Count Change

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Title: Cash Out
Purpose: The purpose of this game is to allow students the chance to practice counting change.
They may start out as simply as deciding which coins to use. Or they may choose to determine
the change themselves. According to which level they’re on, the change is made from $1, $100,
or $15,000.
Grade level TEKs: Third – Fourth
3.1C Determine the value of a collection of coins and bills
4.1B Use place value to read, write, compare, and order decimals involving tenths and
hundredths, including money, using concrete objects and pictorial models
Length of time necessary for Game: 20 – 25 minutes, approx.
Number of Participants: 1 player
Source for Game: http://www.mrnussbaum.com/cashout/index.html
Directions
Step 1: Determine which level you choose to play (easy ($1), medium ($100), or hard
($15,000)).
Step 2: Determine whether you want to play with hints.
Step 3: Determine whether you want the computer to tell you how much change is needed.
Choosing “no” will cause the student to have to determine the change themselves.
Step 4: Begin game. A story problem appears and if you’ve chose the computer to decide the
change you count the change back to the customer. If you’ve chosen to not have change predecided, then the student needs to find the change.
Step 5: Continue until time runs out.
Adapted by: Candace Ochoa (2010)
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