Publications for Christopher Chesher Publications for Christopher Chesher 2014 Chesher, C. (2014). Robotics. In Michael Kelly (Eds.), Encyclopedia of Aesthetics. Oxford University Press. 2013 Chesher, C. (2013). Mining Robotics and Media Change. M/C Journal, 16(2), 1-9. 2012 Chesher, C., Howard, S. (2012). Balancing Knowledge Management and Knowledge Mobility in the Connected University. In Tara Fenwick, Lesley Farrell (Eds.), Knowledge Mobilization and Educational Research: Politics, languages and responsibilities, (pp. 154-166). United Kingdon: Routledge imprint of Taylor & Francis. Interactive Entertainment (IE09), New York, USA: ACM Digital Library. <a href="http://dx.doi.org/10.1145/1746050.174605 1">[More Information]</a> 2008 Chesher, C. (2008). Binding time: Harold Innis and the balance of new media. Philosophy of the Information Society 30th International Ludwig Wittgenstein Symposium, Frankfurt; Paris; Lancaster; New Brunswick: Ontos Verlag. Chesher, C., Marks, P., Cleland, K. (2008). Screenscapes. Scan (Sydney): journal of media arts culture. 2007 Chesher, C. (2007). Becoming the Milky Way: Mobile Phones and Actor Networks at a U2 Concert. Continuum: Journal of Media and Cultural Studies, 21(2), 217-225. Chesher, C. (2012). Between Image and Information: The iPhone Camera in the History of Photography. In Larissa Hjorth, Jean Burgess, Ingrid Richardson (Eds.), Studying Mobile Media: Cultural Technologies, Mobile Communication, and the iPhone, (pp. 98-117). New York: Routledge imprint of Taylor & Francis. 2006 Chesher, C. (2012). FURO at Robotworld: human-robot metacommunication and media studies. ANZCA 2012 ADELAIDE: Communicating Change and Changing Communication in the 21s Century, Adelaide, Australia: Australian and New Zealand Communication Association. Crawford, A., Kucklich, J., Chesher, C. (2006). Gaming Networks. FibrecultureJournal: internet theory criticism research, Issue 8(2006), 1-5. Chesher, C. (2012). Navigating sociotechnical spaces: comparing computer games and sat navs as digital spatial media. Convergence: the international journal of research into new media technologies, 18(3), 315-330. <a href="http://dx.doi.org/10.1177/1354856512442 762">[More Information]</a> Chesher, C. (2006). The muse and the electronic invocator. In John Potts and Ed Scheer (Eds.), Technologies of magic: a cultural study of ghosts, machines and the uncanny, (pp. 125-140). University of Sydney: Power Publications. 2011 Wilson, J., Chesher, C., Hjorth, L., Richardson, I. (2011). Distractedly Engaged: Mobile Gaming and Convergent Mobile Media. Convergence, 17(4), 351-355. <a href="http://dx.doi.org/10.1177/1354856511414 351">[More Information]</a> 2009 Chesher, C. (2009). Binding time in digital civilisations: Re-evaluating Innis after new media. Global Media Journal: Australian Edition, 3(1), 1-17. Chesher, C. (2009). Converging mediations of space in computer games and spatial navigation systems. Sixth Australasian Conference on Chesher, C., Crawford, A., Kucklich, J. (2006). Fibreculture Journal; special edition: Gaming Networks. FibrecultureJournal: internet theory criticism research, 8(2006). Chesher, C. (2006), Game screens: not the gaze, nor the glance, but the glaze. Chesher, C. (2006). Multi-media. Blackwell Encyclopedia of Sociology. Blackwell Publishers. Chesher, C. (2006), The power of social networks. Chesher, C. (2006), Topologies of desire, sensation and affect in computer games and new media art. 2005 Chesher, C. (2005). Blogs and the crisis of authorship. Blogtalk Downunder, Sydney: incsub (Incorporated Subversion). 2004 Chesher, C. (2004). Connection unbound by location. Griffith Review, 3. Chesher, C. (2004). How to tell apart video games and new media art. <i>Interaction: Systems, Practice and Theory Publications for Christopher Chesher A Creativity & Cognition Symposium</i>, NSW: Creativity and Cognition Studios Press, University of Technology Sydney. Chesher, C., Costello, B. (2004). Media International Australia. Media International Australia, 110. Chesher, C. (2004). Neither gaze nor glance, but glaze: relating to console game screens. Scan (Sydney): journal of media arts culture, 1(1), 1-8. Chesher, C., Costello, B. (2004). Why Media Scholars Should not Study Computer Games. Media International Australia, 110, 5-9. 2002 Chesher, C. (2002). Why the digital computer is dead. Ctheory. 2001 Chesher, C. (2001). An Inventory of Australian Net Culture, Criticism and Theory. Politics of a Digital Present: An Inventory of Australian Net Culture. Melbourne: Fibreculture Publications. Chesher, C. (2001). Console games and the glaze. Scan (Sydney): journal of media arts culture, , 30-37. Chesher, C., Genosko, G. (2001). Digitising the beat: police databases and incorporeal transformations. Deleuze and Guattari: Critical Assessments of Leading Philosophers. United States: Routledge imprint of Taylor & Francis. Chesher, C. (2001). What is new media research? Politics of a Digital Present: An Inventory of Australian Net Culture. Melbourne: Fibreculture Publications.