The Games We Play: the Future of DFA Models’ Interfaces 2 W

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The Games We Play: the Future of DFA Models’ Interfaces

Aleksey Popelyukhin, Ph.D.

Vice President, Information Systems & Technology aleksey@2wrs.com

2 W INGS R ISK S ERVICES

Dynamic Financial Analysis

 but

Studies the company as a whole

Takes into account multiple types of risk

Compares results of different strategies

Generates distribution of possible outcomes

1

Dynamic Financial Analysis is it really Dynamic

?

2

Now that you have your distribution

905

920

935

860

875

890

800

815

830

845

950

965

980

995 questions arise

3

How did I get there?

 staying profitable

 being not so profitable

 making all sorts of mistakes

800

825

850

875

900

925

950

975

1000 time

3a

Why didn’t I react?

 at that point in time

 at that point in time

 at that point in time

800

825

850

875

900

925

950

975

1000 time

3b

What could I do?

800

825

850

875

900

925

950

975

1000

 how to avoid getting into “red zone”

 what levers do I have

 which scenarios require actions time

3b

Non-dynamic DFA

Doesn’t allow analysis of particular scenarios or group of scenarios

Doesn’t allow time-variant strategies

Doesn’t’ allow scenario-dependent strategies

In short,

All decisions has to be made before simulations.

4

DFA can be enhanced

If one adds:

Ability to run particular scenario (s)

Higher level of details

Clearly identified “ levers ”

Time animation

Ability to define strategy “ on-the-fly ”

(as a response to scenario behavior)

4a

Should we start from scratch?

We need a computing environment that provides:

High level of details

Time animation

Interactivity

5

Welcome to the world of Games !

5

Simulation Games

Provide a computing environment with:

High level of details

Time animation

Interactivity

6

Similarity is striking!

Empire/City/Railroad Building game vs.

Insurance Company management simulation:

Visual Metaphor

Functional Metaphor

“Gameplay”

7

Visual Metaphor

Zoning Areas

Bulldozing Cost

Tall Buildings

Cultural Influence

Natural Disasters

(fires, earthquakes)

 etc.

Lines of Business

Brokerage Fees

Large Losses

A.M. Best Rating

Natural Disasters

(fires, earthquakes)

7a

Functional Metaphor

Emperor/Mayor

Advisors

Progress Monitoring

Orders

Taxes

 etc.

Decision Maker

CFO/Actuaries/Claims

Reporting

Actions

Taxes

7b

“Gameplay”

Watch Critical Indicators

Check Advisors Reports

Make Decisions

Intervene

Observe Effect in “real” time

 repeat

7c

Benefits

“ Game-like ” computing environment serves as:

Training ground for Executives

Fine-Tuning tool for Strategists

Self-Learning program for AI

Monitoring paradise for Management

Modeling Sandbox for Actuaries

8

Training

Thinking with Images

Making Decisions without any Damage

Behavior in case of Disaster

8a

Fine-Tuning

Choosing Success Criteria

Refining Strategies Definitions (if..then)

Business Processes

Assumption Testing

8b

Monitoring

Multiple factors at once

“Real” time

Visual cues

8c

Dynamic Response

Time is visualized

Non-linear strategies

Feedback

Reserves

Prices

Investment

8c

Implementation

Starting with the existing game Engine

 we will get:

Rich Interactive Interface

Flexible Modeling Environment

 we will not get:

Industry specific Models

Ability to import and constantly update Data

9

Engine Modifications

Simulate Economy

Simulate Company

Simulate Correlations

Simulate the rest:

Competition

Geography

Weather

Catastrophes 9a

Monitoring

Even if we were able to:

Design new Models

Collect necessary Data

Implement all Algorithms

We still have to decide:

Which statistics to calculate

Which indicators to monitor

Which criteria to use for alerts

9b

Presentation of Analysis Results to the Management of the Company built-in!

10

Conclusion

Inevitably, DFA interfaces will resemble modern simulation game environments.

Everyone will benefit:

Actuaries

Management

Shareholders

Policyholders end

Real-life examples

1. Spatial visualization:

P.S.

Real-life examples

2. Time animation:

P.S.

Real-life examples

3. First Actuarial Game:

P.S.

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