January 28, 1986 Chart given from Morton Thiokol to NASA E. Tufte, pp. 46-47, Visual Explanations Redrawn (Tufte) Visual Perception How many 3’s? 1281736875613897654698450698560498286762 9809858453822450985645894509845098096585 9091030209905959595772564675050678904567 8845789809821677654872664908560912949686 The Eye’s Fovea Gestalt Principles • Grouping – proximity, similarity, continuity • Form perception – closure, area, symmetry Gestalt Principles • Pop out Gestalt Principles • Motion, especially when coming into view Gestalt Principles • More difference gets recognized faster • But simultaneous features can overload system • Gestalt recognition proportional to resolution – i.e., works better in the center (except for motion) Remember: • Periphery faster • More light sensitive Color Orders (Edward Tufte) Typography The Competing Hypothesis: Familiarity “Legibility, in practice, amounts simply to what one is accustomed to” -- Eric Gill, 1931 => No Robust Evidence for Serif Hypothesis Implications for UI Design • Need to think about human capabilities • Need to design for tasks Put it all together http://nymag.com/nymetro/health/features/11700/index1.html Memory • Three “types” – Short-term memory – Intermediate plans – Long-term ever happened to us Conscious thought, calculations Storing intermediate results, future Permanent, remember everything Memory: Sort Term • Short Term (Working) Memory (WM) – Gets basic recognition from Sensory Store • “Stop sign” vs. “red octagon w/white marks” – 7 +/- 2 “chunks” • 4048946328 vs. 404-894-6328 – WM: NominalRange • Capacity: 7 chunks[5 - 9] chunks • Decay Time: 7 seconds [5 - 226] seconds • Access Time: 70ms [25 - 170] ms Memory: Long Term • Long Term Memory (LTM) – – – – “Unlimited” size Slower access time (100ms) Little decay Episodic & Semantic • Why learn about memory? – Know what’s behind many HCI techniques – Predict what users will understand