CS 152 Computer Architecture and Engineering Lecture 13 - Out-of-Order Issue, Register Renaming, & Branch Prediction Krste Asanovic Electrical Engineering and Computer Sciences University of California at Berkeley http://www.eecs.berkeley.edu/~krste http://inst.eecs.berkeley.edu/~cs152 Last time in Lecture 12 • Pipelining is complicated by multiple and/or variable latency functional units • Out-of-order and/or pipelined execution requires tracking of dependencies – RAW – WAR – WAW • Dynamic issue logic can support out-of-order execution to improve performance – Last time, looked at simple scoreboard to track out-of-order completion • Hardware register renaming can further improve performance by removing hazards. 3/12/2009 CS152-Spring’09 2 Out-of-Order Issue ALU IF ID Issue Mem WB Fadd Fmul • Issue stage buffer holds multiple instructions waiting to issue. • Decode adds next instruction to buffer if there is space and the instruction does not cause a WAR or WAW hazard. – Note: WAR possible again because issue is out-of-order (WAR not possible with in-order issue and latching of input operands at functional unit) • Any instruction in buffer whose RAW hazards are satisfied can be issued (for now at most one dispatch per cycle). On a write back (WB), new instructions may get enabled. 3/12/2009 CS152-Spring’09 3 Overcoming the Lack of Register Names Floating Point pipelines often cannot be kept filled with small number of registers. IBM 360 had only 4 floating-point registers Can a microarchitecture use more registers than specified by the ISA without loss of ISA compatibility ? Robert Tomasulo of IBM suggested an ingenious solution in 1967 using on-the-fly register renaming 3/12/2009 CS152-Spring’09 4 Instruction-level Parallelism via Renaming 1 LD F2, 34(R2) 2 LD F4, 45(R3) latency 1 2 4 3 long 3 MULTD F6, F4, F2 3 4 SUBD F8, F2, F2 1 5 DIVD F4’, F2, F8 4 6 ADDD F10, F6, F4’ 1 In-order: Out-of-order: 1 X 5 6 1 (2,1) . . . . . . 2 3 4 4 3 5 . . . 5 6 6 1 (2,1) 4 4 5 . . . 2 (3,5) 3 6 6 Any antidependence can be eliminated by renaming. (renaming additional storage) Can it be done in hardware? yes! 3/12/2009 CS152-Spring’09 5 Register Renaming ALU IF ID Mem Issue WB Fadd Fmul • Decode does register renaming and adds instructions to the issue stage reorder buffer (ROB) renaming makes WAR or WAW hazards impossible • Any instruction in ROB whose RAW hazards have been satisfied can be dispatched. Out-of-order or dataflow execution 3/12/2009 CS152-Spring’09 6 Dataflow execution Ins# use exec op p1 src1 src2 t1 t2 . . . ptr2 next to deallocate ptr1 next available p2 Reorder buffer tn Instruction slot is candidate for execution when: • It holds a valid instruction (“use” bit is set) • It has not already started execution (“exec” bit is clear) • Both operands are available (p1 and p2 are set) 3/12/2009 CS152-Spring’09 7 Renaming & Out-of-order Issue An example Renaming table v1 F1 F2 F3 F4 F5 F6 F7 F8 p data v1 t1 t5 t2 Reorder buffer Ins# use exec op p1 src1 p2 src2 0 1 1 0 LD LD 3 0 1 10 1 0 MUL 10 v2 t2 11 v1 v1 4 5 10 1 1 0 0 SUB DIV 1 1 v1 v1 1 0 1 v1 t4 v4 1 22 t3 t1 t2 t3 t4 t5 . . v4 t4 data / ti 1 2 3 4 5 6 LD LD MULTD SUBD DIVD ADDD 3/12/2009 F2, F4, F6, F8, F4, F10, 34(R2) 45(R3) F4, F2, F2, F6, F2 F2 F8 F4 • When are tags in sources replaced by data? Whenever an FU produces data • When can a name be reused? Whenever an instruction completes CS152-Spring’09 8 Data-Driven Execution Renaming table & reg file Ins# use exec op p1 src1 p2 src2 Reorder buffer Replacing the tag by its value is an expensive operation Load Unit FU FU t1 t2 . . tn Store Unit < t, result > • Instruction template (i.e., tag t) is allocated by the Decode stage, which also associates tag with register in regfile • When an instruction completes, its tag is deallocated 3/12/2009 CS152-Spring’09 9 Simplifying Allocation/Deallocation Ins# use exec op p1 src1 p2 t1 t2 . . . ptr2 next to deallocate ptr1 next available src2 Reorder buffer tn Instruction buffer is managed circularly •“exec” bit is set when instruction begins execution •When an instruction completes its “use” bit is marked free • ptr2 is incremented only if the “use” bit is marked free 3/12/2009 CS152-Spring’09 10 IBM 360/91 Floating-Point Unit R. M. Tomasulo, 1967 1 2 3 4 5 6 distribute instruction templates by functional units p p p p p p tag/data tag/data tag/data tag/data tag/data tag/data load buffers (from memory) instructions ... 1 2 3 4 p p p p tag/data tag/data tag/data tag/data Floating Point Reg 1 p tag/data p tag/data 2 p tag/data p tag/data 1 p tag/data p tag/data 3 p tag/data p tag/data 2 p tag/data p tag/data Adder Mult < tag, result > store buffers (to memory) 3/12/2009 p tag/data p tag/data p tag/data Common bus ensures that data is made available immediately to all the instructions waiting for it. Match tag, if equal, copy value & set presence “p”. CS152-Spring’09 11 Effectiveness? Renaming and Out-of-order execution was first implemented in 1969 in IBM 360/91 but did not show up in the subsequent models until midNineties. Why ? Reasons 1. Effective on a very small class of programs 2. Memory latency a much bigger problem 3. Exceptions not precise! One more problem needed to be solved Control transfers 3/12/2009 CS152-Spring’09 12 Precise Interrupts It must appear as if an interrupt is taken between two instructions (say Ii and Ii+1) • the effect of all instructions up to and including Ii is totally complete • no effect of any instruction after Ii has taken place The interrupt handler either aborts the program or restarts it at Ii+1 . 3/12/2009 CS152-Spring’09 13 Effect on Interrupts Out-of-order Completion I1 I2 I3 I4 I5 I6 out-of-order comp DIVD LD MULTD DIVD SUBD ADDD 1 2 f6, f2, f0, f8, f10, f6, 2 3 f6, 45(r3) f2, f6, f0, f8, 1 4 3 5 restore f2 f4 f4 f2 f6 f2 5 4 6 6 restore f10 Consider interrupts Precise interrupts are difficult to implement at high speed - want to start execution of later instructions before exception checks finished on earlier instructions 3/12/2009 CS152-Spring’09 14 Exception Handling Commit Point (In-Order Five-Stage Pipeline) Inst. Mem PC Select Handler PC PC Address Exceptions Kill F Stage • • • • D Decode E Illegal Opcode + M Overflow Data Mem Data Addr Except W Kill Writeback Exc D Exc E Exc M Cause PC D PC E PC M EPC Kill D Stage Kill E Stage Asynchronous Interrupts Hold exception flags in pipeline until commit point (M stage) Exceptions in earlier pipe stages override later exceptions Inject external interrupts at commit point (override others) If exception at commit: update Cause and EPC registers, kill all stages, inject handler PC into fetch stage 3/12/2009 CS152-Spring’09 15 Phases of Instruction Execution PC I-cache Fetch Buffer Issue Buffer Func. Units Result Buffer Arch. State 3/12/2009 Fetch: Instruction bits retrieved from cache. Decode: Instructions placed in appropriate issue (aka “dispatch”) stage buffer Execute: Instructions and operands sent to execution units . When execution completes, all results and exception flags are available. Commit: Instruction irrevocably updates architectural state (aka “graduation” or “completion”). CS152-Spring’09 16 In-Order Commit for Precise Exceptions In-order Fetch Out-of-order Reorder Buffer Decode Kill In-order Commit Kill Kill Execute Inject handler PC Exception? • Instructions fetched and decoded into instruction reorder buffer in-order • Execution is out-of-order ( out-of-order completion) • Commit (write-back to architectural state, i.e., regfile & memory, is in-order Temporary storage needed to hold results before commit (shadow registers and store buffers) 3/12/2009 CS152-Spring’09 17 Extensions for Precise Exceptions Inst# use exec op p1 src1 p2 src2 pd dest data cause ptr2 next to commit ptr1 next available Reorder buffer • add <pd, dest, data, cause> fields in the instruction template • commit instructions to reg file and memory in program order buffers can be maintained circularly • on exception, clear reorder buffer by resetting ptr1=ptr2 (stores must wait for commit before updating memory) 3/12/2009 CS152-Spring’09 18 Rollback and Renaming Register File (now holds only committed state) Ins# use exec op p1 src1 p2 src2 pd dest t1 t2 . . tn data Reorder buffer Load Unit FU FU FU Store Unit Commit < t, result > Register file does not contain renaming tags any more. How does the decode stage find the tag of a source register? Search the “dest” field in the reorder buffer 3/12/2009 CS152-Spring’09 19 Renaming Table Rename Table r1 r2 t tag valid bit v Ins# use exec op p1 Register File src1 p2 src2 pd dest t1 t2 . . tn data Reorder buffer Load Unit FU FU FU Store Unit Commit < t, result > Renaming table is a cache to speed up register name look up. It needs to be cleared after each exception taken. When else are valid bits cleared? Control transfers 3/12/2009 CS152-Spring’09 20 CS152 Administrivia 3/12/2009 CS152-Spring’09 21 Control Flow Penalty Next fetch started PC I-cache Modern processors may have > 10 pipeline stages between next PC calculation and branch resolution ! Fetch Buffer Fetch Decode Issue Buffer How much work is lost if pipeline doesn’t follow correct instruction flow? Func. Units Execute ~ Loop length x pipeline width Branch executed Result Buffer Commit Arch. State 3/12/2009 CS152-Spring’09 22 MIPS Branches and Jumps Each instruction fetch depends on one or two pieces of information from the preceding instruction: 1) Is the preceding instruction a taken branch? 2) If so, what is the target address? Instruction Taken known? Target known? J After Inst. Decode After Inst. Decode JR After Inst. Decode After Reg. Fetch BEQZ/BNEZ After Reg. Fetch* After Inst. Decode *Assuming 3/12/2009 zero detect on register read CS152-Spring’09 23 Branch Penalties in Modern Pipelines UltraSPARC-III instruction fetch pipeline stages (in-order issue, 4-way superscalar, 750MHz, 2000) Branch Target Address Known Branch Direction & Jump Register Target Known 3/12/2009 A P F B I J R E PC Generation/Mux Instruction Fetch Stage 1 Instruction Fetch Stage 2 Branch Address Calc/Begin Decode Complete Decode Steer Instructions to Functional units Register File Read Integer Execute Remainder of execute pipeline (+ another 6 stages) CS152-Spring’09 24 Reducing Control Flow Penalty Software solutions • Eliminate branches - loop unrolling Increases the run length • Reduce resolution time - instruction scheduling Compute the branch condition as early as possible (of limited value) Hardware solutions • Find something else to do - delay slots Replaces pipeline bubbles with useful work (requires software cooperation) • Speculate - branch prediction Speculative execution of instructions beyond the branch 3/12/2009 CS152-Spring’09 25 Branch Prediction Motivation: Branch penalties limit performance of deeply pipelined processors Modern branch predictors have high accuracy (>95%) and can reduce branch penalties significantly Required hardware support: Prediction structures: • Branch history tables, branch target buffers, etc. Mispredict recovery mechanisms: • Keep result computation separate from commit • Kill instructions following branch in pipeline • Restore state to state following branch 3/12/2009 CS152-Spring’09 26 Static Branch Prediction Overall probability a branch is taken is ~60-70% but: backward 90% forward 50% JZ JZ ISA can attach preferred direction semantics to branches, e.g., Motorola MC88110 bne0 (preferred taken) beq0 (not taken) ISA can allow arbitrary choice of statically predicted direction, e.g., HP PA-RISC, Intel IA-64 typically reported as ~80% accurate 3/12/2009 CS152-Spring’09 27 Dynamic Branch Prediction learning based on past behavior Temporal correlation The way a branch resolves may be a good predictor of the way it will resolve at the next execution Spatial correlation Several branches may resolve in a highly correlated manner (a preferred path of execution) 3/12/2009 CS152-Spring’09 28 Branch Prediction Bits • Assume 2 BP bits per instruction • Change the prediction after two consecutive mistakes! taken taken take right ¬ taken ¬take wrong taken ¬ taken ¬take right ¬ taken taken take wrong ¬ taken BP state: (predict take/¬take) x (last prediction right/wrong) 3/12/2009 CS152-Spring’09 29 Branch History Table Fetch PC 00 k I-Cache Instruction Opcode BHT Index 2k-entry BHT, 2 bits/entry offset + Branch? Target PC Taken/¬Taken? 4K-entry BHT, 2 bits/entry, ~80-90% correct predictions 3/12/2009 CS152-Spring’09 30 Acknowledgements • These slides contain material developed and copyright by: – – – – – – Arvind (MIT) Krste Asanovic (MIT/UCB) Joel Emer (Intel/MIT) James Hoe (CMU) John Kubiatowicz (UCB) David Patterson (UCB) • MIT material derived from course 6.823 • UCB material derived from course CS252 3/12/2009 CS152-Spring’09 31