Preference Elicitation in Single and Multiple User Settings Darius Braziunas, Craig Boutilier, 2005 (Boutilier, Patrascu, Poupart, Shuurmans, 2003, 2005) Nathanael Hyafil, Craig Boutilier, 2006a, 2006b Department of Computer Science University of Toronto 1 Overview Preference Elicitation in A.I. Single User Elicitation • Foundations of Local queries • Bayesian Elicitation [BB-05] • Regret-based Elicitation [BPPS-03,05] [BB-05] Multi-agent Elicitation (Mechanism Design) • One-Shot Elicitation • Sequential Mechanisms [HB-06b] [HB-06a] 2 Preference Elicitation in AI Shopping for a Car: Luggage Capacity? Two Door? Cost? Engine Size? Color? Options? 3 The Preference Bottleneck Preference elicitation: the process of determining a user’s preferences/utilities to the extent necessary to make a decision on her behalf Why a bottleneck? • preferences vary widely • large (multiattribute) outcome spaces • quantitative utilities (the “numbers”) difficult to assess 4 Automated Preference Elicitation The interesting questions: • decomposition of preferences • what preference info is relevant to the task at hand? • when is the elicitation effort worth the improvement it offers in terms of decision quality? • what decision criterion to use given partial utility info? 5 Overview Preference Elicitation in A.I. • Constraint-based Optimization • Factored Utility Models • Types of Uncertainty • Types of Queries Single User Elicitation Multi-agent Elicitation (Mechanism Design) 6 Constraint-based Decision Problems Constraint-based optimization (CBO): • outcomes over variables X = {X1 … Xn} • constraints C over X spell out feasible decisions • generally compact structure, e.g., X1 & X2 ¬ X3 • add a utility function u: Dom(X) → R • preferences over configurations 7 Constraint-based Decision Problems Must express u compactly like C • generalized additive independence (GAI) model proposed by Fishburn (1967) [and BG95] nice generalization of additive linear models • given by graphical model capturing independence 8 Factored Utilities: GAI Models Set of K factors fk over subset of vars X[k] • “local” utility for each local configuration • u (x) f k (x[k ]) k K f1(A) a: 3 a: 1 A u(abc) = f1(a)+ f2(b)+ f3(bc) B f2(B) b: 3 b: 1 C f3(BC) bc: 12 bc: 2 … [Fishburn67] u in this form exists iff • lotteries p and q are equally preferred whenever p and q have the same marginals over each X[k] 9 Optimization with GAI Models u (x) f1(A) a: 3 a: 1 k f (x[k ]) k K A C B f2(B) b: 3 b: 1 f3(BC) bc: 12 bc: 2 … Optimize using simple IP (or Var Elim, or…) • number of vars linear in size of GAI model {I x[ k ] , X i } max k ux[k ] I x[ k ] subj. to A, C x[ k ]Dom( X[ k ]) 10 Difficulties in CBO Utility elicitation: how do we assess individual user preferences? • need to elicit GAI model structure (independence) • need to elicit (constraints on) GAI parameters • need to make decisions with imprecise parameters 11 Strict Utility Function Uncertainty User’s actual utility u unknown Assume feasible set F U = [0,1]n • allows for unquantified or “strict” uncertainty • e.g., F a set of linear constraints on GAI terms u(red,2door,280hp) > 0.4 u(red,2door,280hp) > u(blue,2door,280hp) How should one make a decision? elicit info? 12 Strict Uncertainty Representation f1(L) l: [7,11] l: [2,5] L P N f2(L,N) l,n: [2,4] l,n: [1,2] Utility Function 13 Bayesian Utility Function Uncertainty User’s actual utility u unknown Assume density P over U = [0,1]n Given belief state P, EU of decision x is: EU(x , P) = U (px . u) P( u ) du Decision making is easy, but elicitation harder? • must assess expected value of information in query 14 Bayesian Representation f1(L) l: l: L P N f2(L,N) l,n: l,n: … Utility Function 15 Query Types Comparison queries (is x preferred to x’ ?) • impose linear constraints on parameters Sk fk(x[k]) > Sk fk(x’[k]) • Interpretation is straightforward U 16 Query Types Bound queries (is fk(x[k]) > v ?) • response tightens bound on specific utility parameter • can be phrased as a local standard gamble query U 17 Overview Preference Elicitation in A.I. Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation Multi-agent Elicitation (Mechanism Design) • One-Shot Elicitation • Sequential Mechanisms 18 Difficulties with Bound Queries Bound queries focus on local factors • but values cannot be fixed without reference to others! • seemingly “different” local prefs correspond to same u u(Color,Doors,Power) = u1(Color,Doors) + u2(Doors,Power) 10 6 1 4 9 u(red,2door,280hp) = u1(red,2door) + u2(2door,280hp) 6 3 3 u(red,4door,280hp) = u1(red,4door) + u2(4door,280hp) 19 Local Queries [BB05] We wish to avoid queries on whole outcomes • can’t ask purely local outcomes • but can condition on a subset of default values Conditioning set C(f) for factor fi(Xi) : • variables that share factors with Xi • setting default outcomes on C(f) renders Xi • independent of remaining variables enables local calibration of factor values 20 Local Standard Gamble Queries Local std. gamble queries • use “best” and “worst” (anchor) local outcomes -- conditioned on default values of conditioning set bound queries on other parameters relative to these gives local value function v(x[i]) (e.g., v(ABC) ) • • Hence we can legitimately ask local queries: But local Value Functions not enough: • must calibrate: requires global scaling 21 Global Scaling Elicit utilities of anchor outcomes wrt global best and worst outcomes • the 2*m “best” and “worst” outcomes for each factor • these require global std gamble queries (note: same is true for pure additive models) 22 Bound Query Strategies Identify conditioning sets Ci for each factor fi Decide on “default” outcome For each fi identify top and bottom anchors • e.g., the most and least preferred values of factor i • given default values of Ci Queries available: • local std gambles: use anchors for each factor, C-sets • global std gambles: gives bounds on anchor utilities 23 Overview Preference Elicitation in A.I. Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation Multi-agent Elicitation (Mechanism Design) • One-Shot Elicitation • Sequential Mechanisms 24 Partial preference information Bayesian uncertainty Probability distribution p over utility functions Maximize expected (expected) utility MEU decision x* = arg maxx Ep [u(x)] Consider: • elicitation costs • values of possible decisions • optimal tradeoffs between elicitation effort and improvement in decision quality 25 Query selection At each step of elicitation process, we can • obtain more preference information • make or recommend a terminal decision 26 Bayesian approach Myopic EVOI MEU(p) ... q1 r1,1 q2 r1,2 r2,1 r2,2 ... MEU(p1,1) MEU(p1,2) MEU(p2,1) MEU(p2,2) 27 Expected value of information MEU(p) q1 r1,1 q2 r1,2 r2,1 ... r2,2 ... MEU(p1,1) MEU(p1,2) MEU(p2,1) MEU(p2,2) MEU(p) = Ep [u(x*)] Expected posterior utility: EPU(q,p) = Er|q,p [MEU(pr)] Expected value of information of query q: EVOI(q) = EPU(q,p) – MEU(p) 28 Bayesian approach Myopic EVOI Ask query with highest EVOI - cost [Chajewska et al ’00] • Global standard gamble queries (SGQ) “Is u(oi) > l?” • Multivariate Gaussian distributions over utilities [Braziunas and Boutilier ’05] • Local SGQ over utility factors • Mixture of uniforms distributions over utilities 29 Local elicitation in GAI models [Braziunas and Boutilier ’05] Local elicitation procedure • Bayesian uncertainty over local factors • Myopic EVOI query selection Local comparison query “Is local value of factor setting xi greater than l”? • Binary comparison query • Requires yes/no response • query point l can be optimized analytically 30 Experiments Car rental domain: 378 parameters [Boutilier et al. ’03] • 26 variables, 2-9 values each, 13 factors 2 strategies • Semi-random query Query factor and local configuration chosen at random Query point set to the mean of local value function • EVOI query Search through factors and local configurations Query point optimized analytically 31 Experiments 16 Mixture of Uniforms Uniform Gaussian 14 12 Percentage utility error (w.r.t. true max utility) 10 8 6 4 2 0 0 10 20 30 40 50 60 70 80 90 100 No. of queries 32 Bayesian Elicitation: Future Work GAI structure elicitation and verification Sequential EVOI Noisy responses 33 Overview Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation why MiniMax Regret (MMR) ? Decision making with MMR Elicitation with MMR Multi-agent Elicitation (Mechanism Design) 34 Minimax Regret: Utility Uncertainty Regret of x w.r.t. u: R( x, u ) EU ( xu* , u ) EU ( x, u ) Max regret of x w.r.t. F: MR ( x, F ) max R ( x, u ) uF Decision with minimax regret w.r.t. F: xF* arg min MR ( x, F ) ; xFeas( X ) MMR ( F ) MR ( xF* , F ) 35 Why Minimax Regret?* Appealing decision criterion for strict uncertainty • contrast maximin, etc. • not often used for utility uncertainty [BBB01,HS010] Better x’ x’ x x’ x’ x x x x x’ u1 u2 u3 u4 u5 x’ x u6 36 Why Minimax Regret? Minimizes regret in presence of adversary • provides bound worst-case loss • robustness in the face of utility function uncertainty In contrast to Bayesian methods: • useful when priors not readily available • can be more tractable; see [CKP00/02, Bou02] • effective elicitation even if priors available [WB03] 37 Overview Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation why MiniMax Regret (MMR) ? Decision making with MMR Elicitation with MMR Multi-agent Elicitation (Mechanism Design 38 Computing Max Regret Max regret MR(x,F) computed as an IP • number of vars linear in GAI model size • number of (precomputed) constants (i.e., local regret terms) quadratic in GAI model size • r( x[k] , x’[k] ) = uT (x’[k] ) – u (x[k] ) {I x '[ k ] , X 'i } max k x'[ k ] rx[k ]x'[k ] I x'[k ] subj. to A, C 39 Minimax Regret in Graphical Models We convert minimax to min (standard trick) • obtain a MIP with one constraint per feasible config • linearly many vars (in utility model size) Key question: can we avoid enumerating all x’ ? 40 Constraint Generation Very few constraints will be active in solution Iterative approach: • solve relaxed IP (using a subset of constraints) • Solve for maximally violated constraint • if any add it and repeat; else terminate 41 Constraint Generation Performance Key properties: • aim: graphical structure permits practical solution • convergence (usually very fast, few constraints) • very nice anytime properties • considerable scope for approximation • produces solution x* as well as witness xw 42 Overview Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation why MiniMax Regret (MMR) ? Decision making with MMR Elicitation with MMR Multi-agent Elicitation (Mechanism Design) 43 Regret-based Elicitation [Boutilier, Patrascu, Poupart, Schuurmans IJCAI05; AIJ 06] Minimax optimal solution may not be satisfactory Improve quality by asking queries • new bounds on utility model parameters Which queries to ask? • what will reduce regret most quickly? • myopically? sequentially? Closed form solution seems infeasible • to date we’ve looked only at heuristic elicitation 44 Elicitation Strategies I Halve Largest Gap (HLG) • ask if parameter with largest gap > midpoint • MMR(U) ≤ maxgap(U), hence nlog(maxgap(U)/e) • • queries needed to reduce regret to e bound is tight like polyhedral-based conjoint analysis [THS03] f1(a,b) f1(a,b) f1(a,b) f1(a,b) f2(b,c) f2(b,c) f2(b,c) f2(b,c) 45 Elicitation Strategies II Current Solution (CS) • only ask about parameters of optimal solution x* or regret-maximizing witness xw • intuition: focus on parameters that contribute to regret reducing u.b. on xw or increasing l.b. on x* helps • use early stopping to get regret bounds (CS-5sec) f1(a,b) f1(a,b) f1(a,b) f1(a,b) f2(b,c) f2(b,c) f2(b,c) f2(b,c) 46 Elicitation Strategies III Optimistic-pessimistic (OP) • query largest-gap parameter in one of: optimistic solution xo pessimistic solution xp Computation: • CS needs minimax optimization • OP needs standard optimization • HLG needs no optimization Termination: • CS easy • Others ? 47 Results (Small Random) 10vars; < 5 vals 10 factors, at most 3 vars Avg 45 trials 48 Results (Car Rental, Unif) 26 vars; 61 billion configs 36 factors, at most 5 vars; 150 parameters Avg 45 trials 49 Results (Real Estate, Unif) 20 vars; 47 million configs 29 factors, at most 5 vars; 100 parameters Avg 45 trials 50 Results (Large Rand, Unif) 25 vars; < 5 vals 20 factors, at most 3 vars A 45 trials 51 Summary of Results CS works best on test problems • time bounds (CS-5): little impact on query quality • always know max regret (or bound) on solution • time bound adjustable (use bounds, not time) OP competitive on most problems • computationally faster (e.g., 0.1s vs 14s on RealEst) • no regret computed so termination decisions harder HLG much less promising 52 Interpretation HLG: • provable regret reduced very quickly But: • true regret faster (often to optimality) • OP and CS restricted to feasible decisions • CS focuses on relevant parameters 53 Conclusion – Single User Local parameter elicitation • Theoretically sound • Computationally practical • Easier to answer Bayesian EVOI / Regret-based elicitation • Good guides for elicitation • Integrated in computationally tractable algorithms Future Work: • Sequential reasoning 54 Questions? References: D. Braziunas and C. Boutilier: • “Local Utility Elicitation in GAI Models”, UAI 2005 C. Boutilier, R. Patrascu, P. Poupart, D. Shuurmans: • “Constraint-based Optimization and Utility Elicitation using the Minimax Decision Criterion”, Artificial Intelligence, 2006 • (CP-2003 + IJCAI 2005) 55 Preference Elicitation in Single and Multiple User Settings Part 2 Darius Braziunas, Craig Boutilier, 2005 (Boutilier, Patrascu, Poupart, Shuurmans, 2003, 2005) Nathanael Hyafil, Craig Boutilier, 2006a, 2006b Department of Computer Science University of Toronto 56 Overview Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation Multi-agent Elicitation • Background: Mechanism Design • Partial Revelation Mechanisms • One-Shot Elicitation • Sequential Mechanisms 57 Bargaining for a Car $$ $$ Luggage Capacity? Two Door? Cost? Engine Size? Color? Options? $$ $$ $$ $$ $$ $$ 58 Multiagent PE: Mechanism Design Incentive to misrepresent preferences Mechanism design tackles this: • Design rules of game to induce behavior that leads to • maximization of some objective (e.g., Social Welfare, Revenue, ...) Objective value depends on private information held by self-interested agents Elicitation + Incentives Applications: • Auctions, multi-attribute Negotiation, Procurement problems, • Network protocols, Autonomic computing, ... 59 Basic Social Choice Setup Choice of x from outcomes X Agents 1..n: type ti Ti and valuation vi(x, ti) Type vectors: tT and t-i T-i Goal: optimize social choice function f: T X • e.g., social welfare SW(x,t) = vi(x, ti) Assume payments and quasi-linear utility: • ui(x, i ,ti ) = vi(x, ti ) - i Our focus: SW maximization, quasi-linear utility 60 Basic Mechanism Design A mechanism m consists of three components: • actions Ai • allocation function O: A X • payment functions pi : A R m induces a Bayesian game • m implements social choice function f if in equilibrium : O((t)) = f(t) for all tT 61 Incentive Compatibility (Truth-telling) Dominant Strategy IC • No matter what: agent i should tell the truth Bayes-Nash IC • Assume others tell the truth • Assume agent i has Bayesian prior over others’ types • Then, in expectation, agent i should tell the truth Ex-Post IC • Assume others tell the truth • Assume agent i knows the others’ types • Then agent i should tell the truth 62 Properties Mechanism is Efficient: • maximizes SW given reported types: • -efficient: within of optimal SW Ex Post Individually Rational: • No agent can lose by participating • -IR: can lose at most 63 Direct Mechanisms Revelation principle: focus on direct mechanisms where agents directly and (in eq.) truthfully reveal their full types For example, Groves scheme (e.g., VCG): • choose efficient allocation and use payment function: • implements SWM in dominant strategies • incentive compatible, efficient, individually rational 64 Groves Schemes Strong results: Groves is basically the “only choice” for dominant strategy implementation • Roberts (1979): only social choice functions implementable in dominant strategies are affine welfare maximizers (if all valuations possible) • Green and Laffont (1977): must use Groves payments to implement affine maximizers Implications for partial revelation 65 Issues with Classical Mechanism Design Computation Costs • e.g., Winner Determination Revelation Costs • Communication • Computation • Cognitive • Privacy 66 Issues with Classical Mechanism Design Full Revelation and “Quality” • trade-off revelation costs with Social Welfare Full Revelation and Incentives • very dependent • need “new” concepts 67 Overview Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation Multi-agent Elicitation • Background: Mechanism Design • Partial Revelation Mechanisms • One-Shot Elicitation • Sequential Mechanisms 68 Partial Revelation Mechanisms Full revelation unappealing A partial type is any subset i Ti A one-shot (direct) partial revelation mechanism • each agent reports a partial type i i • typically i partitions type space, but not required A truthful strategy: report i s.t. ti i Goal: minimize revelation, computation, communication by suitable choice of partial types 69 Implications of Roberts Partial revelation means we can’t generally maximize social welfare • must allocate under type uncertainty But if SCF is not an affine maximizer, we can’t expect dominant strategy implementation What are some solutions? • relax solution concept to BNE / Ex-Post • relax solution concept to approx incentives • incremental and “hope for” less than full elicitation • relax conditions on Roberts results 70 Existing Work on PRMs [Conen,Hudson,Sandholm, Parkes, Nisan&Segal, Blumrosen&Nisan] Most Approaches: • require enough revelation to determine optimal • • allocation and VCG payments hence can’t offer savings in general [Nisan&Segal05] Sequential, not one-shot specific settings (1-item, combinatorial auctions) Priority games [Blumrosen&Nisan 02] • genuinely partial and approximate efficiency • but very restricted valuation space (1-item) 71 Preference Elicitation in MechDes We move beyond this by allowing approximately optimal allocation • specifically, regret-based allocation models Avoid Roberts by relaxing solution concept: • Bayes-Nash equilibrium? NO! [HB-06b] • Ex-Post IC? NO ! • approximate, ex-post implementation [HB-06b] 72 Partial Revelation MD: Impossibility Results Bayes-Nash Equilibrium • Theorem: [HB-06b] Deterministic PRMs are Trivial Randomized PRMs are Pseudo-Trivial • Consequences: max expected SW = same as best trivial max expected revenue = same as best trivial “Useless” Ex-Post Equilibrium • Same 73 Overview Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation Multi-agent Elicitation • Background: Mechanism Design • Partial Revelation Mechanisms • One-Shot Elicitation • Sequential Mechanisms 74 Regret-based PRMs In any PRM, how is allocation to be chosen? x*() is minimax optimal decision for A regret-based PRM: O()=x*() for all 75 Regret-based PRMs: Efficiency Efficiency not possible with PRMs (unless MR=0) • but bounds are quite obvious Prop: If MR(x*(),) e for all , then regretbased PRM m is e-efficient for truthtelling agents. • thus we can tradeoff efficiency for elicitation effort 76 Regret-based PRMs: Incentives Can generalize Groves payments • let fi (i) be an arbitrary type in i Thm: Let m be a regret-based PRM with • partial types and a • partial Groves payment scheme. If MR(x*(),) e for all , then m is e-ex post incentive compatible 77 Regret-based PRMs: Rationality Can generalize Clark payments as well Thm: Let m be a regret-based PRM with • partial types and a • partial Clark payment scheme. If MR(x*(),) e for all , then m is e-ex post individually rational. A Clark-style regret-based PRM gives approximate efficiency, approximate IC (ex post) and approximate IR (ex post) 78 Approximate Incentives and IR Natural to trade off efficiency for elicitation effort Is approximate IC acceptable? • computing a good “lie”? • Good? Huge computation costs if incentive to deviate from truth is small enough, then formal, approximate IC ensures practical, exact IC Is approximate IR acceptable? • Similar argument Thus regret-based PRMs offer scope to tradeoff • as long as we can find a good set of partial types 79 Computation and Design/Elicitation Minimax optimization given partial type vector • same techniques as for single agent • varies with setting (experiments: CBO with GAI) Designing the mechanism • one-shot PRM: must choose partial types for each i • sequential PRM: need elicitation strategy • we apply generalization of CS to each task 80 (One-shot) Partial Type Optimization Designing PRM: must pick partial types • we focus on bounds on utility parameters A simple greedy approach • Let be current partial type vectors (initially {T} ) • Let =(1,… i,…n ) be partial type vector with greatest MMR • Choose agent i and suitable split of partial type i into ’i and ’’i • Replace all [i ] by pair of vectors: i ’i ;’’i • Repeat until bound e is acceptable 81 The Mechanism Tree (1,… i,…n ) (’1,… i,…n ) (’1,… ’i,… ) (’’1,… i,…n ) (’1,… ’’i,… ) (’’1,… ’i,… ) (’’1,… ’’i,… ) 82 A More Refined Approach Simple model has drawbacks • exponential blowup (“naïve” partitioning) • split of i useful in reducing regret in one partial type vector , but is applied at all partial type vectors Refinement • apply split only at leaves where it is “useful” • • keeps tree from blowing up, saves computation new splits traded off against “cached” splits once done, use either naïve/variable resolution types for each agent 83 Naïve vs. Variable Resolution p2 p2 p1 p1 i i 84 Heuristic for Choosing Splits Adopt variant of current solution strategy Let be partial type vector with max MMR • optimal solution x* regret-maximizing witness xw • only split on parameters of utility functions of optimal • • solution x* or regret-maximizing witness xw intuition: focus on parameters that contribute to regret reducing u.b. on xw or increasing l.b. on x* helps pick agent-parameter pair with largest gap 85 Preliminary Empirical Results Very preliminary results • use only very naïve algorithm • single buyer, single seller • 16 goods specified by 4 boolean variables • valuation/cost given by GAI model two factors, two vars each (buyer/seller factors are different) thus 16 values/costs specified by 8 parameters no constraints on feasible allocations 86 Preliminary Empirical Results 87 Overview Single User Elicitation • Foundations of Local queries • Bayesian Elicitation • Regret-based Elicitation Multi-agent Elicitation • Background: Mechanism Design • Partial Revelation Mechanisms • One-Shot Elicitation • Sequential Mechanisms 88 Sequential PRMs Optimization of one-shot PRMs unable to exploit conditional “queries” • e.g., if seller cost of x greater than your upper bound, needn’t ask you for your valuation of x Sequential PRMs • incrementally elicit partial type information • apply similar heuristics for designing query policy • incentive properties somewhat weaker: opportunity to manipulate payments by altering the query path thus additional criteria can be used to optimize 89 Sequential PRMs: Definition Set of queries Qi • response rRi(qi) interpreted as partial type i (r) Ti • history h: sequence of query-response pairs possibly followed by allocation (terminal) Sequential mechanism m maps: • nonterminal histories to queries/allocations • terminal histories to set of payment functions pi Revealed partial type i(h): intersect. i (r), r in h m is partial revelation if exists realizable terminal h s.t. i(h) admits more than one type ti 90 Sequential PRMs: Properties Strategies i(hi ,qi ,ti) selects responses • i is truthful if ti i (i(hi ,qi ,ti)) • truthful strategies must be history independent (Determ.) strategy profile induces history h • if h is terminal, then quasi-linear utility realized • if history is unbounded, then assume utility = 0 Regret-based PRM allocation defined as in oneshot 91 Max VCG Payment Scheme Assume terminal history h • let be revealed PTV at h, x*() be allocation Max VCG payment scheme: • where VCG payment is: 92 Incentive Properties Suppose we elicit type info until MMR allocation has max regret and we use “max VCG” Define: Thm: m is -efficient, -ex post IR and (+e(x*()))-ex post IC. • weaker results due to possible payment manipulation 93 Elicitation Approaches Two Phases: Standard max regret based approaches • give us bounds on efficiency , no a priori e bounds Regret-based followed by payment elicitation • once small enough, elicit additional payment information until max e is small enough 94 Elicitation Approaches Direct optimization: global manipulability: u(best lie) - u(truth) ask queries that directly reduce global manipulability can be formulated as regret-style optimization analogous query strategies possible 95 Test Domains Car Rental Problem: • 1 client , 2 dealers • GAI valuation/costs: 13 factors, size 1-4 • Car: 8 attributes, 2-9 values • Total 825 parameters Small Random Problems: • supplier-selection, 1 buyer, 2 sellers • 81 parameters 96 Results: Car Rental Initial regret: 99% of opt SW Zero-regret: 71/77 queries Avg remaining uncertainty: 92% vs 64% at zero-manipulability Avg nb params queried: 8% •relevant parameters •reduces revelation •improves decision quality 97 Results: Random Problems 98 Contributions Theoretical framework for Partial Revelation Mech Design One-shot mechanisms • generalize VCG to PRMs (allocation + payments) • v. general payments: secondary objectives • algorithm to design partial types Sequential mechanisms • slightly different model, but similar results • algorithm to design query strategy Viewpoint: why approximate incentives are useful • Approximate decision trade off cost vs. quality • Formal, approximate IC ensures practical, exact IC Applicable to general Mechanism Design problems Empirically very effective 99 PRMs: Future Work Further investigate splitting / elicitation heuristics More experimentation • Larger problems • Combinatorial Auctions Formal model manipulability cost formal, exact IC Formal model revelation costs explicit revelation vs efficiency trade-off Sequentially optimal elicitation 100 Questions ? References: Nathanael Hyafil and Craig Boutilier • “Regret-based Incremental Partial Revelation Mechanisms”, AAAI 2006 • “One-shot Partial Revelation Mechanisms”, Working Paper, 2006 101 Extra Slides - Part 1 102 Fishburn [1967]: Default Outcomes Define default outcome: For any x, let x[I] be restriction of x to vars I, with remaining replaced by default values: Utility of x can be written [F67]: • sum of utilities of certain related “key” outcomes 103 Key Outcome Decomposition Example: GAI over I={ABC}, J={BCD}, K={DE} u(x) = u(x[I]) + u(x[J]) + u(x[K]) - u(x[IJ]) - u(x[IK]) - u(x[JK]) + u(x[IJK]) u(abcde) = u(x[abc]) + u(x[bcd]) + u(x[de]) - u(x[bc]) - u(x[]) - u(x[d]) + u(x[]) u(abcde) = u(abcd0e0) + u(a0bcde0) + u(a0b0c0de) - u(a0bcd0e0) - u(a0b0c0de0) 104 Canonical Decompostion [F67] This leads to canonical decompostion of u: u1(x1, x2) u2(x2, x3) e.g., I={ABC}, J={BCD}, K={DE} u(abcde) = u(abcd0e0) + u(a0bcde0) - u(a0bcd0e0) + u(a0b0c0de) - u(a0b0c0de0) 105 Local Queries Thus, if for some y (where Y =X \ Xi \ C(Xi) ) then for all y’ hence we can legitimately ask local queries: 106 Implications for Minimax Regret Complicates MMR • utility of outcome depends linearly on GAI parameters • but GAI parameters depend on bounds induced by two types of queries: quadratic constraints Local pairwise regret notion can be modified • To compute rx[k]x’[k] set values: vx’[k] to u.b. and vx[k] to l.b. If vx’[k]↑ > vx[k]↓: max u(xT[k]) and min u(x[k]) otherwise do the opposite 107 Bayesian Utility Function Uncertainty User’s actual utility u unknown Assume density P over U = [0,1]n Given belief state P, EU of decision x is: EU ( x, P) U px u P(u ) Decision making is easy, but elicitation harder? • must assess expected value of information in query 108 Extra Slides - Part 2 109