Additional API functions and data-structures A look at how some information

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Additional API functions
and data-structures
A look at how some information
from lower-layers of the TCP/IP
protocol stack could be accessed
Two more socket functions
• Besides the ‘sendto()’ and ‘recvfrom()’
socket-functions (or ‘send()’ and ‘recv()’),
there are two further functions which will
be essential to make use of in particular
programming situations
ssize_t sendmsg( int sock, struct msghdr *msghdr, int flags );
ssize_t recvmsg( int sock, struct msghdr *msghdr, int flags );
More data-structures…
• The ‘sendmsg()’ and ‘recvmsg()’ functions
make use of a special data-structure that
collects a group of parameters into a neat
package, called a ‘message header’, and
supports use of ‘scatter-gather’ operations
by using an array of ‘I/O-vector’ objects
struct iovec { void *iov_base; size_t iov_len; }
Each I/O-vector describes a memory-buffer, giving its address and its length
Message-header
struct msghdr
{
void
socklen_t
struct iovec
int
void
int
int
};
*msg_name;
msg_namelen;
*msg_iov;
msg_iovlen;
*msg_control;
msg_controllen;
flags;
// optional address
// size of address
// scatter/gather array
// no. of members
// ancillary data buffer
// ancillary buffer length
// flags on received message
This structure is used as a value-result parameter in the ‘recvmsg()’ function,
and is used as a value-only parameter in the ‘sendmsg()’ function.
Idea for a ‘scatter’ example
• If most of your application’s messages are
short ones, but sometimes there could be
a larger one, then you could allocate one
oversized buffer to handle the occasional
‘overflow’ from your small-size buffers
char
smallbuf[ 128 ], largebuf[ 1400 ];
struct iovec
myiovec[ 2 ] = { { smallbuf, 128 }, { largebuf, 1400 } };
Data scattering: The arriving data will be accumulated in the small buffer
until it is filled, then any overflow will be accumulated in the large buffer.
‘Ancillary’ data
• Our main interest in using the ‘recvmsg()’
socket-function will be to obtain ancillary
information – specifically, we want to see
details about ‘message-delivery’ failures
which normally are not available outside
the Linux kernel’s networking subsystem
• Some ‘socket options’ will make the extra
information available to an application
ICMP
• The Internet Control Message Protocol is
used for relaying information between the
code-modules at the ‘network’ level of the
TCP/IP protocol stack (e.g., for reporting
errors and for various system queries)
Application Layer
Application Layer
Transport Layer
Transport Layer
Network Layer
Network Layer
Link Layer
Link Layer
Physical Layer
Physical Layer
ICMP packet-format
Ethernet
Header
Type
Internet
ICMP
Protocol Header Header
Code
Data
Checksum
Rest of the ICMP Header (layout varies with the Type)
32 bits
ICMP messages
ICMP Query
messages
ICMP Error
reporting
messages
Type
Message
8 or 0
Echo request or reply
13 or 14
Timestamp request and reply
17 or 18
Address Mask request and reply
10 or 9
Router solicitation and advertisement
3
Destination unreachable
4
Source quench
11
Time exceeded
12
Parameter problem
5
Redirection
Type 3: Destination unreachable
Code
Reason
0
The network is unreachable
1
The host is unreachable
2
The protocol is unreachable
3
The port is unreachable
4
Fragmentation needed (but DF is set)
5
Source routing cannot be accomplished
6
Destination network is unknown
7
Destination host is unknown
Several additional code-values can occur for Type 3
Our msgserver and msgclient
• We posted a new client-and-server demo
in which exchanges of network messages
is accomplished by using the ‘sendmsg()’
and the ‘recvmsg()’ socket functions and
accompanying ‘message-header’ objects
• With ‘nicwatch’ we can use these demos
to illustrate the ICMP protocol in action
ICMP protocol
Type 8: Echo Request
ICMP protocol
Type 0: Echo Reply
UDP protocol
ICMP protocol
Type 11: Time exceeded
Code 0: (always zero for Type 11)
UDP protocol
ICMP protocol
Type 3: Destination unreachable
Code 3: The port is unreachable
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