Hearing • • • • • • Detection Loudness Localization Scene Analysis Music Speech Detection and Loudness • Sound level is measured in decibels (dB) - a measure of the amplitude of air pressure fluctuations Detection and Loudness • Sound level is measured in decibels (dB) - a measure of the amplitude of air pressure fluctuations • dB is a log scale - small increases in dB mean large increases in sound energy Detection and Loudness • Sound level is measured in decibels (dB) - a measure of the amplitude of air pressure fluctuations • dB is a log scale - small increases in dB mean large increases in sound energy • We have a dynamic range that is a factor of 7.5 million! Detection and Loudness • minimum sound level necessary to be heard is the detection threshold Detection and Loudness • detection threshold depends on frequency of sound: • very high and very low frequencies must have more energy (higher dB) to be heard • greatest sensitivity (lowest detection threshold) is between 1000 hz to 5000hz Detection and Loudness • Detection can be compromised by a masking sound • even masking sounds that are not simultaneous with the target can cause masking (forward and backward masking) Detection and Loudness • Loudness is the subjective impression of sound level (and not identical to it!) Detection and Loudness • For example, tones of different frequencies that are judged to be equally loud have different SPLs (dB) Detection and Loudness • Hearing loss due to exposure to high-intensity sounds (greater than 100 dB) is frequency-specific and can last many hours Detection and Loudness • Incidence of noise-related hearing loss is increasing dramatically • iPods and other “earbud” music players are thought to be partly responsible • How loud is an iPod? – maximum volume is approximate but is somewhere between 100 dB (hearing damage in about 2 hours) to 115 dB (hearing damage in about 15 minutes) • Consequences: difficulty understanding speech, tinnitus, deafness • Your perception of loudness adapts so it’s hard to tell how loud your iPod is - LOCK THE VOLUME ON YOUR iPOD! Localization • recall the lake analogy: task is to localize the positions of the boats on a lake using the pattern of ripples at two points on the shore Localization • All you have is a pair of instruments (basilar membranes) that measure air pressure fluctuations over time Localization • There are several clues you could use: Localization Left Ear Right Ear Compression Waves Localization • 1 There are several clues you could use: arrival time - sound arrives first at ear closest to source Localization Left Ear Right Ear Compression Waves Localization • 1. 2. There are several clues you could use: arrival time phase lag (waves are out of sync) wave at ear farthest from sound source lags wave at ear nearest to source Localization Left Ear Right Ear Compression Waves Localization • What are some problems or limitations? Localization • Low frequency sounds aren’t attenuated by head shadow Sound is the same SPL at both ears Left Ear Right Ear Compression Waves Localization • Left Ear High frequency sounds have ambiguous phase lag Left Ear Right Ear Right Ear Two locations, same phase information! Localization • These cues only provide azimuth (left/right) angle, not altitude (up/down) and not distance Left Ear Right Ear Azimuth Localization Additional cues: Localization Additional cues: Head Related Transfer Function: Pinnae modify the frequency components differently depending on sound location Localization Additional cues: Room Echoes: For each sound, there are 6 “copies” (in a simple rectanguluar room!). Different arrival times of these copies provide cues to location of sound relative to the acoustic space Localization • What would be the “worst case” scenario for localizing a sound? Pitch and Music Pitch • Pitch is the subjective perception of frequency Period - amount of time for one cycle Frequency - number of cycles per second (1/Period) Air Pressure time -> Pitch • Pure Tones - are sounds with only one frequency f = 400 hz f = 800 hz Tone Height • Tone Height is our impression of how high or low a sound is • but there’s something more to our impression of how something sounds than just its tone height… Chroma • Tone Chroma is the subjective impression of what a tone sounds like • Notes that have the same Chroma sound similar 500 Hz 400 hz 800 Hz Chroma • Tones that have the same Chroma are octaves apart Chroma • chroma is best represented as a helix • chroma repeats every octave • tones with the same chroma are above or below each other on a helix Chroma • Tones that are octaves apart have the same chroma • one octave is a doubling in frequency Chroma • frequency is determined (in part) by location of stimulation on the basilar membrane Chroma • frequency is determined (in part) by location of stimulation on the basilar membrane • but that relationship is not linear (it’s logarithmic) Chroma • doublings of frequency map to equal spacing on the basilar membrane Pure Tones are Very Rare in Nature! • What are real sounds composed of? Pure Tones are Very Rare in Nature! • What are real sounds composed of? • Virtually all sounds are composed of several (or many) frequencies all going at once Pure Tones are Very Rare in Nature! • What are real sounds composed of? • Virtually all sounds are composed of several (or many) frequencies all going at once • “Extra” frequencies are called harmonics