RAPID IDEA PROTOTYPING Spring 2024 Introduction TODAY’S OBJECTIVES INTRODUCTIONS OVERVIEW OF THE COURSE “CLASS” ACTIVITY 2 WELCOME TO RAPID IDEA PROTOTYPING! 3 1 INTRODUCTIONS Let’s get to know each other! 4 About Me Erica Kleinman ▪ ▪ ▪ ▪ Postdoctoral Research Associate with the Ghost Lab Research at the intersection of games, learning, and Visualization and UX of AI PhD in Computational Media from UCSC (2023) Prior to that: BA from Skidmore, MS from Drexel, MS from NEU 5 Introductions Tell Me: Your Name Your Favorite Game you’ve played A Game you’re currently playing Post this information to the appropriate discussion board on Canvas by 1/14 at midnight 6 2 COURSE OVERVIEW What’s this course about? 7 Official Course Description: Provides students with the experience of building small proof-of-concept prototypes of games. Teaches digital and non-digital prototyping techniques through weekly activities in which students build and critique prototypes around a variety of game design themes. Offers the students an opportunity to build a portfolio of small game prototypes over the course of the semester. Additionally, teaches students how to iterate on a single prototype through a semester-long project in which students work individually on a larger game design. 8 Official Course Description: Provides students with the experience of building small proof-of-concept prototypes of games. Teaches digital and non-digital prototyping techniques through weekly activities in which students build and critique prototypes around a variety of game design themes. Offers the students an opportunity to build a portfolio of small game prototypes over the course of the semester. Additionally, teaches students how to iterate on a single prototype through a semester-long project in which students work individually on a larger game design. Learn to Embrace Failure… 9 Failure Leads to Success! 1. 2. Fail Fast Fail Cheap 3. 4. Fail Painlessly Learn From Failure 10 Failure Leads to Success! “Fail Early, Fail Often” https://www.youtube.com/watch?v=rDjrOaoHz9s https://www.youtube.com/watch?v=lOO6hyOKoUM 11 12 Official Course Description: Provides students with the experience of building small proof-of-concept prototypes of games. Teaches digital and non-digital prototyping techniques through weekly activities in which students build and critique prototypes around a variety of game design themes. Offers the students an opportunity to build a portfolio of small game prototypes over the course of the semester. Additionally, teaches students how to iterate on a single prototype through a semester-long project in which students work individually on a larger game design. 13 Typical Class Period Discussion (Sometimes) Lecture In-Class Activities 14 Estimated Weekly Breakdown Mondays ▪ ▪ ▪ Discussions of Readings and Assignments Lectures Short Exercises Wednesdays ▪ ▪ ▪ Recap and Debrief of Monday’s topics Discussions of any Readings of Assignments Longer Exercises and activities 15 Grading Canvas Participation 5% In-Class Assignments 15% Homework 30% Midterm Mini-Project 10% Semester-Long Project 40% The course grading scale is one where 90-100 is in the A-/A range, 80-89 is the B-/B/B+ range, 70-79 is in the C-/C/C+ range, etc. You should not expect a curve to be applied. 16 Attendance ▪ ▪ ▪ ▪ ▪ ▪ You can miss up to 2 classes during the semester using wellness days Any additional days will be considered unexcused absence Each unexcused absence will result in a half grade deduction from your final grade If you have to miss more than 2 days for a valid reason please contact me ahead of time to explain and make arrangements Classes missed due to illness are not counted in the above policy but you must still inform me that you are sick If you test positive for COVID or exhibit any COVID or COVID like symptoms do not come to class 17 Mondays of Note ▪ University Holidays (No Class): ▫ January 15th ▫ February 19th ▫ April 15th ▪ Instructor Absence: ▫ January 22nd ■ There WILL be a “class” activity for you to do outside of the classroom and there will be a deliverable involved ■ You will also be expected to use this time to visit and receive trainings at the CAMD maker space 18 Homework ▪ 2 Kinds of Homework Assignments: ▫ Reflections: you will submit a written reflection on a topic we read or discussed in class or an activity we performed ▫ Prototyping: you will be asked to create a design sketch and/or prototype for use and discussion during class 19 Late Work ▪ Late reflections are not accepted ▪ All other deliverables will receive a 10% deduction per day ▪ If circumstances arise that prevent you from turning your assignment in on time inform me immediately and ahead of the deadline 20 In-Class Prototyping ▪ Quick and dirty prototyping activities ▪ Primarily non-digital ▪ Avoid programming as much as possible! ▪ You are encouraged to build your own prototyping kits 21 Prototyping Kit ▪ Sketchbook or journal ▪ Game Pieces (dice, pawns, spinners, cards, etc…) ▪ Office supplies (pens, pencils, markers, index cards, post-its, etc…) ▪ Access to a printer 22 Other Labs and Resources ▪ https://camd.northeastern.ed u/media-studios/makerspaces/ ▪ https://camd.northeastern.ed u/media-studios/labs/ 23 Office Hours ▪ By Appointment ▪ Email me at e.kleinman@northeastern.edu to schedule an appointment 24 Privacy Policy ▪ Neither the instructor nor any student shall record any part of class discussions without prior consent of all individuals ▪ This is to help create a safe environment where everyone feels comfortable sharing their ideas, opinions, and answering questions 25 Collaboration Policy ▪ You may discuss and share ideas with classmates, in fact, you are encouraged to seek input and feedback from classmates! ▪ All work that you turn in to me with your name on it must be in your own words and produced entirely by you ▪ Plagiarism and cheating are strictly forbidden 26 ANY QUESTIONS? Shoot me an email if so! 27 3 NEXT ASSIGNMENTS Some stuff to work on for next week 28 Homework ▪ Remote Introductions! ▫ Post a short introduction to Canvas in the appropriately named assignment ▪ Post introduction to Canvas by 1/14 at midnight 29 Homework ▪ Readings: ▫ “MDA: A Formal Approach to Game Design Research” by Robin Hunkcke et al. ▫ “Game Design Logs” by Dan Cook ▪ Read and post responses to Canvas by 1/14 at midnight 30 Next Monday’s “Class Activity” Think of a verb that’s never been in a game before ▪ Create a list of verbs that have “never been in a game”. Write them down. ▫ ▫ Verbs are words like “run”, “sleeping”, “act”, etc… but your verb can also be a phrase like “being bad at flirting” “Never been in a game” is a loose phrase, I want you to think of verbs that have never, or not often, been the core mechanic of a game. So think about what makes something a core mechanic and what you haven’t or have rarely seen before. It’s ok if it has actually been in a game, the idea is just to think of creative actions. 31 Next Monday’s “Class Activity” Think of a verb that’s never been in a game before ▪ ▪ ▪ ▪ Generate 10-20 verbs For your term projects you will have to pick a verb from the final list created by combining everyone’s lists to use as your core mechanic so make sure you think up something good! You can work on this alone or group up with 2-3 classmates Submit your final list and short write up of the core mechanic idea to canvas by 1/16 at midnight ▫ If you work in a group, have every member submit the same document with everyone’s names listed at the top 32