ANZTSR W2.18 Title: How to Use Design Thinking for Building Better Services for the Third Sector: A Workshop Proposal Abstract The critical role played by the third sector organisations is becoming increasingly visible across the world, particularly in developing countries and in solving “wicked problems” — a phrase for intractable problems described by Hors Rittel and Melvin Webber (1973). Wicked problems in social sector are novel, unique, illunderstood problems with no real right or wrong answers and often not understood until after the formulation of a solution. These problems in the social sector therefore pose unique challenges but also call for solutions that should take into account peoples’ perspectives, diversity, needs, and innovation all rooted in iterative processes with rapidly building and testing models that may or may not work (an approach often defined as “fail fast early”). A popular approach to designing services and fostering innovation that has increasingly been applied to community services sector settings is Design Thinking. Briefly, design thinking is rooted in the following five principles: 1. Human-centered design principle: Empathy for the person or people designing for, and feedback from users, is fundamental to good design. 2. Experimentation and prototyping: Rapid Prototyping is an integral part of the innovation process. 3. A bias towards action: Design thinking is a misnomer; it is more about doing that thinking. 4. “Show don’t tell”: Creating experiences, using illustrative visuals, and telling good stories communicate your vision in an impactful and meaningful way. 1 5. Power of iteration: In which a person’s fluency with design thinking is a function of cycles, and iterating solutions many times within a project is key to successful outcomes. Thus Design Thinking is an action-oriented (also “action-packed”), hands-on linear approach based on: (1) empathy-based-insights into the problem from the users’ perspective (2) scoping out the problem by triangulating information from other sources, and stories, (3) expansion and generation of visualisation and solutions to the problem (4) rapid prototyping of “models” that can serve as possible answers from the designers and stakeholders to the challenge that spurred the design thinking exercise, and (5) critically examining, testing, and modifying prototypes. Here we propose to conduct a workshop in this conference (ANZTSR 2014, Christchurch) on how to design community services using a design thinking approach. The workshop will be about 60 minutes long and will be organised at a space that can accommodate about 10 individuals. In the workshop, we shall invite up to ten participants to engage in addressing the following challenge, “How might we improve tertiary institutions’ value for the community?” (We are open to other ideas as well). We shall provide the worksheets and props for the workshop and no previous experience from the participants will be necessary. After completion of the exercise, the participants will be able to develop and reflect on about ten different prototypes based on their experience of the design thinking exercise that may work and many potential solutions may emerge. This workshop will enable the attendees to learn about design thinking, identify needs of the community, and build metaphors to engage with the community and a process to generate innovative ideas. 2