Lecture 4 Human Visual System – Recap – 3D vs 2D Debate – Object Recognition Theories Tufte – Envisioning Information © Anselm Spoerri Human Visual System – Recap Sensory Representations Effective because well matched to early stages of neural processing Physical World Structured Stages of Visual Processing 1 Rapid Parallel Processing 2 Slow Serial Goal-Directed Processing Visual System Detects CHANGES + PATTERNS Luminance Channel More Important than Color Pre-Attentive Features Position Color Simple Shape = orientation, size Motion Depth © Anselm Spoerri Gestalt Laws – Recap Proximity Similarity Continuity Symmetry Closure Relative Size Figure and Ground © Anselm Spoerri Space Perception – Recap Depth Cues Shape-from-Shading Shape-from-Contour Shape-from-Texture Shape-from-Motion © Anselm Spoerri Simple Lighting Model – Recap Light from above and at infinity Diffuse, Specular and Ambient Reflection Depth Cues Diffuse Lambertian Specular Ambient Shadows © Anselm Spoerri Depth Cues – Relative Importance – Recap Depth Contrast 0.001 Motion parallax Occlusion 0.01 Relative size 0.1 Binocular disparity Convergence accommodation 1.0 1 Aerial 10 100 Depth (meters) © Anselm Spoerri 3D vs 2D Debate - Display Abstract Data in 3D? Depth Cue Theory – Depth cues are environmental information about space Occlusion most important Depth Cue Perspective may not add anything by itself Stereo important for Close Interaction Motion important for 3D layout Surface Perception – Shape-from-Shading – Shape-from-Texture © Anselm Spoerri Relative Position Judgment Fine Judgments - threading a needle – Stereo is important – Shadows – Occlusion Large Scale Judgments – Perspective – Motion parallax – Stereo is not important © Anselm Spoerri Image + Object Recognition Properties of Image Recognition – – – – Remarkable image recognition memory Up to 5 images per second Applications in image searching interfaces Easier to Recognize than to Recall Image Based Theories – Template theories based on 2D image processing Structural 3D Theories – Extract structure of a scene in terms of 3D primitives © Anselm Spoerri Template Theories Template with simple morphing operations © Anselm Spoerri Template Theories – Scale Matters Visual degrees = 4 optimal for object perception © Anselm Spoerri Geon Theory © Anselm Spoerri Geon Theory (cont.) 3D Primitives “Geons” Structural skeleton Shape from shading is also primitive © Anselm Spoerri Canonical Silhouettes © Anselm Spoerri Recognition – Processing Stages © Anselm Spoerri Pattern Finding & Recognition – 3D vs 2D 21% errors 11.4% errors 34% memory errors 20% memory errors © Anselm Spoerri Edward Tufte Books The Visual Display of Quantitative Information Envisioning Information Visual Explanations © Anselm Spoerri Tufte - Minard's Napoleon's March to Moscow © Anselm Spoerri Tufte - Escape Flatland: Napoleon's March Enforce Visual Comparisons Width of tan and black lines gives you an immediate comparison of the size of Napoleon's army at different times during march. Show Causality Map shows temperature records and some geographic locations that shows that weather and terrain defeated Napoleon as much as his opponents. Use Direct Labeling Integrate words, numbers & images Don't make user work to learn your "system.” Legends or keys usually force the reader to learn a system instead of studying the information they need. Design Content-Driven Show Multivariate data Napoleon's March shows six: army size, location (in 2 dimensions), direction, time, and temperature. © Anselm Spoerri Tufte – Challenger Data: Launch? Graph obscures important variables of interest: temperature is shown textually and graphically; degree of damage is not mapped onto a nominal scale © Anselm Spoerri Tufte – Challenger Data: Launch? Diagrams can lead to great insight, but also to lack of it © Anselm Spoerri Cause of cholera epidemic in London in 1854? John Snow’s deduction that a cholera epidemic was caused by a bad water pump Modified in Visual Explanations by Edward Tufte, Graphics Press, 1997 © Anselm Spoerri Tufte’s Measures Maximize data-ink ratio Data ink Data ink ratio = Total ink used in graphic Maximize data density Data density of graphic = Number entries in data matrix Area of data graphic Measuring Misrepresentation Lie factor = close to 1 Size of effect shown in graphic Size of effect in data © Anselm Spoerri Tufte - Graphical Displays Should Show Data Focus on Content Avoid Distorting instead of graphic production what Data has to say Make Large Data Sets Coherent Encourage Eye to Compare Different Pieces of Data Reveal Data at several Levels of Detail Closely integrate Statistical and Verbal Descriptions © Anselm Spoerri Example Stock market crash? 500 475 450 1998 1999 2000 2001 2002 © Anselm Spoerri Example 500 250 Show entire scale 0 1998 1999 2000 2001 2002 © Anselm Spoerri Example 500 250 Show in context 0 1960 1970 1980 1990 2000 © Anselm Spoerri Tufte - How to Exaggerate with Graphs “Lie factor” = 2.8 © Anselm Spoerri Tufte - How to Exaggerate with Graphs “Lie factor” = 2.8 Error: Shrinking along both dimensions © Anselm Spoerri When to use which type? Line Graph 20 15 10 5 0 1 2 3 4 5 6 7 8 – x-axis requires quantitative variable – Variables have contiguous values – familiar/conventional ordering among ordinals 15 10 Bar Graph 5 0 1 2 3 4 5 6 7 8 100% 80% Scatter Plot R2 = 0.87 60% 40% 20% 0% 0.0 0.2 – comparison of relative point values 0.4 – convey overall impression of relationship between two variables Pie Chart – Emphasizing differences in proportion among a few numbers © Anselm Spoerri Tufte - Graph & Chart Tips Avoid Separate Legends and Keys Make Grids, labeling, etc., Very Faint so that they recede into background Graphical Integrity – – – – Where’s baseline? What’s scale? What’s context? Watch Size Coding: Height/width vs. area vs. volume Using Color Effectively – – – – To To To To label measure represent or imitate reality enliven or decorate © Anselm Spoerri Tufte – Hierarchy of Visual Effects © Anselm Spoerri Tufte – Hierarchy of Visual Effects © Anselm Spoerri Tufte – Hierarchy of Visual Effects in Maps © Anselm Spoerri Tufte – Be aware of visual artifacts © Anselm Spoerri Tufte – Leverage Illusionary Contours © Anselm Spoerri Tufte – Narratives of Space & Time © Anselm Spoerri Tufte – Micro / Macro Readings - 2½ Displays Axonometric Projection To Clarify, Add Detail © Anselm Spoerri Tufte – Micro / Macro Readings - 2½ Displays © Anselm Spoerri Tufte’s Principles – Summary Good Information Design = Clear Thinking Made Visible Greatest number of Ideas in Shortest Time with Least Ink in the Smallest Space Principles – Enforce Visual Comparisons Show Comparisons Adjacent in Space – Show Causality – Show Multivariate Data – Use Direct Labeling – Use Small Multiples – Avoid “Chart Junk”: Not needed extras to be cute © Anselm Spoerri