Publications for Christopher Chesher 2014

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Publications for Christopher Chesher
Publications for Christopher Chesher
2014
Chesher, C. (2014). Robotics. In Michael Kelly
(Eds.), Encyclopedia of Aesthetics. Oxford
University Press.
2013
Chesher, C. (2013). Mining Robotics and Media
Change. M/C Journal, 16(2), 1-9.
2012
Chesher, C., Howard, S. (2012). Balancing
Knowledge Management and Knowledge
Mobility in the Connected University. In Tara
Fenwick, Lesley Farrell (Eds.), Knowledge
Mobilization and Educational Research:
Politics, languages and responsibilities, (pp.
154-166). United Kingdon: Routledge imprint of
Taylor & Francis.
Interactive Entertainment (IE09), New York,
USA: ACM Digital Library. <a
href="http://dx.doi.org/10.1145/1746050.174605
1">[More Information]</a>
2008
Chesher, C. (2008). Binding time: Harold Innis
and the balance of new media. Philosophy of the
Information Society 30th International Ludwig
Wittgenstein Symposium, Frankfurt; Paris;
Lancaster; New Brunswick: Ontos Verlag.
Chesher, C., Marks, P., Cleland, K. (2008).
Screenscapes. Scan (Sydney): journal of media
arts culture.
2007
Chesher, C. (2007). Becoming the Milky Way:
Mobile Phones and Actor Networks at a U2
Concert. Continuum: Journal of Media and
Cultural Studies, 21(2), 217-225.
Chesher, C. (2012). Between Image and
Information: The iPhone Camera in the History
of Photography. In Larissa Hjorth, Jean
Burgess, Ingrid Richardson (Eds.), Studying
Mobile Media: Cultural Technologies, Mobile
Communication, and the iPhone, (pp. 98-117).
New York: Routledge imprint of Taylor &
Francis.
2006
Chesher, C. (2012). FURO at Robotworld:
human-robot metacommunication and media
studies. ANZCA 2012 ADELAIDE:
Communicating Change and Changing
Communication in the 21s Century, Adelaide,
Australia: Australian and New Zealand
Communication Association.
Crawford, A., Kucklich, J., Chesher, C. (2006).
Gaming Networks. FibrecultureJournal: internet
theory criticism research, Issue 8(2006), 1-5.
Chesher, C. (2012). Navigating sociotechnical
spaces: comparing computer games and sat navs
as digital spatial media. Convergence: the
international journal of research into new media
technologies, 18(3), 315-330. <a
href="http://dx.doi.org/10.1177/1354856512442
762">[More Information]</a>
Chesher, C. (2006). The muse and the electronic
invocator. In John Potts and Ed Scheer (Eds.),
Technologies of magic: a cultural study of
ghosts, machines and the uncanny, (pp.
125-140). University of Sydney: Power
Publications.
2011
Wilson, J., Chesher, C., Hjorth, L., Richardson, I.
(2011). Distractedly Engaged: Mobile Gaming
and Convergent Mobile Media. Convergence,
17(4), 351-355. <a
href="http://dx.doi.org/10.1177/1354856511414
351">[More Information]</a>
2009
Chesher, C. (2009). Binding time in digital
civilisations: Re-evaluating Innis after new
media. Global Media Journal: Australian
Edition, 3(1), 1-17.
Chesher, C. (2009). Converging mediations of
space in computer games and spatial navigation
systems. Sixth Australasian Conference on
Chesher, C., Crawford, A., Kucklich, J. (2006).
Fibreculture Journal; special edition: Gaming
Networks. FibrecultureJournal: internet theory
criticism research, 8(2006).
Chesher, C. (2006), Game screens: not the gaze,
nor the glance, but the glaze.
Chesher, C. (2006). Multi-media. Blackwell
Encyclopedia of Sociology. Blackwell
Publishers.
Chesher, C. (2006), The power of social
networks.
Chesher, C. (2006), Topologies of desire,
sensation and affect in computer games and new
media art.
2005
Chesher, C. (2005). Blogs and the crisis of
authorship. Blogtalk Downunder, Sydney: incsub
(Incorporated Subversion).
2004
Chesher, C. (2004). Connection unbound by
location. Griffith Review, 3.
Chesher, C. (2004). How to tell apart video
games and new media art. <i>Interaction:
Systems, Practice and Theory
Publications for Christopher Chesher
A Creativity & Cognition Symposium</i>,
NSW: Creativity and Cognition Studios Press,
University of Technology Sydney.
Chesher, C., Costello, B. (2004). Media
International Australia. Media International
Australia, 110.
Chesher, C. (2004). Neither gaze nor glance, but
glaze: relating to console game screens. Scan
(Sydney): journal of media arts culture, 1(1),
1-8.
Chesher, C., Costello, B. (2004). Why Media
Scholars Should not Study Computer Games.
Media International Australia, 110, 5-9.
2002
Chesher, C. (2002). Why the digital computer is
dead. Ctheory.
2001
Chesher, C. (2001). An Inventory of Australian
Net Culture, Criticism and Theory. Politics of a
Digital Present: An Inventory of Australian Net
Culture. Melbourne: Fibreculture Publications.
Chesher, C. (2001). Console games and the
glaze. Scan (Sydney): journal of media arts
culture, , 30-37.
Chesher, C., Genosko, G. (2001). Digitising the
beat: police databases and incorporeal
transformations. Deleuze and Guattari: Critical
Assessments of Leading Philosophers. United
States: Routledge imprint of Taylor & Francis.
Chesher, C. (2001). What is new media research?
Politics of a Digital Present: An Inventory of
Australian Net Culture. Melbourne: Fibreculture
Publications.
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