Chapter 10

Chapter 10
Basic Functions
 Insert Graphics, Audio/Video
 Add Text
 Create Links
 Capture Brainstormed Ideas
 Generate Outline
 Organize Graphics, Text, and Links
 Fun
 Easy to use
 Engaging for students of all ages
 Sample of Organizers by type and purpose (p.
Creativity and Innovation: Students demonstrate
creative thinking, construct knowledge, and develop
innovative products and processes using technology.
 Research and Information Fluency: Students apply
digital tools to gather, evaluate, and use information.
 Critical Thinking, Problem Solving, and Decision
Making: Students use critical thinking skills to plan
and conduct research, manage projects, solve
problems, and make informed decisions using
appropriate digital tools and resources.
 Technology Operations and Concepts: Students
demonstrate a sound understanding of technology
concepts, systems and operations.
Specify Objectives- same as previous chapters
Computer Functions- determine if any of the
graphic organizer functions can be used to
support the achievement of the specified
Research & Analysis- benefits of using graphic
organizer is that students engage in three
cognitive processes: select relevant words and
images, organize the words and images into a
logical model, and integrate related components
into a verbal and visual model.
Results Presentation- graphic organizers are
excellent tools for presenting the results of
problem-based lessons.
Planning Computer Activities- these steps are for
planning the lesson and not implementing.
 During Computer Use- involves specifically detailing
what students will do while using the computer
 Before Computer Use- what do students need to do to
prepare for computer time? May be small-group,
whole class, or individual activities.
 After Computer Use- students use Think Sheets as
guidance in analyzing the information and solving
the problem.
Assessment- Rubrics will have increased
emphasis on organization, connections, and
visual representation.