore and senior courses. Item 1: You have been tasked with dissecting a competitor’s electric power generator as your first task in your new role as New Product Development engineer at Honda. Your goal is to better understand how it works, and what influenced their design. List the major modules you would expect to find. For each module, list the primary issues or requirements that you think drove the design of function and form. Item 2: When developing the next power generator you expect to work with engineers, as well as individuals in the following fields: 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Assessment • The same coding schema was used for technical and GSEE issues. • Prof. Moore-Russo led the assessment. Factor: Item 1 Technical Global*** Societal*** Economic*** Environmental*** Pretest: Count (% of Matched Pairs) 111 (95%) 1 (1%) 10 (9%) 11 (10%) 2 (2%) Posttest: Count (% of Matched Pairs) 115 (98%) 13 (11%) 49 (42%) 37 (32%) 25 (21%) Significance (two-tailed) indicated as follows: * p < .05, ** p < .01, *** p < .001 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Assessment Factor: Item 2 Technical*** Global Societal*** Economic*** Environmental* Pretest: Count (% of Matched Pairs) 98 (84%) 1 (1%) 17 (15%) 25 (21%) 9 (8%) Posttest: Count (% of Matched Pairs) 113 (97%) 2 (2%) 70 (60%) 64 (55%) 20 (17%) Significance (two-tailed) indicated as follows: * p < .05, ** p < .01, *** p < .001 2013 ASME IDETC Product Archaeology Workshop Penn State University Tim Simpson, Conrad Tucker, Sarah Zappe, Gül Kremer 2013 ASME IDETC Product Archaeology Workshop Product Archaeology @ Penn State Product Dissection Course This course examines the way in which products and machines work: their physical operation, the manner in which they are constructed, and the design and societal considerations that determine the difference between success and failure in the marketplace. 2013 ASME IDETC Product Archaeology Workshop ME 240: Product Dissection • • • • 20-25 juniors/seniors in ME & IE 3-credit, 15-weeks, General Elective Required for Product Realization Minor 30-min lecture + 3.5 hrs hands-on lab • 3 first-year seminars taught in parallel • 15-20 freshmen (x3), ME, 1-credit – 5 weeks: Bicycles, Appliances, & Engine 2013 ASME IDETC Product Archaeology Workshop Rice Cookers Archaeology Exercise • Rice cookers – Global/societal • • • • 30 min lecture 3.5 hr hands-on lab 2-3 students/team Assignment designed to cover all four phases of product archaeology 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Phases • Preparation: – Lecture material – Make and model – Power usage • Evaluation: – On/off mechanism – Heating control – Keep warm option • Excavation: – Lid and cover – Housing and inner pot – Heating element – Temperature sensor – Springs and switches • Explanation: – Functionality – Improve features – Addressing global and societal needs 2013 ASME IDETC Product Archaeology Workshop Examples of Excavation Phase 2013 ASME IDETC Product Archaeology Workshop Single-Use Camera Exercise • Single-use Cameras – Environmental • • • • 30 min lecture 3.5 hr hands-on lab 2-3 students/team Assignment designed to cover all four phases of product archaeology 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Phases • Preparation: – Lecture material – Make and model • Excavation: – Cover and casing – Inner housing – View finder – Film spool/winding – Lens and shutters – Spring mechanisms • Evaluation: – Exposure timing – Film advancement – Recycling/reuse • Explanation: – Improvements for disassembly/reuse – Environmental impact – Commonality 2013 ASME IDETC Product Archaeology Workshop Examples of Explanation Phase Compare to original design Compare manufacturers Evaluate commonality 2013 ASME IDETC Product Archaeology Workshop EDSGN 100: Introduction to Engineering Design • 25-30 freshmen/section, spanning all major engineering disciplines • 22+ sections of EDSGN 100/semester • 3-credit, 15-weeks • Required for most engineering disciplines • 60-min lecture + 2 hrs hands-on lab + 2 hrs CAD session/week 2013 ASME IDETC Product Archaeology Workshop Launchpad Toy Helicopter Archaeology Exercise • Helicopters – Global, Societal – Environmental, Economic • • • • 60 min lecture 2 hr hands-on lab 3-4 students/team Assignment designed to cover all four phases of product archaeology 2013 ASME IDETC Product Archaeology Workshop Helicopters: Global and Societal Global: London Helicopter Crash Societal: Need for Helicopters 2013 ASME IDETC Product Archaeology Workshop Helicopters: Environmental & Economic Environmental: Penn State Sustainability Tour Economic: Net Present Value 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Phases • Preparation: – Lecture material – Make and model • Excavation: – Launching mechanism – Propeller design – Landing system – Spring mechanisms • Evaluation: – Flight Distance – Landing/safety – Recycling/reuse • Explanation: – Improvements for disassembly/reuse – Environmental impact – Commonality 2013 ASME IDETC Product Archaeology Workshop Examples of Excavation Phase 2013 ASME IDETC Product Archaeology Workshop Examples of Explanation Phase Compare to original design Compare manufacturers Evaluate commonality 2013 ASME IDETC Product Archaeology Workshop Product Archaeology Assessment • Activities occurred in middle of semester – Pre-test (end of Week 7) – Rice cooker lecture and assignment (Week 8) – Spring break – Camera lecture and assignment (Week 9) – Post-test (start of Week 10) • Results are included in the national assessment data. 2013 ASME IDETC Product Archaeology Workshop Workshop Plan • • • • • product archaeology paradigm module creation module presentations campus implementations and impact assessment instruments & results 2013 ASME IDETC Product Archaeology Workshop Data Collection (all sites) 81 2013 ASME IDETC Product Archaeology Workshop Data Collection Approach Learning Dimension Instrument Type of Analysis Extending Knowledge Scenarios Qualitative-coding based on rubric Using Knowledge Students’ work products Qualitative-coding based on rubric Attitude/perception Engineer 2020 survey/Design selfefficacy 82 Quantitativestatistical analysis across institutions 2013 ASME IDETC Product Archaeology Workshop NAE’s Engineering of 2020 • Prototype to Production (P2P), a NSF-funded study, assesses the alignment between engineering program goals, curricula, and instruction and the goals of NAE’s E2020 initiative (http://www.ed.psu.edu/educ/e2020/p2p). • Course specific instruments based on P2P’s broader curriculum-wide assessment instruments. 2013 ASME IDETC Product Archaeology Workshop Assessment Instruments Prototype to Production (P2P) NSF-EEC-0550608 • Developed to assess the alignment between undergraduate engineering program goals, curricula, and instruction and the goals of the National Academy of Engineering’s recent The Engineer of 2020. • The "P2P" study investigates the educational experiences of undergraduates in two- and four-year colleges, examining how diverse students (women, low-income, and historically underrepresented students) experience their engineering programs and perceive the engineering profession. • The project sample includes 33 four-year institutions and 15 community colleges (http://www.ed.psu.edu/educ/e2020/p2p-participating-institutions). • The Penn State research team developed six survey instruments for the E2020 study. (http://www.ed.psu.edu/educ/e2020/surveys-1/E20204yrStudentSurvey.pdf). 2013 ASME IDETC Product Archaeology Workshop Now What? • www.productarchaeology.org – Exercises & Assessment instruments • Email list to share ideas & modules, to announce new courses and teaching material • Other resources ► DEC-10-1 Application of Design Methods in Engineering Education (8:30AM Wed, Aug 7) Lewis, K. Moore-Russo, D., Cormier, P., Olewnik, A., Kremer, G., Tucker, C., Simpson, T., and Ashour, O., 2013, “The Assessment of Product Archaeology as a Platform for Contextualizing Engineering Design,” DETC2013-13075. ► Advances in Engineering Education, Special Issue on “Product Dissection and Beyond”, Ann McKenna, Gül Kremer, and Deborah Moore-Russo, editors. • Thanks and have a great conference! 2013 ASME IDETC Product Archaeology Workshop