The Games We Play: the Future of DFA Models’ Interfaces
Aleksey Popelyukhin, Ph.D.
Vice President, Information Systems & Technology aleksey@2wrs.com
2 W INGS R ISK S ERVICES
Dynamic Financial Analysis
but
Studies the company as a whole
Takes into account multiple types of risk
Compares results of different strategies
Generates distribution of possible outcomes
1
Dynamic Financial Analysis is it really Dynamic
?
2
Now that you have your distribution
905
920
935
860
875
890
800
815
830
845
950
965
980
995 questions arise
3
How did I get there?
staying profitable
being not so profitable
making all sorts of mistakes
800
825
850
875
900
925
950
975
1000 time
3a
Why didn’t I react?
at that point in time
at that point in time
at that point in time
800
825
850
875
900
925
950
975
1000 time
3b
What could I do?
800
825
850
875
900
925
950
975
1000
how to avoid getting into “red zone”
what levers do I have
which scenarios require actions time
3b
Non-dynamic DFA
Doesn’t allow analysis of particular scenarios or group of scenarios
Doesn’t allow time-variant strategies
Doesn’t’ allow scenario-dependent strategies
In short,
All decisions has to be made before simulations.
4
DFA can be enhanced
If one adds:
Ability to run particular scenario (s)
Higher level of details
Clearly identified “ levers ”
Time animation
Ability to define strategy “ on-the-fly ”
(as a response to scenario behavior)
4a
Should we start from scratch?
We need a computing environment that provides:
High level of details
Time animation
Interactivity
5
Welcome to the world of Games !
5
Simulation Games
Provide a computing environment with:
High level of details
Time animation
Interactivity
6
Similarity is striking!
Empire/City/Railroad Building game vs.
Insurance Company management simulation:
Visual Metaphor
Functional Metaphor
“Gameplay”
7
Visual Metaphor
Zoning Areas
Bulldozing Cost
Tall Buildings
Cultural Influence
Natural Disasters
(fires, earthquakes)
etc.
Lines of Business
Brokerage Fees
Large Losses
A.M. Best Rating
Natural Disasters
(fires, earthquakes)
…
7a
Functional Metaphor
Emperor/Mayor
Advisors
Progress Monitoring
Orders
Taxes
etc.
Decision Maker
CFO/Actuaries/Claims
Reporting
Actions
Taxes
…
7b
“Gameplay”
Watch Critical Indicators
Check Advisors Reports
Make Decisions
Intervene
Observe Effect in “real” time
repeat
7c
Benefits
“ Game-like ” computing environment serves as:
Training ground for Executives
Fine-Tuning tool for Strategists
Self-Learning program for AI
Monitoring paradise for Management
Modeling Sandbox for Actuaries
8
Training
Thinking with Images
Making Decisions without any Damage
Behavior in case of Disaster
8a
Fine-Tuning
Choosing Success Criteria
Refining Strategies Definitions (if..then)
Business Processes
Assumption Testing
8b
Monitoring
Multiple factors at once
“Real” time
Visual cues
8c
Dynamic Response
Time is visualized
Non-linear strategies
Feedback
Reserves
Prices
Investment
8c
Implementation
Starting with the existing game Engine
we will get:
Rich Interactive Interface
Flexible Modeling Environment
we will not get:
Industry specific Models
Ability to import and constantly update Data
9
Engine Modifications
Simulate Economy
Simulate Company
Simulate Correlations
Simulate the rest:
Competition
Geography
Weather
Catastrophes 9a
Monitoring
Even if we were able to:
Design new Models
Collect necessary Data
Implement all Algorithms
We still have to decide:
Which statistics to calculate
Which indicators to monitor
Which criteria to use for alerts
9b
Presentation of Analysis Results to the Management of the Company built-in!
10
Conclusion
Inevitably, DFA interfaces will resemble modern simulation game environments.
Everyone will benefit:
Actuaries
Management
Shareholders
Policyholders end
Real-life examples
1. Spatial visualization:
P.S.
Real-life examples
2. Time animation:
P.S.
Real-life examples
3. First Actuarial Game:
P.S.