WOW Game Title: Dice-R-Cise (Technology) Content Area: Social Studies TEKS Focus: Twentieth Century - Technology Physical Education Unit: Physical fitness Grade: 5 Resource: CATCH Activity Box 3-5 Equipment/Materials: Dice-R-Cise sheets, 5-6 dice Set Up: Split students into groups of 3 or 4. Each group needs a Dice-R-Cise sheet, one die. Activity: Students take turns rolling the die. Students will match the number shown on the die to the number on the Dice-R-Cise sheet and perform the task that is stated. Be sure to emphasize the effect of technology on the 20th century. Variations: Change facts about other technological advances made in the 20th century. Review Questions: Skill Focus: Which skill is used on the Fitnessgram? Academic Focus: Name two technological advances that have improved the way we communicate with each other. Railroad – Settled western part of the U.S.A. and transportation of goods Jog around the boundary twice. Internet – A large amount of information instantly Stretch each hamstring for ten seconds for the flexibility test. Oil – Provided a new sources of fuel 10 correct push-ups Airplanes/Space Crafts – Exploration of space and explanation of various factors on Earth Blastoff (squat and jump) five times. Telephone – Communication across the country and world. 10 correct curl-ups Satellites – Television signals, communication, global tracking, military defense Six jumping jacks.